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  • Calculating with a variable outside of its bounds in C

    - by aquanar
    If I make a calculation with a variable where an intermediate part of the calculation goes higher then the bounds of that variable type, is there any hazard that some platforms may not like? This is an example of what I'm asking: int a, b; a=30000; b=(a*32000)/32767; I have compiled this, and it does give the correct answer of 29297 (well, within truncating error, anyway). But the part that worries me is that 30,000*32,000 = 960,000,000, which is a 30-bit number, and thus cannot be stored in a 16-bit int. The end result is well within the bounds of an int, but I was expecting that whatever working part of memory would have the same size allocated as the largest source variables did, so an overflow error would occur. This is just a small example to show my problem, I am trying to avoid using floating points by making the fraction be a fraction of the max amount able to be stored in that variable (in this case, a signed integer, so 32767 on the positive side), because the embedded system I'm using I believe does not have an FPU. So how do most processors handle calculations out of the bounds of the source and destination variables?

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  • Variable from block is put into a calculation but throws off wrong reading

    - by user2926620
    I am having troubles with trying to retrieve a double variable that is already established outside the block and called inside but I want to return the value of the same variable so that I can apply it to a calculation. the variable that I want returned is: double quarter = 0; but when I plug it into quarter in my first else/if statement, it plugs in 0 and not the value in my switch block. What can I do to retrieve the value? double quarter = 0; //Date entry will be calculated by how much KW user enters switch (input) { case "2/15/13": quarter = kwUsed * 0.10; break; case "4/15/13": quarter = kwUsed * 0.12; break; case "8/15/13": quarter = kwUsed * 0.15; break; case "11/15/13": quarter = kwUsed * 0.15; break; default: System.out.println("Invalid date"); } //Declaring variables for calculations double base = 0; double over = 0; double excess = 0; double math1 = 0; double math2 = 0; //KW Calculations if (kwUsed <= 350) { base = quarter; }else if (kwUsed <= 500) { math1 = ((kwUsed - 350) * quarter); base = ((kwUsed * quarter) - math1); over = ((math1 * 0.1) + math1); }else if (kwUsed > 500) { math2 = ((kwUsed - 350) * 0.1); base = ((kwUsed * 0.1) - math2); math2 = ((kwUsed -350) - 50); over = ((math2 * 0.1) + (15 * 0.1)); double math3 =((kwUsed - 500) * 0.1); excess = ((math3 * 0.25) + math3); } Edited to clarify question.

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  • Which way of declaring a variable is fastest?

    - by ADB
    For a variable used in a function that is called very often and for implementation in J2ME on a blackberry (if that changed something, can you explain)? class X { int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { static int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { public void someFunc(int j) { int i = 0; while( i < j ){ [...] i++; } } } I know there is a difference how a static versus non-static class variable is accessed, but I don't know it would affect the speed. I also remember reading somewhere that in-function variables may be accessed faster, but I don't know why and where I read that. Background on the question: some painting function in games are called excessively often and even small difference in access time can affect the overall performance when a variable is used in a largish loop.

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  • create variable from array actionscript 3

    - by steve
    I'm currently trying to make a dynamic menu via an array and a loop. So when someone clicks on the first item of the array, "menu_bag_mc" it will link to the content "menu_bag_mc_frame" (or some name that will be unique to this array) that is another movieclip that will load. Below is the code I have so far: //right here, i need to make a variable that I can put in the "addchild" so that //for every one of the list items clicked, it adds a movieclip child with //the same name (such as menu_bag_mc from above) with "_frame" appended. //I tried the next line out, but it doesn't really work. var framevar:MovieClip = menuList[i] += "_frame"; function createContent(event:MouseEvent):void { if(MovieClip(root).currentFrame == 850) { while(MovieClip(root).numChildren > 1) { MovieClip(root).removeChild(MovieClip(root).getChildAt(MovieClip(root).numChildren - 1)); } //Here is where the variable would go, to add a child directly related //to whichever array item was clicked (here, "framevar") MovieClip(root).addChild (framevar); MovieClip(root).addChild (closeBtn); } else { MovieClip(root).addChild (framevar); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } Is there a way to make a unique variable (whatever it is) from the array so that I can name a movieclip after it so it will load the new movieclip? Thanks

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  • What does the caret operator in Python do?

    - by Fry
    I ran across the caret operator in python today and trying it out, I got the following output: >>> 8^3 11 >>> 8^4 12 >>> 8^1 9 >>> 8^0 8 >>> 7^1 6 >>> 7^2 5 >>> 7^7 0 >>> 7^8 15 >>> 9^1 8 >>> 16^1 17 >>> 15^1 14 >>> It seems to be based on 8, so I'm guessing some sort of byte operation? I can't seem to find much about this searching sites other than it behaves oddly for floats, does anybody have a link to what this operator does or can you explain it here?

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  • Dojo Datagrid Filtering Issue

    - by Zoom Pat
    I am having hard time filtering a datagrid. Please help! This is how I draw a grid. var jsonStore = new dojo.data.ItemFileWriteStore({data:columnValues}); gridInfo = { store: jsonStore, queryOptions: {ignoreCase: true}, structure: layout }; grid = new dojox.grid.DataGrid(gridInfo, "gridNode"); grid.startup(); Now if i try something like this, it works fine and gives me the rows which has the column (AGE_FROM) value equal to 63. grid.filter({AGE_FROM:63}); but I need all kinds of filtering and not just 'equal to' So how do I try to obtain all the rows which have AGE_FROM 63, and < 63 and <= 63 and =63. because grid.filter({AGE_FROM:<63}); does not work Also One other way I was thingking was to use the following filteredStore = new dojox.jsonPath.query(filterData,"[?(@.AGE_FROM = 63]"); and then draw the grid with the filteredStore, but the above is not working for a != operator. Once I figure a good way to filter grid I need to see a way to filter out dates. I am trying to find a good example for filtering dataGrid but most of the examples are just filtering based on the 'equal to' criteria. Any help is highly appreciated.

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  • operator for enums

    - by Veer
    Hi all, Just out of curiosity, asking this Like the expression one below a = (condition) ? x : y; // two outputs why can't we have an operator for enums? say, myValue = f ??? fnApple() : fnMango() : fnOrange(); // no. of outputs specified in the enum definition instead of switch statements (eventhough refractoring is possible) enum Fruit { apple, mango, orange }; Fruit f = Fruit.apple; Or is it some kind of useless operator?

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  • String concatenation: Final string value does not equal to the latest value

    - by Pan Pizza
    I have a simple question about string concatenation. Following is the code. I want to ask why s6 = "abcde" and not "akcde"? I have change the s2 value to "k". Public Class Form1 Public s1 As String = "a" Public s2 As String = "b" Public s3 As String = "c" Public s4 As String = "d" Public s5 As String = "e" Public s6 As String = "" Public s7 As String = "k" Private Sub Button2_Click(sender As System.Object, e As System.EventArgs) Handles Button2.Click s6 = s1 & s2 & s3 & s4 & s5 s2 = s7 MessageBox.Show(s6) 's6 = abcde End Sub End Class

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  • Is there an "opposite" to the null coalescing operator? (…in any language?)

    - by Jay
    null coalescing translates roughly to return x, unless it is null, in which case return y I often need return null if x is null, otherwise return x.y I can use return x == null ? null : x.y; Not bad, but that null in the middle always bothers me -- it seems superfluous. I'd prefer something like return x :: x.y;, where what follows the :: is evaluated only if what precedes it is not null. I see this as almost an opposite to null coalescence, kind of mixed in with a terse, inline null-check, but I'm [almost] certain that there is no such operator in C#. Are there other languages that have such an operator? If so, what is it called? (I know that I can write a method for it in C#; I use return NullOrValue.of(x, () => x.y);, but if you have anything better, I'd like to see that too.)

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  • Usage of ||, OR in PHP

    - by shin
    I have the following code which redirect pages depends on $path. ... $path = $this->uri->segment(3); $pathid = $this->uri->segment(4); if($path=='forsiden'){ redirect('','refresh'); }elseif($path =='contact'){ redirect('welcome/kontakt','refresh'); }elseif($path =='illustration'){ $this->_gallery($path,$pathid); }elseif($path =='webdesign'){ redirect('welcome/webdesign','refresh'); }elseif($path==('web_tjenester' || 'webdesigndetails' || 'vismahjemmeside' || 'joomla' || 'vismanettbutikk' || 'vpasp' || 'artportfolio')){ ... CODE A ... }else{ ... CODE B ... } I am not getting right results with $path==('web_tjenester' || 'webdesigndetails' || 'vismahjemmeside' || 'joomla' || 'vismanettbutikk' || 'vpasp' || 'artportfolio') contact, illustration, gallery and webdesign are redirected and working alright. However all other pages are added CODE A. I am expecting CODE A only when $path is web_tjenester', 'webdesigndetails', 'vismahjemmeside', 'joomla', 'vismanettbutikk', 'vpasp' or 'artportfolio'. Could anyone point out my mistake and correct me please? Thanks in advance. --UPDATE-- The following works, but is there any ways shorten the code? I am repeating ($path==..). elseif(($path=='web_tjenester') || ($path=='webdesigndetails') || ($path=='vismahjemmeside') || ($path=='joomla') || ($path=='vismanettbutikk') || ($path=='vpasp') || ($path=='artportfolio')){

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  • Null-coalescing operator and operator && in C#

    - by abatishchev
    Is it possible to use together any way operator ?? and operator && in next case: bool? Any { get { var any = this.ViewState["any"] as bool?; return any.HasValue ? any.Value && this.SomeBool : any; } } This means next: if any is null then this.Any.HasValue return false if any has value, then it returns value considering another boolean property, i.e. Any && SomeBool

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  • Comparing Tuples in SQL

    - by Brad
    Is there any more convenient way to compare a tuple of data in T-SQL than doing something like this: SELECT TOP 100 A, B FROM MyTable WHERE (A > @A OR (A = @A AND B > @B)) ORDER BY A, B Basically I'm looking for rows with (A, B) (@A, @B) (the same ordering as I have in the order by clause). I have cases where I have 3 fields, but it just gets even uglier then.

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  • What do you think about ??= operator in C#?

    - by TN
    Do you think that C# will support something like ??= operator? Instead of this: if (list == null) list = new List<int>(); It might be possible to write: list ??= new List<int>(); Now, I could use (but it seems to me not well readable): list = list ?? new List<int>();

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  • Change Stylesheet via If in php

    - by mikep
    Hey i have a question. At the moment i'm trying to use a stylesheet which i get through a if. but it doesn't do anything. here is my code at the moment. the variable $stylesheet will be variable but while testing i've setted it to normal <?php $stylesheet = 'normal' if($stylesheet = 'small') { $style = './sitestyle/stylesheetsmall.css'; } if($stylesheet = 'big') { $style = './sitestyle/stylesheetbig.css'; } else { $style = './sitestyle/stylesheet.css'; } echo '<link rel="stylesheet" type="text/css" href="$style">'; ?> Thanks for your answers.

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  • The ternary (conditional) operator in C

    - by Bongali Babu
    What is the need for the conditional operator? Functionally it is redundant, since it implements an if-else construct. If the conditional operator is more efficient than the equivalent if-else assignment, why can't if-else be interpreted more efficiently by the compiler?

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  • bit manipulation in java

    - by sarav
    I have a fragment of bytes in a byte[]. The total size of the array is 4 and I want to convert this into a positive long number. For example if the byte array is having four bytes 101, 110, 10, 1 then i want to get the long number represented by binary sequence 00000000 00000000 00000000 00000000 00000101 00000110 00000010 00000001 which equals 84279809 What is the efficient way to do that in Java?

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  • SQL Logic Operator Precedence: And and Or

    - by nc
    Are the two statements below equivalent? SELECT [...] FROM [...] WHERE some_col in (1,2,3,4,5) AND some_other_expr and SELECT [...] FROM [...] WHERE some_col in (1,2,3) or some_col in (4,5) AND some_other_expr Is there some sort of truth table I could use to verify this? Thanks.

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  • null coalescing operator for javascript?

    - by Daniel Schaffer
    I assumed this question has already been asked here, but I couldn't find any, so here it goes: Is there a null coalescing operator in Javascript? For example, in C#, I can do this: String someString = null; var whatIWant = someString ?? "Cookies!"; The best approximation I can figure out for Javascript is using the conditional operator: var someString = null; var whatIWant = someString ? someString : 'Cookies!'; Which is sorta icky IMHO. Can I do better?

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  • overload Equals, is this wrong?

    - by Zka
    Reading some piece of code and I keep seeing this : public override bool Equals (object obj) { if (obj == null || this.GetType ().Equals (obj.GetType())) return false; //compare code... } Shouldn't it be like this (note the !): public override bool Equals (object obj) { if (obj == null || !this.GetType ().Equals (obj.GetType())) return false; //compare code... } Or does the equals perform differently in this case?

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  • Can't operator == be applied to generic types in C#?

    - by Hosam Aly
    According to the documentation of the == operator in MSDN, For predefined value types, the equality operator (==) returns true if the values of its operands are equal, false otherwise. For reference types other than string, == returns true if its two operands refer to the same object. For the string type, == compares the values of the strings. User-defined value types can overload the == operator (see operator). So can user-defined reference types, although by default == behaves as described above for both predefined and user-defined reference types. So why does this code snippet fail to compile? void Compare<T>(T x, T y) { return x == y; } I get the error Operator '==' cannot be applied to operands of type 'T' and 'T'. I wonder why, since as far as I understand the == operator is predefined for all types? Edit: Thanks everybody. I didn't notice at first that the statement was about reference types only. I also thought that bit-by-bit comparison is provided for all value types, which I now know is not correct. But, in case I'm using a reference type, would the the == operator use the predefined reference comparison, or would it use the overloaded version of the operator if a type defined one? Edit 2: Through trial and error, we learned that the == operator will use the predefined reference comparison when using an unrestricted generic type. Actually, the compiler will use the best method it can find for the restricted type argument, but will look no further. For example, the code below will always print true, even when Test.test<B>(new B(), new B()) is called: class A { public static bool operator==(A x, A y) { return true; } } class B : A { public static bool operator==(B x, B y) { return false; } } class Test { void test<T>(T a, T b) where T : A { Console.WriteLine(a == b); } }

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  • C question: Padding bits in unsigned integers and bitwise operations (C89)

    - by Anonymous Question Guy
    I have a lot of code that performs bitwise operations on unsigned integers. I wrote my code with the assumption that those operations were on integers of fixed width without any padding bits. For example an array of 32 bit unsigned integers of which all 32 bits available for each integer. I'm looking to make my code more portable and I'm focused on making sure I'm C89 compliant (in this case). One of the issues that I've come across is possible padded integers. Take this extreme example, taken from the GMP manual: However on Cray vector systems it may be noted that short and int are always stored in 8 bytes (and with sizeof indicating that) but use only 32 or 46 bits. The nails feature can account for this, by passing for instance 8*sizeof(int)-INT_BIT. I've also read about this type of padding in other places. I actually read of a post on SO last night (forgive me, I don't have the link and I'm going to cite something similar from memory) where if you have, say, a double with 60 usable bits the other 4 could be used for padding and those padding bits could serve some internal purpose so they cannot be modified. So let's say for example my code is compiled on a platform where an unsigned int type is sized at 4 bytes, each byte being 8 bits, however the most significant 2 bits are padding bits. Would UINT_MAX in that case be 0x3FFFFFFF (1073741823) ? #include <stdio.h> #include <stdlib.h> /* padding bits represented by underscores */ int main( int argc, char **argv ) { unsigned int a = 0x2AAAAAAA; /* __101010101010101010101010101010 */ unsigned int b = 0x15555555; /* __010101010101010101010101010101 */ unsigned int c = a ^ b; /* ?? __111111111111111111111111111111 */ unsigned int d = c << 5; /* ?? __111111111111111111111111100000 */ unsigned int e = d >> 5; /* ?? __000001111111111111111111111111 */ printf( "a: %X\nb: %X\nc: %X\nd: %X\ne: %X\n", a, b, c, d, e ); return 0; } is it safe to XOR two integers with padding bits? wouldn't I XOR whatever the padding bits are? I can't find this behavior covered in C89. furthermore is the c var guaranteed to be 0x3FFFFFFF or if for example the two padding bits were both on in a or b would c be 0xFFFFFFFF ? same question with d and e. am i manipulating the padding bits by shifting? I would expect to see this below, assuming 32 bits with the 2 most significant bits used for padding, but I want to know if something like this is guaranteed: a: 2AAAAAAA b: 15555555 c: 3FFFFFFF d: 3FFFFFE0 e: 01FFFFFF Also are padding bits always the most significant bits or could they be the least significant bits? Thanks guys EDIT 12/19/2010 5PM EST: Christoph has answered my question. Thanks! I had also asked (above) whether padding bits are always the most significant bits. This is cited in the rationale for the C99 standard, and the answer is no. I am playing it safe and assuming the same for C89. Here is specifically what the C99 rationale says for §6.2.6.2 (Representation of Integer Types): Padding bits are user-accessible in an unsigned integer type. For example, suppose a machine uses a pair of 16-bit shorts (each with its own sign bit) to make up a 32-bit int and the sign bit of the lower short is ignored when used in this 32-bit int. Then, as a 32-bit signed int, there is a padding bit (in the middle of the 32 bits) that is ignored in determining the value of the 32-bit signed int. But, if this 32-bit item is treated as a 32-bit unsigned int, then that padding bit is visible to the user’s program. The C committee was told that there is a machine that works this way, and that is one reason that padding bits were added to C99. Footnotes 44 and 45 mention that parity bits might be padding bits. The committee does not know of any machines with user-accessible parity bits within an integer. Therefore, the committee is not aware of any machines that treat parity bits as padding bits. EDIT 12/28/2010 3PM EST: I found an interesting discussion on comp.lang.c from a few months ago. Bitwise Operator Effects on Padding Bits (VelocityReviews reader) Bitwise Operator Effects on Padding Bits (Google Groups alternate link) One point made by Dietmar which I found interesting: Let's note that padding bits are not necessary for the existence of trap representations; combinations of value bits which do not represent a value of the object type would also do.

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