Search Results

Search found 24094 results on 964 pages for 'image processing'.

Page 33/964 | < Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >

  • image in div doesn't display anything

    - by fusion
    i'm trying to insert an image in a div container using css and html, but it doesn't display any image. html code: <div id="wrapper"> <div id="quoteContainer"> <span class="start_img"></span> </div> </div> css: .start_img { background: url(image/img1.png); border: dotted 2px black; width:200px; height:20px; } apart from the img, not even the border shows. i tried using the <img> tag in html to insert the image inside the div, that doesn't work either. is there anything wrong with the code?

    Read the article

  • show-hide image onmouseover

    - by butters
    I have 3 images on top of each other. The first one is a normal .jpg image, the second a greyscale version and the 3rd is some kind of effect i add with a transparent .png Now what i want is that, if i move the mouse over those images, the greyscale image is hidden or replaced by another image and afterwards visible again. The problem here is that i am a js noob, so it's kind of hard for me to find a solution ^^ my code looks something like this: <html> <head> <style type="text/css"> <!-- ul li{ display: inline-table; } .frame{ position: relative; height: 110px; width: 110px; } .frame div{ position: absolute; top:0px; left:0px; } .effect{ background:url(images/effect.png) no-repeat; height:110px; width: 110px; } .image{ height:100px; width:100px; border: 1px solid red; margin:4px; } .greyscale{ height:100px; width:100px; border: 1px solid red; margin:4px; } --> </style> </head> <body> <ul> <li> <div class="frame"> <div class="image"><img src="images/pic1.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey1.jpg" height="100" width="100"></div> <div class="effect">qwert</div> </div> </li> <li> <div class="frame"> <div class="image"><img src="images/pic2.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey2.jpg" height="100" width="100"></div> <div class="effect">qewrt</div> </div> </li> </ul> </body> </html> </code></pre> would be super-awesome if someone can help me out :)

    Read the article

  • CSS Put image at top of page

    - by happyCoding25
    Hi, I need to have an image at the top-center of a web page in css. Now, Im just using the background-image: in css but this puts it at the middle of the page. Here's my code: body { background-image: url("theimageurlgoeshere"); //The image is 842 x 508 background-attachment:fixed; background-position: center top; background-repeat: no-repeat; } Also, Changing the background-position: seems to have no effect on the outcome of the site. Any help is appreciated.

    Read the article

  • Button Template does not render Image clearly.

    - by Akash Kava
    Here is my button template, <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" RenderDefaulted="{TemplateBinding IsDefaulted}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Image Source="{TemplateBinding ImageSource}" RenderOptions.BitmapScalingMode="NearestNeighbor" SnapsToDevicePixels="True" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="None" /> <ContentPresenter Grid.Column="1" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"/> </Grid> </Microsoft_Windows_Themes:ButtonChrome> Now you can see as per this question My Images are blurry on StackOverflow I tried .. RenderOptions.BitmapScalingMode="NearestNeighbor" On all levels, grid, chrome .. and tried various combinations of SnapsToDevicePixels but images just wont show up correctly. I set Stretch=None, image is aligned at center, still why it stretches automatically? here is the output and its very frustrating. Actual size of the image is 16x16 but I some how figured out by using Windows Maginifier that no matter what I do, the image is actually trying to render as 20x20, for the bigger images its even cropping the right most and bottom part. I think image should be rendered correctly 16x16 when Stretch=None, can anyone clarify whats problem here?

    Read the article

  • ActionScript : Applying frame to a image / background?

