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  • force other screen on boot

    - by PaoloFCantoni
    I have a multi-boot Windows 7 (32bit & 64 bit) on my HP Notebook. Unfortunately, the Notebook screen has been trashed (due to daughter dropping it). So I have attached a second screen. On the 64 bit system, after windows has started, the logon screen comes up on the 2nd monitor just fine. On the 32 bit system, the logon screen still comes up on the Notebook monitor and I have to open the lid, and shut it so that it then switches to the attached screen. In both cases the display has been set to only display on the attached screen (ie if I "identify" the attached screen says: '1'). Is there any setting I can use to force the OS to use the attached screen? TIA, Paolo

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  • After logging out of SSH, screen sessions disappear on Arch Linux

    - by Ivan
    On Arch Linux (I'm on a single dedicated server, where my domain name points to only one IP), when I SSH into a user (say, for example, user mc), and then do screen -S test (or -dmS, the resulting issue is the same), run a command, and then detach from it, then exit out of my SSH session, and log back in, the screen session disappears. screen -ls returns No Sockets found in /run/screens/S-mc. The only way I can reattach to my sessions is if I never logged out of my SSH. How do I fix this? I do have read/write access in /run/screens/S-mc I detach from screen sessions with Ctrl-A,D disown -a && exit gives me the same problem shopt huponexit returns "huponexit off" There is no ~/.logout, and ~/.bash_logout is empty, with 3 lines of comments, telling me it's the ~/.bash_logout file ls -l /usr/bin | grep screen returns lrwxrwxrwx 1 root root 12 Oct 31 2012 screen -> screen-4.0.3 -rwsr-xr-x 1 root root 363672 Oct 31 2012 screen-4.0.3

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  • Xinerama creates a panning viewport

    - by iblue
    EDIT: I've created a bug report: https://bugs.freedesktop.org/show_bug.cgi?id=48458 My Setup I have 4 monitors, 1920x1080, which are in portrait mode (rotated left). They are connected to two radeon graphic cards. As usual, a picture says more than a thousand words. The problem Everything works fine, when Xinerama is disabled. But when I enable Xinerama, things get weird. When I move the mouse of the screen and return, the screen contents begin to move with the mouse, only on this monitor. It seems like the virtual display size does not match the real screen size, which activates a panning viewport. Any idea how to stop this? The video I created a video to demonstrate the issue: http://www.youtube.com/watch?v=zq_XHji1P24 xorg.conf This is my xorg.conf: Section "ServerLayout" ##################[ Evilness begins here ]############# Option "Xinerama" "on" # <--- Makes it go b0rked! ##################[ End of all evil ]############# Identifier "BOFH Console of Doom" Screen 0 "Screen-0" 0 0 Screen 1 "Screen-1" RightOf "Screen-0" Screen 2 "Screen-2" RightOf "Screen-1" Screen 3 "Screen-3" RightOf "Screen-2" EndSection Section "ServerFlags" Option "RandR" "false" EndSection Section "Module" Load "dbe" Load "dri" Load "extmod" Load "dri2" Load "record" Load "glx" EndSection Section "Monitor" Identifier "Monitor-0" Option "Rotate" "left" EndSection Section "Monitor" Identifier "Monitor-1" Option "Rotate" "left" EndSection Section "Monitor" Identifier "Monitor-2" Option "Rotate" "left" EndSection Section "Monitor" Identifier "Monitor-3" Option "Rotate" "left" EndSection Section "Device" Identifier "Radeon-0-0" Driver "radeon" BusID "PCI:9:0:0" Option "ZaphodHeads" "DVI-0" Screen 0 EndSection Section "Device" Identifier "Radeon-0-1" Driver "radeon" BusID "PCI:9:0:0" Option "ZaphodHeads" "DVI-1" Screen 1 EndSection Section "Device" Identifier "Radeon-1-0" Driver "radeon" BusID "PCI:4:0:0" Option "ZaphodHeads" "DVI-2" Screen 0 EndSection Section "Device" Identifier "Radeon-1-1" Driver "radeon" BusID "PCI:4:0:0" Option "ZaphodHeads" "DVI-3" Screen 1 EndSection Section "Screen" Identifier "Screen-0" Device "Radeon-0-0" Monitor "Monitor-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen-1" Device "Radeon-0-1" Monitor "Monitor-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen-2" Device "Radeon-1-0" Monitor "Monitor-2" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen-3" Device "Radeon-1-1" Monitor "Monitor-3" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Installing Color-Theme with GNU Emacs 23.2 on OS X Snow Leopard

    - by idclark
    Hi all, I've just started using emacs a week ago and I've been unsuccessful in installing color-theme using GNU Emacs 23.2 on OS X. With Ubuntu the whole process took maybe a few minutes with the package manager, but I'm completely at a loss with OS X, what the heck is a "tarball"? I don't have any experience compiling source code. I know Carbon Emacs comes with color-theme packaged, what would i lose by reverting to Emacs 22? I'd prefer staying with GNU Emacs 23 across both systems. Any input is greatly appreciated!!

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  • monitor power and lock screen (Ubuntu Lucid)

    - by xsznix
    Hi, I'm trying to get my screen to turn off whenever I lock my screen. I know that in Power Management, there's an option to turn off the screen after a set amount of time, and I know about xset dpms force off, but the former doesn't allow me to turn off the screen from the logout menu, and the latter only turns the screen off for a short amount of time (1 minute or so. The screen just turns back on by itself). Is there a script I can modify to change what happens when "Lock screen" from the logout menu is selected, or is there a script I can add to the panel to lock the screen and then turn the monitor off (and turning it back on when I shake the mouse or something)? Thanks.

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  • accidentally concatenate a large file on a remote system

    - by Dan
    Every once in a while on a computer I'm ssh'd into, I will accidentally type "cat largefile.txt" and my screen will start rushing with text for the next 10 minutes. I'm always working in a screen session, so my current solution is to just log out and then log back in, and since it can go 100X faster when I'm logged out, it'll finish in the short time it takes me to type my password in again. Is there a better way? Either involving the fact I'm in a screen session? Or a way to do this within SSH? What doesn't work: detaching from the screen session (doesn't respond until file is done outputting) trying command to move to a different window in the screen session (also doesn't respond) typing ctrl+C to kill cat command (also doesn't respond, probably because the command is done and the buffers just have to catch up)

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  • Linux, how to capture screen, and simulate mouse movements.

    - by 2di
    Hi All I need to capture screen (as print screen) in the way so I can access pixel color data, to do some image recognition, after that I will need to generate mouse events on the screen such as left click, drag and drop (moving mouse while button is pressed, and then release it). Once its done, image will be deleted. Note: I need to capture whole screen everything that user can see, and I need to simulate clicks outside window of my program (if it makes any difference) Spec: Linux ubuntu Language: C++ Performance is not very important,"print screen" function will be executed once every ~10 sec. Duration of the process can be up to 24 hours so method needs to be stable and memory leaks free (as usuall :) I was able to do in windows with win GDI and some windows events, but I'ev no idea how to do it in Linux. Thanks a lot

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  • Can I send some text to the STDIN of an active process running in a screen session?

    - by Richard Gaywood
    I have a long-running server process inside a screen session on my Linux server. It's a bit unstable (and sadly not my software so I can't fix that!), so I want to script a nightly restart of the process to help stability. The only way to make it do a graceful shutdown is to go to the screen process, switch to the window it's running in, and enter the string "stop" on its control console. Are there any smart redirection contortions I can do to make a cronjob send that stop command at a fixed time every day?

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  • How to get Mac OS X Terminal.app and screen/vim scrolling to play nice?

    - by rustychains
    OSX 10.6.3 Terminal.app Am a pretty dedicated screen user. Terminal.app line buffer and/or scroll does not seem to work for me. That is while in screen anything that goes past the top of the frame is gone, can't scroll back to. This seems to work ok in other terminal apps gnome, cygwin. Perhaps this is a shell env, config, or command? .screenrc: startup_message off autodetach on shell -$SHELL vbell off defutf8 on caption always caption string "%{= wk}%w" I have tried using defscrollback here with different values, but doesn't have an effect. some .bashrc settings: set -o physical export TERM=xterm-color shopt -s checkwinsize

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  • Compaq nc4200 screen cutting out and keyboard lagging after dropping - could I repair this?

    - by Holly Gray
    I have a HP Compaq nc4200 laptop. I got it from a family member who no longer needed it, who got it from a sale of old office equipment, so it's at the very least third-hand, and somewhat battered. Today, I dropped it. It seemed unharmed at first, but the screen cuts out every few minutes (sometimes seconds), then fades back. Keyboard input also occasionally starts lagging, as does the mouse. It might be a coincidence, but, oddly, it seems as if, when the screen cuts out, it comes back sooner if I use the trackpad. Is this something that I could fix? What might be causing it?

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  • How to get osx terminal.app and screen/vim scrolling to play nice?

    - by rustychains
    OSX 10.6.3 terminal.app Am a pretty dedicated screen user. Terminal.app line buffer and/or scroll does not seem to work for me. That is while in screen anything that goes past the top of the frame is gone, can't scroll back to. This seems to work ok in other terminal apps gnome, cygwin. Perhaps this is a shell env, config, or command? .screenrc: startup_message off autodetach on shell -$SHELL vbell off defutf8 on caption always caption string "%{= wk}%w" I have tried using defscrollback here with different values, but doesn't have an effect. some .bashrc settings: set -o physical export TERM=xterm-color shopt -s checkwinsize

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  • Screen resolution of monitor is wrong every time I turn the computer on?

    - by utahco
    Hi, Im just wondering if there is a solution to my weird problem. Every time I turn on my PC the viewport isn't aligned correctly on the screen - there is always a black strip on the right hand side. This is not a big issue as it can be resolved by pressing the menu button on the screen and doing a factory reset. However it is irritating having to do it every time. The weird thing it never used to happen before with the tower Im using. Is potentially out of date drivers a problem? Thanks.

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  • How to select the account on the login screen of Windows7 by start typing the name?

    - by akira
    When MacOS boots up and the users is prompted to select the account (s)he wants to login into, the users can either click the name / icon of the account with the mouse or just type in the name of the account. I want to do the same at the login screen of Windows7: Login screen pops up, I start to type my account name, I select the account with enter and then I type the password and enter again. No usage of the mouse involved. (I am aware of tab-cycling and hard-to-follow-the-almost-invisible-marker-of-where-the-focus-is-right-now)

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  • ubuntu lucid: blank screen AFTER login. Please help!

    - by keisimone
    Hi there, after i did a partial upgrade my screen went blank. I think i used an onboard graphics card but i cannot be sure. Please advise me. i tried Ctrl+Alt+F1 at startup and did a apt-get upgrade and apt-get update. Didn't work. Am very frustrated after spending 3 days to get ubuntu to work for it to kill my screen the moment i did a first update. Please help.

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  • Windows 8 Metro/Modern Start Screen with Multiple Monitors -- Keep it always maximized?

    - by Jersey Dude
    Before installing Win 8 today, my plan was to keep the Metro UI up on my smaller, laptop monitor and have the classic UI running on my two larger monitors. However, in reality, as soon as I click on something in one of the classic UI monitors, the Metro UI minimizes (thus exposing the classic UI in its place). Is there any way to keep the Metro UI from minimizing when I do something in another monitor? Oddly enough, if there is an app running/suspended in the Metro Window, then the Metro UI is not minimized. If the Start screen is currently viewed, clicking in a classic window/monitor switches the Metro UI from the start screen to the last run app. Very peculiar..

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  • Is there a fix for an iMac G5 annoying screen pattern issue?

    - by smountcastle
    It's probably a hardware issue, but I was hoping that someone might know of other options to try. My iMac G5 (the revision just before the built-in iSight was introduced) has developed an annoying pattern of short/wide rectangles in a pinkish hue across the screen. I've followed Apple's instructions to ensure that the logic board hasn't failed (by resetting the SMU and watching the internal LEDs light-up). I suspect either the LCD or video card has failed. Below are two screen shots, one taken by my iPhone which exhibits the problem and a snapshot taking from the faulty iMac which looks fine.

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  • Why is my WPF splash screen progress bar out of sync with the execution of the startup steps?

    - by denny_ch
    Hello, I've implemented a simple WPF splash screen window which informs the user about the progress of the application startup. The startup steps are defined this way: var bootSequence = new[] { new {Do = (Action) InitLogging, Message = "Init logging..."}, new {Do = (Action) InitNHibernate, Message = "Init NHibernate..."}, new {Do = (Action) SetupUnityContainer, Message = "Init Unity..."}, new {Do = (Action) UserLogOn, Message = "Logon..."}, new {Do = (Action) PrefetchData, Message = "Caching..."}, }; InitLogging etc. are methods defined elsewhere, which performs some time consuming tasks. The boot sequence gets executed this way: foreach (var step in bootSequence) { _status.Update(step.Message); step.Do(); } _status denotes an instance of my XAML splash screen window containing a progress bar and a label for status information. Its Update() method is defined as follows: public void Update(string status) { int value = ++_updateSteps; Update(status, value); } private void Update(string status, int value) { var dispatcherOperation = Dispatcher.BeginInvoke( DispatcherPriority.Background, (ThreadStart) delegate { lblStatus.Content = status; progressBar.Value = value; }); dispatcherOperation.Wait(); } In the main this works, the steps get executed and the splash screen shows the progress. But I observed that the splash screen for some reasons doesn't update its content for all steps. This is the reason I called the Dispatcher async and wait for its completion. But even this didn't help. Has anyone else experienced this or some similar behaviour and has some advice how to keep the splash screen's update in sync with the execution of the boot sequence steps? I know that the users will unlikely notice this behaviour, since the splash screen is doing something and the application starts after booting is completed. But myself isn't sleeping well, because I don't know why it is not working as expected... Thx for your help, Denny

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  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

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  • Black screen on latest Nvidia Cards when starting LightDM/Ubuntu

    - by Luis Alvarado
    Today I installed an Nvidia GT440 on my computer, changing the one that existed there, an Nvidia 9500GT. After changing it I started getting a problem where the screen just went black when loading the lightdm login screen (Where I punt my user and password). The thing is, if I disconnect the VGA cable and connect it again I get to see the lightdm greeter and everything works perfect. The problem is that I have to connect/disconnect every time I reboot the PC. I tried installing the 285.xx drivers. Same problem. I removed the Nvidia drivers installed with Jockey, rebooted, same problem. I install the current 280.xx again, same problem. After all that I installed a fresh install of Ubuntu, selected to install the Nvidia drivers while installing it from the livecd. After booting the same problem appeared. Dmesg does not say anything wrong about it. Same goes for the log from Jockey. What else should I check or what to do to solve it. Just to clarify, this does not happen BEFORE the lightdm greeter appears. Am guessing before the actual use of the video card with X starts with all the 2D/3D stuff that is used in ligthdm and unity. I can use any tty and even see the Ubuntu logo when starting. UPDATE: When I open a game in fullscreen the problem appears again. I have to unplug the monitor cable and plug it back in to see the game. Then when I quit the game I have to do it again to see the desktop. UPDATE 2: Today I bought a HDMI cable, connected the video card to the TV am testing it with and it actually did log in correctly without any black screen but it shows the resolution a little over the actual size of the screen. So I see only half of the launcher since the left side of it is hidden outside of the real resolution and the top bar is beyond the resolution. So the black screen is related to the VGA connection.

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  • Lock mouse in center of screen, and still use to move camera Unity

    - by Flotolk
    I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; MouseState newState = Mouse.GetState(); if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Mouse.SetPosition((int)center.X, (int)center.Y); camera.Rotation -= (newState.X - center.X) * 0.005f; camera.UpDown += (newState.Y - center.Y) * 0.005f; } Is there any code that lets me do this in Unity, since Unity does not support XNA, I need a new library to use, and a new way to collect this input. this is also a little tougher, since I want one object to go up and down based on if you move it the mouse up and down, and another object to be the one turning left and right. I am also very concerned about clamping the mouse to the center of the screen, since you will be selecting items, and it is easiest to have a simple cross-hairs in the center of the screen for this purpose. Here is the code I am using to move right now: using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLook : MonoBehaviour { public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } public RotationAxes axes = RotationAxes.MouseXAndY; public float sensitivityX = 15F; public float sensitivityY = 15F; public float minimumX = -360F; public float maximumX = 360F; public float minimumY = -60F; public float maximumY = 60F; float rotationY = 0F; void Update () { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } while (Input.GetKeyDown(KeyCode.Space) == true) { Screen.lockCursor = true; } } void Start () { // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; } } This code does everything except lock the mouse to the center of the screen. Screen.lockCursor = true; does not work though, since then the camera no longer moves, and the cursor does not allow you to click anything else either.

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  • Ubuntu is booting on acer e1-510 laptop, but screen displays nothing

    - by user287602
    Tried loading ubuntu 12.04 (32-bit as well 64 bit) through bootable usb , on a brand new 64-bit acer E1-510 laptop. It shows the 'Try ubuntu without installing screen' and I selected that option. But instead of showing ubuntu's logo(which implies it is loading). I get a blank screen. The screen is on, but it shows nothing. I tried the same on an old model laptop acer aspire 5738 and it worked like a charm. However, I realized that Ubuntu is actually booting on E1-510 and only the display is not working. How did I arrive at this conclusion? When I select on 'Try ubuntu without installing screen', after about 8-10 seconds I see that the WiFi indicator light on the laptop panel switches on(just like when we boot up a Windows OS or even Ubuntu ). I got an idea that the system booted Ubuntu. To confirm this, I tried to adjust volume using keyboard shortcuts. Voila, I can hear the sound of adjusting volume! That means it has already booted Ubuntu. I confirmed this with another step. I pressed the power button once and after two seconds I pressed ENTER. It began the process of switching off and within 5 seconds the laptop was powered off. You may ask, Why is this a confirmation that Ubuntu has booted? This is because in Ubuntu when you press on power button, a dialog box opens with shut down, restart, suspend option- and the shut down option is already selected by default; so all I have to do is press ENTER to shut down. This again proved that Ubuntu was indeed up and running. Unlike previous 'AskUbunutu' posts about Acer e1-510, I must mention that my laptop came WITH the Legacy BIOS mode, so its not really a problem to boot ubuntu from a bootable pendrive. Only the screen is not working. In case you need to know, I am running Windows 7-Ultimate 64 bit on acer e1-510.

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