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  • App crashes every second time a tableview row is selected in navigation controller setup

    - by Thaurin
    Disclaimer first: I'm pretty new to Objective-C and the retain model. I've been developing in a garbage collected .NET environment for the last five years, so I've been spoiled. I'm still learning. I'm having my iPhone app crash with EXC_BAD_ACCESS. It happens in a navigtation controller/tableview setup. When I select a row the first time, no problems. It switches in the child controller without problems. I go back and select the same row again. Program then proceeds to crash. Every other row works fine, but every second time a row is accessed, it's a crash. I've pinpointed the location where this happens. The child controller (which is a class that I reuse for every row of the same type) that's being switched into has an array of NSString's representing the rows that will be displayed. I set it before pushing the child viewcontroller. It's there where this apparently happens. I'm having a hard time debugging this problem, still wrestling with xcode and all. I fear there may be some vital information missing here, but maybe there is something you recognize here.

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  • How are operating Systems created? Which language is chosen for coding?

    - by Nitesh Panchal
    Hello, How is a basic OS created? In which language do programmers code for OS? C or Assembly? or which? Also, Assembly has limited instruction set like mov etc. So how can anybody create OS in assembly? and even C has limited functionality. But it is said to be the mother of all languages. How can anybody create a full OS with stunning graphics in C? It's simply out of my mind. And what is time duration it takes for a very basic OS to be created? unlike Windows 7 :p

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  • need a project design tool

    - by santosh
    I am looking for simple and easy to use tools through which I can get project's visual picture of folder/file tree stucture , its classes, functions and objects, relations between classes and files.

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  • Retaining Managed objects - more general retaining objects

    - by Luuk D. Jansen
    A quick question regarding Managed Objects. I created an Array with Managed Objects (in Object 1: TableViewConbtroller), and pass one of those objects to another class/object (object 2: TableCell). The original array should still be retained in the original caller class. Then Object 2 is released, does that mean that that particular item in the array is released as well, as the reference to it in Object 2 was released? I am trying to better understand how to work with ManagedObjects as I get 'Object was released' errors. [EDIT] After some experimenting I came across the following scenario: I have the main AppDelegate. In a different class I create an AppDelegate to obtain the ManagedObjectContext. appDelegate = (iDomsAppDelegate *)[[UIApplication sharedApplication] delegate]; [self setContext:[appDelegate managedObjectContext]]; When the class is finished, and I release it, the variable in the class 'appDelegate' is also released. But then the ManagedObjectContext is closed, and obvious any future attempt to use it will cause a crash. So should I leave the appDelegate unreleased? This comes to the same question as the above about when and how to release in those situations where an objects is used from another class. I think a way of putting it is, how to know when you own an object and when not.

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  • C++ Memory Leak, Can't find where

    - by Nicholas
    I'm using Visual Studio 2008, Developing an OpenGL window. I've created several classes for creating a skeleton, one for joints, one for skin, one for a Body(which is a holder for several joints and skin) and one for reading a skel/skin file. Within each of my classes, I'm using pointers for most of my data, most of which are declared using = new int[XX]. I have a destructor for each Class that deletes the pointers, using delete[XX]. Within my GLUT display function I have it declaring a body, opening the files and drawing them, then deleting the body at the end of the display. But there's still a memory leak somewhere in the program. As Time goes on, it's memory usage just keep increasing, at a consistent rate, which I'm interpreting as something that's not getting deleted. I'm not sure if it's something in the glut display function that's just not deleting the Body class, or something else. I've followed the steps for memory leak detection in Visual Studio 2008 and it doesn't report any leak, but I'm not 100% sure if it's working right for me. I'm not fluent in C++, so there maybe something I'm overlooking, can anyone see it?

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  • Counting Sublist Elements in Prolog

    - by idea_
    How can I count nested list elements in prolog? I have the following predicates defined, which will count a nested list as one element: length([ ], 0). length([H|T],N) :- length(T,M), N is M+1. Usage: ?- length([a,b,c],Out). Out = 3 This works, but I would like to count nested elements as well i.e. length([a,b,[c,d,e],f],Output). ?- length([a,b,[c,d,e],f],Output). Output = 6

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  • Why use a Rails-like deployment mechanism over 'git pull' for releasing?

    - by Chad Johnson
    To release my centralized webapp, I COULD have a vhost pointed to some directory and then just do a 'git pull' when I want to release, updating the files. But Rails has a different deployment mechanism: it copies files to a subdirectory and then points a symlink ('current') to that new subdirectory. I understand that it probably more acceptable to do a Rails-like deployment because the release is built in some directory, and then the symlink is pointed to that directory, so this is much faster, and it's less likely that users would experience weird issues while a release is happening. Are there any other advantages to the Rails approach? Or, is a 'git pull' approach actually more widely accepted?

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  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

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  • Combining FileStream and MemoryStream to avoid disk accesses/paging while receiving gigabytes of data?

