Search Results

Search found 28593 results on 1144 pages for 'best pratices'.

Page 33/1144 | < Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >

  • Is it appropriate to try to control the order of finalization?

    - by Strilanc
    I'm writing a class which is roughly analogous to a CancellationToken, except it has a third state for "never going to be cancelled". At the moment I'm trying to decide what to do if the 'source' of the token is garbage collected without ever being set. It seems that, intuitively, the source should transition the associated token to the 'never cancelled' state when it is about to be collected. However, this could trigger callbacks who were only kept alive by their linkage from the token. That means what those callbacks reference might now in the process of finalization. Calling them would be bad. In order to "fix" this, I wrote this class: public sealed class GCRoot { private static readonly GCRoot MainRoot = new GCRoot(); private GCRoot _next; private GCRoot _prev; private object _value; private GCRoot() { this._next = this._prev = this; } private GCRoot(GCRoot prev, object value) { this._value = value; this._prev = prev; this._next = prev._next; _prev._next = this; _next._prev = this; } public static GCRoot Root(object value) { return new GCRoot(MainRoot, value); } public void Unroot() { lock (MainRoot) { _next._prev = _prev; _prev._next = _next; this._next = this._prev = this; } } } intending to use it like this: Source() { ... _root = GCRoot.Root(callbacks); } void TransitionToNeverCancelled() { _root.Unlink(); ... } ~Source() { TransitionToNeverCancelled(); } but now I'm troubled. This seems to open the possibility for memory leaks, without actually fixing all cases of sources in limbo. Like, if a source is closed over in one of its own callbacks, then it is rooted by the callback root and so can never be collected. Presumably I should just let my sources be collected without a peep. Or maybe not? Is it ever appropriate to try to control the order of finalization, or is it a giant warning sign?

    Read the article

  • What are the advantages and Disadvantages of Using an Aspect Orientated Programming Paradigm

    - by JHarley1
    Ok so here is the question: What are the advantages and Disadvantages of Using an Aspect Orientated Programming Paradigm. My advantages and disadvantages thus far: Advantages: Complements object orientation. Modularizes cross-cutting concerns improving code maintainability and understandability. Disadvantage: Not the easiest of concepts to grasp - not as well documented as O-O O-O goes far enough in the separation of concerns... List item Would anyone like to challenge any of these/ add their own? Many Thanks, J

    Read the article

  • Website Remodel Redirects

    - by inKit
    We've recently built a site for a new client who has not inserted all the content that they had from their old site into their new one. Also a lot of content is dynamic with ID's not matching from the old site to the new one. We have added dynamic redirects for most of the patterns we could find in pages that were 404ing, but there are still a lot of pages that had content, or just jumbled urls that we cannot match up with content pages on the new site. Is it better to redirect these leftover pages to the homepage? Or leave them 404ing?

    Read the article

  • "Testing Plan Lite" for web project

    - by Emmmmm
    How do you draft a quick & easy "Testing Plan Lite" for a medium-sized web project (70k lines, 2 developers)? I've seen many tutorials/articles on methods of testing, but all seem cumbersome. For us, the goal is to be able to be able to divide up and delegate testing instructions to our friends for different project segments, browsers, etc. What's the quick & easy way to write test plans for web apps? (the 20 of the 20/80 rule) Thanks!

    Read the article

  • MySQL: Best of Breed Database

    - by Bertrand Matthelié
    Oracle offers best of breed technology at every layer of the stack, from servers and storage to applications. Discover why MySQL is a best of breed database solution for: Web-based applications, including the next generation of highly demanding web, cloud, mobile and social application Distributed applications requiring a powerful and reliable embedded database Custom and departmental enterprise applications on Windows and other platforms Check out our Resource Center to get access to white papers and other resources. And, remember to register for MySQL Connect if you haven’t done so yet. You can still save US$ 300 over the on-site fee – Register Now!

    Read the article

  • What is the possible disadvantage of putting declarations in inner blocks, instead of at beginning of function?

    - by shan23
    At the place where I work, there are explicit guidelines for placement of declarations of variables. According to that, it is required to put them at the global level and / or at the beginning of functions, and not in inner blocks (such as a for loop). Since they've been specified by persons more experienced than I am, I'm sure that there must be a good reason for it, but I cannot figure out what that might be. It would be nice to know if there are any compile time / run time advantages at having them declared at a bigger scope.

    Read the article

  • Is the use of explicit ' == true' comparison always bad? [closed]

    - by Slomojo
    Possible Duplicate: Make a big deal out of == true? I've been looking at a lot of code samples recently, and I keep noticing the use of... if( expression == true ) // do something... and... x = ( expression == true ) ? x : y; I've tended to always use... x = ( expression ) ? x : y; and... if( expression ) // do something... Where == true is implicit (and obvious?) Is this just a habit of mine, and I'm being picky about the explicit use of == true, or is it simply bad practice?

    Read the article

  • Should I create inner class here or leave as is?

    - by AndroidNoob
    Folks, I have two separate classes. One of them makes http requests/receives response to/from a server and the second one converts received JSON objects into my models (separate classes). I'm thinking it would be an idea to include this class for data converting as an inner class of my first class. Wouldn't my first class be extra big because of it and I need to leave everything as is or this is a good common practice to behave like that?

    Read the article

  • HTML5 article tag application for the iPad

    - by dspencer
    I've used article tags on websites. My understanding and practice is to use the article tag for publication content. I always use HTML/HTML5 tags as their intended purposes and not at will. Recently, I've seen an HTML template that uses the article tag for the non-publication page content such as the content of an About Us page or any other generic page. I asked the why it was used this way and the (vague) explanation was that it had to do with the way the iPad read the tag. Is this true?

    Read the article

  • Should you apply a language filter to a randomly generated string?

    - by Tim
    A while back I created a licensing system for my companies new product, as well as all products after this one. As with a lot of licensing systems mine generates codes: 25 character product and registration codes, as well as 16 character module unlocking codes. My question is, since some parts of these generated codes are random should I apply a language filter to it to avoid any embarrassing language being given to the end users? I chose to as it was not difficult at all. But has anyone else ever came across something like this? Any viewpoints as to if it is worth the effort?

    Read the article

  • Is it a bad practice to have an interface to define constants?

    - by FabianB
    I am writing a set of junit test classes in java. There are several constants, for example strings that I will need in different test classes. I am thinking about an interface that defines them and every test class would implement it. The benefits I see there are: easy access to constants: "MY_CONSTANT" instead of "ThatClass.MY_CONSTANT" each constant defined only once Is this approach rather a good or bad practice? I feel like abusing the concept of interfaces a little bit. You can answer generally about interfaces/constants, but also about unit tests if there is something special about it.

    Read the article

  • Best Graphics card (Setup) for three, high-res monitors attached to desktop

    - by nomrasco
    I have been looking around a little bit, but most of the discussions are about problems with already existing systems (particular graphics card and setup etc.). I would like to ask what would be the best option for me if I want to build powerful desktop with triple monitor setup. I have one Dell UltraSharp U2713HM (27 inches, 2560x1440) and I was thinking about getting two more. Would it be possible to have those three working with ubuntu (kubuntu) on any graphics card out there today? What is the best option if it comes to choosing particular model? Should I use proprietary drivers or some open sourced ones? I am not a gamer. I mostly develop on my machines and running some computational tasks, but I would rather like to spend some more money and have setup where I don't see any lags :) thank You very much in advance! Darek

    Read the article

  • Is it better to use preprocessor directive or if(constant) statement?

    - by MByD
    Let's say we have a codebase that is used for many different costumer, and we have some code in it that relevant only for costumers of type X. Is it better to use preprocessor directives to include this code only in costumer of type X, or to use if statement, to be more clear: // some code #if TYPE_X_COSTUMER = 1 // do some things #endif // rest of the code or if(TYPE_X_COSTUMER) { // do some things } The arguments I can think about are: Preprocessor directive results in smaller code footprint and less branches (on non-optimizing compilers) If statements results with code that always compiles, e.g. if someone will make a mistake that will harm the irrelevant code for the project he works on, the error will still appear, and he will not corrupt the code base. Otherwise he will not be aware of the corruption. I was always been told to prefer the usage of the processor over the usage of the preprocessor (If this is an argument at all...) What is preferable - when talking about a code base for many different costumers?

