Search Results

Search found 11914 results on 477 pages for 'networking architecture'.

Page 33/477 | < Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >

  • Where do service implementations fit into the Microsoft Application Architecture guidelines?

    - by tuespetre
    The guidelines discuss the service layer with its service interfaces and data/message/fault contracts. They also discuss the business layer with its logic/workflow components and entities as well as the 'optional' application facade. What is unclear still to me after studying this guide is where the implementations of the service interfaces belong. Does the application facade in the business layer implement these interfaces, or does a separate 'service facade' exist to make calls to the business layer and it's facade/raw components? (With the former, there would be less seemingly trivial calls to yet another layer, though with the latter I could see how the service layer could remove the concerns of translating business entities to data contracts from the business layer.)

    Read the article

  • How can I solve the same problems a CB-architecture is trying to solve without using hacks? [on hold]

    - by Jefffrey
    A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place).

    Read the article

  • Ubuntu Slow - What architecture does the Windows Installer install?

    - by Benjamin Yep
    I feel absolutely limited by using Windows, and I need to switch to a Unix environment. I once installed Red Hat on my lappie (screen + external monitor setup; 4GB ram; x64; runs fast) and it worked fine, but I saw that the computer cluster that is the birthplace of my unix knowledge switched to Ubuntu, so naturally I follow. To the point. When I installed Ubuntu onto my machine via the Windows Installer, it ran quite slow. Opening Firefox takes about 8-9 seconds, it freezes up often, unable to handle its own background processes. I saw in a thread that, perhaps, it is running slow because the Windows Installer is installing an x64 version. Of course, my computer has had no performance issues in the past(except that time with the trojans but you know, know one is perfect ;) ) Anyways, I uninstalled Ubuntu, freeing up the max allocated memory it took up, and continue to be sad, trapped in my MS world with only a buggy Cygwin, any assistance is greatly appreciated! :) Thanks ~Ben

    Read the article

  • Why did the team at LMAX use Java and design the architecture to avoid GC at all cost?

    - by kadaj
    Why did the team at LMAX design the LMAX Disruptor in Java but all their design points to minimizing GC use? If one does not want to have GC run then why use a garbage collected language? Their optimizations, the level of hardware knowledge and the thought they put are just awesome but why Java? I'm not against Java or anything, but why a GC language? Why not use something like D or any other language without GC but allows efficient code? Is it that the team is most familiar with Java or does Java possess some unique advantage that I am not seeing? Say they develop it using D with manual memory management, what would be the difference? They would have to think low level (which they already are), but they can squeeze the best performance out of the system as it's native.

    Read the article

  • Why are MVC & TDD not employed more in game architecture?

    - by secoif
    I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What is this view logic doing in with business logic? this needs refactoring... so does this, refactor, refactorrr" This worries me as I'm about to start a game project, and I'm not sure whether trying to mvc/tdd the dev process is going to hinder us or help us, as I don't see many game examples that use this or much push for better architectural practices it in the community. The following is an extract from a great article on prototyping games, though to me it seemed exactly the attitude many game devs seem to use when writing production game code: Mistake #4: Building a system, not a game ...if you ever find yourself working on something that isn’t directly moving your forward, stop right there. As programmers, we have a tendency to try to generalize our code, and make it elegant and be able to handle every situation. We find that an itch terribly hard not scratch, but we need to learn how. It took me many years to realize that it’s not about the code, it’s about the game you ship in the end. Don’t write an elegant game component system, skip the editor completely and hardwire the state in code, avoid the data-driven, self-parsing, XML craziness, and just code the damned thing. ... Just get stuff on the screen as quickly as you can. And don’t ever, ever, use the argument “if we take some extra time and do this the right way, we can reuse it in the game”. EVER. is it because games are (mostly) visually oriented so it makes sense that the code will be weighted heavily in the view, thus any benefits from moving stuff out to models/controllers, is fairly minimal, so why bother? I've heard the argument that MVC introduces a performance overhead, but this seems to me to be a premature optimisation, and that there'd more important performance issues to tackle before you worry about MVC overheads (eg render pipeline, AI algorithms, datastructure traversal, etc). Same thing regarding TDD. It's not often I see games employing test cases, but perhaps this is due to the design issues above (mixed view/business) and the fact that it's difficult to test visual components, or components that rely on probablistic results (eg operate within physics simulations). Perhaps I'm just looking at the wrong source code, but why do we not see more of these 'enterprise' practices employed in game design? Are games really so different in their requirements, or is a people/culture issue (ie game devs come from a different background and thus have different coding habits)?

