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  • Joomla mailing list with referral plugin?

    - by Stu
    Hi all I've inherited a Joomla 1.5 site and I am trying to find a Joomla component that will let me add a signup/prizedraw page where people can also recommend the compo to a friend in the one form. Basically 1 - email to go out to our existing database asking them to recommend a friend for the chance to win x prize 2 – they are directed to the form on the website where they enter their details for the prize draw and also have the option to enter a few friends email addresses 3 – the recommender is entered into the draw (signed up), while the recommended friends get a princes square email saying ‘you have been recommended by....to receive exclusive offers etc etc.. click here to enter. Does anybody know if there any plugins out there that does this or is it a hand code jobby. Cheers muchly.

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  • Nested CheckBox in Java

    - by Shailesh Ahuja
    I want to create a nested checkbox list. If the user checks the main item, all the sub-items under and get checked. If the user checks some of the sub-items, then a blue square appears inside the main items checkbox. It should look something like this. How do I do that in Java 1.6? Can I use swing or any external library? I would like to choose the easiest and the fastest way to achieve this? My aim is to create only 1 level of nesting.

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  • removing the single quote from a list of

    - by tanky
    I need to append/format a url with a list of ids for an api call however, when i put the list at the end of the api https://api.twitter.com/1.1/users/lookup.json?user_id=%s'%a i just get an empty string as a response. i have tried turning the list into a string and removing the square brackets doing a = str(followers['ids'])[1:-1] but i still get the same problem. and im assuming that its being caused by the single quote at the start. i have tried removing the apostrophe from the string doing a.replace("'", "") and now i have run out of ideas thanks

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  • .NET Ascertaining mouse is on line drawn between two arbitrary points

    - by johnc
    I have an arrow drawn between two objects on a Winform. What would be the simplest way to determine that my mouse is currently hovering over, or near, this line. I have considered testing whether the mouse point intersects a square defined and extrapolated by the two points, however this would only be feasible if the two points had very similar x or y values. I am thinking, also, this problem is probably more in the realms of linear algebra rather than simple trigonometry, and whilst I do remember the simpler aspects of matrices, this problem is beyond my knowledge of linear algebra. On the other hand, if a .NET library can cope with the function, even better.

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  • How to calculate a point with an given center, angle and radius?

    - by mystify
    In this SO question, someone asked for calculating an angle from three points. I need to do the opposite thing. I want to draw a clock, and I have tiny tick images. An art dude made 60 of them, each with an individual and accurate shadow. So there are 60 distinct images at 10x10 points in size, already correctly rotated in the center of that square. So every 6 degrees one tick image has to be placed. I would just need to calculate the x/y coordinate based on a center point, an radius and an angle. So I have: an center point an radius an angle Is there an easy way to calculate the x/y coordinate with this? Maybe cocoa-touch already has a useful function or method for this?

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • Are table headers only for the top row in html?

    - by Bill Zimmerman
    Hi, I always see the th tag only used in the first row of the table. Is there some specific reason why it can't be used to create 'left' headers along the leftmost column. Is this bad form, or is this ok. Basically, a table with headings on the top row and the leftmost column, with the very top left square being empty. e.g. <table> <tr> <th/> <!--empty--> <th>Top 1</th> <th>Top 2</th></tr> <tr> <th>LeftHeader?</th> <td>data1</td> <td>data2</td></tr> </table>

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  • LLVM Clang 5.0 explicit in copy-initialization error

    - by kevzettler
    I'm trying to compile an open source project on OSX that has only been tested on Linux. $: g++ -v Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) Target: x86_64-apple-da I'm trying to compile with the following command line options g++ -MMD -Wall -std=c++0x -stdlib=libc++ -Wno-sign-compare -Wno-unused-variable -ftemplate-depth=1024 -I /usr/local/Cellar/boost/1.55.0/include/boost/ -g -O3 -c level.cpp -o obj-opt/level.o I am seeing several errors that look like this: ./square.h:39:70: error: chosen constructor is explicit in copy-initialization int strength = 0, double flamability = 0, map<SquareType, int> constructions = {}, bool ticking = false); The project states the following are requirements for the Linux setup. How can I confirm I'm making that? gcc-4.8.2 git libboost 1.5+ with libboost-serialize libsfml-dev 2+ (Ubuntu ppa that contains libsfml 2: ) freeglut-dev libglew-dev

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  • iPhone - Custom Tab Icons, Remove Highlight

    - by user269737
    I am creating a custom tab bar for my iPhone app and I need to change the images. I have changed the actual tab bar background, but I need to know how to add custom images for the icons and their respective "selected" icons. I also need to remove the square highlight that is default. Pretty much, it just needs to be my icons. Also wondering if the images can be coloured or not. I've looked a lot of this, but no one seems to have the solution. Someone please help.

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  • Creating a contact form using divs with 4 extra divs for "Corners"?

    - by mark smith
    Hi there, i have tried to create a contact form (a standard form, square in nature but with rounded corners)... I can't use the CSS3 specs so i have an image for each corner.. I have set the images on the background-image and no repeat but it seems if the div is empty then it doesn't display, is there a hack - although prefer an alternative clean method :-) So on the top level i presume i have 1 div for the Upper-Left (corner) and then the upper-middle (just has a color assigned) and then a div for the upper-right (corner) .. so i presume i need to float all these to the left??? Or am i missing something? Thanks in advance

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  • R- delete rows in multiple columns by unique number

    - by Vincent Moriarty
    Given data like this C1<-c(3,-999.000,4,4,5) C2<-c(3,7,3,4,5) C3<-c(5,4,3,6,-999.000) DF<-data.frame(ID=c("A","B","C","D","E"),C1=C1,C2=C2,C3=C3) How do I go about removing the -999.000 data in all of the columns I know this works per column DF2<-DF[!(DF$C1==-999.000 | DF$C2==-999.000 | DF$C3==-999.000),] But I'd like to avoid referencing each column. I am thinking there is an easy way to reference all of the columns in a particular data frame aka: DF3<-DF[!(DF[,]==-999.000),] or DF3<-DF[!(DF[,(2:4)]==-999.000),] but obviously these do not work And out of curiosity, bonus points if you can me why I need that last comma before the ending square bracket as in: ==-999.000),]

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  • Java Applet - ArrayIndexOutOfBoundsException

    - by Dan
    OK so I am getting an ArrayIndexOutofBoundsException. I don't know why. Here's my code: http://www.so.pastebin.com/y5MjD1k3 The thing is when I go to the red brick at board[2][2]... I go there. Then I go up... then I TRY go to back down but that error pops up. Also when I go to the right 8 squares... I ALSO get that error. ALSO, pretend my 2d map is split into FOUR squares... well square one is the top left... if I go ANYWHERE else ... I get that error. What am I doing wrong? Thanks.

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  • how do i keep the aspect ratio on image buttons in android?

    - by clayton33
    i have 5 square ImageButtons that i want to have lined up side by side on the bottom of the screen. I have each one set (different id's) as: <ImageButton android:id="@+id/box1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:adjustViewBounds="true" android:scaleType="fitXY" android:layout_weight="1" android:layout_margin="1dp" /> and i have the background assigned in main java like this: int[] imageIds = new int[] {R.id.box1,R.id.box2,R.id.box3,R.id.box4,R.id.box5}; for(int i = 0; i<5; i++){ imageButtons[i] = (ImageButton) findViewById(imageIds[i]); imageButtons[i].setBackgroundResource(R.drawable.blank); } what i would like to have it do is scale the width to fit neatly side-by-side at the bottom of the screen (which it does now ok), but have the height automatically scale to match the width as well. is this possible? i don't want to use setImageSource because then it puts a border around the imagebutton.

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  • How taxing would a game map grid be to a web browser?

    - by Vilx-
    Suppose we're making a strategy game (think Civilization) in a web browser. The game has a visible map portion - say 30x30 squares. Each square is 30x30px and has several overlaid images - the terrain, resources, units, roads, etc. The classical way of drawing this would be with a huge <table> where each cell would contain absolutely positioned images. It would probably be rendered in Javascript to reduce traffic. But it's still several thousand images and a huge table. Can the browser take it? Will the performance not drop below any acceptable limits? Alternatively I could keep a pre-rendered map image with as many overlays as possible, but that would be more work, I think.

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  • What is the best way to store categorical references in SQL tables?

    - by jlafay
    I'm wanting to store a wide array of categorical data in MySQL database tables. Let's say that for instance I want to to information on "widgets" and want to categorize attributes in certain ways, i.e. shape category. For instance, the widgets could be classified as: round, square, triangular, spherical, etc. Should these categories be stored within a table to reference them best from an application? Another possibility, I would imagine, would be to add a column to widgets that contained a shape column that contained a tiny int. That way my application could search shapes by that and then use a coordinating enum type that would map the shape int meanings. Which would be best? Or is there another solution that I'm not thinking of yet?

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  • Why should "miter" joints be slower than others?

    - by Hanno Fietz
    I'm having a graphics problem on drawing lines in Flash Player, where two lines drawn on top of each other with different thickness don't align properly if I use any other JointStyle than MITER. For pictures of the effect, and for the graphics oriented part of the question, see my post over on doctype. However, there's also a second angle on this problem, which is: why should drawing the "mitered" joints be so much slower than others? This seems to be a problem since at least FP 8, but I couldn't find any detailed info on what the problem might be. Is this just an ordinary bug that didn't get fixed yet, or is there something inherently slower about drawing these joints? For example, they seem to have something to do with square roots, but I seriously lack understanding of what this joint style thing is all about, technically. It just looks like some minor detail a graphic designer might worry about. I'm asking because I'm wondering if I can do something to mitergate, er, mitigate, the problem.

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  • Access is re-writing - and breaking - my query!

    - by FrustratedWithFormsDesigner
    I have a query in MS Access (2003) that makes use of a subquery. The subquery part looks like this: ...FROM (SELECT id, dt, details FROM all_recs WHERE def_cd="ABC-00123") AS q1,... And when I switch to Table View to verify the results, all is OK. Then, I wanted the result of this query to be printed on the page header for a report (the query returns a single row that is page-header stuff). I get an error because the query is suddenly re-written as: ...FROM [SELECT id, dt, details FROM all_recs WHERE def_cd="ABC-00123"; ] AS q1,... So it's Ok that the round brackets are automatically replaced by square brackets, Access feels it needs to do that, fine! But why is it adding the ; into the subquery, which causes it to fail? I suppose I could just create new query objects for these subqueries, but it seems a little silly that I should have to do that.

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  • Instantaneous frequency not plotting correctly in Matlab

    - by user2951069
    I'm trying to convert square wave data to instantaneous frequency and plot against time. It works correctly for one data set, but three others are plotting as shown in the image: http://i.imgur.com/iuL648o.png Time is linear, so it shouldn't be plotting like that. Anyone have any ideas as to what's going on? I'm using the following code: ddiff = diff(flow(:,1)); locations = find(ddiff(1:end-1,1)>0.1 & ddiff(2:end,1) <=0.1); for z = 2:length(locations) inst_freq(z-1) = 1/(time(locations(z))-time(locations(z-1))); freq_time(z-1) = time(locations(z)); end plot(freq_time,inst_freq)

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  • Python OpenGL Can't Redraw Scene

    - by RobbR
    I'm getting started with OpenGL and shaders using GLUT and PyOpenGL. I can draw a basic scene but for some reason I can't get it to update. E.g. any changes I make during idle(), display(), or reshape() are not reflected. Here are the methods: def display(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glUseProgram(self.shader_program) self.m_vbo.bind() glEnableClientState( GL_VERTEX_ARRAY ) glVertexPointerf(self.m_vbo) glDrawArrays(GL_TRIANGLES, 0, len(self.m_vbo)) glutSwapBuffers() glutReportErrors() def idle(self): test_change += .1 self.m_vbo = vbo.VBO( array([ [ test_change, 1, 0 ], # triangle [ -1,-1, 0 ], [ 1,-1, 0 ], [ 2,-1, 0 ], # square [ 4,-1, 0 ], [ 4, 1, 0 ], [ 2,-1, 0 ], [ 4, 1, 0 ], [ 2, 1, 0 ], ],'f') ) glutPostRedisplay() def begin(self): glutInit() glutInitWindowSize(400, 400) glutCreateWindow("Simple OpenGL") glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) glutDisplayFunc(self.display) glutReshapeFunc(self.reshape) glutMouseFunc(self.mouse) glutMotionFunc(self.motion) glutIdleFunc(self.idle) self.define_shaders() glutMainLoop() I'd like to implement a time step in idle() but even basic changes to the vertices or tranlastions and rotations on the MODELVIEW matrix don't display. It just puts up the initial state and does not update. Am I missing something?

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  • Polygonal Divs -- Making content overflow in a specific shape?

    - by Will
    Here is the site I'm currently working on: http://willcrichton.net/ If you click on the arrows on each side of the hexagon in the middle, you can see that it transitions left and right using jQuery + jQuery Cycle + jQuery Easing. However, you can also see that it is rather ugly -- because I'm using hexagons and not squares and because divs are square shaped, the content hexagon overlaps with with the background in an unpleasant way. So, my question is: how would I essentially hack a div into a hexagon? That hexagon should be the same size/shape of the content div, and when content is outside the area of the hexagon it should be invisible.

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  • array loop not working correctly? c++

    - by igor
    Trying to count how many elements within the array are not equal to 0, is something set up wrong? I'd like to check all values in the array (it's a sudoku board) and then when all elements are "full" I need to return true. Is something off? bool boardFull(const Square board[BOARD_SIZE][BOARD_SIZE]) { int totalCount=0; for (int index1 = 0; index1 < BOARD_SIZE; index1++) for (int index2 = 0; index2 < BOARD_SIZE; index2++){ if(board[index1][index2].number!=0) totalCount++; } if(totalCount=81) return true; else return false;

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  • Determine outer boundries of polygon from lat/lng point array

    - by DustinDavis
    I have a large array of lat/lng points. Could be up to 20k points. I'm plotting them using KML. What I want to do is to take only the outter most points and use them to draw a polygon instead. I already know how to draw a polygon in kml, I just need to figure out how to select only the outer most points of the group. Any ideas? I'd like to have at least 5 points to the polygon but no more than 25 points total. So far i've come up with checking for top most and bottom most points (basically crearing a square) using < & logic. The points will be in america & canada only if that matters. Thanks for any help.

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  • Partition a rectangle into near-squares of given areas

    - by Marko Dumic
    I have a set of N positive numbers, and a rectangle of dimensions X and Y that I need to partition it in N smaller rectangles such that: the surface area of each smaller rectangle is proportional to it's corresponding number in given set all space of big rectangle is occupied and there is no leftover space between smaller rectangles each small rectangle should be shaped as close to square as feasible the execution time should be reasonably small I need directions on this. Do you know of such algorithm described on the web? Do you have any ideas (pseudo-code is fine)? Thanks.

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  • JQuery selector value escaping

    - by user53794
    I have a dropdown list that contains a series of options: <select id=SomeDropdown> <option value="a'b]&lt;p>">a'b]&lt;p></option> <option value="easy">easy</option> <select> Notice that the option value/text contains some nasty stuff: single quotes closing square bracket escaped html I need to remove the a'b]<p option but I'm having no luck writing the selector. Neither: $("#SomeDropdown >option[value='a''b]&lt;p>']"); or $("#SomeDropdown >option[value='a\'b]&lt;p>']"); are returning the option. What is the correct way to escape values when using the "value=" selector?

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