Search Results

Search found 11782 results on 472 pages for 'bool dev'.

Page 33/472 | < Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >

  • External 1TB WD USB 3.0 HDD is not detecting. Working perfectly find in Windows

    - by Yathi
    My 1TB USB 3.0 was working fine earlier in Ubuntu as well as Windows. But lately it is not at all being detected in Ubuntu. It still works fine in Windows. I did update my Ubuntu to 12.10 but I am not sure if that caused the issue. When I connect my HDD and run dmesg | tail: [ 47.804676] usb 4-3: >Device not responding to set address. [ 48.008575] usb 4-3: >Device not responding to set address. [ 48.212421] usb 4-3: >device not accepting address 9, error -71 [ 48.324451] usb 4-3: >Device not responding to set address. [ 48.528340] usb 4-3: >Device not responding to set address. [ 48.732165] usb 4-3: >device not accepting address 10, error -71 [ 48.844138] usb 4-3: >Device not responding to set address. [ 49.048179] usb 4-3: >Device not responding to set address. [ 49.251881] usb 4-3: >device not accepting address 11, error -71 [ 49.251907] hub 4-0:1.0: >unable to enumerate USB device on port 3 The output of sudo fdisk -l is : Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00030cde Device Boot Start End Blocks Id System /dev/sda1 2048 1332981759 666489856 83 Linux /dev/sda2 1332981760 1953523711 310270976 5 Extended /dev/sda5 1332983808 1349365759 8190976 82 Linux swap / Solaris /dev/sda6 1349367808 1953523711 302077952 7 HPFS/NTFS/exFAT Disk /dev/sdb: 120.0 GB, 120034123776 bytes 255 heads, 63 sectors/track, 14593 cylinders, total 234441648 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000a2519 Device Boot Start End Blocks Id System /dev/sdb1 * 2048 103368703 51683328 7 HPFS/NTFS/exFAT /dev/sdb2 103368704 154568703 25600000 83 Linux /dev/sdb3 154568704 234440703 39936000 7 HPFS/NTFS/exFAT /dev/sda and /dev/sdb are my 2 internal HDDs. But the external one which should be /dev/sdc is not even being shown though it is connected and the LED on the HDD is glowing. Someone had suggested adding blacklist uas to /etc/modprobe.d/blacklist.conf. Tried that as well. But still not working. Can someone help me out.

