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  • Can't complete dropbox installation from behind proxy in Ubuntu 11.10

    - by Mark Jones
    Problem: My PC on campus sits behind a proxy (requiring authentication) and I can't setup Dropbox. I am convinced that this is a proxy issue as I can't setup Ubuntu one either (but I don't use Ubuntu One so that is not a problem). I have looked at the Ubuntu One fix but it seems to be to modify settings explicitly related to Ubuntu One. I can install the nautilus-dropbox package (compiled from source and from .deb package from website and from software centre) but once I click OK from the "Dropbox Installation" dialog box (prompting me to download the proprietary daemon) the installation just freezes with the OK button pressed. When I look at its process in System Monitor its waiting channel is inet_wait_for_connect. I have set the following proxy directives thus far: Added mj22:**@proxy.waikato.ac.nz:80 information to network proxy settings under network in settings. Added http_host and http_port variables under gconf-editor-system-proxy Added 'host', 'authentication_password' 'authentication_user' and ticked 'user authentication' and 'use_http_proxy' under gconf-editor-system-http_proxy Added export http_proxy="http://mj22:**@proxy.waikato.ac.nz:80/" to /etc/bash.bashrc Added Acquire::http::proxy "http://mj22:**@proxy.waikato.ac.nz:80/"; to /etc/apt/apt.conf (which is what I imagine is letting Software Center retrieve packages). (where ** is my password) I have also added the equivalent ftp and https lines for the above entries. I get the internet fine and Software Centre can download packages but thats it. Related issues: The software centre can't fetch reviews (but can download packages). When trying to add an online account in Gnome 3 a dialog pop up appears with "Error getting a Request Token: Cannot connect to proxy (proxy.waikato.ac.nz)" Updates: After some time (10mins ish) Dropbox shows an error dialog box that reads: Trouble connecting to Dropbox servers. Maybe your internet connection is down, or you need to set you http_proxy environment variable. Is there a way I can see what environment variables are currently set?

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  • Java applet game design no keyboard focus

    - by Sri Harsha Chilakapati
    THIS IS PROBABLY THE WRONG PLACE. POSTED ITHERE (STACKOVERFLOW) I'm making an applet game and it is rendering, the game loop is running, the animations are updating, but the keyboard input is not working. Here's an SSCCE. public class Game extends JApplet implements Runnable { public void init(){ // Initialize the game when called by browser setFocusable(true); requestFocus(); requestFocusInWindow(); // Always returning false GInput.install(this); // Install the input manager for this class new Thread(this).start(); } public void run(){ startGameLoop(); } } And Here's the GInput class. public class GInput implements KeyListener { public static void install(Component c){ new GInput(c); } public GInput(Component c){ c.addKeyListener(this); } public void keyPressed(KeyEvent e){ System.out.println("A key has been pressed"); } ...... } This is my GInput class. When run as an applet, it doesn't work and when I add the Game class to a frame, it works properly. Thanks

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  • Unable to remove the lock by normal means

    - by Loki
    I've been installing ubuntu restricted extras via the software center. Everything was going well at first, but then the installation process froze on 'applying changes' stage. I've had this in the past already, and usually just hitting the 'cancel' button helped, but not this time. Obviously, the install process has placed a lock, and I couldn't issue any apt-get commands. then i've tried doing what was suggested here Fixing Could not get lock /var/lib/dpkg/lock : sudo fuser -cuk /var/lib/dpkg/lock; sudo rm -f /var/lib/dpkg/lock but it seemed to me that it has only killed my X server. Okay, i've just pressed the power button on my PC, and restarted, hoping that the lock was finally off and i could reinstall the stuff. No dice. when I open the software center, I still have one operation in process, a weird one: " Searching | Cancelling ". The 'cancel' button is either inactive, or it just does nothing. So I've become desperate and decided to write here. How do I fix the problem? Can't install anything on a fresh ubuntu 12.04 :) Thanks in advance

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  • PanelCollection Confusion ... or, what is an event root ?

