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  • URL redirect/remapping to a Django app, using DNS or Apache

    - by Art
    Typically I've been lucky enough to have a fairly simple Django and Apache configuration. But now I'm writing several apps that will sit on the same server and I need them to each have individual domains. The apps live at www.myserver.com/app/app1 (app2...) and I would like to access it using www.someawesomedomain.com. I don't want a redirect since I do not want to expose the underlying path. What is the best way to do this, in the context of 5 - 10 sites? I'm using Apache2.

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  • What should be the architecture of an urban game system?

    - by pmichna
    I'm going to develop an urban game using a telco API for phone geolocation and sending/receiving messages. A player would pick up one of the scenarios, move around the city and when he hits a given location, he gets a message and possibly has to answer it. I'm wondering, what approach would be the best in my case. I came up with this general idea: Web application as a user interface (user registration, players ranking, scenarios editing) written in Ruby on Rails. Game server (hosting games, game logic like checking players location, sending and receiving messages) written in Ruby. Database (users, scores, scenarios etc.), probably MySQL or someother open source DB. I want to learn Ruby and RoR, that's why I chose these language and framework. Do you think it's a good choice for a game server? Another question: is this project division good? I mean, I have little experience with Ruby and Rails - that's why I'm asking. Maybe it's better to have web application merged with game server and somehow have the server hosting RoR application do the tasks like mobile phone pinging and message sending? How would that be performed? Maybe this is worth mentioning: the API is RESTful, most results are JSON, few are XML.

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  • url template tag in django template

    - by user192048
    guys: I was trying to use the url template tag in django, but no lucky, I defined my urls.py like this urlpatterns = patterns('', url(r'^analyse/$', views.home, name="home"), url(r'^analyse/index.html', views.index, name="index"), url(r'^analyse/setup.html', views.setup, name="setup"), url(r'^analyse/show.html', views.show, name="show"), url(r'^analyse/generate.html', views.generate, name="generate"), I defined the url pattern in my view like this {% url 'show'%} then I got this error message Caught an exception while rendering: Reverse for ''show'' with arguments '()' and keyword arguments '{}' not found. Original Traceback (most recent call last): File "/Library/Python/2.5/site-packages/django/template/debug.py", line 71, in render_node result = node.render(context) File "/Library/Python/2.5/site-packages/django/template/defaulttags.py", line 155, in render nodelist.append(node.render(context)) File "/Library/Python/2.5/site-packages/django/template/defaulttags.py", line 382, in render raise e NoReverseMatch: Reverse for ''show'' with arguments '()' and keyword arguments '{}' not found. I am wondering why django failed to render? what is the right way to define it in the tempalte?

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  • What programming technique / practice done by you was ahead of its time?

    - by Binoj Antony
    I once built a very good web application in ASP (classic) back in 2001 and extensively used XmlHttpRequest object in it. (I was lucky that the clients were only using IE, and only IE supported this object at that time). Then later when people started talking about AJAX in 2005, It felt good to have used something ahead (or early) of its time. Well, maybe this does not qualify to be listed as something done ahead of its time. Which programming technology/technique/practice have you done that was ahead of this time. One story per answer please. The title for this question taken from an opposite question here.

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  • When is meta description still relevant?

    - by Jeff Atwood
    I received this bit of advice about the meta description tag recently: Meta descriptions are used by Google probably 80% of the time for the snippet. They don’t help with rankings but you should probably use them. You could just auto generate them from the first part of the question. The description tag exists in the header, like so: <meta name="Description" content="A brief summary of the content on the page."> I'm not sure why we would need this field, as Google seems perfectly capable of showing the relevant search terms in context in the search result pages, like so (I searched for c# list performance): In other words, where would a meta description summary improve these results? We want the page to show context around the actual search hits, not a random summary we inserted! Google Webmaster Central has this advice: For some sites, like news media sources, generating an accurate and unique description for each page is easy: since each article is hand-written, it takes minimal effort to also add a one-sentence description. For larger database-driven sites, like product aggregators, hand-written descriptions are more difficult. In the latter case, though, programmatic generation of the descriptions can be appropriate and is encouraged -- just make sure that your descriptions are not "spammy." Good descriptions are human-readable and diverse, as we talked about in the first point above. The page-specific data we mentioned in the second point is a good candidate for programmatic generation. I'm struggling to think of any scenario when I would want the Google-generated summary, that is, actual context from the page for the search terms, to be replaced by a hard-coded meta description summary of the question itself.