    - by w128
    I'm receiving a file as a stream of byte[] data packets (total size isn't known in advance) that I need to store somewhere before processing it immediately after it's been received (I can't do the processing on the fly). Total received file size can vary from as small as 10 KB to over 4 GB. One option for storing the received data is to use a MemoryStream, i.e. a sequence of MemoryStream.Write(bufferReceived, 0, count) calls to store the received packets. This is very simple, but obviously will result in out of memory exception for large files. An alternative option is to use a FileStream, i.e. FileStream.Write(bufferReceived, 0, count). This way, no out of memory exceptions will occur, but what I'm unsure about is bad performance due to disk writes (which I don't want to occur as long as plenty of memory is still available) - I'd like to avoid disk access as much as possible, but I don't know of a way to control this. I did some testing and most of the time, there seems to be little performance difference between say 10 000 consecutive calls of MemoryStream.Write() vs FileStream.Write(), but a lot seems to depend on buffer size and the total amount of data in question (i.e the number of writes). Obviously, MemoryStream size reallocation is also a factor. Does it make sense to use a combination of MemoryStream and FileStream, i.e. write to memory stream by default, but once the total amount of data received is over e.g. 500 MB, write it to FileStream; then, read in chunks from both streams for processing the received data (first process 500 MB from the MemoryStream, dispose it, then read from FileStream)? Another solution is to use a custom memory stream implementation that doesn't require continuous address space for internal array allocation (i.e. a linked list of memory streams); this way, at least on 64-bit environments, out of memory exceptions should no longer be an issue. Con: extra work, more room for mistakes. So how do FileStream vs MemoryStream read/writes behave in terms of disk access and memory caching, i.e. data size/performance balance. I would expect that as long as enough RAM is available, FileStream would internally read/write from memory (cache) anyway, and virtual memory would take care of the rest. But I don't know how often FileStream will explicitly access a disk when being written to. Any help would be appreciated.

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • C release dynamically allocated memory

    - by user1152463
    I have defined function, which returns multidimensional array. allocation for rows arr = (char **)malloc(size); allocation for columns (in loop) arr[i] = (char *)malloc(v); and returning type is char** Everything works fine, except freeing the memory. If I call free(arr[i]) and/or free(arr) on array returned by function, it crashes. Thanks for help EDIT:: allocating fuction pole = malloc(zaznamov); char ulica[52], t[52], datum[10]; float dan; int i = 0, v; *max = 0; while (!is_eof(f)) { get_record(t, ulica, &dan, datum, f); v = strlen(ulica) - 1; pole[i] = malloc(v); strcpy(pole[i], ulica); pole[i][v] = '\0'; if (v > *max) { *max = v; } i++; } return pole;` part of main where i am calling function pole = function(); releasing memory int i; for (i = 0; i < zaznamov; i++) { free(pole[i]); pole[i] = NULL; } free(pole); pole = NULL;

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  • I need to debug my BrowserHelperObject (BHO) (in C++) after a internet explorer 8 crash in Release m

    - by BHOdevelopper
    Hi, here is the situation, i'm developping a Browser Helper Object (BHO) in C++ with Visual Studio 2008, and i learned that the memory wasn't managed the same way in Debug mode than in Release mode. So when i run my BHO in debug mode, internet explorer 8 works just fine and i got no erros at all, the browser stays alive forever, but as soon as i compile it in release mode, i got no errors, no message, nothing, but after 5 minutes i can see through the task manager that internet explorer instances are just eating memory and then the browser just stop responding every time. Please, I really need some hint on how to get a feedback on what could be the error. I heard that, often it was happening because of memory mismanagement. I need a software that just grab a memory dump or something when iexplorer crashes to help me find the problem. Any help is appreciated, I'll be looking for responses every single days, thank you.

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • GPG error occurs while using "deb file:/local-path-to-repo ..." in /etc/apt/sources.list

    - by Chandler.Huang
    I need to install packages within non-internet connection environment. My plan is to download dist structure from Internet and then add file path to /etc/apt/sources.list. So I download related structure includes ubunt/dists/precise, precise-backports, precise-proposed, precise-security, precise-updates from a ftp mirror server. And then I remove original source and add the following to my /etc/apt/sources.list. deb file:path-to-local-ubuntu-directory/ precise main restricted multiverse universe deb-src file:path-to-local-ubuntu-directory/ precise main restricted multiverse universe Then I got GPG error as following after apt-get update. root@openstack:/~# apt-get update Ign file: precise InRelease Get:1 file: precise Release.gpg [198 B] Get:2 file: precise Release [50.1 kB] Ign file: precise Release Get:3 file: precise/main TranslationIndex [3,761 B] Get:4 file: precise/multiverse TranslationIndex [2,716 B] Get:5 file: precise/restricted TranslationIndex [2,636 B] Get:6 file: precise/universe TranslationIndex [2,965 B] Reading package lists... Done W: GPG error: file: precise Release: The following signatures were invalid: BADSIG 0976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> I had tried use the following steps after google but in vain. sudo apt-get clean cd /var/lib/apt sudo mv lists lists.old sudo mkdir -p lists/partial sudo apt-get update Is there any way to resolve this? And why this error occurs? Thanks a lot.

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  • Subversion: Write protection for tagged directories

    - by Alexander
    Hi, i am using subversion as RCS. Always when a new version of my project is finised i create a tag of it (copy of the trunk). Does anybody know how i can protect this tagged directory from being accidentally modified? At the moment as a workaround i lock all files. But this sill means that the user with the lock can edit the files. Is there any better solution?

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  • universal content manager

    - by ankur
    I found one limitation in Oracle UCM. Well it might not be limitation but I am not able to figure it out yet: I didn't find mapping between metadata and content type. What if I wish to associate different set of metadata with different content type which is likely the case? Thanks.

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  • How do I invert a colour?

    - by ThePower
    I know that this won't directly invert a colour, it will just 'oppose' it. I was wondering if anyone knew a simple way (a few lines of code) to invert a colour from any given colour? At the moment I have this (which isn't exactly the definition of an invert): const int RGBMAX = 255; Color InvertMeAColour(Color ColourToInvert) { return Color.FromArgb(RGBMAX - ColourToInvert.R, RGBMAX - ColourToInvert.G, RGBMAX - ColourToInvert.B); }

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  • Dedicating all processor power to a task

    - by Yktula
    Let's say we have a very processor-intensive task at hand which could be effectively parallelized. How can we dedicate all or almost all available processor power to performing that task? The task could be a variety of things, and iterative Fibonacci number generation that saves recorded numbers would be just one example.

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