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} A command button added to the toolbar of a Panel Collection component does not cause field validation in a form when pressed. While this appears confusing it works as designed. Instead of a full page re-rendering, ADF Faces events and components can trigger partial page refresh, in which only portions of a page are refresh upon a request. In addition, some components - including the af:popup and af:subForm - represent event roots. Event roots don't propagated event notification outside of the component tag boundary, which means that the ADF Faces lifecycle only executed on components that are children of the event root component. The PanelCollection component is an event root and therefore only validates and refreshes data of its child components.

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  • A Modern Marketing Marvel: Eloqua Experience 2013

    - by kristin.jellison
    Hey there, partners— You’d be hard pressed to find a more convincing example of modern marketing than the one that descended upon San Francisco last week. We’re talking about Eloqua Experience 2013, of course. It is remarkable that a marketing technology conference has become a case study in successful 21st-century marketing practices. Eloqua Experience 2013 (#EE13) was all about customer-focused, targeted messaging, multichannel content, analytics and real-time multiscreen engagement. It made for a busy, yet interactive experience for over 2,000 eager attendees. This year’s event brought together some of the world’s most innovative marketers for three days of immersive sessions covering marketing best practices, customer stories and deep-dive technical classes. With 70 breakout sessions, product announcements, and a special conversation with Vince Gilligan, creator and executive producer of “Breaking Bad,” #EE13 brought a lot of critical marketing news to light. Oracle’s goal: to make sure our partners stay updated. As you know, Eloqua joined Oracle in late 2012, further rounding out our Customer Experience applications platform. Eloqua is a marketing automation solution and marketing cloud centerpiece that partners can use to target the right buyers, easily execute campaigns, bring leads to sales and bring in high ROIs. The resources below will help you stay on top of the industry’s best practices for marketing, plus all the advantages Eloqua can bring to partners. Partner Opportunities and Strategy with Eloqua The latest Eloqua partner strategy. Interview with Oracle Eloqua GM Kevin Akeroyd on Eloqua Experience A short recap of 2013’s Experience. Eloqua Product Announcements John Stetic, VP of Products for Oracle Eloqua, highlights the top product news, including a new profiler app and the ability to integrate display advertising into multichannel campaigns. Eloqua Experience Highlight Reel See what all the bustle was about. Eloqua Experience Session Overviews A quick look at what the keynote and breakout sessions covered, with links to session content. Modern Marketing Essentials Library Tips, blueprints, and strategies for success based on the 5 Tenets of Modern Marketing. Over and out, Your OPN Marketing Allies

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  • Read only file system error on ubuntu after partitioning

    - by Ranjith R
    I am not sure if I am the root cause of this problem but this is what I did: I wanted latest ubuntu and latest linux mint together on my thinkpad laptop. Windows 7 was already there. I already had mint. So I put in the USB with ubuntu image and started installing ubuntu. I chose to install side by side. It was taking a long time to finish defragmenting and partitioning. I decided to give up as I became a little impatient and I pressed the skip button. After the skipping, I realized that the partitioning was complete and went ahead with installing ubuntu. Now the linux mint OS starts reporting the file system as read only at least once every day and I have restart and tell the OS to fix errors in hard disk. After I press F key, the system fixes the issues, restarts and all is well again. Is there some way to fix the issue permanently. I think reinstalling will solve the issues, but I can not do it as I have a lot of data and I will have reinstall and configure a lot of softwares that I use daily. I checked the smart check in disk utility and the hard disk seems to be fine Also I checked both the partitions for errors with disk utility and the report says they are fine. Is there something I can do before I reinstall?

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  • 14.04 LTS Unity no longer boots after last 94 MB update

    - by Harryg123
    I am running 14.04 LTS, Unity, on an HP Pavillion 15, 4GBRAM, 750 GB hdd, I-5 machine, with AMD 8600M graphics card built in. I have disabled the dash and all Ubuntu spyware. I have been faithfully loading all updates as they appear. This morning it asked for a 94 MB update (bringing kernel to .27, I think. Now, I can boot, get to login screen, but it freezes after that. Keyboard doesn't work at that point, but mouse does. I booted into recovery mode, tried to run in generic graphics mode, -- system again froze. I also pressed [esc] during boot, but saw nothing strange; then text disappeared and was replaced by login screen. I am not a hobbyist; this is a production machine and I have a lot of work to do today. Having a standard software update render my machine completely useless... sigh. Perhaps the simplest thing to do would be to revert to the previous configuration. How do I do that? I can boot into recovery mode. But I have no idea how to proceed. TIA for all help. -Harry

