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  • July 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m super excited to announce the July 2013 release of the Ajax Control Toolkit. You can download the new version of the Ajax Control Toolkit from CodePlex (http://ajaxControlToolkit.CodePlex.com) or install the Ajax Control Toolkit from NuGet: With this release, we have completely rewritten the way the Ajax Control Toolkit combines, minifies, gzips, and caches JavaScript files. The goal of this release was to improve the performance of the Ajax Control Toolkit and make it easier to create custom Ajax Control Toolkit controls. Improving Ajax Control Toolkit Performance Previous releases of the Ajax Control Toolkit optimized performance for a single page but not multiple pages. When you visited each page in an app, the Ajax Control Toolkit would combine all of the JavaScript files required by the controls in the page into a new JavaScript file. So, even if every page in your app used the exact same controls, visitors would need to download a new combined Ajax Control Toolkit JavaScript file for each page visited. Downloading new scripts for each page that you visit does not lead to good performance. In general, you want to make as few requests for JavaScript files as possible and take maximum advantage of caching. For most apps, you would get much better performance if you could specify all of the Ajax Control Toolkit controls that you need for your entire app and create a single JavaScript file which could be used across your entire app. What a great idea! Introducing Control Bundles With this release of the Ajax Control Toolkit, we introduce the concept of Control Bundles. You define a Control Bundle to indicate the set of Ajax Control Toolkit controls that you want to use in your app. You define Control Bundles in a file located in the root of your application named AjaxControlToolkit.config. For example, the following AjaxControlToolkit.config file defines two Control Bundles: <ajaxControlToolkit> <controlBundles> <controlBundle> <control name="CalendarExtender" /> <control name="ComboBox" /> </controlBundle> <controlBundle name="CalendarBundle"> <control name="CalendarExtender"></control> </controlBundle> </controlBundles> </ajaxControlToolkit> The first Control Bundle in the file above does not have a name. When a Control Bundle does not have a name then it becomes the default Control Bundle for your entire application. The default Control Bundle is used by the ToolkitScriptManager by default. For example, the default Control Bundle is used when you declare the ToolkitScriptManager like this:  <ajaxToolkit:ToolkitScriptManager runat=”server” /> The default Control Bundle defined in the file above includes all of the scripts required for the CalendarExtender and ComboBox controls. All of the scripts required for both of these controls are combined, minified, gzipped, and cached automatically. The AjaxControlToolkit.config file above also defines a second Control Bundle with the name CalendarBundle. Here’s how you would use the CalendarBundle with the ToolkitScriptManager: <ajaxToolkit:ToolkitScriptManager runat="server"> <ControlBundles> <ajaxToolkit:ControlBundle Name="CalendarBundle" /> </ControlBundles> </ajaxToolkit:ToolkitScriptManager> In this case, only the JavaScript files required by the CalendarExtender control, and not the ComboBox, would be downloaded because the CalendarBundle lists only the CalendarExtender control. You can use multiple named control bundles with the ToolkitScriptManager and you will get all of the scripts from both bundles. Support for ControlBundles is a new feature of the ToolkitScriptManager that we introduced with this release. We extended the ToolkitScriptManager to support the Control Bundles that you can define in the AjaxControlToolkit.config file. Let me be explicit about the rules for Control Bundles: 1. If you do not create an AjaxControlToolkit.config file then the ToolkitScriptManager will download all of the JavaScript files required for all of the controls in the Ajax Control Toolkit. This is the easy but low performance option. 2. If you create an AjaxControlToolkit.config file and create a ControlBundle without a name then the ToolkitScriptManager uses that Control Bundle by default. For example, if you plan to use only the CalendarExtender and ComboBox controls in your application then you should create a default bundle that lists only these two controls. 3. If you create an AjaxControlToolkit.config file and create one or more named Control Bundles then you can use these named Control Bundles with the ToolkitScriptManager. For example, you might want to use different subsets of the Ajax Control Toolkit controls in different sections of your app. I should also mention that you can use the AjaxControlToolkit.config file with custom Ajax Control Toolkit controls – new controls that you write. For example, here is how you would register a set of custom controls from an assembly named MyAssembly: <ajaxControlToolkit> <controlBundles> <controlBundle name="CustomBundle"> <control name="MyAssembly.MyControl1" assembly="MyAssembly" /> <control name="MyAssembly.MyControl2" assembly="MyAssembly" /> </controlBundle> </ajaxControlToolkit> What about ASP.NET Bundling and Minification? The idea of Control Bundles is similar to the idea of Script Bundles used in ASP.NET Bundling and Minification. You might be wondering why we didn’t simply use Script Bundles with the Ajax Control Toolkit. There were several reasons. First, ASP.NET Bundling does not work with scripts embedded in an assembly. Because all of the scripts used by the Ajax Control Toolkit are embedded in the AjaxControlToolkit.dll assembly, ASP.NET Bundling was not an option. Second, Web Forms developers typically think at the level of controls and not at the level of individual scripts. We believe that it makes more sense for a Web Forms developer to specify the controls that they need in an app (CalendarExtender, ToggleButton) instead of the individual scripts that they need in an app (the 15 or so scripts required by the CalenderExtender). Finally, ASP.NET Bundling does not work with older versions of ASP.NET. The Ajax Control Toolkit needs to support ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5. Therefore, using ASP.NET Bundling was not an option. There is nothing wrong with using Control Bundles and Script Bundles side-by-side. The ASP.NET 4.0 and 4.5 ToolkitScriptManager supports both approaches to bundling scripts. Using the AjaxControlToolkit.CombineScriptsHandler Browsers cache JavaScript files by URL. For example, if you request the exact same JavaScript file from two different URLs then the exact same JavaScript file must be downloaded twice. However, if you request the same JavaScript file from the same URL more than once then it only needs to be downloaded once. With this release of the Ajax Control Toolkit, we have introduced a new HTTP Handler named the AjaxControlToolkit.CombineScriptsHandler. If you register this handler in your web.config file then the Ajax Control Toolkit can cache your JavaScript files for up to one year in the future automatically. You should register the handler in two places in your web.config file: in the <httpHandlers> section and the <system.webServer> section (don’t forget to register the handler for the AjaxFileUpload while you are there!). <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit" /> <add verb="*" path="CombineScriptsHandler.axd" type="AjaxControlToolkit.CombineScriptsHandler, AjaxControlToolkit" /> </httpHandlers> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit" /> <add name="CombineScriptsHandler" verb="*" path="CombineScriptsHandler.axd" type="AjaxControlToolkit.CombineScriptsHandler, AjaxControlToolkit" /> </handlers> <system.webServer> The handler is only used in release mode and not in debug mode. You can enable release mode in your web.config file like this: <compilation debug=”false”> You also can override the web.config setting with the ToolkitScriptManager like this: <act:ToolkitScriptManager ScriptMode=”Release” runat=”server”/> In release mode, scripts are combined, minified, gzipped, and cached with a far future cache header automatically. When the handler is not registered, scripts are requested from the page that contains the ToolkitScriptManager: When the handler is registered in the web.config file, scripts are requested from the handler: If you want the best performance, always register the handler. That way, the Ajax Control Toolkit can cache the bundled scripts across page requests with a far future cache header. If you don’t register the handler then a new JavaScript file must be downloaded whenever you travel to a new page. Dynamic Bundling and Minification Previous releases of the Ajax Control Toolkit used a Visual Studio build task to minify the JavaScript files used by the Ajax Control Toolkit controls. The disadvantage of this approach to minification is that it made it difficult to create custom Ajax Control Toolkit controls. Starting with this release of the Ajax Control Toolkit, we support dynamic minification. The JavaScript files in the Ajax Control Toolkit are minified at runtime instead of at build time. Scripts are minified only when in release mode. You can specify release mode with the web.config file or with the ToolkitScriptManager ScriptMode property. Because of this change, the Ajax Control Toolkit now depends on the Ajax Minifier. You must include a reference to AjaxMin.dll in your Visual Studio project or you cannot take advantage of runtime minification. If you install the Ajax Control Toolkit from NuGet then AjaxMin.dll is added to your project as a NuGet dependency automatically. If you download the Ajax Control Toolkit from CodePlex then the AjaxMin.dll is included in the download. This change means that you no longer need to do anything special to create a custom Ajax Control Toolkit. As an open source project, we hope more people will contribute to the Ajax Control Toolkit (Yes, I am looking at you.) We have been working hard on making it much easier to create new custom controls. More on this subject with the next release of the Ajax Control Toolkit. A Single Visual Studio Solution We also made substantial changes to the Visual Studio solution and projects used by the Ajax Control Toolkit with this release. This change will matter to you only if you need to work directly with the Ajax Control Toolkit source code. In previous releases of the Ajax Control Toolkit, we maintained separate solution and project files for ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5. Starting with this release, we now support a single Visual Studio 2012 solution that takes advantage of multi-targeting to build ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5 versions of the toolkit. This change means that you need Visual Studio 2012 to open the Ajax Control Toolkit project downloaded from CodePlex. For details on how we setup multi-targeting, please see Budi Adiono’s blog post: http://www.budiadiono.com/2013/07/25/visual-studio-2012-multi-targeting-framework-project/ Summary You can take advantage of this release of the Ajax Control Toolkit to significantly improve the performance of your website. You need to do two things: 1) You need to create an AjaxControlToolkit.config file which lists the controls used in your app and 2) You need to register the AjaxControlToolkit.CombineScriptsHandler in the web.config file. We made substantial changes to the Ajax Control Toolkit with this release. We think these changes will result in much better performance for multipage apps and make the process of building custom controls much easier. As always, we look forward to hearing your feedback.

