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  • How do I install websocket module for Node.js on Debian VPS?

    - by Ollie Shaw
    I currently am renting a VPS from Dreamhost which runs Debian. I am still learning command line on this OS, but fast! I have successfully installed Node.js, now I want to install the websocket module found here: https://github.com/Worlize/WebSocket-Node From the root user, I have run the following command: npm install websocket The error thrown is: [websocket v1.0.7] Native code compile failed!! On Windows, native extensions require Visual Studio and Python. On Unix, native extensions require Python, make and a C++ compiler. Start npm with --websocket:verbose to show compilation output (if any). What commands should I issue to install this websocket module and its requirements? Thanks very much! Edit: When I run sudo apt-get install gcc make I get this message: Reading package lists... Done Building dependency tree Reading state information... Done gcc is already the newest version. gcc set to manually installed. make is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 44 not upgraded. And the same error when trying to install WebSocket.

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  • Modelling deterministic and nondeterministic data separately

    - by Superstringcheese
    I'm working with the Microsoft ADO.NET Entity Framework for a game project. Following the advice of other posters on SO, I'm considering modelling deterministic and nondeterministic data separately. The idea for this came from a discussion on multiplayer games, but it seemed to make sense in a single-player scenario as well. Deterministic (things that aren't going to change during gameplay) Attributes (Strength, Agility, etc.) and their descriptions Skills and their descriptions and requirements Races, Factions, Equipment, etc. Base Attribute/Skill/Equipment loadouts for monsters Nondeterministic (things that will change a lot during gameplay) Beings' current AttributeModifers (Potion of Might = +10 Strength), current health and mana, etc. Player inventory, cash, experience, level Player quests states Player FactionRelationships ...and so on. My deterministic model would serve as a set of constants. My nondeterministic model would provide my on-the-fly operable data and would be serialized to a savegame file to maintain game state between play sessions. The data store will be an embedded SQL Compact database. So I might want to create relations between my Attributes table (deterministic model) and my BeingAttributeModifiers table (nondeterministic model), but how do I set that up across models? Det model/db Nondet model/db ____________ ________________________ |Attributes | |PlayerAttributeModifiers| |------------| |------------------------| |Id | |Id | |Name | |AttributeId | |Description | |SourceId | ------------ |Value | ------------------------ Should I use two separate models (edmx) that transact with a single database containing both deterministic-type and nondeterministic-type tables? Or should/can I use two separate databases in one model? Or two models each with their own database? With distinct models/dbs it seems like this will get really complicated and I'll end up fighting EF a lot, rolling my own transaction code, and generally losing out on a lot of the advantages of the framework. I know these are vague questions, I'm just looking for a sanity check before I forge ahead any further.

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  • How to Open Multiple PopUp windows with JQuery on form submition (popUps should be relative to form

    - by Ole Jak
    I have A form like this: <form> <fieldset class="ui-widget-content ui-corner-all"> <select id="Streams" class="multiselect ui-widget-content ui-corner-all" multiple="multiple" name="Streams[]"> <br /> <option value="35"> Example Name (35)</option> <option value="44"> Example Name (44)</option> <option value="5698"> Example Name (5698)</option> <option value="777"> Example Name (777)</option> <option value="12"> Example Name (12)</option> </select> <br/> <input type="submit" class="ui-state-default ui-corner-all" name="submitForm" id="submitForm" value="Play Stream from selected URL's!"/> </fieldset> </form> in my JS + HTML page I use JQuery. As you can see I allow user to select multiple Items. I want to open on Submit button click as many popup windows as many Items he selected in a list. Each popUp window should open some url like www.example.com/test.php?id=OPTION_SELECTED . So for each of the selected options I ll get a pop up window whith different url. Please Help.

