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  • How to Avoid a Busy Loop Inside a Function That Returns the Object That's Being Waited For

    - by Carl Smith
    I have a function which has the same interface as Python's input builtin, but it works in a client-server environment. When it's called, the function, which runs in the server, sends a message to the client, asking it to get some input from the user. The user enters some stuff, or dismisses the prompt, and the result is passed back to the server, which passes it to the function. The function then returns the result. The function must work like Python's input [that's the spec], so it must block until it has the result. This is all working, but it uses a busy loop, which, in practice, could easily be spinning for many minutes. Currently, the function tells the client to get the input, passing an id. The client returns the result with the id. The server puts the result in a dictionary, with the id as the key. The function basically waits for that key to exist. def input(): '''simplified example''' key = unique_key() tell_client_to_get_input(key) while key not in dictionary: pass return dictionary.pop(pin) Using a callback would be the normal way to go, but the input function must block until the result is available, so I can't see how that could work. The spec can't change, as Python will be using the new input function for stuff like help and pdb, which provide their own little REPLs. I have a lot of flexibility in terms of how everything works overall, but just can't budge on the function acting exactly like Python's. Is there any way to return the result as soon as it's available, without the busy loop?

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  • JQuery Validation dates [migrated]

    - by james
    Im trying to get my form to validate...so basically its working, but a little bit too well, I have two text boxes, one is a start date, the other an end date in the format of mm/dd/yyyy if the start date is greater than the end date...there is an error if the end date is less than the start date...there is an error if the start date is less than today's date...there is an error The only thing is when I correct the error, the error warning is still there...here is my code: // Validate Date Ranges if ($(this).val() != '' && dates.not(this).val != '') { if ($(this).hasClass("FromCal")) { if (new Date(testDate) > new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* Start date must be earlier than end date.'); isValid = false; return; } } else { if (new Date(testDate) < new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* End date must be later than start date.'); return; } } } and here are the two text boxes: <div id="campaign_start" style="display: inline-block"> <label class="date_range_label">from:</label> <asp:TextBox ID="FromCalTbx" runat="server" Width="100px" CssClass="FromCal editable float_left required" /> </div> <div id="campaign_end" style="display: inline-block"> <label class="date_range_label">to:</label> <asp:TextBox ID="ToCalTbx" runat="server" Width="100px" CssClass="float_left optional"/> </div> PS - testDate is the start Date otherDate is the end Date

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  • Making a class pseudo-immutable by setting a flag

    - by scott_fakename
    I have a java project that involves building some pretty complex objects. There are quite a lot (dozens) of different ones and some of them have a HUGE number of parameters. They also need to be immutable. So I was thinking the builder pattern would work, but it ends up require a lot of boilerplate. Another potential solution I thought of was to make a mutable class, but give it a "frozen" flag, a-la ruby. Here is a simple example: public class EqualRule extends Rule { private boolean frozen; private int target; public EqualRule() { frozen = false; } public void setTarget(int i) { if (frozen) throw new IllegalStateException( "Can't change frozen rule."); target = i; } public int getTarget() { return target; } public void freeze() { frozen = true; } @Override public boolean checkRule(int i) { return (target == i); } } and "Rule" is just an abstract class that has an abstract "checkRule" method. This cuts way down on the number of objects I need to write, while also giving me an object that becomes immutable for all intents and purposes. This kind of act like the object was its own Builder... But not quite. I'm not too excited, however, about having an immutable being disguised as a bean however. So I had two questions: 1. Before I go too far down this path, are there any huge problems that anyone sees right off the bat? For what it's worth, it is planned that this behavior will be well documented... 2. If so, is there a better solution? Thanks

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  • Calling a webservice via Javascript