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  • Pass a single boolean from an Android App to a libgdx game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Add Scheduled Task to reset search indexes for Exchange 2007

    - by Samosa
    I simply want to run a ResetSearchIndex -force on a schedule. What is the correct usage for the command in the Scheduled Task properties? It seems I would first need to start Powershell, then load the console file or snap-in for Exchange, which one of these is the closest: C:\WINDOWS\system32\WINDOW~2\v1.0\POWERS~1.EXE -"D:\Program Files\Microsoft\Exchange Server\Scripts" ResetSearchIndex.ps1 -force dbname or C:\WINDOWS\system32\WINDOW~2\v1.0\POWERS~1.EXE -PSConsoleFile "D:\Program Files\Microsoft\Exchange Server\bin\exshell.psc1" -noexit -command ".'D:\Program Files\Microsoft\Exchange Server\Scripts' ResetSearchIndex.ps1 -force dbname or C:\WINDOWS\system32\WINDOW~2\v1.0\POWERS~1.EXE -PSConsoleFile "D:\Program Files\Microsoft\Exchange Server\bin\exshell.psc1" -noexit -command ".'D:\Program Files\Microsoft\Exchange Server\Scripts\ResetSearchIndex.ps1' -force dbname

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  • Dependency Replication with TFS 2010 Build

    - by Jakob Ehn
    Some time ago, I wrote a post about how to implement dependency replication using TFS 2008 Build. We use this for Library builds, where we set up a build definition for a common library, and have the build check the resulting assemblies back into source control. The folder is then branched to the applications that need to reference the common library. See the above post for more details. Of course, we have reimplemented this feature in TFS 2010 Build, which results in a much nicer experience for the developer who wants to setup a new library build. Here is how it looks: There is a separate build process template for library builds registered in all team projects The following properties are used to configure the library build: Deploy Folder in Source Control is the server path where the assemblies should be checked in DeploymentFiles is a list of files and/or extensions to what files to check in. Default here is *.dll;*.pdb which means that all assemblies and debug symbols will be checked in. We can also type for example CommonLibrary.*;SomeOtherAssembly.dll in order to exclude other assemblies You can also see that we are versioning the assemblies as part of the build. This is important, since the resulting assemblies will be deployed together with the referencing application.   When the build executes, it will see of the matching assemblies exist in source control, if not, it will add the files automatically:   After the build has finished, we can see in the history of the TestDeploy folder that the build service account has in fact checked in a new version: Nice!   The implementation of the library build process template is not very complicated, it is a combination of customization of the build process template and some custom activities. We use the generic TFActivity (http://geekswithblogs.net/jakob/archive/2010/11/03/performing-checkins-in-tfs-2010-build.aspx) to check in and out files, but for the part that checks if a file exists and adds it to source control, it was easier to do this in a custom activity:   public sealed class AddFilesToSourceControl : BaseCodeActivity { // Files to add to source control [RequiredArgument] public InArgument<IEnumerable<string>> Files { get; set; } [RequiredArgument] public InArgument<Workspace> Workspace { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { foreach (var file in Files.Get(context)) { if (!File.Exists(file)) { throw new ApplicationException("Could not locate " + file); } var ws = this.Workspace.Get(context); string serverPath = ws.TryGetServerItemForLocalItem(file); if( !String.IsNullOrEmpty(serverPath)) { if (!ws.VersionControlServer.ServerItemExists(serverPath, ItemType.File)) { TrackMessage(context, "Adding file " + file); ws.PendAdd(file); } else { TrackMessage(context, "File " + file + " already exists in source control"); } } else { TrackMessage(context, "No server path for " + file); } } } } This build template is a very nice tool that makes it easy to do dependency replication with TFS 2010. Next, I will add funtionality for automatically merging the assemblies (using ILMerge) as part of the build, we do this to keep the number of references to a minimum.

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  • Ajax Control Toolkit May 2012 Release

