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  • Hiding "Syntax OK" from apache2ctl output

    - by Oscar Barrett
    I am checking whether a particular apache module is installed using apache2ctl -M. When listing the modules, apache runs a syntax check on the configuration files which prints out "Syntax OK" if everything is fine. However, this message doesn't seem to be coming from STDOUT or STDERR as it shows even if all output is redirected to /dev/null. i.e. $ sudo apache2ctl -M Loaded Modules: core_module (static) log_config_module (static) ... Syntax OK $ sudo apache2ctl -M >/dev/null Syntax OK How is this being outputted, and is it possible to hide?

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  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

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  • Stairway to SQL PowerShell Level 7: SQL Server PowerShell and the Basics of SMO

    In this level we begin our journey into the SQL Server SMO space. SMO stands for Shared Management Objects and is a library written in .NET for use with SQL Server. The SMO library is available when you install SQL Server Management Tools or you install it separately. FREE eBook – "45 Database Performance Tips for Developers"Improve your database performance with 45 tips from SQL Server MVPs and industry experts. Get the eBook here.

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  • Database Export Wizard for ASP.net and SQL Server

    A step wizard for ASP.net to export database objects to CSV, TXT, HTML, XML, or SQL....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to install PyQt on Mac OS X 10.6

    - by Albert
    I want to install PyQt. This seems kind of complicated to install on OS X. I haven't found any precompiled packages of it (are there any? I would really prefer those). So I downloaded PyQt. And SIP, because it depends on that. These files: http://www.riverbankcomputing.co.uk/static/Downloads/PyQt4/PyQt-mac-gpl-4.7.3.tar.gz http://www.riverbankcomputing.co.uk/static/Downloads/sip4/sip-4.10.2.tar.gz Did a python configure.py && make && sudo make install on SIP -- installed without any problems. Tried the same on PyQt -- and failed of course: /Library/Frameworks/QtCore.framework/Headers/qglobal.h:288:2: error: #error "You are building a 64-bit application, but using a 32-bit version of Qt. Check your build configuration." Ok, so I tried with python configure.py --use-arch=i386. Same error. Any idea?

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  • Database Export Wizard for ASP.net and SQL Server

    A step wizard for ASP.net to export database objects to CSV, TXT, HTML, XML, or SQL....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can connect to WAN via PC but router doesnt.

    - by user16877
    I have a very strange problem regarding the office network. We are currenltly in a executive suite and when i connect to wan via ethernet cable i get dhcp assigned IP address in my network config. I hooked up the linksys router to the wall expecting it to receive all the necessary ip info but that didnt work. So we have been assigned static ip address to put in to our router later but even with the static ip router doesnt seem to connect to internet. But using the same ip address and assigning to laptop works. I m very puzzled what might be the cause of this so any help is really appreciated.

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  • RTS Game Style Application [closed]

    - by Daniel Wynand van Wyk
    My question may seem somewhat odd, but I hope that my specifications will clarify EXACTLY what it is that I am after. I need some help choosing the right tooling for a particular endeavour. My background is in desktop application development and large back-end systems. I have worked primarily on the Microsoft stack using C# and the .Net framework. My goal is to develop a 2D, RTS style, interactive office simulation. The simulation will model various office spaces, office equipment, employees and their interactions with one another. The idea is to abstract the concept of an office completely. Under the hood the application will do many things that are nothing like a game. This includes P2P networking, VPN tunnelling, streaming video, instant messaging, document collaboration, remote screen sharing, file-sharing, virus scanning, VOIP, document scanning, faxing, emailing, distributed computing, content management and much more! A somewhat similar thing has been attempted by IBM, where they created a virtual office in second life. If their attempt was a game, the game-play would be notably horrible, to say the least! The users/players will drive and control my application through the various objects modelled in the simulation. A single application capable of performing all of these various tasks would be a nightmare to navigate for even the most expert user. Using the concept of a game, I can easily separate functionality by assigning them to objects that relate 1-1 with their real world counter-parts. This can greatly simplify computing for novice users, with many added benefits in terms of visibility, transparency of process and centralized configuration. My hope is to make complex computing tasks accessible to all kinds of users and to greatly reduce the cognitive load associated with using the many different utilities and applications inside office settings. The complexity is therefore limited to the complexity of the space in which you find yourself. I want the application to target as many platforms as possible and run on computers that have no accelerated graphics capabilities. The simulation won't contain any of the fancy eye-candy you find in modern games, to the contrary, my "game" will purposefully be clean and simple. The closest thing I could imagine would be an old game like "Theme Hospital" or the first instalment of "The Sims". All the content will be pre-created and not user-generated like Second Life. New functionality will be added via a plugin system. Given my background and nature of my "game", I would like to spend most of my time writing code that does not have to do with the simulated office, as the "game" is really just a glorified application menu. I have done much reading about existing engines, frameworks and tools. I need the help of an experienced game developer who has tried and tested various products over the years who can guide me in the right direction given my very particular needs. I would appreciate any help I can get!