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  • Git: Create a branch from unstagged/uncommited changes on master

    - by knoopx
    Context: I'm working on master adding a simple feature. After a few minutes I realize it was not so simple and it should have been better to work into a new branch. This always happens to me and I have no idea how to switch to another branch and take all these uncommited changes with me leaving the master branch clean. I supposed git stash && git stash branch new_branch would simply accomplish that but this is what I get: ~/test $ git status # On branch master nothing to commit (working directory clean) ~/test $ echo "hello!" > testing ~/test $ git status # On branch master # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: testing # no changes added to commit (use "git add" and/or "git commit -a") ~/test $ git stash Saved working directory and index state WIP on master: 4402b8c testing HEAD is now at 4402b8c testing ~/test $ git status # On branch master nothing to commit (working directory clean) ~/test $ git stash branch new_branch Switched to a new branch 'new_branch' # On branch new_branch # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: testing # no changes added to commit (use "git add" and/or "git commit -a") Dropped refs/stash@{0} (db1b9a3391a82d86c9fdd26dab095ba9b820e35b) ~/test $ git s # On branch new_branch # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: testing # no changes added to commit (use "git add" and/or "git commit -a") ~/test $ git checkout master M testing Switched to branch 'master' ~/test $ git status # On branch master # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: testing # no changes added to commit (use "git add" and/or "git commit -a") Do you know if there is any way of accomplishing this?

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  • Retrieving license type (linux/windows/windows+sqlserver) for an Amazon EC2 instance via the API?

    - by Geir
    I need to calculate the hourly running costs for my Amazon EC2 instances. This varies even between instances with same hardware configs (instance types) because I use different amazon images (AMIs): some plain windows server and some windows server with sql server (both of them have additional costs compared with plain linux instances) The EC2 Java API has a describeInstances() method which returns Instance objects with metadata such as instance id, instance type (m1.small/large...), state (running,stopped..) public ip, etc. This Instance object also has a .getLicense().getPool() which according to the Java API should return "The license pool from which this license was used (ex: 'windows')." I thought this is were it may also give 'windows+sqlserver' or something to that effect. The getLicense() method does however return null.. I've navigated around the EC2 web console, not being able to find this information, but I'm hoping that it is possible - otherwise it would mean that you cannot identify the true hourly cost of an particular instance unless you know which AMI was used to create it in the first place (plain windows server or windows server with sql server). Anyone? Thanks :) /Geir

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  • VS2010: Why do my custom Toolbox tabs and contained controls keep disappearing?

    - by Velika2
    This is how I expected the toolbox to work: Let's say I add a custom Tab to the Toolbox called "Ajaxtoolkit." To add controls to the new tab, I right mouse click and select "Choose Items" and browse to a file, Ajaxtoolkit.dll, that is of a particular version number. I would expect that when I save and reopen the solution, that the Ajax Toolkit custom tab would still be in my Toolbox and that it would contain the same controls that were there last time, the controls that were in the dll that I referenced when the controls were added. If I created a brand new web app, I (possibly) wouldn't expect to see the same Ajax Toolkit custom tab. However, I could perform the same steps as above and add a "Ajax Toolkit" tab and perhaps, this time, select a DIFFERENT VERSION of the tookit, and the state of the toolkit would be retained with each solution file. Another possibility would be for the original Ajaxtoolkit to be retained when the 2nd web solution is created, and perhaps, if I wanted to mix versions of the toolkit across diffreent web sites in my solution, I should start naming my custom toolkit tabs with version specific names like "Ajaxtoolkit 4.0," etc. ...But instead, the Ajaxtoolkit tab disappears when I close VS2010 and reopen it. Why? Is this desirable behavior or a bug?