    - by Stephen.Walther
    I’m happy to announce the May 2012 release of the Ajax Control Toolkit. This newest release of the Ajax Control Toolkit includes a new file upload control which displays file upload progress. We’ve also added several significant enhancements to the existing HtmlEditorExtender control such as support for uploading images and Source View. You can download and start using the newest version of the Ajax Control Toolkit by entering the following command in the Library Package Manager console in Visual Studio: Install-Package AjaxControlToolkit Alternatively, you can download the latest version of the Ajax Control Toolkit from CodePlex: http://AjaxControlToolkit.CodePlex.com The New Ajax File Upload Control The most requested new feature for the Ajax Control Toolkit (according to the CodePlex Issue Tracker) has been support for file upload with progress. We worked hard over the last few months to create an entirely new file upload control which displays upload progress. Here is a sample which illustrates how you can use the new AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="01_FileUpload.aspx.cs" Inherits="WebApplication1._01_FileUpload" %> <html> <head runat="server"> <title>Simple File Upload</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager control. This control is required to use any of the controls in the Ajax Control Toolkit because this control is responsible for loading all of the scripts required by a control. The page also contains an AjaxFileUpload control. The UploadComplete event is handled in the code-behind for the page: namespace WebApplication1 { public partial class _01_FileUpload : System.Web.UI.Page { protected void ajaxUpload1_OnUploadComplete(object sender, AjaxControlToolkit.AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save upload file to the file system ajaxUpload1.SaveAs(MapPath(filePath)); } } } The UploadComplete handler saves each uploaded file by calling the AjaxFileUpload control’s SaveAs() method with a full file path. Here’s a video which illustrates the process of uploading a file: Warning: in order to write to the Images folder on a production IIS server, you need Write permissions on the Images folder. You need to provide permissions for the IIS Application Pool account to write to the Images folder. To learn more, see: http://learn.iis.net/page.aspx/624/application-pool-identities/ Showing File Upload Progress The new AjaxFileUpload control takes advantage of HTML5 upload progress events (described in the XMLHttpRequest Level 2 standard). This standard is supported by Firefox 8+, Chrome 16+, Safari 5+, and Internet Explorer 10+. In other words, the standard is supported by the most recent versions of all browsers except for Internet Explorer which will support the standard with the release of Internet Explorer 10. The AjaxFileUpload control works with all browsers, even browsers which do not support the new XMLHttpRequest Level 2 standard. If you use the AjaxFileUpload control with a downlevel browser – such as Internet Explorer 9 — then you get a simple throbber image during a file upload instead of a progress indicator. Here’s how you specify a throbber image when declaring the AjaxFileUpload control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="02_FileUpload.aspx.cs" Inherits="WebApplication1._02_FileUpload" %> <html> <head id="Head1" runat="server"> <title>File Upload with Throbber</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="MyThrobber" runat="server" /> <asp:Image id="MyThrobber" ImageUrl="ajax-loader.gif" Style="display:None" runat="server" /> </div> </form> </body> </html> Notice that the page above includes an image with the Id MyThrobber. This image is displayed while files are being uploaded. I use the website http://AjaxLoad.info to generate animated busy wait images. Drag-And-Drop File Upload If you are using an uplevel browser then you can drag-and-drop the files which you want to upload onto the AjaxFileUpload control. The following video illustrates how drag-and-drop works: Remember that drag-and-drop will not work on Internet Explorer 9 or older. Accepting Multiple Files By default, the AjaxFileUpload control enables you to upload multiple files at a time. When you open the file dialog, use the CTRL or SHIFT key to select multiple files. If you want to restrict the number of files that can be uploaded then use the MaximumNumberOfFiles property like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" MaximumNumberOfFiles="1" runat="server" /> In the code above, the maximum number of files which can be uploaded is restricted to a single file. Restricting Uploaded File Types You might want to allow only certain types of files to be uploaded. For example, you might want to accept only image uploads. In that case, you can use the AllowedFileTypes property to provide a list of allowed file types like this: <ajaxToolkit:AjaxFileUpload id="ajaxUpload1" OnUploadComplete="ajaxUpload1_OnUploadComplete" ThrobberID="throbber" AllowedFileTypes="jpg,jpeg,gif,png" runat="server" /> The code above prevents any files except jpeg, gif, and png files from being uploaded. Enhancements to the HTMLEditorExtender Over the past months, we spent a considerable amount of time making bug fixes and feature enhancements to the existing HtmlEditorExtender control. I want to focus on two of the most significant enhancements that we made to the control: support for Source View and support for uploading images. Adding Source View Support to the HtmlEditorExtender When you click the Source View tag, the HtmlEditorExtender changes modes and displays the HTML source of the contents contained in the TextBox being extended. You can use Source View to make fine-grain changes to HTML before submitting the HTML to the server. For reasons of backwards compatibility, the Source View tab is disabled by default. To enable Source View, you need to declare your HtmlEditorExtender with the DisplaySourceTab property like this: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="05_SourceView.aspx.cs" Inherits="WebApplication1._05_SourceView" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head id="Head1" runat="server"> <title>HtmlEditorExtender with Source View</title> </head> <body> <form id="form1" runat="server"> <div> <ajaxToolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:TextBox id="txtComments" TextMode="MultiLine" Columns="60" Rows="10" Runat="server" /> <ajaxToolkit:HtmlEditorExtender id="HEE1" TargetControlID="txtComments" DisplaySourceTab="true" runat="server" /> </div> </form> </body> </html> The page above includes a ToolkitScriptManager, TextBox, and HtmlEditorExtender control. The HtmlEditorExtender extends the TextBox so that it supports rich text editing. Notice that the HtmlEditorExtender includes a DisplaySourceTab property. This property causes a button to appear at the bottom of the HtmlEditorExtender which enables you to switch to Source View: Note: when using the HtmlEditorExtender, we recommend that you set the DOCTYPE for the document. Otherwise, you can encounter weird formatting issues. Accepting Image Uploads We also enhanced the HtmlEditorExtender to support image uploads (another very highly requested feature at CodePlex). The following video illustrates the experience of adding an image to the editor: Once again, for backwards compatibility reasons, support for image uploads is disabled by default. Here’s how you can declare the HtmlEditorExtender so that it supports image uploads: <ajaxToolkit:HtmlEditorExtender id="MyHtmlEditorExtender" TargetControlID="txtComments" OnImageUploadComplete="MyHtmlEditorExtender_ImageUploadComplete" DisplaySourceTab="true" runat="server" > <Toolbar> <ajaxToolkit:Bold /> <ajaxToolkit:Italic /> <ajaxToolkit:Underline /> <ajaxToolkit:InsertImage /> </Toolbar> </ajaxToolkit:HtmlEditorExtender> There are two things that you should notice about the code above. First, notice that an InsertImage toolbar button is added to the HtmlEditorExtender toolbar. This HtmlEditorExtender will render toolbar buttons for bold, italic, underline, and insert image. Second, notice that the HtmlEditorExtender includes an event handler for the ImageUploadComplete event. The code for this event handler is below: using System.Web.UI; using AjaxControlToolkit; namespace WebApplication1 { public partial class _06_ImageUpload : System.Web.UI.Page { protected void MyHtmlEditorExtender_ImageUploadComplete(object sender, AjaxFileUploadEventArgs e) { // Generate file path string filePath = "~/Images/" + e.FileName; // Save uploaded file to the file system var ajaxFileUpload = (AjaxFileUpload)sender; ajaxFileUpload.SaveAs(MapPath(filePath)); // Update client with saved image path e.PostedUrl = Page.ResolveUrl(filePath); } } } Within the ImageUploadComplete event handler, you need to do two things: 1) Save the uploaded image (for example, to the file system, a database, or Azure storage) 2) Provide the URL to the saved image so the image can be displayed within the HtmlEditorExtender In the code above, the uploaded image is saved to the ~/Images folder. The path of the saved image is returned to the client by setting the AjaxFileUploadEventArgs PostedUrl property. Not surprisingly, under the covers, the HtmlEditorExtender uses the AjaxFileUpload. You can get a direct reference to the AjaxFileUpload control used by an HtmlEditorExtender by using the following code: void Page_Load() { var ajaxFileUpload = MyHtmlEditorExtender.AjaxFileUpload; ajaxFileUpload.AllowedFileTypes = "jpg,jpeg"; } The code above illustrates how you can restrict the types of images that can be uploaded to the HtmlEditorExtender. This code prevents anything but jpeg images from being uploaded. Summary This was the most difficult release of the Ajax Control Toolkit to date. We iterated through several designs for the AjaxFileUpload control – with each iteration, the goal was to make the AjaxFileUpload control easier for developers to use. My hope is that we were able to create a control which Web Forms developers will find very intuitive. I want to thank the developers on the Superexpert.com team for their hard work on this release.