    - by jeroenb
    If you want to consume a webservice, it's not allways necessary to do a postback. It's even not that hard! 1. Webservice You have to add the scriptservice attribute to the webservice. [System.Web.Script.Services.ScriptService]public class PersonsInCompany : System.Web.Services.WebService { Create a WebMethod [WebMethod] public Person GetPersonByFirstName(string name) { List<Person> personSelect = persons.Where(p => p.FirstName.ToLower().StartsWith(name.ToLower())).ToList(); if (personSelect.Count > 0) return personSelect.First(); else return null; } 2. webpage Add reference to your service to your scriptmanager <script type="text/javascript"> function GetPersonInCompany() { var val = document.getElementById("MainContent_TextBoxPersonName"); PersonsInCompany.GetPersonByFirstName(val.value, FinishCallback); } function FinishCallback(result) { document.getElementById("MainContent_LabelFirstName").innerHTML = result.FirstName; document.getElementById("MainContent_LabelName").innerHTML = result.Name; document.getElementById("MainContent_LabelAge").innerHTML = result.Age; document.getElementById("MainContent_LabelCompany").innerHTML = result.Company; } </script> Add some javascript, where you first call your webservice. Classname.Webmethod = PersonsInCompany.GetPersonByFirstName Add a callback to catch the result from the webservice. And use the result to update your page. <script type="text/javascript"> function GetPersonInCompany() { var val = document.getElementById("MainContent_TextBoxPersonName"); PersonsInCompany.GetPersonByFirstName(val.value, FinishCallback); } function FinishCallback(result) { document.getElementById("MainContent_LabelFirstName").innerHTML = result.FirstName; document.getElementById("MainContent_LabelName").innerHTML = result.Name; document.getElementById("MainContent_LabelAge").innerHTML = result.Age; document.getElementById("MainContent_LabelCompany").innerHTML = result.Company; } </script>   If you have any question, feel free to contact me! You can download the code here.

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  • Search multiple tables

    - by gilden
    I have developed a web application that is used mainly for archiving all sorts of textual material (documents, references to articles, books, magazines etc.). There can be any given number of archive tables in my system, each with its own schema. The schema can be changed by a moderator through the application (imagine something similar to a really dumbed down version of phpMyAdmin). Users can search for anything from all of the tables. By using FULLTEXT indexes together with substring searching (fields which do not support FULLTEXT indexing) the script inserts the results of a search to a single table and by ordering these results by the similarity measure I can fairly easily return the paginated results. However, this approach has a few problems: substring searching can only count exact results the 50% rule applies to all tables separately and thus, mysql may not return important matches or too naively discards common words. is quite expensive in terms of query numbers and execution time (not an issue right now as there's not a lot of data yet in the tables). normalized data is not even searched for (I have different tables for categories, languages and file attatchments). My planned solution Create a single table having columns similar to id, table_id, row_id, data Every time a new row is created/modified/deleted in any of the data tables this central table also gets updated with the data column containing a concatenation of all the fields in a row. I could then create a single index for Sphinx and use it for doing searches instead. Are there any more efficient solutions or best practises how to approach this? Thanks.

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  • Reasons behind polymorphism related behaviour in java

    - by Shades88
    I read this code somewhere class Foo { public int a; public Foo() { a = 3; } public void addFive() { a += 5; } public int getA() { System.out.println("we are here in base class!"); return a; } } public class Polymorphism extends Foo{ public int a; public Poylmorphism() { a = 5; } public void addFive() { System.out.println("we are here !" + a); a += 5; } public int getA() { System.out.println("we are here in sub class!"); return a; } public static void main(String [] main) { Foo f = new Polymorphism(); f.addFive(); System.out.println(f.getA()); // SOP 1 System.out.println(f.a); // SOP 2 } } For SOP1 we get answer 10 and for SOP2 we get answer 3. Reason for this is that you can't override variables whereas you can do so for methods. This happens because type of the reference variable is checked when a variable is accessed and type of the object is checked when a method is accessed. But I am wondering, just why is it that way? Can anyone explain me what is the reason for this behaviour

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  • Should this code/logic be included in Business Objects class or a separate class?