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  • Data recovery on Ubuntu 11.10?! (after crashing with Seagate 320GB)

    - by Sam
    Just installed 11.10 last week and decided to transfer iTunes music (from Windows dual boot) to my Seagate 320GB. I left it in, restarted, clicked Ubuntu at the boot screen, and then it froze after a few lines of code! I think I got to 3.7086 or something before I pressed CTRL+ALT+DEL and the system restarted after another few lines of code. I am completely new to Ubuntu so after Googling, I made a live CD with 10.04, the most stable release I've heard, and I'm typing this from there now. However, when I go to mount my partition, only the Windows Vista partition (308GB) is there! It has all my Windows files but my Ubuntu 11.10 ones are nowhere to be found. I need to restore these pictures I transferred from my camera using Shotwell the other day... any help is appreciated! p.s. 11.10 has never crashed on me in my trial week, so I'm guessing it's the Seagate hard drive's fault. However, now I'm running it on 10.04 and it works fine.

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  • Process Improvement and the Data Professional

    - by BuckWoody
    Don’t be afraid of that title – I’m not talking about Six Sigma or anything super-formal here. In many organizations, there are more folks in other IT roles than in the Data Professional area. In other words, there are more developers, system administrators and so on than there are the “DBA” role. That means we often have more to do than the time we need to do it. And, oddly enough, the first thing that is sacrificed is process improvement – the little things we need to do to make the day go faster in the first place. Then we get even more behind, the work piles up and…well, you know all about that. Earlier I challenged you to find 10-30 minutes a day to study. Some folks wrote back and asked “where do I start”? Well, why not be super-efficient and combine that time with learning how to make yourself more efficient? Try out a new scripting language, learn a new tool that automates things or find out ways others have automated their systems. In general, find out what you’re doing and how, and then see if that can be improved. It’s kind of like doing a performance tuning gig on yourself! If you’re pressed for time, look for bite-sized articles (like the ones I’ve done here for PowerShell and SQL Server) that you can follow in a “serial” fashion. In a short time you’ll have a new set of knowledge you can use to make your day faster. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Xna, after mouse click cpu usage goes 100%

    - by kosnkov
    Hi i have following code and it is enough just if i click on blue window then cpu goes to 100% for like at least one minute even with my i7 4 cores. I just check even with empty project and is the same !!! public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; private Texture2D cursorTex; private Vector2 cursorPos; GraphicsDevice device; float xPosition; float yPosition; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { Viewport vp = GraphicsDevice.Viewport; xPosition = vp.X + (vp.Width / 2); yPosition = vp.Y + (vp.Height / 2); device = graphics.GraphicsDevice; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); cursorTex = Content.Load<Texture2D>("strzalka"); } protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(cursorTex, cursorPos, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Dual boot on Hp Envy Ultrabook

    - by phodu_insaan
    I just bought a HP Envy ultrabook 1002TX. It comes with a Win7 Home basic and a 32GB SSD + 500GB HDD. I started to install ubuntu and in doing so went and deleted all the partitions on my HDD and recreated them the way I wanted. Then when I tried to install ubuntu it didn't recognize my HDD. To solve this i typed dmraid -E -r /dev/sdX where the 'X' was my SSD drive. After this ubuntu can install but windows for some reason does not install. Also the Intel Caching feature is lost and SSD is just sitting and doing nothing. I want to know how to solve this problem. Ideeally I would like to use the SSD for caching, either in windows or ubuntu. How do I get the SSD back to working as an Intel rapid cache? How do I get windows to install properly? It tell me that windows is unable to configure itself to my hardware, and my PC came with windows pre-installed so this is not possible. Sorry for the long question and thanks for your answers! PS: At one time when I booted I pressed Ctrl+i and went to the intel rapid cache menu. I think i screwed up something in here, because only after this the rapid cache stopped working, and each time I booted the PC thought the BIOS was my primary disk.

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  • Screencast not producing files

    - by JohnS
    I'm using Gnome 3 on 12.04 and trying to create a screencast. I start the screencast using the Ctrl-Alt-Shift-R shortcut and the red light appears in the bottom right corner. I go about my business then press the key combination again when done. The problem is that the screencast file gets generated maybe 1 out of 10 times. Is there a log file I can look at to determine the issue? How about a settings file? UPDATE: I did some additional testing. What's happening is that the screencast does work but it appends the new video to the existing file. Even if the file is renamed or moved to trash. Emptying trash does not create a new file either. Not sure where the video gets recorded to then. The only reliable way I've found to have a new file created is to log out of the session and log back in. Is this expected behaviour? Is there a way to force screencast to create a new file every time Ctrl-Alt-Shift-R is pressed?

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  • Javascript MVC in principle

    - by Michael
    Suppose I want to implement MVC in JavaScript. I am not asking about MVC frameworks. I am asking how to build it in principle. Let's consider a search page of an e-commerce site, which works s follows: User chooses a product and its attributes and press a "search" button. Application sends the search request to the server, receives a list of products. Application displays the list in the web page. I think the Model holds a Query and list of Product objects and "publishes" such events as "query updated", "list of products updated", etc. The Model is not aware of DOM and server, or course. View holds the entire DOM tree and "subscribes" to the Model events to update the DOM. Besides, it "publishes" such events as "user chose a product", "user pressed the search button" etc. Controller does not hold any data. It "subscribes" to the View events, calls the server and updates the Model. Does it make sense?

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  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

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  • Visual Studio 2012 first impressions...no Macros!

    - by bconlon
    Yesterday I installed Microsoft Visual Studio 2012 for the first time (all 8.5GB) and after 20 years of (mostly) happy times using VS they have removed Macros, one of the most handy features.The first thing I wanted to do when I upgraded my VS2010 project was to add a #elseif block to each file. This would usually be simple case of find in files of the previous #elseif and then Ctrl+Shift+R to record a macro which would be: F8 (to select the next file from find list), F3 (to find the correct position in file), Ctrl+V to paste the new code. Then all I would need to do is keep Ctrl+Shift+P (Play Macro) pressed until all the files were processed.But alas Ctrl+Shift+R does nothing! I won’t say that I use Macros every day but it was a very useful feature.To continue my moaning a little more, I also don't like the bland interface. This has been well documented by others, but now I have used it myself, I find it difficult to tell one grey area of screen from another and the lack of colour makes the icons unclear.I also don't see why the menus now need to SHOUT in capital letters?On the plus side, they have now added the ability to see WPF properties in the debugger...a bit of an oversight in Visual Studio 2010. Oh, but you still can't edit and continue on files that contain templated code.Whilst Visual Studio 2012 is not a complete disaster like Windows 8 (why develop a desk top OS to be the same as a Smart device OS), it does not float my boat.Rant over.#

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  • Connecting / disconnecting DisplayPort causes crash

    - by iGadget
    I wanted to file a bug about this using ubuntu-bug xserver-xorg-video-intel, but the system prompted my to try posting here first. So here goes :-) While the situation in Ubuntu 11.10 was still somewhat workable (see UI freezes when disconnecting DisplayPort), in 12.04 (using Unity 3D) it has gotten worse. The weird part is that during the 12.04 beta's, the situation was actually improving! I was able to successfully connect and disconnect a DisplayPort monitor without the system breaking down on me. But now with 12.04 final (with all updates), it's just plain terrible. When I now connect an external monitor using the DisplayPort connector on my HP ProBook 6550b, it only works sometimes. Most times (but not always!) the screen just goes blank and the system seems to crash (not even CTRL+ALT+F1 works anymore). Only a hard shutdown by keeping the power button pressed for several seconds and then a restart gets me out of this. I suspect the chances of the system crashing become higher as the system's uptime increases, especially when there have been one or more suspend-resume cycles (although I have also experienced this bug once from a cold boot). Disconnecting is roughly the same as with 11.10 (see issue mentioned above), with the difference that if I resume from suspend, I no longer have to do a CTRL+ALT+F1, ALT+F7 cycle to get my screen back. So what more can I try? Or should I just go ahead and file the bug anyway?

