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  • How to compile a C project with more than one main function?

    - by Daziplqa
    Hi folks, I am new to C, and now read some textbook and going to apply its examples. The problem is, whenever I creates a new project and try to put more than one file that contains a main function, the linker (as I thougt0 explains saying: /home/mohammed/tmp/abcd/main.c:4: multiple definition of `main' (BTW, I used many IDEs, MonoDevelop, QT creator, VS2010, Codebloks, ...) I am currently uses QT Creator, It seems to be a very nice IDE. So, there's not a workaround to solve such problem??

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  • how to change headers data

    - by Moayyad Yaghi
    hello i have the following class class AssetTableModel(QtCore.QAbstractTableModel): def init(self,filename=''): super(AssetTableModel,self).init() self.fileName=filename self.dirty = False self.assets = [] self.setHeaderData(0,QtCore.Qt.Horizontal,QtCore.QVariant('moayyad'),QtCore.Qt.EditRole) and i need to change the headers of the columns or the rows ,i used ( self.setHeaderdata()) but its not working ,i have a table that consistes of 2 columns and 2 rows only. is there any other function that changes headers ??. please help thanx in adnvance

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  • Passing enums to functions in C++

    - by rocknroll
    Hi all, I have a header file with all the enums listed (#ifndef #define #endif construct has been used to avoid multiple inclusion of the file) that I use in multiple cpp files in my application.One of the enums in the files is enum StatusSubsystem {ENABLED,INCORRECT_FRAME,INVALID_DATA,DISABLED}; There are functions in the application delcared as ShowStatus(const StatusSubsystem&); Earlier in the application when I made calls to the above function like ShowStatus(INCORRECT_FRAME); my application used to compile perfectly. But after some code was added The compilation halts giving the following error: File.cpp:71: error: invalid conversion from `int' to `StatusSubsystem' File.cpp:71: error: initializing argument 1 of `void Class::ShowStatus(const StatusSubsystem&) I checked the code for any conflicting enums in the new code and it looked fine. My Question is what is wrong with the function call that compiler shows as erroneous? For your reference the function definition is: void Class::ShowStatus(const StatusSubsystem& eStatus) { QPalette palette; mStatus=eStatus;//store current Communication status of system if(eStatus==DISABLED) { //select red color for label, if it is to be shown disabled palette.setColor(QPalette::Window,QColor(Qt::red)); mLabel->setText("SYSTEM"); } else if(eStatus==ENABLED) { //select green color for label,if it is to be shown enabled palette.setColor(QPalette::Window,QColor(Qt::green)); mLabel->setText("SYSTEM"); } else if(eStatus==INCORRECT_FRAME) { //select yellow color for label,to show that it is sending incorrect frames palette.setColor(QPalette::Window,QColor(Qt::yellow)); mLabel->setText("SYSTEM(I)"); } //Set the color on the Label mLabel->setPalette(palette); } A strange side effect of this situation is it compiles when I cast all the calls to ShowStatus() as ShowStatus((StatusSubsystem)INCORRECT_FRAME); Though this removes any compilation error, but a strange thing happens. Though I make call to INCORRECT_FRAME above but in function definition it matches with ENABLED. How on earth is that possible? Its like while passing INCORRECT_FRAME by reference, it magically converts to ENABLED, which should be impossible. This is driving me nuts. Can you find any flaw in what I am doing? or is it something else? The application is made using C++,Qt-4.2.1 on RHEL4. Thanks.

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  • capybara-webkit 0.8.0 installation error

    - by Marat
    I cannot install capybara-webkit 0.8.0. I installed QT and added C:\Qt\4.7.4\bin\ to my PATH. And anyway I'm getting this error: ERROR: Error installing capybara-webkit: ERROR: Failed to build gem native extension. C:/Ruby193/bin/ruby.exe extconf.rb Gem files will remain installed in C:/Ruby193/lib/ruby/gems/1.9.1/gems/capybara- webkit-0.8.0 for inspection. Results logged to C:/Ruby193/lib/ruby/gems/1.9.1/gems/capybara-webkit-0.8.0/./ge m_make.out

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  • I want to make my desktop application available online - how?

    - by Ami
    I have a few years experience programming c++ and a little less then that using Qt. I built a data mining software using Qt and I want to make it available online. Unfortunately, I know close to nothing about web programming. Firstly, how easy or hard is this to do and what is the best way to go about it? Supposing I am looking to hire someone to make me a secure, long-term, extensible, website for an online software service, what skill set should I be looking for?

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  • De QObject aux méta-objets, une plongée au coeur des fondations de Qt, tutoriel de Louis du Verdier

    Bonjour à tous, Les fondations de Qt constituent un sujet intéressant dans le cadre de son apprentissage. Sur quoi s'appuie réellement le framework ? Quel est son modèle objet ? Dans la majorité des cas, les développeurs utilisant Qt pour développer des interfaces graphiques ne savent pas y répondre, et c'est pour cela que j'ai décidé de rédiger un article sur ces fondations. Cet article a pour but de traiter de QObject jusqu'aux méta-objets pour permettre à tous de mieux comprendre sur quoi est véritablement fondé Qt. L'introspection, les propriétés, les signaux, les slots et les méta-objets constituent pour vous un domaine inexploré ? L'occasion est venue d'y remédier.

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  • Qt : le Directeur de l'écosystème tente de rassurer la communauté après le choix de Windows Phone par Nokia

    Qt : le Directeur de l'écosystème tente de rassurer la communauté Après la décision de Nokia de choisir Windows Phone pour ses futurs smartphones « Qt ne sera pas porté sur Windows Phone 7 ». La réponse d'un développeur de Nokia à la question posée sur le blog officiel du framework est claire et sans appel. Dès lors, se pose la question de l'avenir de la technologie. Un avenir qui semble s'assombrir avec la décision de Nokia de choisir Windows Phone 7 comme plateforme de référence pour ses futurs smartphones. Daniel Kihlberg, Directeur de l'écosystème Qt, ...

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  • Build automation: Is it usual to use QMake for non-Qt projects?

    - by Raphael
    So, I'm planning to write a C++ library and I want it to be cross-platform, and as this library won't deal with UI and I want it to have as little dependencies as possible, I won't be using Qt (actually Qt won't really help me to achieve what I want, all I plan on using is STL and Boost). Now when it comes to build a cross-platform project, I really like QMake as it's extremely easy to use and I have experience with it. I also heard good things about CMake, though I really doubt it's as easy to use as QMake. Anyway, here is my question: Should I stick with build automation tool that I know or is QMake just out of context for a non-Qt project? Should I take this as an opportunity to learn CMake? Or is there a better alternative to these two?

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  • Any patent issue if I want to call my classes "signal/slot" as in Qt?

    - by user129506
    I need to code a signal-like mechanism and I was thinking of using the same "slot" and "signal" terms to indicate the signal and the function that needs to be called. Since this is a commercial application I'd like to know if there might be any issue with using these names, e.g. if Qt has some sort of patent on them (I searched around but couldn't find it). I believe this is a stupid question since patenting a class name would be moronic, to say the least.. but anyway... To add some detail: my code is ENTIRELY different and has NOTHING TO DO with Qt except the above. I don't use moc or any Qt class.

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  • Premier jour de Qt chez Digia, après son rachat de Nokia : le framework restera disponible sous GPL et LGPL

    Il y a une quinzaine de mois, Nokia « refilait » le support commercial de Qt à Digia ; certaines rumeurs parlaient déjà d'une revente complète de tout ce qui concerne le framework, il ne s'agissait que du support commercial ? à l'époque. Ces rumeurs se révèlent maintenant confirmées : Digia s'apprête à acquérir tout ce qui concerne Qt de Nokia (toutes les activités Qt, dont le développement du produit, les licences open source et commerciales, tout le service commercial). Ceci intervient dans une période relativement sombre pour Nokia (« Nokia coule-t-il à pic ? »), avec parfois des décisions douloureuses et, selon certains, injustifiables (pour se relan...