    - by Jay
    I am editing a custom calendar application in flash. The purpose of this app is to let you select your own images, and create a calendar out of it. You can basically, drag and drop images of your choice and they apply frame/borders, or drag and drop embellishments. Here is the piece of code that draws a border/frame on the embellishment/image of your choice. tempListener.onLoadInit = function(target_mc:MovieClip) { var mcName = target_mc._name.substring(0, target_mc._name.indexOf("@", 0)); if(mcName == "frame_Image") { target_mc.onPress = function() { if(_root.selectedImage != null) { var index = this._name.substring(this._name.indexOf("@",0)+1, this._name.length); var objPath = nodesFrames.childNodes[index-1].attributes.image; if(_root.selectedImage._name.split("@")[0] == "image") { var mask = _root.selectedImage[_root.selectedImage._parent._name + "_" + _root.selectedImage._name + "_maskMc"]; frameImageWidth = mask._width; frameImageHeight = mask._height; frameImageXScale = -1; frameImageYScale = -1; } else { frameImageXScale = _root.selectedImage._xscale; frameImageYScale = _root.selectedImage._yscale; _root.selectedImage._xscale = 100; _root.selectedImage._yscale = 100; frameImageWidth = _root.selectedImage._width; frameImageHeight = _root.selectedImage._height; } if(_root.selectedImage["frame"]) {} else { _root.selectedImage.createEmptyMovieClip("frame", _root.selectedImage.getNextHighestDepth()); } var image_mcl1:MovieClipLoader = new MovieClipLoader(); image_mcl1.addListener(_root.mclFrameListener); image_mcl1.loadClip("Images/" + objPath, _root.selectedImage["frame"]); } } } I need to somehow apply the chosen frame image, to the entire background - not just to the embellishment or image. How do I go about this? Thanks in advance for your inputs. Please let me know if the question doesn't make sense, I will attach some images that can help you with the context.

    Read the article

  • jquery image slide procedure faulty in IE

    - by sahulik
    Where did I go wrong? IE reports a problem while everything else seems to be just fine. $(document).ready(function(){ menu = $('#menu > ul > li'); image = $('#image > ul > li > div'); menu.each(function(idx) { this.slide = image[idx]; }).hover( function() { menu.removeClass('active'); image.removeClass('active'); $(this).addClass('active'); $(this.slide).addClass('active'); }); });

    Read the article

  • PHP image resize using nearest-neighbor interpolation?

    - by shipshape
    I have a 16x16 sprite in PNG or GIF image format, and would like to display it on a website at 64 x 64 in all its pixelated glory. In Firefox 3.6+ and IE I can do this easily with CSS using image-rendering and -ms-interpolation-mode, but as this doesn't work in all browsers I'd like to resize the image on the fly using PHP instead. What's the best way to resize images using nearest-neighbor interpolation in PHP?

    Read the article

  • Java: Detect if image isGIF or isTIFF and convert to JPG

    - by BoDiE2003
    I have a Java website, now Ive build an uploader, the validation for JPG images is done and a way to save it into the server it is too. But now I need to create an utility class using isGIF and isTIFF validated them by byte[] and convert that byte[] to java.awt.Image to save as JPG So basically I need boolean isGIF(byte[]), boolean isTIFF(byte[]), java.awt.Image convertGIF(byte[]) and java.awt.Image convertTIFF(byte[]). But I have no idea how to do it, could someone help me please? Thank you!

    Read the article

  • uneven illuminated images

    - by coul
    How to get rid of uneven illumination from images, that contain text data, usually printed but may be handwritten? It can have some spots of lights because the light reflected while making picture. I've seen the Halcon program's segment_characters function that is doing this work perfectly, but it is not open source. I wish to convert an image to the image that has a constant illumination at background and more dark colored regions of text. So that binarization will be easy and without noise. The text is assumed to be dark colored than it's background. Any ideas?

    Read the article

  • Copy binary image data into a string

    - by Alien01
    I need to send image data over network using HttpSendRequest POST request. For this purpose I am creating a string , adding some parameters to string, then I need to add raw image data. Now I would like to know how can I send the image in post request.

    Read the article

  • How can I create an Image in GDI+ from a Base64-Encoded string in C++?

