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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Essential Tools for the WPF Novice

    When Michael sets out to do something, there are no half-measures; So when he set out to learn WPF, we all stand to benefit from the thorough research that he put into the task. He wondered what utility applications could assist programming in WPF. Here are the fruits of all his work....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • how to be a web developer [closed]

    - by David
    Well, I'm 34 years old, and I have a master degree in computer science, for some how I cannot get a job as a programmer when I was younger, so I got a job related to computer. Recently I work in content management system, and updating the content of web portals. I'm trying to be a web programmer, so I started learning the techniques for web development, and CMS. I have a good knowledge of PHP and Wordpress, but I have a problem when I apply for a job I got the answer "sorry, you have no experience!" how can I solve that, and get a career in programming and web development?

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  • Basics of drawing in 2d with OpenGL 3 shaders

    - by davidism
    I am new to OpenGL 3 and graphics programming, and want to create some basic 2d graphics. I have the following scenario of how I might go about drawing a basic (but general) 2d rectangle. I'm not sure if this is the correct way to think about it, or, if it is, how to implement it. In my head, here's how I imagine doing it: t = make_rectangle(width, height) build general VBO, centered at 0, 0 optionally: t.set_scale(2) optionally: t.set_angle(30) t.draw_at(x, y) calculates some sort of scale/rotate/translate matrix (or matrices), passes the VBO and the matrix to a shader program Something happens to clip the world to the view visible on screen. I'm really unclear on how 4 and 5 will work. The main problem is that all the tutorials I find either: use fixed function pipeline, are for 3d, or are unclear how to do something this "simple". Can someone provide me with either a better way to think of / do this, or some concrete code detailing performing the transformations in a shader and constructing and passing the data required for this shader transformation?

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  • Webshop for digital goods with voucher / gift card system [duplicate]

    - by Kelzama
    This question already has an answer here: Which Ecommerce Script Should I Use? 1 answer I'm searching for a webshop which provides the following: The shop offers digital goods (like mp3) User can buy a voucher / gift card @Reseller (Or there is a code provided in the CD) User can enter his code @ webshop and gets the download (unregistered) User can enter his code @ webshop and download is added to his/her library (registered) optional: Resellers can buy codes from the Webshop I already tried prestashop as it looks quite nice. But it needs a lot of custom programming (and has a very strange voucher-system). Customer has to add the File into the basket and add the voucher at checkout. I want to skip that ;) Is there a Webshop (Or CMS + Plugin) which provides the things I need? (it could also be a CMS with a Storage/Folder Plugin (like joomla + K2) and a possibility to activate downloads via unique Codes.) Any ideas are highly appreciated :) Thanks in advance.

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  • Cheerp -- C++ for web: advance or regression?

    - by Henrique Barcelos
    Recently I've run into Cheerp, a C++ to Javascript compiler, which uses a modified version of clang to generate Javascript code from C++ sources. That makes me wonder: why in the seven kingdoms would someone do this in their right mind? I mean: why would you take a language that is not designed for web at all, that is far more convoluted and bureaucratic, write your code and then compile it into Javascript itself? Can anybody see any advantages in doing so? We surely can discard performance as a reason, because in the end it generates pure Javascript code. Is there anyone here that have real experience with this? P.S.: I'm not sure if this is an on topic question, but this is the most general forum about programming that I could find in the StackExchange network. Edit Although this seems like a subjective question, it is not. I am asking for reasons that this tool could be useful. I got interested at first, but started wondering why would someone use it.

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  • Which numeral systems are useful in computer science?

    - by authchir
    I am wondering which numeral system different programmers are using, or would use if their language has support for them. As an example, in C++ we can use: Octal by prefixing with 0 (e.g. 0377) Decimal by default (e.g. 255) Hexadecimal by prefixing with 0x (e.g. 0xff) When working with bitmask, I am using hexadecimal but would sometimes want to be able to express binary numbers directly. I know some programming language support it with 0b syntax (e.g. 0b11111111). Is there any other numeric system useful in some computer science domain (e.g. cryptography, codecs, 3D graphics, etc)?

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  • Which version of Ubuntu is recommended for app developers?

    - by Wes
    I've searched around Ask Ubuntu and the App Developer site, but I can't seem to find the answers to my questions. I'm wanting to get back into programming, and I'd eventually like get into app development for Ubuntu, but I'm not sure where to get started. Which version of Ubuntu is currently recommended for app development, especially for those wanting to publish their apps to the Software Centre? Should app developers use the current LTS release, or, can any of the new releases be used? Should developers use the 32-bit or 64-bit edition of Ubuntu, or does this not matter? What effect would the above choices have on the eventual publication of an app? I'm truly sorry if this has been covered elsewhere. Cheers Wes

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  • How much help should I give during technical interviews?

    - by kojiro
    I'm asked to perform or sit in during many technical interviews. We ask logic questions and simple programming problems that the interviewee is expected to be able to solve on paper. (I would rather they have access to a keyboard, but that is a problem for another time.) Sometimes I sense that people do know how to approach a problem, but they are hung up by nervousness or some second-guessing of the question (they aren't intended to be trick questions). I've never heard my boss give any help or hints. He just thanks the interviewee for the response (no matter how good or bad it is) and moves on to the next question or problem. But I know something about the rabbit hole that defeat and nerves can lead you down, and how it disables your mind, and I can't help wondering if providing a little help now and then would ultimately help us end up with more capable programmers instead of more failed interviews. Should I provide hints and assistance for befuddled interviewees (and if so, how far should I go while still being fair to the more prepared candidates)?

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  • What's the best way to get up to speed with Java?

    - by Kosta
    I'm a software developer that just switched teams so I shall write code in Java now. Last time I wrote something in the language was in programming 101 at uni (I was already an amateur coder back then). So what is the best book/tutorial to get up to speed with Java? Where's the Java - the good parts? Learn you some Java for great good? Learn Java the hard way? Or is it too enterprisey for that kind of passion...?

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  • When do you use float and when do you use double

    - by Jakub Zaverka
    Frequently in my programming experience I need to make a decision whether I should use float or double for my real numbers. Sometimes I go for float, sometimes I go for double, but really this feels more subjective. If I would be confronted to defend my decision, I would probably not give sound reasons. When do you use float and when do you use double? Do you always use double, only when memory constraints are present you go for float? Or you use always float unless the precision requirement requires you to use double? Are there some substantial differences regarding computational complexity of basic arithemtics between float and double? What are the pros and cons of using float or double? And have you even used long double?

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  • How are you using the Managed Extensibility Framework?

    - by dboarman
    I have been working with MEF for about 2 weeks. I started thinking about what MEF is for, researching to find out how to use MEF, and finally implementing a Host with 3 modules. The contracts are proving to be easy to grasp and the modules are easily managed. Although MEF has a very practical use, I am wondering to what extent? I mean, is everyone going to be rewriting existing applications for extensibility? Yes, that sounds, and is insanely impractical. Rhetorically speaking: how is MEF affecting the current trends in programming? have you begun looking for opportunities to use MEF? have you begun planning a major re-write of an existing app that may benefit from extensibility? That said, my questions are: how do I know when I should plan a new project with extensibility? how will I know if an existing project needs to be re-written for extensibility? Is anyone using MEF?

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  • Open source projects, how to choose?!

    - by Dhaivat Pandya
    I would like to join an open source project since I think I am good enough at programming to progress onto reading others code and to modify it. But the proble mis, how would I choose an open source project to work on? I know many languages and chief ones that I am good are python, C++ (not really very good at C, the lack of object orientation is difficult for me) and Java. For c++, I am proficient wit Qt. I would like to start with something that isn't huge, and hasn't reached a phase where the bugs are so complicated it would take me a month to understand what affects the bug. Any suggestions? At the current time, I don't use any libraries in either of the mentioned libraries that I would need to modify (AFAIK).

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  • Simpler alternative to AngelScript

    - by Vee
    I want to give players the ability to create and share bullet patterns for a shoot'em up. The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on. But in the end, I just want them to call a "spawn bullet at X, Y with Z angle and A speed" in the C++ game. To spawn a circle of bullets, the user should only have to write a script with a for loop that goes from 0 to 360 and calls the spawn bullet function on every iteration. I tried integrating AngelScript, but I am getting nowhere - it looks way to complex for a simple task like this one. Is there an easy to integrate library that can solve my problem? Thanks.

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  • How to make the switch to C++11?

    - by Overv
    I've been programming in C++ for a while now, but mostly thinks centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes despite me only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists. I'm aware that the C++ standard library has many convenience containers like vectors, maps and strings as well and C++11 only adds to this by having std:: array and ranged loops. How do I best learn to make use of these modern language features and which are suitable for which moments? Is it correct that software engineering in C++ nowadays I'd mostly free of manual memory management? Lastly, which compiler should I use to make the most of the new standard? Visual Studio has excellent debugging tools, but even VS2012 seems to have terrible C++11 support.

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  • Aren't there compilers better at telling the programmer what's wrong in a code ?

    - by jokoon
    I have worked a little while with the Microsoft compiler from Visual C++ but I worked a long time with G++, and I remember often having bad times understanding what was wrong in my code with the former. Beside binary code generation and optimisation, I think this is a very important feature of a C++ compiler: giving the programmer a clue that makes him understand as fast as possible what is wrong with his/her code. I can understand some programmers understand programming as some sort of "competition" to make less errors, but to me that's a counter productive opinion. I once tried Clang compiler for C from the LLVM thingie, I didn't use it for a long time, but I was impressed on how explicit and easy to understand the error messages were. What are your experiences, and how do you think this matters ? Some WIP of C++ Clang: http://clang.llvm.org/cxx_status.html

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  • The next step for a graduate?

    - by Michael Hobbs
    I will complete my degree in Computer Science in July of 2013 however I will have two years of military service left. I would like to get some hands on C#/C++ programming experience in the mean time. I have been looking around the web at all the open source project that are out there. There are literally 10's of thousands. How would you go about picking one that is: A) good for a graduate level programmer B) will probably go somewhere, and C) are willing to take a novice under their wing. I would even be happy to work for a company for free, remotely as a debugger, tester, or what have you. As a side note would prefer to stick in the C# realm but understand I need to branch out at the same time.

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  • I'm a CS student, and honestly, I don't understand Knuth's books

    - by Raymond Ho
    I stumbled upon this quote from Bill Gates: "You should definitely send me a resume if you can read the whole thing." He was talking about The Art of Programming books. So I was pretty curious and want to read it all. But honestly, I don't understand it. I'm really not that intellectual. So this should be the reason why I can't understand it, but I am eager to learn. I'm currently reading Volume 1 about fundamental algorithms. Are there any books out there that are friendly for novices/slow people like me, which would help to build up my knowledge so that I can read Knuth's book with ease in the future?

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  • Complete Guide/Tutorials on LWJGL?

    - by user43353
    Dont get me wrong, I finished these tutorials on http://lwjgl.org/wiki/index.php?title=Main_Page. I finished The Basics section, OpenGL 3.2 and newer section, and I looked at the Example Code section. They were great tutorials, and I have looked at the external tutorials as well. I don't know where to go from here, and OpenGL is not my strong point. Some one suggested Learning Modern 3D Graphics Programming, and I didnt learn much. I looked at the port to LWJGL, but the book was on C and I couldn't really understand what the OpenGL meant. I am trying to learn 2D gaming, not 3D. Maybe later. Is there any tutorials that aren't C/C++ heavy and teach you 2D OpenGL?

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  • Design Patterns and their most common uses for them [closed]

    - by cable729
    Possible Duplicate: What are some programming design patterns that are useful in game development? As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project. One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are. So what design patterns are out there, and what are the advantages/disadvantages to them?

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  • CS Concentrations and Career Paths

    - by xbonez
    I'm approaching the end of Sophomore year in college (Studying Computer Science), and very soon I'm going to have to decide on my concentration, but I honestly don't know what each concentration means. I basically have two questions: 1. How much influence does your concentration have on your career path? For example, would a video game development company only look at people with a concentration in Game Development? 2.It would be great if you guys could, in a line or two, tell me what sort of jobs am I looking at for each of the concentrations? I need to pick at least two of the 9 below. - Algorithms and Data Structures - Artificial Intelligence - Computer and Network Society - Computer graphics and vision - Human-Computer Interaction - Game Development and Design - Numeric and Symbolic Computation - Programming languages - Systems

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  • Which tips helped you learn touch-typing? [closed]

    - by julien
    I've been learning touch-typing for about two weeks now, and I'm really commited to mastering this skill. Eventhough I'm doing ok with prose already, I'm struggling with programming syntax and even more with keybindings. Those stray you away from the home row more than regular words, and aren't as easy to practice. So I often hunt and peck in order to just get it out, but when reverting to old habits like this, I find it hard to get back into the touch-typing mindframe quickly. One little trick that has helped me so far when getting lost is to reposition every finger on its home row key, and mentally visualize the layout bias of the keyboard, ie the backslash kind of alignment of key columns. It's hard to describe though and probably a bit weird... Hope you guys have better tips !

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  • What Counts For a DBA: Fitness

    - by Louis Davidson
    If you know me, you can probably guess that physical exercise is not really my thing. There was a time in my past when it a larger part of my life, but even then never in the same sort of passionate way as a number of our SQL friends.  For me, I find that mental exercise satisfies what I believe to be the same inner need that drives people to run farther than I like to drive on most Saturday mornings, and it is certainly just as addictive. Mental fitness shares many common traits with physical fitness, especially the need to attain it through repetitive training. I only wish that mental training burned off a bacon cheeseburger in the same manner as does jogging around a dewy park on Saturday morning. In physical training, there are at least two goals, the first of which is to be physically able to do a task. The second is to train the brain to perform the task without thinking too hard about it. No matter how long it has been since you last rode a bike, you will be almost certainly be able to hop on and start riding without thinking about the process of pedaling or balancing. If you’ve never ridden a bike, you could be a physics professor /Olympic athlete and still crash the first few times you try, even though you are as strong as an ox and your knowledge of the physics of bicycle riding makes the concept child’s play. For programming tasks, the process is very similar. As a DBA, you will come to know intuitively how to backup, optimize, and secure database systems. As a data programmer, you will work to instinctively use the clauses of Transact-SQL DML so that, when you need to group data three ways (and not four), you will know to use the GROUP BY clause with GROUPING SETS without resorting to a search engine.  You have the skill. Making it naturally then requires repetition and experience is the primary requirement, not just simply learning about a topic. The hardest part of being really good at something is this difference between knowledge and skill. I have recently taken several informative training classes with Kimball University on data warehousing and ETL. Now I have a lot more knowledge about designing data warehouses than before. I have also done a good bit of data warehouse designing of late and have started to improve to some level of proficiency with the theory. Yet, for all of this head knowledge, it is still a struggle to take what I have learned and apply it to the designs I am working on.  Data warehousing is still a task that is not yet deeply ingrained in my brain muscle memory. On the other hand, relational database design is something that no matter how much or how little I may get to do it, I am comfortable doing it. I have done it as a profession now for well over a decade, I teach classes on it, and I also have done (and continue to do) a lot of mental training beyond the work day. Sometimes the training is just basic education, some reading blogs and attending sessions at PASS events.  My best training comes from spending time working on other people’s design issues in forums (though not nearly as much as I would like to lately). Working through other people’s problems is a great way to exercise your brain on problems with which you’re not immediately familiar. The final bit of exercise I find useful for cultivating mental fitness for a data professional is also probably the nerdiest thing that I will ever suggest you do.  Akin to running in place, the idea is to work through designs in your head. I have designed more than one database system that would revolutionize grocery store operations, sales at my local Target store, the ordering process at Amazon, and ways to improve Disney World operations to get me through a line faster (some of which they are starting to implement without any of my help.) Never are the designs truly fleshed out, but enough to work through structures and processes.  On “paper”, I have designed database systems to catalog things as trivial as my Lego creations, rental car companies and my audio and video collections. Once I get the database designed mentally, sometimes I will create the database, add some data (often using Red-Gate’s Data Generator), and write a few queries to see if a concept was realistic, but I will rarely fully flesh out the database since I have no desire to do any user interface programming anymore.  The mental training allows me to keep in practice for when the time comes to do the work I love the most for real…even if I have been spending most of my work time lately building data warehouses.  If you are really strong of mind and body, perhaps you can mix a mental run with a physical run; though don’t run off of a cliff while contemplating how you might design a database to catalog the trees on a mountain…that would be contradictory to the purpose of both types of exercise.

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  • How do I become a programmer and not some guy that can type some C?

    - by Phoxxent
    From what I understand, programming has a lot more to it than learning syntax, that it involves an understanding of what happens under-the-hood and even more. Currently, I am just a guy that can pump out a few loops in Python or C and maybe make a small-scope Zork clone as the hight of skill. So, what can I do to become an actual programmer? How can I find out what I need to know and learn it? I know this has been vaguely asked before, but I kind of want an answer of how as opposed to the whats that I have seen. Would it be nice to know how real programmers define being a programmer? yes. Is that going to actually help me (or anyone else) learn what they need to learn? no. (well, maybe.)

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  • Where to start learning OpenGL with C++?

    - by NERDcustard
    I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphic's programming. I'm a decent artiest (I will have some of my work bellow) I know the base of C++ but I really would like to get into OpenGL. I need someone to show me some good tutorials for OpenGl with C++ so I can really get into game dev. My goal is to be able to program a simple 2d game by the end of the year and I have lots of time to do so. I'm en-rolled in a game dev next year and really need some help with starting off. http://imgur.com/QZjKX http://imgur.com/3CZy7

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