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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • Expression Blend 4 available and training resources

    - by pluginbaby
    As you may know Expression Blend 4 has shipped! It is still part of Expression Studio, which now comes in 2 “flavors”: Expression Studio 4 Ultimate Expression Blend SketchFlow Expression Web + SuperPreview Expression Encoder Expression Design Expression Studio 4 Web Professional Expression Web + SuperPreview Expression Encoder Expression Design So the version you want for Silverlight is Expression Studio 4 Ultimate (because you can’t buy Expression Blend alone). Expression Blend is an awesome tool but might be difficult to approach at first, specially for people coming from Visual Studio… this tool target designers so it can takes time for a developer to get comfortable enough. Good news is the availability of a free “Blend Fundamentals Training” which contains plenty of resources to help you master Expression Blend in 5 days: http://www.microsoft.com/expression/resources/BlendTraining/   Also don’t forget the .toolbox: http://www.microsoft.com/design/toolbox/ This Microsoft website contains courses and tutorials to help you learn UI Design for Silverlight with Expression Blend.

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  • What is the latest on Microsoft Expression Studio licensing?

    - by DanM
    In the past, there's been an issue with Microsoft not allowing you to deactivate an Expression Studio key. Basically, you get two keys per license. If you assign both keys (say one to a desktop and one to a laptop), then you upgrade to a new machine (say you replace your laptop or upgrade some of the hardware), you have to buy a new copy of Expression Studio ($600 for Ultimate). This seems ludicrous to me, and I'm wondering if anyone knows if this policy is still in place. I can't seem to find a EULA online anywhere, so I don't know where to find this information. I know my laptop is due for replacement soon, and I want to know if I'm going to have to sink $600 into a software product I already purchased. For background, please refer to this thread on the Microsoft Expression forums: http://social.expression.microsoft.com/Forums/en-US/general/thread/da5587bc-b098-4c6a-9a56-af3608d940d0 Note that this thread is locked. Microsoft doesn't seem to want people to discuss this. This is one reason I'm posting here rather than on that site.

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  • What is the latest on Microsoft Expressoin Studio licensing?

    - by DanM
    In the past, there's been an issue with Microsoft not allowing you to deactivate an Expression Studio key. Basically, you get two keys per license. If you assign both keys (say one to a desktop and one to a laptop), then you upgrade to a new machine (say you replace your laptop or upgrade some of the hardware), you have to buy a new copy of Expression Studio ($600 for Ultimate). This seems ludicrous to me, and I'm wondering if anyone knows if this policy is still in place. I can't seem to find a EULA online anywhere, so I don't know where to find this information. I know my laptop is due for replacement soon, and I want to know if I'm going to have to sink $600 into a software product I already purchased. For background, please refer to this thread on the Microsoft Expression forums: http://social.expression.microsoft.com/Forums/en-US/general/thread/da5587bc-b098-4c6a-9a56-af3608d940d0 Note that this thread is locked. Microsoft doesn't seem to want people to discuss this. This is one reason I'm posting here rather than on that site.

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  • Fresh Install of SQL Server 2008 doesn't install managment studio. Help!

    - by Jordan S
    Ok I am running Windows 7, 64 bit. I cleaned of SQL server 2005 completely off my system leaving only SQL Compact Edition. I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=01af61e6-2f63-4291-bcad-fd500f6027ff&displaylang=en and installed SQL Server 2008 Express Edition Service Pack 1. After the install, under my start bar menu all i have for SQL configuration tools are the Configuration Manager, Error and Usage Reporting and the Install Center. I don't have the SQL Managment Studio. So I went here http://www.microsoft.com/downloads/details.aspx?FamilyID=08e52ac2-1d62-45f6-9a4a-4b76a8564a2b&displaylang=en and downloaded the SQL Server 2008 Management Studio Express but when I try to install it I get a warning says This program has known compatibility issues and that I need to Install SQL Server 2008 Service Pack 1. I thought that is what I installed. So, I tried to continue running the install but I then get an error message that says Invoke or BeginInvoke can not be called on a Form before it is opened... How can I check if Service pack 1 is installed or not? What should I do?

