Search Results

Search found 12101 results on 485 pages for 'objective c runtime'.

Page 33/485 | < Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >

  • constructor in objective c

    - by zp26
    HI, I have create my iPhone apps but i have a problem. I have a classViewController where i have implemented my program. I must alloc 3 NSMutableArray but i don't want do it in a grapich methods. There isn't a constructor like java for my class? Thanks so much and sorry for my english XP // I want put it in a method like constructor java arrayPosizioni = [[NSMutableArray alloc]init]; nomePosizioneCorrente = [NSString stringWithFormat:@"noPosition"];

    Read the article

  • Objective C : UIButton image with NSArray in a random order

    - by Sarah
    Brief Idea about the flow : I have say minimum 1 and maximum 18 records in my database with a text and an image from which I have to fetch images and place any 3 of the same randomly to 3 UIButtons among which one image should match with my question. i.e. 1 is the answer and other 2 are the distractors. For Example : Question is : where is Apple? Now among the bunch of images, I want to place any 3 images on the 3 UIButtons(1 answer i.e. An Apple and 2 distractors) in a random order and on selecting the UIButton it should prompt me if it's a right answer or not. I am implementing below code for placing the UIImages in a random order : -(void) placeImages { NSMutableArray *images = [NSMutableArray arrayWithArray:arrImg]; NSArray *buttons = [NSArray arrayWithObjects:btn1,btn2,btn3, nil]; for (UIButton *btn in buttons) { int randomIndex= random() % images.count; UIImage *img = [images objectAtIndex:randomIndex]; [btn setImage:img forState:UIControlStateNormal]; [images removeObjectAtIndex:randomIndex]; } } But I am stuck at a point that how should I get 1 UIButton image with an answer and other as distractors also that how should i maintain the index of the image from the NSArray? Kindly guide me. Thank you.

    Read the article

  • Objective-C FontAwesome

    - by sdover102
    I'm Attempting to get FontAwesome up and running on an iOS app and could use a little assistance. I have the following code for iOS: UIBarButtonItem * viewDeckButton = [[UIBarButtonItem alloc] initWithTitle:@"\uf0c9" style:UIBarButtonItemStyleBordered target:self.viewDeckController action:@selector(toggleLeftView)]; NSDictionary * customTextAttrs = [NSDictionary dictionaryWithObjectsAndKeys: [UIFont fontWithName:@"FontAwesome" size:14.0], UITextAttributeFont, nil]; [viewDeckButton setTitleTextAttributes:customTextAttrs forState:UIControlStateNormal]; @"\uf0c9" corresponds to the css class, icon-reorder. The font appears to be installed on my system (see http://cl.ly/image/2F1x1z2H0i2N). I'm getting the standard box character, as if the font is not loaded (see http://madmonkdev.com/badchar.png). Any help would be appreciated.

    Read the article

  • What does “@public” mean in Objective-C?

    - by Ty
    After reading a question on @private I understand how that works. However, since all variables default to @protected and you cannot really access a variable without defining an accessor, what exactly does @public do? When would you use it?

    Read the article

  • Crashing Strings.... :( objective-c

    - by Ruiter
    I have in the .h file : NSString *dataHML; NSString *dataHML2; NSString *dataHML3; NSString *dataHML4; NSString *dataHML5; NSString *dataHML6; NSString *dataHMLtotal; in the .m file i merge them with : NSString *dataHtmlTotal = [NSString stringWithFormat:@"%@%@%@%@%@%@", dataHtml, dataHtml2, dataHtml3, dataHtml4,dataHtml5,dataHtml6]; But unfortunately it crashes at some point because of this. Could anyone give me a other solution and post it please, because i already tried nsuserdefault or a nsarray, but without i coudn't get it working :(

    Read the article

  • Are Objective-C function names stored in text?

    - by thyrgle
    I don't remember where I heard about it, (I think I was searching up on how selectors worked and it ended up not being exactly the same as a callback function) and I can't confirm it. But more importantly than that, is there a way I could get a list of the function names from another application?