    Read the article

  • "domain crashed" when creating new Xen instance

    - by user47650
    I have downloaded a Xen virtual machine image from the appscale project, and I am trying to start it up. However once I run the command; xm create -c -f xen.conf The instance immediately crashes and provides no console output. however it produces logs that I have posted below. but this is the error; [2011-03-01 12:34:03 xend.XendDomainInfo 3580] WARNING (XendDomainInfo:1178) Domain has crashed: name=appscale-1.4b id=10. I have managed to mount the root.img file locally and verify that it is actually an ext3 file system. I am running Xen 3.0.3 that is a stock RPM from the CentOS 5 repos; # rpm -qa | grep -i xen xen-libs-3.0.3-105.el5_5.5 xen-3.0.3-105.el5_5.5 xen-libs-3.0.3-105.el5_5.5 kernel-xen-2.6.18-194.32.1.el5 any suggestions on how to proceed with troubleshooting? (i am a newbie to Xen) so far I have enabled console logging, but the log file is empty. ==> domain-builder-ng.log <== xc_dom_allocate: cmdline=" ip=:1.2.3.4::::eth0:dhcp root=/dev/sda1 ro xencons=tty console=tty1 console=hvc0 debugger=y debug=y sync_console", features="" xc_dom_kernel_file: filename="/boot/vmlinuz-2.6.27-7-server" xc_dom_malloc_filemap : 2284 kB xc_dom_ramdisk_file: filename="/boot/initrd.img-2.6.27-7-server" xc_dom_malloc_filemap : 9005 kB xc_dom_boot_xen_init: ver 3.1, caps xen-3.0-x86_64 xen-3.0-x86_32p xc_dom_parse_image: called xc_dom_find_loader: trying ELF-generic loader ... failed xc_dom_find_loader: trying Linux bzImage loader ... xc_dom_malloc : 9875 kB xc_dom_do_gunzip: unzip ok, 0x234bb2 -> 0x9a4de0 OK elf_parse_binary: phdr: paddr=0x200000 memsz=0x447000 elf_parse_binary: phdr: paddr=0x647000 memsz=0xab888 elf_parse_binary: phdr: paddr=0x6f3000 memsz=0x908 elf_parse_binary: phdr: paddr=0x6f4000 memsz=0x1c2f9c elf_parse_binary: memory: 0x200000 -> 0x8b6f9c elf_xen_parse_note: GUEST_OS = "linux" elf_xen_parse_note: GUEST_VERSION = "2.6" elf_xen_parse_note: XEN_VERSION = "xen-3.0" elf_xen_parse_note: VIRT_BASE = 0xffffffff80000000 elf_xen_parse_note: ENTRY = 0xffffffff8071e200 elf_xen_parse_note: HYPERCALL_PAGE = 0xffffffff80209000 elf_xen_parse_note: FEATURES = "!writable_page_tables|pae_pgdir_above_4gb" elf_xen_parse_note: PAE_MODE = "yes" elf_xen_parse_note: LOADER = "generic" elf_xen_parse_note: unknown xen elf note (0xd) elf_xen_parse_note: SUSPEND_CANCEL = 0x1 elf_xen_parse_note: HV_START_LOW = 0xffff800000000000 elf_xen_parse_note: PADDR_OFFSET = 0x0 elf_xen_addr_calc_check: addresses: virt_base = 0xffffffff80000000 elf_paddr_offset = 0x0 virt_offset = 0xffffffff80000000 virt_kstart = 0xffffffff80200000 virt_kend = 0xffffffff808b6f9c virt_entry = 0xffffffff8071e200 xc_dom_parse_elf_kernel: xen-3.0-x86_64: 0xffffffff80200000 -> 0xffffffff808b6f9c xc_dom_mem_init: mem 1024 MB, pages 0x40000 pages, 4k each xc_dom_mem_init: 0x40000 pages xc_dom_boot_mem_init: called x86_compat: guest xen-3.0-x86_64, address size 64 xc_dom_malloc : 2048 kB ==> xend.log <== [2011-03-01 12:34:01 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:01 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:01 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:01 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:01 xend.XendDomainInfo 3580] INFO (XendDomainInfo:957) Dev 0 still active, looping... [2011-03-01 12:34:01 xend.XendDomainInfo 3580] INFO (XendDomainInfo:957) Dev 0 still active, looping... [2011-03-01 12:34:01 xend.XendDomainInfo 3580] INFO (XendDomainInfo:957) Dev 0 still active, looping... [2011-03-01 12:34:02 xend.XendDomainInfo 3580] INFO (XendDomainInfo:957) Dev 0 still active, looping... [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:2114) UUID Created: True [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:2115) Devices to release: [], domid = 9 [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:2127) Releasing PVFB backend devices ... [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:207) XendDomainInfo.create(['domain', ['domid', 9], ['uuid', 'd5f22dd4-8dc2-f51f-84e9-eea7d71ea1d0'], ['vcpus', 1], ['vcpu_avail', 1], ['cpu_cap', 0], ['cpu_weight', 256], ['memory', 1024], ['shadow_memory', 0], ['maxmem', 1024], ['features', ''], ['name', 'appscale-1.4b'], ['on_poweroff', 'destroy'], ['on_reboot', 'restart'], ['on_crash', 'restart'], ['image', ['linux', ['kernel', '/boot/vmlinuz-2.6.27-7-server'], ['ramdisk', '/boot/initrd.img-2.6.27-7-server'], ['ip', ':1.2.3.4::::eth0:dhcp'], ['root', '/dev/sda1 ro'], ['args', 'xencons=tty console=tty1 console=hvc0 debugger=y debug=y sync_console']]], ['cpus', []], ['device', ['vif', ['backend', 0], ['script', 'vif-bridge'], ['mac', '00:16:3B:72:10:E4']]], ['device', ['vbd', ['backend', 0], ['dev', 'sda1:disk'], ['uname', 'file:/local/xen/domains/appscale1.4/root.img'], ['mode', 'w']]], ['state', '----c-'], ['shutdown_reason', 'crash'], ['cpu_time', 0.000339131], ['online_vcpus', 1], ['up_time', '0.952092885971'], ['start_time', '1299011639.92'], ['store_mfn', 1169289], ['console_mfn', 1169288]]) [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:329) parseConfig: config is ['domain', ['domid', 9], ['uuid', 'd5f22dd4-8dc2-f51f-84e9-eea7d71ea1d0'], ['vcpus', 1], ['vcpu_avail', 1], ['cpu_cap', 0], ['cpu_weight', 256], ['memory', 1024], ['shadow_memory', 0], ['maxmem', 1024], ['features', ''], ['name', 'appscale-1.4b'], ['on_poweroff', 'destroy'], ['on_reboot', 'restart'], ['on_crash', 'restart'], ['image', ['linux', ['kernel', '/boot/vmlinuz-2.6.27-7-server'], ['ramdisk', '/boot/initrd.img-2.6.27-7-server'], ['ip', ':1.2.3.4::::eth0:dhcp'], ['root', '/dev/sda1 ro'], ['args', 'xencons=tty console=tty1 console=hvc0 debugger=y debug=y sync_console']]], ['cpus', []], ['device', ['vif', ['backend', 0], ['script', 'vif-bridge'], ['mac', '00:16:3B:72:10:E4']]], ['device', ['vbd', ['backend', 0], ['dev', 'sda1:disk'], ['uname', 'file:/local/xen/domains/appscale1.4/root.img'], ['mode', 'w']]], ['state', '----c-'], ['shutdown_reason', 'crash'], ['cpu_time', 0.000339131], ['online_vcpus', 1], ['up_time', '0.952092885971'], ['start_time', '1299011639.92'], ['store_mfn', 1169289], ['console_mfn', 1169288]] [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:446) parseConfig: result is {'features': '', 'image': ['linux', ['kernel', '/boot/vmlinuz-2.6.27-7-server'], ['ramdisk', '/boot/initrd.img-2.6.27-7-server'], ['ip', ':1.2.3.4::::eth0:dhcp'], ['root', '/dev/sda1 ro'], ['args', 'xencons=tty console=tty1 console=hvc0 debugger=y debug=y sync_console']], 'cpus': [], 'vcpu_avail': 1, 'backend': [], 'uuid': 'd5f22dd4-8dc2-f51f-84e9-eea7d71ea1d0', 'on_reboot': 'restart', 'cpu_weight': 256.0, 'memory': 1024, 'cpu_cap': 0, 'localtime': None, 'timer_mode': None, 'start_time': 1299011639.9200001, 'on_poweroff': 'destroy', 'on_crash': 'restart', 'device': [('vif', ['vif', ['backend', 0], ['script', 'vif-bridge'], ['mac', '00:16:3B:72:10:E4']]), ('vbd', ['vbd', ['backend', 0], ['dev', 'sda1:disk'], ['uname', 'file:/local/xen/domains/appscale1.4/root.img'], ['mode', 'w']])], 'bootloader': None, 'maxmem': 1024, 'shadow_memory': 0, 'name': 'appscale-1.4b', 'bootloader_args': None, 'vcpus': 1, 'cpu': None} [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:1784) XendDomainInfo.construct: None [2011-03-01 12:34:02 xend 3580] DEBUG (balloon:145) Balloon: 3034420 KiB free; need 4096; done. [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:1953) XendDomainInfo.initDomain: 10 256.0 [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:1994) _initDomain:shadow_memory=0x0, maxmem=0x400, memory=0x400. [2011-03-01 12:34:02 xend 3580] DEBUG (balloon:145) Balloon: 3034412 KiB free; need 1048576; done. [2011-03-01 12:34:02 xend 3580] INFO (image:139) buildDomain os=linux dom=10 vcpus=1 [2011-03-01 12:34:02 xend 3580] DEBUG (image:208) domid = 10 [2011-03-01 12:34:02 xend 3580] DEBUG (image:209) memsize = 1024 [2011-03-01 12:34:02 xend 3580] DEBUG (image:210) image = /boot/vmlinuz-2.6.27-7-server [2011-03-01 12:34:02 xend 3580] DEBUG (image:211) store_evtchn = 1 [2011-03-01 12:34:02 xend 3580] DEBUG (image:212) console_evtchn = 2 [2011-03-01 12:34:02 xend 3580] DEBUG (image:213) cmdline = ip=:1.2.3.4::::eth0:dhcp root=/dev/sda1 ro xencons=tty console=tty1 console=hvc0 debugger=y debug=y sync_console [2011-03-01 12:34:02 xend 3580] DEBUG (image:214) ramdisk = /boot/initrd.img-2.6.27-7-server [2011-03-01 12:34:02 xend 3580] DEBUG (image:215) vcpus = 1 [2011-03-01 12:34:02 xend 3580] DEBUG (image:216) features = ==> domain-builder-ng.log <== xc_dom_build_image: called