    - by aspdotnetuser
    I have created a small application which has a three tier architecture and I have business object classes to represent entities such as User, Orders, UserType etc. In these classes I have methods that are executed when the Constuctor method of, for example, User is called. These methods perform calculations and generate details that setup data for attributes that are part of each User object. Here is the structure for the project in Visual Studio: Here is some code from the business object class User.cs: Public Class User { public string Name { get; set; } public int RandomNumber { get; set; } etc public User { Name = GetName(); RandomNumber = GetRandomNumber(); } public string GetName() { .... return name; } public int GetRandomNumber() { ... return randomNumber; } } Should this logic be included in the Business Object classes or should it be included in a Utilities class of some kind? Or in the business rules?

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  • Getting Center and Radius of Irregural Object

    - by Moaz ELdeen
    I have drawn an asteroid object manually , and would like to get its center/radius by a specific equation. I think I can get them by calculated and hard-coded values. The code to draw the asteroid: void Asteroid::Draw() { float ratio = app::getWindowWidth()/app::getWindowHeight(); gl::pushMatrices(); gl::translate(m_Pos*ratio); gl::scale(3.5*ratio,3.5*ratio,3.5*ratio); gl::color(ci::Color(1,1,1)); gl::drawLine(Vec2f(-15,0),Vec2f(-10,-5)); gl::drawLine(Vec2f(-10,-5),Vec2f(-5,-5)); gl::drawLine(Vec2f(-5,-5),Vec2f(-5,-8)); gl::drawLine(Vec2f(-5,-8),Vec2f(5,-8)); gl::drawLine(Vec2f(5,-8),Vec2f(5,-5)); gl::drawLine(Vec2f(5,-5),Vec2f(10,-5)); gl::drawLine(Vec2f(10,-5),Vec2f(15,0)); gl::drawLine(Vec2f(15,0),Vec2f(10,5)); gl::drawLine(Vec2f(10,5),Vec2f(-10,5)); gl::drawLine(Vec2f(-10,5),Vec2f(-10,5)); gl::drawLine(Vec2f(-15,0),Vec2f(-10,5)); gl::popMatrices(); } According to the answer I have written that code to calculate the radius, is it correct or not ? cinder::Vec2f Asteroid::getCenter() { return ci::Vec2f(m_Pos.x, m_Pos.y); } double Asteroid::getRadius() { ci::Vec2f _vec = (getCenter()- Vec2f(15,5)); return _vec.length()*0.3f; }

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Returning a flexible datatype from a C++ function

    - by GavinH
    I'm developing for a legacy C++ application which uses ODBC for it's data access. Coming from a C# background, I really miss the ADO style of data access. I'm writing a wrapper (because we can't actually use ADO) to make our data access less painful. This means no char arrays, no manual text blob streaming, and no declaritive column binding. I'm struggling with how to store / return data values. In C# at least, you can declare an object and cast it to whatever (as long as the type is convertable). My current C++ solution is to use boost::any to store the data value in a custom DataColumnValue object. This class has conversion and assignment operators to the various types used in our app (more than 10). There's a bit of complexity here because if you store an int in the boost::any and try to boost::any_cast<long> you get a boost::bad_any_cast. Client objects shouldn't have to know how the value is stored internally. Does anyone have any experience trying to store / return values whose types are only known at runtime? Is there a better / cleaner way?

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  • Motivation for service layer (instead of just copying dlls)?

    - by BornToCode
    I'm creating an application which has 2 different UIs so I'm making it with a service layer which I understood is appropriate for such case. However I found myself just creating web methods for every single method I have in the BL layer, so the services basically built from methods that looks like this: return customers_bl.Get_Customer_Prices(customer_id); I understood that a main point of the service layer is to prevent duplication of code so I asked myself - well, why not just import the BL.dll (and the DAL.dll) to the other UI, and whenever making a change re-copy the dll files, it might not be so 'neat', but is the all purpose of the service layer to prevent this? {I know something is wrong in my approach, I'm probably missing the importance of service layer, I'd like to get more motivation to create another layer, especially because as it is I found that many of my BL functions ALREADY looks like: return customers_dal.Get_Customer_Prices(cust_id) which led me to ask: was it really necessary to create the BL just because on several functions I actually have LOGIC inside the BL?} so I'm looking for more motivation to creating ONE MORE layer, I'm sure it's not just to make it more convenient that I won't have to re-copy the dlls on changes? Am I grasping it wrong? Any simple guidelines on how to design service layer (corresponding to all the BL layer functions or not? any simple example?) any enlightenment on the subject?

