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  • Random Quote in html using codeignitor

    - by user1503606
    I am getting random quotes in my html see image below, and i cant for the life of me figure out how to get rid of them i have traced it right back to my model and their are now quotes there, i have also compressed all my code and there is still quotes??? Any one had this bug??? heres my php <ul><?php foreach ($account_media as $value) : ?><li class="span2"></li>?<?php endforeach; ?></ul> i am using codeignitor

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  • Can I run into legal issues with random names?

    - by Nathan Sabruka
    I'm currently building a game whose NPC's are going to be assigned a random gender and a random name for the right gender. To do this I will be using a "database" of names (actually a text file with tuples). There would also be a list of last names, which will be added to the first name also randomly. My question is the following. Suppose one such random name is "George Bush", and this person has been randomly assigned the job of president. As you can see, this could easily be seen as having been "copied" from a real-life person. The main issue is this. Names will be randomly-generated, yes, but the seed for random-number generation will be constant. In other words, the name of an NPC would be randomly-generated, i.e. I wouldn't choose it, but it would be the same for every player. Could this get me in trouble? We cannot verify all possible names, since the generated number of NPC's could be potentially limitless (new NPC's are being created whenever needed).

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  • How can I get an NPC to move randomly in XNA?

    - by Fishwaffles
    I basically want a character to walk in one direction for a while, stop, then go in another random direction. Right now my sprites look but don't move, randomly very quickly in all directions then wait and have another seizure. I will post the code I have so far in case that is useful. class NPC: Mover { int movementTimer = 0; public override Vector2 direction { get { Random rand = new Random(); int randDirection = rand.Next(8); Vector2 inputDirection = Vector2.Zero; if (movementTimer >= 50) { if (randDirection == 4) { inputDirection.X -= 1; movingLeft = true; } else movingLeft = false; if (randDirection == 1) { inputDirection.X += 1; movingRight = true; } else movingRight = false; if (randDirection == 2) { inputDirection.Y -= 1; movingUp = true; } else movingUp = false; if (randDirection == 3) { inputDirection.Y += 25; movingDown = true; } else movingDown = false; if (movementTimer >= 100) { movementTimer = 0; } } return inputDirection * speed; } } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed) { } public NPC(Texture2D textureImage, Vector2 position, Point frameSize, int collisionOffset, Point currentFrame, Point sheetSize, Vector2 speed, int millisecondsPerframe) : base(textureImage, position, frameSize, collisionOffset, currentFrame, sheetSize, speed, millisecondsPerframe) { } public override void Update(GameTime gameTime, Rectangle clientBounds) { movementTimer++; position += direction; if (position.X < 0) position.X = 0; if (position.Y < 0) position.Y = 0; if (position.X > clientBounds.Width - frameSize.X) position.X = clientBounds.Width - frameSize.X; if (position.Y > clientBounds.Height - frameSize.Y) position.Y = clientBounds.Height - frameSize.Y; base.Update(gameTime, clientBounds); } }

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  • What's the best way to "shuffle" a table of database records?

    - by Darth
    Say that I have a table with a bunch of records, which I want to randomly present to users. I also want users to be able to paginate back and forth, so I have to perserve some sort of order, at least for a while. The application is basically only AJAX and it uses cache for already visited pages, so even if I always served random results, when the user tries to go back, he will get the previous page, because it will load from the local cache. The problem is, that if I return only random results, there might be some duplicates. Each page contains 6 results, so to prevent this, I'd have to do something like WHERE id NOT IN (1,2,3,4 ...) where I'd put all the previously loaded IDs. Huge downside of that solution is that it won't be possible to cache anything on the server side, as every user will request different data. Alternate solution might be to create another column for ordering the records, and shuffle it every insert time unit here. The problem here is, I'd need to set random number out of a sequence to every record in the table, which would take as many queries as there are records. I'm using Rails and MySQL if that's of any relevance.

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  • High-quality ERD generator for PostgresQL under Linux?

    - by Dave Jarvis
    Background MySQL Workbench can produce appealing and high-quality ERDs such as: Research I have not found a tool that even comes close for PostgreSQL. Tools I have found: dbVisualizer - Yellow squares. AquaFold - Yellow squares. SQL Developer - Coloured squares. Dia - Coloured squares. SchemaBank - Can't export to PNG; looks okay, nothing stellar. SchemaSpy - XML export makes it possible to write an XSL skin... Gliffy - Incompatible Flash version. Druid - No. pgAdmin3 - Not applicable? phpPgAdmin - Couldn't login without a 30-minute configuration battle. Requirements Looking for an ERD tool: Visually stunning by default Can reverse-engineer a PostgreSQL (or JDBC-compliant) database Runs on Linux (or under WINE) Export high-resolution PNG (or SVG) FOSS

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  • Maze not being random.

    - by Matt Habel
    Hey there, I am building a program that generates a maze so I can later translate the path to my graphical part. I have most of it working, however, every time you can just take the east and south routes, and you'll get to the end. Even if I set the width as high as 64, so the maze is 64*64, I'm able to choose those 2 options and get to the end every time. I really don't understand why it is doing that. The code is below, it's fairly easy to understand. import random width = 8 def check(x,y): """Figures out the directions that Gen can move while""" if x-1 == -1: maze[x][y][3] = 0 if x+1 == width + 1: maze[x][y][1] = 0 if y+1 == width + 1: maze[x][y][2] = 0 if y-1 == -1: maze[x][y][0] = 0 if x + 1 in range(0,width) and visited[x+1][y] == False: maze[x][y][1] = 2 if x - 1 in range(0,width) and visited[x-1][y] == False: maze[x][y][3] = 2 if y + 1 in range(0,width) and visited[x][y+1] == False: maze[x][y][2] = 2 if y - 1 in range(0,width) and visited[x][y-1] == False: maze[x][y][0] = 2 def possibleDirs(x,y): """Figures out the ways that the person can move in each square""" dirs = [] walls = maze[x][y] if walls[0] == 1: dirs.append('n') if walls[1] == 1: dirs.append('e') if walls[2] == 1: dirs.append('s') if walls[3] == 1: dirs.append('w') return dirs def Gen(x,y): """Generates the maze using a depth-first search and recursive backtracking.""" visited[x][y] = True dirs = [] check(x,y) if maze[x][y][0] == 2: dirs.append(0) if maze[x][y][1] == 2: dirs.append(1) if maze[x][y][2] == 2: dirs.append(2) if maze[x][y][3] == 2: dirs.append(3) print dirs if len(dirs): #Randonly selects a derection for the current square to move past.append(current[:]) pos = random.choice(dirs) maze[x][y][pos] = 1 if pos == 0: current[1] -= 1 maze[x][y-1][2] = 1 if pos == 1: current[0] += 1 maze[x+1][y][3] = 1 if pos == 2: current[1] += 1 maze[x][y+1][0] = 1 if pos == 3: current[0] -= 1 maze[x-1][y][1] = 1 else: #If there's nowhere to go, go back one square lastPlace = past.pop() current[0] = lastPlace[0] current[1] = lastPlace[1] #Build the initial values for the maze to be replaced later maze = [] visited = [] past = [] #Generate empty 2d list with a value for each of the xy coordinates for i in range(0,width): maze.append([]) for q in range(0, width): maze[i].append([]) for n in range(0, 4): maze[i][q].append(4) #Makes a list of falses for all the non visited places for x in range(0, width): visited.append([]) for y in range(0, width): visited[x].append(False) dirs = [] print dirs current = [0,0] #Generates the maze so every single square has been filled. I'm not sure how this works, as it is possible to only go south and east to get to the final position. while current != [width-1, width-1]: Gen(current[0], current[1]) #Getting the ways the person can move in each square for i in range(0,width): dirs.append([]) for n in range(0,width): dirs[i].append([]) dirs[i][n] = possibleDirs(i,n) print dirs print visited pos = [0,0] #The user input part of the maze while pos != [width - 1, width - 1]: dirs = [] print pos if maze[pos[0]][pos[1]][0] == 1: dirs.append('n') if maze[pos[0]][pos[1]][1] == 1: dirs.append('e') if maze[pos[0]][pos[1]][2] == 1: dirs.append('s') if maze[pos[0]][pos[1]][3] == 1: dirs.append('w') print dirs path = raw_input("What direction do you want to go: ") if path not in dirs: print "You can't go that way!" continue elif path.lower() == 'n': pos[1] -= 1 elif path.lower() == 'e': pos[0] += 1 elif path.lower() == 's': pos[1] += 1 elif path.lower() == 'w': pos[0] -= 1 print"Good job!" As you can see, I think the problem is at the point where I generate the maze, however, when I just have it go until the current point is at the end, it doesn't fill every maze and is usually just one straight path. Thanks for helping. Update: I have changed the for loop that generates the maze to a simple while loop and it seems to work much better. It seems that when the for loop ran, it didn't go recursively, however, in the while loop it's perfectly fine. However, now all the squares do not fill out.

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  • JPA/JDO entity to XML XSD generator.

    - by h2g2java
    I am using JDO or JPA on GAE plugin in Eclipse. I am using smartgwt datasource, accepting an xsd. I would like to be educated how to generate an XSD from my jdo/jpa entity, vice versa. Is there a tool to do it? While datanucleas does all its magic enhancing in the Eclipse background, would I be able to somehow operate in a mode that would generate XSDs for me? Can Hibernate operate in an offline mode, to solely help me generate XSDs which I could use in GWT without deploying hibernate with my web-app? Can Hibernate even be capable of generating XSDs from entities, vice versa? Currently, I am about to write a utility to generate an xsd, given an entity class - but I am hoping I don't have to reinvent the wheel if it already exists. I am hoping people here could educate me on any available tools to ease my XSD generation. But btw, I am very wary of anything that uses Maven, because most people (like Spring) who write the Maven scripts and pom don't have the expertise to write it in a way that would spew out messages and verbosity appropriately to make it easy for me to locate model errors.

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  • BIC generator - Generate BIC from IBAN bank account number

    - by Tim
    Is there any existing library or script I can use to generate the BIC code from an IBAN bank account number (and other necessary information)? I've searched the web, but found only IBAN generators. Thanks in advance! Edit: Solution for Belgian IBAN's There exists a webservice for Belgian iban numbers, it's very easy to get the bic from the iban bank account number. $client = new SoapClient('http://www.ibanbic.be/IBANBIC.asmx?WSDL'); $bban = $client->getBelgianBBAN(array('Value' => $iban))->getBelgianBBANResult; $bic = $client->BBANtoBIC(array('Value' => $bban))->BBANtoBICResult; I've searched for a dutch webservice aswell, but I couldn't find one. But you can always make one yourself with the data from http://www.betaalvereniging.nl/europees-betalen/sepa-documentatie/bic-afleiden-uit-iban/

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  • Form generator and data capture PHP application

    - by Tom
    Hi, Does anyone know of a PHP open source which can generate forms to be deployed across your website. These forms will collect and aggregate the data with in on database. There should also be the functionality to search across the forms (to generate reports and newsletter mailing lists) All the services I have found so far have been hosted solutions. Thanks Tom

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  • Automatic CSS Preview Generator - Have css file, want to automatically generate html to preview styl

    - by Marcel Chastain
    I have a fairly large CSS file developed by my web designer. There are, of course, plenty of IDs, classes and tag properties assigned therein. Are there any tools to automatically generate HTML based on a CSS source file? For example: #basicInfoHead{ background:url(../images/leftHeaders.jpg) no-repeat; margin-left: 0px; width:185px; height:28px; } #basicInfoHead span{ float: left; } Would generate <div id=basicInfoHead><span>#basicInfoHead span</span></div> Etc etc. From there, I could preview the generated code in my browser, and see what each of the individual (primarily text) styles would look like. Thanks in advance!

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  • Best Static Website Generator

    - by Nick Retallack
    In the age of dynamic websites built with layouts and templates, nobody wants to write plain old repetitive static html anymore. But now that you can outsource dynamic features to services like Disqus, and you could get slashdotted/dugg/reddited at any moment, sometimes a static website is best for scalability. There are quite a few static website generators out there that let you use templates, layouts, alternative markup languages, and other new age stuff. So this question is a bit of a survey. Which do you think is the best, and why? Here are a few examples to start us off: WebGen StaticMatic Static

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  • Destructuring assignment in generator expressions and array comprehensions

    - by Eli Grey
    Why does for ([] in object); work fine but [void 0 for ([] in object)] or (void 0 for ([] in object)) throw a syntax error for invalid left-hand assignment? For example, I would expect the following code to work, but it doesn't (the assertion isn't even done due to the syntax error): let ( i = 0, arr = [1, 2, 3, 4], gen = (i for (i in arr) if (arr.hasOwnProperty(i)) ) { for ([] in gen) i++; console.assertEquals([void 0 for ([] in gen)].length, i); }

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  • random generator to obtain data from array not displaying

    - by Yang Jie Domodomo
    I know theres a better solution using arc4random (it's on my to-try-out-function list), but I wanted to try out using the rand() and stand(time(NULL)) function first. I've created a NSMutableArray and chuck it with 5 data. Testing out how many number it has was fine. But when I tried to use the button function to load the object it return me with object <sampleData: 0x9a2f0e0> - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } While I feel the main cause is the method itself, I've paste the rest of the code below just incase i made any error somewhere. ViewController.h #import <UIKit/UIKit.h> #import "sampleData.h" #import "sampleDataDAO.h" @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *label; @property (weak, nonatomic) IBOutlet UIButton *onHitMePressed; - (IBAction)generateNumber:(id)sender; @property(nonatomic, strong) sampleDataDAO *daoDS; @property(nonatomic, strong) NSMutableArray *ds; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize label; @synthesize onHitMePressed; @synthesize daoDS,ds; - (void)viewDidLoad { [super viewDidLoad]; daoDS = [[sampleDataDAO alloc] init]; self.ds = daoDS.PopulateDataSource; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setLabel:nil]; [self setOnHitMePressed:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } @end sampleData.h #import <Foundation/Foundation.h> @interface sampleData : NSObject @property (strong,nonatomic) NSString * object; @end sampleData.m #import "sampleData.h" @implementation sampleData @synthesize object; @end sampleDataDAO.h #import <Foundation/Foundation.h> #import "sampleData.h" @interface sampleDataDAO : NSObject @property(strong,nonatomic)NSMutableArray*someDataArray; -(NSMutableArray *)PopulateDataSource; @end sampleDataDAO.m #import "sampleDataDAO.h" @implementation sampleDataDAO @synthesize someDataArray; -(NSMutableArray *)PopulateDataSource { someDataArray = [[NSMutableArray alloc]init]; sampleData * myData = [[sampleData alloc]init]; myData.object= @"object 1"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 2"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 3"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 4"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 5"; [someDataArray addObject:myData]; myData=nil; return someDataArray; } @end

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  • Does any one know of a packet generator?

    - by Benoit
    We have a networked device, and we would like to perform some tests on how it handles malformed packets. Is there a product out there that can generate arbitrary packets and packet sequences? I would like to be able to specify a set of TCP/IP payloads and it would open a connection and send the data. Obviouly, the TCP/IP checksum should be calculated correctly, etc... Kind of like a wireshark in reverse. Note that I am not interested in network loading and blasting millions of packet.

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  • Report Generator using templates

    - by well son
    Hi all I'd like to a suitable programming language/software that I can use to generate a report of PDF/DOC using a template of my choice. As I currently have to manually edit, add things in report, I like to automate it by softwares. Thank you.

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  • Documentation generator for Google Closure Javascript

    - by Julius Eckert
    I want to generate a HTML-Documentation for my Javascript code. The comments in my code are written in a format, the Google Closure Compiler can use to optimize my code. Example: /** * Class for handling timing events. * * @param {number=} opt_interval Number of ms between ticks (Default: 1ms). * @param {Object=} opt_timerObject An object that has setTimeout, setInterval, * clearTimeout and clearInterval (eg Window). * @constructor * @extends {goog.events.EventTarget} */ goog.Timer = function(opt_interval, opt_timerObject) { ... } I am looking for something like http://yardoc.org for Javascript. What tools can you recommend? Are there any specific tools for Google Closure code?

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  • PHP - Looking for an HTML Generator/Manager

    - by John Himmelman
    I'm trying to find a tool that I can use to generate markup programatically (non-irl word). Here is an example of what I'm trying to accomplish in pseudo-code... $htmlDoc = new HTML_Document(); $htmlDoc->setTitle('Cool Title'); $htmlDoc->addJs('some_js_file.js'); $htmlDoc->addStylesheet('some_css_file.css'); $divElement = new HTML_Element_Div(); $htmlDoc->append('body', $divElement); $output = $htmlDoc->generate(); What is the best tool for this?

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