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  • what is the best way to have a Generic Comparer

    - by oo
    I have a lot of comparer classes where the class being compared is simply checking the name property of the object and doing a string compare. For example: public class ExerciseSorter : IComparer<Exercise> { public int Compare(Exercise x, Exercise y) { return String.Compare(x.Name, y.Name); } } public class CarSorter : IComparer<Car> { public int Compare(Car x, Car y) { return String.Compare(x.Name, y.Name); } } what is the best way to have this code generic so i dont need to write redundant code over and over again.

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  • A c# Generics question involving Controllers and Repositories

    - by UpTheCreek
    I have a base repository class which contains all the common repository methods (as generic): public abstract class BaseRepository<T, IdType> : IBaseRepository<T, IdType> My repositories from this base e.g.: public class UserRepository : BaseRepository<User, int>, IUserRepository I also have a base controller class containing common actions, and inherit from this in controllers. The repository is injected into this by DI. E.g. public class UserController : BaseController<User> { private readonly IUserRepository userRepository; public UserController (IUserRepository userRepository) { this.userRepository= userRepository; } My question is this: The base controller needs to be able to access the repository methods that are defined in the base repository. However I'm passing in via DI a different repository type for each controller (even though they all inherrit from the base repository). How can the base controller somehow access the repository that is passed in (regardless of what type it is), so that it can access the common base methods?

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  • is using private shared objects/variables on class level harmful ?

    - by haansi
    Hello, Thanks for your attention and time. I need your opinion on an basic architectural issue please. In page behind classes I am using a private and shared object and variables (list or just client or simplay int id) to temporary hold data coming from database or class library. This object is used temporarily to catch data and than to return, pass to some function or binding a control. 1st: Can this approach harm any way ? I couldn't analyze it but a thought was using such shared variables may replace data in it when multiple users may be sending request at a time? 2nd: Please comment also on using such variables in BLL (to hold data coming from DAL/database). In this example every time new object of BLL class will be made. Here is sample code: public class ClientManager { Client objclient = new Client(); //Used in 1st and 2nd method List<Client> clientlist = new List<Client>();// used in 3rd and 4th method ClientRepository objclientRep = new ClientRepository(); public List<Client> GetClients() { return clientlist = objclientRep.GetClients(); } public List<Client> SearchClients(string Keyword) { return clientlist = objclientRep.SearchClients(Keyword); } public Client GetaClient(int ClientId) { return objclient = objclientRep.GetaClient(ClientId); } public Client GetClientDetailForConfirmOrder(int UserId) { return objclientRep.GetClientDetailForConfirmOrder(UserId); } } I am really thankful to you for sparing time and paying kind attention.

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  • Programmatically changing code files

    - by Carra
    I'm changing our webservices to an async model. And for that I have to change over a hundred methods. Doing it manually is one (unappealing) option. Is there no way to programmatically parse & change multiple functions/code files? Example: [Webmethod] public void MyWebservice (string parameter1, string parameter2, string parameter3) { //Logic here } And change this to: public void InternalMyWebservice (string parameter1, string parameter2, string parameter3, AsyncCallback callback) { //Logic here } [Webmethod] public void BeginMyWebservice (string parameter1, string parameter2, string parameter3, AsyncCallback callback, object asyncState) { //Queue InternalMyWebservice in a threadpool } public void EndMyWebservice(IAsyncResult asyncResult) { //Set return values } It's basically the same thing I have to do for each webservice. Change the name to "InternalX", add a parameter and create the begin & end method.

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  • Type classe, generic memoization

    - by nicolas
    Something quite odd is happening with y types and I quite dont understand if this is justified or not. I would tend to think not. This code works fine : type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, obj>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res And this ones complains type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, _>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res The difference is only the underscore in the dictionary definition. The infered types are the same, but the dynamic cast from r to type 'b exhibits an error. 'this runtime coercition ... runtime type tests are not allowed on some types, etc..' Am I missing something or is it a rough edge ?