    Read the article

  • Downside to including headers in every source file (Objective-C)

    - by Michael Waterfall
    I'm currently including my AppDelegate.h and all of my category headers into every one of my source files using the MyApp_Prefix.pch prefix header, instead of manually #importing them only where they are used. The category methods and lots of compiler #define's in my app delegate are used in lots of places in my code. Is there any down side to this? Is it just that compilation will take longer?

    Read the article

  • Wrong class type in objective C

    - by Max Hui
    I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using [myPlayerClass showNextFrame] It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come? GameObjectBase.h #import <Foundation/Foundation.h> #import "cocos2d.h" @class GameLayer; @interface GameObjectBase : NSObject { /* CCSprite *gameObjectSprite; // Sprite representing this game object GameLayer *parentGameLayer; */ // Reference of the game layer this object // belongs to } @property (nonatomic, assign) CCSprite *gameObjectSprite; @property (nonatomic, assign) GameLayer *parentGameLayer; // Class method. Autorelease + (id) initWithGameLayer:(GameLayer *) gamelayer imageFileName:(NSString *) fileName; // "Virtual methods" that the derived class should implement. // If not implemented, this method will be called and Assert game - (void) update: (ccTime) dt; - (void) showNextFrame; @end GameObjectPlayer.h #import <Foundation/Foundation.h> #import "GameObjectBase.h" @interface GameObjectPlayer : GameObjectBase { int direction; } @property (nonatomic) int direction; @end GameLayer.h #import "cocos2d.h" #import "GameObjectPlayer.h" @interface GameLayer : CCLayer { } // returns a CCScene that contains the GameLayer as the only child +(CCScene *) scene; @property (nonatomic, strong) GameObjectPlayer *player; @end When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer - (void) update:(ccTime) dt { GameObjectPlayer *temp = _player; [temp showNextFrame]; }

    Read the article

  • Problem with class methods in objective c

    - by Rajashekar
    Hi Guys i have a tableview controller like so, NSString *selectedindex; @interface ContactsController : UITableViewController { NSMutableArray *names; NSMutableArray *phonenumbers; NSMutableArray *contacts; DatabaseCRUD *sampledatabase; } +(NSString *) returnselectedindex; @end in the implementation file i have +(NSString *) returnselectedindex { return selectedindex; } when a row is selected in the tableview i put have the following code. selectedindex = [NSString stringWithFormat:@"%d", indexPath.row]; NSLog(@"selected row is %@",selectedindex); in a different class i am trying to access the selectedindex. like so selected = [ContactsController returnselectedindex]; NSLog(@"selected is %@",selected); it gives me a warning: 'ContactsController' may not respond to '+returnselectedindex' and crashes. i am not sure why. i have used class methods previously lot of times , and never had a problem. any help please. Thank You.

    Read the article

  • Converting Java code block to Objective-C

    - by user1123688
    I am trying to convert my Android app to iOS. This will be my first iOS app. I can't seem to translate this code properly. If someone wouldn't mind showing me how its done, that would be greatly appreciated. //scrambBase20 is a Byte array String descramble(String input){ char[] ret; ret = input.toCharArray(); int offset = -scrambBase20.length; for(int i=0;i<input.length();i++){ if(i%scrambBase20.length==0) offset+=scrambBase20.length; ret[scrambBase20[i%scrambBase20.length]+offset]=(char) ((byte) (input.charAt(i))^0x45); } String realRet = ""; for (char x : ret){ realRet+=x; } realRet = realRet.trim(); return realRet; }

    Read the article

  • @"%@ in Objective C?

    - by doo
    I was following a tut and found a line of code like @"%@ button pressed.". I'm pretty sure the relevant part is the %@, but is the first @ an escape sequence or what? Anyways, searching symbols doesn't go well in any search engine so I thought I'd ask. I think the %@ is like {0} in C#?