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  • Problem with alleg42.dll / program crashes / Allegro & Codeblocks

    - by user24152
    I'm having a serious problem with allegro. The program should display random pixels on the screen and when I build and run it I get the following error message: Below is the full code of my program: #include <stdio.h> #include <stdlib.h> #include <time.h> #include "allegro.h" #define Text_Color_Red makecol(255,0,0) int main() { int ret; int color_depth = 32; int x; int y; int red; int green; int blue; int color; //init allegro allegro_init(); //install keyboard install_keyboard(); //set color depth to 32 bits set_color_depth(color_depth); //init random seed srand(time(NULL)); //init video mode to 640 x 480 ret = set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0); if(ret !=0) { allegro_message(allegro_error); return 1; } //Display string textprintf(screen,font,0,0,10,0,Text_Color_Red,"Screen Resolution is: %dx%d -- Press ESC to quit !",SCREEN_W,SCREEN_H); //display pixels until ESC key is pressed //wait for keypress while(!key[KEY_ESC]) { //set a random location x = 10 + rand() % (SCREEN_W-20); y = 10 + rand() % (SCREEN_H-20); //set a random color red = rand() % 255; green = rand() % 255; blue = rand() % 255; color = makecol(red,green,blue); //draw the pixel putpixel(screen, x, y, color); } //quit allegro allegro_exit(); } END_OF_MAIN() Error message: AllegroPixels1.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Error signature: AppName: allegropixels1.exe AppVer: 0.0.0.0 ModName: alleg42.dll ModVer: 4.2.3.0 Offset: 0006c05c I am using Windows XP inside a virtual machine under Parallels 7.0

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  • How can I get a user account back?

    - by Ilan
    With all my computers I make one partition for the root and another for /home. This is useful for disasters where I need to reformat the root for ubuntu, but leave my /home data untouched. With the upgrade to 13.10 I had troubles on my wife's computer so I reinstalled 13.10. My own /home files came up, as expected, as if nothing had happened. For my wife, it is a different story - and that is the part where I need help. If I go into Files, computer I can see the home directory. There I can see ilan (my files) and yona (my wife's files). I can open yona, documents and see all her work. This means that all is well and I just need to hook up to her files. So the problem is that I need to create a user called Yona or yona, but something which will get me to exactly the files of interest. I'm not sure if I created her account as standard or an administrator. Is there any way I could tell by looking at the files in /home? I created a new user called Yona as a standard user (hoping that this is the right guess). The account came up as disabled. I pressed on the disabled button so I could change the password. I put in her password but it was refused as too short. Too short, too short, but that is what was used and that is what I need. Can anyone help me before my wife comes home and shoots me? Thanks, Ilan

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  • How do I install the Firestorm viewer for Second Life?

    - by Cordenne
    I am new to Ubuntu and trying to set everything up. I am VERY bad at doing that at the moment. In fact, I asked another question here only a few hours ago. Anyways, I am trying to get the Firestorm Viewer for Second Life. I followed instruction given here: http://michaelferrie.blogspot.com/2012_04_01_archive.html and came up with these end results: cordenne@ubuntu:~$ sudo apt-get install ia32-libs [sudo] password for cordenne: Reading package lists... Done Building dependency tree Reading state information... Done ia32-libs is already the newest version. The following packages were automatically installed and are no longer required: libnspr4-0d:i386 libgconf2-4:i386 libnss3-1d:i386 Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 7 not upgraded. cordenne@ubuntu:~$ '/home/cordenne/install.sh' You are not running as a privileged user, so you will only be able to install the Firestorm Viewer in your home directory. If you would like to install the Firestorm Viewer system-wide, please run this script as the root user, or with the 'sudo' command. Proceed with the installation? [Y/N]: Y - Installing to /home/cordenne/firestorm cp: cannot copy a directory, `/home/cordenne/firestorm', into itself, `/home/cordenne/firestorm/firestorm' Failed cordenne@ubuntu:~$ cordenne@ubuntu:~$ So, still no Firestorm. Can anyone help. PS: When it said - Installing to /home/cordenne/firestorm I felt it was talking to long to... I guess do anything so I pressed 'Enter'. I don't know if that made a difference but if it does, now you know!

