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  • How do I remove the leaves of a binary tree?

    - by flopex
    I'm trying to remove all of the leaves. I know that leaves have no children, this is what I have so far. public void removeLeaves(BinaryTree n){ if (n.left == null && n.right == null){ n = null; } if (n.left != null) removeLeaves(n.left); if (n.right != null) removeLeaves(n.right); }

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  • Flash: Loadmovie() in a specific width and height ?

    - by Axel
    Hi, i'm using loadmovie() to load a youtube video player inside my flash website but i want to specify the width and height so it can fit my box. This is my code: vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC"); I have an empty CLIP called "vloader" where i load the video player. Note: it is recommended that i get a code in Action script 1.0 Thanks

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  • EXC_MEMORY_ACCESS when trying to delete from Core Data ($cash solution)

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements items from the xml data. This method looks like this: -(void) emptyDataContext { NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; DebugLog(@"ERROR: %@",error); DebugLog(@"RETRIEVED: %@", conditions); [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } // Update the data model effectivly removing the objects we removed above. //NSError *error; if (![managedObjectContext save:&error]) { DebugLog(@"%@", [error domain]); } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the proceeding with the parse & build. All is well until its time to delete the core data objects. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. Captured errors return null. If I log the 'conditions' array I get a list of NSManagedObjects on the first run. On the second this log request causes a crash exactly as the deleteObject call does. I have a feeling it is something very simple I'm missing or not doing correctly to cause this behavior. The data works great on my tableviews - its only when trying to update I get the crashes. I have spent days & days on this trying numerous alternative methods. Whats left of my hair is falling out. I'd be willing to ante up some cash for anyone willing to look at my code and see what I'm doing wrong. Just need to get past this hurdle. Thanks in advance for the help!

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  • Multiple word Auttosuggest using Lucene.Net

    - by eric
    I am currently working on an search application which uses Lucene.Net to index the data from the database to Index file. I have a product catalog which has Name, short and long description, sku and other fields. The data is stored in Index using StandardAnalyzer. I am trying to add auto suggestion for a text field and using TermEnum to get all the keyword terms and its score from the Index. But the terms returned are of single term. For example, if I type for co, the suggestion returned are costume, count, collection, cowboy, combination etc. But I want the suggestion to return phrases. For exmaple, if I search for co, the suggestions should be cowboy costume, costume for adults, combination locks etc. The following is the code used to get the suggestions: public string[] GetKeywords(string strSearchExp) { IndexReader rd = IndexReader.Open(mIndexLoc); TermEnum tenum = rd.Terms(new Term("Name", strSearchExp)); string[] strResult = new string[10]; int i = 0; Dictionary<string, double> KeywordList = new Dictionary<string, double>(); do { //terms = tenum.Term(); if (tenum.Term() != null) { //strResult[i] = terms.text.ToString(); KeywordList.Add(tenum.Term().text.ToString(), tenum.DocFreq()); } } while (tenum.Next() && tenum.Term().text.StartsWith(strSearchExp) && tenum.Term().text.Length > 1); var sortedDict = (from entry in KeywordList orderby entry.Value descending select entry); foreach (KeyValuePair<string, double> data in sortedDict) { if (data.Key.Length > 1) { strResult[i] = data.Key; i++; } if (i >= 10) //Exit the for Loop if the count exceeds 10 break; } tenum.Close(); rd.Close(); return strResult; } Can anyone please give me directions to achive this? Thanks for looking into this.