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  • intel atom getting too hot

    - by user59565
    I own an Asus 1215N which is getting very hot Intel Atom 525D dual core ION 2 (geforce 220 + GMA 3150) 4 GB RAM Ubuntu 12.04 it hits 86 C at idle. Some times (at load or turned on 1 hour) it shuts down due to heat, in Windows 7 it runs idle at 49 C. I tried an acpi call to shut down the nVidia chip which is cooled together with the Atom chip. That didn't solve the problem. To check up to see if it really turned off I checked how much power the laptop consumed, it only went from using 1400 mW to 860 mW, no changes in heat. I also tried reapply the standard heat adhesive, the old heat adhesive made it run at 97 (it couldn't even put up a useful install of Ubuntu). This really annoys me, as Ubuntu is the OS of choice to me. Should I try compile the kernel? Is it true that compile for a P4 is the better choice to the atom, when compiling the kernel for this processor architecture? Now I tried compiling the kernel for atom. Now temperature is 83 C (think the drop has more to do with ambient temp than the customized kernel) help appreciated

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  • game multiplayer service development

    - by nomad
    I'm currently working on a multiplayer game. I've looked at a number of multiplayer services(player.io, playphone, gamespy, and others) but nothing really hits the mark. They are missing features, lack platform support or cost too much. What I'm looking for is a simple poor man's version of steam or xbox live. Not the game marketplace side of those two but the multiplayer services. User accounts, profiles, presence info, friends, game stats, invites, on/offline messaging. Basically I'm looking for a unified multiplayer platform for all my games across devices. Since I can't find what I'm planning to roll my own piece by piece. I plan to save on server resources by making most of the communication p2p. Things like game data and voice chat can be handled between peers and the server keeps track of user presence and only send updates when needed or requested. I know this runs the risk of cheating but that isn't a concern right now. I plan to run this on a Amazon ec2 micro server for development then move to a small to large instance when finished. I figure user accounts would be the simplest to start with. Users can create accounts online or using in game dialog, login/out, change profile info. The user can access this info online or in game. I will need user authentication and secure communication between server and client. I figure all info will be stored in a database but I dont know how it can be stored securely and accessed from webserver and game services. I would appreciate and links to tutorials, info or advice anyone could provide to get me started. Any programming language is fine but I plan to use c# on the server and c/c++ on devices. I would like to get started right away but I'm in no hurry to get it finished just yet. If you know of a service that already fits my requirements please let me know.

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  • Fastest way to group units that can see each other?

    - by mac
    In the 2D game I'm working with, the game engine is able to give me, for each unit, the list of other units that are in its view range. I would like to know if there is an established algorithm to sort the units in groups, where each group would be defined by all those units which are "connected" to each other (even through others). An example might help understand the question better (E=enemy, O=own unit). First the data that I would get from the game engine: E1 can see E2, E3, O5 E2 can see E1 E3 can see E1 E4 can see O5 E5 can see O2 E6 can see E7, O9, O1 E7 can see E6 O1 can see E6 O2 can see O5, E5 O5 can see E1, E4, O2 O9 can see E6 Then I should compute the groups as follow: G1 = E1, E2, E3, E4, E5, O2, O5 G2 = O1, O9, E6, E7 It can be safely assumed that there is a transitive property for the field of view: [if A sees B, then B sees A]. Just to clarify: I already wrote a naïve implementation that loops on each row of the game engine info, but from the look of it, it seems a problem general enough for it to have been studied in depth and have various established algorithms (maybe passing through some tree-like structure?). My problem is that I couldn't find a way to describe my problem that returned useful google hits. Thank you in advance for your help!

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  • What naughty ways are there of driving traffic?

