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  • Tortoisesvn not showing up correct status after commit

    - by Michael
    Hi, I was going to ask this in tigris.org, however they have maintenance in their forum. My environment: Windows 7 x64, Tortoisesvn latest x64, simple repo. What I'm doing: I am adding a new file to repo, then doing SVN Commit. This operation is successful and I can see it in repo from trac or directly. I expect: To see that file's icon as green checkmark. What I have: I see blue PLUS icon, like I haven't done commit. However, if I just create any new file in that folder(without any commit or update), the icon is immediately changing to checkmark. What a magic! I don't expect here anyone to have answer, this might be a bug, but who knows )) Cheers!

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  • An "About" message box for a GUI with QT

    - by Narek
    QMessageBox::about( this, "About Application", "<h4>Application is a one-paragraph blurb</h4>\n\n" "Copyright 1991-2003 Such-and-such. " "For technical support, call 1234-56789 or see\n" "<a href=\"http://www.such-and-such.com\">http://www.such-and-such.com</a>" ); This code is creating the About message box which I wanted to have with two excaptions: 1. I would like to change the icon in the message box with an aaa.png file 2. And I would like to have the link clickable. It looks like hyperlink (it is blue and underlined) but mouse click does not work Any ideas?

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  • How to test method call order with Moq

    - by Finglas
    At the moment I have: [Test] public void DrawDrawsAllScreensInTheReverseOrderOfTheStack() { // Arrange. var screenMockOne = new Mock<IScreen>(); var screenMockTwo = new Mock<IScreen>(); var screens = new List<IScreen>(); screens.Add(screenMockOne.Object); screens.Add(screenMockTwo.Object); var stackOfScreensMock = new Mock<IScreenStack>(); stackOfScreensMock.Setup(s => s.ToArray()).Returns(screens.ToArray()); var screenManager = new ScreenManager(stackOfScreensMock.Object); // Act. screenManager.Draw(new Mock<GameTime>().Object); // Assert. screenMockOne.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock one"); screenMockTwo.Verify(smo => smo.Draw(It.IsAny<GameTime>()), Times.Once(), "Draw was not called on screen mock two"); } But the order in which I draw my objects in the production code does not matter. I could do one first, or two it doesn't matter. However it should matter as the draw order is important. How do you (using Moq) ensure methods are called in a certain order? Edit I got rid of that test. The draw method has been removed from my unit tests. I'll just have to manually test it works. The reversing of the order though was taken into a seperate test class where it was tested so it's not all bad. Thanks for the link about the feature they are looking into. I sure hope it gets added soon, very handy.

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  • mysql select from multiple table

    - by Loon Yew
    I have 3 tables with values like below tbl_product recID pID price colour 1 BDPLA-0001 1.23 White 2 BDPLA-0002 2.23 Black 3 BDPLA-0003 2.28 Blue tbl_product_size recID pID size stock 1 1 2.0cm 10 2 1 3.0cm 20 3 2 2.5cm 30 4 3 3.6cm 40 5 3 3.8cm 50 tbl_order_details recID pID quantity size 201 BDPLA-0001 5 2.0cm 202 BDPLA-0002 10 2.5cm tbl_product.recID = tbl_product_size.pID tbl_product.pID = tbl_order_details.pID how can i combine the tables and produce result like this pID size stock quantity price BDPLA-0001 2.0cm 10 5 1.23 BDPLA-0001 3.0cm 20 null 1.23 BDPLA-0002 2.5cm 30 10 2.23 BDPLA-0003 3.6cm 40 null 2.28 BDPLA-0003 3.8cm 50 null 2.28

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  • Copying a 14bit grayscale image (saved in long[]) to a pictureBox

    - by Itsik
    My camera gives me 14bit grayscale images, but the API's function returns a long* to the image data. (so i'm assuming 4 bytes for each pixel) My application is written in C++/CLI, and the pictureBox is of .NET type. I am currently using the BitmapData.LockBits() mechanism to gain pointer access to the image data, and using memcpy(bmpData.Scan0.ToPointer(), imageData, sizeof(long)*height*width) to copy the image data to the Bitmap. For now, the only PixelFormat that is working is 32bit RGB, and the image appears in shades of blue with contours. Trying to initialize the Bitmap as 16bppGrayscale isn't working. I would ideally want to cast the array from long to word and using a 16bit format (hoping the the 14bit data will be displayed properly) but I'm not sure if this works. Also, I don't want to iterate over the image data, so finding the min/max and then histogram stretching to [0..255] isnt an option for me (the display must be as efficient as possible) Thanks

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  • How to give a textbox a fixed width of 17,5 cm?

    - by Natrium
    I have an application with a textbox, and the width of the textbox on the screen must always be 17,5 centimeters on the screen of the user. This is what I tried so far: const double centimeter = 17.5; // the width I need const double inches = centimeter * 0.393700787; // convert centimeter to inches float dpi = GetDpiX(); // get the dpi. 96 in my case. var pixels = dpi*inches; // this should give me the amount of pixels textbox1.Width = Convert.ToInt32(pixels); // set it. Done. private float GetDpiX() { floar returnValue; Graphics graphics = CreateGraphics(); returnValue = graphics.DpiX; graphics.Dispose(); // don’t forget to release the unnecessary resources return returnValue; } But this gives me different sizes with different resolutions. It gives me 13 cm with 1680 x 1050 and 19,5 cm with 1024 x 768. What am I doing wrong?

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  • how to pass parameters to a URL and get the generated image

    - by Nubkadiya
    i want o pass several parameters to this url and generate the map from it and show it in my java application. i know the code to download the image and show it in the java application. i want to know how to pass parameters to this address "http://maps.google.com/maps/api/staticmap?center=Nugegoda&zoom=14&size=1000x312&maptype=roadmap&markers=color:blue|label:S|size=tiny|Mirihana\&markers=size:mid|color:0xFFFF00|label:C|Udahamulla&sensor=false " in this link Nugegoda and Mirihana and Udahamulla is the one that i should pass from the application. and then it will generate a image and i do need to show it. even if u check this link. its a image. can someone help me

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  • How to decomment an html/php webpage?

    - by Sam
    A crazy question: Imagine a webpage file called somepage.php And it contains some html php contents in my editor I see: <html><head></head><body> <?=$welcome . $essay . $thatsAllForNowFolks . $footer ?> <!-- Blue Ball Bell Blow Bows Bats Beef Bark Bill Boss --> </body></html> When I browse my site I see those comments in the final result, while I only want that comment to be only in my editor for my secretive inspirations and don't want the whole world to know what I'm thinking when I'm developing, as well as I see those comments for any and all my website visitors as wasted bandwitch of internet speed. How do I decomment my entire html/php files at the moment the html is served? Ideas, code and suggestions are much appreciated. My thanks in advance...

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  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

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  • label in my tabel celll

    - by ven in Iphone world
    hi this is lak.. thank you for your fast feedback but that not worked for me i am using labels in table.. UILabel *label1 = (UILabel *) [cell viewWithTag:1]; label1.backgroundColor = [UIColor clearColor]; label1.text=aStation.station_name; label1.textColor = [UIColor colorWithRed:0.76 green:0.21 blue:0.07 alpha:1.0]; [label1 setFont:[UIFont fontWithName:@"Trebuchet MS" size:15]]; for this type of label i want to limit number of characters. hope i will get an answer..

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  • How can I make the Python logging output to be colored?

    - by airmind
    Some time ago I saw a Mono application with colored output, probably because of it's log system, because all the messages were standardized. Now, Python has the logging module, and it let you specify a lot of options or customize it entirely, so I'm imagining that something like that would be possible too with Python, however I could not find it anywhere. Is there any way to make the Python logging module to output in color? What I want is for error messages to appear in red, for instance. Debug messages in blue or yellow, and so on. Of course this would probably only work on Linux, with compatible terminals (most modern terminals are), but I could fallback to the original logging output if color is not supported. Any ideas?

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  • how to find end of scroll value for HorizontalScrollView

    - by DroidCoder
    i need to implement following scenario, here i have two horizontalScrollViews the upper scrollView is a main menu and lower scrollView is a submenu. when i scroll main menu,the menu which comes under center arrow will show its submenu in lower scrollview and from the lower scrollview, the submenu which comes under center arrow shows the screen for that sub-menu. here's my requirement: i've implemented it using HorizontalScrollViews and ViewFlipper and also it works but it will give correct result only when i scroll it slowly and not when scroll fast. i've used onTouch() method with a ACTION_UP event,so when i release finger from screen it will gives me getScrollX() position at that point but here i need getScrollX() position when scroll is finished/stop. here's my code:- @Override public boolean onTouch(View v, MotionEvent event) { switch (v.getId()) { case R.id.mHorizontalScrollViewMain: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test", " " + hsvUpperTab.getScrollX() + " , "+ mViewFlipper.getChildCount()); getUpperTabScrolled(hsvUpperTab.getScrollX()); } break; case R.id.mHorizontalScrollViewSub: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test1", " " + hsvLowerTab.getScrollX()); getLowerTabScrolled(hsvLowerTab.getScrollX()); } default: break; } return false; }

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  • Write contents of custom View to large Image file on SD card

    - by JFortney
    I have a class that extends View. I override the onDraw method and allow the user to draw on the screen. I am at the point where I want to save this view as an image. I Can use buildDrawingCache and getDrawingCache to create a bitmap that I can write to the SD card. However, the image is not good quality at a large size, it has jagged edges. Since I have a View and I use Paths I can transform all by drawing to a bigger size. I just don't know how to make the Canvas bigger so when I call getDrawingCache it doesn't crop all the paths I am just transformed. What is happening is I transform all my paths but when I write the Bitmap to file I am only getting the "viewport" of the actual screen size. I want something much bigger. Any help in the right direction would be greatly appreciated. I have been reading the docs and books and am at a loss. Thanks Jon

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  • Cannot exit in CodeIgniter constructor

    - by gzg
    I'm basically trying a session control. If the user is logged in, it's ok to move on. But if he's not logged in, then it will show a log-in screen and then die. However, when I use die or exit in the constructor, it does not show the log-in screen; it immediately dies. The code is as following: private $username = null; private $mongoid = null; private $neoid = null; public function __construct(){ parent::__construct(); // session to global $this->username = $this->session->userdata( 'username'); $this->mongoid = $this->session->userdata( 'mongoid'); $this->neoid = $this->session->userdata( 'neoid'); // check if user is logged in if( $this->username == "" || empty( $this->username)){ $this->load->view( 'access/login'); die; } } It shows the log-in page if die is not written there, but with die, it does not show. Why do I want to use die? Because if I don't use, it moves on the index function and I don't want it to execute index function if the user is not logged in. What is wrong here? What should I use to stop executing?

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  • Condensing multiple else if statements, referencing them from a table?

    - by Haskella
    Hi I'm about to type some 500 else if statements into my code (PHP) which have the exact same coding each: if (color=White); rgb = 255-255-255; print rgb; else if (color=Black); rgb = 0-0-0; print rgb; else if (color=Red); rgb = 255-0-0; print rgb; else if (color=Blue); rgb = 0-0-255; print rgb; [the list keeps going] I also (luckily) have a table that displays the color in the first column and rgb value in the next column for 500 of them... how do I use this to save time typing all those else if statements? Some how I have to reference the table file (made in excel, I'm guessing I'll have to save it as .csv?)

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  • Filter a list of objects using a property that is another list. Usign linq.

    - by Luís Custódio
    I've a nice situation, I think at beginning this a usual query but I'm having some problem trying to solve this, the situation is: I've a list of "Houses", and each house have a list of "Windows". And I want to filter for a catalog only the Houses witch have a Blue windows, so my extension method of House is something like: public static List<House> FilterByWindow (this IEnumerable<House> houses, Window blueOne){ houses.Select(p=>p.Windows.Where(q=>q.Color == blueOne.Color)); return houses.ToList(); } Is this correct or I'm losing something? Some better suggestion?

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  • Does the "Supporting Multiple Screens" document contradict itself?

    - by Neil Traft
    In the Supporting Multiple Screens document in the Android Dev Guide, some example screen configurations are given. One of them states that the small-ldpi designation is given to QVGA (240x320) screens with a physical size of 2.6"-3.0". According to this DPI calculator, a 2.8" QVGA display equates to 143 dpi. However, further down the page the document explicitly states that all screens over 140 dpi are considered "medium" density. So which is it, ldpi or mdpi? Is this a mistake? Does anyone know what the HTC Tattoo or similar device actually reports? I don't have access to any devices like this. Also, with the recent publishing of this document, I'm glad to see we finally have an explicit statement of the exact DPI ranges of the three density categories. But why haven't we been given the same for the small, medium, and large screen size categories? I'd like to know the exact ranges for all these. Thanks in advance for your help!

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  • Return highest number found in an array of strings

    - by Mdd
    I have an array of objects. The objects have a property called level that is a string which contains a number and is in consistent format. I am trying to find the highest number and return just that one but I seem to be blocked as far as how to proceed from my current code. Here is a fiddle to my current code: http://jsfiddle.net/6sXYR/ Here is my JavaScript: var myArray = [ { color: 'blue', level: 'L1' }, { color: 'red', level: 'L1' }, { color: 'green', level: 'L2' }, { color: 'yellow', level: 'L2' }, { color: 'purple', level: 'L3' } ]; for (var i = 0; i < myArray.length; i++) { console.log( myArray[i].level.substring(1,2) ); }; The result I am trying to get is to return just the number '3' from the example above. The highest number may not always be in the last object in the array, but it will always be in the format of L#.

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  • ASP.Net MVC null reference exception with TextArea name

    - by kingrichard2005
    Hello, I have a TextArea html helper method I'm calling in a foreach loop. Basically, when I initially load the View it works fine, but when i reload the View and load postback data, the same TextArea throws a NullReferencException and yet the variable I'm using in the TextArea as the name of the TextArea is not null. I've attached a picture below for demonstration: Sorry if it's difficult to see, the blue arrow below is pointing to the variable used to name the TextArea. Again, it works on initial load, but it errors out on postback when the page is reloaded. I'm not sure what's going on.

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  • displaying a saved buffer in OpenGL ES

    - by Adam
    Hi everyone, So basically I have a screenshot that I've saved that I want to later display on the screen. I've saved it with: glReadPixels(0, 0, self.bounds.size.width, self.bounds.size.height, GL_RGBA, GL_UNSIGNED_BYTE, savedBuffer); And later I'm trying to write it to the screen with: GLuint RenderedTex; glGenTextures(1, &RenderedTex); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, RenderedTex); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, self.bounds.size.width, self.bounds.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, savedBuffer); glDisable(GL_TEXTURE_2D); I'm pretty new to OpenGL so I don't know if I'm doing things right... actually I know I'm not, because nothing shows up. Also not sure how to dispose of the texture when I'm done with it. Anyone know the correct way to do this? Edit: I think I might be having a problem loading the texture because it's not a power of 2, it's 320x480... also, I think this code is just loading the texture, but not drawing it, I'd need a call to glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) in there somewhere...

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  • iPhone CGContext: drawing two lines with two different colors

    - by phonecoddy
    I am having some troubles using the CGContext with an iPhone app. I am trying to draw several lines with different colors, but all the lines always end up having to color, which was used last. I tried several approaches I could think of, but haven't been lucky. I set up a small sample project to deal with that issue. This is my code, I use in the drawRect method. I am trying to draw a red and a blue line: - (void)drawRect:(CGRect)rect{ NSLog(@"drawrect!"); CGContextRef bluecontext = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(bluecontext, 2.0); CGContextSetStrokeColorWithColor(bluecontext, [UIColor blueColor].CGColor); CGContextMoveToPoint(bluecontext, 1, 1); CGContextAddLineToPoint(bluecontext, 100, 100); CGContextSetStrokeColorWithColor(bluecontext, [UIColor redColor].CGColor); CGContextAddLineToPoint(bluecontext, 200, 100); CGContextStrokePath(bluecontext); } thanks for your help

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  • Validation.HasError attached property

    - by Nima
    Did I miss something? 1- Style <Style TargetType="{x:Type TextBox}"> <Style.Triggers> <DataTrigger Binding="{Binding Path=Validation.HasError}" Value="true"> <Setter Property="BorderBrush" Value="Blue" /> </DataTrigger> </Style.Triggers> <Setter Property="MinWidth" Value="160" /> <Setter Property="Margin" Value="0 7 0 0"/> </Style> 2 - Viewmodel implement IDataErrorInfo 3- textBox in view <TextBox x:Name="FirstName" Text="{Binding Person.FirstName, UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=true}"></TextBox> 3 - I use Caliburn MVVM I got " BindingExpression path error: 'Validation' property not found on 'object' ''PersonWindowViewModel' (HashCode=38783181)'. BindingExpression:Path=Validation.HasError; DataItem='PersonWindowViewModel' (HashCode=38783181); target element is 'TextBox' (Name='FirstName'); target property is 'NoTarget' (type 'Object')"S

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  • PHP Classes: Call method in instance of a class by instance's name

    - by Ursus Russus
    Hi, i have a class of this kind Class Car { private $color; public function __construct($color){ $this->color=$color; } public function get_color(){ return $this->$color; } } Then i create some instances of it: $blue_car = new car('blue'); $green_car = new car('green'); etc. Now i need to call method get_color() on the fly, according to instance's name $instance_name='green_car'; Is there any way to do it?

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  • Set a class for an element in a PHP include()

    - by paracaudex
    I have an identical horizontal menu at the top of all of my pages, which I add using a PHP include() statement. In my stylesheet I want to have a class where if the user is on a particular page, the menu item corresponding to that page will have a different color. So, more or less: #dropdown { background-color:blue; } #dropdown .active { background-color:green; } But, since the menu comes from the PHP include, it's always the same. How can I write some PHP or JavaScript that adds class="active" to the appropriate menu item for each page?

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  • How to read time from recorded surveillance camera video?

    - by stressed_geek
    I have a problem where I have to read the time of recording from the video recorded by a surveillance camera. The time shows up on the top-left area of the video. Below is a link to screen grab of the area which shows the time. Also, the digit color(white/black) keeps changing during the duration of the video. http://i55.tinypic.com/2j5gca8.png Please guide me in the direction to approach this problem. I am a Java programmer so would prefer an approach through Java. EDIT: Thanks unhillbilly for the comment. I had looked at the Ron Cemer OCR library and its performance is much below our requirement. Since the ocr performance is less than desired, I was planning to build a character set using the screen grabs for all the digits, and using some image/pixel comparison library to compare the frame time with the character-set which will show a probabilistic result after comparison. So I was looking for a good image comparison library(I would be OK with a non-java library which I can run using the command-line). Also any advice on the above approach would be really helpful.

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