    Read the article

  • How are the conceptual pairs Abstract/Concrete, Generic/Specific, and Complex/Simple related to one another in software architecture?

    - by tjb1982
    (= 2 (+ 1 1)) take the above. The requirement of the '=' predicate is that its arguments be comparable. Any two structures are comparable in this case, and so the contract/requirement is pretty generic. The '+' predicate requires that its arguments be numbers. That's more specific. (socket domain type protocol) the arguments here are much more specific (even though the arguments are still just numbers and the function itself returns a file descriptor, which is itself an int), but the arguments are more abstract, and the implementation is built up from other functions whose abstractions are less abstract, which are themselves built from less and less abstract abstractions. To the point where the requirements are something like move from one location to another, observe whether the switch at that location is on or off, turn the switch on or off, or leave it the same, etc. But are functions also less and less complex the less abstract they are? And is there a relationship between the number and range of arguments of a function and the complexity of its implementation, as you go from more abstract to less abstract, and vice versa? (= 2 (+ 1 1) 2r10) the '=' predicate is more generic than the '+' predicate, and thus could be more complex in its implementation. The '+' predicate's contract is less generic, and so could be less complex in its implementation. Is this even a little correct? What about the 'socket' function? Each of those arguments is a number of some kind. What they represent, though, is something more elaborate. It also returns a number (just like the others do), which is also a representation of something conceptually much more elaborate than a number. To boil it down, I'm asking if there is a relationship between the following dimensions, and why: Abstract/Concrete Complex/Simple Generic/Specific And more specifically, do different configurations of these dimensions have a specific, measurable impact on the number and range of the arguments (i.e., the contract) of a function?

    Read the article

  • Where should I go to learn about networking? [closed]

    - by Ollie Saunders
    I wonder if anyone could recommend resource or resources such as a good book that: explains how all the important protocols work and interact. I’m interested in those that are relevant in a typical home network and used over the Internet explains in detail how ADSL Internet connections work to the level of depth necessary so that I’m able to tweak and measure performance settings starts from the beginning but attempts to provide proper understanding rather than idiot-oriented steps to follow Basically, I’m interested in how these technologies work and tend to be implemented in hardware and software rather than “here’s what to do if…” I’m interested in Computer Networking by Andrew S. Tanenbaum and I wonder if anyone else has any experience with that title. It’s expensive but I could probably loan a copy for £3 from the library or so.

    Read the article

  • Why do I have to manually 'Restart Management Network' on vSphere 5 host after reboot to get networking available?

    - by growse
    I've got a couple of vSphere 5.0 hosts in a small lab environment here and I've noticed a strange behaviour. When on of the hosts gets rebooted, it is unresponsive to the network until I log into the ESX console, Press F2 to customize and select Restart management network. Once this is done, the networking works perfectly as expected. Each host has two NICs which are trunked together using Etherchannel to a Cisco 3750. The link is also a .1q VLAN trunk and the management network is configured on VLAN121 with the VM traffic configured on VLAN118. Why would the host be completely dead to the world until I physically kick it? Edit Sample switch config for trunk: interface Port-channel2 description Blade 1 EtherChannel Trunk switchport trunk encapsulation dot1q switchport mode trunk end ! ! interface GigabitEthernet4/0/1 description Bladecenter1 CPM 1A switchport trunk encapsulation dot1q switchport mode trunk speed 1000 duplex full channel-group 2 mode on end Vswitch teaming settings: Management port group settings:

    Read the article

  • Where should I go to learn about networking? [closed]

    - by Ollie Saunders
    I wonder if anyone could recommend resource or resources such as a good book that: explains how all the important protocols work and interact. I’m interested in those that are relevant in a typical home network and used over the Internet explains in detail how ADSL Internet connections work to the level of depth necessary so that I’m able to tweak and measure performance settings starts from the beginning but attempts to provide proper understanding rather than idiot-oriented steps to follow Basically, I’m interested in how these technologies work and tend to be implemented in hardware and software rather than “here’s what to do if…” I’m interested in Computer Networking by Andrew S. Tanenbaum and I wonder if anyone else has any experience with that title. It’s expensive but I could probably loan a copy for £3 from the library or so.

