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  • What Java data structure/design pattern best models this object, considering it would perform these methods?

    - by zundarz
    Methods: 1. getDistance(CityA,CityB) // Returns distance between two cities 2. getCitiesInRadius(CityA,integer) // Returns cities within a given distance of another city 3. getCitiesBeyondRadius(CityA,integer) //Returns cities beyond a given distance of another city 4. getRemoteDestinations(integer) // Returns all city pairs greater than x distance of each other 5. getLocalDestinations(integer) //Returns all city pairs within x distance of each other

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  • Webview crash with Garbage Collector ON

    - by user273666
    Hi, I have a very specific web page that causes webview to crash with the Garnage Collector ON (does not crash when OFF). Easy to reproduce: create a document base application, drop a webview, and have the following line (button perhaps). - (void)connectSearch:(id)sender { [[webView mainFrame] loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; } I guess this scenario is only valid while Apple advertises their new iPad. At the bottom of the page there is two video you can watch. Click on the one on the right. When it is playing, click on the Close button (link) top left - which sends #SwapViewPreviousSelection - and that's it, it crashes. I'm just learning about the garbage collector but I suspect something is collected that should not. Any idea what can prevent the crash, other than turning off the garbage collector? Thank you. Here is what I get: Identifier: com.yourcompany.wb Version: 1.0 (1) Code Type: X86-64 (Native) Parent Process: launchd [163] Date/Time: 2010-02-15 12:26:31.069 -0500 OS Version: Mac OS X 10.6.2 (10C540) Report Version: 6 Interval Since Last Report: 432447 sec Crashes Since Last Report: 7 Per-App Interval Since Last Report: 2938 sec Per-App Crashes Since Last Report: 5 Anonymous UUID: CC123A77-1407-444A-9081-8A2B7C15C2B6 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc[70635]: garbage collection is ON Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.CoreFoundation 0x00007fff82e0a788 CFRetain + 200 1 com.apple.QuartzCore 0x00007fff81677a98 -[CALayer setSublayers:] + 486 2 com.apple.WebCore 0x00007fff87c792a1 WebCore::GraphicsLayerCA::updateSublayerList() + 433 3 com.apple.WebCore 0x00007fff87c7ebd8 WebCore::GraphicsLayerCA::commitLayerChanges() + 840 4 com.apple.WebCore 0x00007fff87c7ed05 WebCore::GraphicsLayerCA::recursiveCommitChanges() + 21 5 com.apple.WebCore 0x00007fff87c7ed31 WebCore::GraphicsLayerCA::recursiveCommitChanges() + 65 6 com.apple.WebCore 0x00007fff87705296 WebCore::FrameView::paintContents(WebCore::GraphicsContext*, WebCore::IntRect const&) + 390 7 com.apple.WebKit 0x00007fff81b3d205 -[WebFrame(WebInternal) _drawRect:contentsOnly:] + 149 8 com.apple.WebKit 0x00007fff81b3ce77 -[WebHTMLView drawSingleRect:] + 455 9 com.apple.WebKit 0x00007fff81b3cc16 -[WebHTMLView drawRect:] + 566 10 com.apple.AppKit 0x00007fff8597b05e -[NSView _drawRect:clip:] + 3566 11 com.apple.AppKit 0x00007fff85978834 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 2112 12 com.apple.WebKit 0x00007fff81b3dd6b -[WebHTMLView(WebPrivate) _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 299 13 com.apple.AppKit 0x00007fff859791bf -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 14 com.apple.AppKit 0x00007fff859791bf -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 15 com.apple.AppKit 0x00007fff859791bf -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 16 com.apple.AppKit 0x00007fff859791bf -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 17 com.apple.AppKit 0x00007fff859791bf -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 18 com.apple.AppKit 0x00007fff859791bf -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 19 com.apple.AppKit 0x00007fff85977e17 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 254 20 com.apple.AppKit 0x00007fff859746bf -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2683 21 com.apple.AppKit 0x00007fff858edf37 -[NSView displayIfNeeded] + 969 22 com.apple.AppKit 0x00007fff858e8dde _handleWindowNeedsDisplay + 678 23 com.apple.CoreFoundation 0x00007fff82e74427 __CFRunLoopDoObservers + 519 24 com.apple.CoreFoundation 0x00007fff82e502d4 __CFRunLoopRun + 468 25 com.apple.CoreFoundation 0x00007fff82e4fc2f CFRunLoopRunSpecific + 575 26 com.apple.HIToolbox 0x00007fff88192a4e RunCurrentEventLoopInMode + 333 27 com.apple.HIToolbox 0x00007fff881927b1 ReceiveNextEventCommon + 148 28 com.apple.HIToolbox 0x00007fff8819270c BlockUntilNextEventMatchingListInMode + 59 29 com.apple.AppKit 0x00007fff858be1f2 _DPSNextEvent + 708 30 com.apple.AppKit 0x00007fff858bdb41 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 31 com.apple.AppKit 0x00007fff85883747 -[NSApplication run] + 395 32 com.apple.AppKit 0x00007fff8587c468 NSApplicationMain + 364 33 com.yourcompany.wb 0x0000000100001c86 main + 33 (main.m:14) 34 com.yourcompany.wb 0x0000000100001a44 start + 52 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x00007fff8874bbba kevent + 10 1 libSystem.B.dylib 0x00007fff8874da85 _dispatch_mgr_invoke + 154 2 libSystem.B.dylib 0x00007fff8874d75c _dispatch_queue_invoke + 185 3 libSystem.B.dylib 0x00007fff8874d286 _dispatch_worker_thread2 + 244 4 libSystem.B.dylib 0x00007fff8874cbb8 _pthread_wqthread + 353 5 libSystem.B.dylib 0x00007fff8874ca55 start_wqthread + 13 Thread 2: JavaScriptCore: FastMalloc scavenger 0 libSystem.B.dylib 0x00007fff8876d9ee __semwait_signal + 10 1 libSystem.B.dylib 0x00007fff887717f1 _pthread_cond_wait + 1286 2 com.apple.JavaScriptCore 0x00007fff80ae62b3 WTF::TCMalloc_PageHeap::scavengerThread() + 515 3 com.apple.JavaScriptCore 0x00007fff80ae62f9 WTF::TCMalloc_PageHeap::runScavengerThread(void*) + 9 4 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 5 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 3: 0 libSystem.B.dylib 0x00007fff8874c9da __workq_kernreturn + 10 1 libSystem.B.dylib 0x00007fff8874cdec _pthread_wqthread + 917 2 libSystem.B.dylib 0x00007fff8874ca55 start_wqthread + 13 Thread 4: 0 libSystem.B.dylib 0x00007fff88732e3a mach_msg_trap + 10 1 libSystem.B.dylib 0x00007fff887334ad mach_msg + 59 2 com.apple.CoreFoundation 0x00007fff82e507a2 __CFRunLoopRun + 1698 3 com.apple.CoreFoundation 0x00007fff82e4fc2f CFRunLoopRunSpecific + 575 4 com.apple.Foundation 0x00007fff800de4cf +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 297 5 com.apple.Foundation 0x00007fff8005ee99 __NSThread__main__ + 1429 6 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 7 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 5: 0 libSystem.B.dylib 0x00007fff887769e2 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x00007fff82e72242 __CFSocketManager + 818 2 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 3 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 6: 0 libSystem.B.dylib 0x00007fff8874c9da __workq_kernreturn + 10 1 libSystem.B.dylib 0x00007fff8874cdec _pthread_wqthread + 917 2 libSystem.B.dylib 0x00007fff8874ca55 start_wqthread + 13 Thread 7: 0 libSystem.B.dylib 0x00007fff8873d426 read + 10 1 com.apple.CoreFoundation 0x00007fff82eb1ae0 __CFSocketRead + 544 2 com.apple.CFNetwork 0x00007fff88bba667 __CFSocketReadWithError(__CFSocket*, unsigned char*, long, CFStreamError*) + 35 3 com.apple.CFNetwork 0x00007fff88bba397 SocketStream::read(__CFReadStream*, unsigned char*, long, CFStreamError*, unsigned char*) + 699 4 com.apple.CoreFoundation 0x00007fff82e3ffac CFReadStreamRead + 540 5 com.apple.CFNetwork 0x00007fff88bd3dc1 HTTPReadFilter::doPlainRead(unsigned char*, long, CFStreamError*, unsigned char*) + 307 6 com.apple.CFNetwork 0x00007fff88bd3c59 HTTPReadFilter::streamRead(__CFReadStream*, unsigned char*, long, CFStreamError*, unsigned char*) + 469 7 com.apple.CoreFoundation 0x00007fff82e3ffac CFReadStreamRead + 540 8 com.apple.CFNetwork 0x00007fff88bd39e6 HTTPNetStreamInfo::streamRead(__CFReadStream*, unsigned char*, long, CFStreamError*, unsigned char*) + 562 9 com.apple.CoreFoundation 0x00007fff82e3ffac CFReadStreamRead + 540 10 com.apple.CFNetwork 0x00007fff88c23892 HTTPReadStream::streamRead(__CFReadStream*, unsigned char*, long, CFStreamError*, unsigned char*) + 82 11 com.apple.CoreFoundation 0x00007fff82e3ffac CFReadStreamRead + 540 12 com.apple.MediaToolbox 0x00007fff86b59a6f FigCFHTTPReadResponse + 855 13 com.apple.CoreFoundation 0x00007fff82eb1503 _signalEventSync + 115 14 com.apple.CoreFoundation 0x00007fff82eb1474 _cfstream_solo_signalEventSync + 116 15 com.apple.CFNetwork 0x00007fff88c228fd HTTPReadStream::streamEvent(unsigned long) + 163 16 com.apple.CoreFoundation 0x00007fff82eb1503 _signalEventSync + 115 17 com.apple.CoreFoundation 0x00007fff82eb1474 _cfstream_solo_signalEventSync + 116 18 com.apple.CoreFoundation 0x00007fff82e52271 __CFRunLoopDoSources0 + 1361 19 com.apple.CoreFoundation 0x00007fff82e50469 __CFRunLoopRun + 873 20 com.apple.CoreFoundation 0x00007fff82e4fc2f CFRunLoopRunSpecific + 575 21 com.apple.CoreFoundation 0x00007fff82e4f9b6 CFRunLoopRun + 70 22 com.apple.CoreMedia 0x00007fff803d4702 FigThreadGlobalNetworkBufferingRunloop + 119 23 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 24 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 8: 0 libSystem.B.dylib 0x00007fff8876d9ee __semwait_signal + 10 1 libSystem.B.dylib 0x00007fff887717f1 _pthread_cond_wait + 1286 2 com.apple.CoreMedia 0x00007fff803d5947 WaitOnCondition + 14 3 com.apple.CoreMedia 0x00007fff803d5b13 FigSemaphoreWaitRelative + 167 4 com.apple.MediaToolbox 0x00007fff86aee8c7 FigAIORequestThread + 398 5 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 6 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 9: 0 libSystem.B.dylib 0x00007fff8874c9da __workq_kernreturn + 10 1 libSystem.B.dylib 0x00007fff8874cdec _pthread_wqthread + 917 2 libSystem.B.dylib 0x00007fff8874ca55 start_wqthread + 13 Thread 10: 0 libSystem.B.dylib 0x00007fff88732e3a mach_msg_trap + 10 1 libSystem.B.dylib 0x00007fff887334ad mach_msg + 59 2 com.apple.CoreFoundation 0x00007fff82e507a2 __CFRunLoopRun + 1698 3 com.apple.CoreFoundation 0x00007fff82e4fc2f CFRunLoopRunSpecific + 575 4 com.apple.CoreFoundation 0x00007fff82e4f9b6 CFRunLoopRun + 70 5 com.apple.QTKit 0x00007fff830d0c49 QTFigVisualContextImageProviderWorkThread + 342 6 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 7 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 11: 0 libSystem.B.dylib 0x00007fff88732e3a mach_msg_trap + 10 1 libSystem.B.dylib 0x00007fff887334ad mach_msg + 59 2 com.apple.CoreFoundation 0x00007fff82e507a2 __CFRunLoopRun + 1698 3 com.apple.CoreFoundation 0x00007fff82e4fc2f CFRunLoopRunSpecific + 575 4 ....audio.toolbox.AudioToolbox 0x00007fff8416267a GenericRunLoopThread::RunLoop() + 42 5 ....audio.toolbox.AudioToolbox 0x00007fff841629f0 GenericRunLoopThread::Run() + 140 6 ....audio.toolbox.AudioToolbox 0x00007fff8412ded5 CAPThread::Entry(CAPThread*) + 67 7 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 8 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 12: 0 libSystem.B.dylib 0x00007fff8876d9ee __semwait_signal + 10 1 libSystem.B.dylib 0x00007fff887717f1 _pthread_cond_wait + 1286 2 com.apple.CoreMedia 0x00007fff803d5947 WaitOnCondition + 14 3 com.apple.CoreMedia 0x00007fff803d5b13 FigSemaphoreWaitRelative + 167 4 com.apple.MediaToolbox 0x00007fff86afd4dd faq_EnqueueSourceDataThread + 44 5 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 6 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 13: 0 libSystem.B.dylib 0x00007fff8876d9ee __semwait_signal + 10 1 libSystem.B.dylib 0x00007fff887717f1 _pthread_cond_wait + 1286 2 com.apple.CoreMedia 0x00007fff803d5947 WaitOnCondition + 14 3 com.apple.CoreMedia 0x00007fff803d5b13 FigSemaphoreWaitRelative + 167 4 com.apple.MediaToolbox 0x00007fff86b9b03b activitySchedulerOnThread + 69 5 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 6 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 14: 0 libSystem.B.dylib 0x00007fff8876d9ee __semwait_signal + 10 1 libSystem.B.dylib 0x00007fff887717f1 _pthread_cond_wait + 1286 2 com.apple.CoreMedia 0x00007fff803d5947 WaitOnCondition + 14 3 com.apple.CoreMedia 0x00007fff803d5b13 FigSemaphoreWaitRelative + 167 4 com.apple.MediaToolbox 0x00007fff86b26d49 audioMentorThread + 6000 5 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 6 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 15: 0 libSystem.B.dylib 0x00007fff8876d9ee __semwait_signal + 10 1 libSystem.B.dylib 0x00007fff887717f1 _pthread_cond_wait + 1286 2 com.apple.CoreMedia 0x00007fff803d5947 WaitOnCondition + 14 3 com.apple.CoreMedia 0x00007fff803d5b13 FigSemaphoreWaitRelative + 167 4 com.apple.MediaToolbox 0x00007fff86b3003a videoMentorThread + 5700 5 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 6 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 16: 0 libSystem.B.dylib 0x00007fff88732e3a mach_msg_trap + 10 1 libSystem.B.dylib 0x00007fff887334ad mach_msg + 59 2 com.apple.CoreFoundation 0x00007fff82e507a2 __CFRunLoopRun + 1698 3 com.apple.CoreFoundation 0x00007fff82e4fc2f CFRunLoopRunSpecific + 575 4 com.apple.CoreFoundation 0x00007fff82e4f9b6 CFRunLoopRun + 70 5 com.apple.QTKit 0x00007fff830cfad4 QTCALayerRendererPendingQWorkLoop + 534 6 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 7 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 17: 0 libSystem.B.dylib 0x00007fff88732e76 semaphore_wait_trap + 10 1 com.apple.VideoToolbox 0x00007fff80487f25 JVTLib_100988 + 11 2 com.apple.VideoToolbox 0x00007fff804d61d8 JVTLib_101021(void*) + 60 3 com.apple.VideoToolbox 0x00007fff804882f4 JVTLib_100971 + 552 4 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 5 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 18: 0 libSystem.B.dylib 0x00007fff88732e76 semaphore_wait_trap + 10 1 com.apple.VideoToolbox 0x00007fff80487f25 JVTLib_100988 + 11 2 com.apple.VideoToolbox 0x00007fff804d61d8 JVTLib_101021(void*) + 60 3 com.apple.VideoToolbox 0x00007fff804882f4 JVTLib_100971 + 552 4 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 5 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 19: 0 libSystem.B.dylib 0x00007fff88732e9a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x00007fff887716e2 _pthread_cond_wait + 1015 2 com.apple.CoreVideo 0x00007fff83d2988c CVDisplayLink::waitUntil(unsigned long long) + 252 3 com.apple.CoreVideo 0x00007fff83d28d91 CVDisplayLink::runIOThread() + 619 4 com.apple.CoreVideo 0x00007fff83d28aeb startIOThread(void*) + 139 5 libSystem.B.dylib 0x00007fff8876bf8e _pthread_start + 331 6 libSystem.B.dylib 0x00007fff8876be41 thread_start + 13 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000018 rdi: 0x0000000000000000 rsi: 0x000000020070f7d8 rbp: 0x00007fff5fbfbcf0 rsp: 0x00007fff5fbfbce0 r8: 0x00000001010e48d0 r9: 0x000000000000f740 r10: 0x00000001010e42f0 r11: 0x00007fff87d9ca50 r12: 0x0000000101238600 r13: 0x0000000000000000 r14: 0x000000020070f7c0 r15: 0x0000000000000000 rip: 0x00007fff82e0a788 rfl: 0x0000000000000246 cr2: 0x00007fff702c13c8

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  • How can I encode four unsigned bytes (0-255) to a float and back again using HLSL?

    - by Statement
    Hello! I am facing a task where one of my hlsl shaders require multiple texture lookups per pixel. My 2d textures are fixed to 256*256, so two bytes should be sufficient to address any given texel given this constraint. My idea is then to put two xy-coordinates in each float, giving me eight xy-coordinates in pixel space when packed in a Vector4 format image. These eight coordinates are then used to sample another texture(s). The reason for doing this is to save graphics memory and an attempt to optimize processing time, since then I don't require multiple texture lookups. By the way: Does anyone know if encoding/decoding 16 bytes from/to 4 floats using 1 sampling is slower than 4 samplings with unencoded data?

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  • .NET Programmatically invoke screenclick doesn't work?

    - by ropstah
    I'm trying to programmatically invoke an onclick event however the click is not received/handled. Am I missing something, or is security preventing the click to be executed? I have a forms application which is invisible. Basically I would like to say: DoDoubleClick(wait, x, y) This should raise two click (mousedown+mouseup) events on screen with the specified wait interval. However the click isn't received in a Flash application in Firefox (which is running at that moment). Here's my code: Form: Public Class Form1 Private WithEvents gmh As GlobalMouseHook Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load gmh = New GlobalMouseHook() Me.Visible = false gmh.DoDoubleClick(50, 800, 600) End Sub Private Sub Form1_FormClosed(ByVal sender As System.Object, ByVal e As System.Windows.Forms.FormClosedEventArgs) Handles MyBase.FormClosed gmh.Dispose() End Sub Private Sub gmh_MouseDown(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseDown End Sub Private Sub gmh_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseMove End Sub Private Sub gmh_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles gmh.MouseUp End Sub End Class GlobalMouseHook class: Friend Class GlobalMouseHook Implements IDisposable Private hhk As IntPtr = IntPtr.Zero Private disposedValue As Boolean = False Public Event MouseDown As MouseEventHandler Public Event MouseUp As MouseEventHandler Public Event MouseMove As MouseEventHandler Public Sub New() Hook() End Sub Private Sub Hook() Dim hInstance As IntPtr = LoadLibrary("User32") hhk = SetWindowsHookEx(WH_MOUSE_LL, AddressOf Me.HookProc, hInstance, 0) End Sub Private Sub Unhook() UnhookWindowsHookEx(hhk) End Sub Public Sub DoDoubleClick(ByVal wait As Integer, ByVal x As Integer, ByVal y As Integer) RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 1, x, y, 0)) RaiseEvent MouseUp(Me, Nothing) System.Threading.Thread.Sleep(wait) RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 1, x, y, 0)) RaiseEvent MouseUp(Me, Nothing) End Sub Private Function HookProc(ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer If nCode >= 0 Then Select Case wParam Case WM_LBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Left, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_RBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Right, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_MBUTTONDOWN RaiseEvent MouseDown(Me, New MouseEventArgs(MouseButtons.Middle, 0, lParam.pt.x, lParam.pt.y, 0)) Case WM_LBUTTONUP, WM_RBUTTONUP, WM_MBUTTONUP RaiseEvent MouseUp(Nothing, Nothing) Case WM_MOUSEMOVE RaiseEvent MouseMove(Nothing, Nothing) Case WM_MOUSEWHEEL, WM_MOUSEHWHEEL Case Else Console.WriteLine(wParam) End Select End If Return CallNextHookEx(hhk, nCode, wParam, lParam) End Function Private Structure API_POINT Public x As Integer Public y As Integer End Structure Private Structure MSLLHOOKSTRUCT Public pt As API_POINT Public mouseData As UInteger Public flags As UInteger Public time As UInteger Public dwExtraInfo As IntPtr End Structure Private Const WM_MOUSEWHEEL As UInteger = &H20A Private Const WM_MOUSEHWHEEL As UInteger = &H20E Private Const WM_MOUSEMOVE As UInteger = &H200 Private Const WM_LBUTTONDOWN As UInteger = &H201 Private Const WM_LBUTTONUP As UInteger = &H202 Private Const WM_MBUTTONDOWN As UInteger = &H207 Private Const WM_MBUTTONUP As UInteger = &H208 Private Const WM_RBUTTONDOWN As UInteger = &H204 Private Const WM_RBUTTONUP As UInteger = &H205 Private Const WH_MOUSE_LL As Integer = 14 Private Delegate Function LowLevelMouseHookProc(ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer Private Declare Auto Function LoadLibrary Lib "kernel32" (ByVal lpFileName As String) As IntPtr Private Declare Auto Function SetWindowsHookEx Lib "user32.dll" (ByVal idHook As Integer, ByVal lpfn As LowLevelMouseHookProc, ByVal hInstance As IntPtr, ByVal dwThreadId As UInteger) As IntPtr Private Declare Function CallNextHookEx Lib "user32" (ByVal hhk As IntPtr, ByVal nCode As Integer, ByVal wParam As UInteger, ByRef lParam As MSLLHOOKSTRUCT) As Integer Private Declare Function UnhookWindowsHookEx Lib "user32" (ByVal hhk As IntPtr) As Boolean ' IDisposable Protected Overridable Sub Dispose(ByVal disposing As Boolean) If Not Me.disposedValue Then If disposing Then ' TODO: free other state (managed objects). End If Unhook() End If Me.disposedValue = True End Sub ' This code added by Visual Basic to correctly implement the disposablepattern. Public Sub Dispose() Implements IDisposable.Dispose ' Do not change this code. Put cleanup code in Dispose(ByValdisposing As Boolean) above. Dispose(True) GC.SuppressFinalize(Me) End Sub End Class

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  • Game Object Factory: Fixing Memory Leaks

    - by Bunkai.Satori
    Dear all, this is going to be tough: I have created a game object factory that generates objects of my wish. However, I get memory leaks which I can not fix. Memory leaks are generated by return new Object(); in the bottom part of the code sample. static BaseObject * CreateObjectFunc() { return new Object(); } How and where to delete the pointers? I wrote bool ReleaseClassType(). Despite the factory works well, ReleaseClassType() does not fix memory leaks. bool ReleaseClassTypes() { unsigned int nRecordCount = vFactories.size(); for (unsigned int nLoop = 0; nLoop < nRecordCount; nLoop++ ) { // if the object exists in the container and is valid, then render it if( vFactories[nLoop] != NULL) delete vFactories[nLoop](); } return true; } Before taking a look at the code below, let me help you in that my CGameObjectFactory creates pointers to functions creating particular object type. The pointers are stored within vFactories vector container. I have chosen this way because I parse an object map file. I have object type IDs (integer values) which I need to translate them into real objects. Because I have over 100 different object data types, I wished to avoid continuously traversing very long Switch() statement. Therefore, to create an object, I call vFactoriesnEnumObjectTypeID via CGameObjectFactory::create() to call stored function that generates desired object. The position of the appropriate function in the vFactories is identical to the nObjectTypeID, so I can use indexing to access the function. So the question remains, how to proceed with garbage collection and avoid reported memory leaks? #ifndef GAMEOBJECTFACTORY_H_UNIPIXELS #define GAMEOBJECTFACTORY_H_UNIPIXELS //#include "MemoryManager.h" #include <vector> template <typename BaseObject> class CGameObjectFactory { public: // cleanup and release registered object data types bool ReleaseClassTypes() { unsigned int nRecordCount = vFactories.size(); for (unsigned int nLoop = 0; nLoop < nRecordCount; nLoop++ ) { // if the object exists in the container and is valid, then render it if( vFactories[nLoop] != NULL) delete vFactories[nLoop](); } return true; } // register new object data type template <typename Object> bool RegisterClassType(unsigned int nObjectIDParam ) { if(vFactories.size() < nObjectIDParam) vFactories.resize(nObjectIDParam); vFactories[nObjectIDParam] = &CreateObjectFunc<Object>; return true; } // create new object by calling the pointer to the appropriate type function BaseObject* create(unsigned int nObjectIDParam) const { return vFactories[nObjectIDParam](); } // resize the vector array containing pointers to function calls bool resize(unsigned int nSizeParam) { vFactories.resize(nSizeParam); return true; } private: //DECLARE_HEAP; template <typename Object> static BaseObject * CreateObjectFunc() { return new Object(); } typedef BaseObject*(*factory)(); std::vector<factory> vFactories; }; //DEFINE_HEAP_T(CGameObjectFactory, "Game Object Factory"); #endif // GAMEOBJECTFACTORY_H_UNIPIXELS

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  • Trying to figure out SDL pixel manipulation?

    - by NoobScratcher
    Hello so I've found code that plots a pixel in an SDL Screen Surface : void putpixels(int x, int y, int color) { unsigned int *ptr = (unsigned int*)Screen->pixels; int lineoffset = y * (Screen->pitch / 4 ); ptr[lineoffset + x ] = color; } But I have no idea what its actually doing here this is my thoughts. You make an unsigned integer to hold the unsigned int version of pixels then you make another integer to hold the line offset and it equals to multiply by pitch which is then divided by 4 ... Now why am I dividing it by 4 and what is the pitch and why do I multiply it?? Why must I change the lineoffset and add it to the x value then equal it to colors? I'm soo confused.. ;/ I found this function here - http://sol.gfxile.net/gp/ch02.html

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  • How do I make A* check all diagonal and orthogonal directions?

    - by Munezane
    I'm making a turn-based tactical game and I'm trying to implement the A* algorithm. I've been following a tutorial and got to this point, but my characters can't move diagonally up and left. Can anyone help me with this? The return x and y are int pointers which the characters are using to move towards the target. void level::aStar(int startx, int starty, int targetx, int targety, int* returnx, int* returny) { aStarGridSquare* currentSquare = new aStarGridSquare(); aStarGridSquare* startSquare = new aStarGridSquare(); aStarGridSquare* targetSquare = new aStarGridSquare(); aStarGridSquare* adjacentSquare = new aStarGridSquare(); aStarOpenList.clear(); for(unsigned int i=0; i<aStarGridSquareList.size(); i++) { aStarGridSquareList[i]->open=false; aStarGridSquareList[i]->closed=false; } startSquare=getaStarGridSquare(startx, starty); targetSquare=getaStarGridSquare(targetx, targety); if(startSquare==targetSquare) { *returnx=startx; *returny=starty; return; } startSquare->CostFromStart=0; startSquare->CostToTraverse=0; startSquare->parent = NULL; currentSquare=startSquare; aStarOpenList.push_back(currentSquare); while(currentSquare!=targetSquare && aStarOpenList.size()>0) { //unsigned int totalCostEstimate=aStarOpenList[0]->TotalCostEstimate; //currentSquare=aStarOpenList[0]; for(unsigned int i=0; i<aStarOpenList.size(); i++) { if(aStarOpenList.size()>1) { for(unsigned int j=1; j<aStarOpenList.size()-1; j++) { if(aStarOpenList[i]->TotalCostEstimate<aStarOpenList[j]->TotalCostEstimate) { currentSquare=aStarOpenList[i]; } else { currentSquare=aStarOpenList[j]; } } } else { currentSquare = aStarOpenList[i]; } } currentSquare->closed=true; currentSquare->open=false; for(unsigned int i=0; i<aStarOpenList.size(); i++) { if(aStarOpenList[i]==currentSquare) { aStarOpenList.erase(aStarOpenList.begin()+i); } } for(unsigned int i = currentSquare->blocky - 32; i <= currentSquare->blocky + 32; i+=32) { for(unsigned int j = currentSquare->blockx - 32; j<= currentSquare->blockx + 32; j+=32) { adjacentSquare=getaStarGridSquare(j/32, i/32); if(adjacentSquare!=NULL) { if(adjacentSquare->blocked==false && adjacentSquare->closed==false) { if(adjacentSquare->open==false) { adjacentSquare->parent=currentSquare; if(currentSquare->parent!=NULL) { currentSquare->CostFromStart = currentSquare->parent->CostFromStart + currentSquare->CostToTraverse + startSquare->CostFromStart; } else { currentSquare->CostFromStart=0; } adjacentSquare->CostFromStart =currentSquare->CostFromStart + adjacentSquare->CostToTraverse;// adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; //currentSquare->CostToEndEstimate = abs(currentSquare->blockx - targetSquare->blockx) + abs(currentSquare->blocky - targetSquare->blocky); //currentSquare->TotalCostEstimate = currentSquare->CostFromStart + currentSquare->CostToEndEstimate; adjacentSquare->open = true; adjacentSquare->CostToEndEstimate=abs(adjacentSquare->blockx- targetSquare->blockx) + abs(adjacentSquare->blocky-targetSquare->blocky); adjacentSquare->TotalCostEstimate = adjacentSquare->CostFromStart+adjacentSquare->CostToEndEstimate; //adjacentSquare->open=true;*/ aStarOpenList.push_back(adjacentSquare); } else { if(adjacentSquare->parent->CostFromStart > currentSquare->CostFromStart) { adjacentSquare->parent=currentSquare; if(currentSquare->parent!=NULL) { currentSquare->CostFromStart = currentSquare->parent->CostFromStart + currentSquare->CostToTraverse + startSquare->CostFromStart; } else { currentSquare->CostFromStart=0; } adjacentSquare->CostFromStart =currentSquare->CostFromStart + adjacentSquare->CostToTraverse;// adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; //currentSquare->CostToEndEstimate = abs(currentSquare->blockx - targetSquare->blockx) + abs(currentSquare->blocky - targetSquare->blocky); //currentSquare->TotalCostEstimate = currentSquare->CostFromStart + currentSquare->CostToEndEstimate; adjacentSquare->CostFromStart = adjacentSquare->parent->CostFromStart + adjacentSquare->CostToTraverse; adjacentSquare->CostToEndEstimate=abs(adjacentSquare->blockx - targetSquare->blockx) + abs(adjacentSquare->blocky - targetSquare->blocky); adjacentSquare->TotalCostEstimate = adjacentSquare->CostFromStart+adjacentSquare->CostToEndEstimate; } } } } } } } if(aStarOpenList.size()==0)//if empty { *returnx =startx; *returny =starty; return; } else { for(unsigned int i=0; i< aStarOpenList.size(); i++) { if(currentSquare->parent==NULL) { //int tempX = targetSquare->blockx; //int tempY = targetSquare->blocky; *returnx=targetSquare->blockx; *returny=targetSquare->blocky; break; } else { currentSquare=currentSquare->parent; } } } }

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  • C program runs in Cygwin but not Linux (Malloc)

    - by Shawn
    I have a heap allocation error that I cant spot in my code that is picked up on vanguard/gdb on Linux but runs perfectly on a Windows cygwin environment. I understand that Linux could be tighter with its heap allocation than Windows but I would really like to have a response that discovers the issue/possible fix. I'm also aware that I shouldn't typecast malloc in C but it's a force of habit and doesn't change my problem from happening. My program actually compiles without error on both Linux & Windows but when I run it in Linux I get a scary looking result: malloc.c:3074: sYSMALLOc: Assertion `(old_top == (((mbinptr) (((char *) &((av)-bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk, fd)))) && old_size == 0) || ((unsigned long) (old_size) = (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 * (sizeof(size_t))) - 1)) & ~((2 * (sizeof(size_t))) - 1))) && ((old_top)-size & 0x1) && ((unsigned long)old_end & pagemask) == 0)' failed. Aborted Attached snippet from my code that is being pointed to as the error for review: /* Main */ int main(int argc, char * argv[]) { FILE *pFile; unsigned char *buffer; long int lSize; pFile = fopen ( argv[1] , "r" ); if (pFile==NULL) {fputs ("File error on arg[1]",stderr); return 1;} fseek (pFile , 0 , SEEK_END); lSize = ftell (pFile); rewind (pFile); buffer = (char*) malloc(sizeof(char) * lSize+1); if (buffer == NULL) {fputs ("Memory error",stderr); return 2;} bitpair * ppairs = (bitpair *) malloc(sizeof(bitpair) * (lSize+1)); //line 51 below calcpair(ppairs, (lSize+1)); /* irrelevant stuff */ fclose(pFile); free(buffer); free(ppairs); } typedef struct { long unsigned int a; //not actual variable names... Yes I need them to be long unsigned long unsigned int b; long unsigned int c; long unsigned int d; long unsigned int e; } bitpair; void calcpair(bitpair * ppairs, long int bits); void calcPairs(bitpair * ppairs, long int bits) { long int i, top, bot, var_1, var_2; int count = 0; for(i = 0; i < cs; i++) { top = 0; ppairs[top].e = 1; do { bot = count; count++; } while(ppairs[bot].e != 0); ppairs[bot].e = 1; var_1 = bot; var_2 = top; calcpair * bp = &ppairs[var_2]; bp->a = var_2; bp->b = var_1; bp->c = i; bp = &ppairs[var_1]; bp->a = var_2; bp->b = var_1; bp->c = i; } return; } gdb reports: free(): invalid pointer: 0x0000000000603290 * valgrind reports the following message 5 times before exiting due to "VALGRIND INTERNAL ERROR" signal 11 (SIGSEGV): Invalid read of size 8 ==2727== at 0x401043: calcPairs (in /home/user/Documents/5-3/ubuntu test/main) ==2727== by 0x400C9A: main (main.c:51) ==2727== Address 0x5a607a0 is not stack'd, malloc'd or (recently) free'd

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  • iPhone:How to make an integer array and store values in Obj-C?

    - by user187532
    Hi, I want to know a simple thing, which i couldn't get it is that i want to store 10 values in an integer array dynamically and then i have to check that stored values and compared with the current values whether it is same or not in some other condition. Initially i tried same like C array, int temp[10], but seems to be that is not possible to set and get method, then i tried NSNumber like below, In AppDelagate file, NSMutableArray *reqID; @property (nonatomic,readwrite) NSMutableArray * reqID; @synthesize reqID; ........................ ........................ ........................ In Some other file, int rd = (1+arc4random() % [arr count]); [myDelagate.reqID addObject:[NSNumber numberWithUnsignedInteger:rd]]; then i need to check, for (int i=0; i<10; i++) { NSUInteger anInt = [[amyDelagate.reqID objectAtIndex:i] unsignedIntegerValue]; if ( anInt==rd ) { rd = (1+arc4random() % [arr count]); break; } } [myDelagate.reqID addObject:[NSNumber numberWithUnsignedInteger:rd]]; But it doesn' work as expected, i.e array value doesn't give proper value. i don't know how to use integer array in Obj-C and handle it to access later etc. Could someone please explian me?

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  • Is it a good idea to use an integer column for storing US ZIP codes in a database?

    - by Yadyn
    From first glance, it would appear I have two basic choices for storing ZIP codes in a database table: Text (probably most common), i.e. char(5) or varchar(9) to support +4 extension Numeric, i.e. 32-bit integer Both would satisfy the requirements of the data, if we assume that there are no international concerns. In the past we've generally just gone the text route, but I was wondering if anyone does the opposite? Just from brief comparison it looks like the integer method has two clear advantages: It is, by means of its nature, automatically limited to numerics only (whereas without validation the text style could store letters and such which are not, to my knowledge, ever valid in a ZIP code). This doesn't mean we could/would/should forgo validating user input as normal, though! It takes less space, being 4 bytes (which should be plenty even for 9-digit ZIP codes) instead of 5 or 9 bytes. Also, it seems like it wouldn't hurt display output much. It is trivial to slap a ToString() on a numeric value, use simple string manipulation to insert a hyphen or space or whatever for the +4 extension, and use string formatting to restore leading zeroes. Is there anything that would discourage using int as a datatype for US-only ZIP codes?

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  • How to map string keys to unique integer IDs?

    - by Marek
    I have some data that comes regularily as a dump from a data souce with a string natural key that is long (up to 60 characters) and not relevant to the end user. I am using this key in a url. This makes urls too long and user unfriendly. I would like to transform the string keys into integers with the following requirements: The source dataset will change over time. The ID should be: non negative integer unique and constant even if the set of input keys changes preferrably reversible back to key (not a strong requirement) The database is rebuilt from scratch every time so I can not remember the already assigned IDs and match the new data set to existing IDs and generate sequential IDs for the added keys. There are currently around 30000 distinct keys and the set is constantly growing. How to implement a function that will map string keys to integer IDs? What I have thought about: 1. Built-in string.GetHashCode: ID(key) = Math.Abs(key.GetHashCode()) is not guaranteed to be unique (not reversible) 1.1 "Re-hashing" the built-in GetHashCode until a unique ID is generated to prevent collisions. existing IDs may change if something colliding is added to the beginning of the input data set 2. a perfect hashing function I am not sure if this can generate constant IDs if the set of inputs changes (not reversible) 3. translate to base 36/64/?? does not shorten the long keys enough What are the other options?

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  • What is the best way to create a running integer id on the AppEngine data storage?

    - by Freed
    For various reasons, I need a unique running integer id for my entities stored on the Google AppEngine. The automatically generated key sort of has this behaviour, but it doesn't start from 1 (or 0) and doesn't guarantee that the generated integer part will come from a continuous sequence. What would be the best way to efficiently implement this on AppEngine? Is there any support from the storage system? To add to the complexity, I might need to do this over entities from different entity groups, meaning I can't just get the highest id right now and save an entity with the next id in a transaction. Might memcache be the way to go..? Edit: I havn't yet implemented this, but to clarify on the memcache idea. I know memcache is unreliable, but in practice it probably won't lose data "too often" to hurt performance. Basically, I would have a memcache entry for the last used id, update it (somehow atomically) whenever I create a new entity and use that id. In the case of memcache not having a value for this entry, I'd get the highest id so far by doing a query on my entities sorted by the id and update memcache (unless someone else had already done so). The only problem I can see with this right now would be atomicity of the operation as a whole if the save of my new entity was also part of a transaction. Thoughts..?

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  • Nullpointerexcption & abrupt IOStream closure with inheritence and subclasses

    - by user1401652
    A brief background before so we can communicate on the same wave length. I've had about 8-10 university courses on programming from data structure, to one on all languages, to specific ones such as java & c++. I'm a bit rusty because i usually take 2-3 month breaks from coding. This is a personal project that I started thinking of two years back. Okay down to the details, and a specific question, I'm having problems with my mutator functions. It seems to be that I am trying to access a private variable incorrectly. The question is, am I nesting my classes too much and trying to mutate a base class variable the incorrect way. If so point me in the way of the correct literature, or confirm this is my problem so I can restudy this information. Thanks package GroceryReceiptProgram; import java.io.*; import java.util.Vector; public class Date { private int hour, minute, day, month, year; Date() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What's the hour? (Use 1-24 military notation"); hour = Integer.parseInt(keyboard.readLine()); System.out.println("what's the minute? "); minute = Integer.parseInt(keyboard.readLine()); System.out.println("What's the day of the month?"); day = Integer.parseInt(keyboard.readLine()); System.out.println("Which month of the year is it, use an integer"); month = Integer.parseInt(keyboard.readLine()); System.out.println("What year is it?"); year = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (IOException e) { System.out.println("Yo houston we have a problem"); } } public void setHour(int hour) { this.hour = hour; } public void setHour() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What hour, use military notation?"); this.hour = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getHour() { return hour; } public void setMinute(int minute) { this.minute = minute; } public void setMinute() { try (BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in))) { System.out.println("What minute?"); this.minute = Integer.parseInt(keyboard.readLine()); } catch (NumberFormatException e) { System.out.println(e.toString() + ": doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString() + ": minute shall not cooperate"); } catch (NullPointerException e) { System.out.println(e.toString() + ": in the setMinute function of the Date class"); } } public int getMinute() { return minute; } public void setDay(int day) { this.day = day; } public void setDay() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What day 0-6?"); this.day = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getDay() { return day; } public void setMonth(int month) { this.month = month; } public void setMonth() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What month 0-11?"); this.month = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getMonth() { return month; } public void setYear(int year) { this.year = year; } public void setYear() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What year?"); this.year = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getYear() { return year; } public void set() { setMinute(); setHour(); setDay(); setMonth(); setYear(); } public Vector<Integer> get() { Vector<Integer> holder = new Vector<Integer>(5); holder.add(hour); holder.add(minute); holder.add(month); holder.add(day); holder.add(year); return holder; } }; That is the Date class obviously, next is the other base class Location. package GroceryReceiptProgram; import java.io.*; import java.util.Vector; public class Location { String streetName, state, city, country; int zipCode, address; Location() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What is the street name"); streetName = keyboard.readLine(); System.out.println("Which state?"); state = keyboard.readLine(); System.out.println("Which city?"); city = keyboard.readLine(); System.out.println("Which country?"); country = keyboard.readLine(); System.out.println("Which zipcode?");//if not u.s. continue around this step zipCode = Integer.parseInt(keyboard.readLine()); System.out.println("What address?"); address = Integer.parseInt(keyboard.readLine()); } catch (IOException e) { System.out.println(e.toString()); } } public void setZipCode(int zipCode) { this.zipCode = zipCode; } public void setZipCode() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What zipCode?"); this.zipCode = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public void set() { setAddress(); setCity(); setCountry(); setState(); setStreetName(); setZipCode(); } public int getZipCode() { return zipCode; } public void setAddress(int address) { this.address = address; } public void setAddress() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.address = Integer.parseInt(keyboard.readLine()); keyboard.close(); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString()); } } public int getAddress() { return address; } public void setStreetName(String streetName) { this.streetName = streetName; } public void setStreetName() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.streetName = keyboard.readLine(); keyboard.close(); } catch (IOException e) { System.out.println(e.toString()); } } public String getStreetName() { return streetName; } public void setState(String state) { this.state = state; } public void setState() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.state = keyboard.readLine(); keyboard.close(); } catch (IOException e) { System.out.println(e.toString()); } } public String getState() { return state; } public void setCity(String city) { this.city = city; } public void setCity() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.city = keyboard.readLine(); keyboard.close(); } catch (IOException e) { System.out.println(e.toString()); } } public String getCity() { return city; } public void setCountry(String country) { this.country = country; } public void setCountry() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.country = keyboard.readLine(); keyboard.close(); } catch (IOException e) { System.out.println(e.toString()); } } public String getCountry() { return country; } }; their parent(What is the proper name?) class package GroceryReceiptProgram; import java.io.*; public class FoodGroup { private int price, count; private Date purchaseDate, expirationDate; private Location location; private String name; public FoodGroup() { try { setPrice(); setCount(); expirationDate.set(); purchaseDate.set(); location.set(); } catch (NullPointerException e) { System.out.println(e.toString() + ": in the constructor of the FoodGroup class"); } } public void setPrice(int price) { this.price = price; } public void setPrice() { try (BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in))) { System.out.println("What Price?"); price = Integer.parseInt(keyboard.readLine()); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString() + ": in the FoodGroup class, setPrice function"); } catch (NullPointerException e) { System.out.println(e.toString() + ": in FoodGroup class. SetPrice()"); } } public int getPrice() { return price; } public void setCount(int count) { this.count = count; } public void setCount() { try (BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in))) { System.out.println("What count?"); count = Integer.parseInt(keyboard.readLine()); } catch (NumberFormatException e) { System.out.println(e.toString() + ":doesnt seem to be a number"); } catch (IOException e) { System.out.println(e.toString() + ": in the FoodGroup class, setCount()"); } catch (NullPointerException e) { System.out.println(e.toString() + ": in FoodGroup class, setCount"); } } public int getCount() { return count; } public void setName(String name) { this.name = name; } public void setName() { try { BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); System.out.println("What minute?"); this.name = keyboard.readLine(); } catch (IOException e) { System.out.println(e.toString()); } } public String getName() { return name; } public void setLocation(Location location) { this.location = location; } public Location getLocation() { return location; } public void setPurchaseDate(Date purchaseDate) { this.purchaseDate = purchaseDate; } public void setPurchaseDate() { this.purchaseDate.set(); } public Date getPurchaseDate() { return purchaseDate; } public void setExpirationDate(Date expirationDate) { this.expirationDate = expirationDate; } public void setExpirationDate() { this.expirationDate.set(); } public Date getExpirationDate() { return expirationDate; } } and finally the main class, so I can get access to all of this work. package GroceryReceiptProgram; public class NewMain { public static void main(String[] args) { FoodGroup test = new FoodGroup(); } } If anyone is further interested, here is a link the UML for this. https://www.dropbox.com/s/1weigjnxih70tbv/GRP.dia

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  • MySQL stuck on "using filesort" when doing an "order by"

    - by noko
    I can't seem to get my query to stop using filesort. This is my query: SELECT s.`pilot`, p.`name`, s.`sector`, s.`hull` FROM `pilots` p LEFT JOIN `ships` s ON ( (s.`game` = p.`game`) AND (s.`pilot` = p.`id`) ) WHERE p.`game` = 1 AND p.`id` <> 2 AND s.`sector` = 43 AND s.`hull` > 0 ORDER BY p.`last_move` DESC Table structures: CREATE TABLE IF NOT EXISTS `pilots` ( `id` mediumint(5) unsigned NOT NULL AUTO_INCREMENT, `game` tinyint(3) unsigned NOT NULL DEFAULT '0', `last_move` int(10) NOT NULL DEFAULT '0', UNIQUE KEY `id` (`id`), KEY `last_move` (`last_move`), KEY `game_id_lastmove` (`game`,`id`,`last_move`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=8 ; CREATE TABLE IF NOT EXISTS `ships` ( `id` mediumint(5) unsigned NOT NULL AUTO_INCREMENT, `game` tinyint(3) unsigned NOT NULL DEFAULT '0', `pilot` mediumint(5) unsigned NOT NULL DEFAULT '0', `sector` smallint(5) unsigned NOT NULL DEFAULT '0', `hull` smallint(4) unsigned NOT NULL DEFAULT '50', UNIQUE KEY `id` (`id`), KEY `game` (`game`), KEY `pilot` (`pilot`), KEY `sector` (`sector`), KEY `hull` (`hull`), KEY `game_2` (`game`,`pilot`,`sector`,`hull`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=8 ; The explain: id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE p ref id,game_id_lastmove game_id_lastmove 1 const 7 Using where; Using filesort 1 SIMPLE s ref game,pilot,sector... game_2 6 const,fightclub_alpha.p.id,const 1 Using where; Using index edit: I cut some of the unnecessary pieces out of my queries/table structure. Anybody have any ideas?

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  • Two n x m relationships with the same table in mysql

    - by Christian
    I want to create a database in which there's an n x m relationship between the table drug and the table article and an n x m relationship between the table target and the table article. I get the error: Cannot delete or update a parent row: a foreign key constraint fails What do I have to change in my code? DROP TABLE IF EXISTS `textmine`.`article`; CREATE TABLE `textmine`.`article` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT COMMENT 'Pubmed ID', `abstract` blob NOT NULL, `authors` blob NOT NULL, `journal` varchar(256) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; DROP TABLE IF EXISTS `textmine`.`drugs`; CREATE TABLE `textmine`.`drugs` ( `id` int(10) unsigned NOT NULL COMMENT 'This ID is taken from the biosemantics dictionary', `primaryName` varchar(256) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; DROP TABLE IF EXISTS `textmine`.`targets`; CREATE TABLE `textmine`.`targets` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `primaryName` varchar(256) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; DROP TABLE IF EXISTS `textmine`.`containstarget`; CREATE TABLE `textmine`.`containstarget` ( `targetid` int(10) unsigned NOT NULL, `articleid` int(10) unsigned NOT NULL, KEY `target` (`targetid`), KEY `article` (`articleid`), CONSTRAINT `article` FOREIGN KEY (`articleid`) REFERENCES `article` (`id`), CONSTRAINT `target` FOREIGN KEY (`targetid`) REFERENCES `targets` (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; DROP TABLE IF EXISTS `textmine`.`contiansdrug`; CREATE TABLE `textmine`.`contiansdrug` ( `drugid` int(10) unsigned NOT NULL, `articleid` int(10) unsigned NOT NULL, KEY `drug` (`drugid`), KEY `article` (`articleid`), CONSTRAINT `article` FOREIGN KEY (`articleid`) REFERENCES `article` (`id`), CONSTRAINT `drug` FOREIGN KEY (`drugid`) REFERENCES `drugs` (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8;

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  • How does Java handle ArrayList refrerences and assignments?

    - by Jonathan
    Hey all- I mostly write in C but am using Java for this project. I want to know what Java is doing here under the hood. ArrayList<Integer> prevRow, currRow; currRow = new ArrayList<Integer>(); for(i =0; i < numRows; i++){ prevRow = currRow; currRow.clear(); currRow.addAll(aBunchOfItems); } Is the prevRow = currRow line copying the list or does prevRow now point to the same list as currRow? If prevRow points to the same list as currRow, I should create a new ArrayList instead of clearing.... private ArrayList<Integer> someFunction(ArrayList<Integer> l){ Collections.sort(l); return l; } main(){ ArrayList<Integer> list = new ArrayList<Integer>(Integer(3), Integer(2), Integer(1)); list = someFunction(list); //Option 1 someFunction(list); //Option 2 } In a similar question, do Option 1 and Option 2 do the same thing in the above code? Thanks- Jonathan

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  • SD card initialization using SPI interface

    - by Tobias
    I get invalid response Codes from my SD Card(CMD8, CMD55, CMD41) Init routine: SDCS = 1; // MMC deaktiviert SPI1CON1bits.SMP = 0; SPI1CON1bits.CKE = 1; SPI1CON1bits.MSTEN = 1; SPI1CON1bits.CKP = 0; SPI1STATbits.SPIEN = 1; for(i=0;i<10;i++) SPI(0xFF); // RESET unsigned char rr=Command(CMD0,0); SDCS=1; // MMC deactivated /*OK response == 1*/ r=Command(CMD8,0); // check voltage SDCS=1; /* response == 0xC1 ?!? */ r = Command(CMD58,0); // READ_OCR unsigned char ocr1 = SPI(0xFF); unsigned char ocr2 = SPI(0xFF); unsigned char ocr3 = SPI(0xFF); unsigned char ocr4 = SPI(0xFF); unsigned char ocr5 = SPI(0xFF); /* r = 0xF8; ?!? ocr1 = 0x0F; ocr2 = 0xFF; ocr3 = 0xFF; ocr4 = 0xFF; ocr5 = 0xFF; */ SDCS=1; // INIT unsigned char rrr = 0; i=10000; do { rrr=Command(55,0); // Next is APP CMD SDCS=1; if(r) break; }while(--i>0); /* OK response == 1 */ // APP CMD 41 with OCR = 0x0F?? You can read the response codes in the comments. Is it possible the response code to CMD8 is 0xC1? Bit 7 should be 0, right? Is it a hardware error?

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  • Why should the "prime-based" hashcode implmentation be used instead of the "naive" one?

    - by Wilhelm
    I have seen that a prime number implmentation of the GetHashCode function is being recommend, for example here. However using the following code (in VB, sorry), it seems as if that implementation gives the same hash density as a "naive" xor implementation. If the density is the same, I would suppose there is the same probability of cllision in both implementations. Am I missing anything on why is the prime approach preferred? I am supossing that if the hash code is a byte I do not lose generality for the integer case. Sub Main() Dim XorHashes(255) As Integer Dim PrimeHashes(255) As Integer For i = 0 To 255 For j = 0 To 255 For k = 0 To 255 XorHashes(GetXorHash(i, j, k)) += 1 PrimeHashes(GetPrimeHash(i, j, k)) += 1 Next Next Next For i = 0 To 255 Console.WriteLine("{0}: {1}, {2}", i, XorHashes(i), PrimeHashes(i)) Next Console.ReadKey() End Sub Public Function GetXorHash(ByVal valueOne As Integer, ByVal valueTwo As Integer, ByVal valueThree As Integer) As Byte Return CByte((valueOne Xor valueTwo Xor valueThree) Mod 256) End Function Public Function GetPrimeHash(ByVal valueOne As Integer, ByVal valueTwo As Integer, ByVal valueThree As Integer) As Byte Dim TempHash = 17 TempHash = 31 * TempHash + valueOne TempHash = 31 * TempHash + valueTwo TempHash = 31 * TempHash + valueThree Return CByte(TempHash Mod 256) End Function

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  • Add a new element to a SortedSet

    - by arjacsoh
    Can someone explain me why this code compiles and runs fine, despite the fact that SortedSet is an interface and not a concrete class: public static void main(String[] args) { Integer[] nums = {4, 7, 8, 14, 45, 33}; List<Integer> numList = Arrays.asList(nums); TreeSet<Integer> numSet = new TreeSet<Integer>(); numSet.addAll(numList); SortedSet<Integer> sSet = numSet.subSet(5, 20); sSet.add(17); System.out.println(sSet); } It prints normally the result: [7, 8, 14, 17] Furthermore, my wonder is heightened by the fact that the SortedSet cannot be instansiated (expectedly). This line does not compile: SortedSet<Integer> sSet = new SortedSet<Integer>(); However, if I try the code: public static void main(String[] args) { Integer[] nums = {4, 7, 8, 14, 45, 33}; List<Integer> numList = Arrays.asList(nums); numList.add(56); System.out.println(numList); } it throws an UnsupportedOperationException. I reckon, this comes from the fact that List is an interface and cannot be handled as a concrete class. What is true about SortedSet?

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  • Error in Postgres execute

    - by RAJA
    I'm using this function... -- Function: dbo.sp_acc_createaccount(character varying, integer, integer, character varying, character varying, character varying, character varying) -- DROP FUNCTION dbo.sp_acc_createaccount(character varying, integer, integer, character varying, character varying, character varying, character varying); CREATE OR REPLACE FUNCTION dbo.sp_acc_createaccount(IN in_orgmgrtype character varying, INOUT in_parentid integer, IN in_levelid integer, IN in_name character varying, IN in_phone character varying, IN in_webpage character varying, IN in_owner character varying, OUT out_accountid integer) RETURNS record AS $BODY$ DECLARE l_CoID int; l_CurrID int; l_OrgMgrId int; errmsg varchar(250); BEGIN IF in_ParentID = -1 THEN errmsg := 'execute sp_Acc_GetCompanyIDForUser failed'; l_CoID := dbo.sp_Acc_GetCompanyIDForUser(in_user); IF l_CoID = -2 THEN RAISE EXCEPTION 'execute sp_Acc_GetCompanyIDForUser failed'; END IF; errmsg := 'execute sp_Acc_GetOrgMgrIDForCompany failed'; l_OrgMgrID := dbo.sp_Acc_GetOrgMgrIDForCompany(in_OrgMgrType, l_CoID); IF l_OrgMgrID = -2 THEN RAISE EXCEPTION 'execute sp_Acc_GetOrgMgrIDForCompany failed'; END IF; in_ParentID := l_OrgMgrID; ELSE errmsg := 'Select orgmgrid failed'; SELECT OrgMgrID INTO l_CurrID FROM dbo.OrgMgr WHERE Name = in_Name AND ParentID = in_ParentID; END IF; -- if not, add it IF l_CurrID IS NULL THEN errmsg := 'Insert into orgmgr(account creation) failed'; INSERT INTO dbo.OrgMgr (ParentID, LevelID, Name, PrimaryPhone, WebPage, Owner) VALUES (in_ParentID, in_LevelID, in_Name, in_Phone, in_WebPage, in_Owner); out_AccountID := currval('dbo.OrgMgr_accountid_seq'); ELSE out_AccountID := -1; END IF; COMMIT; EXCEPTION WHEN RAISE_EXCEPTION THEN out_AccountID := 99; RAISE NOTICE 'ERROR : %',errmsg; WHEN OTHERS THEN out_AccountID := 99; RAISE EXCEPTION 'ERROR : %',errmsg; END $BODY$ LANGUAGE 'plpgsql' VOLATILE COST 100; ALTER FUNCTION dbo.sp_acc_createaccount(character varying, integer, integer, character varying, character varying, character varying, character varying) OWNER TO postgres; But.. it's showing error in execute time .. ERROR: SPI_execute_plan failed executing query "ROLLBACK": SPI_ERROR_TRANSACTION

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  • Compile time float packing/punning

    - by detly
    I'm writing C for the PIC32MX, compiled with Microchip's PIC32 C compiler (based on GCC 3.4). My problem is this: I have some reprogrammable numeric data that is stored either on EEPROM or in the program flash of the chip. This means that when I want to store a float, I have to do some type punning: typedef union { int intval; float floatval; } IntFloat; unsigned int float_as_int(float fval) { IntFloat intf; intf.floatval = fval; return intf.intval; } // Stores an int of data in whatever storage we're using void StoreInt(unsigned int data, unsigned int address); void StoreFPVal(float data, unsigned int address) { StoreInt(float_as_int(data), address); } I also include default values as an array of compile time constants. For (unsigned) integer values this is trivial, I just use the integer literal. For floats, though, I have to use this Python snippet to convert them to their word representation to include them in the array: import struct hex(struct.unpack("I", struct.pack("f", float_value))[0]) ...and so my array of defaults has these indecipherable values like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 0x3C83126F, // Some default float value, 0.005 } (These actually take the form of X macro constructs, but that doesn't make a difference here.) Commenting is nice, but is there a better way? It's be great to be able to do something like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 COMPILE_TIME_CONVERT(0.005), // Some default float value, 0.005 } ...but I'm completely at a loss, and I don't even know if such a thing is possible. Notes Obviously "no, it isn't possible" is an acceptable answer if true. I'm not overly concerned about portability, so implementation defined behaviour is fine, undefined behaviour is not (I have the IDB appendix sitting in front of me). As fas as I'm aware, this needs to be a compile time conversion, since DEFAULTS is in the global scope. Please correct me if I'm wrong about this.

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  • From where starts the process' memory space and where does it end?

    - by nhaa123
    Hi, I'm trying to dump memory from my application where the variables lye. Here's the function: void MyDump(const void *m, unsigned int n) { const unsigned char *p = reinterpret_cast<const unsigned char *(m); char buffer[16]; unsigned int mod = 0; for (unsigned int i = 0; i < n; ++i, ++mod) { if (mod % 16 == 0) { mod = 0; std::cout << " | "; for (unsigned short j = 0; j < 16; ++j) { switch (buffer[j]) { case 0xa: case 0xb: case 0xd: case 0xe: case 0xf: std::cout << " "; break; default: std::cout << buffer[j]; } } std::cout << "\n0x" << std::setfill('0') << std::setw(8) << std::hex << (long)i << " | "; } buffer[i % 16] = p[i]; std::cout << std::setw(2) << std::hex << static_cast<unsigned int(p[i]) << " "; if (i % 4 == 0 && i != 1) std::cout << " "; } } Now, how can I know from which address starts my process memory space, where all the variables are stored? And how do I now, how long the area is? For instance: MyDump(0x0000 /* <-- Starts from here? */, 0x1000 /* <-- This much? */); Best regards, nhaa123

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  • Using OpenGL vertex buffers in C++.

    - by Ren
    I've loaded a Wavefront .obj file and drawn it in immediate mode, and it works fine. I'm now trying to draw the same model with a vertex buffer, but I have a question. My model data is organized in the following structures: struct Vert { double x; double y; double z; }; struct Norm { double x; double y; double z; }; struct Texcoord { double u; double v; double w; }; struct Face { unsigned int v[3]; unsigned int n[3]; unsigned int t[3]; }; struct Model { unsigned int vertNumber; unsigned int normNumber; unsigned int texcoordNumber; unsigned int faceNumber; Vert * vertArray; Norm * normArray; Texcoord * texcoordArray; Face * faceArray; }; As it is now, I don't think there is any redundant data, since multiple face structures can point to the same vertex, normal, or texture coordinate. When I make vbo's for the vertex positions, normals, and texture coordinates, and assign data to them with glBufferData, do I have to have make arrays with redundant data so that they will all have the same number of elements in the same order? I'd like to know if there is a simpler way to fill the buffers with the way I already have the model's data organized.

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  • Why is my quick sort so slow?

    - by user513075
    Hello, I am practicing writing sorting algorithms as part of some interview preparation, and I am wondering if anybody can help me spot why this quick sort is not very fast? It appears to have the correct runtime complexity, but it is slower than my merge sort by a constant factor of about 2. I would also appreciate any comments that would improve my code that don't necessarily answer the question. Thanks a lot for your help! Please don't hesitate to let me know if I have made any etiquette mistakes. This is my first question here. private class QuickSort implements Sort { @Override public int[] sortItems(int[] ts) { List<Integer> toSort = new ArrayList<Integer>(); for (int i : ts) { toSort.add(i); } toSort = partition(toSort); int[] ret = new int[ts.length]; for (int i = 0; i < toSort.size(); i++) { ret[i] = toSort.get(i); } return ret; } private List<Integer> partition(List<Integer> toSort) { if (toSort.size() <= 1) return toSort; int pivotIndex = myRandom.nextInt(toSort.size()); Integer pivot = toSort.get(pivotIndex); toSort.remove(pivotIndex); List<Integer> left = new ArrayList<Integer>(); List<Integer> right = new ArrayList<Integer>(); for (int i : toSort) { if (i > pivot) right.add(i); else left.add(i); } left = partition(left); right = partition(right); left.add(pivot); left.addAll(right); return left; } }

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  • Games to Vista Game explorer with Inno Setup

    - by Kraemer
    Ok, i'm trying to force my inno setup installer to add a shortcut of my game to Vista Games Explorer. Theoretically this should do the trick: [Files] Source: "GameuxInstallHelper.dll"; DestDir: "{app}"; Flags: ignoreversion overwritereadonly; [Registry] Root: HKLM; Subkey: SOFTWARE\dir\dir; Flags: uninsdeletekeyifempty Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: Path; ValueType: String; ValueData: {app}; Flags: uninsdeletekey Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: AppFile; ValueType: String; ValueData:{app}\executable.exe ; Flags: uninsdeletekey [CustomMessages] en.Local=en en.removemsg=Do you wish to remove game saves and settings? en.taskentry=Play [Code] const PlayTask = 0; AllUsers = 2; Current = 3; type TGUID = record Data1: Cardinal; Data2, Data3: Word; Data4: array [0..7] of char; end; var GUID: TGUID; function GetDC(HWND: DWord): DWord; external '[email protected] stdcall'; function GetDeviceCaps(DC: DWord; Index: Integer): Integer; external '[email protected] stdcall'; function ReleaseDC(HWND: DWord;DC: DWord): Integer; external '[email protected] stdcall'; function ShowWindow(hWnd: DWord; nCmdShow: Integer): boolean; external '[email protected] stdcall'; function SetWindowLong(hWnd: DWord; nIndex: Integer; dwNewLong: Longint):Longint; external '[email protected] stdcall'; function GenerateGUID(var GUID: TGUID): Cardinal; external 'GenerateGUID@files:GameuxInstallHelper.dll stdcall setuponly'; function AddToGameExplorer(Binary: String; Path: String; InstallType: Integer; var GUID: TGUID): Cardinal; external 'AddToGameExplorerW@files:GameuxInstallHelper.dll stdcall setuponly'; function CreateTask(InstallType: Integer; var GUID: TGUID; TaskType: Integer; TaskNumber: Integer; TaskName: String; Binary: String; Parameters: String): Cardinal; external 'CreateTaskW@files:GameuxInstallHelper.dll stdcall setuponly'; function RetrieveGUIDForApplication(Binary: String; var GUID: TGUID): Cardinal; external 'RetrieveGUIDForApplicationW@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveFromGameExplorer(var GUID: TGUID): Cardinal; external 'RemoveFromGameExplorer@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveTasks(var GUID: TGUID): Cardinal; external 'RemoveTasks@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function InitializeSetup(): Boolean; var appath: string; ResultCode: Integer; begin if RegKeyExists(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir') then begin RegQueryStringValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir', 'Path', appath) Exec((appath +'\unins000.exe'), '', '', SW_SHOW, ewWaitUntilTerminated, ResultCode) end else begin Result := TRUE end; end; procedure CurUninstallStepChanged(CurUninstallStep: TUninstallStep); begin if CurUninstallStep = usUninstall then begin if GetWindowsVersion shr 24 > 5 then begin RetrieveGUIDForApplication(ExpandConstant('{app}\AWL_Release.dll'), GUID); RemoveFromGameExplorer(GUID); RemoveTasks(GUID); UnloadDll(ExpandConstant('{app}\GameuxInstallHelper.dll')); end; end; if CurUninstallStep = usPostUninstall then begin if MsgBox(ExpandConstant('{cm:removemsg}'), mbConfirmation, MB_YESNO)=IDYES then begin DelTree(ExpandConstant('{app}'), True, True, True); end; end; end; procedure CurStepChanged(CurStep: TSetupStep); begin if GetWindowsVersion shr 24 > 5 then begin if CurStep = ssInstall then GenerateGUID(GUID); if CurStep = ssPostInstall then begin AddToGameExplorer(ExpandConstant('{app}\AWL_Release.dll'), ExpandConstant('{app}'), Current, GUID); CreateTask(3, GUID, PlayTask, 0, ExpandConstant('{cm:taskentry}'), ExpandConstant('{app}\executable.exe'), ''); CreateTask(3, GUID, 1, 0, 'Game Website', 'http://www.gamewebsite.com/', ''); end; end; end; The installer works just fine, but it doesn't place a shortcut of my game to Games explorer. Since i believe that the problem is on the binary file i guess for that part i should ask for some help. So, can anyone please give me a hand here?

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