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  • Adding jQuery event handler to expand div when a link is clicked

    - by hollyb
    I'm using a bit of jQuery to expand/hide some divs. I need to add an event handler so that when a link is clicked, it opens a corrisponding div. Each toggled div will have a unique class assigned to it. I am looking for some advice about how to build the event handler. The jQuery $(document).ready(function(){ $(".toggle_container:not(:first)").hide(); $(".toggle_container:first").show(); $("h6.trigger:first").addClass("active"); $("h6.trigger").click(function(){ $(this).toggleClass("active"); $(this).next(".toggle_container").slideToggle(300); }); The css: // uses a background image with an on (+) and off (-) state stacked on top of each other h6.trigger { background: url(buttonBG.gif) no-repeat;height: 46px;line-height: 46px;width: 300px;font-size: 2em;font-weight: normal;} h6.trigger a {color: #fff;text-decoration: none; display: block;} h6.active {background-position: left bottom;} .toggle_container { overflow: hidden; } .toggle_container .block {padding: 20px;} The html has a list of links, such as: <a href="#">One</a> <a href="#">Two</a> and the coorisponding divs to open: <h6 class="trigger">Container one</h6> <div class="toggle_container"> div one </div> <h6 class="trigger">Container two</h6> <div class="toggle_container Open"> div one </div> As I mentioned, I will be assigning a unique class to facilitate this. Any advice? Thanks! To clarify, i'm looking for some advice to build an event handler to toggle open a specific div when a link is clicked from a different part of the page, from a nav for instance.

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  • Structuring input of data for localStorage

    - by WmasterJ
    It is nice when there isn't a DB to maintain and users to authenticate. My professor has asked me to convert a recent research project of his that uses Bespin and calculates errors made by users in a code editor as part of his research. The goal is to convert from MySQL to using HTML5 localStorage completely. Doesn't seem so hard to do, even though digging in his code might take some time. Question: I need to store files and state (last placement of cursor and active file). I have already done so by implementing the recommendations in another stackoverflow thread. But would like your input considering how to structure the content to use. My current solution Hashmap like solution with javascript objects: files = {}; // later, saving files[fileName] = data; And then storing in localStorage using some recommendations localStorage.setObject(files): Currently I'm also considering using some type of numeric id. So that names can be changed without any hassle renaming the key in the hashmap. What is your opinion on the way it is solved and would you do it any differently?

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  • Multiple inputs on a single line with Twitter Bootstrap and Simple Form 2.0

    - by noel_g
    I am using simple_form 2.0 with twitter bootstrap. I am trying to determine what is the proper wrapper format in order to get something like [city] [State] [Zip] I believe my form needs to be <div class="control-group"> <%= f.input :city,:wrapper => :small, :placeholder => "City", :input_html => { :class=>"span2", :maxlength => 10},:label => false %> <%= f.input :region, :wrapper => :small , :placeholder => "Region", :input_html => { :class=>"span1", :maxlength => 5}, :label => false %> <%= f.input :postal_code, :wrapper => :small, :placeholder => "Postal Code",:input_html => { :class=>"span2", :maxlength => 10},:label => false %> </div> I tried this wrapper config.wrappers :small, :tag => 'div', :class => 'controls inline-inputs', :error_class => 'error' do |b| b.use :placeholder b.use :label_input end I believe I would need to define the CSS as well, but before I go down a rabbit hole I thought I would ask if this is built in somewhere.

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  • Transitioning from Domain Authentication to SQL Server Authentication

    - by Albert Perrien
    Greetings all, I've run into a problem that has me stumped. I've put together a database in SQL Server Express, and I'm having a strange permissions problem. The database is on my development machine with a domain user: DOMAIN\albertp. My development database server is set for "SQL Server and Windows Authentication" mode. I can edit and query my database without any problems when I log in using Windows Authentication. However, when I log in to any user that uses SQL Server authentication (Including sa) I get this message when I run queries against my database. SELECT * FROM [Testing].[dbo].[AuditingReport] I get: Msg 18456, Level 14, State 1, Line 1 Login failed for user 'auditor'. I'm logged into the server from SQL Server Management Studio as 'auditor' and I don't see anything in the error log about the login failure. I've already run: Use Testing; Grant All to auditor; Go And I still get the same error. What permissions do I have to set for the database to be usable by others outside of my personal domain login? Or am I looking at the wrong problem? My ultimate goal is to have the database be accessible from a set of PHP pages, using a either a common login (hence 'auditor') or a login specific to a set of individual users.

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  • How to determine values saved on the stack?