    Read the article

  • escape % in objective c

    - by Saurabh
    Hello All, I want to make an sql statement - sqlStatement = [NSString stringWithFormat:@"SELECT * FROM movies where title like '%%@%'",searchKeyword]; But sqlStatement is becoming - "SELECT * FROM movies where title like '%@'" I want to make it "SELECT * FROM movies where title like '%searchKeyword%'" How can I escape the "%" character? Thanks

    Read the article

  • Please recommend a patterns book for iOS development

    - by Brett Ryan
    I've read several books on iOS development and Objective-C, however what a lot of them teach is how to work with interfaces and all contain the model inside the view controller, i.e. a UITableViewController based view will simply have an NSArray as it's model. I'm interested in what the best practices are for designing the structure of an application. Specifically I'm interested in best practices for the following: How to separate a model from the view controller. I think I know how to do this by simply replacing the NSArray style example with a specific model object, however what I do not know how to do is alert the view when the model changes. For example in .NET I would solve this by conforming to INotifyPropertyChanged and databinding, and similarly with Java I would use PropertyChangeListener. How to create a service model for my domain objects. For example I want to learn the best way to create a service for a hypothetical Widget object to manage an internal DB and also services for communicating with remote endpoints. I need to learn the best ways to do this in a way that interface components can subscribe to events such as widgetUpdated. These services should be singleton classes and some how dependency injected into model/controller objects. Books I've read so far are: Programming in Objective-C (4th Edition) Beginning iOS 5 Development: Exploring the iOS SDK The iOS 5 Developer's Cookbook: Expanded Electronic Edition: Essentials and Advanced Recipes for iOS Programmers Learn Objective-C on the Mac: For OS X and iOS I've also purchased the following updated books but not yet read them. The Core iOS 6 Developer's Cookbook (4th edition Programming in Objective-C (5th Edition) I come from a Java and C# background with 15 years experience, I understand that many of the ways I would do things in these languages may not fit to the ObjC way of developing applications. Any guidance on the topic is very much appreciated.

    Read the article

  • What patterns book for iOS development contains this specific information? [closed]

    - by Brett Ryan
    I've read several books on iOS development and Objective-C, however what a lot of them teach is how to work with interfaces and all contain the model inside the view controller, i.e. a UITableViewController based view will simply have an NSArray as it's model. I'm interested in what the best practices are for designing the structure of an application. Specifically I'm interested in best practices for the following: How to separate a model from the view controller. I think I know how to do this by simply replacing the NSArray style example with a specific model object, however what I do not know how to do is alert the view when the model changes. For example in .NET I would solve this by conforming to INotifyPropertyChanged and databinding, and similarly with Java I would use PropertyChangeListener. How to create a service model for my domain objects. For example I want to learn the best way to create a service for a hypothetical Widget object to manage an internal DB and also services for communicating with remote endpoints. I need to learn the best ways to do this in a way that interface components can subscribe to events such as widgetUpdated. These services should be singleton classes and some how dependency injected into model/controller objects. Books I've read so far are: Programming in Objective-C (4th Edition) Beginning iOS 5 Development: Exploring the iOS SDK The iOS 5 Developer's Cookbook: Expanded Electronic Edition: Essentials and Advanced Recipes for iOS Programmers Learn Objective-C on the Mac: For OS X and iOS I've also purchased the following updated books but not yet read them. The Core iOS 6 Developer's Cookbook (4th edition Programming in Objective-C (5th Edition) I come from a Java and C# background with 15 years experience, I understand that many of the ways I would do things in these languages may not fit to the ObjC way of developing applications. Would someone be able to provide me with the book on this topic containing this specific subject matter?