    Read the article

  • How do you explain ethernet cable problems to non networking people?

    - by Bryan McLemore
    We've recently been doing a large network migration in our datacenter. We've had a few cables in this start to deliver really bad pings (in excess of 500ms on a LAN) before they could be replaced. The cables we were replacing weren't made the best. They where all hand made and the runs were so short on some of them that the bend radius was definitely too tight. Some of them ran in bundles right in front of the heat exhaust of the power supplies. The cables were running ok until we started pulling the ones surrounding them out. Then a few started having the problem I mentioned above degrading performance and causing reliability issues. I'm trying to figure out the best way to explain this to non networking people. Is there any documentation that people could recommend or other methods?

    Read the article

  • Networking conflict - What is the most common default computer name for Windows?

    - by John
    I recently had to change the name of my computer to log onto a public wi-fi spot, because a computer with my name was already logged on. (I asked a guy there what to do after it said there was already a computer named "(omitted)" logged on.) I've never been at a wifi spot you had to log into before. I didn't even notice what the computer's name was before. My question is what are the most common default computer names. I'm curious. How often does this sort of problem happen? (For some reason my previous post was closed as off topic - so now I included the reason I'm asking. If it's still considered off topic (networking conflicts) I'll take it elsewhere, but the other forums I know of (ehow.com, answers.yahoo.com) are full of people that couldn't begin to answer a question like this.) Thanks.

    Read the article

  • Networking conflict - What is the most common default computer name for Windows?

    - by John
    I recently had to change the name of my computer to log onto a public wi-fi spot, because a computer with my name was already logged on. (I asked a guy there what to do after it said there was already a computer named "(omitted)" logged on.) I've never been at a wifi spot you had to log into before. I didn't even notice what the computer's name was before. My question is what are the most common default computer names. I'm curious. How often does this sort of problem happen? (For some reason my previous post was closed as off topic - so now I included the reason I'm asking. If it's still considered off topic (networking conflicts) I'll take it elsewhere, but the other forums I know of (ehow.com, answers.yahoo.com) are full of people that couldn't begin to answer a question like this.) Thanks.

    Read the article

  • Installing the Elgg Social Networking CMS

    One Open Source CMS that stands out above the rest for small businesses and personal networks is the Elgg open source "social engine," which can be used to create social applications. Scott Clark shows you how to install and get started with this social networking CMS.

