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  • How to package static content outside of web application?

    - by chinto
    Our web application has static content packaged as part of WAR. We have been planning to move it out of the project and host it directly on Apache to achieve the following objectives. It's getting too big and bloating the EAR size resulting in slower deployment across nodes. Faster deployment times. Take the load of Application Server Host the static content on a sub domain allowing some browsers (IE) to load resources simultaneously Give us an option to use further caching such as Apache mod_cache apart from the cache headers we send out to browsers. We use yuicompressor-maven-plugin to aggregate and minimize JS file. My question is how do package and manage this static content out side of the web application? My current options are. New maven war project. Still use the same plugin for aggregation and compression. Just a plain directory in SVN and use YUI/Google compressor directly. Or is there a better technology out there to manage static content as a project?

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Separate Action from Assertion in Unit Tests

    - by DigitalMoss
    Setup Many years ago I took to a style of unit testing that I have come to like a lot. In short, it uses a base class to separate out the Arrangement, Action and Assertion of the test into separate method calls. You do this by defining method calls in [Setup]/[TestInitialize] that will be called before each test run. [Setup] public void Setup() { before_each(); //arrangement because(); //action } This base class usually includes the [TearDown] call as well for when you are using this setup for Integration tests. [TearDown] public void Cleanup() { after_each(); } This often breaks out into a structure where the test classes inherit from a series of Given classes that put together the setup (i.e. GivenFoo : GivenBar : WhenDoingBazz) with the Assertions being one line tests with a descriptive name of what they are covering [Test] public void ThenBuzzSouldBeTrue() { Assert.IsTrue(result.Buzz); } The Problem There are very few tests that wrap around a single action so you end up with lots of classes so recently I have taken to defining the action in a series of methods within the test class itself: [Test] public void ThenBuzzSouldBeTrue() { because_an_action_was_taken(); Assert.IsTrue(result.Buzz); } private void because_an_action_was_taken() { //perform action here } This results in several "action" methods within the test class but allows grouping of similar tests (i.e. class == WhenTestingDifferentWaysToSetBuzz) The Question Does someone else have a better way of separating out the three 'A's of testing? Readability of tests is important to me so I would prefer that, when a test fails, that the very naming structure of the tests communicate what has failed. If someone can read the Inheritance structure of the tests and have a good idea why the test might be failing then I feel it adds a lot of value to the tests (i.e. GivenClient : GivenUser : WhenModifyingUserPermissions : ThenReadAccessShouldBeTrue). I am aware of Acceptance Testing but this is more on a Unit (or series of units) level with boundary layers mocked. EDIT : My question is asking if there is an event or other method for executing a block of code before individual tests (something that could be applied to specific sets of tests without it being applied to all tests within a class like [Setup] currently does. Barring the existence of this event, which I am fairly certain doesn't exist, is there another method for accomplishing the same thing? Using [Setup] for every case presents a problem either way you go. Something like [Action("Category")] (a setup method that applied to specific tests within the class) would be nice but I can't find any way of doing this.

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  • Need Help Hiring a Perfectionist Programmer [closed]

    - by Bryan Hadaway
    I understand my question may be in the gray area, but I'm not able to use the Meta to ask if this question is appropriate or not so I'll simply have to risk it. My project is complete in the sense that it's a fully functional, ready to go 1.0 version. However, that's not good enough for my standards. My expertise is in HTML/CSS, not jQuery and PHP. I'm looking for someone to refine every character of my code for quality, speed, security and compatibility. I want everything to be as bug free as possible for launch. So I need an expert programmer who's a perfectionist in their coding who cares about the quality of their work (not just making it work) to review and refine my code. I'm sure I can't outright post the project's details and hope for interested parties to contact me as that wouldn't be beneficial to the community so instead I'm looking for advice from programmers about where some of best places to hire quality programmers are and the best strategies to hire the right programmer. In other words, screening applicants off of craigslist isn't going to cut it for this project. Thanks

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  • Automatic document generation

    - by Bowler
    I have some data in an excel file from which I have to generate a report. I repeat this task fairly regularly and am looking to automate it. I have a LaTeX project into which I usually just copy data by hand, export the necessary worksheets as pdfs and add them to my LaTeX project and compile with pdflatex. It has occured to me that there must be a way to automate this process. Is there an efficient way to export the data from excel and into a LaTeX project, possibly a vba script in excel could run the process? Also, it doesn't have to be LaTeX, I'm not all that experienced with MS office's more advanced features is there some way akin to a mail merge that I could achieve this with? In some ways this might be better in case I have to pass the work on to someone who doesn't know LaTeX. Thanks.