    Read the article

  • runtime error: invalid memory address or nil pointer dereference

    - by Klink
    I want to learn OpenGL 3.0 with golang. But when i try to compile some code, i get many errors. package main import ( "os" //"errors" "fmt" //gl "github.com/chsc/gogl/gl33" //"github.com/jteeuwen/glfw" "github.com/go-gl/gl" "github.com/go-gl/glfw" "runtime" "time" ) var ( width int = 640 height int = 480 ) var ( points = []float32{0.0, 0.8, -0.8, -0.8, 0.8, -0.8} ) func initScene() { gl.Init() gl.ClearColor(0.0, 0.5, 1.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Viewport(0, 0, 800, 600) } func glfwInitWindowContext() { if err := glfw.Init(); err != nil { fmt.Fprintf(os.Stderr, "glfw_Init: %s\n", err) glfw.Terminate() } glfw.OpenWindowHint(glfw.FsaaSamples, 1) glfw.OpenWindowHint(glfw.WindowNoResize, 1) if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil { fmt.Fprintf(os.Stderr, "glfw_Window: %s\n", err) glfw.CloseWindow() } glfw.SetSwapInterval(1) glfw.SetWindowTitle("Title") } func drawScene() { for glfw.WindowParam(glfw.Opened) == 1 { gl.Clear(gl.COLOR_BUFFER_BIT) vertexShaderSrc := `#version 120 attribute vec2 coord2d; void main(void) { gl_Position = vec4(coord2d, 0.0, 1.0); }` vertexShader := gl.CreateShader(gl.VERTEX_SHADER) vertexShader.Source(vertexShaderSrc) vertexShader.Compile() fragmentShaderSrc := `#version 120 void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; }` fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER) fragmentShader.Source(fragmentShaderSrc) fragmentShader.Compile() program := gl.CreateProgram() program.AttachShader(vertexShader) program.AttachShader(fragmentShader) program.Link() attribute_coord2d := program.GetAttribLocation("coord2d") program.Use() //attribute_coord2d.AttribPointer(size, typ, normalized, stride, pointer) attribute_coord2d.EnableArray() attribute_coord2d.AttribPointer(0, 3, false, 0, &(points[0])) //gl.DrawArrays(gl.TRIANGLES, 0, len(points)) gl.DrawArrays(gl.TRIANGLES, 0, 3) glfw.SwapBuffers() inputHandler() time.Sleep(100 * time.Millisecond) } } func inputHandler() { glfw.Enable(glfw.StickyKeys) if glfw.Key(glfw.KeyEsc) == glfw.KeyPress { //gl.DeleteBuffers(2, &uiVBO[0]) glfw.Terminate() } if glfw.Key(glfw.KeyF2) == glfw.KeyPress { glfw.SetWindowTitle("Title2") fmt.Println("Changed to 'Title2'") fmt.Println(len(points)) } if glfw.Key(glfw.KeyF1) == glfw.KeyPress { glfw.SetWindowTitle("Title1") fmt.Println("Changed to 'Title1'") } } func main() { runtime.LockOSThread() glfwInitWindowContext() initScene() drawScene() } And after that: panic: runtime error: invalid memory address or nil pointer dereference [signal 0xb code=0x1 addr=0x0 pc=0x41bc6f74] goroutine 1 [syscall]: github.com/go-gl/gl._Cfunc_glDrawArrays(0x4, 0x7f8500000003) /tmp/go-build463568685/github.com/go-gl/gl/_obj/_cgo_defun.c:610 +0x2f github.com/go-gl/gl.DrawArrays(0x4, 0x3, 0x0, 0x45bd70) /tmp/go-build463568685/github.com/go-gl/gl/_obj/gl.cgo1.go:1922 +0x33 main.drawScene() /home/klink/Dev/Go/gogl/gopher/exper.go:85 +0x1e6 main.main() /home/klink/Dev/Go/gogl/gopher/exper.go:116 +0x27 goroutine 2 [syscall]: created by runtime.main /build/buildd/golang-1/src/pkg/runtime/proc.c:221 exit status 2

    Read the article

  • Whats the scope of c code within objective-c classes?

    - by roja
    I was reading up about bypassing objective-c's messaging to gain performance (irrelevant to this specific question) when i found an interesting bit of code: #import <Cocoa/Cocoa.h> @interface Fib : NSObject { } - (long long) cFib: (NSUInteger) number; @end @implementation Fib // c implementation of fib long long cFibIMP(NSUInteger number) { return (number < 3) ? 1 : cFib(number - 1) + cFib(number - 2); } // method wrapper for c implementation of fib - (long long) cFib: (NSUInteger) number { return cFibIMP(number); } @end My question is; when using c function, within an objective-c object, what scope is the c function (cFibIMP in this particular case) placed in? Does the objective-c class encapsulate the c function removing change of name-clash or is the c function simply dumped into the global scope of the whole objective-c program?

    Read the article

  • Whats the scope of a c function defined within objective-c class?