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  • How to implement isValid correctly?

    - by Songo
    I'm trying to provide a mechanism for validating my object like this: class SomeObject { private $_inputString; private $_errors=array(); public function __construct($inputString) { $this->_inputString = $inputString; } public function getErrors() { return $this->_errors; } public function isValid() { $isValid = preg_match("/Some regular expression here/", $this->_inputString); if($isValid==0){ $this->_errors[]= 'Error was found in the input'; } return $isValid==1; } } Then when I'm testing my code I'm doing it like this: $obj = new SomeObject('an INVALID input string'); $isValid = $obj->isValid(); $errors=$obj->getErrors(); $this->assertFalse($isValid); $this->assertNotEmpty($errors); Now the test passes correctly, but I noticed a design problem here. What if the user called $obj->getErrors() before calling $obj->isValid()? The test will fail because the user has to validate the object first before checking the error resulting from validation. I think this way the user depends on a sequence of action to work properly which I think is a bad thing because it exposes the internal behaviour of the class. How do I solve this problem? Should I tell the user explicitly to validate first? Where do I mention that? Should I change the way I validate? Is there a better solution for this? UPDATE: I'm still developing the class so changes are easy and renaming functions and refactoring them is possible.

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  • How can I malloc an array of struct to do the following using file operation?

    - by RHN
    How can malloc an array of struct to do the following using file operation? the file is .txt input in the file is like: 10 22 3.3 33 4.4 I want to read the first line from the file and then I want to malloc an array of input structures equal to the number of lines to be read in from the file. Then I want to read in the data from the file and into the array of structures malloc. Later on I want to store the size of the array into the input variable size. return an array.After this I want to create another function that print out the data in the input variable in the same form like input file and suppose a function call clean_data will free the malloc memory at the end. I have tried somthing like: struct input { int a; float b,c; } struct input* readData(char *filename,int *size); int main() { return 0; } struct input* readData(char *filename,int *size) { char filename[] = "input.txt"; FILE *fp = fopen(filename, "r"); int num; while(!feof(fp)) { fscanf(fp,"%f", &num); struct input *arr = (struct input*)malloc(sizeof(struct input)); } }

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  • Unzipping in Java and FileUtil.copy

    - by Geertjan
    Via NetBeans File Systems API, which provides FileUtil.copy below, which means a dependency on NetBeans Utilities API: private void unzipEpubFile(String folder, File file) throws IOException { final AtomicBoolean canceled = new AtomicBoolean(); //define and start progress bar here... // ProgressHandle handle = // ProgressHandleFactory.createHandle( // Bundle.MSG_unpacking(zip.getName()), // new Cancellable() { // @Override // public boolean cancel() { // return canceled.compareAndSet(false, true); // } // }); //then unzip 'file' into 'root": try { List folders = new ArrayList<>(); try (InputStream is = new FileInputStream(file)) { ZipInputStream zis = new ZipInputStream(is); ZipEntry entry; while ((entry = zis.getNextEntry()) != null) { if (canceled.get()) { return; } String n = entry.getName(); File f = new File(folder, n); if (n.endsWith("/")) { if (!f.isDirectory()) { if (!f.mkdirs()) { throw new IOException("could not make " + f); } if (entry.getTime() > 0) { if (!f.setLastModified(entry.getTime())) { // oh well } } } folders.add(f); } else { //handle.progress(Bundle.MSG_creating(n)); File p = f.getParentFile(); if (!p.isDirectory() && !p.mkdirs()) { throw new IOException("could not make " + p); } try (OutputStream os = new FileOutputStream(f)) { FileUtil.copy(zis, os); } if (entry.getTime() > 0) { if (!f.setLastModified(entry.getTime())) { // oh well } } } } } //handle.switchToDeterminate(folders.size()); if (canceled.get()) { } } finally { //stop progress bar } } Mostly from NetBeans IDE sources for working with projects and ZIP files.