xc_dom_alloc_segment: kernel : 0xffffffff80200000 -> 0xffffffff808b7000 (pfn 0x200 + 0x6b7 pages) xc_dom_pfn_to_ptr: domU mapping: pfn 0x200+0x6b7 at 0x2aaaab5f6000 elf_load_binary: phdr 0 at 0x0x2aaaab5f6000 -> 0x0x2aaaaba3d000 elf_load_binary: phdr 1 at 0x0x2aaaaba3d000 -> 0x0x2aaaabae8888 elf_load_binary: phdr 2 at 0x0x2aaaabae9000 -> 0x0x2aaaabae9908 elf_load_binary: phdr 3 at 0x0x2aaaabaea000 -> 0x0x2aaaabb9a004 xc_dom_alloc_segment: ramdisk : 0xffffffff808b7000 -> 0xffffffff82382000 (pfn 0x8b7 + 0x1acb pages) xc_dom_malloc : 160 kB xc_dom_pfn_to_ptr: domU mapping: pfn 0x8b7+0x1acb at 0x2aaab0000000 xc_dom_do_gunzip: unzip ok, 0x8cb5e7 -> 0x1aca210 xc_dom_alloc_segment: phys2mach : 0xffffffff82382000 -> 0xffffffff82582000 (pfn 0x2382 + 0x200 pages) xc_dom_pfn_to_ptr: domU mapping: pfn 0x2382+0x200 at 0x2aaab1acb000 xc_dom_alloc_page : start info : 0xffffffff82582000 (pfn 0x2582) xc_dom_alloc_page : xenstore : 0xffffffff82583000 (pfn 0x2583) xc_dom_alloc_page : console : 0xffffffff82584000 (pfn 0x2584) nr_page_tables: 0x0000ffffffffffff/48: 0xffff000000000000 -> 0xffffffffffffffff, 1 table(s) nr_page_tables: 0x0000007fffffffff/39: 0xffffff8000000000 -> 0xffffffffffffffff, 1 table(s) nr_page_tables: 0x000000003fffffff/30: 0xffffffff80000000 -> 0xffffffffbfffffff, 1 table(s) nr_page_tables: 0x00000000001fffff/21: 0xffffffff80000000 -> 0xffffffff827fffff, 20 table(s) xc_dom_alloc_segment: page tables : 0xffffffff82585000 -> 0xffffffff8259c000 (pfn 0x2585 + 0x17 pages) xc_dom_pfn_to_ptr: domU mapping: pfn 0x2585+0x17 at 0x2aaab1ccb000 xc_dom_alloc_page : boot stack : 0xffffffff8259c000 (pfn 0x259c) xc_dom_build_image : virt_alloc_end : 0xffffffff8259d000 xc_dom_build_image : virt_pgtab_end : 0xffffffff82800000 xc_dom_boot_image: called arch_setup_bootearly: doing nothing xc_dom_compat_check: supported guest type: xen-3.0-x86_64 <= matches xc_dom_compat_check: supported guest type: xen-3.0-x86_32p xc_dom_update_guest_p2m: dst 64bit, pages 0x40000 clear_page: pfn 0x2584, mfn 0x11d788 clear_page: pfn 0x2583, mfn 0x11d789 xc_dom_pfn_to_ptr: domU mapping: pfn 0x2582+0x1 at 0x2aaab1ce2000 start_info_x86_64: called setup_hypercall_page: vaddr=0xffffffff80209000 pfn=0x209 domain builder memory footprint allocated malloc : 12139 kB anon mmap : 0 bytes mapped file mmap : 11289 kB domU mmap : 35 MB arch_setup_bootlate: shared_info: pfn 0x0, mfn 0xd6fe1 shared_info_x86_64: called vcpu_x86_64: called vcpu_x86_64: cr3: pfn 0x2585 mfn 0x11d787 launch_vm: called, ctxt=0x97b21f8 xc_dom_release: called ==> xend.log <== [2011-03-01 12:34:02 xend 3580] DEBUG (DevController:114) DevController: writing {'mac': '00:16:3B:72:10:E4', 'handle': '0', 'protocol': 'x86_64-abi', 'backend-id': '0', 'state': '1', 'backend': '/local/domain/0/backend/vif/10/0'} to /local/domain/10/device/vif/0. [2011-03-01 12:34:02 xend 3580] DEBUG (DevController:116) DevController: writing {'domain': 'appscale-1.4b', 'handle': '0', 'script': '/etc/xen/scripts/vif-bridge', 'state': '1', 'frontend': '/local/domain/10/device/vif/0', 'mac': '00:16:3B:72:10:E4', 'online': '1', 'frontend-id': '10'} to /local/domain/0/backend/vif/10/0. [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:634) Checking for duplicate for uname: /local/xen/domains/appscale1.4/root.img [file:/local/xen/domains/appscale1.4/root.img], dev: sda1:disk, mode: w [2011-03-01 12:34:02 xend 3580] DEBUG (blkif:27) exception looking up device number for sda1:disk: [Errno 2] No such file or directory: '/dev/sda1:disk' [2011-03-01 12:34:02 xend 3580] DEBUG (blkif:27) exception looking up device number for sda1: [Errno 2] No such file or directory: '/dev/sda1' [2011-03-01 12:34:02 xend 3580] DEBUG (DevController:114) DevController: writing {'virtual-device': '2049', 'device-type': 'disk', 'protocol': 'x86_64-abi', 'backend-id': '0', 'state': '1', 'backend': '/local/domain/0/backend/vbd/10/2049'} to /local/domain/10/device/vbd/2049. [2011-03-01 12:34:02 xend 3580] DEBUG (DevController:116) DevController: writing {'domain': 'appscale-1.4b', 'frontend': '/local/domain/10/device/vbd/2049', 'format': 'raw', 'dev': 'sda1', 'state': '1', 'params': '/local/xen/domains/appscale1.4/root.img', 'mode': 'w', 'online': '1', 'frontend-id': '10', 'type': 'file'} to /local/domain/0/backend/vbd/10/2049. [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:993) Storing VM details: {'shadow_memory': '0', 'uuid': 'd5f22dd4-8dc2-f51f-84e9-eea7d71ea1d0', 'on_reboot': 'restart', 'start_time': '1299011642.74', 'on_poweroff': 'destroy', 'name': 'appscale-1.4b', 'xend/restart_count': '0', 'vcpus': '1', 'vcpu_avail': '1', 'memory': '1024', 'on_crash': 'restart', 'image': "(linux (kernel /boot/vmlinuz-2.6.27-7-server) (ramdisk /boot/initrd.img-2.6.27-7-server) (ip :1.2.3.4::::eth0:dhcp) (root '/dev/sda1 ro') (args 'xencons=tty console=tty1 console=hvc0 debugger=y debug=y sync_console'))", 'maxmem': '1024'} [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:1028) Storing domain details: {'console/ring-ref': '1169288', 'console/port': '2', 'name': 'appscale-1.4b', 'console/limit': '1048576', 'vm': '/vm/d5f22dd4-8dc2-f51f-84e9-eea7d71ea1d0', 'domid': '10', 'cpu/0/availability': 'online', 'memory/target': '1048576', 'store/ring-ref': '1169289', 'store/port': '1'} [2011-03-01 12:34:02 xend 3580] DEBUG (DevController:158) Waiting for devices vif. [2011-03-01 12:34:02 xend 3580] DEBUG (DevController:164) Waiting for 0. [2011-03-01 12:34:02 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:1250) XendDomainInfo.handleShutdownWatch [2011-03-01 12:34:02 xend 3580] DEBUG (DevController:509) hotplugStatusCallback /local/domain/0/backend/vif/10/0/hotplug-status. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:509) hotplugStatusCallback /local/domain/0/backend/vif/10/0/hotplug-status. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:523) hotplugStatusCallback 1. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices usb. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices vbd. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:164) Waiting for 2049. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:509) hotplugStatusCallback /local/domain/0/backend/vbd/10/2049/hotplug-status. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:509) hotplugStatusCallback /local/domain/0/backend/vbd/10/2049/hotplug-status. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:523) hotplugStatusCallback 1. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices irq. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices vkbd. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices vfb. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices pci. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices ioports. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices tap. [2011-03-01 12:34:03 xend 3580] DEBUG (DevController:158) Waiting for devices vtpm. [2011-03-01 12:34:03 xend.XendDomainInfo 3580] WARNING (XendDomainInfo:1178) Domain has crashed: name=appscale-1.4b id=10. [2011-03-01 12:34:03 xend.XendDomainInfo 3580] ERROR (XendDomainInfo:2654) VM appscale-1.4b restarting too fast (2.275545 seconds since the last restart). Refusing to restart to avoid loops. [2011-03-01 12:34:03 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:2189) XendDomainInfo.destroy: domid=10 ==> xen-hotplug.log <== Nothing to flush. ==> xend.log <== [2011-03-01 12:34:03 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:03 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:03 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:03 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:03 xend.XendDomainInfo 3580] INFO (XendDomainInfo:2330) Dev 2049 still active, looping... [2011-03-01 12:34:03 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:2114) UUID Created: True [2011-03-01 12:34:03 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:2115) Devices to release: [], domid = 10 [2011-03-01 12:34:03 xend.XendDomainInfo 3580] DEBUG (XendDomainInfo:2127) Releasing PVFB backend devices ... And this is the xen.conf file that I am using; # cat xen.conf # Configuration file for the Xen instance AppScale, created # bn VMBuilder kernel = '/boot/vmlinuz-2.6.27-7-server' ramdisk = '/boot/initrd.img-2.6.27-7-server' memory = 1024 vcpus = 1 root = '/dev/sda1 ro' disk = [ 'file:/local/xen/domains/appscale1.4/root.img,sda1,w', ] name = 'appscale-1.4b' dhcp = 'dhcp' vif = [ 'mac=00:16:3B:72:10:E4' ] on_poweroff = 'destroy' on_reboot = 'restart' on_crash = 'restart' extra = 'xencons=tty console=tty1 console=hvc0 debugger=y debug=y sync_console'

    Read the article

  • C# Gui setting control.Enabled to false fires OnClick event???

    - by Daniel
    For some really weird reason when i set the .Enabled property to false on a simple text box on a small GUI, it fires a radio buttons OnClick event and its causing lots of problems. I have breakpointed the txtBox.Enabled = false; and after stepping over OR into it i jump straight to the OnClick event of the radio button control Here is the call stack as that happened: TestGUI.exe!TestGUI.frmMain.radiobuttonClicked(object sender = {Text = "Download Single Episode" Checked = true}, System.EventArgs e = {System.EventArgs}) Line 67 C# System.Windows.Forms.dll!System.Windows.Forms.Control.OnClick(System.EventArgs e) + 0x70 bytes System.Windows.Forms.dll!System.Windows.Forms.RadioButton.OnClick(System.EventArgs e) + 0x27 bytes System.Windows.Forms.dll!System.Windows.Forms.RadioButton.OnEnter(System.EventArgs e = {System.EventArgs}) + 0x3e bytes System.Windows.Forms.dll!System.Windows.Forms.Control.NotifyEnter() + 0x20 bytes System.Windows.Forms.dll!System.Windows.Forms.ContainerControl.UpdateFocusedControl() + 0x195 bytes System.Windows.Forms.dll!System.Windows.Forms.ContainerControl.AssignActiveControlInternal(System.Windows.Forms.Control value = {Text = "Download Single Episode" Checked = true}) + 0x54 bytes System.Windows.Forms.dll!System.Windows.Forms.ContainerControl.ActivateControlInternal(System.Windows.Forms.Control control, bool originator = false) + 0x76 bytes System.Windows.Forms.dll!System.Windows.Forms.ContainerControl.SetActiveControlInternal(System.Windows.Forms.Control value = {Text = "Download Single Episode" Checked = true}) + 0x73 bytes System.Windows.Forms.dll!System.Windows.Forms.ContainerControl.SetActiveControl(System.Windows.Forms.Control ctl) + 0x33 bytes System.Windows.Forms.dll!System.Windows.Forms.ContainerControl.ActiveControl.set(System.Windows.Forms.Control value) + 0x5 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.Select(bool directed, bool forward) + 0x1b bytes System.Windows.Forms.dll!System.Windows.Forms.Control.SelectNextControl(System.Windows.Forms.Control ctl, bool forward, bool tabStopOnly, bool nested, bool wrap) + 0x7b bytes System.Windows.Forms.dll!System.Windows.Forms.Control.SelectNextControlInternal(System.Windows.Forms.Control ctl, bool forward, bool tabStopOnly, bool nested, bool wrap) + 0x4a bytes System.Windows.Forms.dll!System.Windows.Forms.Control.SelectNextIfFocused() + 0x61 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.Enabled.set(bool value) + 0x42 bytes What the hell? It wouldn't have anything to do with the way i subscribe to the events would it? this.radioBtnMultipleDownload.Click += radiobuttonClicked; this.radioBtnSingleDownload.Click += radiobuttonClicked; this.radioCustomUrl.Click += radiobuttonClicked;

    Read the article

  • C# Type comparison

    - by Sean.C
    This has me pooped, is there any reason the following: public abstract class aExtension { public abstract bool LoadExtension(Constants c); // method required in inherit public abstract string AppliesToModule // property required in inherit { get; } public abstract string ExtensionName // property required in inherit { get; } public abstract string ExtensionDescription // property required in inherit { get; } } public class UK : aExtension { public override bool LoadExtension(Constants c) { return true; } public override string AppliesToModule { get { return "string"; } } public override string ExtensionName { get { return "string"; } } public override string ExtensionDescription { get { return "string"; } } } would return false for the following expressions: bool a = t.IsAssignableFrom(aExtension)); bool b = t.BaseType.IsAssignableFrom(aExtension)); bool c = typeof(aExtension).IsAssignableFrom(t); bool d = typeof(aExtension).IsAssignableFrom(t.BaseType); bool e = typeof(aExtension).IsSubclassOf(t); bool f = typeof(aExtension).IsSubclassOf(t.BaseType); bool g = t.IsSubclassOf(typeof(aExtension)); bool h = t.BaseType.IsSubclassOf(typeof(LBT.AdMeter.aExtension)); bool i = t.BaseType.Equals(typeof(aExtension)); bool j = typeof(aExtension).Equals(t.BaseType); T is the reflected Type from the calss UK. Stange thing is i do the exact same thing just on an external assembly in the same application and it works as expected...

    Read the article

  • reiserfsck on lvm

    - by DaDaDom
    It seems like my filesystem got corrupted somehow during the last reboot of my server. I can't fsck some logical volumes anymore. The setup: root@rescue ~ # cat /mnt/rescue/etc/fstab proc /proc proc defaults 0 0 /dev/md0 /boot ext3 defaults 0 2 /dev/md1 / ext3 defaults,errors=remount-ro 0 1 /dev/systemlvm/home /home reiserfs defaults 0 0 /dev/systemlvm/usr /usr reiserfs defaults 0 0 /dev/systemlvm/var /var reiserfs defaults 0 0 /dev/systemlvm/tmp /tmp reiserfs noexec,nosuid 0 2 /dev/sda5 none swap defaults,pri=1 0 0 /dev/sdb5 none swap defaults,pri=1 0 0 [UPDATE] First question: what "part" should I check for bad blocks? The logical volume, the underlying /dev/md or the /dev/sdx below that? Is doing what I am doing the right way to go? [/UPDATE] The errormessage when checking /dev/systemlvm/usr: root@rescue ~ # reiserfsck /dev/systemlvm/usr reiserfsck 3.6.19 (2003 www.namesys.com) [...] Will read-only check consistency of the filesystem on /dev/systemlvm/usr Will put log info to 'stdout' Do you want to run this program?[N/Yes] (note need to type Yes if you do):Yes ########### reiserfsck --check started at Wed Feb 3 07:10:55 2010 ########### Replaying journal.. Reiserfs journal '/dev/systemlvm/usr' in blocks [18..8211]: 0 transactions replayed Checking internal tree.. Bad root block 0. (--rebuild-tree did not complete) Aborted Well so far, let's try --rebuild-tree: root@rescue ~ # reiserfsck --rebuild-tree /dev/systemlvm/usr reiserfsck 3.6.19 (2003 www.namesys.com) [...] Will rebuild the filesystem (/dev/systemlvm/usr) tree Will put log info to 'stdout' Do you want to run this program?[N/Yes] (note need to type Yes if you do):Yes Replaying journal.. Reiserfs journal '/dev/systemlvm/usr' in blocks [18..8211]: 0 transactions replayed ########### reiserfsck --rebuild-tree started at Wed Feb 3 07:12:27 2010 ########### Pass 0: ####### Pass 0 ####### Loading on-disk bitmap .. ok, 269716 blocks marked used Skipping 8250 blocks (super block, journal, bitmaps) 261466 blocks will be read 0%....20%....40%....60%....80%....100% left 0, 11368 /sec 52919 directory entries were hashed with "r5" hash. "r5" hash is selected Flushing..finished Read blocks (but not data blocks) 261466 Leaves among those 13086 Objectids found 53697 Pass 1 (will try to insert 13086 leaves): ####### Pass 1 ####### Looking for allocable blocks .. finished 0% left 12675, 0 /sec The problem has occurred looks like a hardware problem (perhaps memory). Send us the bug report only if the second run dies at the same place with the same block number. mark_block_used: (39508) used already Aborted Bad. But let's do it again as mentioned: [...] Flushing..finished Read blocks (but not data blocks) 261466 Leaves among those 13085 Objectids found 54305 Pass 1 (will try to insert 13085 leaves): ####### Pass 1 ####### Looking for allocable blocks .. finished 0%... left 12127, 958 /sec The problem has occurred looks like a hardware problem (perhaps memory). Send us the bug report only if the second run dies at the same place with the same block number. build_the_tree: Nothing but leaves are expected. Block 196736 - internal Aborted Same happens every time, only the actual error message changes. Sometimes I get mark_block_used: (somenumber) used already, other times the block number changes. Seems like something is REALLY broken. Are there any chances I can somehow get the partitions to work again? It's a server to which I don't have physical access directly (hosted server). Thanks in advance!

    Read the article

  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

    Read the article

  • Retrieving Custom Attributes Using Reflection

    - by Scott Dorman
    The .NET Framework allows you to easily add metadata to your classes by using attributes. These attributes can be ones that the .NET Framework already provides, of which there are over 300, or you can create your own. Using reflection, the ways to retrieve the custom attributes of a type are: System.Reflection.MemberInfo public abstract object[] GetCustomAttributes(bool inherit); public abstract object[] GetCustomAttributes(Type attributeType, bool inherit); public abstract bool IsDefined(Type attributeType, bool inherit); System.Attribute public static Attribute[] GetCustomAttributes(MemberInfo member, bool inherit); public static bool IsDefined(MemberInfo element, Type attributeType, bool inherit); If you take the following simple class hierarchy: public abstract class BaseClass { private bool result;   [DefaultValue(false)] public virtual bool SimpleProperty { get { return this.result; } set { this.result = value; } } }   public class DerivedClass : BaseClass { public override bool SimpleProperty { get { return true; } set { base.SimpleProperty = value; } } } Given a PropertyInfo object (which is derived from MemberInfo, and represents a propery in reflection), you might expect that these methods would return the same result. Unfortunately, that isn’t the case. The MemberInfo methods strictly reflect the metadata definitions, ignoring the inherit parameter and not searching the inheritance chain when used with a PropertyInfo, EventInfo, or ParameterInfo object. It also returns all custom attribute instances, including those that don’t inherit from System.Attribute. The Attribute methods are closer to the implied behavior of the language (and probably closer to what you would naturally expect). They do respect the inherit parameter for PropertyInfo, EventInfo, and ParameterInfo objects and search the implied inheritance chain defined by the associated methods (in this case, the property accessors). These methods also only return custom attributes that inherit from System.Attribute. This is a fairly subtle difference that can produce very unexpected results if you aren’t careful. For example, to retrieve the custom  attributes defined on SimpleProperty, you could use code similar to this: PropertyInfo info = typeof(DerivedClass).GetProperty("SimpleProperty"); var attributeList1 = info.GetCustomAttributes(typeof(DefaultValueAttribute), true)); var attributeList2 = Attribute.GetCustomAttributes(info, typeof(DefaultValueAttribute), true));   The attributeList1 array will be empty while the attributeList2 array will contain the attribute instance, as expected. Technorati Tags: Reflection,Custom Attributes,PropertyInfo

    Read the article

  • Is it possible to coerce string values in xml to bool?

    - by Kugel
    Let's suppose I have xml like this one: <Server Active="No"> <Url>http://some.url</Url> </Server> C# class looks like this: public class Server { [XmlAttribute()] public string Active { get; set; } public string Url { get; set; } } Is it possible to change Active property to type bool and have XmlSerializer coerce "Yes" "No" to bool values? Edit: Xml is received, I cannot change it. So, in fact, i'm interested in deserialization only.

    Read the article

  • How to convert a function that returns a int to a function that returns a bool using boost::bind?

    - by user814628
    I have something like the following: struct A{ virtual int derp(){ if(herp()) return 1; else return 0; } void slurp(){ boost::function<bool(int x, int y> purp = /** boost bind derp to match lvalue sig **/; } } Any ideas? I want to create the function prup which basically calls derp and ignores the (x,y) passed in. I need something like bool purp(int x, int y){ return derp(); } but want to avoid creating it as a member function, and rather just create it locally if possible?

    Read the article

  • Setting up quotas on 64-bit RHEL6 OS with ext4 filesystem

    - by Rob Mangiafico
    Setting up a new 64 bit RHEL 6 server with ext4 FS. Have only worked with ext3 and 32bit RHEL5 before. No matter what I try, I cannot get it to work. Current settings for mount (from "mount" command): /dev/sda7 on / type ext4 (rw,noatime) proc on /proc type proc (rw) sysfs on /sys type sysfs (rw) devpts on /dev/pts type devpts (rw,gid=5,mode=620) tmpfs on /dev/shm type tmpfs (rw,noexec,nosuid) /dev/sdb1 on /backup type ext4 (rw) /dev/sda1 on /boot type ext4 (rw,noatime) /dev/sda8 on /home type ext4 (rw,noatime,usrjquota=aquota.user,grpjquota=aquota.group,jqfmt=vfsv0) /dev/sda2 on /tmp type ext4 (rw,noexec,noatime) /dev/sda6 on /usr type ext4 (rw,noatime) /dev/sda5 on /var type ext4 (rw,noatime,usrjquota=aquota.user,jqfmt=vfsv0) none on /proc/sys/fs/binfmt_misc type binfmt_misc (rw) Essentially trying to get user/group quotas on /home, and user quotas on /var. Created the aquota.user and aquota.group files on /home and /var: -rw-r--r-- 1 root root 0 Nov 17 13:37 /home/aquota.group -rw-r--r-- 1 root root 0 Nov 17 13:37 /home/aquota.user -rw------- 1 root root 0 Nov 17 11:43 /var/aquota.user When I run quoatcheck I get: quotacheck -vguma quotacheck: WARNING - Quotafile /home/aquota.user was probably truncated. Cannot save quota settings... quotacheck: WARNING - Quotafile /home/aquota.group was probably truncated. Cannot save quota settings... quotacheck: WARNING - Quotafile /var/aquota.user was probably truncated. Cannot save quota settings... Then I attempt quotaon and get: quotaon -av quotaon: Cannot find quota file on /home [/dev/sda8] to turn quotas on/off. quotaon: Cannot find quota file on /home [/dev/sda8] to turn quotas on/off. quotaon: Cannot find quota file on /var [/dev/sda5] to turn quotas on/off. quota rpms installed: rpm -qa|grep -i quota quota-3.17-16.el6.x86_64 quota-devel-3.17-16.el6.x86_64 Any ideas what I'm doing wrong or what I should adjust to get quotas to work as they do in ext3/32bit?

    Read the article

  • What's up with stat on MacOSX/Darwin? Or filesystems without names...

    - by Charles Stewart
    In response to a question I asked on SO, Give the mount point of a path, one respondant suggested using stat to get the device name associated with the volume of a given path. This works nicely on Linux, but gives crazy results on MacOSX 10.4. For my system, df and mount give: cas cas$ df Filesystem 512-blocks Used Avail Capacity Mounted on /dev/disk0s3 58342896 49924456 7906440 86% / devfs 194 194 0 100% /dev fdesc 2 2 0 100% /dev <volfs> 1024 1024 0 100% /.vol automount -nsl [166] 0 0 0 100% /Network automount -fstab [170] 0 0 0 100% /automount/Servers automount -static [170] 0 0 0 100% /automount/static /dev/disk2s1 163577856 23225520 140352336 14% /Volumes/Snapshot /dev/disk2s2 409404102 5745938 383187960 1% /Volumes/Sparse cas cas$ mount /dev/disk0s3 on / (local, journaled) devfs on /dev (local) fdesc on /dev (union) <volfs> on /.vol automount -nsl [166] on /Network (automounted) automount -fstab [170] on /automount/Servers (automounted) automount -static [170] on /automount/static (automounted) /dev/disk2s1 on /Volumes/Snapshot (local, nodev, nosuid, journaled) /dev/disk2s2 on /Volumes/Sparse (asynchronous, local, nodev, nosuid) Trying to get the devices from the mount points, though: cas cas$ df | grep -e/ | awk '{print $NF}' | while read line; do echo $line $(stat -f"%Sdr" $line); done / disk0s3r /dev ???r /dev ???r /.vol ???r /Network ???r /automount/Servers ???r /automount/static ???r /Volumes/Snapshot disk2s1r /Volumes/Sparse disk2s2r Here, I'm feeding each of the mount points scraped from df to stat, outputting the results of the "%Sdr" format string, which is supposed to be the device name: Cf. stat(1) man page: The special output specifier S may be used to indicate that the output, if applicable, should be in string format. May be used in combination with: ... dr Display actual device name. What's going on? Is it a bug in stat, or some Darwin VFS weirdness? Postscript Per Andrew McGregor, try passing "%Sd" to stat for more weirdness. It lists some apparently arbitrary subset of files from CWD...

    Read the article

  • What's up with stat on Macos/Darwin? Or filesystems without names...

    - by Charles Stewart
    In response to a question I asked on SO, Give the mount point of a path, one respondant suggested using stat to get the device name associated with the volume of a given path. This works nicely on Linux, but gives crazy results on Macos 10.4. For my system, df and mount give: cas cas$ df Filesystem 512-blocks Used Avail Capacity Mounted on /dev/disk0s3 58342896 49924456 7906440 86% / devfs 194 194 0 100% /dev fdesc 2 2 0 100% /dev 1024 1024 0 100% /.vol automount -nsl [166] 0 0 0 100% /Network automount -fstab [170] 0 0 0 100% /automount/Servers automount -static [170] 0 0 0 100% /automount/static /dev/disk2s1 163577856 23225520 140352336 14% /Volumes/Snapshot /dev/disk2s2 409404102 5745938 383187960 1% /Volumes/Sparse cas cas$ mount /dev/disk0s3 on / (local, journaled) devfs on /dev (local) fdesc on /dev (union) on /.vol automount -nsl [166] on /Network (automounted) automount -fstab [170] on /automount/Servers (automounted) automount -static [170] on /automount/static (automounted) /dev/disk2s1 on /Volumes/Snapshot (local, nodev, nosuid, journaled) /dev/disk2s2 on /Volumes/Sparse (asynchronous, local, nodev, nosuid) Trying to get the devices from the mount points, though: cas cas$ df | grep -e/ | awk '{print $NF}' | while read line; do echo $line $(stat -f"%Sdr" $line); done / disk0s3r /dev ???r /dev ???r /.vol ???r /Network ???r /automount/Servers ???r /automount/static ???r /Volumes/Snapshot disk2s1r /Volumes/Sparse disk2s2r Here, I'm feeding each of the mount points scraped from df to stat, outputing the results of the "%Sdr" format string, which is supposed to be the device name: Cf. stat(1) man page: The special output specifier S may be used to indicate that the output, if applicable, should be in string format. May be used in combination with: ... dr Display actual device name. What's going on? Is it a bug in stat, or some Darwin VFS weirdness? Postscript Per Andrew McGregor, try passing "%Sd" to stat for more weirdness. It lists some apparently arbitrary subset of files from CWD...

    Read the article

  • What's up with stat on Mac OS X/Darwin? Or filesystems without names...

    - by Charles Stewart
    In response to a question I asked on SO, Give the mount point of a path, one respondant suggested using stat to get the device name associated with the volume of a given path. This works nicely on Linux, but gives crazy results on Mac OS X 10.4. For my system, df and mount give: cas cas$ df Filesystem 512-blocks Used Avail Capacity Mounted on /dev/disk0s3 58342896 49924456 7906440 86% / devfs 194 194 0 100% /dev fdesc 2 2 0 100% /dev <volfs> 1024 1024 0 100% /.vol automount -nsl [166] 0 0 0 100% /Network automount -fstab [170] 0 0 0 100% /automount/Servers automount -static [170] 0 0 0 100% /automount/static /dev/disk2s1 163577856 23225520 140352336 14% /Volumes/Snapshot /dev/disk2s2 409404102 5745938 383187960 1% /Volumes/Sparse cas cas$ mount /dev/disk0s3 on / (local, journaled) devfs on /dev (local) fdesc on /dev (union) <volfs> on /.vol automount -nsl [166] on /Network (automounted) automount -fstab [170] on /automount/Servers (automounted) automount -static [170] on /automount/static (automounted) /dev/disk2s1 on /Volumes/Snapshot (local, nodev, nosuid, journaled) /dev/disk2s2 on /Volumes/Sparse (asynchronous, local, nodev, nosuid) Trying to get the devices from the mount points, though: cas cas$ df | grep -e/ | awk '{print $NF}' | while read line; do echo $line $(stat -f"%Sdr" $line); done / disk0s3r /dev ???r /dev ???r /.vol ???r /Network ???r /automount/Servers ???r /automount/static ???r /Volumes/Snapshot disk2s1r /Volumes/Sparse disk2s2r Here, I'm feeding each of the mount points scraped from df to stat, outputting the results of the "%Sdr" format string, which is supposed to be the device name: Cf. stat(1) man page: The special output specifier S may be used to indicate that the output, if applicable, should be in string format. May be used in combination with: ... dr Display actual device name. What's going on? Is it a bug in stat, or some Darwin VFS weirdness? Postscript Per Andrew McGregor, try passing "%Sd" to stat for more weirdness. It lists some apparently arbitrary subset of files from CWD...

    Read the article

  • ubuntu not detecting CDdrives

    - by Mirage
    Ihave insatlled ubuntu 10.4 on my compuer with 6 cd drives. Now initiallyi had window server 2008 and i had to install marvel raid sata controller and then my window detected all 6 drives. Now ubuntu is detecting only 3 drives and i have not found marvell drivers for ubuntu bt i have drives for window 2008. Now my question is if i have vrtual machine inside ubuntu using vmware workstation and i install that driver. then can VM dtect thse 6 drives or host has to detect those drives first to make VMs use that Ubuntu shows this thing from terminal *-cdrom:0 description: DVD-RAM writer product: DVDRAM GSA-H10N vendor: HL-DT-ST physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/cdrom2 logical name: /dev/cdrw2 logical name: /dev/dvd2 logical name: /dev/dvdrw2 logical name: /dev/scd0 logical name: /dev/sr0 version: JL10 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-cdrom:1 description: DVD writer product: DVDRRW GWA-4164B vendor: HL-DT-ST physical id: 0.1.0 bus info: scsi@0:0.1.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/scd1 logical name: /dev/sr1 version: 1.01 serial: [HL-DT-STDVDRRW GWA-4164B1.0105/05/12 capabilities: removable audio cd-r cd-rw dvd dvd-r configuration: ansiversion=5 status=nodisc Is t detecting all drives or thise local names just same

    Read the article

  • How to create btrfs RAID-1 filesystem (assertion error in mkfs.btrfs)?

    - by amcnabb
    I tried to make a btrfs RAID-1 filesystem in "degraded mode" by following the btrfs UseCases instructions but hit a fatal assertion error. Why is this failing, and is there any workaround? The instructions I followed are at: https://btrfs.wiki.kernel.org/articles/u/s/e/UseCases_8bd8.html The output of the mkfs.btrfs and btrfs filesystem show commands is: # mkfs.btrfs -m raid1 -d raid1 /dev/sdd1 /dev/loop1 WARNING! - Btrfs Btrfs v0.19 IS EXPERIMENTAL WARNING! - see http://btrfs.wiki.kernel.org before using failed to read /dev/sr0 adding device /dev/loop1 id 2 mkfs.btrfs: volumes.c:802: btrfs_alloc_chunk: Assertion `!(ret)' failed. zsh: abort (core dumped) mkfs.btrfs -m raid1 -d raid1 /dev/sdd1 /dev/loop1 # btrfs filesystem show failed to read /dev/sr0 Label: none uuid: 773908b8-acca-4c30-85c5-6642b06de22b Total devices 1 FS bytes used 28.00KB devid 1 size 223.13GB used 2.04GB path /dev/sda5 Label: none uuid: 0f06f1a8-5f5f-4b92-a55c-b827bcbcc840 Total devices 2 FS bytes used 24.00KB devid 2 size 2.00GB used 0.00 path /dev/loop1 devid 1 size 1.36TB used 20.00MB path /dev/sdd1 Btrfs Btrfs v0.19 # EDIT: It turns out that the filesystem isn't mountable: # mount /dev/sdd1 /mnt/big2 mount: wrong fs type, bad option, bad superblock on /dev/sdd1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so # So, why did the mkfs fail, and is there any workaround?

    Read the article

  • Degraded RAID-5 array with lvm2 lost superblock and partition table

    - by Fred Phillips
    I have a RAID-5 array of 4x1TB hard disks with one lvm2 partition on Ubuntu Linux 10.04 LTS. One of the disks has failed. I have re-assembled the array without this failed disk but now mdadm --examine claims the array has no superblock and fdisk says it has no partition table. What can I do to recover the data? # mdadm -D /dev/md0 /dev/md0: Version : 1.2 Creation Time : Sat Mar 5 14:43:49 2011 Raid Level : raid5 Array Size : 2930276352 (2794.53 GiB 3000.60 GB) Used Dev Size : 976758784 (931.51 GiB 1000.20 GB) Raid Devices : 4 Total Devices : 4 Persistence : Superblock is persistent Update Time : Sat Mar 5 15:06:49 2011 State : clean, degraded Active Devices : 3 Working Devices : 3 Failed Devices : 1 Spare Devices : 0 Layout : left-symmetric Chunk Size : 512K Name : boba:1 (local to host boba) UUID : 52eb4bc9:c3d8aab5:e0699505:e0e1aa05 Events : 18 Number Major Minor RaidDevice State 0 8 1 0 active sync /dev/sda1 1 8 65 1 active sync /dev/sde1 2 8 49 2 active sync /dev/sdd1 3 0 0 3 removed 4 8 17 - faulty spare /dev/sdb1 # mdadm --examine /dev/md0 mdadm: No md superblock detected on /dev/md0. # fdisk -l /dev/md0 Disk /dev/md0: 3000.6 GB, 3000602984448 bytes 2 heads, 4 sectors/track, 732569088 cylinders Units = cylinders of 8 * 512 = 4096 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 524288 bytes / 1572864 bytes Disk identifier: 0x00000000 Disk /dev/md0 doesn't contain a valid partition table # cat /proc/mdstat Personalities : [raid6] [raid5] [raid4] [linear] [multipath] [raid0] [raid1] [raid10] md0 : active raid5 sdb1[4](F) sda1[0] sdd1[2] sde1[1] 2930276352 blocks super 1.2 level 5, 512k chunk, algorithm 2 [4/3] [UUU_] unused devices: <none>

    Read the article

  • Create a partition table on a hardware RAID1 drive with [c]fdisk

    - by Lev Levitsky
    My question is, is there a reason for this not to work? Details: I have two 500 Gb drives, and my motherboard RAID support, so I created a RAID1 array and booted from a Linux live medium. I then listed the disks and, apart from the obvious /dev/sda, /dev/sdb, etc. there was /dev/md126 which, I figured, was the mirrored "virtual" drive. Its size was 475 Gb; I had seen that the size of the array would be smaller than 500 Gb when I was creating it, so no surprise there. I did cfdisk /dev/md126, created the necessary partitions and chose write. It's been about half an hour now, I think. It doesn't seem like it's ever going to finish. The only thing about cfdisk in dmesg is that it's "blocked for more than 120 seconds". Doing fdisk -l /dev/md126 in another terminal I see all three partitions I created and a note that "Partition 1 does not start on a physical sector boundary". The table is lost after reboot, though. I tried to partition /dev/sda individually, and it worked, the table was written in about a second. The "not on a physical sector boundary" message is there, too. EDIT: I tried fdisk on /dev/sda, then there were no messages about sector boundaries. After a reboot, I am able to use mkfs on /dev/dm126p1, etc. fdisk shows that /dev/md126 has the same partitions as /dev/sda (but /dev/sdb doesn't have any). But at some point ("writing superblock and filesystem accounting information") mkfs is also blocked. Using it on sda1 results in a "partition is used by the system" error. What can be the problem? EDIT 2: I booted a freshly updated system from a pendrive and was able to create partition table and filesystems on /dev/md126 without any apparent problems. Was it an issue with the support of the hardware? My MB is Asus P9X79.

    Read the article

  • How to create a software raid5 array without a spare

    - by Yannick M.
    I am trying to create a software raid5 array using mdadm: $ linux # mdadm --create --verbose /dev/md0 --level=5 --raid-devices=4 --spare-devices=0 /dev/sda1 /dev/sdb1 /dev/sdc1 /dev/sdd1 mdadm: layout defaults to left-symmetric mdadm: chunk size defaults to 64K mdadm: array /dev/md0 started. However when inspecting /proc/mdstat Personalities : [raid6] [raid5] [raid4] md0 : active raid5 sdd1[4] sdc1[2] sdb1[1] sda1[0] 2930279808 blocks level 5, 64k chunk, algorithm 2 [4/3] [UUU_] [>....................] recovery = 0.3% (2970496/976759936) finish=186.1min speed=87172K/sec unused devices: <none> It seems one drive isn't active, so I check the details of the array: /dev/md0: Version : 00.90.03 Creation Time : Tue Jul 21 16:29:53 2009 Raid Level : raid5 Array Size : 2930279808 (2794.53 GiB 3000.61 GB) Used Dev Size : 976759936 (931.51 GiB 1000.20 GB) Raid Devices : 4 Total Devices : 4 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Tue Jul 21 16:29:53 2009 State : clean, degraded, recovering Active Devices : 3 Working Devices : 4 Failed Devices : 0 Spare Devices : 1 Layout : left-symmetric Chunk Size : 64K Rebuild Status : 0% complete UUID : ce8b2f40:821d003c:0027688e:a70977ec Events : 0.1 Number Major Minor RaidDevice State 0 8 1 0 active sync /dev/sda1 1 8 17 1 active sync /dev/sdb1 2 8 33 2 active sync /dev/sdc1 4 8 49 3 spare rebuilding /dev/sdd1 And it seems there are only 3 active devices, with one spare. Is it just me, or something wrong here?

