Search Results

Search found 15099 results on 604 pages for 'stop loading'.

Page 331/604 | < Previous Page | 327 328 329 330 331 332 333 334 335 336 337 338  | Next Page >

  • Restoring Mac-bootcamp-windows-partition image to Windows machine

    - by jpwagner
    Hi, I'm running Windows XP sp3 on my mac using bootcamp. Objective: I'd like to move this partition to a windows machine. This is what I tried: 1. create image using winclone 2. restore drive to disk partition on windows machine using paragon 3. reboot from new partition Results: it attempts to boot in XP (windows flag and progress bar load screen) but then gives me the old BSOD. safe mode just hangs while loading. (I then uninstalled KB977165 on a hunch, but that did nothing to help the issue.) Any ideas, advice, etc would be greatly appreciated. Thanks!

    Read the article

  • C# WinForms: How to load an image, then wait a few seconds, then play a mp3 sound ?

    - by ibmkahm
    Hello everybody, (after pressing a button) i would like to show an image (using a picturebox), wait a few seconds and then play a mp3 sound, but i dont get it to work. To wait a few seconds i use "System.Threading.Thread.Sleep(5000)". The problem is, the image alway appears AFTER the wait time, but i want it to show first, then wait, then play the mp3... i tried to use "WaitOnLoad = true" but it doesnt work, shouldn't it load the image first and the continue to read the next code line ?? Here is the code i've tried, that doesnt work: private void button1_Click(object sender, EventArgs e) { pictureBox1.WaitOnLoad = true; pictureBox1.Load("image.jpg"); System.Threading.Thread.Sleep(5000); MessageBox.Show("test"); //just to test, here should be the code to play the mp3 } (i also tried loading the image with "LoadAsync" and put the code to wait and play the mp3 in the "LoadCompleted" event, but that doesnt work either...) would be very nice if somebody helps me

    Read the article

  • OpenGL: small black pixel on top right corner of texture

    - by user308226
    I wrote an uncompressed TGA texture loader and it works nearly perfect, except for the fact that there's just one TINY little black patch on the upper right and it's driving me mad. I can get rid of it by using a texture border, but somehow I think that's not the practical solution. Has anyone encountered this kind of problem before and knows -generally- what's going wrong when something like this happens, or should I post the image-loading function code? Here's a picture, the little black dot is REALLY small. http://img651.imageshack.us/img651/2230/dasdwx.png

    Read the article

  • Where to open sessions in a Spring/Hibernate stack?

    - by CaptainAwesomePants
    I'm trying to figure out a good design for a Spring/Hibernate app. When creating such an app, it appears like there are a handful of major decisions. The first major decision seems to be where to put the session/transaction boundary. It seems like I have 3 major choices: as a filter before controllers are even invoked, immediately below the controllers at the service call level, and stuffed way below the business level in repository calls. It seems to me like the right call is the middle path, but I'm not sure. I don't want my transactions open too long, but at the same time, I don't want to constantly worry about detached objects and lazy loading in the business logic. Still, there are some downsides. For instance, it makes it hard for the business logic to make a remote call without holding up a transaction for a few seconds. I wonder if there's a better way?

    Read the article

  • Garbage collection - manually wiping EVERYTHING!

    - by Glycerine
    I have been building a game for a while (nearly done) - But the game needs a replay button and its a big task. I know the GC is dreadful in flash, but I wanted to know if there is a way to wipe EVERYTHING as if the flash app has just begun. Clearing memory, game data - I haven't to worry about game loading as its not really heavy on data. Everything pretty much lives in a DataModel - but I fear if I just clear the all variables, I'll have pockets of orphaned memory. Any forwarding idea would be great. cheers guys.

    Read the article

  • UIWebView loads a local file for a long time

    - by Knodel
    I have a UIWebView which loads .rtfd.zip files like this: -(void)viewWillAppear:(BOOL)animated { self.title=@"Title"; if(rowPosledovatelnosti==0) { [self loadFile:@"PosledovatelnostiObzie.rtfd.zip"]; } if(rowPosledovatelnosti==1) { [self loadFile:@"Arifmeticheskaya.rtfd.zip"]; } if(rowPosledovatelnosti==2) { [self loadFile:@"Svojstva_Arifmeticheskoj.rtfd.zip"]; } if(rowPosledovatelnosti==3) { [self loadFile:@"Geometricheskaya.rtfd.zip"]; } if(rowPosledovatelnosti==4) { [self loadFile:@"Predel_Posledovatelnosti.rtfd.zip"]; } if(rowPosledovatelnosti==5) { [self loadFile:@"Summa_Geometricheskoy.rtfd.zip"]; } } But on the device it takes some time for the UIWebView to load the content. Is there any way to optimize the loading time?

    Read the article

  • UIScrollView: Is 806k Image too much too handle? (Crash, out of memory)?

    - by Jordan
    I'm loading a 2400x1845 png image into a scroll view. The program crashes out of memory, is there a better way to handle this? mapScrollView is an UIScrollView in IB, along with a couple of UIButtons. -(void)loadMapWithName:(NSString *)mapName { NSString* bundlePath = [[NSBundle mainBundle] bundlePath]; UIImage *image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/path/%@", bundlePath, [maps objectForKey:mapName]]]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; CGSize imgSize = image.size; mapScrollView.contentSize = imgSize; [mapScrollView addSubview:imageView]; [imageView release]; [self.view addSubview:mapScrollView]; }

    Read the article

  • How to block the UI during asynchronous operations in WPF

    - by mcintyre321
    We have a WPF app (actually a VSTO WPF app). On certain controls there are multiple elements which, when clicked, load data from a web service and update the UI. Right now, we carry out these web requests synchronously, blocking the UI thread until the response comes back. This prevents the user clicking around the app while the data is loading, potentially putting it into an invalid state to handle the data when it is returned. Of course the app becomes unresponsive if the request takes a long time. Ideally, we'd like to have the cancel button active during this time, but nothing else. Is there a clever way of doing this, or will we have to switch the requests to execute asynchronously using backgroundworker and write something that disables all the controls apart from the cancel button while a request is in progress?

    Read the article

  • call flex initComplete at a specific time

    - by dubbeat
    Hi, Below is the overriden on complete function for a preloader in Flex. private function initComplete(e:Event):void { //dispatchEvent(new Event(Event.COMPLETE)); cp.status.text="Configuring... Please Wait"; } What I want to do is when the app has finsihed loading I want to change the preloaders text to "configuring". Then I want to go and do a bunch of setup stuff in my code. Once I've done all the setup I wanted how can I get the Preloader to dispatch its Event.complete from else where in my code? I tried Application.application.preloader but it comes up null. So I guess my question really is how to access a preloader from anywhere in my application. Would a better approach be to have all setup classes as members of my preloader class?

    Read the article

  • How to do a comet long pulling with ActionScript3?

    - by Victor Lin
    I want to load data from my web server, I want it be the AJAX/Comet way, my web-server long holds the request, response it until something happened. Thus, I wrote some as3 code like this: private function load(): void { var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.tick = this.tick; request.data = variables; urlLoader = new URLLoader(request); urlLoader.addEventListener(Event.COMPLETE, onComplete); urlLoader.addEventListener(IOErrorEvent.IO_ERROR , onIOError); log.info("Loading info from {0}", request.url); } It works, if the waiting time is short, but however, it failed with IOError 2032, seems the waiting time is out. Here is the problem, how can I do a long-polling with as3 and avoid the timeout error? Thanks.

    Read the article

  • Disable animation when moving CALayers

    - by Sean Clark Hess
    The following code animates the movement, even though I didn't use beginAnimations:context. How do I get it to move without animating? This is a new iphone view project, and these are the only updates to it. // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sublayer = [CALayer new]; sublayer.backgroundColor = [[UIColor redColor] CGColor]; sublayer.frame = CGRectMake(0, 0, 100, 100); [self.view.layer addSublayer:sublayer]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { sublayer.position = [[touches anyObject] locationInView:self.view]; }

    Read the article

  • [Python] How can I speed up unpickling large objects if I have plenty of RAM?

    - by conradlee
    It's taking me up to an hour to read a 1-gigabyte NetworkX graph data structure using cPickle (its 1-GB when stored on disk as a binary pickle file). Note that the file quickly loads into memory. In other words, if I run: import cPickle as pickle f = open("bigNetworkXGraph.pickle","rb") binary_data = f.read() # This part doesn't take long graph = pickle.loads(binary_data) # This takes ages How can I speed this last operation up? Note that I have tried pickling the data both in using both binary protocols (1 and 2), and it doesn't seem to make much difference which protocol I use. Also note that although I am using the "loads" (meaning "load string") function above, it is loading binary data, not ascii-data. I have 128gb of RAM on the system I'm using, so I'm hoping that somebody will tell me how to increase some read buffer buried in the pickle implementation.

    Read the article

  • Google Maps API Key alert problem

    - by taudorf
    I have a problem with my Google Maps API key. I get an alert saying "This web site needs a different Google Maps API key." When I prees OK to the alert the map are loading and working fine. The same problem is already posted: http://stackoverflow.com/questions/1803327/google-maps-api-key-not-working I have tried to request the API key for both "http://www.domain.com" and "http://domain.com" but I still get the alert. When I follow the instructions from their FQA and use alert(window.location.host) I get www.domain.com but the api key generator will only accept the domain if the prefix is http:// Does anyone have a solution to this?

    Read the article

  • Data retrieval error in Jquery

    - by Ben
    I'm trying to retrieve data from a php file named return that contains <?php echo 'here is a string'; ?>. I'm doing this through an html file containing ` div { color:blue; } span { color:red; } var x; $.get("return.php", function(data){ x = data; }) function showAlert() {alert(x);} $(document).ready(function(){ alert(x); }); ` When the button is clicked it retrieves and displays the code fine, but on the page loading, it displays "undefined" instead of the data in return.php. Any solutions?

    Read the article

  • Ajax call in a jQuery plugin not working properly

    - by Saneef
    I'm trying to create a jQuery plugin, inside I need to do an AJAX call to load an xml. jQuery.fn.imagetags = function(options) { s = jQuery.extend({ height:null, width:null, url:false, callback:null, title:null, }, options); return this.each(function(){ obj = $(this); //Initialising the placeholder $holder = $('<div />') .width(s.width).height(s.height) .addClass('jimageholder') .css({ position: 'relative', }); obj.wrap($holder); $.ajax({ type: "GET", url: s.url, dataType: "xml", success:function(data){ initGrids(obj,data,s.callback,s.title); } , error: function(data) { alert("Error loading Grid data."); }, }); function initGrids(obj, data,callback,gridtitle){ if (!data) { alert("Error loading Grid data"); } $("gridlist gridset",data).each(function(){ var gridsetname = $(this).children("setname").text(); var gridsetcolor = ""; if ($(this).children("color").text() != "") { gridsetcolor = $(this).children("color").text(); } $(this).children("grid").each(function(){ var gridcolor = gridsetcolor; //This colour will override colour set for the grid set if ($(this).children("color").text() != "") { gridcolor = $(this).children("color").text(); } //addGrid(gridsetname,id,x,y,height,width) addGrid( obj, gridsetname, $(this).children("id").text(), $(this).children("x").text(), $(this).children("y").text(), $(this).children("height").text(), $(this).children("width").text(), gridcolor, gridtitle ); }); }); } function addGrid(obj,gridsetname,id,x,y,height,width,color,gridtitle){ //To compensate for the 2px border height-=4; width-=4; $grid = $('<div />') .addClass(gridsetname) .attr("id",id) .addClass('gridtag') .imagetagsResetHighlight() .css({ "bottom":y+"px", "left":x+"px", "height":height+"px", "width":width+"px", }); if(gridtitle != null){ $grid.attr("title",gridtitle); } if(color != ""){ $grid.css({ "border-color":color, }); } obj.after($grid); } }); } The above plugin I bind with 2 DOM objects and loads two seperate XML files but the callback function is run only on the last DOM object using both loaded XML files. How can I fix this, so that the callback is applied on the corresponding DOMs. Is the above ajax call is correct? Sample usage: <script type="text/javascript"> $(function(){ $(".romeo img").imagetags({ height:500, width:497, url: "sample-data.xml", title: "Testing...", callback:function(id){ console.log(id); }, }); }); </script> <div class="padding-10 min-item background-color-black"> <div class="romeo"><img src="images/samplecontent/test_500x497.gif" alt="Image"> </div> </div> <script type="text/javascript"> $(function(){ $(".romeo2 img").imagetags({ height:500, width:497, url: "sample-data2.xml", title: "Testing...", callback:function(id){ console.log(id); }, }); }); </script> <div class="padding-10 min-item background-color-black"> <div class="romeo2"><img src="images/samplecontent/test2_500x497.gif" alt="Image"> </div> </div> Here is the sample XML data: <?xml version="1.0" encoding="utf-8"?> <gridlist> <gridset> <setname>gridset4</setname> <color>#00FF00</color> <grid> <color>#FF77FF</color> <id>grid2-324</id> <x>300</x> <y>300</y> <height>60</height> <width>60</width> </grid> </gridset> <gridset> <setname>gridset3</setname> <color>#00FF00</color> <grid> <color>#FF77FF</color> <id>grid2-212</id> <x>300</x> <y>300</y> <height>100</height> <width>100</width> </grid> <grid> <color>#FF77FF</color> <id>grid2-1212</id> <x>200</x> <y>10</y> <height>200</height> <width>10</width> </grid> </gridset> </gridlist>

    Read the article

  • implmenting 1 to n mapping for ORM c++

    - by karan
    I am writing a project where i need to implment a stripped down version of an ORM solution in c++. I am struck in implmenting 1-n relationships for the same. For instance, if following are the classes: class A { } class B { std::list _a_list; } I have provided load/save menthods for loading/saving to the db. Now, if i take the case of B : Say , for the following workflow : 1 entry from _a_list is removed 1 entry from _a_list is modified 1 entry is added to _a_list Now, i need to update the db using something like "b.save()". So, what would be the best way to save the changes,i.e, identify the additions, deletions and updations to _a_list.

    Read the article

  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

    Read the article

  • Is a class that is hard to unit test badly designed?

    - by Extrakun
    I am now doing unit testing on an application which was written over the year, before I started to do unit-testing diligently. I realized that the classes I wrote are hard to unit test, for the following reasons: Relies on loading data from database. Which means I have to setup a row in the table just to run the unit test (and I am not testing database capabilities). Requires a lot of other external classes just to get the class I am testing to its initial state. On the whole, there don't seem to be anything wrong with the design except that it is too tightly coupled (which by itself is a bad thing). I figure that if I have written automated test cases with each of the class, hence ensuring that I don't heap extra dependencies or coupling for the class to work, the class might be better designed. Does this reason holds water? What are your experiences?

    Read the article

  • Flex Debugger wont launch - Only on particular project.

    - by John Isaacks
    When trying to launch Flex debaugger on my project, it does not launch and I get an error instead. Every other project in different workspaces launches just fine. This is the only one giving me an issue. Here is the error: Process terminated without establishing connection to debugger. Command: "C:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0\bin\adl.exe" D:\fromLapTop\lapDocs\Flex\Workspaces\MothersRings\MothersRingsAir\bin-debug\MothersRingsAir-app.xml D:\fromLapTop\lapDocs\Flex\Workspaces\MothersRings\MothersRingsAir\bin-debug Output from command: PreloadSwf paths must be local trusted: D:/fromLapTop/lapDocs/Flex/Workspaces/WebRequestNotifier/.metadata/.plugins/com.adobe.flash.profiler/ProfilerAgent.swf?host=localhost&port=9999error while loading initial content Anyone have any ideas on how I can fix this? Thanks!

    Read the article

  • fade in all divs of a page. once the content of the divs is loaded

    - by daniel
    I want all the divs on my page to fade in after the content is loaded. The code below loads in all imgs in the #div container. Which is great. but it does not load in images that are used as div background images loaded through the css file. So i think the most effective way is to create a piece of code that fades in all the divs on the page after the content ie: images and text has loaded. Is there A way to do this. Cheers. $(document).ready(function() { $('#container img').fadeIn(4000); // and tell pending images to do the same, once they've finished loading: $('#container img').load(function () { $(this).fadeIn(4000); }); });

    Read the article

  • jQuery autocomplete works with a local string but not when the same String is called off the server

    - by Ankur
    This is related to the question I asked at http://stackoverflow.com/questions/2802948/how-to-make-an-ajax-call-immediately-on-document-loading My code is: $(document).ready(function(){ $.ajax({ type: "GET", url: "../AutoComplete", success: function(data) { var dataArray = data; alert(dataArray); $("#example").autocomplete(dataArray); } }); }); The value that is printed in the alert is: "Manuscript|Text|Information Object|Basketball|Ball|Sporting Equipment|Tarantula|Spider|Australian Spider|Cricket Player|Medieval Artefact|Person|Sportsperson|Leonardo Da Vinci|Country|Language|Inventor|Priest|Electronics Manufacturer|Object|letter|Artefact|governance model|Organism|Animal".split("|"); If instead I do this: $(document).ready(function(){ $.ajax({ type: "GET", url: "../AutoComplete", success: function(data) { var dataArray = "Manuscript|Text|Information Object|Basketball|Ball|Sporting Equipment|Tarantula|Spider|Australian Spider|Cricket Player|Medieval Artefact|Person|Sportsperson|Leonardo Da Vinci|Country|Language|Inventor|Priest|Electronics Manufacturer|Object|letter|Artefact|governance model|Organism|Animal".split("|"); alert(dataArray); $("#example").autocomplete(dataArray); } }); }); It works fine?

    Read the article

  • Is Django's manage.py syncdb or South used to create the test database?

    - by Thierry Lam
    With Django 1.1.1 and South 0.62, running a test from the CLI usually have the following output: Creating table some_model Installing index for my_app.SomeModel model . ----- Ran 1 test in 1s OK After upgrading to South 0.7, the output is invoking South's migration: Creating table some_model Installing index for my_app.SomeModel model Migrating... Running migrations for my_app: - Migrating forwards to 0001_initial > my_app:0001_initial - Loading initial data for my_app Migrated: - my_app . ----- Ran 1 test in 1s OK To create the test DB, has the test always used South migration in the past(before South 0.7) even if the output is not explicitly being shown?

    Read the article

  • Deserialized xml - check if has child nodes without knowing specific type

    - by AndyC
    I have deserialized an xml file into a C# object and have an "object" containing a specific node I have selected from this file. I need to check if this node has child nodes. I do not know the specific type of the object at any given time. At the moment I am just re-serializing the object into a string, and loading it into an XmlDocument before checking the HasChildNodes property, however when I have thousands of nodes to check this is extremely resource intensive and slow. Can anyone think of a better way I can check if the object I have contains child nodes? Many thanks :)

    Read the article

  • Stuck with luasec LUA secure socket

    - by PeterMmm
    This example code fails: require("socket") require("ssl") -- TLS/SSL server parameters local params = { mode = "server", protocol = "sslv23", key = "server.key", certificate = "server.crt", cafile = "server.key", password = "123456", verify = {"peer", "fail_if_no_peer_cert"}, options = {"all", "no_sslv2"}, ciphers = "ALL:!ADH:@STRENGTH", } local socket = require("socket") local server = socket.bind("*", 8888) local client = server:accept() client:settimeout(10) -- TLS/SSL initialization local conn,emsg = ssl.wrap(client, params) print(emsg) conn:dohandshake() -- conn:send("one line\n") conn:close() request https://localhost:8888/ output error loading CA locations ((null)) lua: a.lua:25: attempt to index local 'conn' (a nil value) stack traceback: a.lua:25: in main chunk [C]: ? Not very much info. Any idea how to trace down to the problem ?

    Read the article

  • Why does addSubview load the view asynchronously

    - by moshe
    I have a UIView that I want to load when the user clicks a button. There happens to be some data processing that happens as well after I call addSubview that involves parsing an XML file retrieved from the web. The problem is the view doesn't show up until after the data processing even if addSuview is called first. I think I'm missing something here, can anyone help? Code: I have a "Loading..." view I'm adding as a custom modal (meaning I'm not using the modalViewController). This action is linked to a button in the navigationController. - (IBAction)parseXml:(id)sender { LoadingModalViewController *loadingModal = [[LoadingModalViewController alloc] initWithNibName:@"LoadingModalViewController" bundle:nil]; [navigationController.view addSubview:loadingModal.view]; [xmlParser parse]; }

    Read the article

< Previous Page | 327 328 329 330 331 332 333 334 335 336 337 338  | Next Page >