    - by Schnapple
    I have an application, currently written in C#, which can take a Base64-encoded string and turn it into an Image (a TIFF image in this case), and vice versa. In C# this is actually pretty simple. private byte[] ImageToByteArray(Image img) { MemoryStream ms = new MemoryStream(); img.Save(ms, System.Drawing.Imaging.ImageFormat.Tiff); return ms.ToArray(); } private Image byteArrayToImage(byte[] byteArrayIn) { MemoryStream ms = new MemoryStream(byteArrayIn); BinaryWriter bw = new BinaryWriter(ms); bw.Write(byteArrayIn); Image returnImage = Image.FromStream(ms, true, false); return returnImage; } // Convert Image into string byte[] imagebytes = ImageToByteArray(anImage); string Base64EncodedStringImage = Convert.ToBase64String(imagebytes); // Convert string into Image byte[] imagebytes = Convert.FromBase64String(Base64EncodedStringImage); Image anImage = byteArrayToImage(imagebytes); (and, now that I'm looking at it, could be simplified even further) I now have a business need to do this in C++. I'm using GDI+ to draw the graphics (Windows only so far) and I already have code to decode the string in C++ (to another string). What I'm stumbling on, however, is getting the information into an Image object in GDI+. At this point I figure I need either a) A way of converting that Base64-decoded string into an IStream to feed to the Image object's FromStream function b) A way to convert the Base64-encoded string into an IStream to feed to the Image object's FromStream function (so, different code than I'm currently using) c) Some completely different way I'm not thinking of here. My C++ skills are very rusty and I'm also spoiled by the managed .NET platform, so if I'm attacking this all wrong I'm open to suggestions.

    Read the article

  • Saving a remote image with cURL?

    - by thebluefox
    Morning all, Theres a few questions around this but none that really answer my question, as far as I ca understand. Basically I have a GD script that deals with resizing and caching images on our server, but I need to do the same with images stored on a remote server. So, I'm wanting to save the image locally, then resize and display it as normal. I've got this far... $file_name_array = explode('/', $filename); $file_name_array_r = array_reverse($file_name_array); $save_to = 'system/cache/remote/'.$file_name_array_r[1].'-'.$file_name_array_r[0]; $ch = curl_init($filename); $fp = fopen($save_to, "wb"); // set URL and other appropriate options $options = array(CURLOPT_FILE => $fp, CURLOPT_HEADER => 0, CURLOPT_FOLLOWLOCATION => 1, CURLOPT_TIMEOUT => 60); // 1 minute timeout (should be enough) curl_setopt_array($ch, $options); curl_exec($ch); curl_close($ch); fclose($fp); This creates the image file, but does not copy it accross? Am I missing the point? Cheers guys.

    Read the article

  • function taking in an input image and different kernel size

    - by drifterOcean19
    I have this filtering function that takes an input image, performs convolution using a given kernel, and returns the resulting image. However, I can't seem to work it out how to make it takes different kernel sizes.For example instead of pre-defined 3x3 kernel as below in the code, it could instead take 5x5 or 7x7. and then the user could input the type of kernel/filter they want(Depending on the intended effect). I can't seem to put my head around it. i'm quite new to matlab. function [newImg] = kernelFunc(imgB) img=imread(imgB); figure,imshow(img); img2=zeros(size(img)+2); newImg=zeros(size(img)); for rgb=1:3 for x=1:size(img,1) for y=1:size(img,2) img2(x+1,y+1,rgb)=img(x,y,rgb); end end end for rgb=1:3 for i= 1:size(img2,1)-2 for j=1:size(img2,2)-2 window=zeros(9,1); inc=1; for x=1:3 for y=1:3 window(inc)=img2(i+x-1,j+y-1,rgb); inc=inc+1; end end kernel=[1;2;1;2;4;2;1;2;1]/16; med=window.*kernel; disp(med); med=sum(med); med=floor(med); newImg(i,j,rgb)=med; end end end newImg=uint8(newImg); figure,imshow(newImg); end

    Read the article

  • Problem with displaying image from DB using asp.net MVC 2

    - by Renato
    Hello! I'm having trouble with displaying image from db. I think that method for saving image is working, because I see in DB that varbinary fields have some value, and that image type is correct. Also the size of image. But when I want to display image for product i don't get anything. Just blank space.. here is my code... public byte[] GetImage(int productID) { Product product = products.GetByID(productID); byte[] imageData = product.ImageData.ToArray(); return imageData; } That code is in my controller. Second is code from view : <% if (product.ImageData != null) { %> <img src='/product/getimage/<%= Html.Encode(product.ID) %>' alt=""/> <% } %> I tried some solutions found here on stack overflow, and everyone do it like this, but it's working for them. I dont have any idea why images aren't displayed. When i look at source code of page at debugging i have : <img src='/product/getimage/18' alt=""/> I'm using .net 4.0, MVC 2, VS 2010... Thanks in advance

    Read the article

  • import existing image to Zend_PDF

    - by terrani
    Hi, I am trying to import an image with Zend_PDF. I would like to display an image on my PDF that is generated by Zend_PDF. I read Zend_PDF manually, but it seems like that Zend_PDF only support drawing image. Any ideas?

    Read the article

  • Question regarding Readability vs Processing Time

    - by Jordy
    I am creating a flowchart for a program with multiple sequential steps. Every step should be performed if the previous step is succesful. I use a c-based programming language so the lay-out would be something like this: METHOD 1: if(step_one_succeeded()) { if(step_two_succeeded()) { if(step_three_succeeded()) { //etc. etc. } } } If my program would have 15+ steps, the resulting code would be terribly unfriendly to read. So I changed my design and implemented a global errorcode that I keep passing by reference, make everything more readable. The resulting code would be something like this: METHOD 2: int _no_error = 0; step_one(_no_error); if(_no_error == 0) step_two(_no_error); if(_no_error == 0) step_three(_no_error); if(_no_error == 0) step_two(_no_error); The cyclomatic complexibility stays the same. Now let's say there are N number of steps. And let's assume that checking a condition is 1 clock long and performing a step doesn't take up time. The processing speed of Method1 can be anywhere between 1 and N. The processing speed of Method2 however is always equal to N-1. So Method1 will be faster most of the time. Which brings me to my question, is it bad practice to sacrifice time in order to make the code more readable? And why (not)?

    Read the article

  • Displaying image with php

    - by Hank Denijm
    I have a script which displays images like this: header("Content-Type: image/{$ext}"); readfile($image-path); This has worked fine for weeks and now suddenly it has stopped working. The response header looks fine (Content-Type: image/jpg), I have no ending php-tag and I have made no changes to my code, server- or php-setup which could have caused this to malfunction. Does anyone have a clue as to what may be going wrong? Thanks!

    Read the article

  • imagecopyresampled to resize and crop an image - not returning the expected result

    - by David
    imagecopyresized ( resource $dst_image , resource $src_image , int $dst_x , int $dst_y , int $src_x , int $src_y , int $dst_w , int $dst_h , int $src_w , int $src_h ) This is what I want to do: I have an image that's 600x1000px in size, and I want to create a thumb that's 100x100px after resizing that image to 300x500px, the x coordinate for the top left point of the thumb square should be at 100(src x) and 120(src y). According to what I understand from the manual, the command should be $dst_image = imagecreatetruecolor(100,100); $src_image = imagecreatefromjpeg('/home/sandbox/imagetoresize.jpg'); imagecopyresized ($dst_image, $src_image, 0, 0, 100, 120, **300 , 500 , 600 , 1000** ) It is cropping the image just fine, but it isn't resizing it correctly. I never got it to match what I see in my image editor (the GIMP). What am I doing wrong? I confirmed that all the numbers are correct, but it's always shifted up or down no matter what I do. Your help would really be appreciated!

    Read the article

  • Need example of how to create/manipulate image pixel data with iPhone SDK

    - by whiskeyspider
    Looking for a simple example or link to a tutorial. Say I have a bunch of values stored in an array. I would like to create an image and update the image data from my array. Assume the array values are intensity data and will be updating a grayscale image. Assume the array values are between 0 and 255 -- or that I will convert it to that range. This is not for purposes of animation. Rather the image would be updated based on user interaction. This is something I know how to do well in Java, but am very new to iPhone programming. I've googled some information about CGImage and UIImage -- but am confused as to where to start. Any help would be appreciated.

    Read the article

  • email tracking image duplicate requests

    - by DEH
    I am embedding tracking images within emails that are being sent from a custom-built opt-in CRM system. The image src is an encoded .gif, such as src="12_34_675.gif". The image is served by an ASP.NET httphandler that decodes the src encoding and serves a transparent image. Everything works fine, but some email clients request the image multiple times, creating duplicate entries. Some clients make three calls all within one second, and some seem to make tens of calls over a day or so. Mostly email clients make single calls, but these few duplicates are very perplexing. I know I can code around them, but I'd really like to understand what's going on. I've checked the IIS log files, which show that the duplicate requests are coming from the client machines. I can't think what might be causing these duplicate http requests. Help!

