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  • Showrooming: What's the big deal?

    - by David Dorf
    There's been lots of chatter recently on how retailers will combat showrooming this holiday season.  Best Buy and Target, for example, plan to price-match certain online sites.  But from my perspective, the whole showrooming concept is overblown.  Yes, mobile phones make is easier to comparison-shop, but consumers have been doing that all along.  Retailers have to work hard to merchandise their stores with the right products at the right price with the right promotions.  Its Retail 101. Yeah ok, many websites don't have to charge tax so they have an advantage, but they also have to cover shipping costs. Brick-and-mortar stores have the opportunity to provide expertise, fit, and instant gratification all of which are pretty big advantages. I see lots of studies that claim a large percentage of shoppers are showrooming.  Now I don't do much shopping, but when I do I rarely see anyone scanning UPC codes in the aisles.  If you dig into those studies, the question is usually something like, "have you used your mobile phone to price compare while shopping in the last year."  Well yeah, I did it once -- out of the 20 shopping trips.  And by the way, the in-store price was close enough to just buy the item.  Based on casual observation and informal surveys of friends, showrooming is not the modus-operandi for today's busy shoppers. I never see people showrooming in grocery stores, and most people don't bother for fashion.  For big purchases like appliances and furniture, I bet most people do their research online before entering the store.  The cases where I've done it was to see if a promotion was in fact a good deal.  Or even to make sure the in-store price is the same as the online price for the same brand. So, if you think you're a victim of showrooming, I suggest you look at the bigger picture.  Are you providing an engaging store experience?  Are you allowing customers to shop the way they want to shop, using various touchpoints?  Are you monitoring the competition to ensure prices are competitive?  Are your promotions attracting the right customers? Hubert Jolly, CEO of Best Buy, recently commented that showrooming might just get more people into his stores. "Once customers are in our stores, they're ours to lose."

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  • Solaris 11

    - by user9154181
    Oracle has a strict policy about not discussing product features until they appear in shipping product. Now that Solaris 11 is publically available, it is time to catch up. I will be shortly posting articles on a variety of new developments in the Solaris linkers and related bits: 64-bit Archives After 40+ years of Unix, the archive file format has run out of room. The ar and link-editor (ld) commands have been enhanced to allow archives to grow past their previous 32-bit limits. Guidance The link-editor is now willing and able to tell you how to alter your link lines in order to build better objects. Stub Objects This is one of the bigger projects I've undertaken since joining the Solaris group. Stub objects are shared objects, built entirely from mapfiles, that supply the same linking interface as the real object, while containing no code or data. You can link to them, but cannot use them at runtime. It was pretty simple to add this ability to the link-editor, but the changes to the OSnet in order to apply them to building Solaris were massive. I discuss how we came to invent stub objects, how we apply them to build the OSnet in a more parallel and scalable manner, and about the follow on opportunities that have emerged from the new stub proto area we created to hold them. The elffile Utility A new standard Solaris utility, elffile is a variant of the file utility, focused exclusively on linker related files. elffile is of particular value for examining archives, as it allows you to find out what is inside them without having to first extract the archive members into temporary files. This release has been a long time coming. I joined the Solaris group in late 2005, and this will be my first FCS. From a user perspective, Solaris 11 is probably the biggest change to Solaris since Solaris 2.0. Solaris 11 polishes the ground breaking features from Solaris 10 (DTrace, FMA, ZFS, Zones), and uses them to add a powerful new packaging system, numerous other enhacements and features, along with a huge modernization effort. I'm excited to see it go out into the world. I hope you enjoy using it as much as we did creating it. Software is never done. On to the next one...

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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  • More on Map Testing

