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  • Dynamically created iframe not working on Safari

    - by mhammout
    I have a weird problem and I find no answer on google... I dynamically create and fullfil an iframe with jquery on a page. It works fine withFF and IE, but not with Safari. The iframe is created but empty (the message "greetings from the iframe !" is missing). Here is a piece of code to illustrate it : <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="fr-fr" lang="fr-fr" > <head> <title>iframe</title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { var jFrame = $('<iframe id="myiframe" name="myiframe">'); jFrame.css({'height':'40px','width':'200px'}).appendTo($('#container')); $('#myiframe').load(function() { jFrame.contents().find("body").html('greetings from the iframe !'); }); }); </script> </head> <body> <div id="container"></div> </body> </html> I really wonder why the iframe stays empty with Safari. It seems like if "contents()" was not well interpreted... Any idea ?

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  • Drawing only part of a texture OpenGL ES iPhone

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

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  • Assigning a RecID field to Gridview TemplateField (Checbox column)

    - by user279521
    I want to assign a RecID to the checkbox column "cbPOID". The RecID field that is being returned in my dataset, but should not be displayed in the gridview. <asp:GridView ID="gvOrders" runat="server" AutoGenerateColumns="False" CellPadding="4" GridLines="None" Width="100%" AllowPaging="True" PageSize="20" onpageindexchanging="gvOrders_PageIndexChanging" ForeColor="#333333"> <Columns> <asp:TemplateField HeaderText="VerifiedComplete" > <ItemTemplate> <asp:CheckBox ID="cbPOID" runat="server"/> </ItemTemplate> </asp:TemplateField> <asp:BoundField DataField="PurchaseOrderID" HeaderText="PurchaseOrderID" HtmlEncode="False" ></asp:BoundField> <asp:BoundField DataField="VENDOR_ID" HeaderText="Vendor ID"></asp:BoundField> <asp:BoundField DataField="VENDOR_NAME" HeaderText="Vendor Name"></asp:BoundField> <asp:BoundField DataField="ITEM_DESC" HeaderText="Item Desc"></asp:BoundField> <asp:BoundField DataField="SYS_DATE" HeaderText="System Date"></asp:BoundField> </Columns> <FooterStyle CssClass="GridFooter" BackColor="#990000" Font-Bold="True" ForeColor="White" /> <PagerStyle CssClass="GridPager" ForeColor="#333333" BackColor="#FFCC66" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#FFCC66" Font-Bold="True" ForeColor="Navy" /> <HeaderStyle CssClass="GridHeader" BackColor="#990000" Font-Bold="True" ForeColor="White" /> <RowStyle CssClass="GridItem" BackColor="#FFFBD6" ForeColor="#333333" /> <AlternatingRowStyle CssClass="GridAltItem" BackColor="White" /> </asp:GridView>

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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  • Mouse move panning

    - by Rudy
    Hi all, I'm trying to scroll a series of thumbnails horizontally based on the mouseX position. I can get it to scroll but it's very choppy and for some reason it's not reading my start and end numbers so it will stop scrolling. Can anyone point me in the right direction? Thanks. var thumbBounds:Object = new Object(); thumbBounds = thumbContainer.getBounds(this); thumbContainer.addEventListener(MouseEvent.MOUSE_OVER, setScrolling); private function setScrolling(me:MouseEvent):void { thumbContainer.removeEventListener(MouseEvent.MOUSE_OVER, setScrolling); stage.addEventListener(Event.ENTER_FRAME, scrollThumbs); } private function scrollThumbs(e:Event):void { if(mouseX <= thumbBounds.x || mouseX thumbBounds.width || mouseX < thumbBounds.y || mouseX thumbBounds.height) { thumbContainer.addEventListener(MouseEvent.MOUSE_OVER, setScrolling); stage.removeEventListener(Event.ENTER_FRAME, scrollThumbs); } if(thumbContainer.x = 0) { thumbContainer.x = 0; } if(thumbContainer.x <= -842) { thumbContainer.x = -842; } var xdist:Number = new Number(); xdist = mouseX - 382; thumbContainer.x += Math.round(-xdist / 10); }

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  • jQueryUI Slider handle not moving

    - by DavidYell
    I'm trying to implement a jQuery slider with increments. I've gone from, the actual project page, to a test page of the project with just the slider, to just the slider. In all cases I've been unable to get the handle to move. It also seems to have a width of 1px or similar. My code is as follows, <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <title>jQuery slider</title> <link rel="stylesheet" href="css/ui-lightness/jquery-ui-1.8.custom.css" type="text/css" media="screen" charset="utf-8" /> <script type="text/javascript" src="js/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="js/jquery-ui-1.8.custom.min.js"></script> <script type="text/javascript"> $(function() { $("#slider").slider(); }); </script> </head> <body> <div id="slider"></div> </body> </html> I'm sure there is something very simple at fault here, but I really cannot see it for the life of me. The custom part of my download, was just clicking the 'select all components'.