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  • How to detect collisions between sprite and a user generated shape of some sort?

    - by Huwell
    How to detect a collision between a sprite and a user generated shape of some sort. For example. There are some objects on the screen. The user takes their finger and draws an circle shape around a object (The selection rule is painting circle around the sprite, but the painting shapes may be various). I need to detect which object selected, which just like: (demo images) http://i52.tinypic.com/28h0t1g.png

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  • Recursion in F#

    - by MarkPearl
    Things are slowly coming together – I was able to look at a bit of F# code and intuitively know what it was going to do (yay)… So today I saw a blog post by Bob Palmer on Fibonacci numbers in F# which inspired me to look at bit into recursion. First the C# example… class Program { public static void CountDown(int n) { switch (n) { case 0: Console.WriteLine("End of Count"); break; default: Console.WriteLine(n); CountDown(n-1); break; } } static void Main(string[] args) { CountDown(10); Console.ReadLine(); } }   In F#, the equivalent would look something like this… open System let rec CountDown n = match n with | 0 -> Console.WriteLine("End of Count"); | n -> Console.WriteLine(n); CountDown (n-1); CountDown 10 Console.ReadLine()   Pretty simple stuff. With F# you when making recursive calls you need to explicitly declare that the function is recursive with the “rec” keyword. Otherwise the code is pretty easy to read and self explanatory.

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  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

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  • Good design for class with similar constructors

    - by RustyTheBoyRobot
    I was reading this question and thought that good points were made, but most of the solutions involved renaming one of the methods. I am refactoring some poorly written code and I've run into this situation: public class Entity { public Entity(String uniqueIdentifier, boolean isSerialNumber) { if (isSerialNumber) { this.serialNumber = uniqueIdentifier; //Lookup other data } else { this.primaryKey = uniqueIdentifier; // Lookup other data with different query } } } The obvious design flaw is that someone needed two different ways to create the object, but couldn't overload the constructor since both identifiers were of the same type (String). Thus they added a flag to differentiate. So, my question is this: when this situation arises, what are good designs for differentiating between these two ways of instantiating an object? My First Thoughts You could create two different static methods to create your object. The method names could be different. This is weak because static methods don't get inherited. You could create different objects to force the types to be different (i.e., make a PrimaryKey class and a SerialNumber class). I like this because it seems to be a better design, but it also is a pain to refactor if serialNumber is a String everywhere else.

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  • How to run django on localhost with nginx and uwsgi?

    - by user2426362
    How to run django on localhost with nginx and uwsgi? This im my config but not works. nginx: server { listen 80; server_name localhost; access_log /var/log/nginx/localhost_access.log; error_log /var/log/nginx/localhost_error.log; location / { uwsgi_pass unix:///tmp/localhost.sock; include uwsgi_params; } location /media/ { alias /home/user/projects/zt/myproject/myproject/media/; } location /static/ { alias /home/user/projects/zt/myproject/myproject/static/; } } uwsgi: [uwsgi] vhost = true plugins = python socket = /tmp/localhost.sock master = true enable-threads = true processes = 2 wsgi-file = /home/user/projects/zt/myproject/myproject/wsgi.py virtualenv = /home/user/projects/zt chdir = /home/user/projects/zt/myproject touch-reload = /home/user/projects/zt/myproject/reload This config work on my ubuntu server with normal domain (not localhost) but on localhost not working. If I run localhost in web browser I have Welcome to nginx!

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  • How to remove the last character from Stringbuilder

    - by hmloo
    We usually use StringBuilder to append string in loops and make a string of each data separated by a delimiter. but you always end up with an extra delimiter at the end. This code sample shows how to remove the last delimiter from a StringBuilder. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list =Enumerable.Range(0, 10).ToArray(); StringBuilder sb = new StringBuilder(); foreach(var item in list) { sb.Append(item).Append(","); } sb.Length--;//Just reduce the length of StringBuilder, it's so easy Console.WriteLine(sb); } } //Output : 0,1,2,3,4,5,6,7,8,9 Alternatively,  we can use string.Join for the same results, please refer to blow code sample. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list = Enumerable.Range(0, 10).Select(n => n.ToString()).ToArray(); string str = string.Join(",", list); Console.WriteLine(str); } }

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  • Animation in Silverlight

    In this chapter, you will be learning the fundamental concepts of Animations in Silverlight Application, which includes Animation Types, namespace details, classes, objects used, implementation of different types of animations with XAML and with C# code ...