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  • What is the value of checking in failing unit tests?

    - by user20194
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Use the &ldquo;using&rdquo; statement on objects that implement the IDisposable Interface

    - by mbcrump
    From MSDN : C#, through the .NET Framework common language runtime (CLR), automatically releases the memory used to store objects that are no longer required. The release of memory is non-deterministic; memory is released whenever the CLR decides to perform garbage collection. However, it is usually best to release limited resources such as file handles and network connections as quickly as possible. The using statement allows the programmer to specify when objects that use resources should release them. The object provided to the using statement must implement the IDisposable interface. This interface provides the Dispose method, which should release the object's resources. In my quest to write better, more efficient code I ran across the “using” statement. Microsoft recommends that we specify when to release objects. In other words, if you use the “using” statement this tells .NET to release the object specified in the using block once it is no longer needed.   So Using this block: private static string ReadConfig()         {             const string path = @"C:\SomeApp.config.xml";               using (StreamReader reader = File.OpenText(path))             {                 return reader.ReadToEnd();             }         }   The compiler converts this to: private static string ReadConfig1() {     StreamReader sr = new StreamReader(@"C:\SomeApp.config.xml");       try     {         return sr.ReadToEnd();     }     finally     {         if (sr != null)             ((IDisposable)sr).Dispose();     }   }

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  • How to choose between Tell don't Ask and Command Query Separation?

    - by Dakotah North
    The principle Tell Don't Ask says: you should endeavor to tell objects what you want them to do; do not ask them questions about their state, make a decision, and then tell them what to do. The problem is that, as the caller, you should not be making decisions based on the state of the called object that result in you then changing the state of the object. The logic you are implementing is probably the called object’s responsibility, not yours. For you to make decisions outside the object violates its encapsulation. A simple example of "Tell, don't Ask" is Widget w = ...; if (w.getParent() != null) { Panel parent = w.getParent(); parent.remove(w); } and the tell version is ... Widget w = ...; w.removeFromParent(); But what if I need to know the result from the removeFromParent method? My first reaction was just to change the removeFromParent to return a boolean denoting if the parent was removed or not. But then I came across Command Query Separation Pattern which says NOT to do this. It states that every method should either be a command that performs an action, or a query that returns data to the caller, but not both. In other words, asking a question should not change the answer. More formally, methods should return a value only if they are referentially transparent and hence possess no side effects. Are these two really at odds with each other and how do I choose between the two? Do I go with the Pragmatic Programmer or Bertrand Meyer on this?

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  • Override methods should call base method?

    - by Trevor Pilley
    I'm just running NDepend against some code that I have written and one of the warnings is Overrides of Method() should call base.Method(). The places this occurs are where I have a base class which has virtual properties and methods with default behaviour but which can be overridden by a class which inherits from the base class and doesn't call the overridden method. For example, in the base class I have a property defined like this: protected virtual char CloseQuote { get { return '"'; } } And then in an inheriting class which uses a different close quote: protected override char CloseQuote { get { return ']'; } } Not all classes which inherit from the base class use different quote characters hence my initial design. The alternatives I thought of were have get/set properties in the base class with the defaults set in the constructor: protected BaseClass() { this.CloseQuote = '"'; } protected char CloseQuote { get; set; } public InheritingClass() { this.CloseQuote = ']'; } Or make the base class require the values as constructor args: protected BaseClass(char closeQuote, ...) { this.CloseQuote = '"'; } protected char CloseQuote { get; private set; } public InheritingClass() base (closeQuote: ']', ...) { } Should I use virtual in a scenario where the base implementation may be replaced instead of extended or should I opt for one of the alternatives I thought of? If so, which would be preferable and why?

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  • Application that provides unique keys to multiple threads

    - by poly
    Thanks all for your help before. So, this is what I came up with so far, the requirements are, application has two or more threads and each thread requires a unique session/transaction ID. is the below considered thread safe? thread 1 will register itself with get_id by sending it's pid thread 2 will do the same then thread 1 & 2 will call the function to get a unique ID function get_id(bool choice/*register thread or get id*/, pid_t pid) { static int pid[15][1]={0};//not sure if this work, anyway considor any it's been set to 0 by any other way than this static int total_threads = 0; static int i = 0; int x=0,y=0; if (choice) // thread registeration part { for(x=0;x<15;x++) { if (pid[x][0]==0); { pid[x][0] = (int) pid; pid[x][1] = (x & pidx[x][1]) << 24;//initiate counter for this PID by shifting x to the 25th bit, it could be any other bit, it's just to set a range. //so the range will be between 0x0000000 and 0x0ffffff, the second one will be 0x1000000 and 0x1ffffff, break; } total_threads++; } } //search if pid exist or not, if yes return transaction id for(x=0;x<15;x++) { if (pid[x][0]==pid); { pid[x][1]++;//put some test here to reset the number to 0 if it reaches 0x0ffffff return pid[x][1]; break; } } }

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  • How to make other semantics behave like SV_Position?

    - by object
    I'm having a lot of trouble with shadow mapping, and I believe I've found the problem. When passing vectors from the vertex shader to the pixel shader, does the hardware automatically change any of the values based on the semantic? I've compiled a barebones pair of shaders which should illustrate the problem. Vertex shader : struct Vertex { float3 position : POSITION; }; struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; cbuffer Matrices { matrix projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), projection); output.light_position = output.position; // We simply pass the same vector in screenspace through different semantics. return output; } And a simple pixel shader to go along with it: struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; float4 RenderPixelShader(Pixel input) : SV_Target { // At this point, (input.position.z / input.position.w) is a normal depth value. // However, (input.light_position.z / input.light_position.w) is 0.999f or similar. // If the primitive is touching the near plane, it very quickly goes to 0. return (0.0f).rrrr; } How is it possible to make the hardware treat light_position in the same way which position is being treated between the vertex and pixel shaders? EDIT: Aha! (input.position.z) without dividing by W is the same as (input.light_position.z / input.light_position.w). Not sure why this is.

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  • Google Analytics custom variables and how are they recorded?

    - by mrtsherman
    I have been asked to add GA custom variable tracking to my company's website. The company website uses server side includes, so making modifications to the tracking code happens identically everywhere. Maintenance is therefore a headache. Also, GA takes about twenty-four hours for custom variables to start showing up in reports and that makes troubleshooting a headache. So if you have custom variables // visitor level tracking, id = 12345 _gaq.push(['_setCustomVar', 1, 'id', '12345', 1]); // page level tracking, email = [email protected] _gaq.push(['_setCustomVar', 1, 'email', '[email protected]', 1]); The marketing people want the following out of this: User visits site and we record a unique id for them. Whenever they return this id will be used in GA. User signs up for our newsletter on page X and we record their email address. Whenever they return this email address is used in GA. Now a big problem for me is that I don't use GA and the marketing people don't use custom variables. So we don't actually know how this will work. Do I want Page, Session or Visitor level tracking? What happens because the same GA code is used on every page? If they visit the email sign up form and we record the email address, but then they go somewhere else where email is nonexistent will the value get 'overwritten.' Sorry for the long question, but there are a lot of unknowns for a GA noob.

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  • How do I properly implement zooming in my game?

