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  • Beginners Guide to Getting Your Website or Blog Higher in the Search Engine Rankings

    As I have said before in some of my previous articles it can be a little daunting a task to get your blog/website noticed in the large ocean of the internet but one way to get it noticed is to make people see it when they search for it in a search engine. While this is not the only way for people to see your website it is one of the most common ways in which people look for information online.

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  • getting started as a web developer [closed]

    - by kmote
    I have over 10 years of programming experience building (Windows-based) desktop applications and utilities (VC++, C#, Python). My goal over the next year is to start transitioning to web application development. I want to teach myself the fundamental tools and technologies that would be considered essential for building professional, online, interactive, visually-stunning, data-driven web apps -- the kind described in Google's recently released "Field Guide: Building Great Web Applications". So my question is, what are the primary, most commonly-used technologies that seasoned professionals will need in their tool belt in the coming years? My plan was to start coming up to speed in Javascript, HTML5, & CSS, and then to do a deep dive into ASP.NET and Ajax, along with SQL DBs. (I was surprised to not be able to find a single book at Amazon with a broad, general scope like this, which caused me to start second-guessing this approach.) So, seasoned professionals: am I on the right track? Are there some glaring omissions in my list? Or some unnecessary inclusions? I would welcome any book suggestions along these lines as well.

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  • Getting Started with Oracle Fusion Financials

    Designed from the ground-up using the latest technology advances and incorporating the best practices gathered from Oracle's thousands of customers, Fusion Applications are 100 percent open standards-based business applications that set a new standard for the way we innovate, work and adopt technology. Delivered as a complete suite of modular applications, Fusion Applications work with your existing portfolio to evolve your business to a new level of performance. In this AppCast, part of a special series on Fusion Applications, you hear about the unique advantages of Fusion Financials, learn about the scope of the first release and discover how Fusion Financials modules can be used to complement and enhance your existing finance solutions.

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  • Hotspot is getting disconnected from other windows system?

    - by Gaurav_Java
    I created Hotspot for sharing my system internet for other system . but after 5 - 10 min my system internet is not able to share internet but it is connected with other windows system .windows showing (No internet access ) But after running this sudo killall dnsmasq windows is able to use internet connection not happening with one system same thing is happening with 2 -3 windows system . In many cases i have 2 restart my system Here My Hotspot setting

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  • Getting Started with Inkscape

    <b>MakeTechEasier:</b> "Inkscape is a powerful free vector drawing program for Windows, Linux, and Mac, and this guide will get you started with using it to create your own smooth, colorful, scalable graphics."

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  • Multithreading in lwjgl getting rid of sleep.

    - by pangaea
    I'm trying to use multithreading in my game. However, I can't seem to get rid of the sleep. If I don't it's a blank screen, as there is no time for the computer to actually render the triangleMob as it can't access getArrayList(), in my main class I have a TriangleMob arraylist. If I delay it, then it can access the previousMob and it renders. If I don't, then it's blank screen. Can I get rid of the delay? Also, is this a bad way to multithread? Surely, this should be fast. I need multithreading so can you please not suggest not using it. public class TriangleMob extends Thread implements Runnable { private static int count=0; private int objectDisplayList; private static ArrayList<TriangleMob> previousMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> currentMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> laterMob = new ArrayList<TriangleMob>(); private Vector3f position = new Vector3f(0f,0f,0f); private Vector3f movement = new Vector3f(0f,0f,0f); public TriangleMob() { // Create the display list CreateDisplayList(); count++; } public TriangleMob(Vector3f position) { // Create the display list CreateDisplayList(); this.position = position; count++; } private void CreateDisplayList() { objectDisplayList = glGenLists(1); glNewList(objectDisplayList, GL_COMPILE); { double topPoint = 0.75; glBegin(GL_TRIANGLES); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -.75, -4); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -4); glEnd(); glColor4f(1, 1, 1, 1); } glEndList(); } public static int getCount() { return count; } public Vector3f getMovement() { return movement; } public Vector3f getPosition() { return position; } public synchronized int getObjectList() { return objectDisplayList; } public synchronized static ArrayList<TriangleMob> getArrayList(){ if(previousMob != null) { return previousMob; } previousMob.add(new TriangleMob()); return previousMob; } public synchronized void move(Vector3f movement) { // If you want to move in all 3 axis position.x += movement.x; position.y += movement.y; position.z += movement.z; } public synchronized void render() { glPushMatrix(); glTranslatef(-position.x, -position.y, -position.z); glCallList(objectDisplayList); glPopMatrix(); } public synchronized static void setTriangleMob(ArrayList<TriangleMob> triangleMobSet) { laterMob = triangleMobSet; } private synchronized void setPreTriangleMob(ArrayList<TriangleMob> currentMob2) { previousMob = currentMob2; } public void run(){ while(true) { if(laterMob == null) { currentMob = laterMob; System.out.println("Copying"); } for(int i=0; i<currentMob.size(); i++) { currentMob.get(i).move(new Vector3f(0.1f,0.01f,0.01f)); } setPreTriangleMob(currentMob); try { sleep(1L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }

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  • Getting "System program problem detected" pops up regularly after upgrade from 11.10 to 12.04

    - by Mixhael
    This started to happen immediately after I had rebooted the first time after doing a system upgrade to 12.04 from 11.10. It first starts with a dialogue that says "System program problem detected". Then when I try to hit 'report problem' not much happens. I am led through a dialogue that always ends up the problem cannot be solved. I am running a MacBook1,1 I am aware this is not a lot of information, however I'm not sure which information I need to publish and how should I obtain it to debug this problem. Here's a screenshot!

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  • Getting More Website Traffic From Google - How to Know Which Keywords Will Make You a Profit

    When it comes to making a profit with Google AdWords everyone knows that you need to make sure you are using the right keywords to make it happen. But the problem is that unless you have a proven strategy for finding the right keywords you are going to end up losing a lot of money and pick the wrong search terms. In this article I want to show you exactly how to find the right search terms so you can maximize your profits.

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  • Getting software development Jobs oversees [on hold]

    - by Mario Dennis
    I live in Jamaica and I am currently pursuing a Bsc. in Computer Information Science. I have worked on a few projects and have learn Struts 2, Play Framework, Spring, Mockito, JUnit, Backbone.js etc in my spear time. I have also learn about SOLID and DRY software development as well as architecting software system using Service Oriented Architecture and N-tier Architecture. What I want to know is given all of this can I get a job oversees before completing a degree, how difficult will it be, and what is the best way to go about doing it?

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  • AndEngine GLES2 - getting Black screen on emulator 4.1

    - by dizworld.com
    I'm new in andengine . I create following code public class MainActivity extends BaseGameActivity { static final int CAMERA_WIDTH = 800; static final int CAMERA_HEIGHT = 480; public Font mFont; public Camera mCamera; //A reference to the current scene public Scene mCurrentScene; public static BaseActivity instance; public EngineOptions onCreateEngineOptions() { instance = this; mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_SENSOR, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera); } @Override public void onCreateResources(OnCreateResourcesCallback arg0) throws Exception { mFont = FontFactory.create(this.getFontManager(),this.getTextureManager(), 256, 256,Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32); mFont.load(); } @Override public void onCreateScene(OnCreateSceneCallback arg0) throws Exception { mEngine.registerUpdateHandler(new FPSLogger()); mCurrentScene = new Scene(); Log.v("Scene","enter"); mCurrentScene.setBackground(new Background(0.09804f, 0.7274f, 0.8f)); // return mCurrentScene; } @Override public void onPopulateScene(Scene arg0, OnPopulateSceneCallback arg1) throws Exception { // TODO Auto-generated method stub } } I got code on sites there is returning scene but in AndEngine GLES2 in method onCreateScene() there is no return scene ... so my First run is BLACK .. any suggestion :)

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  • Integrated Reporting Is Getting Closer

    - by Evelyn Neumayr
    By John O’Rourke, Vice President, Product Marketing, Oracle Oracle recently sponsored a webcast on CFO.com titled:  The CFO Playbook on Integrated Reporting: Integrating Sustainability into Financial Disclosures which focused on why top companies in the U.S. and overseas are incorporating sustainability content into their annual reports and other financial disclosures.  The webcast speakers, James Margolis, partner with Environmental Resources Management (ERM), a global provider of environmental, health, safety, risk and sustainability consulting services (EHSS) and Mike Wallace, Director of the Global Reporting Initiative's Focal Point USA, discussed the benefits of integrating sustainability reporting with traditional financial reporting. They noted how investors, corporate directors, lenders and most recently, the Securities and Exchange Commission, use this information to better understand, benchmark and value companies. They also talked about the November 2012 release of an Integrated Reporting Framework by the International Integrated Reporting Council (IIRC).  Read the press release and link to the framework here.  The shift towards integrated financial and sustainability reporting is gaining momentum with a number of global stock exchanges endorsing this approach in 2012.  Visit these links to listen to the webcast and download the slides. You can also view a demonstration of Oracle's solution for integrated financial and sustainability reporting. If you’re interested in learning more about this and Oracle’s other sustainability reporting solutions, click here. If you have any questions or need additional information, please feel free to contact me at [email protected].

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  • Getting Better Page Rankings

    Do you know how the Google Page Ranking system works? Most people do not. This could be because there are many issues that go into a page's ranking, including the mysterious algorithm we often hear about.

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  • Getting data from a webpage in a stable and efficient way

    - by Mike Heremans
    Recently I've learned that using a regex to parse the HTML of a website to get the data you need isn't the best course of action. So my question is simple: What then, is the best / most efficient and a generally stable way to get this data? I should note that: There are no API's There is no other source where I can get the data from (no databases, feeds and such) There is no access to the source files. (Data from public websites) Let's say the data is normal text, displayed in a table in a html page I'm currently using python for my project but a language independent solution/tips would be nice. As a side question: How would you go about it when the webpage is constructed by Ajax calls?

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  • Getting link to abstract indexed in Google Scholar

    - by JordanReiter
    We have a large digital library with thousands of papers indexed in Google Scholar. We allow Google Scholar to index our PDFs but they're blocked unless you have a subscription. So Google has full-text indexing/searching of our PDFs (great!) but then the links point just to those PDFs (boo!) instead of the more helpful abstract pages. Does anyone know what could cause an issue like this? I am, to the best of my knowledge, following all of the guidelines laid out in their Inclusion Guidelines. Here's some example meta data: <meta name="citation_title" content="Sample Title"/> <meta name="citation_author" content="LastName, FirstName"/> <meta name="citation_publication_date" content="2012/06/26"/> <meta name="citation_volume" content="1"/> <meta name="citation_issue" content="1"/> <meta name="citation_firstpage" content="10"/> <meta name="citation_lastpage" content="20"/> <meta name="citation_conference_title" content="Name of the Conference"/> <meta name="citation_isbn" content="1-234567-89-X"/> <meta name="citation_pdf_url" content="http://www.example.org/p/1234/proceeding_1234.pdf"/> <meta name="citation_fulltext_html_url" content="http://www.example.org/f/1234/"/> <meta name="citation_abstract_html_url" content="http://www.example.org/p/1234/"/> <link rel="canonical" href="http://www.example.org/p/1234/" /> example.org/p/1234 is the abstract page for the article; example.org/f/1234 is the fulltext link accessible to subscribers only (and to Google Scholar). example.org/p/1234/proceeding_1234.pdf is the fulltext PDF link.

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  • Getting "System program problem detected" pops up regularly after upgrade

    - by grrrbytes
    This started to happen immediately after I had rebooted the first time after doing a system upgrade. It first starts with a dialogue that says "System program problem detected". Then when I try to hit 'report problem' not much happens. I am led through a dialogue that always ends up the problem cannot be solved. I am aware this is not a lot of information, however I'm not sure which information I need to publish and how should I obtain it to debug this problem. Here's a screenshot!

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  • Am I getting Scheme wrong?

    - by nischayn22
    Inspired by the numerous posts about the importance of learning Lisp/Scheme I started to learn Scheme two days back, I am using the book "The little Schemer" and have completed half of it. But I still haven't learned anything new, the book teaches about recursion which I already understand and uses lambda (which I can think of a way to define a function in C). I still haven't got the concept of functional programming (please point to some example of functional compared to normal programming methods in C/C++ so I can get it). Am I learning in the wrong way? or is "The little Schemer" for a newbie in programming and I should look for some other books?

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  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • can't update 12.04 getting package header error

    - by joel
    I originally posted this question, and was redirected to another thread where the question had already been asked. I then posted to that thread and had my post deleted by moderator fossfreedom, and told to post a "new" question... so wth ever.... I don't care if it's old or new I just need help here people! In a nutshell, I can't use sudo apt-get update or the GUI update tool to update my system. Anytime I try using either tool it gives me an error about packages missing headers. I can't send error reports, I have tried all the listed solutions from this post: I can't update my system properly, "no package header" error and from this post: "Problem with MergeList" error when trying to do an update and neither one work. I just want a working solution since I don't have the means of re-installing the OS entirely, and I REALLY don't want to have to go back to using Windows.

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  • Free Webinar: Monitoring your business, not just your servers – Getting the most out of SQL Monitor

    Wednesday July 25 2012, 6:00pm BST: Learn how you can use SQL Monitor to gather information and alert on extra performance data for your servers and applications, making this tool vital for keeping an eye on your business. In this free webinar David Bick, Product Manager at Red Gate, will give you an overview of SQL Monitor including the new custom metric functionality in v3. Repeatable deployment without fear of data lossUse your version control system with the SSMS plug-in SQL Source Control and SQL Compare for accurate deployments without the worry. Find out more.

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  • Getting older packages from ppa

    - by highsciguy
    Can I install an older version of a specific package from a ppa? Specifically, I want to get an older version of xserver-xorg-video-intel (and dependencies) from xorg-edgers ppa. The reason is that the older version seemed to work with my hardware. The present version seems to feature (I would like to found out if it is really the source) severe crashes as the present stable releases of this package do. I tried apt-get install pkg=version but didn't succeed. I am afraid that the packages in the cache are lost after apt-get clean I do not even know the precise version number of the previous version, assuming that it doesn't have to be exactly one less. The current version is xserver-xorg-video-intel-2.20.15 Alternatively: Is there a place, e.g. at launchpad, where I can manually download the previous version of the package?

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  • Getting file system free space

    - by Fred Riley
    This isn't a problem as such, more a request for information based on ignorance of the Linux filesystem. The very short question is: How do I find out how much free and used space there is on the volume from which Ubuntu is running? More detail: I'm running Ubuntu 12.04 from a 64Gb USB3 stick, created from booting up a year-old Ubuntu 12.04 DVD and running Startup Disk Creator. The reason for this is that the Master Boot Record on my hard disk, holding Windoze 7, has gone belly-up, and whilst awaiting a recovery disk I'm running Ubunto off USB or DVD as a 'trial'. (And will continue to run Ubuntu after restoring Windoze, as I've rediscovered my love of the penguin :o)) After installing Ubuntu on the stick I ran the software update app, which downloaded some 450Mb of updates and took a couple of hours to install to the stick. A couple of times I got a message saying that disk space was short. So I looked in the file manager (or whatever it's called these days) and couldn't see the stick listed, just: SYSTEM hard disk (listed as 479Gb Filesystem) two other partitions that had been created by Windoze "4.3GB Filesystem" which when I try to open gives the error "Could not find /cow", and when I try to unmount it tells me I can't because it's not mounted - D'OH!! Edit: screenshot of file manager Edit: screenshot of low disk space warning What I can't see is the USB stick from which I'm running Ubuntu. Where's it gone, anybody know? This is tangentially related to a previous question of mine about system tools, in that I'm trying to get control and knowledge of the system in the newest incarnation of Ubuntu.

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  • Getting the front buffer into a gfx mem surface (Dx9)

    - by lapin
    I'm using DirectX 9 to acquire the frontbuffer. There are a couple of ways I know of to get at the front buffer: GetRenderTargetData() GetFrontBufferData() The MSDN page on both of these API calls state that the data is copied from device memory to system memory. I'd like to copy the front buffer surface directly to another graphics memory surface, as I have other manipulations to perform on the acquired surface before returning it to system memory. I'm creating a D3DUSAGE_DYNAMIC texture (gfx mem texture) and calling GetFrontBufferData() to write the front buffer to my textures surface0. Is this valid? Will the operation remain in gfx memory, or will it need to move to system memory and then back to graphics memory? If this is the case, is what I'm trying to achieve possible?

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