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  • Partial Rendering with Update Progress Bar Using AJAX and jQuery

    This article guides about showing an update progress bar while partial page rendering. It also covers about writing data in XML file as well....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Strange rendering in XNA/Monogame

    - by Gerhman
    I am trying to render G-Code generated for a 3d-printer as the printed product by reading the file as line segments and the drawing cylinders with the diameter of the filament around the segment. I think I have managed to do this part right because the vertex I am sending to the graphics device appear to have been processed correctly. My problem I think lies somewhere in the rendering. What basically happens is that when I start rotating my model in the X or Y axis then it renders perfectly for half of the rotation but then for the other half it has this weird effect where you start seeing through the outer filament into some of the shapes inside. This effect is the strongest with X rotations though. Here is a picture of the part of the rotation that looks correct: And here is one that looks horrible: I am still quite new to XNA and/Monogame and 3d programming as a whole. I have no idea what could possibly be causing this and even less of an idea of what this type of behavior is called. I am guessing this has something to do with rendering so have added the code for that part: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); basicEffect.World = world; basicEffect.View = view; basicEffect.Projection = projection; basicEffect.VertexColorEnabled = true; basicEffect.EnableDefaultLighting(); GraphicsDevice.SetVertexBuffer(vertexBuffer); RasterizerState rasterizerState = new RasterizerState(); rasterizerState.CullMode = CullMode.CullClockwiseFace; rasterizerState.ScissorTestEnable = true; GraphicsDevice.RasterizerState = rasterizerState; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, vertexBuffer.VertexCount); } base.Draw(gameTime); } I don't know if it could be because I am shading something that does not really have a texture. I am using this custom vertex declaration I found on some tutorial that allows me to store a vertex with a position, color and normal: public struct VertexPositionColorNormal { public Vector3 Position; public Color Color; public Vector3 Normal; public readonly static VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(sizeof(float) * 3, VertexElementFormat.Color, VertexElementUsage.Color, 0), new VertexElement(sizeof(float) * 3 + 4, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0) ); } If any of you have ever seen this type of thing please help. Also, if you think that the problem might lay somewhere else in my code then please just request what part you would like to see in the comments section.

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  • Partial rendering control using JQuery in MVC 2

    This article show a web custom control that allows partial rendering using JQuery in a MVC 2 web application...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google I/O 2012 - YouTube API + Cloud Rendering = Happy Mobile Gamers

    Google I/O 2012 - YouTube API + Cloud Rendering = Happy Mobile Gamers Jarek Wilkiewicz, Danny Hermes YouTube is one of the top destinations for gamers. Many console developers already incorporate video recording and uploading directly into their titles, but uploading to YouTube from a mobile game presents a unique set of challenges. Come and learn how the YouTube API combined with cloud computing can help enable video uploads in your mobile game. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 100 0 ratings Time: 57:05 More in Science & Technology

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  • ASP.NET Web Form Model with Partial Rendering and Events

    This article explains the Event based ASP.NET Web Form programming model for a web application with reference to partial rendering and AJAX asynchronous postback....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Partial rendering control using JQuery

    This article show a web custom control that allows partial rendering using JQuery...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Decode HTML entities in android

    - by johboh
    Hi there. I need to decode HTML entities, e.g. from &#246; to ö, and &amp; to &. URLEncoder.decode(str) does not do the job (convert from % notations). TextUtils has a HTMLencode, but not a HTMLdecode. Are there any function for decoding HTML entities? Regards, Johan

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  • How convert html to BBcode in C#

    - by Dmitriy
    Hello! I need to convert html text into bbcodes. Where i can find how should i do this? For example, I convert links: regex = new Regex("<a href=\"(.+?)\">(.+?)</a>"); htmlCode = regex.Replace(htmlCode, "[URL]$1[/URL]"); How can i convert all html tags in bbcodes (and replace to empty which isn't bb codes, tag P

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  • Need Java Swing HTML canvas with support for integrated swing controls

    - by Iggy Ma
    I would like to create an application in swing in the style of web 2.0 but have the power and functionality of a thick client. I know substance and some other look and feels help with this some, but I was wondering if there is a way I can actually use some kind of html panel / canvas to create the content in html, embedding swing controls in the rendering so as to still use listeners and get the functionality. Anybody know of a way to do this?

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  • Objective-C: How to replace HTML entities?