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  • Problem with OOP Class Definitions

    - by oben
    Hi, this is Oben from Turkey. I work for my homework in C++ and i have some problems with multiply definitions. My graph class ; class Graph{ private: string name; //Graph name fstream* graphFile; //Graph's file protected: string opBuf; //Operations buffer int containsNode(string); //Query if a node is present Node* nodes; //Nodes in the graph int nofNodes; //Number of nodes in the graph public: static int nOfGraphs; //Number of graphs produced Graph(); //Constructors and destructor Graph(int); Graph(string); Graph(const Graph &); ~Graph(); string getGraphName(); //Get graph name bool addNode(string); //add a node to the graph bool deleteNode(string); //delete a node from the graph bool addEdge(string,string); //add an edge to the graph bool deleteEdge(string,string); //delete an edge from the graph void intersect(const Graph&); //intersect the graph with the <par> void unite(const Graph&); //intersect the graph with the <par> string toString(); //get string representation of the graph void acceptTraverse(BreadthFirst*); void acceptTraverse(DepthFirst *); }; and my traversal class; class Traversal { public: string *visitedNodes; virtual string traverse (const Graph & ); }; class BreadthFirst : public Traversal { public : BreadthFirst(); string traverse(); }; class DepthFirst : public Traversal { public : DepthFirst(); string traverse(); }; My problem is in traversal class , i need to declare Graph class at the same time , in graph class i need traversal class to declare. I have big problems with declerations :) Could you please help me ?

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  • flash as3, Error #1009

    - by smerels
    I'm making a website that exist out of linked pages. All the pages are on the time line and all the code is in an as3 file. The first page with links works but if I want to place a link on the second frame I get the 1009 error Cannot access a property or method of a null object reference. Because the link doesn't exist on the first frame. This is my code. package { import flash.display.MovieClip; import flash.events.MouseEvent; public class Honger extends MovieClip { public function Honger():void { weten.buttonMode = true; weten.addEventListener(MouseEvent.CLICK, onClickWeten); spelen.buttonMode = true; spelen.addEventListener(MouseEvent.CLICK, onClickSpelen); antwoorden.buttonMode = true; antwoorden.addEventListener(MouseEvent.CLICK, onClickAntwoorden); } public function onClickWeten(e:MouseEvent):void { this.gotoAndStop("vragen"); } public function onClickSpelen(e:MouseEvent):void{ this.gotoAndStop("spel"); } public function onClickAntwoorden(e:MouseEvent):void{ this.gotoAndStop("sp"); } } } Does anyone know how to solve this problem within the code?

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  • Unit testing an MVC action method with a Cache dependency?

    - by Steve
    I’m relatively new to testing and MVC and came across a sticking point today. I’m attempting to test an action method that has a dependency on HttpContext.Current.Cache and wanted to know the best practice for achieving the “low coupling” to allow for easy testing. Here's what I've got so far... public class CacheHandler : ICacheHandler { public IList<Section3ListItem> StateList { get { return (List<Section3ListItem>)HttpContext.Current.Cache["StateList"]; } set { HttpContext.Current.Cache["StateList"] = value; } } ... I then access it like such... I'm using Castle for my IoC. public class ProfileController : ControllerBase { private readonly ISection3Repository _repository; private readonly ICacheHandler _cache; public ProfileController(ISection3Repository repository, ICacheHandler cacheHandler) { _repository = repository; _cache = cacheHandler; } [UserIdFilter] public ActionResult PersonalInfo(Guid userId) { if (_cache.StateList == null) _cache.StateList = _repository.GetLookupValues((int)ELookupKey.States).ToList(); ... Then in my unit tests I am able to mock up ICacheHandler. Would this be considered a 'best practice' and does anyone have any suggestions for other approaches? Thanks in advance. Cheers

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  • Runnable to be run every second only runs once in Fragment onCreateView()

    - by jul
    I'm trying to update the time in a TextView with a Runnable supposed to be run every second. The Runnable is started from a Fragment's onCreateView(), but it's only executed once. Anybody can help? Thanks public class MyFragment extends Fragment { Calendar mCalendar; private Runnable mTicker; private Handler mHandler; TextView mClock; String mFormat; private boolean mClockStopped = false; @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { RelativeLayout view = (RelativeLayout) inflater.inflate(R.layout.meteo_widget, container, false); /* * Clock (from DigitalClock widget source) */ mClock = (TextView) view.findViewById(R.id.clock); mCalendar = Calendar.getInstance(); mHandler = new Handler(); mTicker = new Runnable() { public void run() { if(mClockStopped) return; mCalendar.setTimeInMillis(System.currentTimeMillis()); mClock.setText(DateFormat.format("hh:mm:ss", mCalendar)); mClock.invalidate(); long now = SystemClock.uptimeMillis(); long next = now + (1000 - now % 1000); mHandler.postAtTime(mTicker, next); } }; mTicker.run(); return view; } @Override public void onResume() { super.onResume(); mClockStopped = true; } @Override public void onPause() { mClockStopped = false; super.onPause(); } }

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  • Web API Getting Http 500 error : Issue Solved See Below

    - by Joe Grasso
    Here is my MVC Controller and everything is fine: private UnitOfWork UOW; public InventoryController() { UOW = new UnitOfWork(); } // GET: /Inventory/ public ActionResult Index() { var products = UOW.ProductRepository.GetAll().ToList(); return View(products); } Same method call in API Controller gives me an Http 500 Error: private UnitOfWork _unitOfWork; public TestController() { _unitOfWork = new UnitOfWork(); } public IEnumerable<Product> Get() { var products = _unitOfWork.ProductRepository.GetAll().ToList(); return products; } Debugging shows that indeed there is data being returned in both controllers' UOW calls. I then added a customer configuration in Global: public static void CustomizeConfig(HttpConfiguration config) { config.Formatters.Remove(config.Formatters.XmlFormatter); var json = config.Formatters.JsonFormatter; json.SerializerSettings.ContractResolver = new CamelCasePropertyNamesContractResolver(); } I am still receiving an Http 500 in API Controller ONLY and at a loss as to why. Any ideas? UPDATE: It appears using lazy loading caused the problem. When I set the associated properties to NON-VIRTUAL the Test API provided the necessary JSON string. However, whereas before I had the Vendor class included, I only have VendorId. I really wanted to included the associated classes. Any ideas? I know there are alot of smart people out there. Anyone?

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  • WPF - Two way binding use a user control...binding to object, not an element!

    - by Scott
    I created an object with a simple property with a default value. I then created a user control that has a text box in it. I set the datacontext of the user control to the object. The text box correctly shows the properties default value but I can't seem to update the property value when the user changes the text box value. I created a simple project to illustrate my code. Thanks for the help!! public partial class UserControl1 : UserControl { public UserControl1() { InitializeComponent(); } private string _titleValue; public string TitleValue { get { return _titleValue; } set { _titleValue = value; textBox1.Text = _titleValue; } } public static readonly DependencyProperty TitleValueProperty = DependencyProperty.Register( "TitleValue", typeof(string), typeof(UserControl1), new FrameworkPropertyMetadata(new PropertyChangedCallback(titleUpdated)) ); //Don't think I should need to do this!!! private static void titleUpdated(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((UserControl1)d).TitleValue = (string)e.NewValue; } } <UserControl x:Class="WpfApplication1.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBox Height="23" HorizontalAlignment="Left" Margin="94,97,0,0" Name="textBox1" VerticalAlignment="Top" Width="120" Text="{Binding Path=TitleValue, Mode=TwoWay}"/> </Grid> </UserControl> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var dummy = new DummyObject("This is my title."); userControl11.DataContext = dummy; } private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show("The value is: " + ((DummyObject)userControl11.DataContext).Title); } } <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:WpfApplication1"> <Grid> <my:UserControl1 HorizontalAlignment="Left" Margin="95,44,0,0" x:Name="userControl11" VerticalAlignment="Top" Height="191" Width="293" TitleValue="{Binding Path=Title, Mode=TwoWay}"/> <Button Content="Check Value" Height="23" HorizontalAlignment="Left" Margin="20,12,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> </Grid> </Window>

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  • Create generic class instance throws TypeLoadException

    - by Elisa
    My TestLayer class has the namespace: "BLL.Infrastructure.TestLayer" and is inside the assembly: "BLL" public class LayerFactory<T, U> { public static IBaseLayer<T, U> Get() { var obj = Activator.CreateInstance("BLL", "BLL.Infrastructure.TestLayer", new object[] { (IBaseLayer<T, U>)null }); } } When I run the code the Activator throws an TypeLoadException with no more details Thats the concrete class it should create: GenericBaseLayer implements the IBaseLayer. public class TestLayer<T, U> : GenericBaseLayer<MyRequest, MyInfo.ActionType> { public TestLayer(IBaseLayer<MyRequest, MyInfo.ActionType> layer) : base(layer) { } } What do I wrong?

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  • Generics vs inheritance (when no collection classes are involved)

    - by Ram
    This is an extension of this questionand probably might even be a duplicate of some other question(If so, please forgive me). I see from MSDN that generics are usually used with collections The most common use for generic classes is with collections like linked lists, hash tables, stacks, queues, trees and so on where operations such as adding and removing items from the collection are performed in much the same way regardless of the type of data being stored. The examples I have seen also validate the above statement. Can someone give a valid use of generics in a real-life scenario which does not involve any collections ? Pedantically, I was thinking about making an example which does not involve collections public class Animal<T> { public void Speak() { Console.WriteLine("I am an Animal and my type is " + typeof(T).ToString()); } public void Eat() { //Eat food } } public class Dog { public void WhoAmI() { Console.WriteLine(this.GetType().ToString()); } } and "An Animal of type Dog" will be Animal<Dog> magic = new Animal<Dog>(); It is entirely possible to have Dog getting inherited from Animal (Assuming a non-generic version of Animal)Dog:Animal Therefore Dog is an Animal Another example I was thinking was a BankAccount. It can be BankAccount<Checking>,BankAccount<Savings>. This can very well be Checking:BankAccount and Savings:BankAccount. Are there any best practices to determine if we should go with generics or with inheritance ?

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  • Flex: Package is unexpected error

    - by soden
    import mx.controls.Alert; package dbconfig // error line here { public class DBConn { private var dbConn:SQLConnection; private var dbFile:File; public function DBConn() { this.openConnection(); } public function openConnection(){ dbFile = File.applicationStorageDirectory.resolvePath("accounting.sqlite"); dbConn = new SQLConnection(); try { dbConn.open(dbFile); Alert.show("asdf"); } catch(e:SQLError) { Alert.show("SQL Error Occured: ", e.message); } } } }

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  • final transient fields and serialization

    - by doublep
    Is it possible to have final transient fields that are set to any non-default value after serialization in Java? My usecase is a cache variable — that's why it is transient. I also have a habit of making Map fields that won't be changed (i.e. contents of the map is changed, but object itself remains the same) final. However, these attributes seem to be contradictory — while compiler allows such a combination, I cannot have the field set to anything but null after unserialization. I tried the following, without success: simple field initialization (shown in the example): this is what I normally do, but the initialization doesn't seem to happen after unserialization; initialization in constructor (I believe this is semantically the same as above though); assigning the field in readObject() — cannot be done since the field is final. In the example cache is public only for testing. import java.io.*; import java.util.*; public class test { public static void main (String[] args) throws Exception { X x = new X (); System.out.println (x + " " + x.cache); ByteArrayOutputStream buffer = new ByteArrayOutputStream (); new ObjectOutputStream (buffer).writeObject (x); x = (X) new ObjectInputStream (new ByteArrayInputStream (buffer.toByteArray ())).readObject (); System.out.println (x + " " + x.cache); } public static class X implements Serializable { public final transient Map <Object, Object> cache = new HashMap <Object, Object> (); } } Output: test$X@1a46e30 {} test$X@190d11 null

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  • Android: make a scrollable custom view

    - by Martyn
    Hey, I've rolled my own custom view and can draw to the screen alright, but what I'd really like to do is set the measuredHeigh of the screen to, say, 1000px and let the user scroll on the Y axis, but I'm having problems doing this. Can anyone help? Here's some code: public class TestScreen extends Activity { CustomDrawableView mCustomDrawableView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mCustomDrawableView = new CustomDrawableView(this); setContentView(mCustomDrawableView); } } and public class CustomDrawableView extends View { public CustomDrawableView(Context context) { super(context); setVerticalScrollBarEnabled(true); setMinimumHeight(1000); } @Override protected void onDraw(Canvas canvas) { canvas.drawLine(...); // more drawing } } I've tried to override scrollTo, scrollBy, awakenScrollBars etc with a call to super but to no avail. Am I missing something silly, or am I making some fundamental mistake? Thank you in advance, Martyn

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  • Passing a Structure containing an array of String and an array of Integer into a C++ DLL

    - by DanJunior
    I'm having problems with marshaling in VB.NET to C++, here's the code : In the C++ DLL : struct APP_PARAM { int numData; LPCSTR *text; int *values; }; int App::StartApp(APP_PARAM params) { for (int i = 0; i < numLines; i++) { OutputDebugString(params.text[i]); } } In VB.NET : <StructLayoutAttribute(LayoutKind.Sequential)> _ Public Structure APP_PARAM Public numData As Integer Public text As System.IntPtr Public values As System.IntPtr End Structure Declare Function StartApp Lib "AppSupport.dll" (ByVal params As APP_PARAM) As Integer Sub Main() Dim params As APP_PARAM params.numData = 3 Dim text As String() = {"A", "B", "C"} Dim textHandle As GCHandle = GCHandle.Alloc(text) params.text = GCHandle.ToIntPtr(textHandle) Dim values As Integer() = {10, 20, 30} Dim valuesHandle As GCHandle = GCHandle.Alloc(values) params.values = GCHandle.ToIntPtr(heightHandle) StartApp(params) textHandle.Free() valuesHandle.Free() End Sub I checked the C++ side, the output from the OutputDebugString is garbage, the text array contains random characters. What is the correct way to do this?

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  • C++ data member initializer is not allowed

    - by user1435915
    I totally new to C++ so bear with me. I want to make a class with a static array, and access to this array from the main. Here is what i want to do in C#. namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Class a = new Class(); Console.WriteLine(a.arr[1]); } } } ===================== namespace ConsoleApplication1 { class Class { public static string[] s_strHands = new string[]{"one","two","three"}; } } Here is what i have tried: // justfoolin.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <string> #include <iostream> using namespace std; class Class { public: static string arr[3] = {"one", "two", "three"}; }; int _tmain(int argc, _TCHAR* argv[]) { Class x; cout << x.arr[2] << endl; return 0; } But i got: IntelliSense: data member initializer is not allowed

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  • Baffling behavior

    - by sandeep
    class A { public: A() { } }; class B : public A { public: B() { } }; int main() { A *a=new A(); B * b=static_cast<B*>(a); ///The above code compiles while if I replace above two line in main with below assignment it gives error. A *a=new A(); B * b=new A(); }

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  • Calling member method on unmanaged C++ pointer from C# (I think)

    - by Jacob G
    I apologize in advance if this is a trivial question... I'm pretty C++ / unmanaged dumb. Here's a simplified analog to my setup: --In myUnmanagedObject.h in DLL: class myUnmanagedObject { public: virtual void myMethod(){} } --In MyControl.h in Assembly #1: #pragma make_public(myUnmanagedObject) [event_source(managed)] public ref class MyControl : public System::Windows::Forms::UserControl { public: myUnmanagedObject* GetMyUnmanagedObject(); } --in C# in Assembly #2: unsafe { MyControl temp = new MyControl(); myUnmanagedObject* obj = temp.GetMyUnmanagedObject(); obj-myMethod(); } I get a compile error saying that myUnmanagedObject does not contain a definition for myMethod. Assembly #2 references Assembly #1. Assembly #1 references DLL. If I compile the DLL with /clr and reference it directly from Assembly #2, it makes no difference. How, from C#, do I execute myMethod ?

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  • Java method get the inheriting type

    - by DrDro
    I have several classes that extend C and I would need a method that accepts any argument of type C. But in this method I would like to know if I'm dealing with A or B. * public A extends C public B extends C public void goForIt(C c)() If I cast how can I retrieve the type in a clean way (I just read using getClass or instanceof is often not the best way). PS: Fell free to edit an explicit title. *Sorry but I can't type closing braces

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  • why make said no rule to make target

    - by guilin ??
    Isn't Makefile syntax is target: require_files cmd... Why I got this problem? Makefile MXMLC = /opt/flex/bin/mxmlc MXMLC_RELEASE = $(MXMLC) -debug=false -compiler.optimize=true release: bin-release/Wrapper.swf, bin-release/Application.swf bin-release/Application.swf: src/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Application.swf src/Application.as @@-rm ../server/public/game/Application.swf $(CP) bin-release/Application.swf ../server/public/game/Application.swf bin-release/Wrapper.swf: src/*.as, src/engine/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Wrapper.swf src/Wrapper.as @@-rm ../server/public/game/Wrapper.swf $(CP) bin-release/Wrapper.swf ../server/public/game/Wrapper.swf $: make bin-release/Application.swf ~/workspace/project/src/flash [2]19:20 make: * No rule to make target src/constant/*.as,', needed bybin-release/Application.swf'. Stop.

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  • Assigning a variable of a struct that contains an instance of a class to another variable

    - by xport
    In my understanding, assigning a variable of a struct to another variable of the same type will make a copy. But this rule seems broken as shown on the following figure. Could you explain why this happened? using System; namespace ReferenceInValue { class Inner { public int data; public Inner(int data) { this.data = data; } } struct Outer { public Inner inner; public Outer(int data) { this.inner = new Inner(data); } } class Program { static void Main(string[] args) { Outer p1 = new Outer(1); Outer p2 = p1; Console.WriteLine("p1:{0}, p2:{1}", p1.inner.data, p2.inner.data); p1.inner.data = 2; Console.WriteLine("p1:{0}, p2:{1}", p1.inner.data, p2.inner.data); p2.inner.data = 3; Console.WriteLine("p1:{0}, p2:{1}", p1.inner.data, p2.inner.data); Console.ReadKey(); } } }

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  • OOP C# Question: Making a Fruit a Pear

    - by Adam Kane
    Given that I have an instance of Fruit with some properties set, and I want to get those properties into a new Pear instance (because this particular Fruit happens to have the qualities of a pear), what's the best way to achieve this effect? For example, what we can't do is simple cast a Fruit to a Pear, because not all Fruits are Pears: public static class PearGenerator { public static Pear CreatePear () { // Make a new generic fruit. Fruit genericFruit = new Fruit(); // Upcast it to a pear. (Throws exception: Can't cast a Fruit to a Pear.) Pear pear = (Pear)genericFruit; // Return freshly grown pear. return ( pear ); } } public class Fruit { // some code } public class Pear : Fruit { public void PutInPie () { // some code } } Thanks! Update: I don't control the "new Fruit()" code. My starting point is that I've got a Fruit to work with. I need to get that Fruit into a new Pear somehow. Maybe copy all the properties one by one?

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  • Injection of class with multiple constructors

    - by Jax
    Resolving a class that has multiple constructors with NInject doesn't seem to work. public class Class1 : IClass { public Class1(int param) {...} public Class1(int param2, string param3) { .. } } the following doesn’t seem to work: IClass1 instance = IocContainer.Get<IClass>(With.Parameters.ConstructorArgument(“param”, 1)); The hook in the module is simple, and worked before I added the extra constructor: Bind().To(); Thanks in advance...

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