    - by Michael Stephenson
    I have been chatting with Maurice den Heijer recently about his codeplex project for the BizTalk Map Testing Framework (http://mtf.codeplex.com/). Some of you may remember the article I did for BizTalk 2009 and 2006 about how to test maps but with Maurice's project he is effectively looking at how to improve productivity and quality by building some useful testing features within the framework to simplify the process of testing maps. As part of our discussion we realized that we both had slightly different approaches to how we validate the output from the map. Put simple Maurice does some xpath validation of the data in various nodes where as my approach for most standard cases is to use serialization to allow you to validate the output using normal MSTest assertions. I'm not really going to go into the pro's and con's of each approach because I think there is a place for both and also I'm sure others have various approaches which work too. What would be great is for the map testing framework to provide support for different ways of testing which can cover everything from simple cases to some very specialized scenarios. So as agreed with Maurice I have done the sample which I will talk about in the rest of this article to show how we can use the serialization approach to create and compare the input and output from a map in normal development testing. Prerequisites One of the common patterns I usually implement when developing BizTalk solutions is to use xsd.exe to create .net classes for most of the schemas used within the solution. In the testing pattern I will take advantage of these .net classes. The Map In this sample the map we will use is very simple and just concatenates some data from the input message to the output message. Hopefully the below picture illustrates this well. The Test In the test I'm basically taking the following actions: Use the .net class generated from the schema to create an input message for the map Serialize the input object to a file Run the map from .net using the standard BizTalk test method which was generated for running the map Deserialize the output file from the map execution to a .net class representing the output schema Use MsTest assertions to validate things about the output message The below picture shows this: As you can see the code for this is pretty simple and it's all strongly typed which means changes to my schema which can affect the tests can be easily picked up as compilation errors. I can then chose to have one test which validates most of the output from the map, or to have many specific tests covering individual scenarios within the map. Summary Hopefully this post illustrates a powerful yet simple way of effectively testing many BizTalk mapping scenarios. I will probably have more conversations with Maurice about these approaches and perhaps some of the above will be included in the mapping test framework.   The sample can be downloaded from here: http://cid-983a58358c675769.office.live.com/self.aspx/Blog%20Samples/More%20Map%20Testing/MapTestSample.zip

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  • When to use typedef?

    - by futlib
    I'm a bit confused about if and when I should use typedef in C++. I feel it's a balancing act between readability and clarity. Here's a code sample without any typedefs: int sum(std::vector<int>::const_iterator first, std::vector<int>::const_iterator last) { static std::map<std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator>, int> lookup_table; std::map<std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator>, int>::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } Pretty ugly IMO. So I'll add some typedefs within the function to make it look nicer: int sum(std::vector<int>::const_iterator first, std::vector<int>::const_iterator last) { typedef std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator> Lookup_key; typedef std::map<Lookup_key, int> Lookup_table; static Lookup_table lookup_table; Lookup_table::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } The code is still a bit clumsy, but I get rid of most nightmare material. But there's still the int vector iterators, this variant gets rid of those: typedef std::vector<int>::const_iterator Input_iterator; int sum(Input_iterator first, Input_iterator last) { typedef std::tuple<Input_iterator, Input_iterator> Lookup_key; typedef std::map<Lookup_key, int> Lookup_table; static Lookup_table lookup_table; Lookup_table::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } This looks clean, but is it still readable? When should I use a typedef? As soon as I have a nightmare type? As soon as it occurs more than once? Where should I put them? Should I use them in function signatures or keep them to the implementation?

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  • Maximizing the Value of Software

    - by David Dorf
    A few years ago we decided to increase our investments in documenting retail processes and architectures.  There were several goals but the main two were to help retailers maximize the value they derive from our software and help system integrators implement our software faster.  The sale is only part of our success metric -- its actually more important that the customer realize the benefits of the software.  That's when we actually celebrate. This week many of our customers are gathered in Chicago to discuss their successes during our annual Crosstalk conference.  That provides the perfect forum to announce the release of the Oracle Retail Reference Library.  The RRL is available for free to Oracle Retail customers and partners.  It contains 1000s of hours of work and represents years of experience in the retail industry.  The Retail Reference Library is composed of three offerings: Retail Reference Model We've been sharing the RRM for several years now, with lots of accolades.  The RRM is a set of business process diagrams at varying levels of granularity. This release marks the debut of Visio documents, which should make it easier for retailers to adopt and edit the diagrams.  The processes represent an approximation of the Oracle Retail software, but at higher levels they are pretty generic and therefore usable with other software as well.  Using these processes, the business and IT are better able to communicate the expectations of the software.  They can be used to guide customization when necessary, and help identify areas for optimization in the organization. Retail Reference Architecture When embarking on a software implementation project, it can be daunting to start from a blank sheet of paper.  So we offer the RRA, a comprehensive set of documents that describe the retail enterprise in terms of logical architecture, physical deployments, and systems integration.  These documents and diagrams describe how all the systems typically found in a retailer enterprise work together.  They serve as a way to jump-start implementations using best practices we've captured over the years. Retail Semantic Glossary Have you ever seen two people argue over something because they're using misaligned terminology?  Its a huge waste and happens all the time.  The Retail Semantic Glossary is a simple application that allows retailers to define terms and metrics in a centralized database.  This initial version comes with limited content with the goal of adding more over subsequent releases.  This is the single source for defining key performance indicators, metrics, algorithms, and terms so that the retail organization speaks in a consistent language. These three offerings are downloaded from MyOracleSupport separately and linked together using the start page above.  Everything is navigated using a Web browser.  See the Oracle Retail Documentation blog for more details.

