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  • How or why would this mechanic (not) work to bring game balance to a singleplayer RPG? [closed]

    - by 0xFFF1
    Mechanic details The player, the monsters, and the merchants act as three separate parties. The player needs to beat up monsters for exp points and resources to sell and to buy potions from merchants to continue to fight. The monsters need healing and reviving to survive (also bought from merchants) and the merchants need potion ingredients from the player and the monsters to make potions to sell. These potions are only able to be processed in such bulk by merchants thus their potions would be cheaper than making them yourself. Only the monsters can farm ingredients in bulk. Only the player is or has to be overly aggressive (in bulk). Monsters can farm and produce "Level up candies" that do the work of exp. they are eaten right away after they are made and are never stockpiled or held for fear of the player and merchants who want to sell to the player. The monsters will defend themselves. Reviving is very expensive. The merchants can be found either with a concerned expression or a grinning expression based on how much profit they are making compared to their morale standing. The economies of each monster town and merchant city are distinct but interconnected. Magic Swords are worth a lot. So what I need to know is what concerns would there be to design a game around this mechanic and/or design this mechanic around a developing game. which would fare better? Is game balance an issue here? (how strong the monsters get or how quickly they die off based on the player's input into the system), Or is game balance solely in the hands of the player? (he decides if he overkills monsters or get underleveled.) What do I need to think about to make sure it isn't too easy or too hard to swing the amount/strength of monsters compared to the player and the amount of profit the merchants get vs the player. Would indicating how out of whack things are getting in game help with this?

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  • Silverlight Player Blank When Changing ism file

    - by Al Katawazi
    I am trying to get silverlight smooth streaming going on a site I am bilding and it works fine with the big buck bunny sample code which looks like this: <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%" id="Object2"> <param name="source" value="SmoothStreamingBlackGlass.xap"/> <param name="onerror" value="onSilverlightError" /> <param name="initparams"value='autoplay=False,muted=False,stretchmode=0,displaytimecode=False, playlist=<playList><playListItems><playListItem title="Big%20Buck%20Bunny" description="" mediaSource="Big%20Buck%20Bunny.ism/Manifest" adaptiveStreaming="True" thumbSource="Big%20Buck%20Bunny_Thumb.jpg" frameRate="24.0000384000614" ></playListItem></playListItems></playList>' /> <a href="http://go2.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;"><img src="http://go2.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none" /></a> </object> <iframe style="visibility:hidden;height:0;width:0;border:0px"></iframe> but if i change the code like this i only get a blank area when the page is rendered instead of the movie clip. <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%" id="Object2"> <param name="source" value="SmoothStreamingBlackGlass.xap"/> <param name="onerror" value="onSilverlightError" /> <param name="initparams"value='autoplay=False,muted=False,stretchmode=0,displaytimecode=False, playlist=<playList><playListItems><playListItem title="Robotica_1080" description="" mediaSource="Robotica_1080.ism/Manifest" adaptiveStreaming="True" thumbSource="Robotica_1080_Thumb.jpg" frameRate="24.0000384000614" ></playListItem></playListItems></playList>' /> <a href="http://go2.microsoft.com/fwlink/?LinkID=124807" style="text-decoration: none;"><img src="http://go2.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style: none" /></a> </object> <iframe style="visibility:hidden;height:0;width:0;border:0px"></iframe> Any ideas? I am using Encoder 3 to do the encoding set on microsoft smooth streaming for 720p with all the default settings.

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  • Mp3 Player IE Bug Issue

    - by Belgin Fish
    Ok, well on my site http://www.easyasmp3.com/ for some reason the esnips (first) results arn't playing in internet explorer on the results page. When you click the little play button it's not doing anything. Works fine in firefox. Could anyone help Thanks!

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  • AxWindowsMediaPlayer does not play audio/video from url ?

    - by Madhup
    HI, I am using activeXMediaPlayer to play files from url but each time I pass a url to it shows the message , "either the file is corrupted or player does not support the file format u are playing." But when i run the same url on browser the file is downloaded and this downloaded file can be played on the media player. I am not able to find out what the problem is . Because the same cod plays the local file and the downloaded files but not file from url Although the same code worked few months ago for the urls So is this my fault or some server related issues can affect this thing. Please help me I am in big trouble. Regards, Madhup

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  • Flash Player scripting + IE8

    - by Joel Alejandro
    I've developed a small control bar for a Flash viewer generated by a third-party software. It has a First, Prev, Next & Last button, and a Zoom command. While Zoom works fine in all browsers, the navigation buttons seem to fail at Internet Explorer 8. I use at least two functions. This one locates the Flash object I want to manipulate: function getFlashMovieObject(movieName) { if (window.document[movieName]) { return window.document[movieName]; } if (navigator.appName.indexOf("Microsoft Internet")==-1) { if (document.embeds && document.embeds[movieName]) return document.embeds[movieName]; } else // if (navigator.appName.indexOf("Microsoft Internet")!=-1) { return document.getElementById(movieName); } } ...and any of these ones handles the frame navigation: var currentFrame = 0; function gotoFirst(id) { getFlashMovieObject(id + "Blueprints").Rewind(); currentFrame = 0; $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoPrev(id) { var movie = getFlashMovieObject(id + "Blueprints"); if (currentFrame 0) { currentFrame--; } movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoNext(id) { var movie = getFlashMovieObject(id + "Blueprints"); if (currentFrame < movie.TotalFrames() - 1) { currentFrame++; } movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoLast(id) { var movie = getFlashMovieObject(id + "Blueprints"); currentFrame = movie.TotalFrames() - 1; movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } Btw, that $ is MooTools, not jQuery. Anyway, IE dies on the movie.TotalFrames() call. What can I do to solve this? Keep in mind I need this to be done via JavaScript, as I cannot edit the SWF.

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  • JavaFX media player in mobile

    - by cancelledout
    Does anyone have any tutorials in playing videos in javafx applications in mobile? My codes strangely work only in desktop execution. But the official site of JavaFX says it plays in mobile phones. I used their sample code and guess what, it doesn't play on the mobile phone too. Here is the sample code I used: http://javafx.com/docs/articles/media/EmbeddedPlayer.fx.jsp Please help me guys. I'm on a dead-end here. =<

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  • Javascript A* path finding

    - by Veyha
    I am trying to learn A* path finding. I am using this library - https://github.com/qiao/PathFinding.js But there is one thing I don't understand how to do. To find a path from player.x/player.y (player.x and player.y are both 0) to 10/10 I use this code var path = finder.findPath(player.x, player.y, 10, 10, grid); This gives an array of where I need to move, but how do I apply this array to my player.x and player.y? The path structure looks like this path = [[0, 0], [1, 0], [1, 1], ..., [10, 10]]

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  • How to connect 2 virtual hosts running on the same machine?

    - by Gabrielle
    I have 2 virtual hosts running on my Windows XP laptop. One is Ubuntu running inside vmware player. The other is MS virtual PC (so I can test with IE6 ). The Ubuntu virtual host is running my web application with apache. I can point my browser on my laptop at the Ubuntu IP and view my web app. I read this post http://stackoverflow.com/questions/197792/how-to-connect-to-host-machine-from-within-virtual-pc-image and was able to get my Virtual PC to ping my physical machine using the loopback adapter. But I'm stuck on getting my Virtual PC to see my web application running in the Ubuntu vmware player host. I appreciate any suggestions.

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • html5 video player with simplest controls (only play and paus)

    - by mathiregister
    hi guys, somehow there are really little tutorials out there for html5 video and audio playback. I simply want to embed video and audio files with customized controls. However the controls should be farely simple. I only need a play-button. If clicked, play gets replaced by pause. that's all! however i even don't know how to embed/display a video without "preload controls". Somehow if i only set (without preload controls) Firefox even don't shows anything. Chrome does show a black window. I would love to be able to use jquery to control the video play and pause button. Maybe you have some little start-approach for me! thank you very much!

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  • Video player plugin in wordpress

    - by Ramya
    Hai, I would like to have a post thumbnail in the index page of wordpress site. And when you click on the post thumbnail, it opens the specific post page to play the video attached in that post. basically the post is a video. can u guys help in finding some good plugin to perform this task

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  • Reordering Lists like playlists in the media player

    - by CrazyBS
    Hi, I have a list of items that are displayed using a ListView from a SQLCursor. The SQL table includes(as well as other things) a _id field and an order field. I use the order field to sort the list before it gets to the ListView. What I need is a widget like the MediaPlayer has in its playlist view. It allows you to click the icon and drag the item in the playlist around and put it into a new order. With that ability I can then retrieve the new order and update the SQL table with the new order. However, I am not having any luck finding any clues to help me add that functionality into my program. The question is whether I can use existing functions to help me, or do I need to manually program motion events and such until I get nearly the same functionality.

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  • Android Stop Counter and Destroy Media Player

    - by dweebsonduty
    I am working on an app that beeps every second. When I hit the home button I want it to close the program and stop beeping. Right now it closes the program but continues to beep. What am I doing wrong? if ((keyCode == KeyEvent.KEYCODE_HOME)) { isdone = true; mp.release(); counter.cancel(); finish(); }

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • Error when updating enumerated value?

    - by igrad
    Once upon a time, there was a Player class (simplified version) enum animState{RUNNING,JUMPING,FALLING,IDLING}; class Player { public: Player(int x, int y); void handle(); void show(); ~Player(); private: int m_x; int m_y; animState playerAnimState; } There was also a "handle" function-member, which took care of all movement and collisions for the player: #include "player.h" void Player::handle() { if(/*Player presses 'D' key*/) { m_x++; playerAnimState = RUNNING; } //Other stuff that is just there to look nice Through lots of experimentation with "//" and "/**/", I've found that I consistently get an error at "playerAnimState = RUNNING." Have I broken some enumeration rule? Does my laptop really suck that bad? I hate to post a "fix my code for me" question, but I'm not very seasoned with enums.

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  • Media Player Problem

    - by kostas_menu
    button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ if(mp2.isPlaying()==true) {mp2.stop(); mp.start(); } else mp.start(); } }); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ if(mp.isPlaying()==true) {mp.stop();mp2.start();} else mp2.start(); } }); I press the first btn and the 1st song is playing.i press the second,the first stops and the second begins.But then, as i press the first btn, the second song stops but the first song is not playing...please help!!:)

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