    Read the article

  • Diving into OpenStack Network Architecture - Part 1

    - by Ronen Kofman
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} rkofman Normal rkofman 83 3045 2014-05-23T21:11:00Z 2014-05-27T06:58:00Z 3 1883 10739 Oracle Corporation 89 25 12597 12.00 140 Clean Clean false false false false EN-US X-NONE HE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi; mso-bidi-language:AR-SA;} Before we begin OpenStack networking has very powerful capabilities but at the same time it is quite complicated. In this blog series we will review an existing OpenStack setup using the Oracle OpenStack Tech Preview and explain the different network components through use cases and examples. The goal is to show how the different pieces come together and provide a bigger picture view of the network architecture in OpenStack. This can be very helpful to users making their first steps in OpenStack or anyone wishes to understand how networking works in this environment.  We will go through the basics first and build the examples as we go. According to the recent Icehouse user survey and the one before it, Neutron with Open vSwitch plug-in is the most widely used network setup both in production and in POCs (in terms of number of customers) and so in this blog series we will analyze this specific OpenStack networking setup. As we know there are many options to setup OpenStack networking and while Neturon + Open vSwitch is the most popular setup there is no claim that it is either best or the most efficient option. Neutron + Open vSwitch is an example, one which provides a good starting point for anyone interested in understanding OpenStack networking. Even if you are using different kind of network setup such as different Neutron plug-in or even not using Neutron at all this will still be a good starting point to understand the network architecture in OpenStack. The setup we are using for the examples is the one used in the Oracle OpenStack Tech Preview. Installing it is simple and it would be helpful to have it as reference. In this setup we use eth2 on all servers for VM network, all VM traffic will be flowing through this interface.The Oracle OpenStack Tech Preview is using VLANs for L2 isolation to provide tenant and network isolation. The following diagram shows how we have configured our deployment: This first post is a bit long and will focus on some basic concepts in OpenStack networking. The components we will be discussing are Open vSwitch, network namespaces, Linux bridge and veth pairs. Note that this is not meant to be a comprehensive review of these components, it is meant to describe the component as much as needed to understand OpenStack network architecture. All the components described here can be further explored using other resources. Open vSwitch (OVS) In the Oracle OpenStack Tech Preview OVS is used to connect virtual machines to the physical port (in our case eth2) as shown in the deployment diagram. OVS contains bridges and ports, the OVS bridges are different from the Linux bridge (controlled by the brctl command) which are also used in this setup. To get started let’s view the OVS structure, use the following command: # ovs-vsctl show 7ec51567-ab42-49e8-906d-b854309c9edf     Bridge br-int         Port br-int             Interface br-int type: internal         Port "int-br-eth2"             Interface "int-br-eth2"     Bridge "br-eth2"         Port "br-eth2"             Interface "br-eth2" type: internal         Port "eth2"             Interface "eth2"         Port "phy-br-eth2"             Interface "phy-br-eth2" ovs_version: "1.11.0" We see a standard post deployment OVS on a compute node with two bridges and several ports hanging off of each of them. The example above is a compute node without any VMs, we can see that the physical port eth2 is connected to a bridge called “br-eth2”. We also see two ports "int-br-eth2" and "phy-br-eth2" which are actually a veth pair and form virtual wire between the two bridges, veth pairs are discussed later in this post. When a virtual machine is created a port is created on one the br-int bridge and this port is eventually connected to the virtual machine (we will discuss the exact connectivity later in the series). Here is how OVS looks after a VM was launched: # ovs-vsctl show efd98c87-dc62-422d-8f73-a68c2a14e73d     Bridge br-int         Port "int-br-eth2"             Interface "int-br-eth2"         Port br-int             Interface br-int type: internal         Port "qvocb64ea96-9f" tag: 1             Interface "qvocb64ea96-9f"     Bridge "br-eth2"         Port "phy-br-eth2"             Interface "phy-br-eth2"         Port "br-eth2"             Interface "br-eth2" type: internal         Port "eth2"             Interface "eth2" ovs_version: "1.11.0" Bridge "br-int" now has a new port "qvocb64ea96-9f" which connects to the VM and tagged with VLAN 1. Every VM which will be launched will add a port on the “br-int” bridge for every network interface the VM has. Another useful command on OVS is dump-flows for example: # ovs-ofctl dump-flows br-int NXST_FLOW reply (xid=0x4): cookie=0x0, duration=735.544s, table=0, n_packets=70, n_bytes=9976, idle_age=17, priority=3,in_port=1,dl_vlan=1000 actions=mod_vlan_vid:1,NORMAL cookie=0x0, duration=76679.786s, table=0, n_packets=0, n_bytes=0, idle_age=65534, hard_age=65534, priority=2,in_port=1 actions=drop cookie=0x0, duration=76681.36s, table=0, n_packets=68, n_bytes=7950, idle_age=17, hard_age=65534, priority=1 actions=NORMAL As we see the port which is connected to the VM has the VLAN tag 1. However the port on the VM network (eth2) will be using tag 1000. OVS is modifying the vlan as the packet flow from the VM to the physical interface. In OpenStack the Open vSwitch agent takes care of programming the flows in Open vSwitch so the users do not have to deal with this at all. If you wish to learn more about how to program the Open vSwitch you can read