    - by Brian
    I'm doing some experimenting and would like to be able to see what is saved on the stack during a system call (the saved state of the user land process). According to http://lxr.linux.no/#linux+v2.6.30.1/arch/x86/kernel/entry_32.S it shows that the various values of registers are saved at those particular offsets to the stack pointer. Here is the code I have been trying to use to examine what is saved on the stack (this is in a custom system call I have created): asm("movl 0x1C(%esp), %ecx"); asm("movl %%ecx, %0" : "=r" (value)); where value is an unsigned long. As of right now, this value is not what is expected (it is showing a 0 is saved for the user value of ds). Am I correctly accessing the offset of the stack pointer? Another possibility might be could I use a debugger such as GDB to examine the stack contents while in the kernel? I don't have much extensive use with debugging and am not sure of how to debug code inside the kernel. Any help is much appreciated.

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  • Problem saving file on Motorola Droid, Android 2.1?

    - by Rob Kent
    Two of my users have reported a problem with my Android application, OftSeen Gestures. Both of them are using a Motorola Droid. The app saves a text file which is just a list of gesture names and phone numbers, both strings. It saves the file to the private data area. I don't know that it is this code that is failing but they report the assigned numbers disappearing after the phone comes out of screen sleep. Since the file is reread in OnCreate each time, I'm assuming the file doesn't exist on return. As soon as I can get my hands on a Droid I will debug it but in the meantime can you see a reason why this save operation would fail on Droid (no other users have reported this)? OutputStreamWriter out = new OutputStreamWriter(AppGlobal.getContext().openFileOutput(MAPPINGS_FILE_NAME, 0)); for (String key : mMap.keySet()) { String number = mMap.get(key).number; out.write(String.format("%s,%s\n", key, number == null ? "" : number)); } out.close(); AppGlobal.getContext returns the application context and the MAPPINGS_FILE_NAME resolves to "gesture_mappings.txt". Like I say, I don't know that this is the problem. It could be something else to do with state management inside the app. If anyone has a Droid, maybe they could download the app from Market and test it for me? Note this is a genuine request for help - not an attempt to increase my downloads.

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  • WCF webHttpBinding with jQuery AJAX - removing/working around same origin policy

    - by csauve
    So I'm trying to create a C# WCF REST service that is called by jQuery. I've discovered that jQuery requires that AJAX calls are made under the same origin policy. I have a few questions for how I might proceed. I am already aware of; 1. The hacky solution of JSONP with a server callback 2. The way too much server overhead of having a cross-domain proxy. 3. Using Flash in the browser to make the call and setting up crossdomain.xml at my WCF server root. I'd rather not use these because; 1. I don't want to use JSON, or at least I don't want to be restricted to using it 2. I would like to separate the server that serves static pages from the one that serves application state. 3. Flash in this day in age is out of the question. What I'm thinking: is there anything like Flash's crossdomain.xml file that works for jQuery? Is this "same-origin" policy a part of jQuery or is it a restriction in specific browsers? If it's just a part of jQuery, maybe I'll try digging in the code to work around it.

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  • Problem with setjmp/longjmp

    - by user294732
    The code below is just not working. Can anybody point out why #define STACK_SIZE 1524 static void mt_allocate_stack(struct thread_struct *mythrd) { unsigned int sp = 0; void *stck; stck = (void *)malloc(STACK_SIZE); sp = (unsigned int)&((stck)); sp = sp + STACK_SIZE; while((sp % 8) != 0) sp--; #ifdef linux (mythrd->saved_state[0]).__jmpbuf[JB_BP] = (int)sp; (mythrd->saved_state[0]).__jmpbuf[JB_SP] = (int)sp-500; #endif } void mt_sched() { fprintf(stdout,"\n Inside the mt_sched"); fflush(stdout); if ( current_thread->state == NEW ) { if ( setjmp(current_thread->saved_state) == 0 ) { mt_allocate_stack(current_thread); fprintf(stdout,"\n Jumping to thread = %u",current_thread->thread_id); fflush(stdout); longjmp(current_thread->saved_state, 2); } else { new_fns(); } } } All I am trying to do is to run the new_fns() on a new stack. But is is showing segmentation fault at new_fns(). Can anybody point me out what's wrong.