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  • career planning advice [closed]

    - by JDB
    Possible Duplicate: Are certifications worth it? I am at the point in my career where people start to veer off into either management-type roles or they focus on solidifying their technical skills to stay in the development game for the long-haul. Here's my story: I've got a degree in economics, an MA in Political Science and an MBA in Finance and Management. In addition, I've done coursework in advanced math and software development (although no degree in math or software). All-in-all, I've got 13 years of post-secondary education under my belt. I, however, currently work as a software developer using C# for desktop, Silverlight, Flex and javascript for web, and objective c for mobile. I've been in software development for the past 3.3 years, and it seems like it comes pretty easy to me. I work in a field called "geospatial information systems," which just involves customization and manipulation of geospatial data. Right now I am looking at one of several certifications. Given this background, which of these certifications has the highest ceiling? CFA PMP various development/technological certifications from Microsoft, etc. Other? My academic and work experience are all heavy on the analytical/development side, esp. so given the MBA and the B.S. in Econ. The political science degree was really a lot of stats. So it seems that I would be good pursuing more of the CFA/analytical role. This is a difficult path, however, because I have no work experience in the financial sector, and the developers in finance are all "quants," which again, I am OK with, but I haven't done much statistical modeling in the past 3.3 years. The PMP would require knowledge of best practices as it pertains explicitly to software development. I also don't enjoy a lot of business travel, a common theme for most PMP jobs I've seen. If certifications is the route, which would you recommend? Anything else? I've thought about going back to try to knock out a B.S. in C.S., but I wasn't sure how long that would take, or what would be involved. Thoughts or recommendations? Thanks in advance! I turn 32 this weekend, which is what has forced me to think about these issues.

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  • Good, simple reasons for having multiple environments

    - by smp7d
    Throughout my career I had worked at companies that had a collection of different environments for different purposes. We always had more or less our desktop environment, a test environment, a QA environment, a staging environment and a production environment. This went for both servers/applications and any data sources we were using. When I started at my current company I found that 90% of the apps were either developed on a desktop environment against production data sources or developed directly on the production server depending on the platform. I wasn't fazed because I was hired in part to make changes to improve the way the development team functioned, which was clear from my interview process. We slowly started to turn the philosophy and pretty soon, most of the apps could be run in either a desktop, test or production environment. Not too long after that staging came around as well. Now most of our developers see the benefit of this methodology and defend it vigilantly. However, we have a number of legacy apps that never got migrated. We also have a number of legacy programmers who think of this as a waste of time. Unfortunately, we got lip service but never full buy-in from management. We got what we thought was a commitment to invest substantially in this about a year ago, but nothing materialized despite the considerable planning that we put into it. Now we are finding that we need more and more environments. We need help from the server/network administration teams for setup and we need participation from the business stakeholders to support the release cycle. We are at a place now where a project can function what I consider "normally" only if you have the right people on the project and the time to set up the proper environments. I'd love to present a complete argument, but management really has no time and interest in hearing me out until there is a critical issue. I can't really articulate the benefits simply as it always just seemed second nature to me. I was wondering if there are any good, simple, irrefutable reasons for the separation of environments that would get managers with no development experience to get behind this idea. Are there any good resources/literature on the topic?

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  • Do I need to go to a big-name university?

    - by itaiferber
    As a soon-to-be graduating high school senior in the U.S., I'm going to be facing a tough decision in a few months: which college should I go to? Will it be worth it to go to Cornell or Stanford or Carnegie Mellon (assuming I get in, of course) to get a big-name computer science degree, internships, and connections with professors, while taking on massive debt; or am I better off going to SUNY Binghamton (probably the best state school in New York) and still get a pretty decent education while saving myself from over a hundred-thousand dollars worth of debt? Yes, I know questions like this has been asked before (namely here and here), but please bear with me because I haven't found an answer that fits my particular situation. I've read the two linked questions above in depth, but they haven't answered what I want to know: Yes, I understand that going to a big-name college can potentially get me connected with some wonderful professors and leaders in the field, but on average, how does that translate financially? I mean, will good connections pay off so well that I'd be easily getting rid of over a hundred-thousand dollars of debt? And how does the fact that I can get a fifth-years master's degree at Carnegie Mellon play into the equation? Will the higher degree right off the bat help me get a better-paying job just out of college, or will the extra year only put me further into debt? Not having to go to graduate school to get a comparable degree will, of course, be a great financial relief, but will getting it so early give it any greater worth? And if I go to SUNY Binghamton, which is far lesser-known than what I've considered (although if there are any alumni out there who want to share their experience, I would greatly appreciate it), would I be closing off doors that would potentially offset my short-term economic gain with long-term benefits? Essentially, is the short-term benefit overweighed by a potential long-term loss? The answers to these questions all tie in to my final college decision (again, permitting I make it to these schools), so I hope that asking the skilled and knowledgeable people of the field will help me make the right choice (if there is such a thing). Also, please note: I'm in a rather peculiar situation where I can't pay for college without taking out a bunch of loans, but will be getting little to no financial aid (likely federal or otherwise). I don't want to elaborate on this too much (so take it at face value), but this is mainly the reason I'm asking the question. Thanks a lot! It means a lot to me.