    - by arielcamus
    Hi, I'm getting text from Internet and it contains html entities (i.e. &oacute; = ó). I want to show this text into a custom iPhone cell. I've tried to use a UIWebView into my custom cell but I prefer to use a multiline UILabel. The problem is I can't find any way of replacing these HTML entities.

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  • Dynamically populating an ExtJS HTML editor

    - by sean.mcgary
    So Im using ExtJS for a job Im working and Im trying to dynamically populate the textarea associated with the HTML editor with data based on what a user selects from a combo box. From what Ive found, I can load the HTML editor with text using the defaultValue property. So if Im going to populate it after the page loads, can I give it something like a datastore or is there a method I can call to set the text?

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  • Display HTML in an Actionscript 3 project

    - by Marcus Blankenship
    Folks, I am pulling all my Flash (pure AS3 project, not Flash CS3) content from a Drupal back-end for SEO purposes. This works great, except the HTML rendering built into the TextField object leaves a lot to be desired. Could anyone recommend any libraries that would allow me to display HTML elements? At this stage, commercial or open-source libraries are welcome. Thanks, Marcus

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  • Netbeans render unrecognized files as html

    - by nick
    Hey Everyone, I am using Netbeans and very happy with it. Unfortunately I am having a little problem with it that I cant seem to figure out. I am using Silverstripe CMS and it uses a templating system that syntactically is basically just a mix of php and html. These files however end in .ss and therefore netbeans doesnt format and highlight them at all. How do I make netbeans format and highlight all .ss files just as if they where normal html files? Kind Regards Nick

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  • Styling the "html" element in CSS?

    - by Maushu
    Can anyone explain to me why can we style the element html? What are differences between it and body? I usually see tutorials and multiple websites using body and never html, I only found about it when using YUI 3: CSS Reset since changing the background in body didn't work.

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  • Using HTML/CSS for UI in XNA?

    - by Rosarch
    Is there any way to use HTML/CSS to do the user interface for a XNA game? I would need to programmatically be able to update the HTML, as well as handle events. Or is there another framework I should be using? This thread looks promising: http://stackoverflow.com/questions/909671/ui-library-for-xna Also, whatever I use has to work on the Xbox 360.

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  • CSS Background-Images Loading after HTML Images (Involves Javascript)

    - by Kevin C.
    I threw together a quick little microsite that you can see at http://monterraauction.com. If you don't have a super-fast connection (and nothing's cached), the very last items to load are the background-images that are used for CSS image-text replacement (primarily, that h1#head at the top, with a 7kb background image). Nothing debilitating, but it looks slightly awkward. And I'm asking this question as a matter of curiosity more than anything else ;) Also, please note that this occurs in Firefox, but not Chrome. Now, underneath the h1#head I have a jquery.cycle.lite-powered slideshow in div#photo. In the HTML markup there are a total of 13, heavy image files that make up each of the slides. If I remove all but the first slide, then the problem goes away! So the CSS background-images are loading after...those HTML images are done? But here's what's confusing: I check it out in YSlow...the CSS background-images have a much lower response time than all of the slides in #photo. Right after all the JS files finish loading, in fact. So why aren't they showing up first? I tried $('#photo img:last-child').load(function() { alert('Locked and Loaded!')});, but the background-images pop up a while before the alert does, so I'm assuming it's not waiting until the last slide has loaded (admittedly I'm a bit of JS noob so maybe I'm just making a wrong assumption). I also tried commenting out all the jquery.cycle.lite stuff, so that I knew I didn't have any JS manipulating the DOM elements in #photo, but that wasn't the problem. I tried putting all the JS at the bottom of the document, right before </body>, but that didn't work. Lastly, I tried turning off javascript, and of course the css background-image loads way before the images in #photo, so it's definitely a JS thing (amirite?) I guess the obvious solution here is to mark the slides up as LINKS rather than IMGs, and have Javascript insert those 12 extra slideshow images after the DOM is ready--users without javascript shouldn't need to download the extra images anyways. But again, I'm curious: Why does removing the extra HTML images from within #photo solve the problem? And why are the CSS background-images showing up after the HTML images have loaded, even though YSlow says the css background-images loaded first? Seeing as how it happens in FF but not Chrome, is it simply a browser issue? I appreciate any insight you guys could give me!

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  • asp.net controls vs html element security?

    - by Eyla
    In general, If I have a choice when developing a web site to use html elements or asp.net controls which one is better to use if my website is interactive with server side operations such as accessing database. Is it more secure to use asp.net controls or does not matter. On other words, is it more secure to use asp.net controls instead of html element to deliver data or receive data from/to server side or no differences?

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