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  • Podcast Show Notes: William Ulrich and Neal McWhorter on Business Architecture

    - by Bob Rhubart
    The latest ArchBeat podcast program features a four-part conversation with William Ulrich and Neal McWhorter, the authors of Business Architecture: The Art and Practice of Business Transformation, available from Meghan-Kiffer Press. Listen to Part 1 Bill and Neal cover the basics and discuss the effects of the lack of business architecture on organizations. Listen to Part 2 (Jan 19) What really happens to the billions of dollars annually invested in IT. Listen to Part 3 (Jan 26) Why the IT and business sides of many organizations can’t play nice. Listen to Part 4 (Feb 2) How IT architects and business architects can work together to get the ship back on course and keep it there. Connect William Ulrich Website | LinkedIn | Business Architecture Guild Neal McWhorter Website | LinkedIn | Business Architecture Group on OMG Coming Soon Bob Hensle, Director, Oracle Enterprise Architecture Group, discusses the recently launched IT Solutions from Oracle (ITSO) library of documents. Excerpts from a recent OTN Architect Community Virtual Meet-up. Stay tuned: RSS del.icio.us Tags: business architecture,enterprise architecture,arch2arch,archbeat,podcast,business transformation,oracle,oracle technology network Technorati Tags: business architecture,enterprise architecture,arch2arch,archbeat,podcast,business transformation,oracle,oracle technology network

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  • Do 2D games have a future? [closed]

    - by Griffin
    I'm currently working on a 2D soft-body physics engine (since none exist right now -_-), but I'm worried that there's no point to spending what will most likely be years on it. Although I love working on it, I doubt such an engine would get any income considering anyone willing to pay money for the library will likely to be working in 3D. Do 2D games have any sort of future in the game industry? Should I just drop my engine and find something meaningful to work on? Bonus: I've been trying to think of a unique way to implement my physics engine in a 2d game by looking at games that are multiple dimensions, but still in 2d perspective like Paper Mario. Any ideas?

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  • Alternative to pyGame ?

    - by stighy
    Hi, i'm learning something about game programming from a book about "pyGame". pyGame is simple, but... python is a little complex and different from my previous knoweledge about programming. I know "classical" language: C# (also C/C++), Java ... I know a lot of people love Python but for me is a little harder to learn! So i'm looking something like "pyGame" but for java or for c# ... A library with which i can do almost the same thing i can do with pygame (so .. do more with less code ... and headhace). Thank you Ps: excuse my "poor" english!

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  • Java doesn't show up in firefox plugins

    - by user857990
    I've just installed the newest java, because firefox blocks the old version. I used the tutorial from http://www.backtrack-linux.org/wiki/index.php/Java_Install Because I had some trouble once, I knew that there are multiple library folders, so I linked into all mozilla plugin folders that there are. /root/.mozilla/plugins /usr/lib/firefox/plugins/ /usr/lib/firefox-addons /usr/lib/mozilla/plugins /usr/lib64/mozilla/plugins java -version returns java version "1.7.0_07" Java(TM) SE Runtime Environment (build 1.7.0_07-b10) Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode) But when I go to firefox plugins, it's not listed. What do I need to do, so that firefox recognizes java?

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  • 2D Physics Engine to Handle Shapes Composed of Multiple Densities XNA

    - by Stupac
    The game I'm working on involves shapes that might be composed of multiple materials in a variety of ways. Let's just take for example a wooden rod with and sizable tip of iron or say a block composed of a couple triangles of stone and aluminum and small nugget of gold. The shapes and compositions will change from time to time, so I was wondering what engine I should use and how I might implement this feature? I've looked at Farseer 3, but I'm still trying to decipher the library by reading the source and the samples and wasn't sure if I was barking up the wrong tree. Thanks!

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  • Developing for iOS on Linux

    - by Jay
    I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking about deploying to iOS from Linux or anything like. I just want to do the bulk of the work on Linux, with minimal changes required to run it on iOS. Edit: YES, I do have access to a Mac, but it is limited. So I want to be able to work on the project on my regular Ubuntu box. Also, I am in the paid developer program, so I can deploy to iOS devices from the Mac.