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  • "ant" is not recognized as command in Windows

    - by user1294663
    This is my first time developing Android applications. I'm developing an Android app on Eclipse on Windows 7. I would like to run the Android app from the Windows 7 command line interface. I have my Android device connected to the PC. The workspace directory that I use to store the Android project is C:\Users\Guest\Desktop\Software Applications Development\Java\Android Moblie Applications Projects\Eclipse Indigo for Java EE x64-bit\project workspace I opened the command line interface and I changed the working directory to the Android workspace directory. cd C:\Users\Guest\Desktop\Software Applications Development\Java\Android Moblie Applications Projects\Eclipse Indigo for Java EE x64-bit\project workspace I included Android sdk platform tools directory into the PATH environment variable. c:\Users\admin\Android-sdks\platform-tools Then I entered this into the Windows 7 command line interface: ant debug I have this error message on the cmd: ant is not recognised as an internal or external command, operatable program or batch file. What is the solution to this problem?

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  • How to model the components of a non Information System?

    - by Adel C Kod
    So I am working on a project that's related to the Kernel code(specifically related to the TCP/IP stack of the kernel). I need to build some models to describe the functionality and components of my system. Initially I thought about Class Diagram, it can describe the general architecture of my system but it doesn't make sense since my code is VERY structured(written in standard C). I also thought about DFDs, they'd describe the processes of my system, and how the data is flowing. But they contain something which doesn't really fit in; data-storages. I have no databases here(at all). For the functionality, other team members suggested using Activity and Sequence diagrams, which is kinda okay with me, but what about the system components? So basically my question is; I want to describe the components of my system; what do you suggest as a meaningful diagram to follow? (Again, the project is a research low-level systems-oriented project with almost no user-interface at all)

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  • Are separate business objects needed when persistent data can be stored in a usable format?

    - by Kylotan
    I have a system where data is stored in a persistent store and read by a server application. Some of this data is only ever seen by the server, but some of it is passed through unaltered to clients. So, there is a big temptation to persist data - whether whole rows/documents or individual fields/sub-documents - in the exact form that the client can use (eg. JSON), as this removes various layers of boilerplate, whether in the form of procedural SQL, an ORM, or any proxy structure which exists just to hold the values before having to re-encode them into a client-suitable form. This form can usually be used on the server too, though business logic may have to live outside of the object, On the other hand, this approach ends up leaking implementation details everywhere. 9 times out of 10 I'm happy just to read a JSON structure out of the DB and send it to the client, but 1 in every 10 times I have to know the details of that implicit structure (and be able to refactor access to it if the stored data ever changes). And this makes me think that maybe I should be pulling this data into separate business objects, so that business logic doesn't have to change when the data schema does. (Though you could argue this just moves the problem rather than solves it.) There is a complicating factor in that our data schema is constantly changing rapidly, to the point where we dropped our previous ORM/RDBMS system in favour of MongoDB and an implicit schema which was much easier to work with. So far I've not decided whether the rapid schema changes make me wish for separate business objects (so that server-side calculations need less refactoring, since all changes are restricted to the persistence layer) or for no separate business objects (because every change to the schema requires the business objects to change to stay in sync, even if the new sub-object or field is never used on the server except to pass verbatim to a client). So my question is whether it is sensible to store objects in the form they are usually going to be used, or if it's better to copy them into intermediate business objects to insulate both sides from each other (even when that isn't strictly necessary)? And I'd like to hear from anybody else who has had experience of a similar situation, perhaps choosing to persist XML or JSON instead of having an explicit schema which has to be assembled into a client format each time.

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  • HW resources for the device driver [closed]

    - by VladimirLenin
    Need to provide memory and IRQ resources to the Linux kernel in order to bring up the CAN controller. Have no idea how to get them. Below is the structure I need to fill in. This structure I have taken for example, this is for the Run-Time Clock, but I need for CAN controller. Both are on the same board, and there are constants for RT Clock (and all other devices), but not for my CAN chip. When looking at the subject chip driver's code (sp_probe() function), I see it needs the same type resources. struct resource tegra_rtc_resources[] = { [0] = { .start = ???, .end = ???, .flags = IORESOURCE_MEM, }, [1] = { .start = ???, .end = ???, .flags = IORESOURCE_IRQ, }, };

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  • Should developers be involved in testing phases?