    Read the article

  • Overlapping images w/ image maps obstructing each other

    - by Hamster
    Information: The images have large transparent sections, so each must be overlapped to create the needed effect. Specifically, the clickable portions of each image are in weird trapezoid shapes meant to be pressed up against each other. Images have image maps with large portions being overlapped by the transparent portions of other nearby (trapezoid) images. I don't expect any change in z indexes will solve this... Combining the image files into a larger single one to overlay a single image map for each section seems less than ideal, especially since I may need to re-order or rename them later and such. Never mind hover animations and other possibilities down the road. What would be the best workaround?

    Read the article

  • Command Pattern refactor for input processing?

    - by Casey
    According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI button commands but could not figure out how to represent the input from the keyboard and/or mouse. if(g_keyboard->KeyDown(KEY_ESC)) { quit = true; return; } //Processing if(g_keyboard->KeyDown(KEY_T)) { g_show_test_gateway = !g_show_test_gateway; } if(g_mouse->ButtonDown(a2de::Mouse::BUTTON2)) { g_selected_part = GWPart::PART_NONE; SetMouseImageToPartImage(); } ResetButtonStates(); g_prevButton = g_curButton; g_curButton = GetButtonHovered(); if(g_curButton) { g_mouse->SetImageToDefault(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1) || g_mouse->ButtonPress(a2de::Mouse::BUTTON1)) { ButtonPressCommand curCommand(g_curButton); curCommand.Execute(); } else if(g_mouse->ButtonUp(a2de::Mouse::BUTTON1)) { if(g_prevButton == g_curButton) { ButtonReleaseCommand curCommand(g_curButton); curCommand.Execute(); if(g_curButton->GetType() == "export") { ExportCommand curCommand(g_curButton, *g_gateway); curCommand.Execute(); } } else { ResetButtonStates(); } } else { ButtonHoverCommand curCommand(g_curButton); curCommand.Execute(); } } else { g_status_message.clear(); SetMouseImageToPartImage(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1)) { CreatePartCommand curCommand(*g_gateway, g_selected_part, a2de::Vector2D(g_mouse->GetX(), g_mouse->GetY())); curCommand.Execute(); } }

    Read the article

  • Send Email Using Classic ASP with an Embeded Image

    - by Khilen
    hi i am making NewsLetter using the wysiwyg Editor.. it allows me to upload the Image Path and Image Path is stored in the Upload Directory.. Not When i retrieve that Image using it works in website.. the editor's value is stored in database example <br> hi <img src="upload/acb.gif"> <br> Hello i am sending Email and the detail of this email is received from database and this detail is sent to visitor he is gettion all text value but not able to see Image so suggest me what to do..?

    Read the article

  • wordpress image showing up multiple times

    - by JCHASE11
    I am writing a wordpress theme, and have run into a fairly basic problem. By default, when you inset an image into the post, it displays that image at the size you specify, on both the homepage and the single post. I would like to have different sized images, displaying a thumbnail on the homepage, and a full sized image when you click through to the post. I am using wordpress 2.9's new thumbnail feature, which has created great thumbnails for the homepage. But now, I am stuck with a nice thumbnail next to a large photo (on the index/home page). On the single page, it is displaying correctly with just the large picture. Basically, I need to know how to tell wordpress to only display the large post image on the single page, not on the index. Also: I have used the timthumb script, but I think the answer is far more basic then needing plugins or scripts Thanks!

    Read the article

  • CUDA small kernel 2d convolution - how to do it

    - by paulAl
    I've been experimenting with CUDA kernels for days to perform a fast 2D convolution between a 500x500 image (but I could also vary the dimensions) and a very small 2D kernel (a laplacian 2d kernel, so it's a 3x3 kernel.. too small to take a huge advantage with all the cuda threads). I created a CPU classic implementation (two for loops, as easy as you would think) and then I started creating CUDA kernels. After a few disappointing attempts to perform a faster convolution I ended up with this code: http://www.evl.uic.edu/sjames/cs525/final.html (see the Shared Memory section), it basically lets a 16x16 threads block load all the convolution data he needs in the shared memory and then performs the convolution. Nothing, the CPU is still a lot faster. I didn't try the FFT approach because the CUDA SDK states that it is efficient with large kernel sizes. Whether or not you read everything I wrote, my question is: how can I perform a fast 2D convolution between a relatively large image and a very small kernel (3x3) with CUDA?

    Read the article

< Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >