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  • Get the number of packages transmitted per connection

    - by Daniel
    How do I get the number of packages transmitted per TCP connection? I am using Java, but i know I will have to fetch the number from the underlying OS, so this quastion applies to Linux and Windows operating systems and will have different answers for each of them, I assume. I need this information to profile the network load of an application which seems to send too many small packages by flushing the socket streams too often.

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  • How to map frame number to time in ffmpeg output

    - by jabberbuzz
    Is it possible to get the ffmpeg output in multiple lines? I am trying to map the frame number to the time, but ffmpeg overwrites the output on the same line. frame= 638 fps=160 q=0.0 Lsize= -0kB time=26.61 bitrate= -0.0kbits/s Or is there a quicker way to get the time on the video timeline given the frame number?

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  • JavaScript: add or subtract from number in string

    - by yoavf
    I have a string that looks like "(3) New stuff" where 3 can be any number. I would like to add or subtract to this number. I figured out the following way: var thenumber = string.match((/\d+/)); thenumber++; string = string.replace(/\(\d+\)/ ,'('+ thenumber +')'); Is there a more elegant way to do it?

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  • Getting a substring in Ruby by x number of chars

    - by wotaskd
    I'm trying to produce some Ruby code that will take a string and return a new one, with a number x number of characters removed from its end - these can be actual letters, numbers, spaces etc. Ex: given the following string a_string = "a1wer4zx" I need a simple way to get the same string, minus - say - the 3 last digits. In the case above, that would be "a1wer". The way I'm doing it right now seems very convoluted: an_array = a_string.split(//,(a_string.length-2)) an_array.pop new_string = an_array.join Any ideas?

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  • UITextField for Phone Number

    Hello everyone, I was wondering how I can format the textField that I'm using for a phone number (ie like the "Add New Contact" page on the iPhone. When I enter in a new mobile phone, ex. 1236890987 it formats it as (123) 689-0987.) I already have the keyboard set as the number pad. Thanks!

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  • Maximum number of cookies allowed

    - by Nouveau
    As far as Google searches tell me, the maximum allowed number of cookies depends very much on the browser, however I cannot find any recent data as to how much cookies are allowed on modern browsers. I need to store a somewhat large number of user preferences in cookies (for not-yet-registered users), so what would be the best way of doing that? (Also, those cookies would be accessed both via javascript client-side and php server-side)

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  • Representing a number in a byte array (java programming)

    - by Mark Roberts
    I'm trying to represent the port number 9876 (or 0x2694 in hex) in a two byte array: class foo { public static void main (String args[]) { byte[] sendData = new byte[1]; sendData[0] = 0x26; sendData[1] = 0x94; } } But I get a warning about possible loss of precision: foo.java:5: possible loss of precision found : int required: byte sendData[1] = 0x94; ^ 1 error How can I represent the number 9876 in a two byte array without losing precision?

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  • phone number validation with added input

    - by Rkstarcass
    I recently filled out a form and when I got to the phone number textBox I noticed some really cool things going on. As I entered my number, general phone symbols were getting added automatically. Example: I start entering my area code '555' and my input was changed to 1 (555) to test what just happened I backspaced on the ) and it quickly added it back in. So my question is, how do I get this input to happen?

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  • current line number in Lua

    - by prideout
    Does Lua support something like C's _LINE_ macro, which returns the number of the current code line? I know Lua has a special built-in variable called _G, but I don't see line number in there...

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  • Parent Child Relationships with Fluent NHibernate?

    - by ElHaix
    I would like to create a cascading tree/list of N number of children for a given parent, where a child can also become a parent. Given the following data structure: CountryType=1; ColorType=3; StateType=5 6,7,8 = {Can, US, Mex} 10, 11, 12 = {Red, White, Blue} 20,21,22= {California, Florida, Alberta} TreeID ListTypeID ParentTreeID ListItemID 1 1 Null 6 (Canada is a Country) 2 1 Null 7 (US is a Country) 3 1 Null 8 (Mexico is a Country) 4 3 3 10 (Mexico has Red) 5 3 3 11 (Mexico has White) 6 5 1 22 (Alberta is in Canada) 7 5 7 20 (California is in US) 8 5 7 21 (Florida is in US) 9 3 6 10 (Alberta is Red) 10 3 6 12 (Alberta is Blue) 11 3 2 10 (US is Red) 12 3 2 11 (Us is Blue) How would this be represented in Fluent NHibernate classes? Some direction would be appreciated. Thanks.

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  • how to use random bits to simulate a fair 26-sided die?

    - by Michael Levin
    How do I use a random number generator that gives bits (0 or 1) to simulate a fair 26-sided die? I want to use a bitstream to pick letters of the English alphabet such that the odds of any one letter coming up is the same as the odds of any other letter (I know real words aren't like that and have specific frequency distributions for each letter but it doesn't matter here). What's the best way to use binary 0/1 decisions to pick letters fairly from the set A-Z? I can think of a few ways to map bits onto letters but it's not obvious to me that they won't be biased. Is there a known good way?

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  • Are mathamatical Algorithms protected by copyright

    - by analogy
    I wish to implement an algorithm which i read in a journal paper in my software (commercial). I want to know if this is allowed or not. The algorithm in question is described in http://arxiv.org/abs/0709.2938 It is a very simple algorithm and a number of implementations exist in python (http://igraph.sourceforge.net/) and java. One of them is in gpl another which i got from a different researcher and had no license attached. There are significant differences in two implementations, e.g. second one uses threads and multiple cores. It is possible to rewrite/ (not translate) the algorithm. So can I use it in my software or on a server for commercial purpose. Thanks

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  • Algorithm for Determining Variations of Differing Lengths

    - by joseph.ferris
    I have four objects - for the sake of arguments, let say that they are the following letters: A B C D I need to calculate the number of variations that can be made for these under the following two conditions: No repetition Objects are position agnostic Taking the above, this means that with a four object sequence, I can have only one sequence that matches the criteria (since order is not considered for being unique): ABCD There are four variations for a three object combination from the four object pool: ABC, ABD, ACD, and BCD There are six variations for a two object combination from the four object pool: AB, AC, AD, BC, BD, and CD And the most simple one, if taken on at a time: A, B, C, and D I swear that this was something covered in school, many, many years ago - and probably forgotten since I didn't think I would use it. :-) I am anticipating that factorials will come into play, but just trying to force an equation is not working. Any advice would be appreciated.

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  • Database Design for One to One relationships

    - by Greelmo
    I'm trying to finalize my design of the data model for my project, and am having difficulty figuring out which way to go with it. I have a table of users, and an undetermined number of attributes that apply to that user. The attributes are in almost every case optional, so null values are allowed. Each of these attributes are one to one for the user. Should I put them on the same table, and keep adding columns when attributes are added (making the user table quite wide), or should I put each attribute on a separate table with a foreign key to the user table. I have decided against using the EAV model. Thanks!

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  • Enumerating all hamiltonian paths from start to end vertex in grid graph

    - by Eric
    Hello, I'm trying to count the number of Hamiltonian paths from a specified start vertex that end at another specified vertex in a grid graph. Right now I have a solution that uses backtracking recursion but is incredibly slow in practice (e.g. O(n!) / 3 hours for 7x7). I've tried a couple of speedup techniques such as maintaining a list of reachable nodes, making sure the end node is still reachable, and checking for isolated nodes, but all of these slowed my solution down. I know that the problem is NP-complete, but it seems like some reasonable speedups should be achievable in the grid structure. Since I'm trying to count all the paths, I'm sure that the search must be exhaustive, but I'm having trouble figuring out how to prune out paths that aren't promising. Does anyone have some suggestions for speeding the search up? Or an alternate search algorithm?

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  • determine parity of a bit representation of a number in MIPS

    - by Hristo
    Is there some instruction in MIPS that will determine the parity of a certain bit representation? I know to determine whether a "number" has an even parity or an odd parity is to XOR the individual bits of the binary representation together, but that seems computationally-intensive for a set of MIPS instructions... and I need to do this as quick as possible. Also, the number I'm working in is represented in Grey Code... just to throw that in there. So is there some pseudo-instruction in MIPS to determine the parity of a "number" or do I have to do it by hand? If there is no MIPS instruction, which it seems very unlikely to be, any advice on how to do it by hand? Thanks, Hristo follow-up: I found a optimization, but my implementation isn't working. unsigned int v; // 32-bit word v ^= v >> 1; v ^= v >> 2; v = (v & 0x11111111U) * 0x11111111U; return (v >> 28) & 1;

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  • Determining the maximum stack depth

    - by Joa Ebert
    Imagine I have a stack-based toy language that comes with the operations Push, Pop, Jump and If. I have a program and its input is the toy language. For instance I get the sequence Push 1 Push 1 Pop Pop In that case the maximum stack would be 2. A more complicated example would use branches. Push 1 Push true If .success Pop Jump .continue .success: Push 1 Push 1 Pop Pop Pop .continue: In this case the maximum stack would be 3. However it is not possible to get the maximum stack by walking top to bottom as shown in this case since it would result in a stack-underflow error actually. CFGs to the rescue you can build a graph and walk every possible path of the basic blocks you have. However since the number of paths can grow quickly for n vertices you get (n-1)! possible paths. My current approach is to simplify the graph as much as possible and to have less possible paths. This works but I would consider it ugly. Is there a better (read: faster) way to attack this problem? I am fine if the algorithm produces a stack depth that is not optimal. If the correct stack size is m then my only constraint is that the result n is n = m. Is there maybe a greedy algorithm available that would produce a good result here?

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  • Python: Random is barely random at all?

    - by orokusaki
    I did this to test the randomness of randint: >>> from random import randint >>> >>> uniques = [] >>> for i in range(4500): # You can see I optimistic. ... x = randint(500, 5000) ... if x in uniques: ... raise Exception('We duped ' + str(x) + ' at iteration number ' + str(i)) ... uniques.append(x) ... Traceback (most recent call last): File "(stdin)", line 4, in (module) Exception: 'We duped 4061 at iteration number 67 I tried about 10 times more and the best result I got was 121 iterations before a repeater. Is this the best sort of result you can get from the standard library?

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