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  • Animation in Silverlight

    In this chapter you will be learning the basic fundamental concepts of Animations in Silverlight Application, which includes Animation Types, namespace details, classes, objects used, implementation of different types of animations with XAML and with C# code and some more interesting samples for each animation.

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  • Working With Outlook from Access

    Last month we discussed how to get data from Microsoft Access into Outlook objects, such as in the creation of new appointments, tasks, contacts and emails. This month we perform the reverse operation: get data out of Outlook into Microsoft Access.

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  • Animation in Silverlight

    In this chapter you will be learning the basic fundamental concepts of Animations in Silverlight Application, which includes Animation Types, namespace details, classes, objects used, implementation of different types of animations with XAML and with C# code and some more interesting samples for each animation.

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  • If most of team can't follow the architecture, what do you do?

    - by Chris
    Hi all, I'm working on a greenfields project with two other developers. We're all contractors, and myself and one other just started working on the project while the orginal one has been doing most of the basic framework coding. In the past month, my fellow programmer and I have been just frustrated by the design descisions done by our co-worker. Here's a little background information: The application at face value appeared to be your standard n-layered web application using C# on the 3.5 framework. We have a data layer, business layer and a web interface. But as we got deeper into the project we found some very interesting things that have caused us some troubles. There is a custom data access sqlHelper type base which only accepts dictionary key/valued entries and returns only data tables. There are no entity objects, but there are some massive objects which do everything and then are tossed into session for persitance. The general idea is that the pages (.aspx) don't do anything, while the controls (.ascx) do everything. The general flow is that a client clicks on a button, which goes to a user control base which passes a process request to the 'BLL' class which goes to the page processor, which then goes to a getControlProcessor, which at last actually processes the request. The request itself is made up of a dictionary which is passing a string valued method name, stored procedure name, a control name and possibly a value. All switching of the processing is done by comparing the string values of the control names and method names. Pages are linked together via a common header control that uses a combination of javascript and tables to create a hyperlink effect. And as I found out yesterday, a simple hyperlink between one page and another does not work because of the need to have quite a bit of information in session to determine which control to display on a page. My fellow programmer and I both believe that this is a strange and uncommon approach to web application development. Both of us have been in this business for over five years and neither of us have seen this approach. My question is this, how would we approach our co-worker and voice our concerns and what should we do if he does not want to accept the criteic? We both do not want to insult the work that has been done, but feel that going forward will create a nightmare for development. Thanks for your comments.

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  • Trying to get DNS services running on Windows Server 2008 R2, what am I getting wrong ?

    - by LaserBeak
    Ok, So I am basically trying to get a home server pc up that will provide Domain name services, act as Mail server and web server. I have one static IP, well it's not officially static but hasn't changed in two years so I'll call it static. I have done the following: Configured router NAT/virtual port forward UDP/TCP port 53 to the internal IP of my server 192.168.1.16, in adapter settings specified the manual settings: 192.168.1.16 IP, gateway 192.168.1.1, Subnet: 255.255.255.0 and loopback DNS: 127.0.0.1 Using my public my public IP Checked using http://www.canyouseeme.org/ that port 53 is open and is not being blocked by my ISP. It can see services on this port. Registered Domain name (mydomain.com.au) Updated whois database through the domain registrars site and registered NameServer names: ns0.mydomain.com.au and ns2.mydomain.com.au, both have been associated with my single public IP. (Waited 24 hours) Update the nameserver for mydomain.com.au: primary ns0.mydomain.com.au secondary: ns2.mydomain.com.au (waited 24+ hours) Installed Server 2008 R2, install web server role and DNS role. Webserver works when I enter my public IP into browser of any PC/mobile, get IIS7 welcome page. In DNS server: Created new forward lookup zone: ; ; Database file mydoman.com.au.dns for mydomain.com.au zone. ; Zone version: 10 ; @ IN SOA mydomain.com.au. mydomain.testdomain.com. ( 10 ; serial number 900 ; refresh 600 ; retry 86400 ; expire 3600 ) ; default TTL ; ; Zone NS records ; @ NS ns0.mydomain.com.au. @ NS ns1.mydomain.com.au. ; ; Zone records ; @ A 192.168.1.16 www A 192.168.1.16 The Domain name services will however not work, the whois database updated with ns0.mydomain.com.au etc. but when I type in my site name www.mydomain.com.au from an external machine it will not open site and I can't even ping it (Can't find host) When I check the ns0.mydomain.com.au NS record using a tool Like: http://www.squish.net/dnscheck/ I get: Security: Server ns0.mydomain.com.au (XXX.XXX.XXX.XX <- my public IP) is recursive Domain exists but there is no such record Any ideas, thanks...

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  • Renaming Nginx 1.3.5 Server: response header

    - by Ryan
    In nginx 1.2 & 1.3 you can modify the source to change the name: src/http/ngx_http_header_filter_module.c (lines 48 and 49): static char ngx_http_server_string[] = "Server: Not Nginx" CRLF; static char ngx_http_server_full_string[] = "Server: Not Nginx/1.0" CRLF; Renaming those and recompiling the source changes the server response name in nginx 1.2. However doing this in 1.3 does not seem to change the name. It still says nginx/1.3.5 and with server_tokens off; it just says nginx. How can I change the server name in 1.3 without installing the 3rd party addon headers more? I want to compile from source.

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  • Binding BoundingSpheres to a world matrix in XNA

    - by NDraskovic
    I made a program that loads the locations of items on the scene from a file like this: using (StreamReader sr = new StreamReader(OpenFileDialog1.FileName)) { String line; while ((line = sr.ReadLine()) != null) { red = line.Split(','); model = row[0]; x = row[1]; y = row[2]; z = row[3]; elements.Add(Convert.ToInt32(model)); data.Add(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z))); sfepheres.Add(new BoundingSphere(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z)), 1f)); } I also have a list of BoundingSpheres (called spheres) that adds a new bounding sphere for each line from the file. In this program I have one item (a simple box) that moves (it has its world matrix called matrixBox), and other items are static entire time (there is a world matrix that holds those elements called simply world). The problem i that when I move the box, bounding spheres move with it. So how can I bind all BoundingSpheres (except the one corresponding to the box) to the static world matrix so that they stay in their place when the box moves?

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  • UML Receptions and AcceptEventActions

    - by Silli
    What shall be the relationship between the receptions of a class (was classifier before Aadaam correction) and the AcceptEventActions in the activity describing the behavior of its instances? I understand the former is related to signals reception of the type while the latter is related to runtime ReceiveSignalEvent events of the class instances (objects). But it is not totally clear to me how to express consistency among these constructs.

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  • Strategy for avoiding duplicate object ids for data shared across devices using iCloud

    - by rmaddy
    I have a data intensive iOS app that is not using CoreData nor does it support iCloud synching (yet). All of my objects are created with unique keys. I use a simple long long initialized with the current time. Then as I need a new key I increment the value by 1. This has all worked well for a few years with the app running isolated on a single device. Now I want to add support for automatic data sync across devices using iCloud. As my app is written, there is the possibility that two objects created on two different devices could end up with the same key. I need to avoid this possibility. I'm looking for ideas for solving this issue. I have a few requirements that the solution must meet: 1) The key needs to remain a single integral data type. Converting all existing keys to a compound key or to a string or other type would affect the entire code base and likely result in more bugs than it's worth. 2) The solution can't depend on an Internet connection. A user must be able to run the app and add data even with no Internet connection. The data should still resolve properly later when the data syncs through iCloud once a connection is available. I'll accept one exception to this rule. If no other option is available, I may be open to requiring an Internet connection the first time the app's data is initialized. One idea I have been toying around with in my head is logically splitting the integer key into two parts. The high 4 or 5 bits could be used as some sort of device id while the rest represents the actual key. The fuzzy part is figuring out how to come up with non-conflicting device ids that fit in a few bits. This should be viable since I don't need to deal will millions of devices. I just need to deal with the few devices that would be shared by a given iCloud account. I'm open to suggestions. Thanks.

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  • Ubuntu Server 12.04 as a router. Problem with DNS?? Or Routing table?

    - by Lorenzo
    I have a virtualbox lab made up of 4 Windows 2008 R2 servers (DC/DNS,SQL,SHAREPOINT, EXCHANGE) that are configured with static ip addresses with NIC's attached to Internal network. Everything works. I had the requirement to execute some tests that also access external services available on the internet. To keep things clean and similar to the production environment I have installed another VM, with Ubuntu Server 12.04 64 bit and configured (I hope) to work as a router like described on this post. This VM has two network interfaces: first is Bridged with the host and is used as a WAN connection and the other one attached in the Internal Network with its own static IP address on the internal network subnet. But actually the Windows servers does not connect to the internet while the unix one connects. I did a route command. this is the result: Kernel IP Routing table Destination Gateway Genmask Flags Metric Ref Use Iface default 10.69.121.1 0.0.0.0 UG 100 0 0 eth0 10.69.121.0 * 255.255.255.0 U 0 0 0 eth0 192.168.83.0 * 255.255.255.0 U 0 0 0 eth1 Can somebody help me with this configuration? :) Thanks! Addendum: I forgot to mention that one of the windows server hosts a DNS service for which I should maybe configure a forwarding server but I do not exactly know which server to forward on... :(

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