    Read the article

  • Can it be a good idea to create a new table for each client of a webapp?

    - by Will
    This is semi-hypothetical, and as I've no experience in dealing with massive database tables, I have no idea if this is horrible for some reason. On to the situation: Imagine a web based application - lets say accounting software - which has 20,000 clients and each client has 1000+ entries in a table. That's 20 million rows which I know can certainly slow down complex queries. In a case like this, does it make more sense to create a new table in the database for each client? How do databases react to having 20k (or more!) tables?

    Read the article

  • How to structure reading of commands given at a(n interactive) CLI prompt?

    - by Anto
    Let's say I have a program called theprogram (the marketing team was on strike when the product was to be named). I start that program by typing, perhaps not surprisingly, the program name as a command into a command prompt. After that, I get into a loop (from the users standpoint, an interactive command-line prompt), where one command will be read from the user, and depending on what command was given, the program will execute some instructions. I have been doing something like the following (in C-like pseudocode): main_loop{ in=read_input(); if(in=="command 1") do_something(); else if(in=="command 2") do_something_else(); ... } (In a real program, I would probably encapsulate more things into different procedures, this is just an example.) This works well for a small amount of commands, but let's say you have 100, 1000 or even 10 000 of them (the manual would be huge!). It is clearly a bad idea to have 10 000 ifs and else ifs after each other, for instance, the program would be hard to read, hard to maintain, contain a lot of boilerplate code... Yeah, you don't want to do that, so what approach would you recommend me to use (I will probably never use 10 000 commands in a program, but the solution should, at least preferably, be able to scale to that kind of massive (?) problems. The solution doesn't have to allow for arguments to the commands)?

    Read the article

  • Is it better to return NULL or empty values from functions/methods where the return value is not present?

    - by P B
    I am looking for a recommendation here. I am struggling with whether it is better to return NULL or an empty value from a method when the return value is not present or cannot be determined. Take the following two methods as an examples: string ReverseString(string stringToReverse) // takes a string and reverses it. Person FindPerson(int personID) // finds a Person with a matching personID. In ReverseString(), I would say return an empty string because the return type is string, so the caller is expecting that. Also, this way, the caller would not have to check to see if a NULL was returned. In FindPerson(), returning NULL seems like a better fit. Regardless of whether or not NULL or an empty Person Object (new Person()) is returned the caller is going to have to check to see if the Person Object is NULL or empty before doing anything to it (like calling UpdateName()). So why not just return NULL here and then the caller only has to check for NULL. Does anyone else struggle with this? Any help or insight is appreciated.

    Read the article

  • Trying to implement pre/post method code: better to use methods or a parent class?

    - by Will
    I'm finding it difficult to frame this question so ... I want to execute code both before and after a method runs in PHP. There are, as far as I know, two ways to implement this: Method One: pre and post methods class Model { function find($id) { $this->_precode(); // ... do stuff $this->post_code(); } } Add the calls to _precode() and _postcode() to each method where I need this functionality. Method Two: __call and method naming class Model extends PrePost { function prepost_find($id) { // ... do stuff ... } } class PrePost { function __call($method,$param) { $method = "prepost_$method"; // .. precode here .. $result = $this->$method($param); // .. postcode here .. } } This relies on naming a method in a specific way in the inheriting class. Is there a preferred way of doing this? The call method can be made to only handle its specific cases and even defer to a child class's call if there is one. I'm not looking for opinions; I'm looking to find out if there are valid reasons to choose one way over another.

    Read the article

  • Why shouldn't I be using public variables in my Java class?

    - by Omega
    In school, I've been told many times to stop using public for my variables. I haven't asked why yet. This question: Are Java's public fields just a tragic historical design flaw at this point? seems kinda related to this. However, they don't seem to discuss why is it "wrong", but instead focus on how can they use them instead. Look at this (unfinished) class: public class Reporte { public String rutaOriginal; public String rutaNueva; public int bytesOriginales; public int bytesFinales; public float ganancia; /** * Constructor para objetos de la clase Reporte */ public Reporte() { } } No need to understand Spanish. All this class does is hold some statistics (those public fields) and then do some operations with them (later). I will also need to be modifying those variables often. But well, since I've been told not to use public, this is what I ended up doing: public class Reporte { private String rutaOriginal; private String rutaNueva; private int bytesOriginales; private int bytesFinales; private float ganancia; /** * Constructor para objetos de la clase Reporte */ public Reporte() { } public String getRutaOriginal() { return rutaOriginal; } public String getRutaNueva() { return rutaNueva; } public int getBytesOriginales() { return bytesOriginales; } public int getBytesFinales() { return bytesFinales; } public float getGanancia() { return ganancia; } public void setRutaOriginal(String rutaOriginal) { this.rutaOriginal = rutaOriginal; } public void setRutaNueva(String rutaNueva) { this.rutaNueva = rutaNueva; } public void setBytesOriginales(int bytesOriginales) { this.bytesOriginales = bytesOriginales; } public void setBytesFinales(int bytesFinales) { this.bytesFinales = bytesFinales; } public void setGanancia(float ganancia) { this.ganancia = ganancia; } } Looks kinda pretty. But seems like a waste of time. Google searches about "When to use public in Java" and "Why shouldn't I use public in Java" seem to discuss about a concept of mutability, although I'm not really sure how to interpret such discussions. I do want my class to be mutable - all the time.

    Read the article

  • Best Way to Handle Meta Information in a SQL Database

    - by danielhanly.com
    I've got a database where I want to store user information and user_meta information. The reason behind setting it up in this way was because the user_meta side may change over time and I would like to do this without disrupting the master user table. If possible, I would like some advice on how to best set up this meta data table. I can either set it as below: +----+---------+----------+--------------------+ | id | user_id | key | value | +----+---------+----------+--------------------+ | 1 | 1 | email | [email protected] | | 2 | 1 | name | user name | | 3 | 1 | address | test address | ... Or, I can set it as below: +----+---------+--------------------+--------------------+--------------+ | id | user_id | email | name | address | +----+---------+--------------------+--------------------+--------------+ | 1 | 1 | [email protected] | user name | test address | Obviously, the top verison is more flexible, but the bottom version is space saving and perhaps more efficient, returning all the data as a single record. Which is the best way to go about this? Or, am I going about this completely wrong and there's another way I've not thought of?

    Read the article

  • EXT-js PropertyGrid best practices to achieve an update ?

    - by Tom
    Hello, I am using EXT-js for a project, usually everything is pretty straight forward with EXT-js, but with the propertyGrid, I am not sure. I'd like some advice about this piece of code. First the store to populate the property grid, on the load event: var configStore = new Ext.data.JsonStore({ // store config autoLoad:true, url: url.remote, baseParams : {xaction : 'read'}, storeId: 'configStore', // reader config idProperty: 'id_config', root: 'config', totalProperty: 'totalcount', fields: [{ name: 'id_config' }, { name: 'email_admin' } , { name: 'default_from_addr' } , { name: 'default_from_name' } , { name: 'default_smtp' } ],listeners: { load: { fn: function(store, records, options){ // get the property grid component var propGrid = Ext.getCmp('propGrid'); // make sure the property grid exists if (propGrid) { // populate the property grid with store data propGrid.setSource(store.getAt(0).data); } } } } }); here is the propertyGrid: var propsGrid = new Ext.grid.PropertyGrid({ renderTo: 'prop-grid', id: 'propGrid', width: 462, autoHeight: true, propertyNames: { tested: 'QA', borderWidth: 'Border Width' }, viewConfig : { forceFit: true, scrollOffset: 2 // the grid will never have scrollbars } }); So far so good, but with the next button, I'll trigger an old school update, and my question : Is that the proper way to update this component ? Or is it better to user an editor ? or something else... for regular grid I use the store methods to do the update, delete,etc... The examples are really scarce on this one! Even in books about ext-js! new Ext.Button({ renderTo: 'button-container', text: 'Update', handler: function(){ var grid = Ext.getCmp("propGrid"); var source = grid.getSource(); var jsonDataStr = null; jsonDataStr = Ext.encode(source); var requestCg = { url : url.update, method : 'post', params : { config : jsonDataStr , xaction : 'update' }, timeout : 120000, callback : function(options, success, response) { alert(success + "\t" + response); } }; Ext.Ajax.request(requestCg); } }); and thanks for reading.