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  • Is there an ORM that supports composition w/o Joins

    - by Ken Downs
    EDIT: Changed title from "inheritance" to "composition". Left body of question unchanged. I'm curious if there is an ORM tool that supports inheritance w/o creating separate tables that have to be joined. Simple example. Assume a table of customers, with a Bill-to address, and a table of vendors, with a remit-to address. Keep it simple and assume one address each, not a child table of addresses for each. These addresses will have a handful of values in common: address 1, address 2, city, state/province, postal code. So let's say I'd have a class "addressBlock" and I want the customers and vendors to inherit from this class, and possibly from other classes. But I do not want separate tables that have to be joined, I want the columns in the customer and vendor tables respectively. Is there an ORM that supports this? The closest question I have found on StackOverflow that might be the same question is linked below, but I can't quite figure if the OP is asking what I am asking. He seems to be asking about foregoing inheritance precisely because there will be multiple tables. I'm looking for the case where you can use inheritance w/o generating the multiple tables. Model inheritance approach with Django's ORM

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  • jquery - array problem help pls.

    - by russp
    Sorry folks, I really need help with posting an array problem. I would imaging it's quite simple, but beyond me. I have this JQuery function (using sortables) $(function() { $("#col1, #col2, #col3, #col4").sortable({ connectWith: '.column', items: '.portlet:not(.ui-state-disabled)', stop : function () { serial_1 = $('#col1').sortable('serialize'); serial_2 = $('#col2').sortable('serialize'); serial_3 = $('#col3').sortable('serialize'); serial_4 = $('#col4').sortable('serialize'); } }); }); Now I can post it to a database like this, and I can loop this ajax through all 4 "serials" $.ajax({ url: "test.php", type: "post", data: serial_1, error: function(){ alert(testit); } }); But that is not what I want to do as it creates 4 rows in the DB table. I want/need to create a single "nested array" from the 4 serials so that it enters the DB as 1 (one) row. My "base" database data looks like this: a:4:{s:4:"col1";a:3:{i:1;s:6:"forums";i:2;s:4:"chat";i:3;s:5:"blogs";}s:4:"col2";a:2:{i:1;s:5:"pages";i:2;s:7:"members";}s:4:"col3";a:2:{i:1;s:9:"galleries";i:2;s:4:"shop";}s:4:"col4";a:1:{i:1;s:4:"news";}} Therefore the JQuery array should "replicate" and create it (obviously will change on sorting) Help please thanks in advance

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  • How much effort do you have to put in to get gains from using SSE?

    - by John
    Case One Say you have a little class: class Point3D { private: float x,y,z; public: operator+=() ...etc }; Point3D &Point3D::operator+=(Point3D &other) { this->x += other.x; this->y += other.y; this->z += other.z; } A naive use of SSE would simply replace these function bodies with using a few intrinsics. But would we expect this to make much difference? MMX used to involve costly state cahnges IIRC, does SSE or are they just like other instructions? And even if there's no direct "use SSE" overhead, would moving the values into SSE registers and back out again really make it any faster? Case Two Instead, you're working with a less OO-based code base. Rather than an array/vector of Point3D objects, you simply have a big array of floats: float coordinateData[NUM_POINTS*3]; void add(int i,int j) //yes it's unsafe, no overlap check... example only { for (int x=0;x<3;++x) { coordinateData[i*3+x] += coordinateData[j*3+x]; } } What about use of SSE here? Any better? In conclusion Is trying to optimise single vector operations using SSE actually worthwhile, or is it really only valuable when doing bulk operations?

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  • Handling selection and deselection of objects in a user interface

    - by Dennis
    I'm writing a small audio application (in Silverlight, but that's not really relevant I suppose), and I'm a struggling with a problem I've faced before and never solved properly. This time I want to get it right. In the application there is one Arrangement control, which contains several Track controls, and every Track can contain AudioObject controls (these are all custom user controls). The user needs to be able to select audio objects, and when these objects are selected they are rendered differently. I can make this happen by hooking into the MouseDown event of the AudioObject control and setting state accordingly. So far so good, but when an audio object is selected, all other audio objects need to be deselected (well, unless the user holds the shift key). Audio objects don't know about other audio objects though, so they have no way to tell the rest to deselect themselves. Now if I would approach this problem like I did the last time I would pass a reference to the Arrangement control in the constructor of the AudioObject control and give the Arrangement control a DeselectAll() method or something like that, which would tell all Track controls to deselect all their AudioObject controls. This feels wrong, and if I apply this strategy to similar issues I'm afraid I will soon end up with every object having a reference to every other object, creating one big tightly coupled mess. It feels like opening the floodgates for poorly designed code. Is there a better way to handle this?

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  • c#3.5 Deserialization error - object reference not set

    - by BBR
    I am trying to deserialize an xml string in c#3.5, the code below does work in c# 4.0. When I try to run in the code in c#3.5 I get an Object reference not set to an instance of an object exception when the code tries in initialize the XmlSerializer. Any help would be appreciated. string xml = "<boolean xmlns=\"http://schemas.microsoft.com/2003/10/serialization/\">false</boolean>"; var xSerializer = new XmlSerializer(typeof(bool), null, null, new XmlRootAttribute("boolean"), "http://schemas.microsoft.com/2003/10/serialization/"); using (var sr = new StringReader(xml)) using (var xr = XmlReader.Create(sr)) { var y = xSerializer.Deserialize(xr); } System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="System.Xml" StackTrace: at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace) .... at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • Float addition promoted to double?

    - by Andreas Brinck
    I had a small WTF moment this morning. Ths WTF can be summarized with this: float x = 0.2f; float y = 0.1f; float z = x + y; assert(z == x + y); //This assert is triggered! (Atleast with visual studio 2008) The reason seems to be that the expression x + y is promoted to double and compared with the truncated version in z. (If i change z to double the assert isn't triggered). I can see that for precision reasons it would make sense to perform all floating point arithmetics in double precision before converting the result to single precision. I found the following paragraph in the standard (which I guess I sort of already knew, but not in this context): 4.6.1. "An rvalue of type float can be converted to an rvalue of type double. The value is unchanged" My question is, is x + y guaranteed to be promoted to double or is at the compiler's discretion? UPDATE: Since many people has claimed that one shouldn't use == for floating point, I just wanted to state that in the specific case I'm working with, an exact comparison is justified. Floating point comparision is tricky, here's an interesting link on the subject which I think hasn't been mentioned.

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • Qt/PyQt dialog with toggable fullscreen mode - problem on Windows

    - by Guard
    I have a dialog created in PyQt. It's purpose and functionality don't matter. The init is: class MyDialog(QWidget, ui_module.Ui_Dialog): def __init__(self, parent=None): super(MyDialog, self).__init__(parent) self.setupUi(self) self.installEventFilter(self) self.setWindowFlags(Qt.Dialog | Qt.WindowTitleHint) self.showMaximized() Then I have event filtering method: def eventFilter(self, obj, event): if event.type() == QEvent.KeyPress: key = event.key() if key == Qt.Key_F11: if self.isFullScreen(): self.setWindowFlags(self._flags) if self._state == 'm': self.showMaximized() else: self.showNormal() self.setGeometry(self._geometry) else: self._state = 'm' if self.isMaximized() else 'n' self._flags = self.windowFlags() self._geometry = self.geometry() self.setWindowFlags(Qt.Tool | Qt.FramelessWindowHint) self.showFullScreen() return True elif key == Qt.Key_Escape: self.close() return QWidget.eventFilter(self, obj, event) As can be seen, Esc is used for dialog hiding, and F11 is used for toggling full-screen. In addition, if the user changed the dialog mode from the initial maximized to normal and possibly moved the dialog, it's state and position are restored after exiting the full-screen. Finally, the dialog is created on the MainWindow action triggered: d = MyDialog(self) d.show() It works fine on Linux (Ubuntu Lucid), but quite strange on Windows 7: if I go to the full-screen from the maximized mode, I can't exit full-screen (on F11 dialog disappears and appears in full-screen mode again. If I change the dialog's mode to Normal (by double-clicking its title), then go to full-screen and then return back, the dialog is shown in the normal mode, in the correct position, but without the title line. Most probably the reason for both cases is the same - the setWindowFlags doesn't work. But why? Is it also possible that it is the bug in the recent PyQt version? On Ubuntu I have 4.6.x from apt, and on Windows - the latest installer from the riverbank site.

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  • Get a selected radio button value after POST to set other fields enabled/disabled

    - by Redeemed1
    I have an MVC application with a simple control to all selection of All Dates or selecting a Date Range. The radio buttons have an onclick handler to enable/disable the dat pickers. All work well so far. When I try to set the correct context state for the datepickers after doing a POST I cannot get the jQuery selector to return the radio buttons checked value. The code is as follows: <%= Html.RadioButton("DateSelection.AllDates", "AllDates", Model.AllDates == "AllDates", new { onclick = "setReadOnly(this);" })%>ALL Dates&nbsp; <%= Html.RadioButton("DateSelection.AllDates", "Selection", Model.AllDates == "Selection", new { onclick = "setReadOnly(this);" })%>Selection <%= Html.DatePicker("DateSelection.startdate", Model.StartDate, "", "") %> &nbsp;To&nbsp;<%= Html.DatePicker("DateSelection.enddate", Model.EndDate, "", "") %><br /> The javascript is as follows: <script type="text/jscript" > function setReadOnly(obj) { if (obj.value == "Selection") { $('#DateSelection_startdate').css('backgroundColor', '#ffffff') .removeAttr('readonly') .datepicker('enable'); $('#DateSelection_enddate').css('backgroundColor', '#ffffff') .removeAttr('readonly') .datepicker('enable'); } else { $('#DateSelection_startdate').css('backgroundColor', '#eeeeee') .attr('readonly', 'readonly') .val('') .datepicker('disable'); $('#DateSelection_enddate').css('backgroundColor', '#eeeeee') .attr('readonly', 'readonly') .val('') .datepicker('disable'); } } <script type="text/jscript"> $(document).ready(function() { $('#DateSelection_startdate').datepicker('disable').css('backgroundColor', '#eeeeee') .attr('readonly', 'readonly') .val(''); $('#DateSelection_enddate').datepicker('disable').css('backgroundColor', '#eeeeee') .attr('readonly', 'readonly') .val(''); var selected = $('#DateSelection_AllDates:checked'); setReadOnly(selected); }); The javascript line that is causing the problem is var selected = $('#DateSelection_AllDates:checked'); which will NOT return the checked radio button. Using var selected = $('#DateSelection_AllDates'); will return the first radio button value as expected i.e. applying the ':checked' filter ALWAYS returns undefined. Can anyone see anything wrong here?

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  • Cheap cloning/local branching in Mercurial

    - by Zack
    Hi, Just started working with Mercurial a few days ago and there's something I don't understand. I have an experimental thing I want to do, so the normal thing to do would be to clone my repository, work on the clone and if eventually I want to keep those changes, I'll push them to my main repository. Problem is cloning my repository takes alot of time (we have alot of code) and just compiling the cloned copy would take up to an hour. So I need to somehow work on a different repository but still in my original working copy. Enter local branches. Problem is just creating a local branch takes forever, and working with them isn't all that fun either. Because when moving between local branches doesn't "revert" to the target branch state, I have to issue a hg purge (to remove files that were added in the moved from branch) and then hg update -c (to revert modified files in the moved from branch). (note: I did try PK11 fork of local branch extension, it a simple local branch creation crashes with an exception) At the end of the day, this is just too complex. What are my options?

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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