    - by Tom Wright
    OK, so this is purely for my intellectual curiosity and I'm not interested in illegal methods (no botnets please). But say, for instance, that some organisation incentivised link sharing in a bid to drive publicity. How could I drive traffic to my link? Obviously I could spam all my friends on social networking sites, which is what they want me to do, but that doesn't sound as fun as trying to game the system. (Not that I necessarily dispute the merit of this particular campaign.) The ideas I've come up with so far (in order of increasing deviousness) include: Link-dropping - This is too close to what they want me to do to be devious, but I've done it here (sorry) and I've done it on Twitter. I'm subverting it slightly by focusing on the game aspects rather than their desired message. AdWords - Not very devious at all, but effectively free with the vouchers I've accrued. That said, I must be pretty poor at choosing keywords, because I've seen very few hits (~5) so far. Browser testing websites - The target has a robots txt which prevents browsershots from processing it, but I got around this by including it in an iframe on a page that I hosted. But my creative juices have run dry I'm afraid. Does anyone have any cheeky/devious/cunning/all-of-the-above idea for driving traffic to my page?

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  • Rails How to get all the grandchildren of an ojbect.

    - by adam
    I have 3 models User has_many :quetions has_many :corrections end Question has_one :correction belongs_to :user end Correction belongs_to :user belongs_to :question So if user Bob asks a question then user Terry can check it and if its wrong offer a correction. Lets stay with bob and assume he as kindly corrected 5 other users, i.e and lets assume he has been lucky to get 3 corrections from other users. I want to be able to do something like this @bob.corrections_offered = 5 correction objects @bob.corrections_received = 3 correction objects the first one is easy as its really just @bob.corrections under the hood. But i dont know how to implement the latter one. Can anyone help?

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  • Two different domains as one user session

    - by Mathew Foscarini
    I have two websites that are run as the same service. Each domain offers articles from a different market. At the top of each page the two domains are shown as menu options. If a user clicks one they can switch to the other domain. See here: http://www.cgtag.com Each domain has a different Google Analytics account, and when a user switches domains Google is counting this as a new session. It's listing the other domain as the "referral" for that new session. When the user switches back to the first domain Google is counting this as a returning visitor. This is messing up my reports. Showing returning visitors values that are higher than reality. It's also increasing hits on landing pages when the user switches, and listing the other domain as a referral site. I've found tips on how to list two domains as one website, but that results in merging the data. I want to keep the two domains separate so that I can track each ones performance, but I don't want to count domain changes as new sessions. Maybe something like treating the two domains as subdomains.

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  • Is it possible to implement an infinite IEnumerable without using yield with only C# code?

    - by sinelaw
    This isn't a practical problem, it's more of a riddle. Problem I'm curious to know if there's a way to implement something equivalent to the following, but without using yield: IEnumerable<T> Infinite<T>() { while (true) { yield return default(T); } } Rules You can't use the yield keyword Use only C# itself directly - no IL code, no constructing dynamic assemblies etc. You can only use the basic .NET lib (only mscorlib.dll, System.Core.dll? not sure what else to include). However if you find a solution with some of the other .NET assemblies (WPF?!), I'm also interested. Don't implement IEnumerable or IEnumerator. Notes The closest I've come yet: IEnumerable<int> infinite = null; infinite = new int[1].SelectMany(x => new int[1].Concat(infinite)); This is "correct" but hits a StackOverflowException after 14399 iterations through the enumerable (not quite infinite). I'm thinking there might be no way to do this due to the CLR's lack of tail recursion optimization. A proof would be nice :)

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • Best algorithm for recursive adjacent tiles?

    - by OhMrBigshot
    In my game I have a set of tiles placed in a 2D array marked by their Xs and Zs ([1,1],[1,2], etc). Now, I want a sort of "Paint Bucket" mechanism: Selecting a tile will destroy all adjacent tiles until a condition stops it, let's say, if it hits an object with hasFlag. Here's what I have so far, I'm sure it's pretty bad, it also freezes everything sometimes: void destroyAdjacentTiles(int x, int z) { int GridSize = Cubes.GetLength(0); int minX = x == 0 ? x : x-1; int maxX = x == GridSize - 1 ? x : x+1; int minZ = z == 0 ? z : z-1; int maxZ = z == GridSize - 1 ? z : z+1; Debug.Log(string.Format("Cube: {0}, {1}; X {2}-{3}; Z {4}-{5}", x, z, minX, maxX, minZ, maxZ)); for (int curX = minX; curX <= maxX; curX++) { for (int curZ = minZ; curZ <= maxZ; curZ++) { if (Cubes[curX, curZ] != Cubes[x, z]) { Debug.Log(string.Format(" Checking: {0}, {1}", curX, curZ)); if (Cubes[curX,curZ] && Cubes[curX,curZ].GetComponent<CubeBehavior>().hasFlag) { Destroy(Cubes[curX,curZ]); destroyAdjacentTiles(curX, curZ); } } } } }

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  • How to learn as a lone developer?

    - by fearofawhackplanet
    I've been lucky to work in a small team with a couple of experienced and knowledgeable developers for the first year of my career. I've learned a huge amount. But I'm now getting transferred within my company, and will be working on solo projects. I'll cope, but I know I'll make mistakes and won't always produce the best solutions without someone to guide me and review my output. I'm wondering if anyone has any tips in this situation. How can I keep learning? What's the best way to monitor and asses the quality of my work? How can I ensure that my career and skills don't stagnate?

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  • What techniques are used in solving code golf problems?

    - by Lord Torgamus
    "Regular" golf vs. code golf: Both are competitions. Both have a well-defined set of rules, which I'll leave out for simplicity. Both have well-defined goals; in short, "use fewer hits/characters than your competitors." To win matches, athletic golfers rely on equipment Some situations call for a sand wedge; others, a 9-iron. techniques The drive works better when your feet are about shoulder width apart and your arms are relaxed. and strategies Sure, you could take that direct shortcut to the hole... but do you really want to risk the water hazard or sand bunker when those trees are in the way and the wind is so strong? It might be better to go around the long way. What do code golfers have that's analagous to athletic golfers' equipment, techniques and strategies? Sample answer to get this started: use the right club! Choose GolfScript instead of C#.

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  • Django excluding specific instances from queryset without using field lookup

    - by Agos
    Hi, I sometimes have the need to make sure some instances are excluded from a queryset. This is the way I do it usually: unwanted_instance = Mymodel.objects.get(pk=bad_luck_number) uninteresting_stuff_happens() my_results = MyModel.objects.exclude(id=unwanted_instance.id) or, if I have more of them: my_results = MyModel.objects.exclude(id_in=[uw_in1.id, uw_in2.id, uw_in3.id]) This 'feels' a bit clunky, so I tried if I was lucky: my_ideally_obtained_results = MyModel.objects.exclude(unwanted_instance) Which doesn't work. But I read here on SO that a subquery can be used as parameter for exclude. Am I out of luck? Am I missing some functionality (checked the docs, but didn't find any useful pointer)

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  • Feeling Old? Before Middleware, Gamification, and MacBook Airs

    - by ultan o'broin
    Think we're done with green screens in the enterprise apps world? Fusion User Experience Advocate Debra Lilley (@debralilley) drew my attention to this super retro iPad terminal emulator app being used by a colleague to connect to JDE. Yes, before Middleware, this is how you did it. Surely the ultimate in hipster retro coexistence? Mind you, I've had to explain to lots of people I showed this to just what Telnet and IBM AS/400 are (or were). MochaSoft TN5250 Terminal Emulator iPad App This OG way of connecting to apps is a timely reminder not to forget all those legacy apps out there and the UX aspect to adoption and change. If a solution already works well and there's an emotional attachment to it, then the path to upgrade needs to be very clear and have valuable and demonstrable ROI for users and decision makers, a path that spans emotion and business benefits. On a pure usability front, that old school charm of the character-based green glow look 'n' feel could be easily done as a skin, personalizing an application for the user so that they feel comfortable with it. Fun too particularly in the mobile and BYOD space! In fact, there is a thriving retro apps market out there as illustrated by this spiffy lunar lander app (hat tip: John Cartan), part of a whole set of Atari's greatest hits available for iOS. Lunar Lander App And of course, there's the iOS version of Pong. Check out this retro Apple Mac SE/30 too. I actually remember using one of these. I have an Apple Mac Plus somewhere in my parents' house. I tried it out recently, and it actually booted, although all it was good for was playing the onboard games. Looking at all these olde worlde things makes me feel very old, but kinda warm inside too. The latter is a key part of today's applications user experience too.

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  • Catch PyGTK TreeView reorder

    - by mkotechno
    I have a simple gtk.TreeView with a gtk.ListStore model and set_reorderable(True), I want to catch the signal/event emited when the user reorder through drag&drop the list, but the documentation does not help much: "The application can listen to these changes by connecting to the model's signals" So I tried to connect the model (ListStore) signals... but surprise! ListStore has no signals, so you are dispatched to TreeModel signals, then I tried to connect with the TreeModel "rows-reordered" signal with no lucky. How should I catch the list reorder performed by the user?

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  • Where is a SharePoint Community for Webparts?

    - by elhombre
    Hi all I am searching a SharePoint Server 2007 Webpart which can do following * change password * lost password recovery (e-mail) * change password reminder (e-mail) I have been searching the Internet but somehow there aint as many webparts as for example WordPress Addons. When I am lucky I can find individuals which made an Webpart which matches one of the specs :( The only things which come near my specs are http://www.envisionit.com/Products/Pages/ExtranetModuleforSharePoint.aspx http://userchangepassword.codeplex.com I am wondering where I can find community's which have lots of Webparts to download or sell. Does anybody of you know such community's?

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  • How to limit click'n'drag movement to an area?

    - by Vexille
    I apologize for the somewhat generic title. I'm really don't have much clue about how to accomplish what I'm trying to do, which is making it harder even to research a possible solution. I'm trying to implement a path marker of sorts (maybe there's a most suitable name for it, but this is the best I could come up with). In front of the player there will be a path marker, which will determine how the player will move once he finishes planning his turn. The player may click and drag the marker to the position they choose, but the marker can only be moved within a defined working area (the gray bit). So I'm now stuck with two problems: First of all, how exactly should I define that workable area? I can imagine maybe two vectors that have the player as a starting point to form the workable angle, and maybe those two arcs could come from circles that have their center where the player is, but I definetly don't know how to put this all together. And secondly, after I've defined the area where the marker can be placed, how can I enforce that the marker should only stay within that area? For example, if the player clicks and drags the marker around, it may move freely within the working area, but must not leave the boundaries of the area. So for example, if the player starts dragging the marker upwards, it will move upwards until it hits he end of the working area (first diagram below), but if after that the player starts dragging sideways, the marker must follow the drag while still within the area (second diagram below). I hope this wasn't all too confusing. Thanks, guys.

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  • Html 5 ping pong game side collision problem

    - by Gurjit
    I am making a simple ping pong game where I am facing a side collision problem means when the ball collides with the either side of the paddle . Although I have written code for making it works but something is failing....I want plz someone to give suggestions and tell how to avoid it. Means while trying to hit the ball with side face of the paddle poses a problem.!! Here is the main part of the code causing problem function checkCollision(){ ///// This is collision detection for the upper part ///// if( cy + radius >= paddleTop && cx + radius > paddleLeft && cy + radius >= paddleTop + 5 && cx - radius <= paddleLeft + paddleWidth ) { dy = -dy; ++hits; /// On collision we are increasing the Score playSound(); } else if( cy + radius >= paddleTop && cy + radius <= paddleTop + paddleHeight && cx + radius >= paddleLeft && cy - radius <= paddleLeft - (radius + 1) ) { dx = -dx; } } here is working fiddle for it :- http://jsfiddle.net/gurjitmehta/orzpzf69/

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  • Five Ideas: Project Management