more about it at http://openvswitch.org looking at the documentation describing the ovs-ofctl command. Network Namespaces (netns) Network namespaces is a very cool Linux feature can be used for many purposes and is heavily used in OpenStack networking. Network namespaces are isolated containers which can hold a network configuration and is not seen from outside of the namespace. A network namespace can be used to encapsulate specific network functionality or provide a network service in isolation as well as simply help to organize a complicated network setup. Using the Oracle OpenStack Tech Preview we are using the latest Unbreakable Enterprise Kernel R3 (UEK3), this kernel provides a complete support for netns. Let's see how namespaces work through couple of examples to control network namespaces we use the ip netns command: Defining a new namespace: # ip netns add my-ns # ip netns list my-ns As mentioned the namespace is an isolated container, we can perform all the normal actions in the namespace context using the exec command for example running the ifconfig command: # ip netns exec my-ns ifconfig -a lo        Link encap:Local Loopback           LOOPBACK  MTU:16436 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) We can run every command in the namespace context, this is especially useful for debug using tcpdump command, we can ping or ssh or define iptables all within the namespace. Connecting the namespace to the outside world: There are various ways to connect into a namespaces and between namespaces we will focus on how this is done in OpenStack. OpenStack uses a combination of Open vSwitch and network namespaces. OVS defines the interfaces and then we can add those interfaces to namespace. So first let's add a bridge to OVS: # ovs-vsctl add-br my-bridge Now let's add a port on the OVS and make it internal: # ovs-vsctl add-port my-bridge my-port # ovs-vsctl set Interface my-port type=internal And let's connect it into the namespace: # ip link set my-port netns my-ns Looking inside the namespace: # ip netns exec my-ns ifconfig -a lo        Link encap:Local Loopback           LOOPBACK  MTU:65536 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) my-port   Link encap:Ethernet HWaddr 22:04:45:E2:85:21           BROADCAST  MTU:1500 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) Now we can add more ports to the OVS bridge and connect it to other namespaces or other device like physical interfaces. Neutron is using network namespaces to implement network services such as DCHP, routing, gateway, firewall, load balance and more. In the next post we will go into this in further details. Linux Bridge and veth pairs Linux bridge is used to connect the port from OVS to the VM. Every port goes from the OVS bridge to a Linux bridge and from there to the VM. The reason for using regular Linux bridges is for security groups’ enforcement. Security groups are implemented using iptables and iptables can only be applied to Linux bridges and not to OVS bridges. Veth pairs are used extensively throughout the network setup in OpenStack and are also a good tool to debug a network problem. Veth pairs are simply a virtual wire and so veths always come in pairs. Typically one side of the veth pair will connect to a bridge and the other side to another bridge or simply left as a usable interface. In this example we will create some veth pairs, connect them to bridges and test connectivity. This example is using regular Linux server and not an OpenStack node: Creating a veth pair, note that we define names for both ends: # ip link add veth0 type veth peer name veth1 # ifconfig -a . . veth0     Link encap:Ethernet HWaddr 5E:2C:E6:03:D0:17           BROADCAST MULTICAST  MTU:1500 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) veth1     Link encap:Ethernet HWaddr E6:B6:E2:6D:42:B8           BROADCAST MULTICAST  MTU:1500 Metric:1           RX packets:0 errors:0 dropped:0 overruns:0 frame:0           TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000           RX bytes:0 (0.0 b)  TX bytes:0 (0.0 b) . . To make the example more meaningful this we will create the following setup: veth0 => veth1 => br-eth3 => eth3 ======> eth2 on another Linux server br-eth3 – a regular Linux bridge which will be connected to veth1 and eth3 eth3 – a physical interface with no IP on it, connected to a private network eth2 – a physical interface on the remote Linux box connected to the private network and configured with the IP of 50.50.50.1 Once we create the setup we will ping 50.50.50.1 (the remote IP) through veth0 to test that the connection is up: # brctl addbr br-eth3 # brctl addif br-eth3 eth3 # brctl addif br-eth3 veth1 # brctl show bridge name     bridge id               STP enabled     interfaces br-eth3         8000.00505682e7f6       no              eth3                                                         veth1 # ifconfig veth0 50.50.50.50 # ping -I veth0 50.50.50.51 PING 50.50.50.51 (50.50.50.51) from 50.50.50.50 veth0: 56(84) bytes of data. 64 bytes from 50.50.50.51: icmp_seq=1 ttl=64 time=0.454 ms 64 bytes from 50.50.50.51: icmp_seq=2 ttl=64 time=0.298 ms When the naming is not as obvious as the previous example and we don't know who are the paired veth interfaces we can use the ethtool command to figure this out. The ethtool command returns an index we can look up using ip link command, for example: # ethtool -S veth1 NIC statistics: peer_ifindex: 12 # ip link . . 12: veth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 Summary That’s all for now, we quickly reviewed OVS, network namespaces, Linux bridges and veth pairs. These components are heavily used in the OpenStack network architecture we are exploring and understanding them well will be very useful when reviewing the different use cases. In the next post we will look at how the OpenStack network is laid out connecting the virtual machines to each other and to the external world. @RonenKofman

    Read the article

  • What's up with LDoms: Part 4 - Virtual Networking Explained

    - by Stefan Hinker
    I'm back from my summer break (and some pressing business that kept me away from this), ready to continue with Oracle VM Server for SPARC ;-) In this article, we'll have a closer look at virtual networking.  Basic connectivity as we've seen it in the first, simple example, is easy enough.  But there are numerous options for the virtual switches and virtual network ports, which we will discuss in more detail now.   In this section, we will concentrate on virtual networking - the capabilities of virtual switches and virtual network ports - only.  Other options involving hardware assignment or redundancy will be covered in separate sections later on. There are two basic components involved in virtual networking for LDoms: Virtual switches and virtual network devices.  The virtual switch should be seen just like a real ethernet switch.  It "runs" in the service domain and moves ethernet packets back and forth.  A virtual network device is plumbed in the guest domain.  It corresponds to a physical network device in the real world.  There, you'd be plugging a cable into the network port, and plug the other end of that cable into a switch.  In the virtual world, you do the same:  You create a virtual network device for your guest and connect it to a virtual switch in a service domain.  The result works just like in the physical world, the network device sends and receives ethernet packets, and the switch does all those things ethernet switches tend to do. If you look at the reference manual of Oracle VM Server for SPARC, there are numerous options for virtual switches and network devices.  Don't be confused, it's rather straight forward, really.  Let's start with the simple case, and work our way to some more sophisticated options later on.  In many cases, you'll want to have several guests that communicate with the outside world on the same ethernet segment.  In the real world, you'd connect each of these systems to the same ethernet switch.  So, let's do the same thing in the virtual world: root@sun # ldm add-vsw net-dev=nxge2 admin-vsw primary root@sun # ldm add-vnet admin-net admin-vsw mars root@sun # ldm add-vnet admin-net admin-vsw venus We've just created a virtual switch called "admin-vsw" and connected it to the physical device nxge2.  In the physical world, we'd have powered up our ethernet switch and installed a cable between it and our big enterprise datacenter switch.  We then created a virtual network interface for each one of the two guest systems "mars" and "venus" and connected both to that virtual switch.  They can now communicate with each other and with any system reachable via nxge2.  If primary were running Solaris 10, communication with the guests would not be possible.  This is different with Solaris 11, please see the Admin Guide for details.  Note that I've given both the vswitch and the vnet devices some sensible names, something I always recommend. Unless told otherwise, the LDoms Manager software will automatically assign MAC addresses to all network elements that need one.  It will also make sure that these MAC addresses are unique and reuse MAC addresses to play nice with all those friendly DHCP servers out there.  However, if we want to do this manually, we can also do that.  (One reason might be firewall rules that work on MAC addresses.)  So let's give mars a manually assigned MAC address: root@sun # ldm set-vnet mac-addr=0:14:4f:f9:c4:13 admin-net mars Within the guest, these virtual network devices have their own device driver.  In Solaris 10, they'd appear as "vnet0".  Solaris 11 would apply it's usual vanity naming scheme.  We can configure these interfaces just like any normal interface, give it an IP-address and configure sophisticated routing rules, just like on bare metal.  In many cases, using Jumbo Frames helps increase throughput performance.  By default, these interfaces will run with the standard ethernet MTU of 1500 bytes.  To change this,  it is usually sufficient to set the desired MTU for the virtual switch.  This will automatically set the same MTU for all vnet devices attached to that switch.  Let's change the MTU size of our admin-vsw from the example above: root@sun # ldm set-vsw mtu=9000 admin-vsw primary Note that that you can set the MTU to any value between 1500 and 16000.  Of course, whatever you set needs to be supported by the physical network, too. Another very common area of network configuration is VLAN tagging. This can be a little confusing - my advise here is to be very clear on what you want, and perhaps draw a little diagram the first few times.  As always, keeping a configuration simple will help avoid errors of all kind.  Nevertheless, VLAN tagging is very usefull to consolidate different networks onto one physical cable.  And as such, this concept needs to be carried over into the virtual world.  Enough of the introduction, here's a little diagram to help in explaining how VLANs work in LDoms: Let's remember that any VLANs not explicitly tagged have the default VLAN ID of 1. In this example, we have a vswitch connected to a physical network that carries untagged traffic (VLAN ID 1) as well as VLANs 11, 22, 33 and 44.  There might also be other VLANs on the wire, but the vswitch will ignore all those packets.  We also have two vnet devices, one for mars and one for venus.  Venus will see traffic from VLANs 33 and 44 only.  For VLAN 44, venus will need to configure a tagged interface "vnet44000".  For VLAN 33, the vswitch will untag all incoming traffic for venus, so that venus will see this as "normal" or untagged ethernet traffic.  This is very useful to simplify guest configuration and also allows venus to perform Jumpstart or AI installations over this network even if the Jumpstart or AI server is connected via VLAN 33.  Mars, on the other hand, has full access to untagged traffic from the outside world, and also to VLANs 11,22 and 33, but not 44.  On the command line, we'd do this like this: root@sun # ldm add-vsw net-dev=nxge2 pvid=1 vid=11,22,33,44 admin-vsw primary root@sun # ldm add-vnet admin-net pvid=1 vid=11,22,33 admin-vsw mars root@sun # ldm add-vnet admin-net pvid=33 vid=44 admin-vsw venus Finally, I'd like to point to a neat little option that will make your live easier in all those cases where configurations tend to change over the live of a guest system.  It's the "id=<somenumber>" option available for both vswitches and vnet devices.  Normally, Solaris in the guest would enumerate network devices sequentially.  However, it has ways of remembering this initial numbering.  This is good in the physical world.  In the virtual world, whenever you unbind (aka power off and disassemble) a guest system, remove and/or add network devices and bind the system again, chances are this numbering will change.  Configuration confusion will follow suit.  To avoid this, nail down the initial numbering by assigning each vnet device it's device-id explicitly: root@sun # ldm add-vnet admin-net id=1 admin-vsw venus Please consult the Admin Guide for details on this, and how to decipher these network ids from Solaris running in the guest. Thanks for reading this far.  Links for further reading are essentially only the Admin Guide and Reference Manual and can be found above.  I hope this is useful and, as always, I welcome any comments.

    Read the article

  • ADF updates: mobile virtual developer day & ADF Mobile 1 day Workshop & ADF Architecture TV

    - by JuergenKress
    ADF Mobile Virtual Developer Day Sessions - YouTube ADF Architecture TV – flows WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum WikiTechnorati Tags: adf,ADF Architecture,ADF education,virtual developer day,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

    Read the article

  • Oracle VM networking under the hood and 3 new templates

    - by Chris Kawalek
    We have a few cool things to tell you about:  First up: have you ever wondered what happens behind the scenes in the network when you Live Migrate your Oracle VM server workload? Or how Oracle VM implements the network infrastructure you configure through your point & click action in the GUI? Really….how do they do this? For an in-depth view of the Oracle VM for x86 Networking model, Look ‘Under the Hood’ at Networking in Oracle VM Server for x86 with our best practices engineer in a blog post on OTN Garage. Next, making things simple in Oracle VM is what we strive every day to deliver to our user community. With that, we are pleased to bring you updates on three new Oracle Application templates: E-Business Suite 12.1.3 for Oracle ExalogicOracle VM templates for Oracle E-Business Suite 12.1.3 (x86 64-bit for Oracle Exalogic Elastic Cloud) contain all the required elements to create an Oracle E-Business Suite R12 demonstration system on an Exalogic server. You can use these templates to quickly build an EBS 12.1.3 demonstration environment, bypassing the operating system and the software install (via the EBS Rapid Install). For further details, please review the announcement.   JD Edwards EnterpriseOne 9.1 and JD Edwards EnterpriseOne Tools 9.1.2.1 for x86 servers and Oracle Exalogic The Oracle VM Templates for JD Edwards EnterpriseOne provide a method to rapidly install JD Edwards EnterpriseOne 9.1  and Tools 9.1.2.1. The complete stack includes Oracle Database 11g R2 and Oracle WebLogic Server 10.3.5 running on Oracle Linux 5. The templates can be installed to Oracle VM Server for x86 release 3.x and to the Oracle Exalogic Elastic Cloud.  PeopleSoft PeopleTools 8.5.2.10 for Oracle Exalogic This virtual deployment package delivers a "quick start" of PeopleSoft Middle-tier template on Oracle Linux for Oracle Exalogic Elastic Cloud. And last, are you wondering why we talk about “fast”, “rapid” when we refer to using Oracle VM templates to virtualize Oracle applications? Read the Evaluator Group Lab Validation report quantifying speeds of deployment up to 10x faster than with VMware vSphere. Or you can also check out our on demand webcast Quantifying the Value of Application-Driven Virtualization.

    Read the article

  • Oracle WebCenter: Social Networking & Collaboration

    - by kellsey.ruppel(at)oracle.com
    We’ve talked in previous weeks about the key goals of the new release of WebCenter are providing a Modern User Experience, unparalleled Application Integration, converging all the best of the existing portal platforms into WebCenter and delivering a Common User Experience Architecture.  We’ve provided an overview of Oracle WebCenter and discussed some of the other key goals in previous weeks, and this week, we’ll focus on how the new release of Oracle WebCenter provides unprecedented Social Networking and Collaboration.We recently talked with Carin Chan, Principal Product Manager at Oracle, around the topic of Social Networking and Collaboration. In today’s work environment, employees have come to expect social and collaborative services to augment their work environment. Whether it is to post a blog or to poll fellow coworkers, employees expect and demand access to highly integrated, collaborative work environments that allow them to quickly contribute at work -- whether it is to make informed decisions, contribute on projects, or share knowledge.Social and collaborative services from Oracle WebCenter add an immeasurable amount of value to achieving a modern user experience. Oracle WebCenter Services provides rich and comprehensive social computing services that include services such as wikis, blogs, instant messaging, presence, activity streams and graphs, and polls/surveys that offer employees access to rich collaborative services to work efficiently.Employees can create pages or spaces that mix and match collaborative services while bringing in data from other applications to share with groups, teams, or organizations. These out of the box social and collaborative services include: People Connections and Activity Streams enable users to quickly assemble and visualize their social business networks and track user activities.Activity Graphs tracks all user activities in real-time and gathers intelligence about these users, their connections and the way they use information to make educated recommendations and provide on the spot information discovery.Wikis and blogs enable the community authoring of documents and sharing of ideas and also allow for the gathering of feedback and comments on those ideas.Tags and links allow users to easily mark, connect and share information with others.RSS feeds are available to track new or changed information related to discussion forums, processes or activities in an Oracle WebCenter environment.Discussion forums enable sharing of group knowledge and easy creation of communities around specific topics.Announcements allow you to manage and publish important news to your user base.Instant Messaging and Presence enable real-time awareness and communication with available users in the context of a business task.Web and Voice Conferencing enables real-time communication with internal and external business users.Lists provide a way to manage list data directly on the web as well as export and import it from and to Microsoft Excel.Oracle WebCenter Analytics provides comprehensive reporting metrics on activity and content usage within portals or composite applications.Activity Streams allow you to track activities and visualize your business networks.While being able to integrate into your portal deployment, these services are also integrated into how users are already working. This includes integration with software such as Microsoft Outlook, Microsoft Office and mobile devices such as the Apple iPhone. These services are just a tip of the iceberg regarding social and collaborative services that Oracle WebCenter has to offer your employees. Be sure to keep checking back this week for in future posts, we’ll delve deeper into a few of these collaborative services and discuss how a combination of collaborative services offer a better portal deployment to empower business users. Technorati Tags: UXP, collaboration, enterprise 2.0, modern user experience, oracle, portals, webcenter, social, activity streams, blogs, wikis

    Read the article

  • weather-indicator: networking error: HTTP Error 403: Forbidden?

    - by quanta
    Here're the ~/.cache/indicator-weather.log: [Fetcher] 2012-11-24 11:45:52,619 - DEBUG - Indicator: getWeather for location 'Hanoi, Ha N?i, Vietnam' [Fetcher] 2012-11-24 11:45:52,620 - DEBUG - Indicator: getWeather: updating weather report [Fetcher] 2012-11-24 11:45:52,620 - DEBUG - Location: default weather source 'Google' chosen for 'Hanoi' [Fetcher] 2012-11-24 11:45:53,019 - ERROR - Indicator: networking error: HTTP Error 403: Forbidden [Fetcher] 2012-11-24 11:45:53,020 - DEBUG - Indicator: updateWeather: waiting for 'Cacher' thread to terminate [Fetcher] 2012-11-24 11:45:53,020 - ERROR - Indicator: updateWeather: could not get weather, leaving cached data

    Read the article

< Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >