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  • How often are design patterns used in the workplace using PHP

    - by Metropolis
    Hey everyone, I read a book awhile back called PHP Design Patterns and Practice, and ever since then I have been using design patterns whenever I think they are needed. However it just occurred to me that maybe most companies do not use design patterns very often for PHP, or at all. What I was wondering is, do most companies use design patterns to help improve code flexibility? And if so, what are the best design patterns to learn for PHP? Thanks for any help on this, Metropolis

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  • Career as a Software Tester

    - by mgj
    Respected all, I am a fresher who is interested in a job as a software tester. I had few general queries regarding the prospects of this kind of a job in a software company. What are the kind of challenges that a tester faces in real life situations that make his/her job more interesting and self-motivating? What are the growth opportunities for an individual in a software company who wants to pursue a career as a software tester? Are software developers and software testers treated alike in terms of growth opportunities or otherwise? If not so why? How does one(software tester or any one else) deal with such situation such that its a win win situation for both the company and the software tester? I am really looking forward to the answers that you can give from your personal experiences and insights. Thank you..:)

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  • Should I use a modified singleton design pattern that only allows one reference to its instance?

    - by Graham
    Hi, I have a class that would normally just generate factory objects, however this class should only used once throughout the program in once specifix place. What is the best design pattern to use in this instance? I throught that having a modified singleton design which only allows one reference to instance throughout the program would be the correct way to go. So only the first call to getInstance() returns the factory library. Is this a good or bad idea? Have I missed out another fundermental design pattern for solving this problem? Thanks for your help.

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  • How do I set up MVP for a Winforms solution?

    - by JonWillis
    Question moved from Stackoverflow - http://stackoverflow.com/questions/4971048/how-do-i-set-up-mvp-for-a-winforms-solution I have used MVP and MVC in the past, and I prefer MVP as it controls the flow of execution so much better in my opinion. I have created my infrastructure (datastore/repository classes) and use them without issue when hard coding sample data, so now I am moving onto the GUI and preparing my MVP. Section A I have seen MVP using the view as the entry point, that is in the views constructor method it creates the presenter, which in turn creates the model, wiring up events as needed. I have also seen the presenter as the entry point, where a view, model and presenter are created, this presenter is then given a view and model object in its constructor to wire up the events. As in 2, but the model is not passed to the presenter. Instead the model is a static class where methods are called and responses returned directly. Section B In terms of keeping the view and model in sync I have seen. Whenever a value in the view in changed, i.e. TextChanged event in .Net/C#. This fires a DataChangedEvent which is passed through into the model, to keep it in sync at all times. And where the model changes, i.e. a background event it listens to, then the view is updated via the same idea of raising a DataChangedEvent. When a user wants to commit changes a SaveEvent it fires, passing through into the model to make the save. In this case the model mimics the view's data and processes actions. Similar to #b1, however the view does not sync with the model all the time. Instead when the user wants to commit changes, SaveEvent is fired and the presenter grabs the latest details and passes them into the model. in this case the model does not know about the views data until it is required to act upon it, in which case it is passed all the needed details. Section C Displaying of business objects in the view, i.e. a object (MyClass) not primitive data (int, double) The view has property fields for all its data that it will display as domain/business objects. Such as view.Animals exposes a IEnumerable<IAnimal> property, even though the view processes these into Nodes in a TreeView. Then for the selected animal it would expose SelectedAnimal as IAnimal property. The view has no knowledge of domain objects, it exposes property for primitive/framework (.Net/Java) included objects types only. In this instance the presenter will pass an adapter object the domain object, the adapter will then translate a given business object into the controls visible on the view. In this instance the adapter must have access to the actual controls on the view, not just any view so becomes more tightly coupled. Section D Multiple views used to create a single control. i.e. You have a complex view with a simple model like saving objects of different types. You could have a menu system at the side with each click on an item the appropriate controls are shown. You create one huge view, that contains all of the individual controls which are exposed via the views interface. You have several views. You have one view for the menu and a blank panel. This view creates the other views required but does not display them (visible = false), this view also implements the interface for each view it contains (i.e. child views) so it can expose to one presenter. The blank panel is filled with other views (Controls.Add(myview)) and ((myview.visible = true). The events raised in these "child"-views are handled by the parent view which in turn pass the event to the presenter, and visa versa for supplying events back down to child elements. Each view, be it the main parent or smaller child views are each wired into there own presenter and model. You can literately just drop a view control into an existing form and it will have the functionality ready, just needs wiring into a presenter behind the scenes. Section E Should everything have an interface, now based on how the MVP is done in the above examples will affect this answer as they might not be cross-compatible. Everything has an interface, the View, Presenter and Model. Each of these then obviously has a concrete implementation. Even if you only have one concrete view, model and presenter. The View and Model have an interface. This allows the views and models to differ. The presenter creates/is given view and model objects and it just serves to pass messages between them. Only the View has an interface. The Model has static methods and is not created, thus no need for an interface. If you want a different model, the presenter calls a different set of static class methods. Being static the Model has no link to the presenter. Personal thoughts From all the different variations I have presented (most I have probably used in some form) of which I am sure there are more. I prefer A3 as keeping business logic reusable outside just MVP, B2 for less data duplication and less events being fired. C1 for not adding in another class, sure it puts a small amount of non unit testable logic into a view (how a domain object is visualised) but this could be code reviewed, or simply viewed in the application. If the logic was complex I would agree to an adapter class but not in all cases. For section D, i feel D1 creates a view that is too big atleast for a menu example. I have used D2 and D3 before. Problem with D2 is you end up having to write lots of code to route events to and from the presenter to the correct child view, and its not drag/drop compatible, each new control needs more wiring in to support the single presenter. D3 is my prefered choice but adds in yet more classes as presenters and models to deal with the view, even if the view happens to be very simple or has no need to be reused. i think a mixture of D2 and D3 is best based on circumstances. As to section E, I think everything having an interface could be overkill I already do it for domain/business objects and often see no advantage in the "design" by doing so, but it does help in mocking objects in tests. Personally I would see E2 as a classic solution, although have seen E3 used in 2 projects I have worked on previously. Question Am I implementing MVP correctly? Is there a right way of going about it? I've read Martin Fowler's work that has variations, and I remember when I first started doing MVC, I understood the concept, but could not originally work out where is the entry point, everything has its own function but what controls and creates the original set of MVC objects.

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  • kernel software trap handling

    - by Tony
    I'm reading a book on Windows Internals and there's something I don't understand: "The kernel handles software interrupts either as part of hardware interrupt handling or synchronously when a thread invokes kernel functions related to the software interrupt." So does this mean that software interrupts or exceptions will only be handled under these conditions: a. When the kernel is executing a function from said thread related to the software exception(trap) b. when it is already handling a hardware trap Is my understanding of this correct? The next bit: "In most cases, the kernel installs front-end trap handling functions that perform general trap handling tasks before and after transferring control to other functions that field the trap." I don't quite understand what it means by 'front-end trap handling functions' and 'field the trap'? Can anyone help me?

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  • Searching for free "html to pdf" software.

    - by cpps
    I am searching for a free software to convert html to pdf and preserved the html hyperlinks and text searchable in pdf? Anyone has suggestion? Edit: I want Desktop software on Windows xp. And the software should convert japanese and chinese html to pdf correctly. Thanks in advance.

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  • automating remote software installation

    - by akshay
    I have a network consisting of n pcs(windows/linux).Now i want to automate installation on n pcs in netowrk.For example with one click of gtalk should get installed on n pc in network.Are there any softwares(paid/open src) that can be used to do this?One such software is IBM TPM but its dam expensive and complicated i guess.Are such software popular, cam asking this since i am planning to develop such software which is low priced.

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  • Finding html to pdf free software.

    - by cpps
    I am finding a free software to convert html to pdf and preserved the html hyperlinks and text searchable in pdf? Anyone has suggestion? Edit: I want Desktop software on Windows xp. And the software can convert japanese and chinese html to pdf correctly. Thanks in advance.

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  • A website to compare software/hardware/electronics?

    - by liori
    Hello, When choosing software or hardware I often Wikipedia's comparision pages like the page on Comparison of project management software. However, criteria on including items on such lists are sometimes unclear (f.e. project has to be "notable", has to have a Wikipedia page), and the number of compared features are limited. Also, Wikipedia's software doesn't make it easy to edit such lists. I am looking for an external webapp/website that would do the task of comparing different solutions in the world of software, hardware, maybe even electronics, in this kind of social way. Is there any kind of such service? It should allow users to add new entries, add new features to compare and discuss items in a collaborative way. It should be also easy to browse already entered items, filter by features. (this might be a good idea for a startup ;-))

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  • Software for managing a gamenet

    - by Isaac
    I need a software for managing gamenet (Gamenet is like a cybercafe except people play games in gamenet instead of surfing the web!) The software should have this basic features: Accounting features (defining users, assigning a usage time to them, etc) Denying access to regular windows features (windows explorer, creating/editing/deleting files) Showing a list of available games to users to run. Creating login report I've tested a software named GamePort but it has some bugs and shortcomings.

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  • Software for managing a gamenet

    - by Isaac
    I need a software for managing gamenet (Gamenet is like a cybercafe except people play games in gamenet instead of surfing the web!) The software should have this basic features: Accounting features (defining users, assigning a usage time to them, etc) Denying access to regular windows features (windows explorer, creating/editing/deleting files) Showing a list of available games to users to run. Creating login report I've tested a software named GamePort but it has some bugs and shortcomings.

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  • Alternative to Canon Printer Software for scanning

    - by Jonathan
    I have an Mp980 Canon Printer, which includes a scanner and it came with some software that allows you to scan directly to a PC with out transferring it using USB drive. But the software is big and bulky, and it includes things like printing photo editing and things I can't be bothered with. Are there any smaller alternatives to this software?

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  • Software to aid writing Research Papers

    - by Rogue
    Have been working on this white paper for weeks, and have been having a very rough time with all the links and reference material i have found online, finally got them organized but this is a very manual procedure are there any software's that: 1) Organize , sort and bookmark your links and reference pages and give you one click access to them 2) Auto generate the bibliography, based on what you already linked 3) Give you templates of research paper layouts 4) Templates and examples of index's P.S: Need software for Windows XP, and it can be a paid software

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  • How is network mounted software executed?

    - by CptSupermrkt
    I would like to understand how network mounted software works. For example, at my place of work, we have a software server. Each client machine (hundreds of them) automatically mounts directories from the software server on boot. For example, a program like Matlab is installed just once on the software server, but each client machine can start up an instance of Matlab. What is going on under the hood? Let's say I run /opt/bin/matlab and /opt/ is mounted from the software server, what happens when I press Enter to execute matlab on a client machine? The process is on the client machine, and I've already narrowed down that there isn't any implicit or hidden file transfer (i.e. copying matlab to my machine temporarily for that session) by running matlab on a computer with nearly zero disk space (i.e. not enough room to transfer). Since Matlab was installed on the server, how is my client computer executing it? What mechanism is controlling this? What is happening behind the scenes?

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  • task manager for Internet usage, I need to block a software accessing a website/web server

    - by Pennf0lio
    I have a software that accesses a website, I want to monitor what website is it accessing and block that website. Is there a software similar to "windows task manager" that allows you to monitor software that accesses a website? I want to know what website/server is it accessing so I could then block it. And Is there an alternative way to block aside from "host" file? Thanks! FYI: running on Win7

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  • How do you measure the value of your software?

    - by Mike
    Hi, One of the principles of agile is that you should measure working software: Working software is the primary measure of progress - 12 principles of Agile The thing is, while I can measure my software in terms of stories done, bugs squashed or the volume of defect reports decreasing, I'm stuck on how to measure the value of my software. If I use Mike Cohn as an example and his helping SalesForce.com deliver 500% more value to it's customers compared to the previous year* - how do I measure that increase? How do I measure where I am right now? Other metrics he uses are the number of features and the number of features per developer. This is something I could work out if my backlog was in good order and the stories were cut up by 'feature', but we're just starting out with Agile, so I need some way of working out what the value is we deliver now, then use a similar metric in say, six months, to see if we've increased our output. I've heard about measuring value of software by an uptick in revenue, or an increase in customer satisfaction (how would you measure that though?) but those increases could be attributed to anything in the company (sales, accounting, support) and not directly to the work my department is doing. So, how do you guys measure the value of your software and how did you start? Thanks, Mike *Succeeding With Agile - Mike Cohn

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  • Should we write detailed architecture design or just an outline when designing a program?

    - by EpsilonVector
    When I'm doing design for a task, I keep fighting this nagging feeling that aside from being a general outline it's going to be more or less ignored in the end. I'll give you an example: I was writing a frontend for a device that has read/write operations. It made perfect sense in the class diagram to give it a read and a write function. Yet when it came down to actually writing them I realized they were literally the same function with just one line of code changed (read vs write function call), so to avoid code duplication I ended up implementing a do_io function with a parameter that distinguishes between operations. Goodbye original design. This is not a terribly disruptive change, but it happens often and can happen in more critical parts of the program as well, so I can't help but wondering if there's a point to design more detail than a general outline, at least when it comes to the program's architecture (obviously when you are specifying an API you have to spell everything out). This might be just the result of my inexperience in doing design, but on the other hand we have agile methodologies which sort of say "we give up on planning far ahead, everything is going to change in a few days anyway", which is often how I feel. So, how exactly should I "use" design?

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  • As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

    - by Jess Telford
    Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a more solid experience Spec out the details of the design/idea Build it Step 3. is generally done with the stakeholders of the game (developers, designers, investors, publishers, etc) to reach an 'agreement' which meets the goals of all involved. Due to this process involving a series of often opposing and unique view points, creative solutions can surface through discussion / iteration. This is backed up by a process for collating the changes / new ideas, as well as structured time for discussion. As a (now) indie developer, I have to play the role of all the stakeholders (developers, designers, investors, publishers, etc), and often find myself too close to the idea / design to do more than minor changes, which I feel to be local maxima when it comes to the best result (I'm looking for the global maxima, of course). I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. In sharing the idea with others outside the realm of my own thinking, I hope to replicate the influence other stakeholders have. I am struggling with the collation of changes / new ideas, and any kind of structured method of receiving feedback. My question: As an indie game developer, how and where can I share my ideas/designs to receive meaningful / constructive feedback? How can I successfully collate the feedback into a new iteration of the design? Are there any specialized websites, etc?

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  • Where can I find design exercises to work on?

    - by Oak
    I feel it's important to continue practicing my problem-solving skills. Writing my own mini-projects is one way, but another is to try and solve problems posted online. It's easy to find interesting programming quizzes online that require applying clever algorithms to solve - Project Euler is one well-known example. However, in a lot of real-life projects the design of the software - especially in the initial phases - has a large impact and at later stages it cannot be tweaked as easily as plain algorithms. In order to improve these skills, I'm looking for any collection of design problems. When I say "design", I mean the abstract design of a software solution - for example what modules will there be and what are the dependencies between them, how data will flow in the program, what sort of data needs to be saved in the database, etc. Design problems are those problems that are critical to solve in the early stages of any project, but their solution is a whiteboard diagram without a single line of code. Of course these sort of problems do not have a single correct solution, but I'll be especially happy with any place that also displays pros and cons of the typical solutions that might be used to approach the problem.

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  • What modelling technique do you use for your continuous design?

    - by d3prok
    Together with my teammates, I'm trying to self-learn XP and apply its principles. We're successfully working in TDD and happily refactoring our code and design. However we're having problems with the overall view of the design of the project. Lately we were wondering what would be the "good" practices for an effective continuous design of the code. We're not strictly seeking the right model, like CRC cards, communication diagrams, etc., instead we're looking for a technique to constantly collaborate on the high level view of the system (not too high though). I'll try to explain myself better: I'm actually interested in the way CRC cards are used to brainstorm a model and I would mix them with some very rough UML diagrams (that we already use). However, what we're looking for are some principles for deciding when, how and how much to model during our iterations. Have you any suggestion on this matter? For example, when your teammates and you know you need a design session and how your meetings work?

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  • Has anyone ever worked with a UX designer who also did the graphic design, is it a good combination?

    - by Ami
    I need to design a new framework for web based apps, including both UX guidelines and the art/graphic design guidelines such as what menus will look like, headers, colors, fonts etc. The UX designers I met, were unable to provide the artistic side, and the graphic designers didn't have the UX skills. Should I continue to look for one person with both skills, or is it better broken to two separate tasks?

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  • Cloud Computing Forces Better Design Practices

    - by Herve Roggero
    Is cloud computing simply different than on premise development, or is cloud computing actually forcing you to create better applications than you normally would? In other words, is cloud computing merely imposing different design principles, or forcing better design principles?  A little while back I got into a discussion with a developer in which I was arguing that cloud computing, and specifically Windows Azure in his case, was forcing developers to adopt better design principles. His opinion was that cloud computing was not yielding better systems; just different systems. In this blog, I will argue that cloud computing does force developers to use better design practices, and hence better applications. So the first thing to define, of course, is the word “better”, in the context of application development. Looking at a few definitions online, better means “superior quality”. As it relates to this discussion then, I stipulate that cloud computing can yield higher quality applications in terms of scalability, everything else being equal. Before going further I need to also outline the difference between performance and scalability. Performance and scalability are two related concepts, but they don’t mean the same thing. Scalability is the measure of system performance given various loads. So when developers design for performance, they usually give higher priority to a given load and tend to optimize for the given load. When developers design for scalability, the actual performance at a given load is not as important; the ability to ensure reasonable performance regardless of the load becomes the objective. This can lead to very different design choices. For example, if your objective is to obtains the fastest response time possible for a service you are building, you may choose the implement a TCP connection that never closes until the client chooses to close the connection (in other words, a tightly coupled service from a connectivity standpoint), and on which a connection session is established for faster processing on the next request (like SQL Server or other database systems for example). If you objective is to scale, you may implement a service that answers to requests without keeping session state, so that server resources are released as quickly as possible, like a REST service for example. This alternate design would likely have a slower response time than the TCP service for any given load, but would continue to function at very large loads because of its inherently loosely coupled design. An example of a REST service is the NO-SQL implementation in the Microsoft cloud called Azure Tables. Now, back to cloud computing… Cloud computing is designed to help you scale your applications, specifically when you use Platform as a Service (PaaS) offerings. However it’s not automatic. You can design a tightly-coupled TCP service as discussed above, and as you can imagine, it probably won’t scale even if you place the service in the cloud because it isn’t using a connection pattern that will allow it to scale [note: I am not implying that all TCP systems do not scale; I am just illustrating the scalability concepts with an imaginary TCP service that isn’t designed to scale for the purpose of this discussion]. The other service, using REST, will have a better chance to scale because, by design, it minimizes resource consumption for individual requests and doesn’t tie a client connection to a specific endpoint (which means you can easily deploy this service to hundreds of machines without much trouble, as long as your pockets are deep enough). The TCP and REST services discussed above are both valid designs; the TCP service is faster and the REST service scales better. So is it fair to say that one service is fundamentally better than the other? No; not unless you need to scale. And if you don’t need to scale, then you don’t need the cloud in the first place. However, it is interesting to note that if you do need to scale, then a loosely coupled system becomes a better design because it can almost always scale better than a tightly-coupled system. And because most applications grow overtime, with an increasing user base, new functional requirements, increased data and so forth, most applications eventually do need to scale. So in my humble opinion, I conclude that a loosely coupled system is not just different than a tightly coupled system; it is a better design, because it will stand the test of time. And in my book, if a system stands the test of time better than another, it is of superior quality. Because cloud computing demands loosely coupled systems so that its underlying service architecture can be leveraged, developers ultimately have no choice but to design loosely coupled systems for the cloud. And because loosely coupled systems are better… … the cloud forces better design practices. My 2 cents.

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