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  • Weird bug in Visual Studio 11 Beta when running on Windows 8

    - by raccoon_tim
    With the Windows 8 Consumer Preview version out in the open and the Visual Studio 11 Beta also available, I’ve been putting some more effort into trying them both out. The first impression of the new Visual Studio 11 build was: Why doesn’t it work at all on Windows 8?! The issues I encountered were odd to say the least. Visual Studio did install correctly, which was a good sign, but when I started it, I was greeted with a multitude of popups each telling me that some package could not be loaded. So I clicked away for quite some time to finally be greeted by the new default visual style of Visual Studio. The next thing I wanted to do was start a new project so I pressed “New Project” and got the “Microsoft.VisualStudio.Dialogs.DialogInitializationException” exception. After some pondering and even submitting a bug report I found another already reported bug “http://connect.microsoft.com/VisualStudio/feedback/details/727578/vs-do-not-work-with-finnish-number-format-on-w8-64-bit”. It turns out that the dialog initialization failure has something to do with the packages no being loaded and following the presented workaround helped. The trick is to change the negative number sign to “-“ (U+002D) from the additional settings of your regional settings. This issue appears to have a wider reach than just Visual Studio as I heard at TechDays Finland 2012 that the same fix has to be made when using Hyper-V.

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  • XNA - Inconsistent accessibility: parameter type is less accessible than method

    - by DijkeMark
    I have a level class in which I make a new turret. I give the turret the level class as parameter. So far so good. Then in the Update function of the Turret I call a function Shoot(), which has that level parameter it got at the moment I created it. But from that moment it gives the following error: Inconsistent accessibility: parameter type 'Space_Game.Level' is less accessible than method 'Space_Game.GameObject.Shoot(Space_Game.Level, string)' All I know it has something to do with not thr right protection level or something like that. The level class: public Level(Game game, Viewport viewport) { _game = game; _viewport = viewport; _turret = new Turret(_game, "blue", this); _turret.SetPosition((_viewport.Width / 2).ToString(), (_viewport.Height / 2).ToString()); } The Turret Class: public Turret(Game game, String team, Level level) :base(game) { _team = team; _level = level; switch (_team) { case "blue": _texture = LoadResources._blue_turret.Texture; _rows = LoadResources._blue_turret.Rows; _columns = LoadResources._blue_turret.Columns; _maxFrameCounter = 10; break; default: break; } _frameCounter = 0; _currentFrame = 0; _currentFrameMultiplier = 1; } public override void Update() { base.Update(); SetRotation(); Shoot(_level, "turret"); } The Shoot Function (Which is in GameObject class. The Turret Class inherited the GameObject Class. (Am I saying that right?)): protected void Shoot(Level level, String type) { MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { switch (_team) { case "blue": switch (type) { case "turret": TurretBullet _turretBullet = new TurretBullet(_game, _team); level.AddProjectile(_turretBullet); break; default: break; } break; default: break; } } } Thanks in Advance, Mark Dijkema

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  • "That's cool. But it would be even better if..."

    - by Geertjan
    I recently talked to some NetBeans users who were interested in a demonstration of the features that will be part of NetBeans IDE 7.2. (See the 7.2 New and Noteworthy for the full list.) One of the new features I demonstrated was this one. In an interface declaration, NetBeans IDE 7.2 will provide a hint, as can be seen in the sidebar below: When the lightbulb is clicked, or Alt-Enter is pressed, this will be shown: When the hint is invoked, the user will see this: And then the user will be able to enter the name of a class, and the name of a package, and assuming the defaults above are taken, a class with this content will be generated: package demo; public class WordProcessorImpl implements WordProcessor {     @Override     public String process(String word) {         throw new UnsupportedOperationException("Not supported yet.");     } } When I demonstrated the above, the response from the audience was: "That's cool. But it would be even better if..." it was possible to implement an interface into an existing class. it was possible to select a class and specify the interfaces that it should implement. it was possible, in the context of a NetBeans Platform application, to specify the module where the class should be implemented. So I created some issues: Implement an interface into an existing class http://netbeans.org/bugzilla/show_bug.cgi?id=210804 Select class and specify interfaces to implement http://netbeans.org/bugzilla/show_bug.cgi?id=210805 Allow user to select module for generating implementation http://netbeans.org/bugzilla/show_bug.cgi?id=210807

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  • Java EE Basic Training with Yakov Fain

    - by reza_rahman
    Those of us that have been around Java/Java EE for a little while sometimes tend to forget that Java is still an ever expanding ecosystem with many newcomers. Fortunately, not everyone misses this perspective, including well-respected Java veteran Yakov Fain. Yakov recently started a free online video tutorial series focused on Java and Java EE for absolute beginners. The first few parts of the series focused on Java SE but now Yakov is beginning to cover the very basics of Java EE. In a recent video he covered: The basics of the JCP, JSRs and Java EE How to get started with GlassFish 4 The basics of Servlets Developing Java EE/Servlets using Eclipse and GlassFish The excellent video is posted below. The slides for the tutorial series generally are available here. If there are folks you know that would benefit from this content, please do pass on word. Even if you are an experienced developer, it sometimes helps to sit back and review the basics... It's quite remarkable that someone of Yakov's stature took the time out to create content for absolute beginners. For those unaware, Yakov is one of the earliest Java champions and one would be very hard pressed to match his many contributions to the Java community. The tutorial demonstrates his continued passion, commitment and humility.

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  • Make a basic running sprite effect

    - by PhaDaPhunk
    I'm building my very first game with XNA and i'm trying to get my sprite to run. Everything is working fine for the first sprite. E.g : if I go right(D) my sprite is looking right , if I go left(A) my sprite is looking left and if I don't touch anything my sprite is the default one. Now what I want to do is if the sprite goes Right, i want to alternatively change sprites (left leg, right leg, left leg etc..) xCurrent is the current sprite drawn xRunRight is the first running Sprite and xRunRight1 is the one that have to exchange with xRunRight while running right. This is what I have now : protected override void Update(GameTime gameTime) { float timer = 0f; float interval = 50f; bool frame1 = false ; bool frame2 = false; bool running = false; KeyboardState FaKeyboard = Keyboard.GetState(); // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); if ((FaKeyboard.IsKeyUp(Keys.A)) || (FaKeyboard.IsKeyUp(Keys.D))) { xCurrent = xDefault; } if (FaKeyboard.IsKeyDown(Keys.D)) { timer += (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer > interval) { if (frame1) { xCurrent = xRunRight; frame1 = false; } else { xCurrent = xRunRight1; frame1 = true; } } xPosition += xDeplacement; } Any ideas...? I've been stuck on this for a while.. Thanks in advance and let me know if you need any other part from the code.

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  • How to stop reducing life? [closed]

    - by SystemNetworks
    CODE Input input = gc.getInput(); int xpos = Mouse.getX(); int ypos = Mouse.getY(); emu = "Enemy Life : " + enemyLife; Life = "Your Life Is" + life; Mousepos = "X:" + xpos + "Y:" + ypos; //test test1 = "Test INT" + test1int; if(!repeatStop) { //if this button is press, the damage will add up. When //pressed fight, it would start reducing the enemy health. if(input.isKeyPressed(Input.KEY_1)) { test1int += 1; } } if((xpos>1007 &xpos<1297)&&(ypos>881 && ypos<971)) { //Fight button if(Mouse.isButtonDown(0)){ finishTurn=true; } } //fight has started if(finishTurn==true) { //this would reduce the enemy life if(floodControl1==false) { enemyLife-=test1int; } //PROBLEM: Does not stop reducing! //the below code was not successful. It did not stop it // from reducing further. if(test1int>10) { floodControl1=true; } } QUESTION: Ok now, this is what is does. When I press the key, 1, it adds up the damage to the enemy. When I press fight, It will then start to reduce the enemy's health. Now my problem is, it kept on reducing and deducting it until negative! How do I deduct it to my desired damage (My desired damage is the one when press key 1)?

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