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  • Viewing array of pointers to structures in Visual Studio in the debugger

    - by Fozi
    I'm having a problem displaying the contents of a pointer array with its contents in the debugger. If I just add the pointer to the watch only the fist entry is visible. But if I add the length to it the debugger assumes that I have something like array[length][length]. Picture The first entry is the broken one, looks the same with ,2 or with any ,2 x. The second one is what I would like to see, but for more entries. Edit: The two entries displayed as [x][1] are invalid. I'm using VS 2005 but I think I had this problem on 2008 as well. Is this a bug or am I doing something wrong?

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  • Pointers to threads

    - by viswanathan
    Suppose i have pointer to a thread like this CWinThread *m_pThread = AfxBeginThread(StartThread, this, THREAD_PRIORITY_NORMAL, 0, 0); Now in my StartThread function assume i did all operations and the function returned like this UINT CClassThread::StartThread(LPVOID pVoid) { return true; } Will my m_pThread be invalid when the return statement is executed?

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  • va_arg with pointers

    - by Yktula
    I want to initialize a linked list with pointer arguments like so: /* * Initialize a linked list using variadic arguments * Returns the number of structures initialized */ int init_structures(struct structure *first, ...) { struct structure *s; unsigned int count = 0; va_list va; va_start(va, first); for (s = first; s != NULL; s = va_arg(va, (struct structure *))) { if ((s = malloc(sizeof(struct structure))) == NULL) { perror("malloc"); exit(EXIT_FAILURE); } count++; } va_end(va); return count; } The problem is that clang errors type name requires a specifier or qualifier at va_arg(va, (struct structure *)), and says that the type specifier defaults to int. It also notes instantiated form at (struct structure *) and struct structure *. This, what seems to be getting assigned to s is int (struct structure *). It compiles fine when parentheses are removed from (struct structure *), but the structures that are supposed to be initialized are inaccessible. Why is int assumed when parentheses are around the type argument passed to va_arg? How can I fix this?

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  • A question on vectors, pointers and iterators

    - by xbonez
    Guys, I have a midterm examination tomorrow, and I was looking over the sample paper, and I'm not sure about this question. Any help would be appreciated. Let v be a vector<Thingie*>, so that each element v[i] contains a pointer to a Thingie. If p is a vector<Thingie*>::iterator, answer the following questions: what type is p? what type is *p? what code provides the address of the actual Thingie? what code provides the actual Thingie?

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  • C: Pointers to any type?

    - by dragme
    I hear that C isn't so type-safe and I think that I could use that as an advantage for my current project. I'm designing an interpreter with the goal for the VM to be extremely fast, much faster than Ruby and Python, for example. Now I know that premature optimization "is the root of all evil" but this is rather a conceptual problem. I have to use some sort of struct to represent all values in my language (from number over string to list and map) Would the following be possible? struct Value { ValueType type; void* value; } I would store the actual values elsewhere, e.g: a separate array for strings and integers, value* would then point to some member in this table. I would always know the type of the value via the type variable, so there wouldn't be any problems with type errors. Now: Is this even possible in terms of syntax and typing?

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  • Pointers, links, object and reference count

    - by EugeneP
    String a = "a"; // allocate memory and write address of a memory block to a variable String b = "b"; // in a and b hold addresses b = a; // copy a address into b. // Now what? b value is completely lost and will be garbage collected //* next step a = null; // now a does not hold a valid address to any data, // still data of a object exist somewhere, yet we cannot get access to it. Correct me if there's a mistake somewhere in my reflexions. My question is: suppose anInstance object of type Instance has a property ' surname ' anInstance.getSurname() returns "MySurname". now String s = anInstance.getSurname(); anInstance = null; question is - is it true that getSurname value, namely MySurname will not be garbage collected because and only because it has active reference counter 0, and if other properties of anInstance have a zero reference counter, they'll be garbage collected?

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  • Array of pointers in Objective-C using NSArray

    - by Amir
    Hello, I am writting program for my iphone and have a qestion. lets say i have class named my_obj class my_obj { NSString *name; NSinteger *id; NSinteger *foo; NSString *boo; } now i allocate 100 objects from type my_obj and insert them to array from type NSArray. then i want to sort the Array in two different ways. one by the name and the second by the id. i want to allocate another two arrays from type NSArray *arraySortByName *arraySortById what i need to do if i just want the sorted arrays to be referenced to the original array so i will get two sorted arrays that point to the original array (that didnt changed!) i other word i dont want to allocate another 100 objects to each sorted array.

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  • Unable to free const pointers in C

    - by lego69
    How can I free a const char*? I allocated new memory using malloc, and when I'm trying to free it I always receive the error "incompatible pointer type" The code that causes this is something like: char* name="Arnold"; const char* str=(const char*)malloc(strlen(name)+1); free(str); // error here

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  • Apples, oranges, and pointers to the most derived c++ class

    - by Matthew Lowe
    Suppose I have a bunch of fruit: class Fruit { ... }; class Apple : public Fruit { ... }; class Orange: public Fruit { ... }; And some polymorphic functions that operate on said fruit: void Eat(Fruit* f, Pesticide* p) { } void Eat(Apple* f, Pesticide* p) { ingest(f,p); } void Eat(Orange* f, Pesticide* p) { peel(f,p); ingest(f,p); } OK, wait. Stop right there. Note at this point that any sane person would make Eat() a virtual member function of the Fruit classes. But that's not an option, because I am not a sane person. Also, I don't want that Pesticide* in the header file for my fruit class. Sadly, what I want to be able to do next is exactly what member functions and dynamic binding allow: typedef list<Fruit*> Fruits; Fruits fs; ... for(Fruits::iterator i=fs.begin(), e=fs.end(); i!=e; ++i) Eat(*i); And obviously, the problem here is that the pointer we pass to Eat() will be a Fruit*, not an Apple* or an Orange*, therefore nothing will get eaten and we will all be very hungry. So what I really want to be able to do instead of this: Eat(*i); is this: Eat(MAGIC_CAST_TO_MOST_DERIVED_CLASS(*i)); But to my limited knowledge, such magic does not exist, except possibly in the form of a big nasty if-statement full of calls to dynamic_cast. So is there some run-time magic of which I am not aware? Or should I implement and maintain a big nasty if-statement full of dynamic_casts? Or should I suck it up, quit thinking about how I would implement this in Ruby, and allow a little Pesticide to make its way into my fruit header?

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  • Trying to sentinel loop this program. [java]

    - by roger34
    Okay, I spent all this time making this for class but I have one thing that I can't quite get: I need this to sentinel loop continuously (exiting upon entering x) so that the System.out.println("What type of Employee? Enter 'o' for Office " + "Clerical, 'f' for Factory, or 's' for Saleperson. Enter 'x' to exit." ); line comes back up after they enter the first round of information. Also, I can't leave this up long on the (very) off chance a classmate might see this and steal the code. Full code following: import java.util.Scanner; public class Project1 { public static void main (String args[]){ Scanner inp = new Scanner( System.in ); double totalPay; System.out.println("What type of Employee? Enter 'o' for Office " + "Clerical, 'f' for Factory, or 's' for Saleperson. Enter 'x' to exit." ); String response= inp.nextLine(); while (!response.toLowerCase().equals("o")&&!response.toLowerCase().equals("f") &&!response.toLowerCase().equals("s")&&!response.toLowerCase().equals("x")){ System.out.print("\nInvalid selection,please enter your choice again:\n"); response=inp.nextLine(); } char choice = response.toLowerCase().charAt( 0 ); switch (choice){ case 'o': System.out.println("Enter your hourly rate:"); double officeRate=inp.nextDouble(); System.out.println("Enter the number of hours worked:"); double officeHours=inp.nextDouble(); totalPay = officeCalc(officeRate,officeHours); taxCalc(totalPay); break; case 'f': System.out.println("How many Widgets did you produce during the week?"); double widgets=inp.nextDouble(); totalPay=factoryCalc(widgets); taxCalc(totalPay); break; case 's': System.out.println("What were your total sales for the week?"); double totalSales=inp.nextDouble(); totalPay=salesCalc(totalSales); taxCalc(totalPay); break; } } public static double taxCalc(double totalPay){ double federal=totalPay*.22; double state =totalPay*.055; double netPay = totalPay - federal - state; federal =federal*Math.pow(10,2); federal =Math.round(federal); federal= federal/Math.pow(10,2); state =state*Math.pow(10,2); state =Math.round(state); state= state/Math.pow(10,2); totalPay =totalPay*Math.pow(10,2); totalPay =Math.round(totalPay); totalPay= totalPay/Math.pow(10,2); netPay =netPay*Math.pow(10,2); netPay =Math.round(netPay); netPay= netPay/Math.pow(10,2); System.out.printf("\nTotal Pay \t: %1$.2f.\n", totalPay); System.out.printf("State W/H \t: %1$.2f.\n", state); System.out.printf("Federal W/H : %1$.2f.\n", federal); System.out.printf("Net Pay \t: %1$.2f.\n", netPay); return totalPay; } public static double officeCalc(double officeRate,double officeHours){ double overtime=0; if (officeHours>=40) overtime = officeHours-40; else overtime = 0; if (officeHours >= 40) officeHours = 40; double otRate = officeRate * 1.5; double totalPay= (officeRate * officeHours) + (otRate*overtime); return totalPay; } public static double factoryCalc(double widgets){ double totalPay=widgets*.35 +300; return totalPay; } public static double salesCalc(double totalSales){ double totalPay = totalSales * .05 + 500; return totalPay; } }

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  • Type for use in template object to compare double values

    - by DaClown
    I got this n-dimensional point object: template <class T, unsigned int dimension> class Obj { protected: T coords[dimension]; static const unsigned int size = dimension; public: Obj() { }; Obj(T def) { for (unsigned int i = 0; i < size; ++i) coords[i]=def; }; Obj(const Obj& o) { for (unsigned int i = 0; i < size; ++i) coords[i] = o.coords[i]; } const Obj& operator= (const Obj& rhs) { if (this != &rhs) for (unsigned int i = 0; i < size; ++i) coords[i] = rhs.coords[i]; return *this; } virtual ~Obj() { }; T get (unsigned int id) { if (id >= size) throw std::out_of_range("out of range"); return coords[id]; } void set (unsigned int id, T t) { if (id >= size) throw std::out_of_range("out of range"); coords[id] = t; } }; and a 3D point class which uses Obj as base class: template <class U> class Point3DBase : public Obj<U,3> { typedef U type; public: U &x, &y, &z; public: Point3DBase() : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U def) : Obj<U,3>(def), x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U x_, U y_, U z_) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = x_; y = y_; z= z_; }; Point3DBase(const Point3DBase& other) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = other.x; y = other.y; z = other.z; } // several operators ... }; The operators, basically the ones for comparison, use the simple compare-the-member-object approach like: virtual friend bool operator== (const Point3DBase<U> &lhs, const Point3DBase<U> rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } Then it occured to me that for the comparion of double values the simply equality approach is not very useful since double values should be compared with an error margin. What would be the best approach to introduce an error margin into the point? I thought about an epsDouble type as template parameter but I can't figure out how to achieve this.

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  • Setting pointers to structs

    - by Bobby
    I have the following struct: struct Datastore_T { Partition_Datastores_T cmtDatastores; // bytes 0 to 499 Partition_Datastores_T cdhDatastores; // bytes 500 to 999 Partition_Datastores_T gncDatastores; // bytes 1000 to 1499 Partition_Datastores_T inpDatastores; // bytes 1500 1999 Partition_Datastores_T outDatastores; // bytes 2000 to 2499 Partition_Datastores_T tmlDatastores; // bytes 2500 to 2999 Partition_Datastores_T sm_Datastores; // bytes 3000 to 3499 }; I want to set a char* to struct of this type like so: struct Datastore_T datastores; // Elided: datastores is initialized with data here char* DatastoreStartAddr = (char*)&datastores; memset(DatastoreStartAddr, 0, 3500); The problem I have is that DatastoreStartAddr always has a value of zero when it should point to the struct that has been initialized with data. What am I doing wrong?

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  • Prob comparing pointers and integer in C

    - by Dimitri
    Hi I have a problem with this code. When i am using this function I have no warnings. : void handler(int sig){ switch(sig) { case SIGINT : { click++; fprintf(stdout,"SIGINT recu\n"); if( click == N){ exit(0); } } case SIGALRM : fprintf(stdout,"SIGALRM received\n"); exit(0); case SIGTERM: fprintf(stdout,"SIGTERM received\n"); exit(0); } } But when i rewrite the function with this new version, I have a " comparison between pointer and integer" warning on the if statement: void handler( int sig){ printf("Signal recu\n"); if( signal == SIGINT){ click++; fprintf(stdout,"SIGINT received; Click = %d\n",click); if(click == N){ fprintf(stdout,"Exiting with SIGINT\n"); exit(0); } } else if(signal == SIGALRM){ fprintf(stdout,"SIGALRM received\n"); exit(0); } else if(signal == SIGTERM){ fprintf(stdout,"SIGTERM received\n"); exit(0); } Can someone tell me where is the prob?

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  • Seg Fault with malloc'd pointers

    - by anon
    I'm making a thread class to use as a wrapper for pthreads. I have a Queue class to use as a queue, but I'm having trouble with it. It seems to allocate and fill the queue struct fine, but when I try to get the data from it, it Seg. faults. http://pastebin.com/Bquqzxt0 (the printf's are for debugging, both throw seg faults) edit: the queue is stored in a dynamically allocated "struct queueset" array as a pointer to the data and an index for the data

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  • C++ Pointers to functions.

    - by Andy Leman
    using namespace std; int addition (int a, int b) { return (a+b); } int subtraction (int a, int b) { return (a-b); } int operation (int x, int y, int (*functocall)(int,int)) { int g; g = (*functocall)(x,y); return(g); } int main() { int m,n; int (*minus)(int,int) = subtraction; m = operation (7,5,addition); n = operation (20,m,minus); cout << n; return 0; } Can anybody explain this line for me int (*minus)(int,int) = subtraction; Thanks a lot!

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  • subscript operator on pointers

    - by Lodle
    If i have a pointer to an object that has an overloaded subscript operator ( [] ) why cant i do this: MyClass *a = new MyClass(); a[1]; but have to do this instead: MyClass *a = new MyClass(); (*a)[1];

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  • C++ class with char pointers returning garbage

    - by JMP
    I created a class "Entry" to handle Dictionary entries, but in my main(), I create the Entry() and try to cout the char typed public members, but I get garbage. When I look at the Watch list in debugger, I see the values being set, but as soon as I access the values, there is garbage. Can anyone elaborate on what I might be missing? #include <iostream> using namespace std; class Entry { public: Entry(const char *line); char *Word; char *Definition; }; Entry::Entry(const char *line) { char tmp[100]; strcpy(tmp, line); Word = strtok(tmp, ",") + '\0'; Definition = strtok(0,",") + '\0'; } int main() { Entry *e = new Entry("drink,What you need after a long day's work"); cout << "Word: " << e->Word << endl; cout << "Def: " << e->Definition << endl; cout << endl; delete e; e = 0; return 0; }

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  • Segmentation fault on returning from main (very short and simple code, no arrays or pointers)

    - by Gábor Kovács
    I've been wondering why the following trivial code produces a segmentation fault when returning from main(): //Produces "Error while dumping state (probably corrupted stack); Segmentation fault" #include <iostream> #include <fstream> #include <vector> using namespace std; class Test { vector<int> numbers; }; int main() { Test a; ifstream infile; cout << "Last statement..." << endl; // this gets executed return 0; } Interestingly, 1) if only one of the two variables is declared, I don't get the error, 2) if I declare a vector variable instead of an object with a vector member, everything's fine, 3) if I declare an ofstream instead of an ifstream, again, everything works fine. Something appears to be wrong with this specific combination... Could this be a compiler bug? I use gcc version 3.4.4 with cygwin. Thanks for the tips in advance. Gábor

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  • Suggestions/pointers for Post/Get to an .ASP (or .ASPX) page from a desktop app

    - by Clay Nichols
    I'm planning to have a desktop app interact with some .ASP or .ASPX pages on a server. I've only done a little bit with .asp pages and I'm thinking I'd just Post or Get a URL with some variables: MySite.com/Functions.asp?FunctionName=?Paramater1=somevalue?Parameter2=... I'm wondering if there is any better way to go about this? Am I missing something? Is there perhaps a better way to go about this?

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  • Function pointers in javascript using django

    - by Hulk
    Is this a valid function pointer code below, In views , def change(request): dict={} function_ptr="create()" dict.update({'function_ptr' : function_ptr}) return render_to_response('mpjt/create.html',context_instance=RequestContext(request,{'dict': dict})) In create.html $(document).ready(function() { var a = '{{dict.function_ptr}}' func_ptr(a); function create() { alert('got respponse'); } }); Thanks..

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