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  • how to remove .php from a certain file (with apache .htaccess)

    - by user2015253
    I want a certain file (only this!) to remove the php extension for calling it. BUT: It uses get parameters and they should remain! I tried it with my .htaccess and something like: RewriteEngine on followed by either RewriteRule ^file(.*)$ file.php$1 or RewriteRule ^file(.+)$ file.php$1 but it doesn't work. (First gives error 500, second gives 404) Example what I want to call in the browser: file?param=asd&foo=bar - It should call as: file.php?param=asd&foo=bar

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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • File combo box in delphi

    - by Bharat
    Hi, I want to have file combo box in delphi. It must behave like this: If i enter C:\ in combo box, it should show all the files & folders in C: Drive If i proceed further i.e., if i enter C:\Pro, then all the files & folders starting with C:\Pro should be shown in combo box. Simply it should behave like the File Name Combox Box that will come while using save dialog box

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  • Can't get jQuery AutoComplete to work with External JSON

    - by rockinthesixstring
    I'm working on an ASP.NET app where I'm in need of jQuery AutoComplete. Currently there is nothing happening when I type data into the txt63 input box (and before you flame me for using a name like txt63, I know, I know... but it's not my call :D ). Here's my javascript code <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js" type="text/javascript"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/jquery-ui.min.js" type="text/javascript"></script> <script src="http://jquery-ui.googlecode.com/svn/tags/latest/external/jquery.bgiframe-2.1.1.js" type="text/javascript"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/i18n/jquery-ui-i18n.min.js" type="text/javascript"></script> <script language="javascript" type="text/javascript"> var theSource = '../RegionsAutoComplete.axd?PID=<%= hidden62.value %>' $(function () { $('#<%= txt63.ClientID %>').autocomplete({ source: theSource, minLength: 2, select: function (event, ui) { $('#<%= hidden63.ClientID %>').val(ui.item.id); } }); }); and here is my HTTP Handler Namespace BT.Handlers Public Class RegionsAutoComplete : Implements IHttpHandler Public ReadOnly Property IsReusable() As Boolean Implements System.Web.IHttpHandler.IsReusable Get Return False End Get End Property Public Sub ProcessRequest(ByVal context As System.Web.HttpContext) Implements System.Web.IHttpHandler.ProcessRequest 'the page contenttype is plain text context.Response.ContentType = "application/json" context.Response.ContentEncoding = Encoding.UTF8 'set page caching context.Response.Cache.SetExpires(DateTime.Now.AddHours(24)) context.Response.Cache.SetCacheability(HttpCacheability.Public) context.Response.Cache.SetSlidingExpiration(True) context.Response.Cache.VaryByParams("PID") = True Try ' use the RegionsDataContext Using RegionDC As New DAL.RegionsDataContext ' query the database based on the querysting PID Dim q = (From r In RegionDC.bt_Regions _ Where r.PID = context.Request.QueryString("PID") _ Select r.Region, r.ID) ' now we loop through the array ' and write out the ressults Dim sb As New StringBuilder sb.Append("{") For Each item In q sb.Append("""" & item.Region & """: """ & item.ID & """,") Next sb.Append("}") context.Response.Write(sb.ToString) End Using Catch ex As Exception HealthMonitor.Log(ex, False, "This error occurred while populating the autocomplete handler") End Try End Sub End Class End Namespace The rest of my ASPX page has the appropriate controls as I had this working with the old version of the jQuery library. I'm trying to get it working with the new one because I heard that the "dev" CDN was going to be obsolete. Any help or direction will be greatly appreciated.

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  • How to adjust asp.net URL routing based on domain/host?

    - by DrewF
    What's the best way to adjust the path destination for a routing table created in the global.asax Application_Start event based on the domain/sub domain/host? The following worked in IIS6, but with IIS7 the request object is decoupled from the Application_Start event and therefore does not work anymore: Dim strHost As String = Context.Request.Url.Host Dim strDir As String = "" If strHost.Contains("domain1.com") Then strDir = "area1/" Else strDir = "area2/" End If routes.MapPageRoute("Search", "Search", "~/" & strDir & "search.aspx")

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  • Difference of function argument as (const int &) and (int & a) in C++

    - by Narek
    I know that if you write void function_name(int& a), then function will not do local copy of your variable passed as argument. Also have met in literature that you should write void function_name(const int & a) in order to say compiler, that I dont want the variable passed as argument to be copied. So my question: what is the difference with this two cases (except that "const" enshures that the variable passes will not be changed by function!!!)???

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  • Managing several custom content types from one module(drupal)

    - by Andrew
    Is it possible to declare and manage several custom content types inside one module? I'm creating a site that needs four custom content types and I'd like to manage them from one module instead of creating module for every content type. After some testing, I found out that it seems impossible. Because, unless hook_form and content type share the same name of module, drupal doesn't call hook_form. Here's how I'd like to do - function mycontent_node_info(){ return array( 'mycontent1' => array( 'name' => t('....'), 'module' => 'mycontent', 'description' => t('...), 'has_title' => TRUE, 'title_label' => t('Title'), 'has_body' => TRUE, 'body_label' => t('content body'), ), 'mycontent2' => array( ....... ), 'mycontent3' => array( ...... ), 'mycontent4' => array( ...... ), ); } function mycontent1_form(&$node){ $form['control1'] = array( '#type' => 'select', '#options' => array( '0' => t('selection 1'), '1' => t('selection 2'), ), '#attributes' => array('id'=>'control1'), ); $form['control2'] = array( '#type' => 'select', '#options' => array( '0' => t('1'), '1' => t('2'), '2' => t('3'), '3' => t('4'), ), '#attributes' => array('id'=>'control2'), ); return $form; } function mycontent2_form(&$node){ .... } function mycontent3_form(&$node){ .... } function mycontent4_form(&$node){ .... } Am I doing something wrong here or is not possible and there's no alternative other than creating module for every content types. I appreciate much your help.

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  • question regarding pointer in c language

    - by din
    char *sample = "String Value"; &sample is a pointer to the pointer of "String Value" is the above statement right? If the above statement right, what is the equivalent of &sample if my declaration is char sample[] = "String Value"

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  • Blit Queue Optimization Algorithm

    - by martona
    I'm looking to implement a module that manages a blit queue. There's a single surface, and portions of this surface (bounded by rectangles) are copied to elsewhere within the surface: add_blt(rect src, point dst); There can be any number of operations posted, in order, to the queue. Eventually the user of the queue will stop posting blits, and ask for an optimal set of operations to actually perform on the surface. The task of the module is to ensure that no pixel is copied unnecessarily. This gets tricky because of overlaps of course. A blit could re-blit a previously copied pixel. Ideally blit operations would be subdivided in the optimization phase in such a way that every block goes to its final place with a single operation. It's tricky but not impossible to put this together. I'm just trying to not reinvent the wheel. I looked around on the 'net, and the only thing I found was the SDL_BlitPool Library which assumes that the source surface differs from the destination. It also does a lot of grunt work, seemingly unnecessarily: regions and similar building blocks are a given. I'm looking for something higher-level. Of course, I'm not going to look a gift horse in the mouth, and I also don't mind doing actual work... If someone can come forward with a basic idea that makes this problem seem less complex than it does right now, that'd be awesome too. EDIT: Thinking about aaronasterling's answer... could this work? Implement customized region handler code that can maintain metadata for every rectangle it contains. When the region handler splits up a rectangle, it will automatically associate the metadata of this rectangle with the resulting sub-rectangles. When the optimization run starts, create an empty region handled by the above customized code, call this the master region Iterate through the blt queue, and for every entry: Let srcrect be the source rectangle for the blt beng examined Get the intersection of srcrect and master region into temp region Remove temp region from master region, so master region no longer covers temp region Promote srcrect to a region (srcrgn) and subtract temp region from it Offset temp region and srcrgn with the vector of the current blt: their union will cover the destination area of the current blt Add to master region all rects in temp region, retaining the original source metadata (step one of adding the current blt to the master region) Add to master region all rects in srcrgn, adding the source information for the current blt (step two of adding the current blt to the master region) Optimize master region by checking if adjacent sub-rectangles that are merge candidates have the same metadata. Two sub-rectangles are merge candidates if (r1.x1 == r2.x1 && r1.x2 == r2.x2) | (r1.y1 == r2.y1 && r1.y2 == r2.y2). If yes, combine them. Enumerate master region's sub-rectangles. Every rectangle returned is an optimized blt operation destination. The associated metadata is the blt operation`s source.

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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  • tcl_findLibrary doesn't work.

    - by user437815
    I'm trying to run freshly compiled program, written with Tcl&Tk. When running it I get an error: felix@Astroserver:~/?????????/Simon$ sudo ./simon1 invalid command name "tcl_findLibrary" I'm running Ubuntu 11.04, I have installed Tcl&Tk (cause I was able to succesfully build the program). If I'm running wish: *% tcl_findLibrary wrong # args: should be "tcl_findLibrary basename version patch initScript enVarName varName"* Could anyone help?

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  • Reading three words and sorting them in lexicographic order

    - by Derrick
    I am trying to create a program that asks the User to type three words and sort them in lexicographic order. EXAMPLE; Enter three words separated by spaces: Pear Orange Apple Apple Orange Pear The program is working fine (if I attempt the above example) except for one type of combination example that I will show below. EXAMPLE; Enter three words separated by spaces: Orange Apple Pear Apple Pear Pear The program is skipping the first word (Orange) if it is supposed to appear in the middle of the three words. I believe that this line of code is affecting the program because it says that "this assigned value is never used" but I'm not sure how to fix it since I'm still an entry Java learner. middle = firstWord; Because of that line being unused, it's why Pear appeared twice. import java.util.*; public static void main(String[] args) { Scanner wordInput = new Scanner(System.in); String firstWord; String secondWord; String thirdWord; System.out.println("Enter three words separated by spaces: "); firstWord = wordInput.next(); secondWord = wordInput.next(); thirdWord = wordInput.next(); String top = firstWord; String bottom = firstWord; if( top.compareTo(secondWord) > 0) { top = secondWord; } if( top.compareTo(thirdWord) > 0) { top = thirdWord; } if( bottom.compareTo(secondWord) < 0) { bottom = secondWord; } if( bottom.compareTo(thirdWord) < 0) { bottom = thirdWord; } String middle; if( !firstWord.equals(bottom) && !firstWord.equals(top) ) { middle = firstWord; } if( !secondWord.equals(bottom) && !secondWord.equals(top) ) { middle = secondWord; } else { middle = thirdWord; } System.out.println( top ); System.out.println( middle ); System.out.println( bottom ); } } Does anyone what I am missing or doing wrong? :( Please and thank you for any help!

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  • Sorted sets and comparators

    - by Jack
    Hello, I'm working with a TreeSetthat is meant to store pathfind locations used during the execution of a A* algorithm. Basically until there are "open" elements (still to be exhaustively visited) the neighbours of every open element are taken into consideration and added to a SortedSetthat keeps them ordered by their cost and heuristic cost. This means that I have a class like: public class PathTileInfo implements Comparable<PathTileInfo> { int cost; int hCost; final int x, y; @Override public int compareTo(PathTileInfo t2) { int c = cost + hCost; int c2 = t2.cost + t2.hCost; int costComp = c < c2 ? -1 : (c > c2 ? 1: 0); return costComp != 0 ? costComp : (x < t2.x || y < t2.y ? -1 : (x > t2.x || y > t2.y ? 1 : 0)); } @Override public boolean equals(Object o2) { if (o2 instanceof PathTileInfo) { PathTileInfo i = (PathTileInfo)o2; return i.cost + i.hCost == cost + hCost && x == i.x && y == i.y; } return false; } } In this way first the total cost is considered, then, since a total ordering is needed (consistency with equals) a ordering according to the x,y coordinate is taken into account. This should work but simply it doesn't, if I iterate over the TreeSet during the algorithm execution like in for (PathTileInfo t : openSet) System.out.print("("+t.x+","+t.y+","+(t.cost+t.hCost)+") "); I get results in which the right ordering is not kept, eg: (7,7,6) (7,6,7) (6,8,6) (6,6,7) (5,8,7) (5,7,7) (6,7,6) (6,6,7) (6,5,7) (5,7,7) (5,5,8) (4,7,7) (4,6,8) (4,5,8) is there something subtle I am missing? Thanks!

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  • c++ global operator not playing well with template class

    - by John
    ok, i found some similar posts on stackoverflow, but I couldn't find any that pertained to my exact situation and I was confused with some of the answers given. Ok, so here is my problem: I have a template matrix class as follows: template <typename T, size_t ROWS, size_t COLS> class Matrix { public: template<typename, size_t, size_t> friend class Matrix; Matrix( T init = T() ) : _matrix(ROWS, vector<T>(COLS, init)) { /*for( int i = 0; i < ROWS; i++ ) { _matrix[i] = new vector<T>( COLS, init ); }*/ } Matrix<T, ROWS, COLS> & operator+=( const T & value ) { for( vector<T>::size_type i = 0; i < this->_matrix.size(); i++ ) { for( vector<T>::size_type j = 0; j < this->_matrix[i].size(); j++ ) { this->_matrix[i][j] += value; } } return *this; } private: vector< vector<T> > _matrix; }; and I have the following global function template: template<typename T, size_t ROWS, size_t COLS> Matrix<T, ROWS, COLS> operator+( const Matrix<T, ROWS, COLS> & lhs, const Matrix<T, ROWS, COLS> & rhs ) { Matrix<T, ROWS, COLS> returnValue = lhs; return returnValue += lhs; } To me, this seems to be right. However, when I try to compile the code, I get the following error (thrown from the operator+ function): binary '+=' : no operator found which takes a right-hand operand of type 'const matrix::Matrix<T,ROWS,COLS>' (or there is no acceptable conversion) I can't figure out what to make of this. Any help if greatly appreciated!

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  • convert portion of code into a function php

    - by user765368
    This is probably very easy to do but for some reason I can't seem to figure this out. Let's say I have code like this: $elements = array('a', 'b', 'c', 'd'); $myValues = array( 'values' => array( 'a' => array( 'xx' => 3, 'yy' => '' ), 'b' => array( 'xx' => '', 'yy' => '' ), 'c' => array( 'xx' => 8.4, 'yy' => '' ), 'd' => array( 'xx' => 18.4, 'yy' => '' ) ) ); foreach($elements as $elem) { if($myValues['values'][$elem]['xx'] != '') { if($myValues['values'][$elem]['xx'] < 6) { $myValues['values'][$elem]['yy'] = 'less than 6'; } elseif($myValues['values'][$elem]['xx'] >= 6 && $myValues['values'][$elem]['xx'] < 15) { $myValues['values'][$elem]['yy'] = 'between 6 and 16'; } else { $myValues['values'][$elem]['yy'] = 'greater than 15'; } testFunc($myValues['values'][$elem]['xx']); // This is how I would call my function once I replace the code above } } As you can see here what I'm trying to do is to change the value of $myValues['values'][$elem]['yy'] based on some conditions. What I want to do is to replace the if elseif else section of codes by a function that performs the same action. I tried something like: function testFunc($xx) { if($xx < 6) { $yy = 'less than 6'; } elseif($xx >= 6 && $xx < 15) { $yy = 'between 6 and 16'; } else { $yy = 'greater than 15'; } return $yy; } But obviously this won't work because I'm not changing the value of $myValues['values'][$elem]['yy'] inside my function. NOTE I really want to pass ONLY the value of $myValues['values'][$elem]['xx'] inside my function and return the changed value of $myValues['values'][$elem]['yy']. Can anybody help me with this? Thanks in advance

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