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  • Pass a single boolean from an Android App to a LIBGDK game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Directory structure for a website (js/css/img folders)

    - by nightcoder
    For years I've been using the following directory structure for my websites: <root> ->js ->jquery.js ->tooltip.js ->someplugin.js ->css ->styles.css ->someplugin.css ->images -> all website images... it seemed perfectly fine to me until I began to use different 3rd-party components. For example, today I've downloaded a datetime picker javascript component that looks for its images in the same directory where its css file is located (css file contains urls like "url('calendar.png')"). So now I have 3 options: 1) put datepicker.css into my css directory and put its images along. I don't really like this option because I will have both css and image files inside the css directory and it is weird. Also I might meet files from different components with the same name, such as 2 different components, which link to background.png from their css files. I will have to fix those name collisions (by renaming one of the files and editing the corresponding file that contains the link). 2) put datepicker.css into my css directory, put its images into the images directory and edit datepicker.css to look for the images in the images directory. This option is ok but I have to spend some time to edit 3rd-party components to fit them to my site structure. Again, name collisions may occur here (as described in the previous option) and I will have to fix them. 3) put datepicker.js, datepicker.css and its images into a separate directory, let's say /3rdParty/datepicker/ and place the files as it was intended by the author (i.e., for example, /3rdParty/datepicker/css/datepicker.css, /3rdParty/datepicker/css/something.png, etc.). Now I begin to think that this option is the most correct. Experienced web developers, what do you recommend?

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  • Cold Start

    - by antony.reynolds
    Well we had snow drifts 3ft deep on Saturday so it must be spring time.  In preparation for Spring we decided to move the lawn tractor.  Of course after sitting in the garage all winter it refused to start.  I then come into the office and need to start my 11g SOA Suite installation.  I thought about this and decided my tractor might be cranky but at least I can script the startup of my SOA Suite 11g installation. So with this in mind I created 6 scripts.  I created them for Linux but they should translate to Windows without too many problems.  This is left as an exercise to the reader, note you will have to hardcode more than I did in the Linux scripts and create separate script files for the sqlplus and WLST sections. Order to start things I believe there should be order in all things, especially starting the SOA Suite.  So here is my preferred order. Start Database This is need by EM and the rest of SOA Suite so best to start it before the Admin Server and managed servers. Start Node Manager on all machines This is needed if you want the scripts to work across machines. Start Admin Server Once this is done in theory you can manually stat the managed servers using WebLogic console.  But then you have to wait for console to be available.  Scripting it all is quicker and easier way of starting. Start Managed Servers & Clusters Best to start them one per physical machine at a time to avoid undue load on the machines.  Non-clustered install will have just soa_server1 and bam_serv1 by default.  Clusters will have at least SOA and BAM clusters that can be started as a group or individually.  I have provided scripts for standalone servers, but easy to change them to work with clusters. Starting Database I have provided a very primitive script (available here) to start the database, the listener and the DB console.  The section highlighted in red needs to match your database name. #!/bin/sh echo "##############################" echo "# Setting Oracle Environment #" echo "##############################" . oraenv <<-EOF orcl EOF echo "#####################" echo "# Starting Database #" echo "#####################" sqlplus / as sysdba <<-EOF startup exit EOF echo "#####################" echo "# Starting Listener #" echo "#####################" lsnrctl start echo "######################" echo "# Starting dbConsole #" echo "######################" emctl start dbconsole read -p "Hit <enter> to continue" Starting SOA Suite My script for starting the SOA Suite (available here) breaks the task down into five sections. Setting the Environment First set up the environment variables.  The variables highlighted in red probably need changing for your environment. #!/bin/sh echo "###########################" echo "# Setting SOA Environment #" echo "###########################" export MW_HOME=~oracle/Middleware11gPS1 export WL_HOME=$MW_HOME/wlserver_10.3 export ORACLE_HOME=$MW_HOME/Oracle_SOA export DOMAIN_NAME=soa_std_domain export DOMAIN_HOME=$MW_HOME/user_projects/domains/$DOMAIN_NAME Starting the Node Manager I start node manager with a nohup to stop it exiting when the script terminates and I redirect the standard output and standard error to a file in a logs directory. cd $DOMAIN_HOME echo "#########################" echo "# Starting Node Manager #" echo "#########################" nohup $WL_HOME/server/bin/startNodeManager.sh >logs/NodeManager.out 2>&1 & Starting the Admin Server I had problems starting the Admin Server from Node Manager so I decided to start it using the command line script.  I again use nohup and redirect output. echo "#########################" echo "# Starting Admin Server #" echo "#########################" nohup ./startWebLogic.sh >logs/AdminServer.out 2>&1 & Starting the Managed Servers I then used WLST (WebLogic Scripting Tool) to start the managed servers.  First I waited for the Admin Server to come up by putting a connect command in a loop.  