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  • Java compiler error: "cannot find symbol" when trying to access local variable

    - by HH
    $ javac GetAllDirs.java GetAllDirs.java:16: cannot find symbol symbol : variable checkFile location: class GetAllDirs System.out.println(checkFile.getName()); ^ 1 error $ cat GetAllDirs.java import java.util.*; import java.io.*; public class GetAllDirs { public void getAllDirs(File file) { if(file.isDirectory()){ System.out.println(file.getName()); File checkFile = new File(file.getCanonicalPath()); }else if(file.isFile()){ System.out.println(file.getName()); File checkFile = new File(file.getParent()); }else{ // checkFile should get Initialized at least HERE! File checkFile = file; } System.out.println(file.getName()); // WHY ERROR HERE: checkfile not found System.out.println(checkFile.getName()); } public static void main(String[] args) { GetAllDirs dirs = new GetAllDirs(); File current = new File("."); dirs.getAllDirs(current); } }

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  • Simplest way to handle and display errors in a Python Pylons controller without a helper class

    - by ensnare
    I have a class User() that throw exceptions when attributes are incorrectly set. I am currently passing the exceptions from the models through the controller to the templates by essentially catching exceptions two times for each variable. Is this a correct way of doing it? Is there a better (but still simple) way? I prefer not to use any third party error or form handlers due to the extensive database queries we already have in place in our classes. Furthermore, how can I "stop" the chain of processing in the class if one of the values is invalid? Is there like a "break" syntax or something? Thanks. >>> u = User() >>> u.name = 'Jason Mendez' >>> u.password = '1234' Traceback (most recent call last): File "<stdin>", line 1, in <module> File "topic/model/user.py", line 79, in password return self._password ValueError: Your password must be greater than 6 characters In my controller "register," I have: class RegisterController(BaseController): def index(self): if request.POST: c.errors = {} u = User() try: u.name = c.name = request.POST['name'] except ValueError, error: c.errors['name'] = error try: u.email = c.email = request.POST['email'] except ValueError, error: c.errors['email'] = error try: u.password = c.password = request.POST['password'] except ValueError, error: c.errors['password'] = error try: u.commit() except ValueError, error: pass return render('/register.mako')

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  • How would you make a blog with a TDD approach?

    - by Earlz
    I'm considering remaking my blog(currently in PHP, but <100 lines of non-layout code) in Ruby on Rails just for the fun of it. I want to make another project in Rails, but I should learn Rails(more than hello world) before I go to try to create a full project. Another thing I want to do while remaking my blog is to at least figure out what TDD is all about. So how would you go about taking a Test Driven approach to the creation of a blog? What tests would you write? How would you begin? Everytime I visualize writing a blog it'd end up needing a million tests for a single component to fully test it. How do I avoid writing too many tests? Also, I am making this community wiki because I intend for this to basically be made into a mini tutorial/knowledge base...

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  • Immutable values in F#

    - by rsteckly
    I'm just getting started in F# and have a basic question. Here's the code: let rec forLoop body times = if times <= 0 then () else body() forLoop body (times -1) I don't get the concept of how when you define a variable it is a value and immutable. Here, the value is changing in order to loop. How is that different from a variable in C#?

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  • How to use TDD in a not very "Testy" environment

    - by dbemerlin
    I work in a company where OOP is... well, not fobidden, but at least frowned upon as "too complex". My coworkers write lots of 100+ lines functions and they are usually all in a "funcs.inc.php" or "something.inc.php", if they use any functions at all, often they don't since copy-paste is faster. I would love to start using TDD at least for the code i write but as i have to interface with their code i can't see how to begin. It's not legacy code as they are actively developing it and i don't want to modify their code as i don't want to provoke conflicts. Which approach would you suggest, except for changing the company?

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  • Matlab and MrVista

    - by AnnaRaven
    I'm new to MATLAB and mrVista. I'm running Matlab Version 7.8.0.347 (R2009a) 32-bit(win32) from February 12, 2009 OS is Windows 7 Professional I downloaded the most recent MrVista_hourly.zip and extracted it into my C:\Program_Files_(x86)\MATLAB directory. I think I need to run mrvInstall, but when I do, I get the following: EDU>> mrvInstall Checking VISATSOFT installation. Windows, 32-bit, installation Checking and possibly installing .NET framework. This can take several minutes Checking for visualization library (.dll) files. You are missing msvcp70.dll. So, I'm completely lost at this point. Do I just need to download msvcp70.dll from the net? If so, is there a safe place to download it from? If there's some other way I'm supposed to get mrVista to work from MATLAB, instead of mrvInstall, please let me know that. Thanks in advance for your help. EDIT: I've downloaded and installed the dll and still isn't working. I'll go ask on Super User. Thanks for trying to help anyway.

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  • Adding negative and positive numbers in java without BigInt.

    - by liamg
    Hi, i'm trying to write a small java class. I have an object called BigNumber. I wrote method that add two positive numbers, and other method that subract two also positive numbers. Now i want them to handle negative numbers. So the i wrote couple of 'if' statements eg. if (this.sign == 1 /* means '+' */) { if (sn1.sign == 1) { if (this.compare(sn1) == -1 /* means this < sn1 */ ) return sn1.add(this); else return this.add(sn1); } etc. Unfortunately the code looks just ugly. Like a bush of if's and elses. Is there a better way to write that kind of code? Edit i can't just do this.add(sn1) beacuse sometimes i want to add positive number to negative one or negitve to negative. But add can handle only positive numbers. So i have to use basic math and for example: instead of add negative number to negative number i add this.abs() (absolute value of number) to sn1.abs() and return the result with opposite sign. Drew: this lines are from method _add. I use this method to decide what to do with numbers it receive. Send them to add method? Or send them to subract method but with different order (sn1.subtract(this))? And so on.. if (this.sign == 1) { if (sn1.sign == 1) { if (this.compare(sn1) == -1) return sn1.add(this); else return this.add(sn1); } else if (wl1.sign == 0) return this; else { if (this.compare(sn1.abs()) == 1) return this.subtract(sn1.abs()); else if (this.compare(sn1.abs()) == 0) return new BigNumber(0); else return sn1.abs().subtract(this).negate(); // return the number with opposite sign; } } else if (this.sign == 0) return sn1; else { if (wl1.sign == 1) { if (this.abs().compare(sn1) == -1) return sn1.subtract(this.abs()); else if (this.abs().compare(sn1) == 0) return new BigNumber(0); else return this.abs().subtract(sn1).negate(); } else if (sn1.sign == 0) return this; else return (this.abs().add(wl1.abs())).negate(); } As you can see - this code looks horrible..

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  • Java: why does extending need an empty constructor?

    - by HH
    I have classes SearchToUser and getFilesToWord. GetFilesToWord must inherit SearchToUser fields. Extending works if an empty construction in SearchToUser-class, otherwise: cannot find symbol symbol : constructor SearchToUser() location: class SearchToUser public class GetFilesToWord extends SearchToUser{ ^ 1 error make: *** [all] Error 1 I cannot understand why the empty constructor is required for extending.

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  • How do I get an overview and a methodology for programming in Python

    - by Peter Nielsen
    I've started to learn Python and programming from scratch. I have not programmed before so it's a new experience. I do seem to grasp most of the concepts, from variables to definitions and modules. I still need to learn a lot more about what the different libraries and modules do and also I lack knowledge on OOP and classes in Python. I see people who just program in Python like that's all they have ever done and I am still just coming to grips with it. Is there a way, some tools, a logical methodology that would give me an overview or a good hold of how to handle programming problems ? For instance, I'm trying to create a parser which we need at the office . I also need to create a spider that would collect links from various websites. Is there a formidable way of studying the various modules to see what is needed ? Or is it just nose to the grind stone and understand what the documentation says ? Sorry for the lengthy question..

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  • [mysql] diff between tables

    - by www.yegorov-p.ru
    I have two tables, with the same structure, for example: table "first' with columns 'a','b','c' and table 'second' with the same columns. How to find difference betweet those two tables? Of course, I can make some script on python, that will make set(a)-set(b), but I think there is some way to do it in mysql.

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  • mailbox in PHP How be designed

    - by sandy
    How do I design mailbox in my site ... I am new to the PHP language ... And asked me to design mailbox for each member in my site... As the site contains the members, personal page for each member and the incoming fund that in which he can read private messages as well as send new messages, and also keep the messages sent .. How do I do that ...???? I just want a guideline for the right way .... How do I start to design ..???

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  • Bind multiple request parameters to one object in Spring 3

    - by Max
    Hi, I can't figure out a way to bind several arguments and headers to one request parameter using annotations in Spring 3. For example, let's say I'm getting this request: Headers: Content-type: text/plain; POST Body: Name: Max Now I want it all to mysteriously bind to this object: class NameInfo { String name; } Using some code like this: String getName() { if ("text/plain".equals(headers.get("content-type"))) { return body.get("name"); } else if ("xml".equals(headers.get("content-type")) { return parseXml(body).get("name"); } else ... } So that in the end I would be able to use: @RequestMapping(method = RequestMethod.POST) void processName(@RequestAttribute NameInfo name) { ... } Is there a way to achieve something similar to what I need? Thanks in advance.

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  • Map only certain parts of the class to a database using SQLAlchemy?

    - by Az
    When mapping an object using SQLAlchemy, is there a way to only map certain elements of a class to a database, or does it have to be a 1:1 mapping? Example: class User(object): def __init__(self, name, username, password, year_of_birth): self.name = name self.username = username self.password = password self.year_of_birth = year_of_birth Say, for whatever reason, I only wish to map the name, username and password to the database and leave out the year_of_birth. Is that possible and will this create problems? Edit - 25/03/2010 Additionally, say I want to map username and year_of_birth to a separate database. Will this database and the one above still be connected (via username)?

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  • Proper way to set object instance variables

    - by ensnare
    I'm writing a class to insert users into a database, and before I get too far in, I just want to make sure that my OO approach is clean: class User(object): def setName(self,name): #Do sanity checks on name self._name = name def setPassword(self,password): #Check password length > 6 characters #Encrypt to md5 self._password = password def commit(self): #Commit to database >>u = User() >>u.setName('Jason Martinez') >>u.setPassword('linebreak') >>u.commit() Is this the right approach? Should I declare class variables up top? Should I use a _ in front of all the class variables to make them private? Thanks for helping out.

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  • How to use infinit live streams with JAVE library? (Java, ffmpeg)

    - by Ole Jak
    So I want to use JAVE to save mp3 radio stream to my File system. I have this code for file saving but what shall I do to save a stream (stop on timer for ex) File source = new File("source.wav"); File target = new File("target.mp3"); AudioAttributes audio = new AudioAttributes(); audio.setCodec("libmp3lame"); audio.setBitRate(new Integer(128000)); audio.setChannels(new Integer(2)); audio.setSamplingRate(new Integer(44100)); EncodingAttributes attrs = new EncodingAttributes(); attrs.setFormat("mp3"); attrs.setAudioAttributes(audio); Encoder encoder = new Encoder(); encoder.encode(source, target, attrs);

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  • Problem building a complete binary tree of height 'h' in Python

    - by Jack
    Here is my code. The complete binary tree has 2^k nodes at depth k. class Node: def __init__(self, data): # initializes the data members self.left = None self.right = None self.data = data root = Node(data_root) def create_complete_tree(): row = [root] for i in range(h): newrow = [] for node in row: left = Node(data1) right = Node(data2) node.left = left node.right = right newrow.append(left) newrow.append(right) row = copy.deepcopy(newrow) def traverse_tree(node): if node == None: return else: traverse_tree(node.left) print node.data traverse_tree(node.right) create_complete_tree() print 'Node traversal' traverse_tree(root) The tree traversal only gives the data of root and its children. What am I doing wrong?

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  • return new string vs .ToString()

    - by Leroy Jenkins
    Take the following code: public static string ReverseIt(string myString) { char[] foo = myString.ToCharArray(); Array.Reverse(foo); return new string(foo); } I understand that strings are immutable, but what I dont understand is why a new string needs to be called return new string(foo); instead of return foo.ToString(); I have to assume it has something to do with reassembling the CharArray (but thats just a guess). Whats the difference between the two and how do you know when to return a new string as opposed to returning a System.String that represents the current object?

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  • Windows disassembler: looking for a tool...

    - by SigTerm
    Hello. I'm looking for a (preferably free) tool that can produce "proper" disassembly listing from a (non-.NET) windows PE file (*.exe or *.dll). Important requirement: it should be possible to run the listing through a windows assembler (nasm, masm or whatever) and get working exe again (not necessarily identical to original one, but it should behave in the same way). Intended usage is adding new subroutines into existing code, when source is not available. Ideally, tool should be able to detect function/segment boundaries, API calls, and generate proper labels for jumps (I can live without labels for loops/jumps, though, but function boundary detection would be nice), and keep program resources/segments in place. I'm already aware of IdaPRO(not free), OllyDBG (useful for in-place hacking, doesn't generate disassembly listing, AFAIK), ndisasm (output isn't suitable for assembler), dumpbin (useful, but AFAIK, output isn't suitable for assembler) and "proxy dll" technique. Ideas? Or maybe there is a book/tutorial that explains some kind of alternative approach?

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  • How do I edit a row in NSTableView to allow deleting the data in that row and replacing with new d

    - by lampShade
    I'm building a to-do-list application and I want to be able to edit the entries in the table and replace them with new entries. I'm close to being able to do what I want but not quit. Here is my code so far: /* IBOutlet NSTextField *textField; IBOutlet NSTabView *tableView; IBOutlet NSButton *button; NSMutableArray *myArray; */ #import "AppController.h" @implementation AppController -(IBAction)addNewItem:(id)sender { [myArray addObject:[textField stringValue]]; [tableView reloadData]; } - (int)numberOfRowsInTableView:(NSTableView *)aTableView { return [myArray count]; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex { return [myArray objectAtIndex:rowIndex]; } - (id)init { [super init]; myArray = [[NSMutableArray alloc] init]; return self; } -(IBAction)removeItem:(id)sender { NSLog(@"This is the index of the selected row: %d",[tableView selectedRow]); NSLog(@"the clicked row is %d",[tableView clickedRow]); [myArray replaceObjectAtIndex:[tableView selectedRow] withObject:[textField stringValue]]; [myArray addObject:[textField stringValue]]; //[tableView reloadData]; } @end

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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