    - by Rudy_TM
    I'm trying to implement a zoom feature but I have a problem. I am zooming in and out a camera with a pinch gesture, I update the camera each time in the render, but my sprites keep their original position and don't change with the zoom in or zoom out. The Libraries are from libgdx. What am I missing? private void zoomIn() { ((OrthographicCamera)this.stage.getCamera()).zoom += .01; } public boolean pinch(Vector2 arg0, Vector2 arg1, Vector2 arg2, Vector2 arg3) { // TODO Auto-generated method stub zoomIn(); return false; } public void render(float arg0) { this.gl.glClear(GL10.GL_DEPTH_BUFFER_BIT | GL10.GL_COLOR_BUFFER_BIT); ((OrthographicCamera)this.stage.getCamera()).update(); this.stage.draw(); } public boolean touchDown(int arg0, int arg1, int arg2) { this.stage.toStageCoordinates(arg0, arg1, point); Actor actor = this.stage.hit(point.x, point.y); if(actor instanceof Group) { ((LevelSelect)((Group) actor).getActors().get(0)).touched(); } return true; } Zoom In Zoom Out

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  • How do I cluster strings based on a relation between two strings?

    - by Tom Wijsman
    If you don't know WEKA, you can try a theoretical answer. I don't need literal code/examples... I have a huge data set of strings in which I want to cluster the strings to find the most related ones, these could as well be seen as duplicate. I already have a set of couples of string for which I know that they are duplicate to each other, so, now I want to do some data mining on those two sets. The result I'm looking for is a system that would return me the possible most relevant couples of strings for which we don't know yet that they are duplicates, I believe that I need clustering for this, which type? Note that I want to base myself on word occurrence comparison, not on interpretation or meaning. Here is an example of two string of which we know they are duplicate (in our vision on them): The weather is really cold and it is raining. It is raining and the weather is really cold. Now, the following strings also exist (most to least relevant, ignoring stop words): Is the weather really that cold today? Rainy days are awful. I see the sunshine outside. The software would return the following two strings as most relevant, which aren't known to be duplicate: The weather is really cold and it is raining. Is the weather really that cold today? Then, I would mark that as duplicate or not duplicate and it would present me with another couple. How do I go to implement this in the most efficient way that I can apply to a large data set?

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  • Motivation for a service layer (instead of just copying dlls)?

    - by BornToCode
    I'm creating an application which has 2 different UIs so I'm making it with a service layer which I understood is appropriate for such scenario. However I found myself just creating web methods for every single method I have in the BL layer, so the services basically built from methods that looks like this: return customers_bl.Get_Customer_Prices(customer_id); I understood that a main point of the service layer is to prevent duplication of code so I asked myself - why not just import the BL.DLL (and the dal.dll) to the other UI, and whenever making a change re-copy the dlls, it might not be so 'neat', but still less hassle than one more layer? {I know something is wrong in my approach, I'm probably missing the importance of service layer, I'd like to get more motivation to create another layer, especially because as it is I found that many of my BL functions ALREADY looks like: return customers_dal.Get_Customer_Prices(cust_id) which led me to ask: was it really necessary to create the BL just because on several functions I actually have LOGIC inside the BL?} so I'm looking for more motivation to creating ONE MORE layer, I'm sure it's not just to make it more convenient that I won't have to re-copy the dlls on changes? Am I grasping it wrong? Any simple guidelines on how to design service layer (corresponding to all the BL layer functions or not? any simple example?) any enlightenment on the subject?

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  • Move a player to another team, with players stored in one arraylist and teams in another using java

    - by user1056758
    Basically I have a team class, which has an array list that store the players in. In the driver class theres an arraylist that stores the teams. Anyhow I've worked out how to add a player to a specific team and like wise remove a player from said team. Where I'm hitting problems is when I try to transfer one player to another. My understanding is to scan through the first team,and get the player. Then some how add this player to another, by scanning through the chosen team and add to it? I've tried this way but it seems to replace the original player with the new player in both teams. My other approach would be to somehow return the parameters of the player object, create another with the return parameters, remove the orignal then add the new instance in the other team? Really not quite generally how I can go about this, been trying all afternoon! If someone could offer me a general idea, then I can go off and apply the understanding to practice. Many thanks

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