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  • How do I apply 2 rotations about different points to a single primitive using OpenGL

    - by Fenoec
    I'm working on a 2D top-down shooter game that has a rotation feature like Realm Of The Mad God such that if you press e the camera rotates around the character in a clockwise direction and q rotates the camera around the character in a counterclockwise direction. I have this working with my floors and walls by translating to the character, doing the screen rotation, and drawing everything with the character as the origin. The problem arises when I shoot projectiles which need to both rotate around the character and rotate around themselves (shooting uses the mouse cursor so I can shoot at any angle). For example, if the screen is not rotated and I'm shooting rectangular projectiles, I want them to face in the direction I'm shooting (rotation around themselves). However if I only do this rotation, when I then rotate the screen the projectiles will always shoot at the same position because my cursor position does not change. Therefore I need to also either rotate the projectiles around the character or rotate the mouse cursor position to get the correct position (which would then totally screw up all of the collision detection). Likewise if I only do the screen rotation on projectiles, the rectangles will always be facing the same way and they would only look correct if I were shooting straight up or straight down. So my question is, how can I perform 2 rotations on a primitive around 2 different points? The only way I can think of is to translate to the character and do the screen rotation, then somehow calculate the translation required to move back to the middle of the projectile (seeing as how my axes are now rotated) and do its rotation. Or am I thinking about this in the wrong way and there is a different solution to accomplishing this effect?

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  • Glue Records creation

    - by FFrewin
    I need some information on the following issue, as I would like to have it clear on my mind. I have a VPS server. All my sites hosted on this VPS are using as NameServer .gr domain, like ns1.greekdomain.gr & ns2.greekdomain.gr . The .gr domain name is a domain I own with a greek registar. Now, I want to move 2 websites with .co.uk domain names to my VPS. The co.uk domain names are registered with a UK based registar. When I went in the domain management panel, I did changed the nameservers of my domains to my ns.greekdomain.gr ns. However the panel returns an error about invalid nameservers. After digging, I found that my nameservers are not valid because they do not exist as records in the .co.uk registry. And here it starts my big trouble. The .co.uk registart tells me that I have to ask my hosting provider / .gr registar to create a new record to the .uk registry for my nameservers. The .gr registar tells me that my uk registar needs to create a new record for my ns. From Nominet (.co.uk) registry, the one employee tells me that I need to ask my uk registar, the other employee (seemed to not understand what I was asking) told me that they cannot change my nameservers for me, and she told me to contact anyone else (old hosting provider, uk registar, .gr registar) to help me with that. I can't find help from nobody. I try since the last week to transfer my websites to my VPS and I can't. So, the question is who is responsible and who is able to create glue records for my nameservers ?

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  • Upcoming EBS Webcasts for June, July, August 2012

    - by user793553
    See the following upcoming webcasts for June, July and August 2012. Flag Doc ID 740966.1 as a favourite, to keep up to date with latest advisor schedule. Additionally, see Doc ID 740964.1 for access to all archived advisor webcasts Oracle E-Business Suite Oracle E-Business Suite Title Date Summary None at this time.     EBS Agile Title Date Summary None at this time.     EBS Applications Technologies Group (ATG) Title Date Summary EBS – OAM Tuning and Monitoring EMEA July 10, 2012 Abstract EBS – OAM Tuning and Monitoring US July 11, 2012 Abstract Workflow Analyzer Followup EMEA July 24, 2012 Abstract Workflow Analyzer Followup US July 25, 2012 Abstract EBS CRM & Industries Title Date Summary None at this time.     EBS Financials Title Date Summary EBS Fixed Assets: Achieve Success Using Proactive Tools For Fixed Assets Support July 10, 2012 Abstract Overview and Flow of Oracle Project Resource Management July 17, 2012 Abstract Leveraging My Oracle Support To Increase Knowledge July 30, 2012 Abstract EBS HCM (HRMS) Title Date Summary Oracle Time and Labor (OTL) Rollback Functionality Session 1 July 25, 2012 Abstract Oracle Time and Labor (OTL) Rollback Functionality Session 2 July 25, 2012 Abstract EBS Manufacturing Title Date Summary Using Personalization in Oracle eAM June 21, 2012 Abstract OM Guided Resolutions - Finding Known Resolutions Easily July 17, 2012 Abstract Material Move Orders Flow July 25, 2012 Abstract Diagnosing Signal 11 Issues In ASCP Planning August 9, 2012 Abstract Interface Trip Stop - Best Practices and Debugging August 21, 2012 Abstract EBS Procurement Title Date Summary Punchout in iProcurement June 26, 2012 Abstract

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  • I have an "amoeba" game mechanic. Any idea on how to implement it?

    - by Jason
    Outside of a tetris clone, a crappy 2D top-down shooter, and some messing around with stuff like Unity and Flixel, I realize that I have yet to complete a single, polished, bells-and-whistles game. I want to change this, and I have an idea for my next project. The idea is that you're an amoeba. Amoebas have these eye-like cores (or something like that, I don't know biology), and you have two of 'em. You control one with WASD and the other with IJKL. There has to be a constant radius of stuff around each of the cores: And the area of the amoeba has to stay constant. So if you move a core in one direction, you increase the amoeba's area, but that increase is compensated by a decrease somewhere else: Aaaaaand I'd like to implement a vagination mechanic. You absorb things by engulfing them, like a boss. Maybe even an extra core, or a needle that pops you and causes all your inner stuff to start gushing out: But here's the problem: I don't know how to make this. However, I would like some ideas on how to implement it. Should I explore physics libraries like Box2D? Or maybe something involving fluid physics? Any help would be much appreciated. P.S. Feel free to steal this idea. I have plenty of ideas. If you do, please tell me how you made it so I can try it myself.

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  • How do I modify these VPN connection settings for Xfce?

    - by Dave M G
    I have signed up for a VPN (Virtual Private Network) service, and I configured it for use on my computer that runs Gnome Classic with the following instructions: In Terminal, install openvpn packages with sudo apt-get install network-manager-openvpn. 1. Restart the network manager with sudo restart network-manager 2. Run sudo wget https://www.xxxxxxx.com/ovpnconfigure.zip 3. Extract the files from the zip with unzip ovpnconfigure.zip. 4. Move cert.crt to /etc/openvpn 5. Open the Network Manager on the menu bar. 6. Choose add and select the OpenVPN connection type, and click Create. 7. Enter Private Internet Access SSL for the Connection Name. 8. Enter xxxxxx.xxxxxxxx.com for the Gateway 9. Select Password and enter your login credentials. 10. Browse and select the CA Certificate we saved in Step 3. 11. Choose Advanced and enable LZO Compression. 12. Apply and exit. 13. Connect using the Network Manager. It worked, but now I want to set up access to the same VPN service on another machine that runs Mythbuntu, which uses Xfce as its desktop manager. So every point from 5 on doesn't apply. How can I modify the above instructions so that I can get my VPN service working with Xfce. As a further note, while I can access the Xfce desktop directly if I need to, it's more convenient for me to access it via the command line and SSH from on of my other computers. A command line process would be ideal. (I looked for this, and found instructions only for PPTP access, whereas I need OpenVPN.)

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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  • How to change careers

    - by Jack Black
    For the past 4 years I have worked in c# doing web development. I have really enjoyed it, learnt a lot and have a worked hard to get to a position where I am earning good money and enjoy the work. However lately - I have wanted a change. What with the "native renaissance" I would like to change my career from being high level application and web development to more down to the metal native development. I haven't done any c or c++ since Uni over 4 years ago and so I have begun reading text books and websites to brush up. However - one major issue I have is that I have no practical experience with C++ and although I am brushing up on it, there will be a lot I don't know. Most of the jobs I have seen in native code around me all require native experience. The only positions I can find that don't explicitly ask for native experience are junior level positions. In my current role I am a mid level developer and although there would be a lot to learn in a c++ position, I wouldn't class myself as a junior. I guess my question is, how do people solve this issue when changing programming languages for their profession and / or how would you approach this hurdle? Like I said, I would really like to try out native development professionally but I wouldn't want to move back to a junior role. Would employers consider years of managed development and native hobby projects enough experience?

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  • Dual booted Windows 7 freezes after login screen

    - by Cathal
    First-time Linux user, using a Packard Bell Easy Note TS laptop. My problem arose after I dual boot installed Ubuntu 12.04 on Windows 7 via WUBI. I backed up all my data, and reinstalled Windows from factory settings on the recovery partition. When I first tried to install Ubuntu I mistakenly closed the lid at the start of the installation, stopping it. After that I rebooted, and my second installation attempt went without a hitch. Ubuntu works perfectly, the data on the partitions seem to be fine. My problem is I can't log back in to Windows 7. After selecting it in GRUB, and then in the Windows 7/ WUBI choice on boot, it loads up perfectly til the user log in screen. After the password is inputted, it stalls on the "Welcome" busy screen. This happens in Safe mode as well. Startup repair can't find a problem and neither can CHKDSK. System restore and Last known good config have no effect either. If anyone could help me out, I'd be real grateful. edit in response to the question below, since I don't know how to comment: Windows was installed first and its partitions are the first on the list. Should I move the windows partitions to after the Linux ones on the disk? Thanks for your help.

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  • Need alternative to Accessibility's "Locate Pointer" to visually highlight the mouse.

    - by fred.bear
    Update: See end of quetion: A black-on-white cross-hair/I-bar mouse-pointer is soemtimes hard foe me to spot in amongst black-on-white text. I've tried "Accessibility / Mouse Accessibility / Locate Pointer" .. which will: Show pointer position when Control is presssed It works (to a point), but it does have a notable problem, which renders it inpractical. It has the uncanny side-effect of disallowing all Control key navigation while editing a file/dir name in Nautilus (F2).. Just touching the Control key drops it out of edit mode, which means I can't keyboard paste, move-L/R word etc... So, I'm looking for an alternative. I've tried Compiz's Water Effect, but I need something which is sharper, faster, and localized to the pointer. Compiz's Show Mouse (with fire) is no suitable. I'm really lookingf for an analog of "Accessibility / Locate Pointer": * ie. I hit Control (only).. and it blips a quick visual pulse. UPDATE: I've just realized why I can't find my mouse so often! ... It's because it is isn't there !!! ... Two apps I use a lot, Gedit and Konsole (KDE Terminal; it renders unicode better), ... dissolve the mouse-pointer to invisible after the first key is typed ... and Konsole does it after a few seconds of idle-time... like a video-player option: "hide the mouse".. Well I don't use the mouse much, and I thought it was juse my eyesight (which does rely a lot on Compiz's zoom)... I discovered it when I installed a "novelty" app, called Geyes from gnome-applets ("A goofy set of eyes for the GNOME panel. They follow your mouse.") ... It could follow the mouse better than me! :)

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  • Calculating distance from viewer to object in a shader

    - by Jay
    Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the scene and stores the results in a texture. I keep getting either a completely black or white texture. Here are my questions: I assume the position that's automatically sent to the vertex shader from ogre is in object space? The gpu interpolates the output position from the vertex shader when it sends it to the fragment shader. Does it do the same for my depth calculation or do I need to move that calculation to the fragment shader? Is there a way to debug shaders? I have no errors but I'm not sure I'm getting my parameters passed into the shaders correctly. Here's my shader code: void DepthVertexShader( float4 position : POSITION, uniform float4x4 worldViewProjMatrix, uniform float3 eyePosition, out float4 outPosition : POSITION, out float Depth ) { // position is in object space // outPosition is in camera space outPosition = mul( worldViewProjMatrix, position ); // calculate distance from camera to vertex Depth = length( eyePosition - position ); } void DepthFragmentShader( float Depth : TEXCOORD0, uniform float fNear, uniform float fFar, out float4 outColor : COLOR ) { // clamp output using clip planes float fColor = 1.0 - smoothstep( fNear, fFar, Depth ); outColor = float4( fColor, fColor, fColor, 1.0 ); } fNear is the near clip plane for the scene fFar is the far clip plane for the scene

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • Bejeweled-like game, managing different gem/powerup behaviors?

    - by Wissam
    I thought I'd ask a question and look forward to some insight from this very compelling community. In a Bejeweled-like (Match 3) game, the standard behavior once a valid swap of two adjacent tiles is made is that the resulting matching tiles are destroyed, any tiles now sitting over empty spaces fall to the position above the next present-tile, and any void created above is filled with new tiles. In richer Match-3 games like Bejeweled, 4 in a row (as opposed to just 3) modifies this behavior such that the tile that was swapped is retained, turned into a "flaming" gem, it falls, and then the empty space above is filled. The next time that "flaming gem" is played it explodes and destroys the 8 perimeter tiles, triggers a different animation sequence (neighbors of those 8 tiles being destroyed look like they've been hit by a shockwave then they fall to their respective positions). Scoring is different, the triggered sounds are different, etc. There are even more elaborate behaviors for Match5, Match-cross-pattern, and many powerups that can be purchased, each which produces a more elaborate sequence of events, sounds, animations, scoring, etc... What is the best approach to developing all these different behaviors that respond to players' "move" and her current "performance" and that deviate from the standard sequence of events, scoring, animation, sounds etc, in such a way that we can always flexibly introduce a new "powerup" ? What we are doing now is hard-coding the events of each one, but the task is long and arduous and seems like the wrong approach especially since the game-designers and testers often offer (later) valuable insight on what works better in-game, which means that the code itself may have to be re-written even for minor changes in behavior (say, destroy only 7 neighboring tiles, instead of all 8 in an explosion). ANY pointers for good practices here would be highly appreciated.

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  • Input/output error, when trying to install on netbook [closed]

    - by Ben
    Been trying to install ubuntu on my Samsung NB30 netbook, but I have been running into the same error over and over again. [Errno 5] Input/output error This particular error is often due to a faulty CD/DVD disk or drive, or a faulty hard disk. It may help to clean the CD/DVD, to burn the CD/DVD at a lower speed, to clean the CD/DVD drive lens (cleaning kits are often available from electronics suppliers), to check whether the hard disk is old and in need of replacement, or to move the system to a cooler environment. I'm installing from the USB bootable version, I get the exact same error at the exact same point when trying to install both ubuntu desktop and ubuntu desktop remix. I've tried redownloading both ISOs twice and I've tried two different USB sticks (one being completely new). I've tried installing from with in an ubuntu live session and I get the exact same problem. I've ran a bootable memtest and everything passes with no errors, I've also ran a dmesg in terminal after the installer fails here's what it reported - http://bit.ly/exAQRR Thanks in advance! EDIT: I know this was ages ago, but to anyone out there with the same issue, the problem turned out to be the downloaded image, my internet is poor at the best of times and the ISO failed the MD5sum check, if this happens to you I recommend you download the ISO image by torrent, it'll check the integrity of the file is maintained.

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  • Update usb Driver

    - by Enrico Caponi
    i just now start to use Xubuntu, and i install Xubuntu on my second laptop i had in my garage, just for put back in use. On the ASUS xubuntu work really perfect but now after i put on my old laptop i have some little proble. My Laptop old is a Fujitsu Siemens AMILO L7310GW, i explain my problem: The installation works fine, everything is quite good but there are few little problem i have a know idea, how I can fix them... so USB: i have a optical mouse usb and works quite strage, when i tip on terminal "lsusb" the system recognized fine my mouse but the strange thing is the mouse it move like jump around the desktop. what i had done: - update the usbdrive - change mouse - tried mouse on different pc and on both they work fine another problem i don't know where came from: when i take off my mouse, and try to put back doesn't work at all, if i want back i have to restart the OS. and no usb pen or other ar working so for that i think is usb problem. i can tell before Xubuntu whit winXP the usb work fine, but i don't want windows anymore... So i tried almost everything you can find on the net, maybe i have done something wrong so please help me. I tried also to install the new version 12.04, but i came back for the 11.10.

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  • Install on Acer Aspire 4752

    - by user216962
    I am at my wits end with this computer. I bought and Acer Aspire 4752 with a fully loaded version of Windows 7 on it. I prefer Ubuntu so I began to install 14.04 from USB. Got the error: [Errno 5] Input/output error This is often due to a faulty CD/DVD disk or drive, or a faulty hard disk. It may help to clean the CD/DVD, to burn the CD/DVD at a lower speed, to clean the CD/DVD drive lens (cleaning kits are often available from electronics suppliers), to check whether the hard disk is old and in need of replacement, or to move the system to a cooler environment. So I tried a different USB stick, same error. Tried different versions of Ubuntu, got the same error. I've used startup disk creator and Unetbootin to make start USB boot devices. I can boot with the USB drive and run Ubuntu that way. I even checked the hard drive using the tools in Ubuntu. Everything was fine, except it said the hard drive was hot. I tried a different hard drive. Got same error above. I ran a test with mem86, everything was fine. No matter what I do, using the USB gives me the Errno5 error. I then switched to using DVDs. Now I keep getting an uncompression error when installing Ubuntu 14.04 or 12.04. I can't figure out for the life of me why I get nothing but errors. Can anyone help?

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  • OS choice for functional developing

    - by Carsten König
    I'm mainly a .NET developer so I normaly use Windows/VisualStudio (that means: I'm spoiled) but I'm enjoying Haskell and other (mostly functional) languagues in my spare time. Now for Haskell the windows-support is ok (you can get the Haskell-Platform) but latley I tried to get a basic Clojure/Scheme environment set up and it's just a pain on windows. So I'm thinking about trying out another OS for better tooling and languague support. Of course that leaves me with MacOS or some Linux distribution. I never used MacOS before and of course Linux would be cheaper (free) and I don't think I can parallel-boot MacOS on your normal PC-Hardware (can you?). PLUS: I don't have a clue about the tools you can use on those (to me) forign OSs. To make it short: I want to explore more Haskell, Clojure, Scala, Scheme and of course need at least good tooling for JavaScript/HTML5/Css. Support for .NET/Mono/F# would be great but for this I will still have my Win7 boot. So I like to know: - what is your prefered OS, Distribution (is Ubuntu viable?) - what Editor/IDE are you using Thank you for your help! PS: I'm not sure if this is the right place for this question but I surely hope so - if not please let me know where I should move this to (StackOverflow don't seem to be the right place IMHO)

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  • Can't write to disk

    - by nofacts
    I have seen questions similar to this, but the answers are either beyond me or the situation doesn't quite match mine. Would appreciate some direction. I recently installed Ubuntu 12.04 LTS. The OS is on a disk formatted as ext4. I added another disk to the system and formatted it as W95 FAT 32 (LBA) (0x0c). I did this because I am moving from Windows to Linux, will be needing to go back and forth with data for a while, and might need to move the disk to a Windows machine. There may have been a better format to use, but if so I didn't know any better. I was able to transfer data from an external drive to this FAT32 drive with no problem. Now, though, when I try to create a new folder or write a file to the disk I get a message that the disk is read-only. If I go to the properties, permissions for the disk, for Folder Access it says 'create and delete files'. If I try to change File Access underneath to 'read and write', either nothing happens or I get a message it can't be done. Thank you for any help.

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • Ubuntu 12.04 desktop, VNC viewer not refreshing screen

    - by user73279
    I've had this issues across multiple machines and multiple versions of Ubuntu desktop (all 10.04 or later). Usually it happens with an old laptop I've put Ubuntu on but now it's happening on my primary dev machine (a quad-core PC recently upgraded to Ubuntu 12.04 desktop). The problem is this - I can connect to the machine and login with the password, the initial screen looks fine but never refreshes. I can see the monitor for the machine across the room and can see the mouse move and the menus pop up but the image of the screen on the PC in front me running the VNC viewer never updates. So the mouse and keyboard commands are working. Ubuntu 12.04 Desktop Ultra VNC Viewer (also seen with RealVNC's free VNC viewer) Desktop Sharing Static IP on eth0; Dynamic ID on eth1 I think it is an Ubuntu config issue because this PC used to work just fine with 9.04, 10.04, and 11.10 (over the past couple of years). I've also had a couple of laptops that used to have this issue with older Ubuntu's but don't with 12.04. Additional info: The Win7 PC I'm trying to use to control the Ubuntu PC is connected via 2 DLink 8-port gigabit routers. The Ubuntu laptop I usually control via VNC is typically only connected to the network via wireless. The screen refresh is choppy but usable. I've repeated the issue on a Win7 laptop which was connected via ethernet and wireless.

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  • On Screen Coin Animation

    - by Siddharth
    am working with side scrolling skater game. I want to perform coin animation such that as player collect coin it moves upside and attach with currency sprite. My main character and coin present in game scene and currency sprite present in HUD layer. This situation creates problem for me. Directly I can not apply modifier to coin because it is side scrolling game so based on main character speed it reaches at different position. That I have checked. So that I have to generate other coin at same position at game layer coin has, in HUD layer and move upward to it. But I didn't able to get its y position correct though I can able to get x position correctly. Many time main character goes downward so it get minus value many time. I also tried following code float[] position = GameHUD.this .convertSceneCoordinatesToLocalCoordinates(GameManager .getInstance().getCoinX(), GameManager.getInstance() .getCoinY()); But I am getting same coordinate as I provide. No difference in that so please some one provide me guidance in that. Because I am near to complete my game. EDIT: Here game layer and hud layer is totally different. Actual coin present in game layer which player has to collect and at same position I want to generate another coin in hud layer to perform some animation. It is recommended to generate coin in hud layer because through that only I can able to complete my target.

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  • OpenGL lighting with dynamic geometry

    - by Tank
    I'm currently thinking hard about how to implement lighting in my game. The geometry is quite dynamic (fixed 3D grid with custom geometry in each cell) and needs some light to get more depth and in general look nicer. A scene in my game always contains sunlight and local light sources like lamps (point lights). One can move underground, so sunlight must be able to illuminate as far as it can get. Here's a render of a typical situation: The lamp is positioned behind the wall to the top, and in the hollow cube there's a hole in the back, so that light can shine through. (I don't want soft shadows, this is just for illustration) While spending the whole day searching through Google, I stumbled on some keywords like deferred rendering, forward rendering, ambient occlusion, screen space ambient occlusion etc. Some articles/tutorials even refer to "normal shading", but to be honest I don't really have an idea to even do simple shading. OpenGL of course has a fixed lighting pipeline with 8 possible light sources. However they just illuminate all vertices without checking for occluding geometry. I'd be very thankful if someone could give me some pointers into the right direction. I don't need complete solutions or similar, just good sources with information understandable for someone with nearly no lighting experience (preferably with OpenGL).

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  • Designs for outputting to a spreadsheet

    - by Austin Moore
    I'm working on a project where we are tasked to gather and output various data to a spreadsheet. We are having tons of problems with the file that holds the code to write the spreadsheet. The cell that the data belongs to is hardcoded, so anytime you need to add anything to the middle of the spreadsheet, you have to increment the location for all the fields after that in the code. There are random blank rows, to add padding between sections, and subsections within the sections, so there's no real pattern that we can replicate. Essentially, anytime we have to add or change anything to the spreadsheet it requires a many long and tedious hours. The code is all in this one large file, hacked together overtime in Perl. I've come up with a few OO solutions, but I'm not too familiar with OO programming in Perl and all my attempts at it haven't been great, so I've shied away from it so far. I've suggested we handle this section of the program with a more OO friendly language, but we can't apparently. I've also suggested that we scrap the entire spreadsheet idea, and just move to a webpage, but we can't do that either. We've been working on this project for a few months, and every time we have to change that file, we all dread it. I'm thinking it's time to start some refactoring. However, I don't even know what could make this file easier to work with. The way the output is formatted makes it so that it has to be somewhat hardcoded. I'm wondering if anyone has insight on any design patterns or techniques they have used to tackle a similar problem. I'm open to any ideas. Perl specific answers are welcome, but I am also interested in language-agnostic solutions.

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  • You Have Questions

    - by Tom Caldecott-Oracle
    Oracle Consulting Experts Have Answers at Oracle OpenWorld Your thoughts are in the cloud. “How can I set up a private cloud that will work for my business?” “What will it take to move to an ERP, HCM, or CX cloud environment?”   You can attend Oracle Consulting sessions at Oracle OpenWorld and get answers. You can also walk up to one of the Oracle Consulting experts in the DEMOgrounds of the conference and learn about cloud implementation, engineered systems best practices, Oracle Applications upgrades, and more—just what you need to help maximize the value of your Oracle investments.   You might even get an answer to the “Ultimate Question of Life, the Universe, and Everything.” But you already know the answer, don’t you? 42. Learn more about Oracle Consulting at Oracle OpenWorld.        

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  • Click buttons on the mouse stopped working in 12.10

    - by Kushal
    everything was great for a couple weeks after the upgrade, and then all of a sudden, the click buttons on my trackpad (as well as any other USB mouse I would hook up) stopped working. The pointer moves fine, but the clicks don't work. Sometimes the left click doesn't work but right click does, and then some times, neither works. I noticed this would begin when I would accidentally drag some text in a web browser (you know how when you try to move your pointer through the trackpad, but you accidentally tap down and it starts to drag whatever text you've selected on the window), and then you're done. The clicks won't work after that. They would work upon rebooting or logging off and back on, but then after a few minutes of usage, things would go back to being broken again. It happened a LOT when I was trying to play Scrabble on Facebook. I've raised a bug for this, but I haven't heard back anything on it. Here's the bug report: https://bugs.launchpad.net/bugs/1077805 Since the system was unusable this way, I had to remove it and install another OS based on 12.04. Has anyone else faced this issue or does someone know what to do to fix it? I'd go back to vanilla Ubuntu in a heartbeat if this issue can be fixed.

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