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  • Combobox binding with different types

    - by George Evjen
    Binding to comboboxes in Silverlight has been an adventure the past couple of days. In our framework at ArchitectNow we use LookupGroups and LookupValues. In our database we would have a LookupGroup of NBA Teams for example. The group would be called NBATeams, we get the LookupGroupID and then get the values from the LookupValues table. So we would end up with a list of all 30+ teams. Our lookup values entity has a display text(string), value(string), IsActive and some other fields. With our applications we load all this information into the system when the user is logging in or right after they login. So in cache we have a list of groups and values that we can get at whenever we want to. We get this information in our framework simply by creating an observable collection of type LookupValue. To get a list of these values into our property all we have to do is. var NBATeams = AppContext.Current.LookupSerivce.GetLookupValues(“NBATeams”); Our combobox then is bound like this. (We use telerik components in most if not all our projects) <telerik:RadComboBox ItemsSource="{Binding NBATeams}”></telerik:RadComboBox> This should give you a list in your combobox. We also set up another property in our ViewModel that is a just single object of NBATeams  - “SelectedNBATeam” Our selectedItem in our combobox would look like, we would set this to a two way binding since we are sending data back. SelectedItem={Binding SelectedNBATeam, mode=TwoWay}” This is all pretty straight forward and we use this pattern throughout all our applications. What do you do though when you have a combobox in a ItemsControl or ListBox? Here we have a list of NBA Teams that are a string that are being brought back from the database. We cant have the selected item be our LookupValue because the data is a string and its being bound in an ItemsControl. In the example above we would just have the combobox in a form. Here though we have it in a ItemsControl, where there is no selected item from the initial ItemsSource. In order to get the selected item to be displayed in the combobox you have to convert the LookupValue to a string. Then instead of using SelectedItem in the combobox use SelectedValue. To convert the LookupValue we do this. Create an observable collection of strings public ObservableCollection<string> NBATeams { get; set;} Then convert your lookups to strings var NBATeams = new ObservableCollection<string>(AppContext.Current.LookupService.GetLookupValues(“NBATeams”).Select(x => x.DisplayText)); This will give us a list of strings and our selected value should be bound to the NBATeams property in our ItemsSource in our ItemsControl. SelectedValue={Binding NBATeam, mode=TwoWay}”

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  • Oops, I left my kernel zone configuration behind!

    - by mgerdts
    Most people use boot environments to move in one direction.  A system starts with an initial installation and from time to time new boot environments are created - typically as a result of pkg update - and then the new BE is booted.  This post is of little interest to those people as no hackery is needed.  This post is about some mild hackery. During development, I commonly test different scenarios across multiple boot environments.  Many times, those tests aren't related to the act of configuring or installing zone and I so it's kinda handy to avoid the effort involved of zone configuration and installation.  A somewhat common order of operations is like the following: # beadm create -e golden -a test1 # reboot Once the system is running in the test1 BE, I install a kernel zone. # zonecfg -z a178 create -t SYSsolaris-kz # zoneadm -z a178 install Time passes, and I do all kinds of stuff to the test1 boot environment and want to test other scenarios in a clean boot environment.  So then I create a new one from my golden BE and reboot into it. # beadm create -e golden -a test2 # reboot Since the test2 BE was created from the golden BE, it doesn't have the configuration for the kernel zone that I configured and installed.  Getting that zone over to the test2 BE is pretty easy.  My test1 BE is really known as s11fixes-2. root@vzl-212:~# beadm mount s11fixes-2 /mnt root@vzl-212:~# zonecfg -R /mnt -z a178 export | zonecfg -z a178 -f - root@vzl-212:~# beadm unmount s11fixes-2 root@vzl-212:~# zoneadm -z a178 attach root@vzl-212:~# zoneadm -z a178 boot On the face of it, it would seem as though it would have been easier to just use zonecfg -z a178 create -t SYSolaris-kz within the test2 BE to get the new configuration over.  That would almost work, but it would have left behind the encryption key required for access to host data and any suspend image.  See solaris-kz(5) for more info on host data.  I very commonly have more complex configurations that contain many storage URIs and non-default resource controls.  Retyping them would be rather tedious.

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  • Antenna Aligner Part 5: Devil is in the detail

    - by Chris George
    "The first 90% of a project takes 90% of the time and the last 10% takes the another 200%"  (excerpt from onista) Now that I have a working app (more or less), it's time to make it pretty and slick. I can't stress enough how useful it is to get other people using your software, and my simple app is no exception. I handed my iPhone to a couple of my colleagues at Red Gate and asked them to use it and give me feedback. Immediately it became apparent that the delay between the list page being shown and the list being drawn was too long, and everyone who tried the app clicked on the "Recalculate" button before it had finished. Similarly, selecting a transmitter heralded a delay before the compass page appeared with similar consequences. All users expected there to be some sort of feedback/spinny etc. to show them it is actually doing something. In a similar vein although for opposite reasons, clicking the Recalculate button did indeed recalculate the available transmitters and redraw them, but it did this too fast! One or two users commented that they didn't know if it had done anything. All of these issues resulted in similar solutions; implement a waiting spinny. Thankfully, jquery mobile has one built in, primarily used for ajax operations. Not wishing to bore you with the many many iterations I went through trying to get this to work, I'll just give you my solution! (Seriously, I was working on this most evenings for at least a week!) The final solution for the recalculate problem came in the form of the code below. $(document).on("click", ".show-page-loading-msg", function () {            var $this = $(this),                theme = $this.jqmData("theme") ||                        $.mobile.loadingMessageTheme;            $.mobile.showPageLoadingMsg(theme, "recalculating", false);            setTimeout(function ()                           { $.mobile.hidePageLoadingMsg(); }, 2000);            getLocationData();        })        .on("click", ".hide-page-loading-msg", function () {              $.mobile.hidePageLoadingMsg();        }); The spinny is activated by setting the class of a button (for example) to the 'show-page-loading-msg' class. &lt;a data-role="button" class="show-page-loading-msg"Recalculate This means the code above is fired, calling the showPageLoadingMsg on the document.mobile object. Then, after a 2 second timeout, it calls the hidePageLoadingMsg() function. Supposedly, it should show "recalculating" underneath the spinny, but I've not got that to work. I'm wondering if there is a problem with the jquery mobile implementation. Anyway, it doesn't really matter, it's the principle I'm after, and I now have spinnys!

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  • Live-Ubuntu 12.04 ran fine, now stopped booting!

    - by user89743
    I've seen similar problems to this several times in the forum, but mine is a bit different, so the other posts I saw were no help to me. When I boot Ubuntu 12.04 64-bit from live-SD-card (3GB persistence) I suddenly get this error: (initramfs) mount: mounting /dev/loop0 on //filesystem.squashfs failed: Invalid argument Can not mount /dev/loop/0 (/cdrom/casper/filesystem.squashfs) on //filesystem.squashfs (it says I can type "help" for commands, but I don't know anything about how to go from there, totally new to linux) The reason I say my case is different is because my Ubuntu worked fine for over a week, even pretty fast, and now this problem happened. Before that I used to run my live ubuntu from USB sticks but that was slower (especially when booting which took 15 minutes from USB stick!). Also I kept getting the same above problem after a while when booting and had to re-create a live USB linux several times. Installing on harddrive is not an option because my harddrive has physical damage and getting a replacement will take a while, therefore I can only use live-USB or live-SD-card Ubuntu. As I said I used Ubuntu without problems for more than a week, before that as well for several weeks on USB sticks, but the above problem occured sooner or later. This time I paid attention to when it happened: I was rebooting my computer (HP 620 laptop, 4 GB RAM, 64 bit system) from SD flash card and when I was booting I selected F6 and then the first option "no acpi" or something like that...I had used it before and noticed it slowed down the time it took Linux to use. This time it caused this error. Now even when I boot normally/default I get this error. Now I'm accessing Ubuntu from my USB stick without persistence file, when I check my SD card, all the files mentioned in the error message are there and the filesystem.squashfs is 691.2 MB so nothing seems to have been deleted by accident. (I have already made many changes/downloaded programs to my SD card persistent Ubuntu and would hope to loose them, since downloading is expensive for me, and since the problem seems to re-occur...) Can anyone help me, preferably without having to create another startup disk on my SD card? I'm totally new to this. Sorry for the long posts, just didn't know what info is relevant and what isnt! Kon

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  • Is there a usage count for packages or programs?

    - by math
    Motivation: I want to remove applications I do not use to speed up my package processing tasks like dist upgrades, regular updates, but also for saving disk space and other reasons. I know this is a complex topic so first I will ask my question and second I will give some answers I already found out. Question: How do I find out which package I did not used at all? For example I always use the VLC so I could remove totem package. (Which I could have been used some day, yes.) Of course package dependencies could force me to have programs installed which I will never use. Notes: Find the packages which consume much space via synaptic: Select "Status" in lower left, select "Installed" in upper left, sort column on "size" in upper right. Then you can decide which big packages you really need. Use aptitude autoremove Use ubuntu-tweak's Janitor for removing old kernel packages, old configs, apt-cache entries, etc. Manually search for applications for a given task that you usually solve with your standard app. E.g. Movie player, Music player, Office program, Browser etc. (BTW: this is what I want to be helped with my question) When removing packages I always favour "apt-get purge" over "aptitude remove --purge" as aptitude often will also remove essential packages due to package dependencies. E.g. when removing "evolution" (as I use thunderbird) aptitude wants to remove also "ubuntu-desktop" and 756 other packages as well, while apt-get just removes evolution and its helping pacakges like evolution-common. Ubuntu lense gives me most recent used applications which are candidates for keeping :) Employ deborphan as I read in this related answer: How do I clean up my harddrive? I should certainly keep essential packages: Keep only essential packages This question is pretty much a duplicate of How to see what installed packages I have never used for cleaning purposes but covering only few aspects. However one answer suggests to use a program called unusedpkg but the link seems down. There is also a program called Kleen http://code.google.com/p/kleen/ but it won't compile in 11.10. However I hacked it to compile but the results are unusable, as for example the g++ package was marked as not used for 203, but actually I used it seconds ago for compiling Kleen itself ;) So don't use this tool. On http://wiki.debian.org/DebianPackageInformation I read the the package popularity-contest will produce log files with usage statistics. Unfortunately I didn't enabled the popularity contest so I can't find this log file.

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  • My 2011 Professional Development Goals

    - by kerry
    I thought it might be a good idea to post some professional goals for 2011.  Hopefully, I can look at this list at the end of the year and have accomplished most of them. Release an Android app to the marketplace – I figured I would put this first because I have one that I have been working on for a while and it is about ready.  Along with this, I would like to start another one and continue to develop my Android skills. Contribute free software to the community – Again, I have an SMF plugin that will fill this requirement nicely.  Just need to give it some polish and release it.  That’s not all, I would like to add a few more libraries on github, or possibly contribute to an open source project. Regularly attend a user group meetings outside of Java – A great way to meet people and learn new things. Obtain the Oracle Certified Web Developer Certification – I got the SCJP a few years ago and would like to obtain another one.  One step closer to Certified Enterprise Architect. Learn scala – As a language geek, I like to stick to the Pragmatic Programmer’s ‘learn a new language every year’ rule (last year was Ruby).  Scala presents some new concepts all wrapped in a JVM-based OOP language.  Time to dig in. Write an app using JSF – New JEE 6 features are pretty slick.  I want to really leverage them in an app. Present at a user group meeting – Last but not least, I would like to improve my public speaking and skills in presenting.  Also, is a great reason to dig in to some latest and greatest tech. Use git more, and more effectively – Trying to move all my personal projects from Subversion to Git. That’s it.  A little daunting, but I am confident I can at least touch on most of these and it’s a great roadmap to my professional development.

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  • Running a program on boot without login, using the screen

    - by configurator
    Preface: I have a server running on an old laptop. The screen is always on with a login prompt, but because its keyboard is in pretty bad shape, I use it exclusively via ssh. The screen is in a good position, though; I want to use it to display a clock and some stats about what my server is doing. I have scripts to display all those things, but I want to always show them on the monitor screen. My question is, how do I get my script (called HUD) to run on /dev/tty1, instead of the login prompt. Hopefully, it should be possible to accept keyboard input as well as display its output, so that it can use the keyboard to show more info where needed in a future version. I'd also like tty2 etc. to remain active as login screens, in face I actually do need to login locally. For a start, I tried creating a script that I can run from ssh to start the HUD. It goes something like this: ( flock -n 9 watch --interval 0.2 --precise --color --notitle --exec /path/to/script & disown ) 9> /var/lock/hud > /dev/tty1 2> /dev/tty1 < /dev/tty1 (I had to use & disown instead of nohup because nohup recognized the tty and redirects output to nohup.out instead.) This sort-of works. However, it has a few issues: It doesn't steal the terminal's keyboard input, so you can't ctrl+c to get out of it (nor change the script to actually use the keyboard input), and if you press enter it show it and scrolls the display, never refreshing it correctly afterwards. Oddly, if I disconnect the ssh session which created it, it stops working and shows a message: exec: No such file or directory. If I reconnect to ssh, it resumes functioning properly. It feels hackish. Is there a better way to do this? How?

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  • I didn't mean to become a database developer, but now I am. Should I stop or try to get better?

    - by pretlow majette
    20 years ago I couldn't afford even a cheap POS program when I opened my first surf shop in the Virgin Islands. I bought a copy of Paradox (remember that?) in 1990 and spent months in a back room scratching out a POS application. Over many iterations, including a switch to Access (2000)/SQL Server (2003), I built a POS and backoffice solution that runs four stores with multiple cash registers, a warehouse and office. Until recently, all my stores were connected to the same LAN (in a small shopping center) and performance wasn't an issue. Now that we've opened a location in the States that's changed. Connecting to my local server via the internet has slowed that locations application to a crawl. This is partly due to the slow and crappy dsl service we have in the Virgin Islands, and partly due to my less-than-professional code and sql. With other far-away stores in the works, I need a better solution. I like my application. My staff knows it well, and I'm not inclined to take on the expense of a proper commercial solution. So where does that leave me? I should probably host my sql online to sidestep the slow dsl here. I think I can handle cleaning up my SQL querries to speed that up a bit. What about Access? My version seems so old, but I don't like the newer versions with the 'ribbon'. There are so many options... Should I be learning Visual Studio with an eye on moving completely to the web? Will my VBA skills help me at all there? I don't have the luxury of a year at the keyboard to figure it out anymore. What about dotnetnuke, sharepoint, or lightswitch? They all seem like possibilities, but even understanding their capabilities is daunting. I'm pretty deep into it, but maybe I should bail and hire a consultant or programmer. That sounds expensive tho, and there's no guarantee there either... Any advice would be greatly appreciated. Or, if anybody is interested in buying a small chain of surf shops...

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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Determining cause of random latency/loading issues

    - by Sherwin Flight
    I'm not sure exactly what details to post in regards to my issue, because I'm not sure what is relevant. Prior to the end of September my websites all loaded quickly, in almost all cases. Loading time wasn't usually more than a few seconds. However, since the end of September I noticed a big increase in page loading times. In some cases pages were taking 30 seconds or more to load. I do have a remote monitoring service monitoring some of the sites as well, and the image below shows the response times over the past month. The response times shown at the beginning of this graph were what the usual response times were prior to this issue occurring. You can see that there has been a significant increase in response times from the beginning to the end of this graph. The thing is, the problem is not happening 100% of the time. If I click through the site, or even just keep refreshing the page, about 25% of the time the pages load quickly, the remaining 75% of the time they load slowly. Sometimes the pages take so long to load that they time out, and don't load at all. I have contacted my hosting provider, and they said things at their end was fine. I don't believe the problem is my home internet provider, because all other websites load without a problem. The server is located in Texas, USA. This also raises another interesting point. My remote monitor checks my site from two locations, California, USA, and London, England. As you can see in the chart below the response time is actually shorter when checked from London, which doesn't seem to make sense, since the server is physically closer to the California monitoring location. I would have expected the London monitoring location to have higher response times since they are physically farther away. I should also point out that in some traceroute test I've done it seem like the first connection to the server seems to take the longest, then after that the rest of the page loads quickly. Below is a little chart showing the times for the first connection to the server. So, what could be causing this problem, and what steps can I take to resolve it or at least narrow down the problem? Sending the request to the server was very quick, and receiving the reply back seems pretty quick, but the WAIT time is really long. So it connects, sends the request, but then waits close to 30 seconds before it starts receiving data back. I am also aware that there are things I can do to speed up page loading times, like reducing the number of css/js files used on a page, compressing images, etc. This is not really what the source of the problem is though, because nothing has really changed on the site since before the problem started, and other sites on the same server are loading slowly as well. Any help or advice is much appreciated.

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  • How to make sprint planning fun

    - by Jacob Spire
    Not only are our sprint planning meetings not fun, they're downright dreadful. The meetings are tedious, and boring, and take forever (a day, but it feels like a lot longer). The developers complain about it, and dread upcoming plannings. Our routine is pretty standard (user story inserted into sprint backlog by priority story is taken apart to tasks tasks are estimated in hours repeat), and I can't figure out what we're doing wrong. How can we make the meetings more enjoyable? ... Some more details, in response to requests for more information: Why are the backlog items not inserted and prioritized before sprint kickoff? User stories are indeed prioritized; we have no idea how long they'll take until we break them down into tasks! From the (excellent) answers here, I see that maybe we shouldn't estimate tasks at all, only the user stories. The reason we estimate tasks (and not stories) is because we've been getting story-estimates terribly wrong -- but I guess that's the subject for an altogether different question. Why are developers complaining? Meetings are long. Meetings are monotonous. Story after story, task after task, struggling (yes, struggling) to estimate how long it will take and what it involves. Estimating tasks makes user-story-estimation seem pointless. The longer the meeting, the less focus in the room. The less focused colleagues are, the longer the meeting takes. A recursive hate-spiral develops. We've considered splitting the meeting into two days in order to keep people focused, but the developers wouldn't hear of it. One day of planning is bad enough; now we'll have two?! Part of our problem is that we go into very small detail (in order to get more accurate estimations). But when we estimate roughly, we go way off the mark! To sum up the question: What are we doing wrong? What additional ways are there to make the meeting generally more enjoyable?

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  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

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  • Complete Beginner to Game Programming and Unreal Engine 4, Looking For Advice [on hold]

    - by onemic
    I am currently a 2nd year programming student(Just finished my first year so I will be starting my second year in September) and have mainly learned C and C++ in my classes. In terms of what I know of C++, I know about general inheritance, polymorphism, overloading operators, iterators, a little bit about templates(only class and function templates) etc. but not of the more advanced topics like linked lists and other sequential containers(containers in general I guess), enumerations, most of the standard library(other than like strings and vectors), and probably a bunch of other stuff I dont even know about yet. I subscribed to Unreal Engine 4 as I was very intrigued by their Unreal Tournament announcement earlier this month, especially after hearing that UE4 is going completely C++. Of course my end goal in doing this programming program is to eventually go into game/graphics programming. Since it's my summer off, I thought what better way then to actually apply some of my skills to a personal project so I actually have a firmer understanding of C++ past what my professors tell me. My questions are this: What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++? Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game) What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++? Would you recommend I start off 100% using C++ for scripting or using the visual blueprints? Since I'm not a designer, how would I be able to add objects and designs to my game? For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++? Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's. Thanks in advance for taking the time to answer.

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  • Evolution laggy due to IMAP -profile or due to some odd Sync -issue?

    - by Izzy
    I'm fighting with Evolution. Basically it's working fine -- but it is very slow to react in certain situations. Helper questions Could it be that changing away from Bonobo has to do with slowing-down? There might be some trouble with the new engine and "asynchronous actions". What to do about it? Are there e.g. any configuration files? I want to get the previous "working mood" back. How can I speed this thing up? Different scenarios when sending a mail, the composer window hangs there inactive for a couple of seconds, everything grayed out. Though there is a green check mark saying it's sent, I'm not sure a) why it's still blocking everything and b) whether I could simply close it without "breaking"/"losing" anything. In earlier versions, the composer window was closing pretty fast, and one could see the message being stored into the local "outbox" until it was sent, and one could immediately continue with the next task. I prefer that behaviour over the current, where I cannot do anything in the application until the window closes. switching between modules. Coming from mail and switching to the address book takes a couple of seconds. Same for switching to the calendar. I read about different "possible causes" and tried a few things: I only have 3 local address books, so no networking should be involved here. To make sure, I switched to offline mode and then tried to access the address book. No noticeable difference. I use 3 Google Calendars. Switching to offline mode made a minor difference, but so minor that it also could be "imagination" since one might have expected this in this case according to some reports, disabling the tasks should help. Well, it didn't in my case, as I don't use them regularly (just two local items stored here) Maybe I should also mention that I'm using the KDE4 desktop (so no Unity or Gnome, though both is installed on the computer). And I did not have this issue before I updated to 12.04.

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  • Pixels - A cry for some insight

    - by CarrotFile
    I'm pretty new to web developing and I'd love some clarification. Although reading more than one book on the topic, I cannot seem to wrap my head around the pixel concept. I encounter problems with this issue when trying to use CSS and pixel units for design that fits different screen sizes. To my understanding a pixel is the most basic unit used by a monitor in order to compose an image on the screen. So if me resolution is 800 by 600, everything on my screen is rendered using those 800*600 basic building blocks. If I were to enlarge my screen resolution, 3 things would accrue: A. The basic image building block(the pixel) would shrink in size B. The pixels would move close together C. Well, more pixels would now be available All these combined lead to a sharper(depending on the viewing distance) and more detail enabling image. Well so far so good. Here is were I start getting lost: To my knowledge a pixel is not a physical, real object. Monitors are not embedded with a few thousand pixels. I am drawn to this conclusion because anyone can change his screen's resolution, making a pixel on his screen bigger or smaller, and adding or subtracting the amount of total pixels on screen. Adding to that, I have herd that different monitors have different pixel densities. For example Apple's retina monitors. Taking all of the above as my knowledge base, These are my questions: If a pixel has no real world constant size, what does comparing different pixel densities matter? Each screen company can define it's own pixel concept and declare the higher density. What does a bigger pixel density mean? Say we take two screens with the same physical dimensions, but with a different pixel density, am I to assert that the main difference would be the larger density screen being able to display a higher max resolution? Or am I to assert that given the same resolution on both monitors, the higher density one would display a sharper, smaller image? If a pixel is not a fixed size within one monitor, is it a fixed size between the same resolution on two different monitors? For example, would two different monitors, set to the same resolution, be comprised of same size, same quantity pixels? I'd love some help (:

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