    - by Sylvie MacKenzie, PMP
     Except from Profit Magazine “For everyone to put on the project manager hat and standardize the way every single thing is done means that now the whole organization is on the same page as to what needs to occur from the time a hurricane hits Haiti and when a boat pulls in to unload supplies.” —Rich D’Addario, consulting project manager in the Primavera Global Business Unit at Oracle, on helping AmeriCares deliver aid to Haiti “Primavera P6 Analytics generates information that can help organizations improve their utilization and trim down overall operating costs. But more importantly, it gives organizations improved visibility.” —Yasser Mahmud, vice president of product strategy and industry marketing in Oracle’s Primavera Global Business Unit “Organizations are constantly looking for ways to improve the speed and precision of their decisions and work without creating environments and systems that limit their personnel through rigid structures and inflexible processes. The latest release of Primavera Portfolio Management meets this demand by further streamlining processes and supporting enhanced decision-making, helping drive better value from portfolios. In addition, the new UI clearly demonstrates Oracle's commitment to providing a seamlessly integrated enterprise project portfolio management product suite.” —Mike Sicilia, senior vice president, Oracle's Primavera “Make it a business project, not an IT project. All levels of functional management must have ownership, responsibility, and accountability for the success of the implementation.” —from Eaton Operations Services Manager Marcos Baccetto's 9 Project Management Tips “AEC firms must strategically pursue standardization opportunities in the project management area while preserving the spirit of entrepreneurism and flexibility at an individual project manager level. An enterprise technology platform doesn't only help with standardization of key project management processes across the enterprise; it also improves performance management, team collaboration and client specific reporting at an individual project level.” —Maneesh Chhabra is a director of Industry Strategy and Insight at Oracle

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  • Calculating collision force with AfterCollision/NormalImpulse is unreliable when IgnoreCCD = false?

    - by Michael
    I'm using Farseer Physics Engine 3.3.1 in a very simple XNA 4 test game. (Note: I'm also tagging this Box2D, because Farseer is a direct port of Box2D and I will happily accept Box2D answers that solve this problem.) In this game, I'm creating two bodies. The first body is created using BodyFactory.CreateCircle and BodyType.Dynamic. This body can be moved around using the keyboard (which sets Body.LinearVelocity). The second body is created using BodyFactory.CreateRectangle and BodyType.Static. This body is static and never moves. Then I'm using this code to calculate the force of collision when the two bodies collide: staticBody.FixtureList[0].AfterCollision += new AfterCollisionEventHandler(AfterCollision); protected void AfterCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) { float maxImpulse = 0f; for (int i = 0; i < contact.Manifold.PointCount; i++) maxImpulse = Math.Max(maxImpulse, contact.Manifold.Points[i].NormalImpulse); // maxImpulse should contain the force of the collision } This code works great if both of these bodies are set to IgnoreCCD=true. I can calculate the force of collision between them 100% reliably. Perfect. But here's the problem: If I set the bodies to IgnoreCCD=false, that code becomes wildly unpredictable. AfterCollision is called reliably, but for some reason the NormalImpulse is 0 about 75% of the time, so only about one in four collisions is registered. Worse still, the NormalImpulse seems to be zero for completely random reasons. The dynamic body can collide with the static body 10 times in a row in virtually exactly the same way, and only 2 or 3 of the hits will register with a NormalImpulse greater than zero. Setting IgnoreCCD=true on both bodies instantly solves the problem, but then I lose continuous physics detection. Why is this happening and how can I fix it? Here's a link to a simple XNA 4 solution that demonstrates this problem in action: http://www.mediafire.com/?a1w242q9sna54j4

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  • How to Manage Technical Employees

    - by Ajarn Mark Caldwell
    In my current position as Software Engineering Manager I have been through a lot of ups and downs with staffing, ranging from laying-off everyone who was on my team as we went through the great economic downturn in 2007-2008, to numerous rounds of interviewing and hiring contractors, full-time employees, and converting some contractors to employee status.  I have not yet blogged much about my experiences, but I plan to do that more in the next few months.  But before I do that, let me point you to a great article that somebody else wrote on The Unspoken Truth About Managing Geeks that really hits the target.  If you are a non-technical person who manages technical employees, you definitely have to read that article.  And if you are a technical person who has been promoted into management, this article can really help you do your job and communicate up the line of command about your team.  When you move into management with all the new and different demands put on you, it is easy to forget how things work in the tech subculture, and to lose touch with your team.  This article will help you remember what’s going on behind the scenes and perhaps explain why people who used to get along great no longer are, or why things seem to have changed since your promotion. I have to give credit to Andy Leonard (blog | twitter) for helping me find that article.  I have been reading his series of ramble-rants on managing tech teams, and the above article is linked in the first rant in the series, entitled Goodwill, Negative and Positive.  I have read a handful of his entries in this series and so far I pretty much agree with everything he has said, so of course I would encourage you to read through that series, too.

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