    - by roja
    I was reading up about bypassing objective-c's messaging to gain performance (irrelevant to this specific question) when i found an interesting bit of code: #import <Cocoa/Cocoa.h> @interface Fib : NSObject { } - (long long) cFib: (NSUInteger) number; @end @implementation Fib // c implementation of fib long long cFibIMP(NSUInteger number) { return (number < 3) ? 1 : cFib(number - 1) + cFib(number - 2); } // method wrapper for c implementation of fib - (long long) cFib: (NSUInteger) number { return cFibIMP(number); } @end My question is; when using c function, within an objective-c object, what scope is the c function (cFibIMP in this particular case) placed in? Does the objective-c class encapsulate the c function removing change of name-clash or is the c function simply dumped into the global scope of the whole objective-c program?

    Read the article

  • What are the best tricks for learning how to -think- in Objective-C?

    - by Braintapper
    Before I get flamed out for not checking previous questions, I have read most of the tutorials, and have Hillegass' book, as well as O'Reilly's book on it. I'm not asking for tips on Cocoa or what IDE to use. Where my issue lies - my 'mental muscle memory' is making it hard for me to read Objective-C code. I have no problems at all reading Java and C code and understanding what's going on. Maybe I'm getting to old to learn a new syntax, but it's a struggle shifting mental gears and looking at Objective-C code and just "getting it" (I thought it might be an isolated case, but I have other friends who are seasoned devs who have said the same thing). Are there any tricks that any non-Objective-C programmers who now know Objective-C used to help process the syntactical differences when learning it? For some reason, I get dyslexic when reading Objective-C code. Maybe I'm not meant to be able to learn it (and that's ok too). I was hoping/wondering if there might be others who have had the same experience.

    Read the article

  • What is the easiest way to learn Objective C?

    - by Josh
    I am interested in learning Objective C so I can develop for the iPhone and Mac. I am a web developer with lots of experience with HTML, CSS, Javascript, and PHP, but I have no knowledge at all of C or Objective C. What is the fastest and easiest way for me to learn Objective C? Can you recommend any good resources for getting started?

    Read the article

  • Why is Objective-C not very popular outside of the Apple community?

    - by Tattat
    I know that the Apple community – including Mac and iPhone developers – mainly use Objective-C for their development language. But it seems that not many people use Objective-C outside of the Apple community, such as in the Windows or Linux worlds. What are the possible reasons that Objective-C is not particularly popular outside of the Apple community?

    Read the article

  • Is objective C 2.0 a proper superset of C?

    - by RankWeis
    I've heard that objective-C is a proper superset of C, but is objective-C 2.0? The reason I ask is that either it isn't, or I misunderstand the phrase 'proper superset', because this code is valid C syntax: import int main () { char *nil = "hello"; printf("%s\n",nil); } But does not compile in Objective-C 2.0. Obviously, this is an easily fixable problem, but I'm writing a paper, and feel that this is something that should be pointed out.

    Read the article

  • how to learn ios game development using swift.. good starting point?

    - by hamobi
    I've published a simple app on the app store using objective-c. That was a good learning experience but I never grew to love the language. Later on I jumped into learning cocos2d in order to begin developing a game.. but objective-c always seemed really cumbersome to write. Eventually I put my project aside. Now that swift has come out.. It has made me think about developing games again.. I know that xcode has some project types geared towards game development, but since I'm a beginner in this area I really need some hand holding (books / tutorials) to get started. Cocos2d seems like its really stuck in that objective-c world. What's the best way for a beginner to learn game development using swift?

    Read the article

  • Which Programming Languages Support the Following Features?

    - by donalbain
    My personal programming background is mainly in Java, with a little bit of Ruby, a tiny bit of Scheme, and most recently, due to some iOS development, Objective-C. In my move from Java to Objective-C I've really come to love some features that Objective-C has that Java doesn't. These include support for both static and dynamic typing, functional programming, and closures, which I'm trying to leverage in my code more often. Unfortunately there are trade-offs, including lack of support for generics and (on iOS at least) no garbage collection. These contrasts have lead me to start a search for some of the programming languages that support the following features: Object Oriented Functional Programming Support Closures Generics Support for both Static and Dynamic Typing Module Management to avoid classpath/dll hell Garbage Collection Available Decent IDE Support Admittedly some of these features(IDE support, Module Management) may not be specific to the language itself, but obviously influence the ease of development in the language. Which languages fit these criteria?

    Read the article

< Previous Page | 29 30 31 32 33 34 35 36 37 38 39 40  | Next Page >