I could have put the WLST commands into a separate script file but I wanted to reduce the number of files I was using and so used redirected input (here syntax). $ORACLE_HOME/common/bin/wlst.sh <<-EOF import time sleep=time.sleep print "#####################################" print "# Waiting for Admin Server to Start #" print "#####################################" while True:   try:     connect(adminServerName="AdminServer")     break   except:     sleep(10) I then start the SOA server and tell WLST to wait until it is started before returning.  If starting a cluster then the start command would be modified accordingly to start the SOA cluster. print "#######################" print "# Starting SOA Server #" print "#######################" start(name="soa_server1", block="true") I then start the BAM server in the same way as the SOA server. print "#######################" print "# Starting BAM Server #" print "#######################" start(name="bam_server1", block="true") EOF Finally I let people know the servers are up and wait for input in case I am running in a separate window, in which case the result would be lost without the read command. echo "#####################" echo "# SOA Suite Started #" echo "#####################" read -p "Hit <enter> to continue" Stopping the SOA Suite My script for shutting down the SOA Suite (available here)  is basically the reverse of my startup script.  After setting the environment I connect to the Admin Server using WLST and shut down the managed servers and the admin server.  Again the script would need modifying for a cluster. Stopping the Servers If I cannot connect to the Admin Server I try to connect to the node manager, in case the Admin Server is down but the managed servers are up. #!/bin/sh echo "###########################" echo "# Setting SOA Environment #" echo "###########################" export MW_HOME=~oracle/Middleware11gPS1 export WL_HOME=$MW_HOME/wlserver_10.3 export ORACLE_HOME=$MW_HOME/Oracle_SOA export DOMAIN_NAME=soa_std_domain export DOMAIN_HOME=$MW_HOME/user_projects/domains/$DOMAIN_NAME cd $DOMAIN_HOME $MW_HOME/Oracle_SOA/common/bin/wlst.sh <<-EOF try:   print("#############################")   print("# Connecting to AdminServer #")   print("#############################")   connect(username='weblogic',password='welcome1',url='t3://localhost:7001') except:   print "#########################################"   print "#   Unable to connect to Admin Server   #"   print "# Attempting to connect to Node Manager #"   print "#########################################"   nmConnect(domainName=os.getenv("DOMAIN_NAME")) print "#######################" print "# Stopping BAM Server #" print "#######################" shutdown('bam_server1') print "#######################" print "# Stopping SOA Server #" print "#######################" shutdown('soa_server1') print "#########################" print "# Stopping Admin Server #" print "#########################" shutdown('AdminServer') disconnect() nmDisconnect() EOF Stopping the Node Manager I stopped the node manager by searching for the java node manager process using the ps command and then killing that process. echo "#########################" echo "# Stopping Node Manager #" echo "#########################" kill -9 `ps -ef | grep java | grep NodeManager |  awk '{print $2;}'` echo "#####################" echo "# SOA Suite Stopped #" echo "#####################" read -p "Hit <enter> to continue" Stopping the Database Again my script for shutting down the database is the reverse of my start script.  It is available here.  The only change needed might be to the database name. #!/bin/sh echo "##############################" echo "# Setting Oracle Environment #" echo "##############################" . oraenv <<-EOF orcl EOF echo "######################" echo "# Stopping dbConsole #" echo "######################" emctl stop dbconsole echo "#####################" echo "# Stopping Listener #" echo "#####################" lsnrctl stop echo "#####################" echo "# Stopping Database #" echo "#####################" sqlplus / as sysdba <<-EOF shutdown immediate exit EOF read -p "Hit <enter> to continue" Cleaning Up Cleaning SOA Suite I often run tests and want to clean up all the log files.  The following script (available here) does this for the WebLogic servers in a given domain on a machine.  After setting the domain I just remove all files under the servers logs directories.  It also cleans up the log files I created with my startup scripts.  These scripts could be enhanced to copy off the log files if you needed them but in my test environments I don’t need them and would prefer to reclaim the disk space. #!/bin/sh echo "###########################" echo "# Setting SOA Environment #" echo "###########################" export MW_HOME=~oracle/Middleware11gPS1 export WL_HOME=$MW_HOME/wlserver_10.3 export ORACLE_HOME=$MW_HOME/Oracle_SOA export DOMAIN_NAME=soa_std_domain export DOMAIN_HOME=$MW_HOME/user_projects/domains/$DOMAIN_NAME echo "##########################" echo "# Cleaning SOA Log Files #" echo "##########################" cd $DOMAIN_HOME rm -Rf logs/* servers/*/logs/* read -p "Hit <enter> to continue" Cleaning Database I also created a script to clean up the dump files of an Oracle database instance and also the EM log files (available here).  This relies on the machine name being correct as the EM log files are stored in a directory that is based on the hostname and the Oracle SID. #!/bin/sh echo "##############################" echo "# Setting Oracle Environment #" echo "##############################" . oraenv <<-EOF orcl EOF echo "#############################" echo "# Cleaning Oracle Log Files #" echo "#############################" rm -Rf $ORACLE_BASE/admin/$ORACLE_SID/*dump/* rm -Rf $ORACLE_HOME/`hostname`_$ORACLE_SID/sysman/log/* read -p "Hit <enter> to continue" Summary Hope you find the above scripts useful.  They certainly stop me hanging around waiting for things to happen on my test machine and make it easy to run a test, change parameters, bounce the SOA Suite and clean the logs between runs so I can see exactly what is happening. Now I need to get that mower started…

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  • I Can't Install or Remove Any Application

    - by berkay gürsoy
    when i try to install or remove an application via either software center or apt-get install they both fail and give some debconf errors below is the log please help.Sorry some of the text is not english. sudo apt-get install aptitude Paket listeleri okunuyor... Bitti Bagimlilik agaci insa ediliyor. Durum bilgisi okunuyor... Bitti Asagidaki ek paketler de yüklenecek: aptitude-common libboost-iostreams1.49.0 libcwidget3 Önerilen paketler: aptitude-doc-en aptitude-doc tasksel debtags libcwidget-dev Asagidaki YENI paketler kurulacak: aptitude aptitude-common libboost-iostreams1.49.0 libcwidget3 Yükseltilen: 0, Yeni Kurulan: 4, Kaldirilacak: 0 ve Yükseltilmeyecek: 48. 8 tam olarak kurulmadi veya kaldirilmadi. Indirilmesi gereken dosya boyutu 0 B/2.498 kB Bu islemden sonra 10,4 MB ek disk alani kullanilacak. Devam etmek istiyor musunuz [E/h]? e Use of uninitialized value in concatenation (.) or string at /usr/share/perl5/Debconf/DbDriver/File.pm line 44, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value in -e at /usr/share/perl5/Debconf/DbDriver/File.pm line 46, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value in pattern match (m//) at /usr/share/perl5/Debconf/DbDriver/File.pm line 47, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value $directory in -d at /usr/share/perl5/Debconf/DbDriver/File.pm line 48, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value $directory in concatenation (.) or string at /usr/share/perl5/Debconf/DbDriver/File.pm line 49, <DEBCONF_CONFIG> chunk 3. debconf: DbDriver "config": mkdir :Böyle bir dosya ya da dizin yok Selecting previously unselected package aptitude-common. dpkg: uyari: files list file for package 'aspell' missing; assuming package has no files currently installed dpkg: uyari: files list file for package 'ubuntu-desktop' missing; assuming package has no files currently installed dpkg: uyari: files list file for package 'vuze' missing; assuming package has no files currently installed dpkg: uyari: files list file for package 'java-wrappers' missing; assuming package has no files currently installed (Veritabani okunuyor... 198988 files and directories currently installed.) Unpacking aptitude-common (from .../aptitude-common_0.6.8.1-2ubuntu1_all.deb) ... Selecting previously unselected package libboost-iostreams1.49.0. Unpacking libboost-iostreams1.49.0 (from .../libboost-iostreams1.49.0_1.49.0-3.1ubuntu1_amd64.deb) ... Selecting previously unselected package libcwidget3. Unpacking libcwidget3 (from .../libcwidget3_0.5.16-3.4ubuntu1_amd64.deb) ... Selecting previously unselected package aptitude. Unpacking aptitude (from .../aptitude_0.6.8.1-2ubuntu1_amd64.deb) ... wicd-daemon (1.7.2.4-2ubuntu1) kuruluyor... Use of uninitialized value in concatenation (.) or string at /usr/share/perl5/Debconf/DbDriver/File.pm line 44, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value in -e at /usr/share/perl5/Debconf/DbDriver/File.pm line 46, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value in pattern match (m//) at /usr/share/perl5/Debconf/DbDriver/File.pm line 47, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value $directory in -d at /usr/share/perl5/Debconf/DbDriver/File.pm line 48, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value $directory in concatenation (.) or string at /usr/share/perl5/Debconf/DbDriver/File.pm line 49, <DEBCONF_CONFIG> chunk 3. debconf: DbDriver "config": mkdir :Böyle bir dosya ya da dizin yok dpkg: error processing wicd-daemon (--configure): installed post-installation script alt islemi çikis durumunda hata döndürdü : 1 man-db (2.6.3-1) kuruluyor... Use of uninitialized value in concatenation (.) or string at /usr/share/perl5/Debconf/DbDriver/File.pm line 44, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value in -e at /usr/share/perl5/Debconf/DbDriver/File.pm line 46, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value in pattern match (m//) at /usr/share/perl5/Debconf/DbDriver/File.pm line 47, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value $directory in -d at /usr/share/perl5/Debconf/DbDriver/File.pm line 48, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value $directory in concatenation (.) or string at /usr/share/perl5/Debconf/DbDriver/File.pm line 49, <DEBCONF_CONFIG> chunk 3. debconf: DbDriver "config": mkdir :Böyle bir dosya ya da dizin yok dpkg: error processing man-db (--configure): installed post-installation script alt islemi çikis durumunda hata döndürdü : 1 dictionaries-common (1.12.10) kuruluyor... Use of uninitialized value in concatenation (.) or string at /usr/share/perl5/Debconf/DbDriver/File.pm line 44, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value in -e at /usr/share/perl5/Debconf/DbDriver/File.pm line 46, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value in pattern match (m//) at /usr/share/perl5/Debconf/DbDriver/File.pm line 47, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value $directory in -d at /usr/share/perl5/Debconf/DbDriver/File.pm line 48, <DEBCONF_CONFIG> chunk 3. Use of uninitialized value $directory in concatenation (.) or string at /usr/share/perl5/Debconf/DbDriver/File.pm line 49, <DEBCONF_CONFIG> chunk 3. debconf: DbDriver "config": mkdir :Böyle bir dosya ya da dizin yok dpkg: error processing dictionaries-common (--configure): installed post-installation script alt islemi çikis durumunda hata döndürdü : 1 dpkg: dependency problems prevent configuration of aspell: aspell depends on dictionaries-common (>> 0.40); bununla beraber: Package dictionaries-common is not configured yet. dpkg: error processing aspell (--configure): bagimlilik sorunlari - yapilandirilmadan birakiliyor dpkg: dependency problems prevent configuration of aspell-en: aspell-en depends on aspell (>= 0.60.3-2); bununla beraber: Package aspell is not configured yet. aspell-en depends on dictionaries-common (>= 0.49.2); bununla beraber: Package dictionaries-common is not configured yet. dpkg: error processing aspell-en (--configure): bagimlilik sorunlari - yapilandirilmadan birakiliyor dpkg: dependency problems prevent configuration of hyphen-en-us: hyphen-en-us depends on dictionaries-common (>= 0.10) | openoffice.org-updatedicts; bununla beraber: Package dictionaries-common is not configured yet. openoffice.org-updatedicts paketi yüklenmedi. Package dictionaries-common which provides openoffice.org-updatedicts is not configured yet. dpkg: error processing hyphen-en-us (--configure): bagimlilik sorunlari - yapilandirilmadan birakiliyor dpkg: dependency problems prevent configuration of wicd-gtk: wicd-gtk depends on wicd-daemon (= 1.7.2.4-2ubuntu1); bununla beraber: Package wicd-daemon is not configured yet. dpkg: error processing wicd-gtk (--configure): bagimlilik sorunlari - yapilandirilmadan birakiliyor dpkg: dependency problems prevent configuration of wicd: wicd depends on wicd-daemon (= 1.7.2.4-2ubuntu1); bununla beraber: Package wicd-daemon is not configured yet. wicd depends on wicd-gtk (= 1.7.2.4-2ubuntu1) | wicd-curses (= 1.7.2.4-2ubuntu1) | wicd-cli (= 1.7.2.4-2ubuntu1) | wicd-client; bununla beraber: Package wicd-gtk is not configured yet. wicd-curses paketi yüklenmedi. wicd-cli paketi yüklenmedi. wicd-client paketi yüklenmedi. Package wicd-gtk which provides wicd-client is not configured yet. dpkg: error processing wicd (--configure): bagimlilik sorunlari - yapilandirilmadan birakiliyor aptitude-common (0.6.8.1-2ubuntu1) kuruluyor... libboost-iostreams1.49.0 (1.49.0-3.1ubuntu1) kuruluyor... libcwidget3 (0.5.16-3.4ubuntu1) kuruluyor... aptitude (0.6.8.1-2ubuntu1) kuruluyor... update-alternatives: using /usr/bin/aptitude-curses to provide /usr/bin/aptitude (aptitude) in Otomatik Mod Processing triggers for libc-bin ... ldconfig deferred processing now taking place Islem sirasinda hatalar bulundu: wicd-daemon man-db dictionaries-common aspell aspell-en hyphen-en-us wicd-gtk wicd E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Build .deb package from source, without installing it

    - by Mechanical snail
    Suppose I have an installer program or source tarball for some program I want to install. (There is no Debian package available.) First I want to create a .deb package out of it, in order to be able to cleanly remove the installed program in the future (see Uninstalling application built from source, If I build a package from source how can I uninstall or remove completely?). Also, installing using a package prevents it from clobbering files from other packages, which cannot be guaranteed if you run the installer or sudo make install. Checkinstall From reading the answers there and elsewhere, I gather the usual solution is to use checkinstall to build the package. Unfortunately, it seems checkinstall does not prevent make install from clobbering system files from other packages. For example, according to Reverting problems caused by checkinstall with gcc build: I created a Debian package from the install using sudo checkinstall -D make install. [...] I removed it using Synaptic Package Manager. As it turns out, [removing] the package checkinstall created from make install tried to remove every single file the installation process touched, including shared gcc libraries like /lib64/libgcc_s.so. I then tried to tell checkinstall to build the package without installing it, in the hope of bypassing the issue. I created a dummy Makefile: install: echo "Bogus" > /bin/qwertyuiop and ran sudo checkinstall --install=no. The file /bin/qwertyuiop was created, even though the package was not installed. In my case, I do not trust the installer / make install to not overwrite system files, so this use of checkinstall is ruled out. How can I build the package, without installing it or letting it touch system files? Is it possible to run Checkinstall in a fakechrooted debootstrap environment to achieve this? Preferably the build should be done as a normal user rather than root, which would prevent the process from overwriting system files if it goes wrong.

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  • Azure &ndash; Part 6 &ndash; Blob Storage Service

    - by Shaun
    When migrate your application onto the Azure one of the biggest concern would be the external files. In the original way we understood and ensure which machine and folder our application (website or web service) is located in. So that we can use the MapPath or some other methods to read and write the external files for example the images, text files or the xml files, etc. But things have been changed when we deploy them on Azure. Azure is not a server, or a single machine, it’s a set of virtual server machine running under the Azure OS. And even worse, your application might be moved between thses machines. So it’s impossible to read or write the external files on Azure. In order to resolve this issue the Windows Azure provides another storage serviec – Blob, for us. Different to the table service, the blob serivce is to be used to store text and binary data rather than the structured data. It provides two types of blobs: Block Blobs and Page Blobs. Block Blobs are optimized for streaming. They are comprised of blocks, each of which is identified by a block ID and each block can be a maximum of 4 MB in size. Page Blobs are are optimized for random read/write operations and provide the ability to write to a range of bytes in a blob. They are a collection of pages. The maximum size for a page blob is 1 TB.   In the managed library the Azure SDK allows us to communicate with the blobs through these classes CloudBlobClient, CloudBlobContainer, CloudBlockBlob and the CloudPageBlob. Similar with the table service managed library, the CloudBlobClient allows us to reach the blob service by passing our storage account information and also responsible for creating the blob container is not exist. Then from the CloudBlobContainer we can save or load the block blobs and page blobs into the CloudBlockBlob and the CloudPageBlob classes.   Let’s improve our exmaple in the previous posts – add a service method allows the user to upload the logo image. In the server side I created a method name UploadLogo with 2 parameters: email and image. Then I created the storage account from the config file. I also add the validation to ensure that the email passed in is valid. 1: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 2: var accountContext = new DynamicDataContext<Account>(storageAccount); 3:  4: // validation 5: var accountNumber = accountContext.Load() 6: .Where(a => a.Email == email) 7: .ToList() 8: .Count; 9: if (accountNumber <= 0) 10: { 11: throw new ApplicationException(string.Format("Cannot find the account with the email {0}.", email)); 12: } Then there are three steps for saving the image into the blob service. First alike the table service I created the container with a unique name and create it if it’s not exist. 1: // create the blob container for account logos if not exist 2: CloudBlobClient blobStorage = storageAccount.CreateCloudBlobClient(); 3: CloudBlobContainer container = blobStorage.GetContainerReference("account-logo"); 4: container.CreateIfNotExist(); Then, since in this example I will just send the blob access URL back to the client so I need to open the read permission on that container. 1: // configure blob container for public access 2: BlobContainerPermissions permissions = container.GetPermissions(); 3: permissions.PublicAccess = BlobContainerPublicAccessType.Container; 4: container.SetPermissions(permissions); And at the end I combine the blob resource name from the input file name and Guid, and then save it to the block blob by using the UploadByteArray method. Finally I returned the URL of this blob back to the client side. 1: // save the blob into the blob service 2: string uniqueBlobName = string.Format("{0}_{1}.jpg", email, Guid.NewGuid().ToString()); 3: CloudBlockBlob blob = container.GetBlockBlobReference(uniqueBlobName); 4: blob.UploadByteArray(image); 5:  6: return blob.Uri.ToString(); Let’s update a bit on the client side application and see the result. Here I just use my simple console application to let the user input the email and the file name of the image. If it’s OK it will show the URL of the blob on the server side so that we can see it through the web browser. Then we can see the logo I’ve just uploaded through the URL here. You may notice that the blob URL was based on the container name and the blob unique name. In the document of the Azure SDK there’s a page for the rule of naming them, but I think the simple rule would be – they must be valid as an URL address. So that you cannot name the container with dot or slash as it will break the ADO.Data Service routing rule. For exmaple if you named the blob container as Account.Logo then it will throw an exception says 400 Bad Request.   Summary In this short entity I covered the simple usage of the blob service to save the images onto Azure. Since the Azure platform does not support the file system we have to migrate our code for reading/writing files to the blob service before deploy it to Azure. In order to reducing this effort Microsoft provided a new approch named Drive, which allows us read and write the NTFS files just likes what we did before. It’s built up on the blob serivce but more properly for files accessing. I will discuss more about it in the next post.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Adobe Illustrator can't open SVG file

    - by themapguyde
    I have a generated SVG file which for some reason won't open in Adobe Illustrator when I serve the file content from my ASP.net application, but if I were to write this generated file directly to the file system from my ASP.net application, the file opens fine! I've put a zip of the two files here: http://dl.dropbox.com/u/1761973/Files.zip The zip has two files: Map.svg Test.svg Map.svg doesn't open in Illustrator, it shows up a Text Import Options dialog, and upon clicking OK, will show the XML content of the file. Test.svg opens fine in Illustrator. Doing a comparison of the two files yields NO DIFFERENCES whatsoever! There must be something different in these two files (caused by downloading the generated SVG from the web browser), but I have no idea what?

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  • How can I sync with an iPod Nano 6G?

    - by Martin
    I'm having no luck at all with this iPod Nano. I've tried the following software: Banshee - The iPod shows up and files seem to be copied, but they don't show up on the iPod. Rhythmbox - Same as Banshee. Claims to sync but no files available on the iPod gPodder - At first it wouldn't even recognize the device even though I set the mount point and device type. After syncing one file to the iPod from iTunes on my mac it now behaves as Banshee and Rythmbox. gtkpod - Again: Copies the files but they are inacessible on the iPod. Hipo - Doesn't even recognize the iPod Amarok - What is this, I don't even... So to summarize: After some fiddling I can get most of these apps to recognize the iPod and copy files to it, but they are not accessible on the iPod which sort of defeats the whole purpose. Help me out here. My continued harmonic love life depends on it. (Yes, it's the girlfriends iPod and laptop)

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  • Introducing AutoVue Document Print Service

    - by celine.beck
    We recently announced the availability of our new AutoVue Document Print Service products. For more information, please read the article entitled Print Any Document Type with AutoVue Document Print Services that was posted on our blog. The AutoVue Document Print Service products help address a trivial, yet very common challenge: printing and batch printing documents. The AutoVue Document Print Service is a Web-Services based interface, which allows developers to complement their print server solutions by leveraging AutoVue's printing capabilities within broader enterprise applications like Asset Lifecycle Management, Product Lifecycle Management, Enterprise Content Management solutions, etc. This means that you can leverage the AutoVue Document Print Service products as part of your printing solution to automate the printing of virtually any document type required in any business process. Clients that consume AutoVue's Document Print Service can be written in any language (for example Java or .NET) as long as they understand Web Services Description Language (WSDL) and communicate using Simple Object Access Protocol (SOAP). The print solution consists of three main components, as described in the diagram below: a print server (not included in the AutoVue Document Print Service offering) that will interact with your application to identify the files that need to be printed, the printer to send each file, as well as the print options needed for each file (paper size, page orientation, etc), and collate the print job requests. The print server will also take care of calling the AutoVue Document Print Service to perform the actual printing. The AutoVue Document Print Services send files to a printer for printing. The AutoVue Document Print Service products leverage AutoVue's format- and platform agnostic technology to let you print/batch virtually any type of files, without requiring the authoring application installed on your machine. and Printers As shown above, you can trigger printing from your application either programmatically through automated business processes or manually through human interaction. If documents that need to be printed from your application are stored inside a content repository/Document Management System (DMS) such as Oracle Universal Content Management System (UCM), then the Print Server will need to identify the list of documents and pass the ID of each document to the AutoVue DPS to print. In this case, AutoVue DPS leverages the AutoVue VueLink integration (note: AutoVue VueLink integrations are pre-packaged AutoVue integrations with most common enterprise systems. Check our Website for more information on the subject) to fetch documents out of the document management system for printing. In lieu of the AutoVue VueLink integration, you can also leverage the AutoVue Integration Software Development Kit (iSDK) to build your own connector. If the documents you need to print from your application are not stored in a content management system, the Print Server will need to ensure that files are made available to the AutoVue Document Print Service. The Print Server could for example fetch the files out of your application or an extension to the application could be developed to fetch the files and make them available to the AutoVue DPS. More information on methods to pass on file information to the AutoVue Document Print Service products can be found in the AutoVue Document Print Service Overview documentation available on the Oracle Technology Network. Related article: Any Document Type with AutoVue Document Print Services

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • Post build events using ROBOCOPY instead of XCOPY

    - by Vizioz Limited
    I don't know about you, but for a long time I have used XCOPY statements in my Visual Studio post build events to copy my Umbraco files from the project folders to the local version of the website associated with the project.For the last few months we have been building a website framework for a client, who has subsequently sold the site to 5 clients, each with a different skin and some variations in their functional requirements.So, we now have a single source solutions, that builds and copies the site files into 5 seperate local websites, which enables us to easily test them all, what we had found was that this process was starting to slow up our build process and was reaching 30-45 seconds on a high spec Quad core machine (and slower on others)Today I asked Colin to create seperate Solution Configurations within Visual Studio so that while we were developing we could target a single site, and when we wanted to test all sites, we could target "ALL" and the Post Build script would then copy the files to all sites.This worked well, and with a couple of other optimisations, our build was now taking about 10 seconds for a single site.Then Colin came across ROBOCOPY and suggested that maybe this would be a suitable alternative to XCOPY, well, I had not heard of it.. (shock horror some of you shout, some I am sure like me, are also wondering what it is!)ROBOCOPY is new in Windows Vista & Windows 7 (you can also download it for XP & Windows 2003) and it has a lot of additional features, the two that were most interesting to us were:/MIR = Mirror a folder tree/XD = Exclude Directories/NP = No Progress (i.e. it does not give you a chart of it's results, which just fills up your Output window!)So, we set about implementing ROBOCOPY, we decided to use the /MIR switch on all folders that we knew were always stored in our project folders:- images- css- masterpages- xsltAnd for other files we just used the straight robocopy functionality.We also decided to exclude all the .SVN directories using the /XD switch and finally we added the /NP switch as mentioned above.The beauty of all of this, is the /MIR functionality, as this means that only files that have changed will be copied across which greatly speeds up the process, especially on the images folders which previously copied across on every build, now, if we add a new image to the project it will be copied across automatically and then never again, unless we change it of course!The build time now for all sites is approximately 4 seconds and for a single site, 2 seconds, I would highly recommend the time to make the same optimisations to your build processes if you have not done so already.

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  • How to sync with iPod Nano 6G?

    - by Martin
    I'm having no luck at all with this iPod Nano. I've tried the following software: Banshee - The iPod shows up and files seem to be copied, but they don't show up on the iPod. Rythmbox - Same as Banshee. Claims to sync but no files available on the iPod gPodder - At first it wouldn't even recognize the device even though I set the mount point and device type. After syncing one file to the iPod from iTunes on my mac it now behaves as Banshee and Rythmbox. gtkpod - Again: Copies the files but they are inacessible on the iPod. Hipo - Doesn't even recognize the iPod Amarok - What is this, I don't even... So to summarize: After some fiddling I can get most of these apps to recognize the iPod and copy files to it, but they are not accessible on the iPod which sort of defeats the whole purpose. Help me out here. My continued harmonic love life depends on it. (Yes, it's the girlfriends iPod and laptop)

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  • Build Open JDK 7 on Mac OSX (TOTD #172)

    - by arungupta
    The complete requirements, pre-requisites, and steps to build OpenJDK 7 port on Mac OSX are described here. The steps are very clearly explained and here are the exact ones I followed on my MacBook Pro 10.7.2: Confirm the version of pre-installed Java as: > java -versionjava version "1.6.0_26"Java(TM) SE Runtime Environment (build 1.6.0_26-b03-383-11A511c)Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02-383, mixed mode) Download and install Mercurial from mercurial.berkwood.com (zip bundle for 10.7 is here). It gets installed in the /usr/local/bin directory. Get the source code as (commands highlighted in bold): hg clone http://hg.openjdk.java.net/macosx-port/macosx-port destination directory: macosx-port requesting all changes adding changesets adding manifests adding file changes added 437 changesets with 364 changes to 33 files updating to branch default 31 files updated, 0 files merged, 0 files removed, 0 files unresolved cd macosx-port chmod 7555 get_source.sh ./get_source.sh # Repos:  corba jaxp jaxws langtools jdk hotspot Starting on corba Starting on jaxp Starting on jaxws Starting on langtools Starting on jdk Starting on hotspot # hg clone http://hg.openjdk.java.net/macosx-port/macosx-port/corba corba requesting all changes adding changesets adding manifests adding file changes added 396 changesets with 3275 changes to 1379 files . . . # exit code 0 # cd ./corba && hg pull -u pulling from http://hg.openjdk.java.net/macosx-port/macosx-port/corba searching for changes no changes found # exit code 0 # cd ./jaxp && hg pull -u pulling from http://hg.openjdk.java.net/macosx-port/macosx-port/jaxp searching for changes no changes found # exit code 0 Install Xcode from the App Store. Include /Developer/usr/bin in PATH. Note: JDK 1.6.0_26 ame pre-installed on my laptop and I installed Xode after that. The compilation went fine and there was no need to re-install the Java for Mac OS X as mentioned in the original steps. Build the code as: make ALLOW_DOWNLOADS=true SA_APPLE_BOOT_JAVA=true ALWAYS_PASS_TEST_GAMMA=true ALT_BOOTDIR=`/usr/libexec/java_home -v 1.6` HOTSPOT_BUILD_JOBS=`sysctl -n hw.ncpu` The final output is shown as: >>>Finished making images @ Sat Nov 19 00:59:04 WET 2011 ... >>>Finished making images @ Sat Nov 19 00:59:04 WET 2011 ...############################################################################# Leaving jdk for target(s) sanity all docs images ################################################################################## Build time 00:17:42 jdk for target(s) sanity all docs images ############################################################################### Build times ##########Target all_product_buildStart 2011-11-19 00:32:40End 2011-11-19 00:59:0400:01:46 corba00:04:07 hotspot00:00:51 jaxp00:01:21 jaxws00:17:42 jdk00:00:37 langtools00:26:24 TOTAL######################### Change the directory and verify the version: >cd build/macosx-universal/j2sdk-image/1.7.0.jdk/Contents/Home/bin >./java -version openjdk version "1.7.0-internal" OpenJDK Runtime Environment (build 1.7.0-internal-arungup_2011_11_19_00_32-b00) OpenJDK 64-Bit Server VM (build 21.0-b17, mixed mode) Now go fix some bugs, file new bugs, or discuss at the macosx-port-dev mailing list.

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  • nTop RRD file architecture

    - by Seanny123
    I have a gig of nTop RRD files and I would like to start graphing them with rrdtool (but not with nTop, since I'm hoping to do this with a separate backup of the database as workaround to the impossibility of limiting the RRD files by size), but I don't know how the files are structured. I've tried reading the RRD documentation from SourceForge and the nTop FAQ, but I'm not finding the information I need. Does anyone know of any documentation I should be looking at or how the files are structured? Here https://dl.dropbox.com/u/669437/file%20structure.png is a screenshot of the file structure. At first I thought it was organized by IP address (so the rrd files for address 1.1.2.3 would be stored in folder 1-1-2-3 or even the reverse order), but that doesn't seem to be the case. It isn't organized by MAC address either, although some hosts are saved that way. Any help would be appreciated.

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  • "You need to confirm this operation" message when trying to delete a file

    - by Richard West
    I'm trying to delete a few files that I created, and I have full permissions on, on a Windows 2008 system. The files are within a folder that I created so they are not system files of any kind. The message box that pops up when I try to delete the file is titled "Destination Folder Access Denied", and the message is "you need to confirm this operation", with a continue, skip or cancel button. I disabled UAC and rebooted to see if this would make the message go away -- it did not. However, with UAC disabled I am able to click on continue and the files are deleted. With UAC enabled I had to provide elevated credientials before the files would delete. What causes this behaviour and how can I remove it?

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