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  • Semana Tecnológica New Horizons

    - by carlone
      La semana pasada tuve la oportunidad de participar en la Semana Tecnológica organizada por New Horizons Guatemala   En esta oportunidad brinde dos charlas:   Visual Studio 2012 New Features   Programando MVC 4 con Visual Studio 2012   Les comparto algunos videos publicados en mi canal de YouTube con demostraciones de los temas presentados:   Visual Studio 2012 Serie Web: Page Inspector   Visual Studio 2012 Serie Web: Web Designer   Visual Studio 2012 Serie Web: Caracteristicas de Edicion HTML   Saludos Cordiales,   Carlos A. Lone

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • New Office 2010 theme added for creating current UIs

    - by Webgui
    Visual WebGui offers its developers a set of out-of-the-box themes which they can easily apply to their applications. This allows developers to focus on the development and business logic rather than dealing with UI design missions. However, design tools and customization freedom are available for those who need to customize current themes or create their own custom theme. As part of the constant updates and enhancements to Visual WebGui and its developer CompanionKit a new available theme was added last week. The new theme applies the latest Microsoft UI - Office 2010 to Visual WebGui and allows developers and/or end users (of 6.4.0 and above) to switch their Web applications UI to the successful design of Office 2010. After the latest update the new theme is integrated into the Visual WebGui Developers CompanionKit which now matches Visual WebGui 6.4.0 Release version's infrastructure. The update also includes several enhancements to existing controls and features and the addition of some new ones. Go to the CompanionKit

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  • Working out costs to implement WCAG 2.0 (AA) site

    - by Sixfoot Studio
    Hi, I've run our client's site through a WCAG 2.0 validator which has returned 415 tasks that need to be worked through in order to get it WCAG 2.0 compliant. For the most part, I can get a rough estimation of how long a task will take but there are tasks I have never had to do before which I am not sure how to cost. I would like to know if someone has a rough guide on what to cost a client to convert their site to a compliant WCAG 2.0 (AA) site. Many thanks

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  • Is it possible to open a sqlite database from within microsoft sql management studio?

    - by Brian T Hannan
    Is there a way to open a .db file (sqlite database file) from within microsoft sql management studio? Right now we have a process that will grab the data from a microsoft sql server database and put it into a sqlite database file that will be used by an application later on. Is there a way to open the sqlite database file so that it can be compared to the data inside the sql server database ... using only one sql query? Is there a plug-in for microsoft sql management studio? Or maybe there is another way to do this same task using only one query. Right now we have to write two scripts ... one for sql server database and one for sqlite database ... then take the output from each in the same format and put them each in their own OpenOffice spreadsheet file. Finally, we compare the two files to see if there are any differences. Perhaps there's a better way to do this. P.S. Alot of applications use sqlite internally: Well-Known Users Of SQLite

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  • kernel panic - not syncing vfs unable to mount root fs on unknown-block(1,0) on live cd

    - by sobox studio
    I'm trying to install ubunutu 12.04 on my 2005 PowerMac G5. I've burnt ubuntu-12.04-desktop-powerpc.iso. I try to boot from the live cd. I hit 'enter' to load the live environment. The kernel seems to be fine but then I get this: kernel panic - not syncing vfs unable to mount root fs on unknown-block(1,0) Then it says rebooting in 180........ and hangs. I can't do anything. Any help would be appreciated. Thank you.

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  • Selecting one row when working with typed datasets.

    - by Wodzu
    I have a typed dataset in my project. I would like to populate a datatable with only one row instead of all rows. The selected row must be based on the primary key column. I know I could modify the designer code to achive this functionality however if I change the code in the designer I risk that this code will be deleted when I update my datased via designer in the future. So I wanted to alter the SelectCommand not in the designer but just before firing up MyTypedTableAdapter.Fill method. The strange thing is that the designer does not create a SelectCommand! It creates all other commands but not this one. If it would create SelectCommand I could alter it in this way: this.operatorzyTableAdapter.Adapter.SelectCommand.CommandText += " WHERE MyColumn = 1"; It is far from perfection but atleast I would not have to modify the designer's work. unfortunately as I said earlier the SelectCommand is not created. Instead designer creates something like this: [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] private void InitCommandCollection() { this._commandCollection = new global::System.Data.SqlClient.SqlCommand[1]; this._commandCollection[0] = new global::System.Data.SqlClient.SqlCommand(); this._commandCollection[0].Connection = this.Connection; this._commandCollection[0].CommandText = "SELECT Ope_OpeID, Ope_Kod, Ope_Haslo, Ope_Imie, Ope_Nazwisko FROM dbo.Operatorzy"; this._commandCollection[0].CommandType = global::System.Data.CommandType.Text; } It doesn't make sense in my opinion. Why to create UpdateCommand, InsertCommand and DeleteCommand but do not create SelectCommand? I could bear with this but this._commandCollection is private so I cannot acces it outside of the class code. I don't know how to get into this collection without changing the designer's code. The idea which I have is to expose the collection via partial class definition. However I want to introduce many typed datasets and I really don't want to create partial class definition for each of them. Please note that I am using .NET 3.5. I've found this article about accessing private properties but it concerns .NET 4.0 Thanks for your time.

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  • How can I stop SQL Server Management Studio replacing 'SELECT *' with the column list ?

    - by Ben McIntyre
    SQL Server Mgmt Studio is driving me crazy. If I create a view and SELECT '*' from a table, it's all OK and I can save the view. Looking at the SQL for the view (eg.by scripting a CREATE) reveals that the 'SELECT *' really is saved to the view's SQL. But as soon as I reopen the view using the GUI (right click modify), SELECT * is replaced with a column list of all the columns in the table. How can I stop Management Studio from doing this ? I want my 'SELECT *' to remain just that. Perhaps it's just the difficulty of googling 'SELECT *' that prevented me from finding anything remotely relevant to this (i did put it in double quotes). Please, I am highly experienced in Transact-SQL, so please DON'T give me a lecture on why I shouldn't be using SELECT *. I know all the pros and cons and I do use it at times. It's a language feature, and like all language features can be used for good or evil (I emphatically do NOT agree that it is never appropriate to use it). Edit: I'm giving Marc the answer, since it seems it is not possible to turn this behaviour off. Problem is considered closed. I note that Enterprise Manager did no similar thing. The workaround is to either edit SQL as text, or go to a product other than Managment Studio. Or constantly edit out the column list and replace the * every time you edit a view. Sigh.

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  • Why did this work with Visual C++, but not with gcc?

    - by Carlos Nunez
    I've been working on a senior project for the last several months now, and a major sticking point in our team's development process has been dealing wtih rifts between Visual-C++ and gcc. (Yes, I know we all should have had the same development environment.) Things are about finished up at this point, but I ran into a moderate bug just today that had me wondering whether Visual-C++ is easier on newbies (like me) by design. In one of my headers, there is a function that relies on strtok to chop up a string, do some comparisons and return a string with a similar format. It works a little something like the following: int main() { string a, b, c; //Do stuff with a and b. c = get_string(a,b); } string get_string(string a, string b) { const char * a_ch, b_ch; a_ch = strtok(a.c_str(),","); b_ch = strtok(b.c_str(),","); } strtok is infamous for being great at tokenizing, but equally great at destroying the original string to be tokenized. Thus, when I compiled this with gcc and tried to do anything with a or b, I got unexpected behavior, since the separator used was completely removed in the string. Here's an example in case I'm unclear; if I set a = "Jim,Bob,Mary" and b="Grace,Soo,Hyun", they would be defined as a="JimBobMary" and b="GraceSooHyun" instead of staying the same like I wanted. However, when I compiled this under Visual C++, I got back the original strings and the program executed fine. I tried dynamically allocating memory to the strings and copying them the "standard" way, but the only way that worked was using malloc() and free(), which I hear is discouraged in C++. While I'm curious about that, the real question I have is this: Why did the program work when compiled in VC++, but not with gcc? (This is one of many conflicts that I experienced while trying to make the code cross-platform.) Thanks in advance! -Carlos Nunez

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  • Do MSDN subscriptions count as licenses for the purposes of upgrade pricing?

    - by Roger Lipscombe
    To qualify for upgrade pricing of Expression Studio... You must be a licensed user of one of the following products to be eligible for the upgrade versions. Any Microsoft® Expression product Any Adobe Creative Suite product Microsoft Visual Studio 2005 or later I've got a boxed, retail copy of Visual Studio 2003, so it appears I've missed that particular boat. On the other hand, I've got an MSDN Professional subscription, which includes Visual Studio. Does this copy of Visual Studio entitle me to upgrade pricing on Expression Studio? Given that you can't get Visual Studio without an MSDN subscription, I figure it does, but I can't find anything definitive.

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  • Troubling starting new silverlight 4.0 project (in f#) from VS2010

    - by akaphenom
    I am trying to protoype a silverlight 4.0 project using F#, and am having issues getting it to install... the silverlight 4 tools for Visual Studio 2010 is barking at me: Installation Requirements: Visual Studio 2010 or Visual Web Developer Express 2010 or Visual Phone Developer Express 2010 that matches the language version of Silverlight Tools 4 must be installed before installation of Silverlight Tools can continue. Silverlight Tools is available in other languages at http://go.microsoft.com/fwlink/?LinkId=177432. VS INfo Microsoft Visual Studio 2010 Version 10.0.30128.1 RC1Rel Microsoft .NET Framework Version 4.0.30128 RC1Rel Installed Version: Professional Microsoft Visual F# 2010 01018-315-4422943-70575 Microsoft Visual F# 2010 Thank you in advance

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  • Now Available &ndash; Windows Azure SDK 1.6

    - by Shaun
    Microsoft has just announced the Windows Azure SDK 1.6 and the Windows Azure Tools for Visual Studio 1.6. Now people can download the latest product through the WebPI. After you downloaded and installed the SDK you will find that The SDK 1.6 can be stayed side by side with the SDK 1.5, which means you can still using the 1.5 assemblies. But the Visual Studio Tools would be upgraded to 1.6. Different from the previous SDK, in this version it includes 4 components: Windows Azure Authoring Tools, Windows Azure Emulators, Windows Azure Libraries for .NET 1.6 and the Windows Azure Tools for Microsoft Visual Studio 2010. There are some significant upgrades in this version, which are Publishing Enhancement: More easily connect to the Windows Azure when publish your application by retrieving a publish setting file. It will let you configure some settings of the deployment, without getting back to the developer portal. Multi-profiles: The publish settings, cloud configuration files, etc. will be stored in one or more MSBuild files. It will be much easier to switch the settings between vary build environments. MSBuild Command-line Build Support. In-Place Upgrade Support.   Publishing Enhancement So let’s have a look about the new features of the publishing. Just create a new Windows Azure project in Visual Studio 2010 with a MVC 3 Web Role, and right-click the Windows Azure project node in the solution explorer, then select Publish, we will find the new publish dialog. In this version the first thing we need to do is to connect to our Windows Azure subscription. Click the “Sign in to download credentials” link, we will be navigated to the login page to provide the Live ID. The Windows Azure Tool will generate a certificate file and uploaded to the subscriptions those belong to us. Then we will download a PUBLISHSETTINGS file, which contains the credentials and subscriptions information. The Visual Studio Tool will generate a certificate and deployed to the subscriptions you have as the Management Certificate. The VS Tool will use this certificate to connect to the subscription in the next step. In the next step, I would back to the Visual Studio (the publish dialog should be stilling opened) and click the Import button, select the PUBLISHSETTINGS file I had just downloaded. Then all my subscriptions will be shown in the dropdown list. Select a subscription that I want the application to be published and press the Next button, then we can select the hosted service, environment, build configuration and service configuration shown in the dialog. In this version we can create a new hosted service directly here rather than go back to the developer portal. Just select the <Create New …> item in the hosted service. What we need to do is to provide the hosted service name and the location. Once clicked the OK, after several seconds the hosted service will be established. If we went to the developer portal we will find the new hosted service in my subscription. a) Currently we cannot select the Affinity Group when create a new hosted service through the Visual Studio Publish dialog. b) Although we can specify the hosted service name and DNS prefixing through the developer portal, we cannot do so from the VS Tool, which means the DNS prefixing would be the same as what we specified for the hosted service name. For example, we specified our hosted service name as “Sdk16Demo”, so the public URL would be http://sdk16demo.cloudapp.net/. After created a new hosted service we can select the cloud environment (production or staging), the build configuration (release or debug), and the service configuration (cloud or local). And we can set the Remote Desktop by check the related checkbox as well. One thing should be note is that, in this version when we set the Remote Desktop settings we don’t need to specify a certificate by default. This is because the Visual Studio will generate a new certificate for us by default. But we can still specify an existing certificate for RDC, by clicking the “More Options” button. Visual Studio Tool will create another certificate for the Remote Desktop connection. It will NOT use the certificate that managing the subscription. We also can select the “Advanced Settings” page to specify the deployment label, storage account, IntelliTrace and .NET profiling information, etc.. Press Next button, the dialog will display all settings I had just specified and it will save them as a new profile. The last step is to click the Publish button. Since we enabled the Remote Desktop feature, the first step of publishing was uploading the certificate. And then it will verify the storage account we specified and upload the package, then finally created the website in Windows Azure.   Multi-Profiles After published, if we back to the Visual Studio we can find a AZUREPUBXML file under the Profiles folder in the Azure project. It includes all settings we specified before. If we publish this project again, we can just use the current settings (hosted service, environment, RDC, etc.) from this profile without input them again. And this is very useful when we have more than one deployment settings. For example it would be able to have one AZUREPUBXML profile for deploying to testing environment (debug building, less roles with RDC and IntelliTrace) and one for production (release building, more roles but without IntelliTrace).   In-Place Upgrade Support Let’s change some codes in the MVC pages and click the Publish menu from the azure project node. No need to specify any settings,  here we can use the pervious settings by loading the azure profile file (AZUREPUBXML). After clicked the Publish button the VS Tool brought a dialog to us to indicate that there’s a deployment available in the hosted service environment, and prompt to REPLACE it or not. Notice that in this version, the dialog tool said “replace” rather than “delete”, which means by default the VS Tool will use In-Place Upgrade when we deploy to a hosted service that has a deployment already exist. After click Yes the VS Tool will upload the package and perform the In-Place Upgrade. If we back to the developer portal we can find that the status of the hosted service was turned to “Updating…”. But in the previous SDK, it will try to delete the whole deployment and publish a new one.   Summary When the Microsoft announced the features that allows the changing VM size via In-Place Upgrade, they also mentioned that in the next few versions the user experience of publishing the azure application would be improved. The target was trying to accomplish the whole publish experience in Visual Studio, which means no need to touch developer portal any more. In the SDK 1.6 we can see from the new publish dialog, as a developer we can do the whole process, includes creating hosted service, specifying the environment, configuration, remote desktop, etc. values without going back the the developer portal.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Partnering with a web designer to build and launch websites for fun. Where should I look for someone? [closed]

    - by FastCoder
    I have been working with web sites and web development for a long time and as a result I am able to build and launch complex websites (social network, dating site, stackoverflow, etc.) in little time (1-3 weeks). Problem is: I know very little about CSS, page layout, photoshop and graphic design. Of course I know HTML but when it comes to putting together something that looks good I am horrible. I just don't have the artistic skills. I wanted to launch some websites without any silly or naive intent to take over the world. Just for fun and to improve the portfolio. How do you guys recommend that I approach this problem of "finding this right partner" with the same mindset? Where should I look for this person? I have no idea... :(

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  • Aptana Under linux

    - by fatnjazzy
    Hey, I downloaded the Aptanastudio 2.0 and unzipped it in the desktop. Im trying to run Aptana studio 2.0 under OpenSuse 11 and i get the following error... Any idea y? Thanks JVM terminated. Exit code=-1 -Xms40m -Xmx384m -Djava.awt.headless=true -XX:MaxPermSize=256m -Djava.class.path=/home/avi/Desktop/Aptana Studio 2.0/plugins/org.eclipse.equinox.launcher_1.0.200.v20090520.jar -os linux -ws gtk -arch x86 -showsplash -launcher /home/avi/Desktop/Aptana Studio 2.0/AptanaStudio -name AptanaStudio --launcher.library /home/avi/Desktop/Aptana Studio 2.0/plugins/org.eclipse.equinox.launcher.gtk.linux.x86_1.0.200.v20090520/eclipse_1206.so -startup /home/avi/Desktop/Aptana Studio 2.0/plugins/org.eclipse.equinox.launcher_1.0.200.v20090520.jar -application com.aptana.ide.desktop.integration.Application -vm /usr/lib/jvm/java-1.6.0-openjdk-1.6.0/jre/bin/../lib/i386/client/libjvm.so -vmargs -Xms40m -Xmx384m -Djava.awt.headless=true -XX:MaxPermSize=256m -Djava.class.path=/home/avi/Desktop/Aptana Studio 2.0/plugins/org.eclipse.equinox.launcher_1.0.200.v20090520.jar

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  • Alias a linked Server in SQL server management studio?

    - by absentmindeduk
    Hoping someone can help - is there a way in SQL server management studio 2008 R2 that I can alias a linked SQL server? I have a server, added by IP address, to which I do not have the login credentials - however as the connection is already setup I can login ok. Issue is that, this is a dev environment, prior to a live deployment and the IP I have as a linked server needs to be 'accessible' by my stored procs under a different name, eg 'myserver' not 192.168.xxx.xxx... Any help much appreciated.

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  • Upgrading from TFS 2010 RC to TFS 2010 RTM done

    - by Martin Hinshelwood
    Today is the big day, with the Launch of Visual Studio 2010 already done in Asia, and rolling around the world towards us, we are getting ready for the RTM (Released). We have had TFS 2010 in Production for nearly 6 months and have had only minimal problems. Update 12th April 2010  – Added Scott Hanselman’s tweet about the MSDN download release time. SSW was the first company in the world outside of Microsoft to deploy Visual Studio 2010 Team Foundation Server to production, not once, but twice. I am hoping to make it 3 in a row, but with all the hype around the new version, and with it being a production release and not just a go-live, I think there will be a lot of competition. Developers: MSDN will be updated with #vs2010 downloads and details at 10am PST *today*! @shanselman - Scott Hanselman Same as before, we need to Uninstall 2010 RC and install 2010 RTM. The installer will take care of all the complexity of actually upgrading any schema changes. If you are upgrading from TFS 2008 to TFS2010 you can follow our Rules To Better TFS 2010 Migration and read my post on our successes.   We run TFS 2010 in a Hyper-V virtual environment, so we have the advantage of running a snapshot as well as taking a DB backup. Done - Snapshot the hyper-v server Microsoft does not support taking a snapshot of a running server, for very good reason, and Brian Harry wrote a post after my last upgrade with the reason why you should never snapshot a running server. Done - Uninstall Visual Studio Team Explorer 2010 RC You will need to uninstall all of the Visual Studio 2010 RC client bits that you have on the server. Done - Uninstall TFS 2010 RC Done - Install TFS 2010 RTM Done - Configure TFS 2010 RTM Pick the Upgrade option and point it at your existing “tfs_Configuration” database to load all of the existing settings Done - Upgrade the SharePoint Extensions Upgrade Build Servers (Pending) Test the server The back out plan, and you should always have one, is to restore the snapshot. Upgrading to Team Foundation Server 2010 – Done The first thing you need to do is off the TFS server and then log into the Hyper-v server and create a snapshot. Figure: Make sure you turn the server off and delete all old snapshots before you take a new one I noticed that the snapshot that was taken before the Beta 2 to RC upgrade was still there. You should really delete old snapshots before you create a new one, but in this case the SysAdmin (who is currently tucked up in bed) asked me not to. I guess he is worried about a developer messing up his server Turn your server on and wait for it to boot in anticipation of all the nice shiny RTM’ness that is coming next. The upgrade procedure for TFS2010 is to uninstal the old version and install the new one. Figure: Remove Visual Studio 2010 Team Foundation Server RC from the system.   Figure: Most of the heavy lifting is done by the Uninstaller, but make sure you have removed any of the client bits first. Specifically Visual Studio 2010 or Team Explorer 2010.  Once the uninstall is complete, this took around 5 minutes for me, you can begin the install of the RTM. Running the 64 bit OS will allow the application to use more than 2GB RAM, which while not common may be of use in heavy load situations. Figure: It is always recommended to install the 64bit version of a server application where possible. I do not think it is likely, with SharePoint 2010 and Exchange 2010  and even Windows Server 2008 R2 being 64 bit only, I do not think there will be another release of a server app that is 32bit. You then need to choose what it is you want to install. This depends on how you are running TFS and on how many servers. In our case we run TFS and the Team Foundation Build Service (controller only) on out TFS server along with Analysis services and Reporting Services. But our SharePoint server lives elsewhere. Figure: This always confuses people, but in reality it makes sense. Don’t install what you do not need. Every extra you install has an impact of performance. If you are integrating with SharePoint you will need to run this install on every Front end server in your farm and don’t forget to upgrade your Build servers and proxy servers later. Figure: Selecting only Team Foundation Server (TFS) and Team Foundation Build Services (TFBS)   It is worth noting that if you have a lot of builds kicking off, and hence a lot of get operations against your TFS server, you can use a proxy server to cache the source control on another server in between your TFS server and your build servers. Figure: Installing Microsoft .NET Framework 4 takes the most time. Figure: Now run Windows Update, and SSW Diagnostic to make sure all your bits and bobs are up to date. Note: SSW Diagnostic will check your Power Tools, Add-on’s, Check in Policies and other bits as well. Configure Team Foundation Server 2010 – Done Now you can configure the server. If you have no key you will need to pick “Install a Trial Licence”, but it is only £500, or free with a MSDN subscription. Anyway, if you pick Trial you get 90 days to get your key. Figure: You can pick trial and add your key later using the TFS Server Admin. Here is where the real choices happen. We are doing an Upgrade from a previous version, so I will pick Upgrade the same as all you folks that are using the RC or TFS 2008. Figure: The upgrade wizard takes your existing 2010 or 2008 databases and upgraded them to the release.   Once you have entered your database server name you can click “List available databases” and it will show what it can upgrade. Figure: Select your database from the list and at this point, make sure you have a valid backup. At this point you have not made ANY changes to the databases. At this point the configuration wizard will load configuration from your existing database if you have one. If you are upgrading TFS 2008 refer to Rules To Better TFS 2010 Migration. Mostly during the wizard the default values will suffice, but depending on the configuration you want you can pick different options. Figure: Set the application tier account and Authentication method to use. We use NTLM to keep things simple as we host our TFS server externally for our remote developers.  Figure: Setting your TFS server URL’s to be the remote URL’s allows the reports to be accessed without using VPN. Very handy for those remote developers. Figure: Detected the existing Warehouse no problem. Figure: Again we love green ticks. It gives us a warm fuzzy feeling. Figure: The username for connecting to Reporting services should be a domain account (if you are on a domain that is). Figure: Setup the SharePoint integration to connect to your external SharePoint server. You can take the option to connect later.   You then need to run all of your readiness checks. These check can save your life! it will check all of the settings that you have entered as well as checking all the external services are configures and running properly. There are two reasons that TFS 2010 is so easy and painless to install where previous version were not. Microsoft changes the install to two steps, Install and configuration. The second reason is that they have pulled out all of the stops in making the install run all the checks necessary to make sure that once you start the install that it will complete. if you find any errors I recommend that you report them on http://connect.microsoft.com so everyone can benefit from your misery.   Figure: Now we have everything setup the configuration wizard can do its work.  Figure: Took a while on the “Web site” stage for some point, but zipped though after that.  Figure: last wee bit. TFS Needs to do a little tinkering with the data to complete the upgrade. Figure: All upgraded. I am not worried about the yellow triangle as SharePoint was being a little silly Exception Message: TF254021: The account name or password that you specified is not valid. (type TfsAdminException) Exception Stack Trace:    at Microsoft.TeamFoundation.Management.Controls.WizardCommon.AccountSelectionControl.TestLogon(String connectionString)    at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) [Info   @16:10:16.307] Benign exception caught as part of verify: Exception Message: TF255329: The following site could not be accessed: http://projects.ssw.com.au/. The server that you specified did not return the expected response. Either you have not installed the Team Foundation Server Extensions for SharePoint Products on this server, or a firewall is blocking access to the specified site or the SharePoint Central Administration site. For more information, see the Microsoft Web site (http://go.microsoft.com/fwlink/?LinkId=161206). (type TeamFoundationServerException) Exception Stack Trace:    at Microsoft.TeamFoundation.Client.SharePoint.WssUtilities.VerifyTeamFoundationSharePointExtensions(ICredentials credentials, Uri url)    at Microsoft.TeamFoundation.Admin.VerifySharePointSitesUrl.Verify() Inner Exception Details: Exception Message: TF249064: The following Web service returned an response that is not valid: http://projects.ssw.com.au/_vti_bin/TeamFoundationIntegrationService.asmx. This Web service is used for the Team Foundation Server Extensions for SharePoint Products. Either the extensions are not installed, the request resulted in HTML being returned, or there is a problem with the URL. Verify that the following URL points to a valid SharePoint Web application and that the application is available: http://projects.ssw.com.au. If the URL is correct and the Web application is operating normally, verify that a firewall is not blocking access to the Web application. (type TeamFoundationServerInvalidResponseException) Exception Data Dictionary: ResponseStatusCode = InternalServerError I’ll look at SharePoint after, probably the SharePoint box just needs a restart or a kick If there is a problem with SharePoint it will come out in testing, But I will definatly be passing this on to Microsoft.   Upgrading the SharePoint connector to TFS 2010 You will need to upgrade the Extensions for SharePoint Products and Technologies on all of your SharePoint farm front end servers. To do this uninstall  the TFS 2010 RC from it in the same way as the server, and then install just the RTM Extensions. Figure: Only install the SharePoint Extensions on your SharePoint front end servers. TFS 2010 supports both SharePoint 2007 and SharePoint 2010.   Figure: When you configure SharePoint it uploads all of the solutions and templates. Figure: Everything is uploaded Successfully. Figure: TFS even remembered the settings from the previous installation, fantastic.   Upgrading the Team Foundation Build Servers to TFS 2010 Just like on the SharePoint servers you will need to upgrade the Build Server to the RTM. Just uninstall TFS 2010 RC and then install only the Team Foundation Build Services component. Unlike on the SharePoint server you will probably have some version of Visual Studio installed. You will need to remove this as well. (Coming Soon) Connecting Visual Studio 2010 / 2008 / 2005 and Eclipse to TFS2010 If you have developers still on Visual Studio 2005 or 2008 you will need do download the respective compatibility pack: Visual Studio Team System 2005 Service Pack 1 Forward Compatibility Update for Team Foundation Server 2010 Visual Studio Team System 2008 Service Pack 1 Forward Compatibility Update for Team Foundation Server 2010 If you are using Eclipse you can download the new Team Explorer Everywhere install for connecting to TFS. Get your developers to check that you have the latest version of your applications with SSW Diagnostic which will check for Service Packs and hot fixes to Visual Studio as well.   Technorati Tags: TFS,TFS2010,TFS 2010,Upgrade

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  • .NET Rocks is on the Road Again!

    - by Scott Spradlin
    Carl and Richard are loading up the DotNetMobile (a 30 foot RV) and driving to our town again to show off their favorite bits of Visual Studio 2010 and .NET 4.0! Richard talks about Web load testing and Carl talks about Silverlight 4.0 and multimedia. And to make the night even more fun, they are going to bring a mystery rock star from the Visual Studio world to the event and interview them for a special .NET Rocks Road Trip show series. Along the way we’ll be giving away some great prizes, showing off some awesome technology and having a ton of laughs. So come out to the most fun you can have in a geeky evening - and learn a few things along the way about web load testing and Silverlight 4! And one lucky person at the event will win "Ride Along with Carl and Richard" and get to board the RV and ride with the boys to the next town on the tour -- Chicago. (don’t worry, they will get you home again!) So come out to the most fun you can have in a geeky evening – and find out what’s new and cool in Visual Studio 2010! To get insure we have sufficient food for everyone, please register for this event at http://stlnet.eventbrite.com This registration information will only be used to obtain accurate counts for food preparation. All other answers are optional and will be used for purely statistical analysis. No information will be shared outside the St. Louis .NET User Group. Here is a list of prizes to be given away at the event: Telerik Premium Collection Pre-Emptive One Year Commercial Runtime Intelligence license Red Gate ANTS Memory Profiler Quest Toad Extension for Visual Studio DevExpress Code Rush and Refactor Pro Grape City Active Report/BI Suite Grape City Spread 5.0 JetBrains Resharper Component One Studio for ASP.NET Component One Studio for Silverlight Please check out the event sponsors: Visit http://www.dotnetrocks.com/roadtrip for more information! Thursday, April 29, 2010 6:00 pm - Food and social 6:30 pm - .NET Rocks Interview 7:15 pm - Richard Campbell 8:00 pm - Carl Franklin 8:45 pm - prizes!

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  • CodePlex Daily Summary for Sunday, April 25, 2010

    CodePlex Daily Summary for Sunday, April 25, 2010New Projects281slides: 281slides is a project to demonstrate how one could go about implementing something similar to http://280slides.com in Silverlight3.Alex.XP's ARMA2 Chinese Language Pack Tools: Alex.XP's ARMA2 Chinese Language ToolsAuto Version Web Assets: The AVWA project is an HTTP Module written in C# that is designed to allow for versioning of various web assets such as .CSS and .JS files. This a...CAECE Twitter Clon: Proyecto para hacer un clon de twitter alumnos CAECE 2010DNSExchanger: Provides users to switch their PC's DNSs with pre-defined DNS with one click. Fluent ViewModel Configuration for WPF (MVVM): Fluent MVVM Configuration for WPF. A powerful yet simple interface for configuring view models for WPF. Eliminates INotifyPropertyChanged duplic...Genetic Algorithm N-Queens Solver: Genetic Algorithm N-Queens Solver with Multithreaded GUI.Hangmanondotnet: Just a starterHelium Frog Animator: Here is the Source code for the Helium Frog Animator. It is released under the GNU General Public Licence. The software enables stop motion animati...LISCH Collision Resolution, AVL Trees: LISCH Collision Resolution, AVL Trees Last Insertion Standart Colesced HashingNetPE: NetPE is a Portable Executable(PE) editor with full Metadata support. It is developed in pure C#.Proyecto Nilo: nada por ahoraSQL Schema Source Control: Track database schema changes automatically C# application that you can run against your SQL Databases (supports SQL 2008 right now, but you cou...uTorrent-Net-Client: A network client for uTorrent over the uTorrent-WebAPI. The Client use the API implementation from "uTorrent Web Client API Wrapper Library" (http:...Visual Leak Detector for Visual C++ 2008/2010: Enhanced Memory Leak Detection for Visual C++Visual Studio 2010 AutoScroller Extension: This is an extension to provide auto-scrolling to the Visual Studio 2010 environment. Simply middle click and drag the mouse in the direction yo...Vje: Vje projectVs2010-TipSite - Enter Island: This project is a visual studio 2010 project created in Silverligt. The project used to give using tips about visual studio 2010 by movies clips an...WKURM: Research Methods project @ western kentucky universityYupsky: yupsky webNew Releases.NET DiscUtils: Version 0.8: This is the 0.8 release of DiscUtils. New in this release are: An NFS client, supporting access to virtual disks held on an NFS server. A PowerS...Bluetooth Radar: Version 2.2: Add Settings window Get installed services on the deveice Check if Object Exchange is installed and changed properties. Add Windows Bluetooth...CSharp Intellisense: V1.7: major improvements: - Select best suggestion - on going changes filters (the filters will changed according to the current typing) - remember last ...DNSExchanger: DNSExchanger Beta v0.1: First release of the project, DNSExchanger. It requires, 32-bit Operating System (XP, Vista, 7) and need to be runned with administration credent...DotNetNuke® Form and List (formerly User Defined Table): 05.01.03: Form and List 05.01.03What's New: This release, Form and List 05.01.03, will be a stabilization release. It requires at least DotNetNuke 5.1.3 for...Enki Char 2 BIN: Enki Char 2 Bin: This program converts Characters to Binary and vice versaFluent ViewModel Configuration for WPF (MVVM): FluentViewModel Alpha1: This is a debug build of the FluentViewModel library. This has been provided to get feed back on the API and to look for bugs. 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