    - by LudoMC
    Hi, we are using a classical V-shaped development process. We then have requirements, architecture, design, implementation, integration tests, system tests and acceptance. Testers are preparing test cases during the first phases of the project. The issue is that, due to resources issues (*), test phases are too long and are often shortened due to time constraints (you know project managers... ;)). So my question is simple: should developers be involved in the tests phases and isn't it too 'dangerous'. I'm afraid it will give the project managers a false feeling of better quality as the work has been done but would the added man.days be of any value? I'm not really confident of developers doing tests (no offense here but we all know it's quite hard to break in a few clicks what you have made in severals days). Thanks for sharing your thoughts. (*) For obscure reasons, increasing the number of testers is not an option as of today. (Just upfront, it's not a duplicate of Should programmers help testers in designing tests? which talks about test preparation and not test execution, where we avoid the implication of developers)

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  • Release Notes for 6/14/2012

    Here are the notes for this week’s release: Diffs in Pull Requests and Commits We altered the way we display diffs across commits and pull requests to maximize the amount of vertical real estate devoted to the diff. Before, the viewport for diffs was always snapped to the height of the browser, which meant that on lower resolutions, the amount of space for viewing diffs could become very tiny. Now, the majority of the browser vertical space is devoted to viewing the diffs. Let us know what you think! Bug Fixes Fixed an issue where returning to the list of files changed from a diff would sometimes not show the list of files. Fixed the dialogs for approving and denying requests to join projects. Fixed various issues around validation of project details when publishing a project. Fixed an issue that caused the formatting of our tabs in pull requests to not display properly. Fixed an issue where users browsing Unicode files in a Git project would see error pages. Fixed various issues where the option to subscribe to notifications would not appear properly. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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  • OpenXDK Questions

    - by iamcreasy
    I was strolling around XBox development. Apart form buying a DevKit from Microsoft, another thing got my attention is called, OpenXDK which stands for Open XBox Development Kit. From their main site its pretty obvious that there hasn't been any update since 2005 but digging a little deeper, I found that in their project repository is was being updated. Last time stamp was 2009-02-15. Quick google search said, its not actually really on a good place to poke around. Many and MANY features are absent. Being a hobby project I perfectly understand. But, those results are quite old. The question is, is there anybody who has any experience with OpenXDK? If is, that is it possible to shade some light on this? about its limitations? Is this a mature project? How's the latest version and what's it capable of doing? Or should I just stay away from it?

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  • Black Screen on pressing back button in libgdx

    - by user26384
    In my game when i touch on advertisements and press back button to return on game the i am getting a black screen. I referred this link. I tried to change IosGraphics.java but the change is not reflected in monotouch project. I did the following : Extracted nightly.zip and opened gdx-backend-iosmonotouch-sources From there I changed IosGraphicsjava. I then made a new jar file gdx-backend-iosmonotouch.jar and replaced it with original jar file in the nightly folder. Compressed all the files from nightly folder in .zip file. Used this .zip file to make a new project throuch gdx-setup-ui.jar. I tried to open my project in monotouch and from com-gdx-backendios.dll i found that the changes in IosGraphics are not being reflected. Am I missing something? How do I solve this? I even tried to open gdx-backend-iosmonotouch-sources.jar with winrar and edit IosGraphics.java and save it. Even this didn't work.

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  • How to write comments to explain the "why" behind the callback function when the function and parameter names are insufficient for that?

    - by snowmantw
    How should I approach writing comments for callback functions? I want to explain the "why" behind the function when the function and parameter names are insufficient to explain what's going on. I have always wonder why comments like this can be so ordinary in documents of libraries in dynamic languages: /** * cb: callback // where's the arguments & effects? */ func foo( cb ) Maybe the common attitude is "you can look into source code on your own after all" which pushes people into leaving minimalist comments like this. But it seems like there should be a better way to comment callback functions. I've tried to comment callbacks in Haskell way: /** * cb: Int -> Char */ func foo(cb) And to be fair, it's usually neat enough. But it gets into trouble when I need to pass some complex structure. The problem being partly due to the lack of type system: /** * cb: Int -> { err: String -> (), success: () -> Char } // too long... */ func foo(cb) Or I have tried this too: /** * cb: Int -> { err: String -> (), * success: () -> Char } // better ? */ func bar(cb) The problem is that you may put the structure in somewhere else, but you must give it a name to reference it. But then when you name a structure you're about to use immediately looks so redundant: // Somewhere else... // ResultCallback: { err: String -> (), success: () -> Char } /** * cb: Int -> ResultCallback // better ?? */ func foo(cb) And it bothers me if I follow the Java-doc like commenting style since it still seems incomplete. The comments don't tell you anything that you couldn't immediately see from looking at the function. /** * @param cb {Function} yeah, it's a function, but you told me nothing about it... * @param err {Function} where should I put this callback's argument ?? * Not to mention the err's own arguments... */ func foo(cb) These examples are JavaScript like with generic functions and parameter names, but I've encountered similar problems in other dynamic languages which allow complex callbacks.