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  • QGraphicsView scrolling and image scaling/cropping

    - by boohoo
    I would like to have a background image in my QGraphicsView that is always scaled (and cropped if necessary) to the size of the viewport, without scrollbars and without scrolling with the keyboard and mouse. The example below is what I am doing to scale and crop an image in the viewport, but I am using random values for the cropping that are pulled out of the aether. I would like a logical solution? MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->resize(800, 427); // MainWindow is 800x480, GraphicsView is 800x427. I want an image that // is the size of the graphicsView. ui->graphicsView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); ui->graphicsView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); // the graphicsView still scrolls if the image is too large, but // displays no scrollbars. I would like it not to scroll (I want to // add a scrolling widget into the QGraphicsScene later, on top of // the background image.) QPixmap *backgroundPixmap = new QPixmap(":/Valentino_Bar_Prague.jpg"); QPixmap sized = backgroundPixmap->scaled( QSize(ui->graphicsView->width(), ui->graphicsView->height()), Qt::KeepAspectRatioByExpanding); // This scales the image too tall QImage sizedImage = QImage(sized.toImage()); QImage sizedCroppedImage = QImage(sizedImage.copy(0,0, (ui->graphicsView->width() - 1.5), (ui->graphicsView->height() + 19))); // so I try to crop using copy(), and I have to use these values // and I am unsure why. QGraphicsPixmapItem *sizedBackground = scene->addPixmap( QPixmap::fromImage(sizedCroppedImage)); sizedBackground->setZValue(1); ui->graphicsView->setScene(this->scene); } I would like to know a way to scale and crop an image to the size of the QGraphicsView that will work even when I resize the QGraphicsView. Where are the 1.5 and 19 coming from?

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  • C++ smart pointers: sharing pointers vs. sharing data

    - by Eli Bendersky
    In this insightful article, one of the Qt programmers tries to explain the different kinds of smart pointers Qt implements. In the beginning, he makes a distinction between sharing data and sharing the pointers themselves: First, let’s get one thing straight: there’s a difference between sharing pointers and sharing data. When you share pointers, the value of the pointer and its lifetime is protected by the smart pointer class. In other words, the pointer is the invariant. However, the object that the pointer is pointing to is completely outside its control. We don’t know if the object is copiable or not, if it’s assignable or not. Now, sharing of data involves the smart pointer class knowing something about the data being shared. In fact, the whole point is that the data is being shared and we don’t care how. The fact that pointers are being used to share the data is irrelevant at this point. For example, you don’t really care how Qt tool classes are implicitly shared, do you? What matters to you is that they are shared (thus reducing memory consumption) and that they work as if they weren’t. Frankly, I just don't undersand this explanation. There was a clarification plea in the article comments, but I didn't find the author's explanation sufficient. If you do understand this, please explain. What is this distinction, and how are other shared pointer classes (i.e. from boost or the new C++ standards) fit into this taxonomy? Thanks in advance

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  • QFileDialog filter from mime-types

    - by Mathias
    I want the filter in a QFileDialog to match all audio file types supported by Phonon on the platform in question. 1 - However I am not able to find a way in Qt to use mime types in a filter. How can I do that? 2 - Or how can I find the corresponding file extensions for the mimetypes manually? The solution should be Qt based, or at least be cross platform and supported everywhere Qt is. Following is a short code describing my problem: #include <QApplication> #include <QFileDialog> #include <QStringList> #include <phonon/backendcapabilities.h> QString mime_to_ext(QString mime) { // WHAT TO REALLY DO ?? // NEEDLESS TO SAY; THIS IS WRONG... return mime.split("/").back().split('-').back(); } int main(int argc, char **argv) { QApplication app(argc, argv); QStringList p_audio_exts; QStringList p_mime_types = Phonon::BackendCapabilities::availableMimeTypes(); for(QStringList::iterator i = p_mime_types.begin(), ie = p_mime_types.end(); i != ie; i++) { if((*i).startsWith("audio")) p_audio_exts << mime_to_ext(*i); } QString filter = QString("All Files(*)"); if(!p_audio_exts.isEmpty()) { QString p_audio_filter = QString("Audio Files (*.%1)").arg(p_audio_exts.join(" *.")); filter = QString("%1;;%2").arg(p_audio_filter).arg(filter); } QFileDialog dialog(NULL, "Open Audio File", QString::null, filter); dialog.exec(); }

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  • How to install PySide v0.3.1 on Mac OS X?

    - by ivo
    I'm trying to install PySide v0.3.1 in Mac OS X, for Qt development in python. As a pre-requisite, I have installed CMake and the Qt SDK. I have gone through the documentation and come up with the following installation script: export PYSIDE_BASE_DIR="<my_dir>" export APIEXTRACTOR_DIR="$PYSIDE_BASE_DIR/apiextractor-0.5.1" export GENERATORRUNNER_DIR="$PYSIDE_BASE_DIR/generatorrunner-0.4.2" export SHIBOKEN_DIR="$PYSIDE_BASE_DIR/shiboken-0.3.1" export PYSIDE_DIR="$PYSIDE_BASE_DIR/pyside-qt4.6+0.3.1" export PYSIDE_TOOLS_DIR="$PYSIDE_BASE_DIR/pyside-tools-0.1.3" pushd . cd $APIEXTRACTOR_DIR cmake . cd $GENERATORRUNNER_DIR cmake -DApiExtractor_DIR=$APIEXTRACTOR_DIR . cd $SHIBOKEN_DIR cmake -DApiExtractor_DIR=$APIEXTRACTOR_DIR -DGeneratorRunner_DIR=$GENERATORRUNNER_DIR . cd $PYSIDE_DIR cmake -DShiboken_DIR=$SHIBOKEN_DIR/libshiboken -DGENERATOR=$GENERATORRUNNER_DIR . cd $PYSIDE_TOOLS_DIR cmake . popd Now, I don't know if this installation script is ok, but apparently everything works fine. Each component (apiextractor, generatorrunner, shiboken, pyside-qt and pyside-tools) gets compiled into its own directory. The problem is that I don't quite understand how PySide gets into the system's python environment. In fact, when I start a python shell, I cannot import PySide: >>> import PySide Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named PySide Note: I am aware of the Installing PySide - OSX question, but that question is not relevant anymore, because it is about a specific a dependency on the Boost libraries, but with version 0.3.0 PySide moved from a Boost based source code to a CPython one.

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  • Calling QAxWidget method outside of the GUI thread

    - by user304361
    I'm beginning to wonder if this is impossible, but I thought I'd ask in case there's a clever way to get around the problems I'm having. I have a Qt application that uses an ActiveX control. The control is held by a QAxWidget, and the QAxWidget itself is contained within another QWidget (I needed to add additional signals/slots to the widget, and I couldn't just subclass QAxWidget because the class doesn't permit that). When I need to interact with the ActiveX control, I call a method of the QWidget, which in turn calls the dynamicCall method of the QAxWidget in order to invoke the appropriate method of the ActiveX control. All of that is working fine. However, one method of the ActiveX control takes several seconds to return. When I call this method, my entire GUI locks up for a few seconds until the method returns. This is undesirable. I'd like the ActiveX control to go off and do its processing by itself and come back to me when it's done without locking up the Qt GUI. I've tried a few things without success: Creating a new QThread and calling QAxWidget::dynamicCall from the new thread Connecting a signal to the appropriate slot method of the QAxWidget and calling the method using signals/slots instead of using dynamicCall Calling QAxWidget::dynamicCall using QtConcurrent::run Nothing seems to affect the behavior. No matter how or where I use dynamicCall (or trigger the appropriate slot of the QAxWidget), the GUI locks until the ActiveX control completes its operation. Is there any way to detach this ActiveX processing from the Qt GUI thread so that the GUI doesn't lock up while the ActiveX control is running a method? Is there something clever I can do with QAxBase or QAxObject to get my desired results?

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  • Number of characters recommended for a statement

    - by liaK
    Hi, I have been using Qt 4.5 and so do C++. I have been told that it's a standard practice to maintain the length of each statement in the application to 80 characters. Even in Qt creator we can make a right border visible so that we can know whether we are crossing the 80 characters limit. But my question is, Is it really a standard being followed? Because in my application, I use indenting and all, so it's quite common that I cross the boundary. Other cases include, there might be a error statement which will be a bit explanatory one and which is in an inner block of code, so it too will cross the boundary. Usually my variable names look bit lengthier so as to make the names meaningful. When I call the functions of the variable names, again I will cross. Function names will not be in fewer characters either. I agree a horizontal scroll bar shows up and it's quite annoying to move back and forth. So, for function calls including multiple arguments, when the boundary is reached I will make the forth coming arguments in the new line. But besides that, for a single statement (for e.g a very long error message which is in double quotes " " or like longfun1()->longfun2()->...) if I use an \ and split into multiple lines, the readability becomes very poor. So is it a good practice to have those statement length restrictions? If this restriction in statement has to be followed? I don't think it depends on a specific language anyway. I added C++ and Qt tags since if it might. Any pointers regarding this are welcome.

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  • How can I update fontconfig to a newer version in Red Hat 5.3?

    - by user16654
    I want to update fontconfig to a newer version but it seems that the OS is still finding the old fontconfig and I need the newer version to build qt. How do I make Red Hat 5.3 see the newer version? I do not know if this helps but when I did a search for fontconfig I found some files in a folder called cache. When I do yum update it tells me everything is up to date but that version is too old and is missing FcFreeTypeQueryFace. Just send me a comment if this is wrong site and ill change it.

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  • Qt::X11BypassWindowManagerHint functionality on Windows

    - by Hector
    Hi I'm currently developing a cross-plataform virtual keyboard. In linux i was able to do whatever i want, but in Windows i'm having problems to prevent the widget to obtain the keyboard focus. In linux, using the window flag Qt::X11BypassWindowManagerHint the widget never gets the keyboard input, but of course, that flag does not work on Windows Is there something equivalent to that flag or some method i can use instead? any ideas would be appreciated thanks in advance

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  • Qt Multimedia API and video decode

    - by nicolabrisotto
    Hi, I'm looking to Qt Multimedia API becouse I want to show the same video on 2 different widget. After hacking a little bit the boundled "videographicsitem" example it works using 2 GraphicsView. But this example use QMovie to decode gif, I want to decode avi, mp4, etc. What can I use to replace QMovie? Is the multimedia API supported on every platform?

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  • Calculix Data Visualiser using QT

    - by Ann
    I am doing a project on CalculiX data visualizor,using Qt.I 've to draw the structure and after giving force the displacement should be shawn as variation in color.I chose HSV coloring,but while executing I got an error message:"QColor::from Hsv:HSV parameters out of range".The code is: DataViz1::DataViz1(QWidget *parent) : QWidget(parent), ui(new Ui::DataViz1) { DArea = new QGLScreen(this); DArea-setGeometry(QRect(10,10,700,600)); //TODO This values are feeded by user dfile="/home/41407/color.txt";//input file with displacement mfile="/home/41407/mesh21.txt";//input file nodeId="*NODE"; elId="*ELEMENT"; DataId="displ"; parseMfile(); parseDfile(); DArea->Nodes=Nodes; DArea->Elements=Elements; DArea->Data=Data; DArea->fillColorArray(); //printf("Colr is %d",DArea->pickColor(-11.02,0));fflush(stdout); ui->setupUi(this); } DataViz1::~DataViz1() { delete ui; } void DataViz1::parseMfile() { QFile file(mfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(nodeId))//Node block in Mfile { while(1) { line = in.readLine(); if(line.startsWith(elId)) { break; } Nodes< while(1) { line = in.readLine(); Elements<<line; //printf("Element is %s\n",line.toLocal8Bit().constData());fflush(stdout); if(in.atEnd()) break; } } } } void DataViz1::parseDfile() { QFile file(dfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(DataId)) { continue; } line = in.readLine(); Data< } /......................................................................../ include "qglscreen.h" include GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f }; QGLScreen::QGLScreen(QWidget *parent):QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { clearColor = Qt::black; xRot = 0; yRot = 0; zRot = 0; ifdef QT_OPENGL_ES_2 program = 0; endif //TODO user input ElType="HE8"; DType="SolidFrame"; axis="X"; } QGLScreen::~QGLScreen() { } QSize QGLScreen::minimumSizeHint() const { return QSize(50, 50); } QSize QGLScreen::sizeHint() const { return QSize(200, 200); } void QGLScreen::setClearColor(const QColor &color) { clearColor = color; updateGL(); } void QGLScreen::initializeGL() { xRot=0; yRot=0; zRot=0; scaling = 1.0; /* select clearing (background) color */ glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // glViewport(0,0,10,10); glOrtho(-10.0, +10.0, -10.0, +10.0, -10.0,+10.0); glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); } void QGLScreen::wheel1() { scaling1 += .0025; count2++; update(); } void QGLScreen::wheel2() { if(count2-14) { scaling1 -= .0025; count2--; update(); } } void QGLScreen::drawModel(int x1,int y1,int x2,int y2) { makeCurrent(); QStringList Cnode,Celement; for (int i = 0; i < Elements.size(); ++i) { Celement=Elements.at(i).split(","); // printf("Element is %s",Celement.at(0).toLocal8Bit().constData());fflush(stdout); //printf("Node at el is %s\n",(findNode(Celement.at(1).toInt())).at(1).toLocal8Bit().constData()); fflush(stdout); if(ElType=="HE8") { //First four nodes float ENX1=(findNode(Celement.at(1).toInt())).at(1).toDouble(); float ENX2=(findNode(Celement.at(2).toInt())).at(1).toDouble(); float ENX3=(findNode(Celement.at(3).toInt())).at(1).toDouble(); float ENX4=(findNode(Celement.at(4).toInt())).at(1).toDouble(); float ENY1=(findNode(Celement.at(1).toInt())).at(2).toDouble(); float ENY2=(findNode(Celement.at(2).toInt())).at(2).toDouble(); float ENY3=(findNode(Celement.at(3).toInt())).at(2).toDouble(); float ENY4=(findNode(Celement.at(4).toInt())).at(2).toDouble(); float ENZ1=(findNode(Celement.at(1).toInt())).at(3).toDouble(); float ENZ2=(findNode(Celement.at(2).toInt())).at(3).toDouble(); float ENZ3=(findNode(Celement.at(3).toInt())).at(3).toDouble(); float ENZ4=(findNode(Celement.at(4).toInt())).at(3).toDouble(); //Second four Nodes float ENX5=(findNode(Celement.at(5).toInt())).at(1).toDouble(); float ENX6=(findNode(Celement.at(6).toInt())).at(1).toDouble(); float ENX7=(findNode(Celement.at(7).toInt())).at(1).toDouble(); float ENX8=(findNode(Celement.at(8).toInt())).at(1).toDouble(); float ENY5=(findNode(Celement.at(5).toInt())).at(2).toDouble(); float ENY6=(findNode(Celement.at(6).toInt())).at(2).toDouble(); float ENY7=(findNode(Celement.at(7).toInt())).at(2).toDouble(); float ENY8=(findNode(Celement.at(8).toInt())).at(2).toDouble(); float ENZ5=(findNode(Celement.at(5).toInt())).at(3).toDouble(); float ENZ6=(findNode(Celement.at(6).toInt())).at(3).toDouble(); float ENZ7=(findNode(Celement.at(7).toInt())).at(3).toDouble(); float ENZ8=(findNode(Celement.at(8).toInt())).at(3).toDouble(); //Identify Colors GLfloat ENC[8][3]; for(int k=1;k<8;k++) { int hsv=pickColor(findData(Celement.at(k).toInt()).toDouble(),0); //printf("hsv is %d=",hsv);fflush(stdout); getRGB(hsv); //printf("%d*%d*%d\n",red,green,blue); //ENC[k]={red,green,blue}; ENC[k][0]=red; ENC[k][1]=green; ENC[k][2]=blue; } //Plot the first four direct loop if(DType=="WireFrame"){ glBegin(GL_LINE_LOOP); glColor3f(255,0,0); glVertex3f(ENX1,ENY1,ENZ1); glColor3f(255,0,0); glVertex3f(ENX2,ENY2,ENZ2); glColor3f(255,0,0); glVertex3f(ENX3,ENY3,ENZ3); glColor3f(255,0,0); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //Plot the second four direct loop glBegin(GL_LINE_LOOP); glColor3f(0,0,255); glVertex3f(ENX5,ENY5,ENZ5); glColor3f(0,0,255); glVertex3f(ENX6,ENY6,ENZ6); glColor3f(0,0,255); glVertex3f(ENX7,ENY7,ENZ7); glColor3f(0,0,255); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); //Plot the interconnections glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX1,ENY1,ENZ1); glVertex3f(ENX5,ENY5,ENZ5); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX2,ENY2,ENZ2); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX3,ENY3,ENZ3); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX4,ENY4,ENZ4); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } if(DType=="SolidFrame") { glBegin(GL_QUADS); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //break; glBegin(GL_QUADS); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } } } } QStringList QGLScreen::findNode(int element) { QStringList Temp; for (int i = 0; i < Nodes.size(); ++i) { Temp=Nodes.at(i).split(","); if(Temp.at(0).toInt()==element) { break; } } return Temp; } QString QGLScreen::findData(int Node) { QString Temp; QRegExp sep("\s+"); for (int i = 0; i < Data.size(); ++i) { if((Data.at(i).split("\t")).at(0).section(sep,1,1).toInt()==Node) { if(axis=="X") { Temp=Data.at(i).split("\t").at(0).section(sep,2,2); } if(axis=="Y") { Temp=Data.at(i).split("\t").at(0).section(sep,3,3); } if(axis=="Z") { Temp=Data.at(i).split("\t").at(0).section(sep,4,4); } break; } } return Temp; } void QGLScreen::fillColorArray() { QString Temp1,Temp2,Temp3; double d1s=0,d2s=0,d3s=0,d1l=0,d2l=0,d3l=0,diff=0; QRegExp sep("\\s+"); for (int i = 0; i < Data.size(); ++i) { Temp1=(Data.at(i).split("\t")).at(0).section(sep,2,2); if(d1s>Temp1.toDouble()) { d1s=Temp1.toDouble(); } if(d1l<Temp1.toDouble()) { d1l=Temp1.toDouble(); } Temp2=(Data.at(i).split("\t")).at(0).section(sep,3,3); if(d2s>Temp2.toDouble()) { d2s=Temp2.toDouble(); } if(d2l<Temp2.toDouble()) { d2l=Temp2.toDouble(); } Temp3=(Data.at(i).split("\t")).at(0).section(sep,4,4); if(d3s>Temp3.toDouble()) { d3s=Temp3.toDouble(); } if(d3l<Temp3.toDouble()) { d3l=Temp3.toDouble(); } // printf("data is %s",Temp.toLocal8Bit().constData());fflush(stdout); } color[0][0]=d1l; for(int i=1;i<360;i++) { //printf("Large is%f small is %f",d1l,d1s); diff=d1l-d1s; if(d1l==0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; else if(d1l>0&&d1s==0) color[0][i]=color[0][i-1]+diff/360; else if(d1l>0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; diff=d2l-d2s; if(d2l==0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; else if(d2l>0&&d2s==0) color[1][i]=color[1][i-1]+diff/360; else if(d2l>0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; diff=d3l-d3s; if(d3l==0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; else if(d3l>0&&d3s==0) color[2][i]=color[2][i-1]+diff/360; else if(d3l>0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; } //for(int i=0;i<360;i++) printf("%d %f %f %f\n",i,color[0][i],color[1][i],color[2][i]); } int QGLScreen::pickColor(double data,int Did) { int i,pos; if(axis=="X")Did=0; if(axis=="Y")Did=1; if(axis=="Z")Did=2; //printf("%f data is",data);fflush(stdout); for(int i=0;i<360;i++) { if(color[Did][i]<data && data>color[Did][i+1]) { //printf("Orginal dat is %f Data found is %f and pos %d\n",data,color[Did][i],i);fflush(stdout); pos=i; break; } } return pos; } void QGLScreen::getRGB(int hsv) { QColor c; c.setHsv(hsv,255,255,255); QColor r=QColor::fromHsv(hsv,255,255); red=r.red(); green=r.green(); blue=r.blue(); } void QGLScreen::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(xRot, 1.0, 0.0, 0.0); glRotatef(yRot, 0.0, 1.0, 0.0); glRotatef(zRot, 0.0, 0.0, 1.0); drawModel(0,0,1,1); /* don't wait! * start processing buffered OpenGL routines */ glFlush (); } /void QGLScreen::zoom1() { scaling+=.05; update(); }/ void QGLScreen::resizeGL(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #else glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #endif glMatrixMode(GL_MODELVIEW); #endif } void QGLScreen::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); 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