    Read the article

  • Best practice for submits redirecting to another page in MVC2?

    - by blesh
    I have a situation with my MVC2 app where I have multiple pages that need to submit different information, but all need to end up at the same page. In my old Web Forms app, I'd have just accomplished this in my btnSave_Click delegate with a Redirect. There are three different types of products, each of which need to be saved to the cart in a completely different manner from their completely different product pages. I'm not going to get into why or how they're different, just suffice to say, they're totally different. After they're saved to the cart, I need to "redirect" to the Checkout view. But it should be noted, that you can also just browse straight to the Checkout view without having to submit any products to add to the cart. Here's a diagram of what I'm trying to accomplish, and how I think I need to handle it: Is this correct? It seems like a common scenario, but I haven't seen any examples of how I should handle this. Thank you all in advance.

    Read the article

  • Is there a Standard or Best Practice for Perl Programs, as opposed to Perl Modules?

    - by swestrup
    I've written any number of perl modules in the past, and more than a few stand-alone perl programs, but I've never released a multi-file perl program into the wild before. I have a perl program that is almost at the beta stage and is going to be released open source. It requires a number of data files, as well as some external perl modules -- some I've written myself, and some from CPAN -- that I'll have to bundle with it so as to ensure that someone can just download my program and install it without worrying about hunting for obscure modules. So, it sounds to me like I need to write an installer to copy all the files to standard locations so that a user can easily install everything. The trouble is, I have no idea what the standard practice would be for this. I have found lots of tutorials on perl module standards, but none on perl program standards. Does anyone have any pointers to standard paths, installation proceedures, etc, for perl programs? This is going to be complicated by the fact that the program is multi-platform. I've been testing it in Linux, but its designed to work equally well in Windows.

    Read the article

  • Best Practices: How can admin deploy software to 100s of PC ?

    - by Gopal
    Hi ... The Environment: I am working for a college. We have a couple of labs (about 100 PCs) for students. At the end of the semester, the PCs will be full of viruses, corrupt system files, all sorts of illegal downloads etc. (everything you can expect from a student environment). At the end of the semester, we would like to wipe out all the systems and do a clean install (WindowsXP + a set of application suites) to get ready for the next batch of students. Question: Is there any free software that will enable an admin to deploy a clean disk image to all the PCs in one go?

    Read the article

  • Including libraries in project. Best practise.

    - by mridang
    Hi guys, I'm writing a Python open-source app. My app uses some open source Python libraries. These libraries in turn use other open-source libraries. I intend to release my code at Sourceforge or Google Code but do I need to include the sources of the other libraries? Is this a good practice? ...or should I simply write this information into a README file informing the use about the other required libraries. I've placed all these libraries into a libs sub folder in my source directory. When checking my code into SVN, should I use something called svn:externals to link to other sources? Is there a way to dynamically update my libraries to the latest version or is this something I have to do manually when I release a new version. My sincerest apologies if my question sounds vague but I'm pretty lost in this matter and I don't know what to Google for. Thanks all.

    Read the article

  • Is there a Standard or Best Practice for Perl Progams, as opposed to Perl Modules?

    - by swestrup
    I've written any number of perl modules in the past, and more than a few stand-alone perl programs, but I've never released a multi-file perl program into the wild before. I have a perl program that is almost at the beta stage and is going to be released open source. It requires a number of data files, as well as some external perl modules -- some I've written myself, and some from CPAN -- that I'll have to bundle with it so as to ensure that someone can just download my program and install it without worrying about hunting for obscure modules. So, it sounds to me like I need to write an installer to copy all the files to standard locations so that a user can easily install everything. The trouble is, I have no idea what the standard practice would be for this. I have found lots of tutorials on perl module standards, but none on perl program standards. Does anyone have any pointers to standard paths, installation proceedures, etc, for perl programs? This is going to be complicated by the fact that the program is multi-platform. I've been testing it in Linux, but its designed to work equally well in Windows.

    Read the article

< Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >