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  • Time with and without OpenMP

    - by was
    I have a question.. I tried to improve a well known program algorithm in C, FOX algorithm for matrix multiplication.. relative link without openMP: (http://web.mst.edu/~ercal/387/MPI/ppmpi_c/chap07/fox.c). The initial program had only MPI and I tried to insert openMP in the matrix multiplication method, in order to improve the time of computation: (This program runs in a cluster and computers have 2 cores, thus I created 2 threads.) The problem is that there is no difference of time, with and without openMP. I observed that using openMP sometimes, time is equivalent or greater than the time without openMP. I tried to multiply two 600x600 matrices. void Local_matrix_multiply( LOCAL_MATRIX_T* local_A /* in */, LOCAL_MATRIX_T* local_B /* in */, LOCAL_MATRIX_T* local_C /* out */) { int i, j, k; chunk = CHUNKSIZE; // 100 #pragma omp parallel shared(local_A, local_B, local_C, chunk, nthreads) private(i,j,k,tid) num_threads(2) { /* tid = omp_get_thread_num(); if(tid == 0){ nthreads = omp_get_num_threads(); printf("O Pollaplasiamos pinakwn ksekina me %d threads\n", nthreads); } printf("Thread %d use the matrix: \n", tid); */ #pragma omp for schedule(static, chunk) for (i = 0; i < Order(local_A); i++) for (j = 0; j < Order(local_A); j++) for (k = 0; k < Order(local_B); k++) Entry(local_C,i,j) = Entry(local_C,i,j) + Entry(local_A,i,k)*Entry(local_B,k,j); } //end pragma omp parallel } /* Local_matrix_multiply */

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  • XSLT special characters

    - by Apurv
    In the following XSL transformation how do I output the '<' and '' symbol? Input XML: <TestResult bugnumber="3214" testname="display.methods::close->test_ManyInvoke" errortype="Failure"><ErrorMessage><![CDATA[calling close() method failed - expected:<2>]]></ErrorMessage> XSLT: <xsl:template match="TestResult"> <xsl:variable name="errorMessage"> <xsl:value-of select="ErrorMessage" disable-output-escaping="yes"/> </xsl:variable> <Test name='{@testname}'> <TestResult> <Passed>false</Passed> <State>failure</State> <Metadata> <Entry name='bugnumber' value='{@bugnumber}' /> </Metadata> <TestOutput> <Metadata> <Entry name='ErrorMessage' value='{$errorMessage}' /> </Metadata> </TestOutput> </TestResult> </Test> </xsl:template> Output XML: <Test name="display.methods::close-&gttest_ManyInvoke"> <TestResult> <Passed>false</Passed> <State>failure</State> <Metadata> <Entry name="bugnumber" value="3214"/> </Metadata> <TestOutput> <Metadata> <Entry name="ErrorMessage" value="calling close() method failed - expected:&lt;2&gt;"/> </Metadata> </TestOutput> </TestResult> </Test>

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  • Two Objects created with the same Address in Flex

    - by James
    Hi, I have an issue in flex which is causing a bit of a headache! I am adding objects to an ArrayCollection but in doing so, another ArrayCollection is also picking up these changes even though there is no binding occurring. I can see from the debug that the two ACs have the same address but for the life of me can't figure out why. I have two Array Collections: model.index.rows //The main array collection model.index.holdRows //The array collection that imitates the above This phantom data binding occurs only for the first iteration in the loop and for all others it will just write it the once. The reason this is proving troublesome is that it creates duplicate entries in my datagrid. public override function handleMessage(message:IMessage):void { super.handleMessage(message); if (message is IndexResponse) { var response:IndexResponse = message as IndexResponse; model.index.rows.removeAll(); model.index.indexIsEmpty = response.nullIndex; if (model.index.indexIsEmpty !== true) { //Update the index model from the response. Note: each property of the row object will be shown in the UI as a column in the grid response.index.forEach(function(entry:EntryData, i:int, a:Array):void { var row:Object = { fileID: entry.fileID, dadName: entry.dadName }; entry.tags.forEach(function(tag:Tag, i:int, a:Array):void { row[tag.name] = tag.value; }); model.index.rows.addItem(row); }); if(model.index.indexForNetworkView == true){ model.index.holdRows.source = model.index.holdRows.source.concat(model.index.rows.source); model.index.indexCounter++; model.index.indexForNetworkView = false; controller.indexController.showNetwork(model.index.indexCounter); } model.index.rows.refresh(); controller.networkController.show(); } } Has anyone else who has encountered something simillar propose a solution?

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  • Updating a Database from DataBound Controls

    - by Avatar_Squadron
    Hi. I'm currently creating a WinForm in VB.NET bound to an access database. Basically what i have are two forms: one is a search form used to search the database, and the other is a details form. You run a search on the searchForm and it returns a list of Primary Keys and a few other identifying values. You then double click on the entry you want to view, and it loads the details form. The Details form has a collection of databound controls to display the data: mostly text boxes and checkboxs. The way i've set it up is i used the UI to build the form and then set the DataBindings Property of each control to "TblPropertiesBindingSource - " where value name is one of the values in the table (such as PropertyID or HasWoodFloor). Then, when you double click an entry in the searchform, I handle the event by parsing the Primary Key (PropertyID) out of the selected row and then storing this to the details form: Note: Detail is the details form that is opened to display the info Private Sub propView_CellDoubleClick(ByVal sender As Object, ByVal e As System.Windows.Forms.DataGridViewCellEventArgs) Handles propView.CellDoubleClick Dim detail As frmPropertiesDetail = New frmPropertiesDetail detail.id = propView.Rows(e.RowIndex).Cells(0).Value detail.Show() End Sub Then, upon loading the details form, it set's the filter on the BindSource as such: TblPropertiesBindingSource.Filter() = "PropertyID=" & id This works great so far. All the controls on the details form will display the correct info. The problem is updating changes. Scenario: If i have the user load the details for say, property 10001, it will show a description in a textBox named descriptionBox which is identical to the value of the description value of for that entry in the database. I want the user to then be able to change the text of the text box (which they can currently do) and click the save button (saveBut) and have the form update all the values in the controls to the database. Theorectically, it should do this as the controls are DataBound, thus i can avoid writing code that tells each entry in the database row to take the value of the aligned control. I've tried calleding PropertiesTableAdapter.Update(PropertiesBindingSource.DataSource), but that doesnt seem to do it.

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  • Once an HTML document has a manifest (cache.manifest), how can you remove it?

    - by Michael F
    It seems that once you have a manifest entry, a la: <html manifest="cache.manifest"> Then that page (the master entry in the cache) will always be cached (at least by Safari) until the user does something to remove the cache, even if you later remove the manifest attribute from the html tag and update the manifest (by changing something within it), forcing the master entry to be reloaded along with everything else. In other words, if you have: index.html (with manifest defined) file1.js (referenced in manifest) file2.js (referenced in manifest) cache.manifest (lists the two js files) -- removing the manifest entry from index.html and modifying the manifest (so it gets expired by the browser and all content reloaded) will not stop this page from behaving as if it's still fully cached. If you view source on index.html you won't see the manifest listed anymore, but the browser will still request only the cache.manifest file, and unless that file's content is changed, no other changes to any files will be shown to the user. It seems like a pretty glaring bug, and it's present on iOS as well as Mac versions of Safari. Has anyone found a way of resetting the page and getting rid of the cache without requiring user intervention?

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  • LINQ: display results from empty lists

    - by Douglas H. M.
    I've created two entities (simplified) in C#: class Log { entries = new List<Entry>(); DateTime Date { get; set; } IList<Entry> entries { get; set; } } class Entry { DateTime ClockIn { get; set; } DateTime ClockOut { get; set; } } I am using the following code to initialize the objects: Log log1 = new Log() { Date = new DateTime(2010, 1, 1), }; log1.Entries.Add(new Entry() { ClockIn = new DateTime(0001, 1, 1, 9, 0, 0), ClockOut = new DateTime(0001, 1, 1, 12, 0, 0) }); Log log2 = new Log() { Date = new DateTime(2010, 2, 1), }; The method below is used to get the date logs: var query = from l in DB.GetLogs() from e in l.Entries orderby l.Date ascending select new { Date = l.Date, ClockIn = e.ClockIn, ClockOut = e.ClockOut, }; The result of the above LINQ query is: /* Date | Clock In | Clock Out 01/01/2010 | 09:00 | 12:00 */ My question is, what is the best way to rewrite the LINQ query above to include the results from the second object I created (Log2), since it has an empty list. In the other words, I would like to display all dates even if they don't have time values. The expected result would be: /* Date | Clock In | Clock Out 01/01/2010 | 09:00 | 12:00 02/01/2010 | | */

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  • how to delete a line from file using awk filtered by some string

    - by embedded
    I have a file delimited by space. I need to write an awk command that receives a host name argument and it should replace the host name if it already defined in the file. It must be a full match not partially - if the file contains this host name: localhost searching for "ho" will fail and it will be added to the end of the file. another option is a delete: again awk receives host name argument and it should remove it from the file if exists. This is what I have so far: (It needs some enhancements) if [ "$DELETE_FLAG" == "" ]; then # In this case the entry should be added or updated # if clause deals with updating an existing entry # END clause deals with adding a new entry awk -F"[ ]" "BEGIN { found = 0;} \ { \ if ($2 == $HOST_NAME) { \ print \"$IP_ADDRESS $HOST_NAME\"; \ found = 1; \ } else { \ print \$0; \ } \ } \ END { \ if (found == 0) { \ print \"$IP_ADDRESS $HOST_NAME\"; } \ } " \ /etc/hosts > /etc/temp_hosts else # Delete an existing entry awk -F'[ ]' '{if($2 != $HOST_NAME) { print $0} }' /etc/hosts > /etc/temp_hosts fi Thanks

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  • saving mySql row checkpoint in table ?

    - by Keet
    hello, I am having a wee problem, and I am sure there is a more convenient/simpler way to achieve the solution, but all searches are throw in up a blanks at the moment ! I have a mysql db that is regularly updated by php page [ via a cron job ] this adds or deletes entries as appropriate. My issue is that I also need to check if any details [ie the phone number or similar] for the entry have changed, but doing this at every call is not possible [ not only does is seem to me to be overkill, but I am restricted by a 3rd party api call limit] Plus this is not critical info. So I was thinking it might be best to just check one entry per page call, and iterate through the rows/entires with each successive page call. What would be the best way of doing this, ie keeping track of which entry/row in the table that the should be checked next? I have 2 ideas of how to implement this: 1 ) The id of current row could be save to a file on the server [ surely not the best way] 2) an extra boolean field [check] is add to the table, set to True on the first entry and false to all other. Then on each page call it; finds 'where check = TRUE' runs the update check on this row, 'set check = FALSE' 'set [the next row] check = TRUE' Si this the best way to do this, or does anyone have any better sugestion ? thanks in advance ! .k PS sorry about the title

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  • How to process a large post array in PHP where item names are all different and not known in advance

    - by Salnajjar
    I have a PHP page that queries a DB to populate a form for the user to modify the data and submit. The query returns a number of rows which contain 3 items: ImageID ImageName ImageDescription The PHP page titles each box in the form with a generic name and appends the ImageID to it. Ie: ImageID_03 ImageName_34 ImageDescription_22 As it's unknown which images are going to have been retrieved from the DB then I can't know in advance what the name of the form entries will be. The form deals with a large number of entries at the same time. My backend PHP form processor that gets the data just sees it as one big array: [imageid_2] => 2 [imagename_2] => _MG_0214 [imageid_10] => 10 [imagename_10] => _MG_0419 [imageid_39] => 39 [imagename_39] => _MG_0420 [imageid_22] => 22 [imagename_22] => Curly Fern [imagedescription_2] => Wibble [imagedescription_10] => Wobble [imagedescription_39] => Fred [imagedescription_22] => Sally I've tried to do an array walk on it to split it into 3 arrays which set places but am stuck: // define empty arrays $imageidarray = array(); $imagenamearray = array(); $imagedescriptionarray = array(); // our function to call when we walk through the posted items array function assignvars($entry, $key) { if (preg_match("/imageid/i", $key)) { array_push($imageidarray, $entry); } elseif (preg_match("/imagename/i", $key)) { // echo " ImageName: $entry"; } elseif (preg_match("/imagedescription/i", $key)) { // echo " ImageDescription: $entry"; } } array_walk($_POST, 'assignvars'); This fails with the error: array_push(): First argument should be an array in... Am I approaching this wrong?

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  • Metro: Introduction to the WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to provide a quick introduction to the ListView control – just the bare minimum that you need to know to start using the control. When building Metro style applications using JavaScript, the ListView control is the primary control that you use for displaying lists of items. For example, if you are building a product catalog app, then you can use the ListView control to display the list of products. The ListView control supports several advanced features that I plan to discuss in future blog entries. For example, you can group the items in a ListView, you can create master/details views with a ListView, and you can efficiently work with large sets of items with a ListView. In this blog entry, we’ll keep things simple and focus on displaying a list of products. There are three things that you need to do in order to display a list of items with a ListView: Create a data source Create an Item Template Declare the ListView Creating the ListView Data Source The first step is to create (or retrieve) the data that you want to display with the ListView. In most scenarios, you will want to bind a ListView to a WinJS.Binding.List object. The nice thing about the WinJS.Binding.List object is that it enables you to take a standard JavaScript array and convert the array into something that can be bound to the ListView. It doesn’t matter where the JavaScript array comes from. It could be a static array that you declare or you could retrieve the array as the result of an Ajax call to a remote server. The following JavaScript file – named products.js – contains a list of products which can be bound to a ListView. (function () { "use strict"; var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44 }, { name: "Oranges", price: 1.99 }, { name: "Wine", price: 8.55 }, { name: "Apples", price: 2.44 }, { name: "Steak", price: 1.99 }, { name: "Eggs", price: 2.44 }, { name: "Mushrooms", price: 1.99 }, { name: "Yogurt", price: 2.44 }, { name: "Soup", price: 1.99 }, { name: "Cereal", price: 2.44 }, { name: "Pepsi", price: 1.99 } ]); WinJS.Namespace.define("ListViewDemos", { products: products }); })(); The products variable represents a WinJS.Binding.List object. This object is initialized with a plain-old JavaScript array which represents an array of products. To avoid polluting the global namespace, the code above uses the module pattern and exposes the products using a namespace. The list of products is exposed to the world as ListViewDemos.products. To learn more about the module pattern and namespaces in WinJS, see my earlier blog entry: http://stephenwalther.com/blog/archive/2012/02/22/metro-namespaces-and-modules.aspx Creating the ListView Item Template The ListView control does not know how to render anything. It doesn’t know how you want each list item to appear. To get the ListView control to render something useful, you must create an Item Template. Here’s what our template for rendering an individual product looks like: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> This template displays the product name and price from the data source. Normally, you will declare your template in the same file as you declare the ListView control. In our case, both the template and ListView are declared in the default.html file. To learn more about templates, see my earlier blog entry: http://stephenwalther.com/blog/archive/2012/02/27/metro-using-templates.aspx Declaring the ListView The final step is to declare the ListView control in a page. Here’s the markup for declaring a ListView: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate') }"> </div> You declare a ListView by adding the data-win-control to an HTML DIV tag. The data-win-options attribute is used to set two properties of the ListView. The ListView is associated with its data source with the itemDataSource property. Notice that the data source is ListViewDemos.products.dataSource and not just ListViewDemos.products. You need to associate the ListView with the dataSoure property. The ListView is associated with its item template with the help of the itemTemplate property. The ID of the item template — #productTemplate – is used to select the template from the page. Here’s what the complete version of the default.html page looks like: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate') }"> </div> </body> </html> Notice that the page above includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The page above also contains a Template control which contains the ListView item template. Finally, the page includes the declaration of the ListView control. Summary The goal of this blog entry was to describe the minimal set of steps which you must complete to use the WinJS ListView control to display a simple list of items. You learned how to create a data source, declare an item template, and declare a ListView control.

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  • API Message Localization

    - by Jesse Taber
    In my post, “Keep Localizable Strings Close To Your Users” I talked about the internationalization and localization difficulties that can arise when you sprinkle static localizable strings throughout the different logical layers of an application. The main point of that post is that you should have your localizable strings reside as close to the user-facing modules of your application as possible. For example, if you’re developing an ASP .NET web forms application all of the localizable strings should be kept in .resx files that are associated with the .aspx views of the application. In this post I want to talk about how this same concept can be applied when designing and developing APIs. An API Facilitates Machine-to-Machine Interaction You can typically think about a web, desktop, or mobile application as a collection “views” or “screens” through which users interact with the underlying logic and data. The application can be designed based on the assumption that there will be a human being on the other end of the screen working the controls. You are designing a machine-to-person interaction and the application should be built in a way that facilitates the user’s clear understanding of what is going on. Dates should be be formatted in a way that the user will be familiar with, messages should be presented in the user’s preferred language, etc. When building an API, however, there are no screens and you can’t make assumptions about who or what is on the other end of each call. An API is, by definition, a machine-to-machine interaction. A machine-to-machine interaction should be built in a way that facilitates a clear and unambiguous understanding of what is going on. Dates and numbers should be formatted in predictable and standard ways (e.g. ISO 8601 dates) and messages should be presented in machine-parseable formats. For example, consider an API for a time tracking system that exposes a resource for creating a new time entry. The JSON for creating a new time entry for a user might look like: 1: { 2: "userId": 4532, 3: "startDateUtc": "2012-10-22T14:01:54.98432Z", 4: "endDateUtc": "2012-10-22T11:34:45.29321Z" 5: }   Note how the parameters for start and end date are both expressed as ISO 8601 compliant dates in UTC. Using a date format like this in our API leaves little room for ambiguity. It’s also important to note that using ISO 8601 dates is a much, much saner thing than the \/Date(<milliseconds since epoch>)\/ nonsense that is sometimes used in JSON serialization. Probably the most important thing to note about the JSON snippet above is the fact that the end date comes before the start date! The API should recognize that and disallow the time entry from being created, returning an error to the caller. You might inclined to send a response that looks something like this: 1: { 2: "errors": [ {"message" : "The end date must come after the start date"}] 3: }   While this may seem like an appropriate thing to do there are a few problems with this approach: What if there is a user somewhere on the other end of the API call that doesn’t speak English?  What if the message provided here won’t fit properly within the UI of the application that made the API call? What if the verbiage of the message isn’t consistent with the rest of the application that made the API call? What if there is no user directly on the other end of the API call (e.g. this is a batch job uploading time entries once per night unattended)? The API knows nothing about the context from which the call was made. There are steps you could take to given the API some context (e.g.allow the caller to send along a language code indicating the language that the end user speaks), but that will only get you so far. As the designer of the API you could make some assumptions about how the API will be called, but if we start making assumptions we could very easily make the wrong assumptions. In this situation it’s best to make no assumptions and simply design the API in such a way that the caller has the responsibility to convey error messages in a manner that is appropriate for the context in which the error was raised. You would work around some of these problems by allowing callers to add metadata to each request describing the context from which the call is being made (e.g. accepting a ‘locale’ parameter denoting the desired language), but that will add needless clutter and complexity. It’s better to keep the API simple and push those context-specific concerns down to the caller whenever possible. For our very simple time entry example, this can be done by simply changing our error message response to look like this: 1: { 2: "errors": [ {"code": 100}] 3: }   By changing our error error from exposing a string to a numeric code that is easily parseable by another application, we’ve placed all of the responsibility for conveying the actual meaning of the error message on the caller. It’s best to have the caller be responsible for conveying this meaning because the caller understands the context much better than the API does. Now the caller can see error code 100, know that it means that the end date submitted falls before the start date and take appropriate action. Now all of the problems listed out above are non-issues because the caller can simply translate the error code of ‘100’ into the proper action and message for the current context. The numeric code representation of the error is a much better way to facilitate the machine-to-machine interaction that the API is meant to facilitate. An API Does Have Human Users While APIs should be built for machine-to-machine interaction, people still need to wire these interactions together. As a programmer building a client application that will consume the time entry API I would find it frustrating to have to go dig through the API documentation every time I encounter a new error code (assuming the documentation exists and is accurate). The numeric error code approach hurts the discoverability of the API and makes it painful to integrate with. We can help ease this pain by merging our two approaches: 1: { 2: "errors": [ {"code": 100, "message" : "The end date must come after the start date"}] 3: }   Now we have an easily parseable numeric error code for the machine-to-machine interaction that the API is meant to facilitate and a human-readable message for programmers working with the API. The human-readable message here is not intended to be viewed by end-users of the API and as such is not really a “localizable string” in my opinion. We could opt to expose a locale parameter for all API methods and store translations for all error messages, but that’s a lot of extra effort and overhead that doesn’t add a lot real value to the API. I might be a bit of an “ugly American”, but I think it’s probably fine to have the API return English messages when the target for those messages is a programmer. When resources are limited (which they always are), I’d argue that you’re better off hard-coding these messages in English and putting more effort into building more useful features, improving security, tweaking performance, etc.

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  • Metro: Introduction to the WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to provide a quick introduction to the ListView control – just the bare minimum that you need to know to start using the control. When building Metro style applications using JavaScript, the ListView control is the primary control that you use for displaying lists of items. For example, if you are building a product catalog app, then you can use the ListView control to display the list of products. The ListView control supports several advanced features that I plan to discuss in future blog entries. For example, you can group the items in a ListView, you can create master/details views with a ListView, and you can efficiently work with large sets of items with a ListView. In this blog entry, we’ll keep things simple and focus on displaying a list of products. There are three things that you need to do in order to display a list of items with a ListView: Create a data source Create an Item Template Declare the ListView Creating the ListView Data Source The first step is to create (or retrieve) the data that you want to display with the ListView. In most scenarios, you will want to bind a ListView to a WinJS.Binding.List object. The nice thing about the WinJS.Binding.List object is that it enables you to take a standard JavaScript array and convert the array into something that can be bound to the ListView. It doesn’t matter where the JavaScript array comes from. It could be a static array that you declare or you could retrieve the array as the result of an Ajax call to a remote server. The following JavaScript file – named products.js – contains a list of products which can be bound to a ListView. (function () { "use strict"; var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44 }, { name: "Oranges", price: 1.99 }, { name: "Wine", price: 8.55 }, { name: "Apples", price: 2.44 }, { name: "Steak", price: 1.99 }, { name: "Eggs", price: 2.44 }, { name: "Mushrooms", price: 1.99 }, { name: "Yogurt", price: 2.44 }, { name: "Soup", price: 1.99 }, { name: "Cereal", price: 2.44 }, { name: "Pepsi", price: 1.99 } ]); WinJS.Namespace.define("ListViewDemos", { products: products }); })(); The products variable represents a WinJS.Binding.List object. This object is initialized with a plain-old JavaScript array which represents an array of products. To avoid polluting the global namespace, the code above uses the module pattern and exposes the products using a namespace. The list of products is exposed to the world as ListViewDemos.products. To learn more about the module pattern and namespaces in WinJS, see my earlier blog entry: http://stephenwalther.com/blog/archive/2012/02/22/metro-namespaces-and-modules.aspx Creating the ListView Item Template The ListView control does not know how to render anything. It doesn’t know how you want each list item to appear. To get the ListView control to render something useful, you must create an Item Template. Here’s what our template for rendering an individual product looks like: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> This template displays the product name and price from the data source. Normally, you will declare your template in the same file as you declare the ListView control. In our case, both the template and ListView are declared in the default.html file. To learn more about templates, see my earlier blog entry: http://stephenwalther.com/blog/archive/2012/02/27/metro-using-templates.aspx Declaring the ListView The final step is to declare the ListView control in a page. Here’s the markup for declaring a ListView: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate') }"> </div> You declare a ListView by adding the data-win-control to an HTML DIV tag. The data-win-options attribute is used to set two properties of the ListView. The ListView is associated with its data source with the itemDataSource property. Notice that the data source is ListViewDemos.products.dataSource and not just ListViewDemos.products. You need to associate the ListView with the dataSoure property. The ListView is associated with its item template with the help of the itemTemplate property. The ID of the item template — #productTemplate – is used to select the template from the page. Here’s what the complete version of the default.html page looks like: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate') }"> </div> </body> </html> Notice that the page above includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The page above also contains a Template control which contains the ListView item template. Finally, the page includes the declaration of the ListView control. Summary The goal of this blog entry was to describe the minimal set of steps which you must complete to use the WinJS ListView control to display a simple list of items. You learned how to create a data source, declare an item template, and declare a ListView control.

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  • Unable to boot Ubuntu 13.10 (nVidia GTX 770m and Intel HD 4600)

    - by Raziel Gonzalez
    Ever since I bought this laptop I've been trying to install Ubuntu on it. It came with W8 preinstalled. Up to this point, I've been able to boot in UEFI mode with a black screen. I can tell it's trying to use the nVidia card (there's a led on the computer, depending on the color you can tell which GPU is using) and if I press crtl+alt+F1 I can go to console mode. Taking this advantage I tried to install bumblebee and after a successful install the led that indicates which GPU is being used change, indicating that it switched to the Intel HD 4600 graphics. After the installation I tried to initiate the graphic interface (startx) with no success. Xorg.0.log shows the error: [ 3706.779] X.Org X Server 1.14.3 Release Date: 2013-09-12 [ 3706.782] X Protocol Version 11, Revision 0 [ 3706.783] Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu [ 3706.783] Current Operating System: Linux ubuntu 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 [ 3706.783] Kernel command line: BOOT_IMAGE=/casper/vmlinuz.efi file=/cdrom/preseed/ubuntu.seed boot=casper nomodeset -- [ 3706.785] Build Date: 15 October 2013 09:23:37AM [ 3706.786] xorg-server 2:1.14.3-3ubuntu2 (For technical support please see http://www.ubuntu.com/support) [ 3706.786] Current version of pixman: 0.30.2 [ 3706.788] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 3706.788] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 3706.791] (==) Log file: "/var/log/Xorg.0.log", Time: Sat Nov 2 12:28:52 2013 [ 3706.792] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 3706.792] (==) No Layout section. Using the first Screen section. [ 3706.792] (==) No screen section available. Using defaults. [ 3706.792] (**) |-->Screen "Default Screen Section" (0) [ 3706.792] (**) | |-->Monitor "<default monitor>" [ 3706.792] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 3706.792] (==) Automatically adding devices [ 3706.792] (==) Automatically enabling devices [ 3706.792] (==) Automatically adding GPU devices [ 3706.792] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 3706.792] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" [ 3706.792] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 3706.792] (II) Loader magic: 0x7ff680918d20 [ 3706.792] (II) Module ABI versions: [ 3706.792] X.Org ANSI C Emulation: 0.4 [ 3706.792] X.Org Video Driver: 14.1 [ 3706.792] X.Org XInput driver : 19.1 [ 3706.792] X.Org Server Extension : 7.0 [ 3706.793] (--) PCI:*(0:0:2:0) 8086:0416:1462:10e8 rev 6, Mem @ 0xf7400000/4194304, 0xb0000000/268435456, I/O @ 0x0000f000/64 [ 3706.793] (II) Open ACPI successful (/var/run/acpid.socket) [ 3706.794] Initializing built-in extension Generic Event Extension [ 3706.795] Initializing built-in extension SHAPE [ 3706.796] Initializing built-in extension MIT-SHM [ 3706.797] Initializing built-in extension XInputExtension [ 3706.797] Initializing built-in extension XTEST [ 3706.798] Initializing built-in extension BIG-REQUESTS [ 3706.799] Initializing built-in extension SYNC [ 3706.799] Initializing built-in extension XKEYBOARD [ 3706.800] Initializing built-in extension XC-MISC [ 3706.801] Initializing built-in extension SECURITY [ 3706.802] Initializing built-in extension XINERAMA [ 3706.802] Initializing built-in extension XFIXES [ 3706.803] Initializing built-in extension RENDER [ 3706.804] Initializing built-in extension RANDR [ 3706.804] Initializing built-in extension COMPOSITE [ 3706.805] Initializing built-in extension DAMAGE [ 3706.806] Initializing built-in extension MIT-SCREEN-SAVER [ 3706.806] Initializing built-in extension DOUBLE-BUFFER [ 3706.807] Initializing built-in extension RECORD [ 3706.807] Initializing built-in extension DPMS [ 3706.808] Initializing built-in extension X-Resource [ 3706.809] Initializing built-in extension XVideo [ 3706.809] Initializing built-in extension XVideo-MotionCompensation [ 3706.810] Initializing built-in extension SELinux [ 3706.811] Initializing built-in extension XFree86-VidModeExtension [ 3706.811] Initializing built-in extension XFree86-DGA [ 3706.812] Initializing built-in extension XFree86-DRI [ 3706.812] Initializing built-in extension DRI2 [ 3706.812] (II) "glx" will be loaded by default. [ 3706.812] (WW) "xmir" is not to be loaded by default. Skipping. [ 3706.812] (II) LoadModule: "dri2" [ 3706.812] (II) Module "dri2" already built-in [ 3706.812] (II) LoadModule: "glamoregl" [ 3706.813] (II) Loading /usr/lib/xorg/modules/libglamoregl.so [ 3706.813] (II) Module glamoregl: vendor="X.Org Foundation" [ 3706.813] compiled for 1.14.2.901, module version = 0.5.1 [ 3706.813] ABI class: X.Org ANSI C Emulation, version 0.4 [ 3706.813] (II) LoadModule: "glx" [ 3706.813] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 3706.813] (II) Module glx: vendor="X.Org Foundation" [ 3706.813] compiled for 1.14.3, module version = 1.0.0 [ 3706.813] ABI class: X.Org Server Extension, version 7.0 [ 3706.813] (==) AIGLX enabled [ 3706.814] Loading extension GLX [ 3706.814] (==) Matched intel as autoconfigured driver 0 [ 3706.814] (==) Matched vesa as autoconfigured driver 1 [ 3706.814] (==) Matched modesetting as autoconfigured driver 2 [ 3706.814] (==) Matched fbdev as autoconfigured driver 3 [ 3706.814] (==) Assigned the driver to the xf86ConfigLayout [ 3706.814] (II) LoadModule: "intel" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 3706.814] (II) Module intel: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.3, module version = 2.99.904 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "vesa" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 3706.814] (II) Module vesa: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.1, module version = 2.3.2 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "modesetting" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 3706.814] (II) Module modesetting: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.1, module version = 0.8.0 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "fbdev" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 3706.815] (II) Module fbdev: vendor="X.Org Foundation" [ 3706.815] compiled for 1.14.1, module version = 0.4.3 [ 3706.815] Module class: X.Org Video Driver [ 3706.815] ABI class: X.Org Video Driver, version 14.1 [ 3706.815] (II) intel: Driver for Intel(R) Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, HD Graphics, HD Graphics 2000, HD Graphics 3000, HD Graphics 2500, HD Graphics 4000, HD Graphics P4000, HD Graphics 4600, HD Graphics 5000, HD Graphics P4600/P4700, Iris(TM) Graphics 5100, HD Graphics 4400, HD Graphics 4200, Iris(TM) Pro Graphics 5200 [ 3706.815] (II) VESA: driver for VESA chipsets: vesa [ 3706.815] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 3706.815] (II) FBDEV: driver for framebuffer: fbdev [ 3706.815] (--) using VT number 7 [ 3706.819] (WW) Falling back to old probe method for modesetting [ 3706.819] (EE) open /dev/dri/card0: No such file or directory [ 3706.819] (WW) Falling back to old probe method for fbdev [ 3706.819] (II) Loading sub module "fbdevhw" [ 3706.819] (II) LoadModule: "fbdevhw" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 3706.819] (II) Module fbdevhw: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 0.0.2 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) Loading sub module "vbe" [ 3706.819] (II) LoadModule: "vbe" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libvbe.so [ 3706.819] (II) Module vbe: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 1.1.0 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) Loading sub module "int10" [ 3706.819] (II) LoadModule: "int10" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libint10.so [ 3706.819] (II) Module int10: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 1.0.0 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) VESA(0): initializing int10 [ 3706.820] (EE) VESA(0): V_BIOS address 0x0 out of range [ 3706.820] (II) UnloadModule: "vesa" [ 3706.820] (II) UnloadSubModule: "int10" [ 3706.820] (II) Unloading int10 [ 3706.820] (II) UnloadSubModule: "vbe" [ 3706.820] (II) Unloading vbe [ 3706.820] (EE) Screen(s) found, but none have a usable configuration. [ 3706.820] (EE) Fatal server error: [ 3706.820] (EE) no screens found(EE) [ 3706.820] (EE) Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 3706.820] (EE) Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 3706.820] (EE) [ 3706.827] (EE) Server terminated with error (1). Closing log file. I also saved the dsmeg output to see if it can be of any help. In order to be able to get to this stage I had to boot with nomodeset option and removed quiet and splash. Anyone got this same error? Any guidance? I've tried other linux distros and so far the only one that is able to boot is Opensuse 12.3 without any issues (but only when I switch to legacy mode instead of UEFI).

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • Handling HumanTask attachments in Oracle BPM 11g PS4FP+ (II)

    - by ccasares
    Retrieving uploaded attachments -UCM- As stated in my previous blog entry, Oracle BPM 11g 11.1.1.5.1 (aka PS4FP) introduced a new cool feature whereby you can use Oracle WebCenter Content (previously known as Oracle UCM) as the repository for the human task attached documents. For more information about how to use or enable this feature, have a look here. The attachment scope (either TASK or PROCESS) also applies to UCM-attachments. But even with this other feature, one question might arise when using UCM attachments. How can I get them from within the process? The first answer would be to use the same getTaskAttachmentContents() XPath function already explained in my previous blog entry. In fact, that's the way it should be. But in Oracle BPM 11g 11.1.1.5.1 (PS4FP) and 11.1.1.6.0 (PS5) there's a bug that prevents you to do that. If you invoke such function against a UCM-attachment, you'll get a null content response (bug#13907552). Even if the attachment was correctly uploaded. While this bug gets fixed, next I will show a workaround that lets me to retrieve the UCM-attached documents from within a BPM process. Besides, the sample will show how to interact with WCC API from within a BPM process.Aside note: I suggest you to read my previous blog entry about Human Task attachments where I briefly describe some concepts that are used next, such as the execData/attachment[] structure. Sample Process I will be using the following sample process: A dummy UserTask using "HumanTask2" Human Task, followed by an Embedded Subprocess that will retrieve the attachments payload. In this case, and here's the key point of the sample, we will retrieve such payload using WebCenter Content WebService API (IDC): and once retrieved, we will write each of them back to a file in the server using a File Adapter service: In detail:  We will use the same attachmentCollection XSD structure and same BusinessObject definition as in the previous blog entry. However we create a separate variable, named attachmentUCM, based on such BusinessObject. We will still need to keep a copy of the HumanTask output's execData structure. Therefore we need to create a new variable of type TaskExecutionData (different one than the other used for non-UCM attachments): As in the non-UCM attachments flow, in the output tab of the UserTask mapping, we'll keep a copy of the execData structure: Now we get into the embedded subprocess that will retrieve the attachments' payload. First, and using an XSLT transformation, we feed the attachmentUCM variable with the following information: The name of each attachment (from execData/attachment/name element) The WebCenter Content ID of the uploaded attachment. This info is stored in execData/attachment/URI element with the format ecm://<id>. As we just want the numeric <id>, we need to get rid of the protocol prefix ("ecm://"). We do so with some XPath functions as detailed below: with these two functions being invoked, respectively: We, again, set the target payload element with an empty string, to get the <payload></payload> tag created. The complete XSLT transformation is shown below. Remember that we're using the XSLT for-each node to create as many target structures as necessary.  Once we have fed the attachmentsUCM structure and so it now contains the name of each of the attachments along with each WCC unique id (dID), it is time to iterate through it and get the payload. Therefore we will use a new embedded subprocess of type MultiInstance, that will iterate over the attachmentsUCM/attachment[] element: In each iteration we will use a Service activity that invokes WCC API through a WebService. Follow these steps to create and configure the Partner Link needed: Login to WCC console with an administrator user (i.e. weblogic). Go to Administration menu and click on "Soap Wsdls" link. We will use the GetFile service to retrieve a file based on its dID. Thus we'll need such service WSDL definition that can be downloaded by clicking the GetFile link. Save the WSDL file in your JDev project folder. In the BPM project's composite view, drag & drop a WebService adapter to create a new External Reference, based on the just added GetFile.wsdl. Name it UCM_GetFile. WCC services are secured through basic HTTP authentication. Therefore we need to enable the just created reference for that: Right-click the reference and click on Configure WS Policies. Under the Security section, click "+" to add the "oracle/wss_username_token_client_policy" policy The last step is to set the credentials for the security policy. For the sample we will use the admin user for WCC (weblogic/welcome1). Open the composite.xml file and select the Source view. Search for the UCM_GetFile entry and add the following highlighted elements into it:   <reference name="UCM_GetFile" ui:wsdlLocation="GetFile.wsdl">     <interface.wsdl interface="http://www.stellent.com/GetFile/#wsdl.interface(GetFileSoap)"/>     <binding.ws port="http://www.stellent.com/GetFile/#wsdl.endpoint(GetFile/GetFileSoap)"                 location="GetFile.wsdl" soapVersion="1.1">       <wsp:PolicyReference URI="oracle/wss_username_token_client_policy"                            orawsp:category="security" orawsp:status="enabled"/>       <property name="weblogic.wsee.wsat.transaction.flowOption"                 type="xs:string" many="false">WSDLDriven</property>       <property name="oracle.webservices.auth.username"                 type="xs:string">weblogic</property>       <property name="oracle.webservices.auth.password"                 type="xs:string">welcome1</property>     </binding.ws>   </reference> Now the new external reference is ready: Once the reference has just been created, we should be able now to use it from our BPM process. However we find here a problem. The WCC GetFile service operation that we will use, GetFileByID, accepts as input a structure similar to this one, where all element tags are optional: <get:GetFileByID xmlns:get="http://www.stellent.com/GetFile/">    <get:dID>?</get:dID>   <get:rendition>?</get:rendition>   <get:extraProps>      <get:property>         <get:name>?</get:name>         <get:value>?</get:value>      </get:property>   </get:extraProps></get:GetFileByID> and we need to fill up just the <get:dID> tag element. Due to some kind of restriction or bug on WCC, the rest of the tag elements must NOT be sent, not even empty (i.e.: <get:rendition></get:rendition> or <get:rendition/>). A sample request that performs the query just by the dID, must be in the following format: <get:GetFileByID xmlns:get="http://www.stellent.com/GetFile/">   <get:dID>12345</get:dID></get:GetFileByID> The issue here is that the simple mapping in BPM does create empty tags being a sample result as follows: <get:GetFileByID xmlns:get="http://www.stellent.com/GetFile/"> <get:dID>12345</get:dID> <get:rendition/> <get:extraProps/> </get:GetFileByID> Although the above structure is perfectly valid, it is not accepted by WCC. Therefore, we need to bypass the problem. The workaround we use (many others are available) is to add a Mediator component between the BPM process and the Service that simply copies the input structure from BPM but getting rid of the empty tags. Follow these steps to configure the Mediator: Drag & drop a new Mediator component into the composite. Uncheck the creation of the SOAP bindings and use the Interface Definition from WSDL template and select the existing GetFile.wsdl Double click in the mediator to edit it. Add a static routing rule to the GetFileByID operation, of type Service and select References/UCM_GetFile/GetFileByID target service: Create the request and reply XSLT mappers: Make sure you map only the dID element in the request: And do an Auto-mapper for the whole response: Finally, we can now add and configure the Service activity in the BPM process. Drag & drop it to the embedded subprocess and select the NormalizedGetFile service and getFileByID operation: Map both the input: ...and the output: Once this embedded subprocess ends, we will have all attachments (name + payload) in the attachmentsUCM variable, which is the main goal of this sample. But in order to test everything runs fine, we finish the sample writing each attachment to a file. To that end we include a final embedded subprocess to concurrently iterate through each attachmentsUCM/attachment[] element: On each iteration we will use a Service activity that invokes a File Adapter write service. In here we have two important parameters to set. First, the payload itself. The file adapter awaits binary data in base64 format (string). We have to map it using XPath (Simple mapping doesn't recognize a String as a base64-binary valid target): Second, we must set the target filename using the Service Properties dialog box: Again, note how we're making use of the loopCounter index variable to get the right element within the embedded subprocess iteration. Final blog entry about attachments will handle how to inject documents to Human Tasks from the BPM process and how to share attachments between different User Tasks. Will come soon. Again, once I finish will all posts on this matter, I will upload the whole sample project to java.net.

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  • Wildcard DNS and CNAME

    - by DNS Q
    I have a wildcard DNS entry (A) *.my.tld I also have a CNAME.. that I want hit BEFORE the wildcard A entry. something.my.tld - something.s3.amazonaws.com It's not imperative... but I'd like to be able to do this. I'm using a third party for DNS as well, so I can't hack around at BIND.

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  • Windows 7: Menu 'New->Text document' is missing, when not admin user

    - by Isamux
    Hi, when I'm logged in as a user that is not member of the administrator group the entry to create a new textfile is missing from the right click "New" menu. If I give the user admin rights or start the explorer with admin rights the "New - text document" menu entry magically appears. As far as I can see the registry entries are correct. Anybody got a solution for that side effect of beeing a normal user in windows?? Regards

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  • tomcat6 on ubuntu fails when user set to root

    - by J G
    I'm well aware that running tomcat6 is really bad from a security point of view - and opens the box it is running on to all kinds of security risks and attack vectors. That said: When I change the entry in the /etc/init.d/tomcat6 to TOMCAT6_USER=root and then run sudo /etc/init.d/tomcat6 start I get [fail] and nothing is written to the logs under /var/log/tomcat6 and no entry for tomcat6 is created under /var/run How do I diagnose what is going wrong?

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  • Multiple nt52 entries in bootmgr

    - by SLaks
    I have a machine with Windows XP, Server 2003 R2, and Server 2008 R2. Right now, bootmgr has one entry for Server 2008 R2 and one entry for ntldr, which then leads to the ntldr boot.ini menu. Is it possible to add two different nt52 entries on two partitions so that I can access all three OSes from the bootmgr menu? Right now, Server 2008 and XP are in logical drives on an extended partition, but (I assume) I can image them onto basic partitions if necessary.

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  • Add google.ie to IE9

    - by user104752
    After recently reinstalling windows I now find that iegallery does not offer the create your own search provider any more - get a 404 if you use the old link. So how can I add google.ie to IE9, only options searching iegallery are .com, .co.uk but no .ie TIA edit had a brainwave to search the registry and found the entry for it. HKEY_CURRENT_USERSoftwareMicrosoftInternet ExplorerSearch Scopes and find the entry for the google search url

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  • Multiple nt52 entries in bootmgr

    - by SLaks
    I have a machine with Windows XP, Server 2003 R2, and Server 2008 R2. Right now, bootmgr has one entry for Server 2008 R2 and one entry for ntldr, which then leads to the ntldr boot.ini menu. Is it possible to add two different nt52 entries on two partitions so that I can access all three OSes from the bootmgr menu? Right now, Server 2008 and XP are in logical drives on an extended partition, but (I assume) I can image them onto basic partitions if necessary.

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  • How do I re-enable fast user switching

    - by David Waters
    I am running Windows7 RC1, I have recently installed CheckPoint VPN SecureClient (http://www.checkpoint.com/products/vpn-1_clients/) to connect to my work network. On installation this appears to have disabled Fast User Switching. You will notice "Switch user" is now greyed out. I tried some googleing first and the most popular solution is to remove a registry entry at HKEY_LOCAL_MACHINE \ SOFTWARE \ Microsoft \ Windows NT \ CurrentVersion \ Winlogon \ GinaDLL I have no entry there. Any ideas? Thanks.

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  • How can I sort my data while keeping paired rows together?

    - by Joe Lee Frank
    How can I pair two rows on a spreadsheet, so that for each data entry I can sort the matrix but the pair of rows moves as a single list of data, retaining the structure of the two rows? For example: Original entry A1,1 B1,1 C1,1 D1,1 A1,2 B1,2 C1,2 D1,2 A2,1 B2,1 C2,1 D2,1 A2,2 B2,2 C2,2 D2,2 Sorted reverse order A2,1 B2,1 C2,1 D2,1 A2,2 B2,2 C2,2 D2,2 A1,1 B1,1 C1,1 D1,1 A1,2 B1,2 C1,2 D1,2

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  • disable possword policy using command prompt in Server 2008

    - by user50273
    Is there a way to disable password policy in Windows Server 2008 using command prompt. I know how to do it using Local Security Policy in Administrative Tools. I was wondering if there is a way to change using command prompt. I guess there must be some registry settings that needs to be changed but I do not know which entry in registry will disable the password policy. If you can tell me which registry entry I can write the command prompt myself. Thanks

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  • How do I revoke access to java applet on OSX when there's an error in the control panel.

    - by Marc Hughes
    I can't access the screenr.com java applet on my mac. Poking around the java preferences, I saw an odd entry with a red circle (I assume that means to deny access?) for it in the security section. When I highlight that entry and hit the remove button, I get an error, as seen in this screenshot: https://img.skitch.com/20110114-ktq714darqdckub92s3cqucr9s.jpg Is there somewhere I can go on the filesystem to clear out all of these? Other solution?

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