    Read the article

  • Cancelling your Windows Phone Dev account- is very difficult.

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Here is Microsoft’s new business model. Make it so damned difficult to cancel your windows phone dev account subscription, that you will just give up trying and pay as the easy route out.Very sad that it has come to this. Usually I would not approach an open forum such as my site for such issues, but the sad state of their affairs leaves me with no choice. Here is the issue, last year, I opened a WPDev account, for which you have to pay. Seeing that its been a year, I haven’t submitted anything, I didn’t want to renew my account and pay the fee. I guess if I ever write a WP app, I will reopen the subscription. Sounds about right huh? fair? So, what would you expect? Login to your account, find the subscription, hit cancel! Right?No not really! Read full article ....

    Read the article

  • How do I reinitialise a failed RAID 5 drive using terminal on Ubuntu Server

    - by Stephen
    I've currently put together a new system and part of that has been creating a software RAID 5 using 'mdadm' in Ubuntu Server. I successfully got to the point where I create the array using: sudo mdadm --create --verbose /dev/md0 --level=5 --raid-devices=4 /dev/sda1 /dev/sdb1 /dev/sdc1 /dev/sdd1 I left it to do its thing overnight then used the following command to check on it: watch cat /proc/mdstat To which the following was returned: Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sdd1[4](S) sdc1[2] sdb1[1] sda1[0](F) 5860535808 blocks super 1.2 level 5, 512k chunk, algorithm 2 [4/2] [_UU_] unused devices: <none> It appears that one has failed (and I'm not too savvy with why another is a spare). So, just to be sure that something else isn't amiss I wanted to try and re-engage the failed drive. Can someone explain how I can do that and what I should do with the spare (if anything). And also how do I know when synchronisation is complete? The tutorial I used to get this far is located here: http://sonniesedge.co.uk/2009/06/13/software-raid-5-on-ubuntu-904/ Many thanks! p.s. Here is some extra information that may help: sudo mdadm --detail /dev/md0 /dev/md0: Version : 1.2 Creation Time : Mon Jun 18 21:14:21 2012 Raid Level : raid5 Array Size : 5860535808 (5589.04 GiB 6001.19 GB) Used Dev Size : 1953511936 (1863.01 GiB 2000.40 GB) Raid Devices : 4 Total Devices : 4 Persistence : Superblock is persistent Update Time : Mon Jun 18 21:50:26 2012 State : clean, FAILED Active Devices : 2 Working Devices : 3 Failed Devices : 1 Spare Devices : 1 Layout : left-symmetric Chunk Size : 512K Name : myraidbox:0 (local to host myraidbox) UUID : a269ee94:a161600c:fb1665e7:bd2f27b3 Events : 13 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 17 1 active sync /dev/sdb1 2 8 33 2 active sync /dev/sdc1 3 0 0 3 removed 0 8 1 - faulty spare /dev/sda1 4 8 49 - spare /dev/sdd1

    Read the article

  • ubuntu VM not detecting CDdrives

    - by Mirage
    Ihave insatlled ubuntu 10.4 on my compuer with 6 cd drives. Now initiallyi had window server 2008 and i had to install marvel raid sata controller and then my window detected all 6 drives. Now ubuntu is detecting only 3 drives and i have not found marvell drivers for ubuntu bt i have drives for window 2008. Now my question is if i have vrtual machine inside ubuntu using vmware workstation and i install that driver. then can VM dtect thse 6 drives or host has to detect those drives first to make VMs use that Ubuntu shows this thing from terminal *-cdrom:0 description: DVD-RAM writer product: DVDRAM GSA-H10N vendor: HL-DT-ST physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/cdrom2 logical name: /dev/cdrw2 logical name: /dev/dvd2 logical name: /dev/dvdrw2 logical name: /dev/scd0 logical name: /dev/sr0 version: JL10 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-cdrom:1 description: DVD writer product: DVDRRW GWA-4164B vendor: HL-DT-ST physical id: 0.1.0 bus info: scsi@0:0.1.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/scd1 logical name: /dev/sr1 version: 1.01 serial: [HL-DT-STDVDRRW GWA-4164B1.0105/05/12 capabilities: removable audio cd-r cd-rw dvd dvd-r configuration: ansiversion=5 status=nodisc Is t detecting all drives or thise local names just same

    Read the article

  • Should I still consider using Appcelerator Titanium for building mobile apps if I don't have any web dev skills?

    - by BeachRunnerJoe
    Hello, I'm an experienced desktop developer who's recently begun writing iOS apps and would like to venture into Android development as well. I've been hearing a lot of talk surrounding the Appcelerator Titanium framework lately, but I'm not sure I fully understand it's purpose. As I understand it, it's a framework for building native mobile apps using web technologies. If I don't have any web dev skills, are there any ways that using Appcelerator Titanium would benefit me? Thanks for your thoughts, I'm going to continue researching this right now.

    Read the article

  • What are the files in /dev/input/ and what they do?

    - by Pouya
    I'm fairly new to ubuntu and I've started to search around everywhere and check everything! Recently I saw these files at /dev/input/eventX, js0, mice, mouseX. By printing the output using "cat" I realized they are somehow responsible for mouse and keyboard input but the output had an strange character encoding (even for the keyboard). My questions are, what are these files and how can I interpret the data of these files? Are there any other places that I can access the input/output of my Ubuntu machine? And are there any ebooks, manual or something similar that I can check the duty and structure of ubuntu system files? (i.e. to find the answer of such question)

    Read the article

  • logrotate deletes all maillogs older than one day

    - by shadyabhi
    I see only two files maillog and maillog.1 in /var/log. grepping for maillog in logrotate.d directory gives three files that have a mention of maillog. syslog /var/log/messages /var/log/secure /var/log/maillog /var/log/spooler /var/log/boot.log /var/log/cron { #/var/log/messages /var/log/secure /var/log/spooler /var/log/boot.log /var/log/cron { daily sharedscripts postrotate /bin/kill -HUP `cat /var/run/syslogd.pid 2> /dev/null` 2> /dev/null || true /bin/kill -HUP `cat /var/run/rsyslogd.pid 2> /dev/null` 2> /dev/null || true endscript } syslog-ng /var/log/messages /var/log/secure /var/log/maillog /var/log/spooler /var/log/boot.log /var/log/cron /var/log/kern.log /var/log/kern { sharedscripts postrotate /bin/kill -HUP `cat /var/run/syslogd.pid 2> /dev/null` 2> /dev/null || true /bin/kill -HUP `cat /var/run/rsyslogd.pid 2> /dev/null` 2> /dev/null || true endscript } and maillog. /var/log/maillog { daily compress # rotate 365 rotate 14 sharedscripts postrotate /bin/kill -HUP `cat /var/run/syslogd.pid 2> /dev/null` 2> /dev/null || true /bin/kill -HUP `cat /var/run/rsyslogd.pid 2> /dev/null` 2> /dev/null || true endscript } I am new to logrotate so may be I am missing something obvious. What can be the issue? The setup was already done when I started managing the server so I don't also know as do why do I have 3 mentions for maillog in logrotate.

    Read the article

  • Good university for computer science with plans for Game Dev.

    - by DukeYore
    I am starting my Computer science degree at a local community college in Programming using C++. However, i will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Dev. however, is that as important as getting a degree from a really great school? if i could shoot for something like Cal Poly would that be better? Or even Stanford or SF state being so close to so many gaming companies up there in the bay area? thank you in advance for any guidance.

    Read the article

< Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >