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  • ScaleOut StateServer Product Review

    EggHeadCafe has a free drawing for a license to ScaleOut StateServer. You will want want to enter your name in for this one! Learn how to share objects from their in memory object store across windows forms, wcf, asp.net, and windows services.  read moreBy Robbe MorrisDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Java heap space

    - by java_mouse
    In Java/JVM, why do we call the memory place where Java creates objects as "Heap"? Does it use the Heap Data Structure to create/remove/maintain the objects? As I read in the documentation of Heap data structure, the algorithm compares the objects with existing nodes and places them in such a way that Parent object is "greater" than the children. ( Or "lesser" in case of min heap). So in JVM, how are the objects compared against each other before placing them in the heap?

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  • How do I install lubuntu? (kernel panic)

    - by melvincv
    Please help me install Lubuntu 12.04 i386 on an old computer. I select the "Try Lubuntu without installing" and it crashes with a kernel panic. Rarely I do get to the live OS, but soon the display goes blank. The messages log gives me '[drm] ERROR GPU hung/wedged' The specs are: Pentium 4 2.4GHz 1GB DDR RAM 40GB PATA HDD Intel 845GL chipset (8MB framebuffer, 64MB shared system memory set in the BIOS)

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  • Texture displays on Android emulator but not on device

    - by Rob
    I have written a simple UI which takes an image (256x256) and maps it to a rectangle. This works perfectly on the emulator however on the phone the texture does not show, I see only a white rectangle. This is my code: public void onSurfaceCreated(GL10 gl, EGLConfig config) { byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuffer.asFloatBuffer(); vertexBuffer.put(cardshape); vertexBuffer.position(0); byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); textureBuffer = byteBuffer.asFloatBuffer(); textureBuffer.put(textureshape); textureBuffer.position(0); // Set the background color to black ( rgba ). gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Enable Smooth Shading, default not really needed. gl.glShadeModel(GL10.GL_SMOOTH); // Depth buffer setup. gl.glClearDepthf(1.0f); // Enables depth testing. gl.glEnable(GL10.GL_DEPTH_TEST); // The type of depth testing to do. gl.glDepthFunc(GL10.GL_LEQUAL); // Really nice perspective calculations. gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); loadGLTexture(gl); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glMatrixMode(GL10.GL_PROJECTION); // Select Projection gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glOrthof(0f, 480f, 0f, 800f, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select Modelview Matrix gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glLoadIdentity(); gl.glTranslatef(card.x, card.y, 0.0f); gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } public void onSurfaceChanged(GL10 gl, int width, int height) { // Sets the current view port to the new size. gl.glViewport(0, 0, width, height); // Select the projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); // Reset the projection matrix gl.glLoadIdentity(); // Calculate the aspect ratio of the window GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100.0f); // Select the modelview matrix gl.glMatrixMode(GL10.GL_MODELVIEW); // Reset the modelview matrix gl.glLoadIdentity(); } public int[] texture = new int[1]; public void loadGLTexture(GL10 gl) { // loading texture Bitmap bitmap; bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.image); // generate one texture pointer gl.glGenTextures(0, texture, 0); //adds texture id to texture array // ...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now // create nearest filtered texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); // Use Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); // Clean up bitmap.recycle(); } As per many other similar issues and resolutions on the web i have tried setting the minsdkversion is 3, loading the bitmap via an input stream bitmap = BitmapFactory.decodeStream(is), setting BitmapFactory.Options.inScaled to false, putting the images in the nodpi folder and putting them in the raw folder.. all of which didn't help. I'm not really sure what else to try..

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  • Why can't I install Windows 8 in Virtualbox on 12.04? [closed]

    - by The_Ubuntu_Kid
    I recently tried to install Windows 8 RP 32-bit in Virtualbox using Ubuntu 12.04 as the host. I have tried multiple settings for memory, hard drive size, etc. Every single time it has come up with this error Your PC needs to restart. Please hold down the power button Error code: 0x0000005D Parameters: 0x0306170A, 0x756E6547, 0x49656E69, 0x6C65746E I really like windows 8 and I would like to know how to fix this some time soon.

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  • What are the tools used by modern desktop/"native" application developers? [closed]

    - by kunjaa
    Besides the usual editor and debugger, what do the modern desktop (windows and linux) application developers use for their development. I am more interested in profilers, code analyzers, memory analyzers, packaging tools, GUI frameworks, libraries and any other handy tools and secrets that you couldnt live without. For example, as a web application developer, I have my Firebug and its extensions, Wireshark, jQuery and its extensions, client side and server side mvc frameworks, selenium tests, jsfiddle etc. Edit : Ok let us constrain this by saying you are using C++

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  • Will Ubuntu 11.04 work on my old pc?

    - by M4tic
    It has an old SiS based graphics chip with 64mb memory, there were never 3D drivers for them. Ubuntu 10.10 doesn't even boot on it and my laptop, a Lenovo N200 with intel 9something graphics 128mb so I'm really worried. Broadband prices don;t come cheap in South Africa so the download has to be worth it. I can wait for the shipment but I've since orderd 10.10 and it hasn't come, so I don't know if I'm barred from using that service since I've been sent a disc every release.

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  • Sybase IQ 15.4 annoncé : Sybase parie sur Hadoop et MapReduce, et défie sa maison mère ?

    Sybase IQ 15.4 annoncé pour fin novembre Sybase veut repousser les limites du Big Data avec Hadoop et MapReduce Alors que la grand messe annuelle de SAP, le SAPPHIRE NOW, battait son plein, la nouvelle filiale de l'éditeur allemand Sybase a annoncé en totale indépendance la sortie de Sybase IQ 15.4, son serveur analytique haute performance structuré en colonnes pour gérer les "big data". Alors que de son côté SAP met en avant HANA, sa nouvelle technologie de mise en cache des données (ou "In-Memory Computing") pour accélérer la vitesse de traite...

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  • Winter4Net

    - by csharp-source.net
    Winter.NET is a lightweight Spring-like inversion of control (IoC) container for .NET platform. Its main features: - XML-based objects graph configuration - compact: implements conceptually full and minimum-required features of Spring-compatible XML configuration (assembly size is less than 50kb). - fast: optimized for huge component graph configurations and small memory consumption - .NET integration: supports System.ComponentModel interfaces

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  • How to refactor my design, if it seems to require multiple inheritance?

    - by Omega
    Recently I made a question about Java classes implementing methods from two sources (kinda like multiple inheritance). However, it was pointed out that this sort of need may be a sign of a design flaw. Hence, it is probably better to address my current design rather than trying to simulate multiple inheritance. Before tackling the actual problem, some background info about a particular mechanic in this framework: It is a simple game development framework. Several components allocate some memory (like pixel data), and it is necessary to get rid of it as soon as you don't need it. Sprites are an example of this. Anyway, I decided to implement something ala Manual-Reference-Counting from Objective-C. Certain classes, like Sprites, contain an internal counter, which is increased when you call retain(), and decreased on release(). Thus the Resource abstract class was created. Any subclass of this will obtain the retain() and release() implementations for free. When its count hits 0 (nobody is using this class), it will call the destroy() method. The subclass needs only to implement destroy(). This is because I don't want to rely on the Garbage Collector to get rid of unused pixel data. Game objects are all subclasses of the Node class - which is the main construction block, as it provides info such as position, size, rotation, etc. See, two classes are used often in my game. Sprites and Labels. Ah... but wait. Sprites contain pixel data, remember? And as such, they need to extend Resource. But this, of course, can't be done. Sprites ARE nodes, hence they must subclass Node. But heck, they are resources too. Why not making Resource an interface? Because I'd have to re-implement retain() and release(). I am avoiding this in virtue of not writing the same code over and over (remember that there are multiple classes that need this memory-management system). Why not composition? Because I'd still have to implement methods in Sprite (and similar classes) that essentially call the methods of Resource. I'd still be writing the same code over and over! What is your advice in this situation, then?

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  • Wait, Chrome Dev Tools could do THAT?

    Wait, Chrome Dev Tools could do THAT? Your browser is one of the most and best instrumented development platforms -- you may just not realize it yet. In this episode we'll take a whirlwind tour of how to analyze network performance, rendering and layout pipeline, as well as detecting memory leaks in your Javascript code, and using audits and extensions to build faster and better apps! From: GoogleDevelopers Views: 207 16 ratings Time: 33:40 More in Science & Technology

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  • How to Identify CPU Bottlenecks in SQL Server

    We experience regular slowdowns on our MS SQL database. After analyzing the memory usage we would like to continue the root cause investigation by examining CPU bottlenecks. What is your recommendation to recognize CPU related bottlenecks in SQL Server? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • My Laptop Beeps when I try to USB boot install

    - by Gino
    I tried to boot install Ubuntu using my laptop (without CD Drive) using a USB drive, then it goes to the boot selection menu (the one with the Ubuntu logo installation options). I selected Install then my laptop just beeps - 1 short beep, after that it stops then nothing installs, it just stays at the installation menu, can someone please help? Laptop Specs Neo Notebook (forgot the model version) 2GB RAM running Win XP SP3 150GB Hard Drive memory Would really appreciate if someone helped, I just used the normal 12.04 installer.

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  • How can I prevent my laptop to freeze when I connect my external display?

    - by user170230
    I'm facing a problem with connecting a display on my laptop (a Toshiba mini NB 200), running Ubuntu 13.04. Processor: Intel® Atom™ CPU N270 @ 1.60GHz × 2 Memory: 993,6 MiB Graphics: Intel® 945GME x86/MMX/SSE2 OS type: 32-bit Disk: 156,3 GB After having connected my display with my laptop the first five minutes all runs perfect, however after that my laptop do not respond any more and I don't know what to do. When I disconnect the HDMI cable the screen just goes all black.

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  • AMD FirePro V8800 2GB

    <b>Phoronix:</b> "The AMD FirePro V8800 features 2GB of GDDR5 video memory with 147.2 GB/s of bandwidth, 1600 Stream processors, four DisplayPort outputs, ATI Eyefinity support, DirectX 11.0 / OpenGL 4.0 support, OpenCL 1.0 capable, a full 30-bit display pipeline, Multi-View display support..."

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  • Friday Fun: Museum of Thieves

    - by Asian Angel
    In this week’s game you are lured to the mysterious Museum of Dunt where adventure and an evil force awaits. Can you find the differences in the museum’s strange, shifting rooms as you work your way through it or will the restless evil that dwells within escape? Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Rhythmbox is not launching

    - by Somogyi László
    I'm using Rhythmbox 2.99 in Ubuntu 13.10, and when I first launch the application it searches for music and works like a charm, but if I try to launch it later again nothing happens. When I run it in terminal I get this: $ rhythmbox (rhythmbox:8860): GLib-GObject-CRITICAL **: Custom constructor for class SoupServer returned NULL (which is invalid). Unable to remove object from construction_objects list, so memory was probably just leaked. Please use GInitable instead. Segmentation fault Any ideas how to make it work again?

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  • Can DrawIndexedPrimitives() be used for drawing a loaded model mesh-wise?

    - by Afzal
    I am using DrawIndexedPrimitives() for drawing a loaded 3D model by drawing each mesh part, but this process makes my application very slow. This is perhaps because of a very large number of vertex/index buffer data created in video memory. That is why I am looking for a way to use the same method for each model mesh instead. The problem is that I don't know how I will set the textures of that mesh. Can anyone offer me some guidance?

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  • Learn To Use Functions

    <b>Begin Linux:</b> "Functions are a script within a script which can be defined by the user and stored in memory, allowing you to reuse the function repeatedly. This also provides a modular aspect that allows you to debug one function at a time by disabling functions."

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  • Ubuntu ONE (Windows BETA) locks up - What to do?

    - by Zusch
    OS: Windows XP SP3 Hardware: Dell Precision M4400 (Laptop) CPU: Core2Duo T9600 Mem: 4 GB Installer- setup, first start and account- setup of UbuntuONE Windows client passed with no problems. After restart of UbuntuONE, the CPU- usage shows 50% (100% core usage). Exit- command (from context-menu) hides the trayicon, but the program is still working excessive in background (50% cpu- / 50 MB memory- usage), until UbuntuOneClient.exe is killed by the taskmanager. What's going on ?

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  • Resource Governor

    If you suffer from runaway queries, if you have several database applications with unpredictable fluctuation in workload, or if you need to ensure that workloads get the memory or CPU they need according to certain priorities, then you need Resource Governer, and you need Roy Ernest's clear explanation of the technology. Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

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  • Certify May Updates

    - by Sadia2
    We have added some release and platform certifications to MOS Certify Database: Oracle Database 10.2.0.5.0, Oracle Fail Safe Server 4.1.0 Fusion Middleware: Oracle Tuxedo 10.3.0.0.0, Oracle Business Intelligence Applications 11.1.1.7.1 E-Business Suite: Oracle E-Business Suite 12.1.2 JD Edwards EnterpriseOne: JD Edwards EnterpriseOne Database Server for In-Memory Applications X9.1.3.0, JD Edwards EnterpriseOne Business Services Server 9.1.3.0 JD Edwards World: JD Edwards World Base product A9.3-Single Byte  

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  • Ginormous...the new Oracle T5-8 SPARC SuperCluster!

    - by user12608550
    Ginormous...no other way to describe it...the new Oracle T5-8 SPARC SuperCluster...2000+ fast CPU threads, massive memory (DRAM & Flash), 1.2 M IOPS, HUGE storage and bandwidth...WOW! Wanna build a SPARC Cloud? This is it! Multiple virtualization technologies (VM Server for SPARC, and Solaris zones) for elasticity and resource pooling along with Oracle Enterprise Manager Ops Center 12c providing full cloud management capability. Check it out!: ORACLE SUPERCLUSTER T5-8 Overview and Frequently Asked Questions Oracle SuperCluster T5-8 Oracle T5-8 SuperCluster E-Book

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  • MySQL: Five More Dials To Turn

    Last month we talked about some things to set and tune in a new MySQL database installation. We touched on connections, query cache, temp tables, session memory, and the slow query log. This second part in the series hits on some other very important things to tune in a new MySQL database.

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