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  • How to become a more organized programmer?

    - by Ted Wong
    I am a programmer that can code. But I find that I can get thing done, but not get thing do well or like most of the open source communities do. Well, I use some of the library from git hub. I find most of the programme is well structure. Also, a read me. My question are: Is that any common file structure or naming convention in the community or this is just a matter of personal taste? How to become a more organized programmer, instead of writing code just work. But more organized that let other easy to get in your project?

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  • Article about Sun ZFS Storage Appliances

    - by Owen Allen
    Sun ZFS Storage Appliances are versatile storage systems. Discovering and managing them in Ops Center, though, makes them even more versatile. If you discover a Sun ZFS Storage Appliance in Ops Center 12c, you can create iSCSI and Fibre Channel LUNS, and make the LUNs available to server pools and virtualization hosts as a storage library. Barbara Higgins has written an excellent article that walks you through the process of setting up a Sun ZFS Storage Appliance and discovering and managing it in Ops Center. If you're looking into ways to make a Sun ZFS Storage Appliance work for you, it's worth a look.

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  • Different callbacks for error or error as first argument?

    - by Florian Margaine
    We (and the JS SO chat room) had a talk with @rlemon some days ago about his Little-XHR library about error handling. Basically, we wanted to decide which error handling pattern should be used: xhr.get({ // Some parameters, and then success: function(data) {}, failure: function(data) {} }) Or: xhr.get({ // Some parameters, and then callback: function(err, data) {} }) One is more jQuery-like, while the other is more Node-like. Some say that the first pattern makes you think more about handling error. I think the opposite, since you may forget the other callback function, while the argument is always there on the second pattern. Any opinion/advantage/drawback about both these patterns?

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  • What is this code?

    - by Aerovistae
    This is from the Evolution of a Programmer "joke", at the "Master Programmer" level. It seems to be C++, but I don't know what all this bloated extra stuff is, nor did any Google searches turn up anything except the joke I took it from. Can anyone tell me more about what I'm reading here? [ uuid(2573F8F4-CFEE-101A-9A9F-00AA00342820) ] library LHello { // bring in the master library importlib("actimp.tlb"); importlib("actexp.tlb"); // bring in my interfaces #include "pshlo.idl" [ uuid(2573F8F5-CFEE-101A-9A9F-00AA00342820) ] cotype THello { interface IHello; interface IPersistFile; }; }; [ exe, uuid(2573F890-CFEE-101A-9A9F-00AA00342820) ] module CHelloLib { // some code related header files importheader(<windows.h>); importheader(<ole2.h>); importheader(<except.hxx>); importheader("pshlo.h"); importheader("shlo.hxx"); importheader("mycls.hxx"); // needed typelibs importlib("actimp.tlb"); importlib("actexp.tlb"); importlib("thlo.tlb"); [ uuid(2573F891-CFEE-101A-9A9F-00AA00342820), aggregatable ] coclass CHello { cotype THello; }; }; #include "ipfix.hxx" extern HANDLE hEvent; class CHello : public CHelloBase { public: IPFIX(CLSID_CHello); CHello(IUnknown *pUnk); ~CHello(); HRESULT __stdcall PrintSz(LPWSTR pwszString); private: static int cObjRef; }; #include <windows.h> #include <ole2.h> #include <stdio.h> #include <stdlib.h> #include "thlo.h" #include "pshlo.h" #include "shlo.hxx" #include "mycls.hxx" int CHello:cObjRef = 0; CHello::CHello(IUnknown *pUnk) : CHelloBase(pUnk) { cObjRef++; return; } HRESULT __stdcall CHello::PrintSz(LPWSTR pwszString) { printf("%ws\n", pwszString); return(ResultFromScode(S_OK)); } CHello::~CHello(void) { // when the object count goes to zero, stop the server cObjRef--; if( cObjRef == 0 ) PulseEvent(hEvent); return; } #include <windows.h> #include <ole2.h> #include "pshlo.h" #include "shlo.hxx" #include "mycls.hxx" HANDLE hEvent; int _cdecl main( int argc, char * argv[] ) { ULONG ulRef; DWORD dwRegistration; CHelloCF *pCF = new CHelloCF(); hEvent = CreateEvent(NULL, FALSE, FALSE, NULL); // Initialize the OLE libraries CoInitiali, NULL); // Initialize the OLE libraries CoInitializeEx(NULL, COINIT_MULTITHREADED); CoRegisterClassObject(CLSID_CHello, pCF, CLSCTX_LOCAL_SERVER, REGCLS_MULTIPLEUSE, &dwRegistration); // wait on an event to stop WaitForSingleObject(hEvent, INFINITE); // revoke and release the class object CoRevokeClassObject(dwRegistration); ulRef = pCF->Release(); // Tell OLE we are going away. CoUninitialize(); return(0); } extern CLSID CLSID_CHello; extern UUID LIBID_CHelloLib; CLSID CLSID_CHello = { /* 2573F891-CFEE-101A-9A9F-00AA00342820 */ 0x2573F891, 0xCFEE, 0x101A, { 0x9A, 0x9F, 0x00, 0xAA, 0x00, 0x34, 0x28, 0x20 } }; UUID LIBID_CHelloLib = { /* 2573F890-CFEE-101A-9A9F-00AA00342820 */ 0x2573F890, 0xCFEE, 0x101A, { 0x9A, 0x9F, 0x00, 0xAA, 0x00, 0x34, 0x28, 0x20 } }; #include <windows.h> #include <ole2.h> #include <stdlib.h> #include <string.h> #include <stdio.h> #include "pshlo.h" #include "shlo.hxx" #include "clsid.h" int _cdecl main( int argc, char * argv[] ) { HRESULT hRslt; IHello *pHello; ULONG ulCnt; IMoniker * pmk; WCHAR wcsT[_MAX_PATH]; WCHAR wcsPath[2 * _MAX_PATH]; // get object path wcsPath[0] = '\0'; wcsT[0] = '\0'; if( argc > 1) { mbstowcs(wcsPath, argv[1], strlen(argv[1]) + 1); wcsupr(wcsPath); } else { fprintf(stderr, "Object path must be specified\n"); return(1); } // get print string if(argc > 2) mbstowcs(wcsT, argv[2], strlen(argv[2]) + 1); else wcscpy(wcsT, L"Hello World"); printf("Linking to object %ws\n", wcsPath); printf("Text String %ws\n", wcsT); // Initialize the OLE libraries hRslt = CoInitializeEx(NULL, COINIT_MULTITHREADED); if(SUCCEEDED(hRslt)) { hRslt = CreateFileMoniker(wcsPath, &pmk); if(SUCCEEDED(hRslt)) hRslt = BindMoniker(pmk, 0, IID_IHello, (void **)&pHello); if(SUCCEEDED(hRslt)) { // print a string out pHello->PrintSz(wcsT); Sleep(2000); ulCnt = pHello->Release(); } else printf("Failure to connect, status: %lx", hRslt); // Tell OLE we are going away. CoUninitialize(); } return(0); }

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  • How can architects work with self-organizing Scrum teams?

    - by Martin Wickman
    An organization with a number of agile Scrum teams also has a small group of people appointed as "enterprise architects". The EA group acts as control and gatekeeper for quality and adherence to decisions. This leads to overlaps between the team decision and EA decisions. For instance, the team might want to use library X or want to use REST instead of SOAP, but the EA does not approve of that. Now, this can lead to frustration when team decisions are overruled. Taken far enough, it can potentially lead to a situation where the EA people "grabs" all power and the team ends up feeling demotivated and not very agile at all. The Scrum guides has this to say about it: Self-organizing: No one (not even the Scrum Master) tells the Development Team how to turn Product Backlog into Increments of potentially releasable functionality. Is that reasonable? Should the EA team be disbanded? Should the teams refuse or simply comply?

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  • How to Sync Your Media Across Your Entire House with XBMC

    - by Jason Fitzpatrick
    XBMC is an awesome media center solution but when you’re using it all over your house your library updates and watched-media lists get out of sync. Read on as we show how to keep all your media centers on the same page. Note: This how-to guide was originally published in September of 2011 and detailed how to set up whole-house media syncing for XBMC “Dharma” 10.0. We’ve updated the guide for the newer, more user-friendly MySQL integration included in XBMC “Eden” 11.0.  How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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  • Visual Studio Async CTP

    - by Daniel Moth
    While most of the buzz at the recent PDC here at Microsoft's headquarters has been about Windows Azure and Windows Phone, there is a truly noteworthy technology that as a .NET developer (of any kind of application) you should pay attention to, even in its early technology preview stage: Visual Studio Async CTP. I could provide many more direct links, but you do not need them: just visit the home page of this technology to download whitepapers, watch videos on how this technology integrates with C# and with VB, (through the new async and await language keywords) as well as videos on how the technology works under the covers (based largely on the Task Parallel Library). More importantly, download the actual bits (they install on top of your Visual Studio 2010), which include many samples. Get ready for a revolution in Asynchronous Programming with C# and Visual Basic. Comments about this post welcome at the original blog.

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  • Which simple Java JPA ORM tool to use ?

    - by Guillaume
    What Java ORM library implementing JPA that match following criteria would you recommend and why ? free & open source alive (at least bug fixes and a mailing list) with good documentation simple not hibernate (this one is well-known :-) ) I need to select a simple ORM tool that can be set up in minutes without and easy to understand for setting simple CRUD daos. A query builder ill be an interesting plus. Later I can have to move to Hibernate, that's why being JPA compliant is a must. I have found some candidates on the web, but not so much feedback, so I will gladly take your advices on the topic. ----- EDIT --------- I have been successfully testing ebean/avaje with a small test cases. Any one has a feedback on using this tool in production ?

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  • clicktale.com alternative that works with https and ajax

    - by Alexey Ivanov
    I need to record user's actions on site for analytics purposes. The way clicktale.com doing it is just fine. But unfortunately it have problems with working over https and recording ajax events. Is there some service or script/library that I can host that can do this task? Non-free one's are ok to. Clarification: ClickTale function that I want to reproduce is recording of separate user sessions and their replay. So you can see video of all user's interactions with page: There he clicks first, which links opens, etc. Usually such services replay user's actions buy reproducing them with javascript (and here comes ajax problem: external sites can't use ajax because of cross-domain scripting). So I'm looking for a tool (possibly script that I host on site to allow cross-domain scripting) that can record ajax blocks actions.

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • 2010 FIFA World Cup Silverlight Smooth Streaming Player with Live Messenger

    - by FernandoCortes
    Finally after weeks of hard work the World Cup Silverlight player is ready to watch the spanish team in action. This Silverlight Player use Smooth Streaming technology, enables adaptive streaming of media to Silverlight and other clients over HTTP. Smooth Streaming provides a high-quality viewing experience that scales massively on content distribution networks, making true HD 1080p media experiences a reality. The player integrate leading social networks such as Microsoft Live Messenger, Twitter and Facebook to chat in a public chat and with your Windows Live Messenger contacts list completely private. All supported on Microsoft Azure in one of the biggest deployments in this platform (350 instances). We integrate Windows Live Messenger with Siverlight using the javascript messenger library, version 3.5. Check out this video, in spanish, where Antón and me explain how to integrate Silverlight and Live Messenger: http://www.channels.com/episodes/show/8900143/-Codecamp-es-2009-Messenger-Cortes-Molleda   Player Uri http://mundial2010.telecinco.es/ (Spanish Television)   Developer & Design Team Antón Molleda (Developer) Luis Guerrero (Developer) Raúl Varela (Designer) Ricardo Acosta (Designer) Fernando Cortés Hierro (myself)

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  • Performance tuning of tabular data models in Analysis Services

    - by Greg Low
    More and more practical information around working with tabular data models is starting to appear as more and more sites get deployed.At SQL Down Under, we've already helped quite a few customers move to tabular data models in Analysis Services and have started to collect quite a bit of information on what works well (and what doesn't) in terms of performance of these models. We've also been running a lot of training on tabular data models.It was great to see a whitepaper on the performance of these models released today.Performance Tuning of Tabular Models in SQL Server 2012 Analysis Services was written by John Sirmon, Greg Galloway, Cindy Gross and Karan Gulati. You'll find it here: http://msdn.microsoft.com/en-us/library/dn393915.aspx

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  • Adding Async=true to the page- no side effects noticed.

    - by Michael Freidgeim
    Recently I needed to implement PageAsyncTask  in .Net 4 web forms application.According to http://msdn.microsoft.com/en-us/library/system.web.ui.pageasynctask.aspx"A PageAsyncTask object must be registered to the page through the RegisterAsyncTask method. The page itself does not have to be processed asynchronously to execute asynchronous tasks. You can set the Async attribute to either true (as shown in the following code example) or false on the page directive and the asynchronous tasks will still be processed asynchronously:<%@ Page Async="true" %>When the Async attribute is set to false, the thread that executes the page will be blocked until all asynchronous tasks are complete."I was worry about any site effects if I will set  Async=true on the existing page.The only documented restrictions, that I found are that@Async is not compatible with @AspCompat and Transaction attributes (from @ Page directive  MSDN article). In other words, Asynchronous pages do not work when the AspCompat attribute is set to true or the Transactionattribute is set to a value other than Disabled in the @ Page directiveFrom our tests we conclude, that adding Async=true to the page is quite safe, even if you don't always call Async tasks from the page

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  • No audio flash movies

    - by Valerio Giuffrida
    I've installed natty a few days ago and I'm experience some issues with the audio. Basically, I'm not able to listen anything coming from flash movies (such as youtube). This happen with both chromium and firefox (I use only the first one) and the errore I get in the stdout is: ALSA lib pcm.c:2109:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so I don't know how to fix it. I found somewhere to install native x64 flash plugins, but somebody says it is not advisable. I didn't get this kind of issues with 10.10 I've gotten before of natty. Hence, what am I supposed to do? thank you very much

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  • Running Jackd on Ubuntu for my External Firewire Sound card

    - by Asaf
    Hello, I'm running Ubuntu 10.04 and I have an external Sound card: Phonic Firefly 302. I've connected the device, installed Jackd, added the lines: @audio - rtprio 99 @audio - memlock 500000 @audio - nice -10 to /etc/security/limits.conf logged out, logged back in, ran qjackctl (sudo qjackctl to be exact), ran the settings and chose "firewire" on the driver option, pressed "Start" and that was the output: 20:10:19.450 Patchbay deactivated. 20:10:19.578 Statistics reset. 20:10:19.601 ALSA connection graph change. 20:10:19.828 ALSA connection change. 20:10:21.293 Startup script... 20:10:21.293 artsshell -q terminate sh: artsshell: not found 20:10:21.695 Startup script terminated with exit status=32512. 20:10:21.695 JACK is starting... 20:10:21.695 /usr/bin/jackd -dfirewire -r44100 -p1024 -n3 jackd 0.118.0 Copyright 2001-2009 Paul Davis, Stephane Letz, Jack O'Quinn, Torben Hohn and others. jackd comes with ABSOLUTELY NO WARRANTY This is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details 20:10:21.704 JACK was started with PID=22176. no message buffer overruns JACK compiled with System V SHM support. loading driver .. libffado 2.0.0 built Mar 31 2010 14:47:42 firewire ERR: Error creating FFADO streaming device cannot load driver module firewire no message buffer overruns 20:10:21.819 JACK was stopped successfully. 20:10:21.819 Post-shutdown script... 20:10:21.822 killall jackd jackd: no process found 20:10:22.230 Post-shutdown script terminated with exit status=256. 20:10:23.865 Could not connect to JACK server as client. - Overall operation failed. - Unable to connect to server. Please check the messages window for more info. Error: "/tmp/kde-asaf" is owned by uid 1000 instead of uid 0.

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  • Strange ASP.NET Queue Performance Counters Behavior?

    - by LemurTech
    We have an ASP.NET 2.0 site running in classic mode. I am seeing very strange behavior in the performance counter values. Perhaps these are bugs (I've been all over Google trying to verify this, without much luck), or perhaps it is just my inexperience with monitoring these things. This PerfMon graph (http://imgur.com/Jv5io5J) represents a load test where I add up to 350 virtual users to the site, at a rate of about 1/sec, performing relatively simple page browsing. At the end of the test, I gradually taper off the number of users. This is a 4 CPU server. Machine.config settings for are at the defaults. The solid blue line is ASP.NET Apps v2.x\Requests Executing for the application in question. The profile makes perfect sense, with a quick ramp-up to 32 executing requests (minWorkerThreads x 4CPUs), followed by a slower ramp-up to 48 ((maxWorkerThreads - minWorkerThreads) x 4CPUs). The solid yellow line is ASP.NET v2.x\Requests Queued. Again, this makes sense: after the initial 32 request threads are activated, the queue begins to build as new thread initialization can't keep pace with incoming requests. But as executing requests reaches its highest possible value of 48, the counter for ASP.NET Apps v2.x\Requests Queued (green solid line) suddenly springs to life and maintains step with the yellow counter. As far as I can tell, and with no other apps running on the server, these two counters should have had the same values from the start. One other odd thing: The counter for ASP.NET v2.x\Request Wait Time (dotted yellow line) also does not spring to life until executing requests reaches 48. Shouldn't I be seeing values here from the moment ASP.NET v2.x\Requests Queued begins to build? And likewise, why would ASP.NET Apps v2.x\Request Execution Time (dotted blue) increase significantly only after that peak of 48 is reached? Shouldn't it ramp-up gradually along with queued requests?

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  • Caching large amount of ajax returned objects

    - by ofcapl
    I'm building an application which fetches large amount of items with ajax requests via other application API. It returns me 6k - 30k js objects which are used multiple times across various application views (sorting, filtering etc.). I would like to avoid querying API every time for such big list so I decided to cache this data somehow. I was thinking about various solutions: saving it to localstorage, using some caching library (e.g. locachejs), storing in js var. I'm not an expert so I would like to hear Your suggestions about each (or one of these) solution, about its pros and cons. Every help will be very appreciated.

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  • Improve your Application Performance with .NET Framework 4.0

    Nice Article on CodeGuru. This processors we use today are quite different from those of just a few years ago, as most processors today provide multiple cores and/or multiple threads. With multiple cores and/or threads we need to change how we tackle problems in code. Yes we can still continue to write code to perform an action in a top down fashion to complete a task. This apprach will continue to work; however, you are not taking advantage of the extra processing power available. The best way to take advantage of the extra cores prior to .NET Framework 4.0 was to create threads and/or utilize the ThreadPool. For many developers utilizing Threads or the ThreadPool can be a little daunting. The .NET 4.0 Framework drastically simplified the process of utilizing the extra processing power through the Task Parallel Library (TPL). This article talks following topics “Data Parallelism”, “Parallel LINQ (PLINQ)” and “Task Parallelism”. span.fullpost {display:none;}

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  • In which cases Robolectric is a relevant solution?

    - by Francis Toth
    As you may now, Robolectric is a framework that provides stubs for Android objects, in order to make tests runnable outside the Dalvik environment. My concern is that, by doing this, one can fake a third party library, which is, I believe, not a good practice (it should be encapsulated instead). If you make assumptions about an interface you don't own, which is changed once your test has been written, you won't be always noticed about the modifications. This can lead to a misunderstanding between your implementations and the interface they depends on. In addition, Android use mostly inheritance over interfaces which limits contract testing. So here's my question: Are there situations when Robolectric is the way to go? Here are some links you can check for further information: test-doubles-with-mockito in-brief-contract-tests

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