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  • Should I use a unit testing framework to validate XML documents?

    - by christofr
    From http://www.w3.org/XML/Schema: [XML Schemas] provide a means for defining the structure, content and semantics of XML documents. I'm using an XML Schema (XSD) to validate several large XML documents. While I'm finding plenty of support within XSD for checking the structure of my documents, there are no procedural if/else features that allow me to say, for instance, If Country is USA, then Zipcode cannot be empty. I'm comfortable using unit testing frameworks, and could quite happily use a framework to test content integrity. Am I asking for trouble doing it this way, rather than an alternative approach? Has anybody tried this with good / bad results? -- Edit: I didn't include this information to keep it technology agnostic, but I would be using C# / Linq / xUnit for deserialization / testing.

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  • while(true) and loop-breaking - anti-pattern?

    - by KeithS
    Consider the following code: public void doSomething(int input) { while(true) { TransformInSomeWay(input); if(ProcessingComplete(input)) break; DoSomethingElseTo(input); } } Assume that this process involves a finite but input-dependent number of steps; the loop is designed to terminate on its own as a result of the algorithm, and is not designed to run indefinitely (until cancelled by an outside event). Because the test to see if the loop should end is in the middle of a logical set of steps, the while loop itself currently doesn't check anything meaningful; the check is instead performed at the "proper" place within the conceptual algorithm. I was told that this is bad code, because it is more bug-prone due to the ending condition not being checked by the loop structure. It's more difficult to figure out how you'd exit the loop, and could invite bugs as the breaking condition might be bypassed or omitted accidentally given future changes. Now, the code could be structured as follows: public void doSomething(int input) { TransformInSomeWay(input); while(!ProcessingComplete(input)) { DoSomethingElseTo(input); TransformInSomeWay(input); } } However, this duplicates a call to a method in code, violating DRY; if TransformInSomeWay were later replaced with some other method, both calls would have to be found and changed (and the fact that there are two may be less obvious in a more complex piece of code). You could also write it like: public void doSomething(int input) { var complete = false; while(!complete) { TransformInSomeWay(input); complete = ProcessingComplete(input); if(!complete) { DoSomethingElseTo(input); } } } ... but you now have a variable whose only purpose is to shift the condition-checking to the loop structure, and also has to be checked multiple times to provide the same behavior as the original logic. For my part, I say that given the algorithm this code implements in the real world, the original code is the most readable. If you were going through it yourself, this is the way you'd think about it, and so it would be intuitive to people familiar with the algorithm. So, which is "better"? is it better to give the responsibility of condition checking to the while loop by structuring the logic around the loop? Or is it better to structure the logic in a "natural" way as indicated by requirements or a conceptual description of the algorithm, even though that may mean bypassing the loop's built-in capabilities?

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  • Dealing with under performing co-worker

    - by PSU_Kardi
    I'm going to try to keep this topic as generic as I can so the question isn't closed as too specific or whatever. Anyway, let's get to it. I currently work on a somewhat small project with 15-20 developers. We recently hired a few new people because we had the hours and it synched up well with the schedule. It was refreshing to see hiring done this way and not just throwing hours & employees at a problem. Alas, I could argue the hiring process still isn't perfect but that's another story for another day. Anyway, one of these developers is really under performing. The developer is green and has a lot of bad habits. Comes in later than I do and leaving earlier than I am. This in and of itself isn't an issue, but the lack of quality work makes it become a bit frustrating. When giving out tasking the question is no longer, what can realistically be given but now becomes - How much of the work will we have to redo? So as the project goes on, I'm afraid this might cause issues with the schedule. The schedule could have been defined as a bit aggressive; however, given that this person is under performing it now in my mind goes from aggressive to potentially chaotic. Yes, one person shouldn't make or break a schedule and that in and of itself is an issue too but please let's ignore that for right now. What's the best way to deal with this? I'm not the boss, I'm not the project lead but I've been around for a while now and am not sure how to proceed. Complaining to management comes across as childish and doing nothing seems wrong. I'll ask the community for insight/advice/suggestions.

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  • Animate sprite/texture position with VBO

    - by Dono
    I'm currently worlking on a renderer for my projects and I want animate a sprite on screen. I've got a spritesheet but I don't know what is the the best way to update the texture coordinates for each vertex. Update vertices then update vertex buffer. (Heavy ?) Send to the shader my texture coordinates (It is possible ?) Don't use VBO ? By the way, I've got this structure : Object class with Geometry (Faces + Vertex + Buffer) and Material (Shader + other stuff ) properties, it is a good structure ? Thanks!

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  • Request of some opinions about a vertical menu style and some suggestions for the site style [on hold]

    - by AndreaNobili
    I am developing a simple mainly static website using WordPress (because maybe in the future I will add some dynamic content) for a company. The new site have to follow the structure of the old site that requires the presence of a vertical main menu in the left column that contains the link to all the statics pages in the site. This is the old site structure: http://www.saranistri.com/ Now I have installed a new WordPress test site (this is only a test site): http://onofri.org/example/ As you can see in the left columns I have put two main menu vetical widgets that implements a possible choise for the maun menù (the top menù upon the header must be eliminated in the final implementation) I want to know some opinions about: 1) Which of the two version is better? Do you have some additional ideas about the CSS style of this vertical menu? 2) What could I do to give a more professional look to this site? (I know that I have to insert a logo into the header) Tnx Andrea

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  • How to Edit aspx, Cshtml and other kind of files live on FTP server ?

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/06/27/how-to-edit-aspx-cshtml-and-other-kind-of-files.aspxMany time we just want to make a small changes on site and we don’t want to download the whole project again. In this post I will show you some good way to do it.   People who have Expression Web 4 can do it. I tried it and it’s work good with aspx file. If you have site in asp.net and use aspx engine then this is a good option. Well, Expression Web is free (previously paid software). A another good option is Komodo Edit. You can use komodo edit and few plugin to make FTP editing work for you. The problem in these 2 apps are they don’t have syntax highlight and support for CSHTML file which are introduced with MVC 3. For this I suggest you to go with webmatrix. You can use Webmatrix to edit cshtml file online. Remember that Webmatrix don’t support Compiling of MVC project. You need Visual Web developer Express at-least to compile your project. if you are in hurry try  https://c9.io/ put your FTP settings and you just got your hands ready to make changes on live site. If you have anything else in your mind share it here.

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  • What gaming keyboard(s) will work with Ubuntu?

    - by belacqua
    I've been looking at gaming keyboards to use on Ubuntu system. Microsoft has a few popular ones (e.g., Sidewinder X4, X6), but the programmable function keys appear to be unusable without the Windows software. (Though here's a post from someone who has a more recent project that uses usbmon and xdotool to add functions to some keys.) Another choice in my budget is the Cyborg V.05. It seems about right for my needs, but I would be depressed having a bunch of useless, nonprogrammable keys on it. Logitech has some models (e.g., the Logitech G110), though again I expect that the extensive macro capabilities (which I don't need) would be lost under Linux. There's a project called g15tools which has some code to work with older Logitech gaming models, but I don't know what the current status is. Last entry there was in March 2010. There are also a number of very old posts around the internet with regard to the Logitech G11 and G15. Compatibility with the current keyboards, Ubuntu version, and Linux kernel are suspect. I'm in the U.S., and so it appears that few of the Roccat keyboards are available, and they're over-priced. Support might be OK for these, though -- there's a short Phoronix article about Roccat improving their Linux support, and there's also a project and webpage for "Using Roccat Hardware with Linux". Honestly, the only feature I have to have is good backlighting for the keys, and if it's not wired (which is fine), the wireless capability should function. I could probably live with dead function keys, as long as they weren't in places that would interfere with things like Unity/compiz shortcuts. Any experience or suggestions? I've not seen much to inspire confidence with programmable/macro keys. There is a thread (with no solutions) on the Sidewinder X4 on ubuntuforums here. I'm also considering the Logitech Illuminated Keyboard as a possibility, even though it's not specifically a gaming keyboard. It is backlit, and it's supposed to be a nice keyboard.

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  • Structuring an input file

    - by Ricardo
    I am in the process of structuring a small program to perform some hydraulic analysis of pipe flow. As I am envisioning this, the program will read an input file, store the input parameters in a suitable way, operate on them and finally output results. I am struggling with how to structure the input file in a sane way; that is, in a way that a human can write it easily and a machine can parse it easily. A sample input file made available to me for a similar program is just a stream of comma-separated numbers that don't make much sense on their own, so that's the scenario I am trying to avoid. Though I am giving the details of my particular problem, I am more interested in general input-file structuring strategies. Is a stream of comma-separated values my best bet? Would I be better off using some sort of key:value structure? I don't know much about this, so any help will probably put me in a better track than I am now.

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  • commit/update/merge commands in svn

    - by ajsie
    i want to know exactly when i should use either of commit, update and merge command in svn. after i've checked out a project and altered the code, should i use update, commit or merge to stay in sync? correct me if im wrong: update = all changes in the repo is copied to your local project. commit = all changes in your local project is copied to the repo. merge = same as above, but you determine the direction? when do i use each command above?

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  • iOS app with a lot of text

    - by rdurand
    I just asked a question on StackOverflow, but I'm thinking that a part of it belongs here, as questions about design pattern are welcomed by the faq. Here is my situation. I have developed almost completely a native iOS app. The last section I need to implement is all the rules of a sport, so that's a lot of text. It has one main level of sections, divided in subsections, containing a lot of structured text (paragraphs, a few pictures, bulleted/numbered lists, tables). I have absolutely no problem with coding, I'm just looking for advice to improve and make the best design pattern possible for my app. My first shot (the last one so far) was a UITableViewController containing the sections, sending the user to another UITableViewController with the subsections of the selected section, and then one strange last UITableViewController where the cells contain UITextViews, sections header help structure the content, etc. What I would like is your advice on how to improve the structure of this section. I'm perfectly ready to destroy/rebuild the whole thing, I'm really lost in my design here.. As I said on SO, I've began to implement a UIWebView in a UIViewController, showing a html page with JQuery Mobile to display the content, and it's fine. My question is more about the 2 views taking the user to that content. I used UITableViewControllers because that's what seemed the most appropriate for a structured hierarchy like this one. But that doesn't seem like the best solution in term of user experience.. What structure / "view-flow" / kind of presentation would you try to implement in my situation? As always, any help would be greatly appreciated! Just so you can understand better the hierarchy, with a simple example : -----> Section 1 -----> SubSection 1.1 -----> Content | -----> SubSection 1.2 -----> Content | -----> SubSection 1.3 -----> Content | | | UINavigationController -------> Section 2 -----> SubSection 2.1 -----> Content | -----> SubSection 2.2 -----> Content | -----> SubSection 2.3 -----> Content | -----> SubSection 2.4 -----> Content | -----> SubSection 2.5 -----> Content | -----> Section 3 -----> SubSection 3.1 -----> Content -----> SubSection 3.2 -----> Content |------------------| |--------------------| |-------------| 1 UITableViewController 3 UITableViewControllers 10 UIViewControllers (3 rows) (with different with a UIWebView number of rows)

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  • What kinds of languages would be most useful for this kind of webapp?

    - by Caedar
    I've had some experience with programming in the past (2-3 years of C++ self-teaching), so I'm no stranger to the programming process, but there are so many languages out there that I'm lost when thinking about this project idea that's been floating around my head: I would like to create a webapp that would be used for helping somebody figure out what kinds of productivity tools would suit them. The first part of the app would basically be a survey with a variety of questions that would help weed out tools that wouldn't be useful for them. (Slider bar between minimalist and maximizer, slider bar between all free apps and no cost limit, checkboxes on what platforms are required, etc.) While the person is filling out the survey, they will see a web of applications, webapps, and other tools forming on the screen with links showing the relationships the programs have with eachother (syncing supported, good combinations of apps, etc.), along with a list of applications below sorted by general use (notetaking, document organization, storage, etc.) I would imagine that each program entered into the database that will be accessed would have a certain set of characteristics, ie. price, user friendliness, platforms supported, general uses, etc. and the survey would be designed to correlate to those elements and remove programs that don't match the criteria set. The difficult part of this entire process would be getting the web of applications to arrange itself and render properly. Now that I've finished mind-dumping, onto my question: What kinds/combinations of programming languages would you imagine being useful for this kind of project, and why? I learn best by setting up a project for myself like this one and tinkering with the languages, so I don't mind if the end product is out of reach from my current skill level. I'd just like some guidance so I don't fumble in the dark for too long.

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