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  • How to draw a circle in java with a radius and points around the edge

    - by windopal
    Hi, I'm really stuck on how to go about programming this. I need to draw a circle within a JFrame with a radius and points around the circumference. i can mathematically calculate how to find the coordinates of the point around the edge but i cant seem to be able to program the circle. I am currently using a Ellipse2D method but that doesn't seem to work and doesn't return a radius, as under my understanding, it doesn't draw the circle from the center rather from a starting coordinate using a height and width. My current code is on a separate frame but i need to add it to my existing frame. import java.awt.*; import javax.swing.*; import java.awt.geom.*; public class circle extends JFrame { public circle() { super("circle"); setSize(410, 435); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Panel sp = new Panel(); Container content = getContentPane(); content.add(sp); setContentPane(content); setVisible(true); } public static void main (String args[]){ circle sign = new circle(); } } class Panel extends JPanel { public void paintComponent(Graphics comp) { super.paintComponent(comp); Graphics2D comp2D = (Graphics2D) comp; comp2D.setColor(Color.red); Ellipse2D.Float sign1 = new Ellipse2D.Float(0F, 0F, 350F, 350F); comp2D.fill(sign1); } }

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  • Two divs with wrapping text sharing the same line

    - by Jerad Rose
    Simple problem - How do I get these two divs to share the same line: <div style="width: 200px; padding: 0; background-color: #f00; float: left; display: inline; ">Lorem ipsum dolor sit</div> <div style="margin-left: 200px; padding: 0; background-color: #0f0; float: right; display: inline; ">Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Duis interdum leo nec purus eleifend ut laoreet metus varius. Praesent lobortis risus sem. Duis gravida risus convallis purus dapibus fermentum. Nulla nec arcu pellentesque justo hendrerit pulvinar id ac velit. Nulla cursus volutpat risus, id volutpat metus tempus eget. Morbi rhoncus, diam sed vestibulum elementum, odio nulla faucibus ligula, ut dapibus lorem nunc vitae purus. Nam commodo iaculis ultricies. Etiam in velit dolor, vel convallis tellus. Aliquam tincidunt, erat ac dictum varius, sapien mi faucibus est, sit amet venenatis nisl massa non turpis. Donec eget libero mauris. Cras ac magna est, id hendrerit est.</div> Thanks in advance.

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  • scrolling and css align with "right: 0px"

    - by Gabi
    Hello, In an HTML page, if I align some <div>s with "right: 0px", they all look very nice, as I expect. However, if I make the browser window smaller and the horizontal scroll bar appears, when I scroll the page to the right, I see an unexpected white space (instead of the background colors of my <div>s). It seems that my <div>s are aligned relative to the visible area of the page. See the sample code below: <html> <head> <style> <!-- #parent { position: absolute; left: 0px; right: 0px; top: 0px; bottom: 0px; background-color: yellow; } #child { position: absolute; left: 100px; top: 300px; width: 1000px; height: 400px; background-color: blue; } --> </style> </head> <body> <div id="parent"><div id="child">some text here</div></div> </body> </html> Is there any way to make the "right: 0px" property align the controls relative to the size of the entire page, not only the visible area? Thanks.

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  • Assigning figure size to a figure with a given handle (MATLAB)

    - by James
    Hi, is there a way to assign the outerposition property of a figure to a figure with a given handle? For example, if I wanted to define a figure as say figure 1, I would use: figure(1) imagesc(Arrayname) % I.e. any array I can also change the properties of a figure using the code: figure('Name', 'Name of figure','NumberTitle','off','OuterPosition',[scrsz(1) scrsz(2) 700 700]); Is there a propertyname I can use to assign the outerposition property to the figure assigned as figure 1? The reason I am asking this is because I am using a command called save2word (from the MATLAB file exchange) to save some plots from a function I have made to a word file, and I want to limit the number of figures I have open as it does this. The rest of the code I have is: plottedloops = [1, 5:5:100]; % Specifies which loops I want to save GetGeometry = getappdata(0, 'GeometryAtEachLoop') % Obtains a 4D array containing geometry information at each loop NumSections = size(GetGeometry,4); %Defined by the fourth dimension of the 4D array for j = 1:NumSections for i = 1:plottedloops P = GetGeometry(:,:,i,j); TitleSize = 14; Fsize = 8; % Save Geometry scrsz = get(0,'ScreenSize'); %left, bottom, width height figure('Name', 'Geometry at each loop','NumberTitle','off','OuterPosition',[scrsz(1) scrsz(2) 700 700]); This specifies the figure name, dims etc., but also means multiple figures are opened as the command runs. % I have tried this, but it doesn't work: % figure(0, 'OuterPosition',[scrsz(1) scrsz(2) 700 700]); imagesc(P), title('Geometry','FontSize', TitleSize), axis([0 100 0 100]); text(20,110,['Loop:',num2str(i)], 'FontSize', TitleSize); % Show loop in figure text(70,110,['Section:',num2str(j)], 'FontSize', TitleSize);% Show Section number in figure save2word('Geometry at each loop'); % Saves figure to a word file end end Thanks

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  • How to use DLL reference with an ActiveX <object> via JavaScript

    - by John Factorial
    My question: how can I set an ActiveX object's property via JavaScript to an enum value found in a non-ActiveX DLL? Problem description: I am instantiating an ActiveX object with the following object tag: <object classid="clsid:F338193D-2491-4D7B-80CE-03487041A278" id="VideoCapture1" width="500" height="500"></object> (This is the guid for the 3rd party ActiveX I'm using, "VisioForge_Video_Capture_4.VFVideoCapture4X") I have example C# code for using this ActiveX, which I am porting to JavaScript. Code like this works just fine: VideoCapture1.Debug_Mode = true; var devcount = VideoCapture1.Video_CaptureDevices_GetCount(); var devs = []; for (var i =0; i < devcount; ++i) { devs[devs.length] = VideoCapture1.Video_CaptureDevices_GetItem(i); } ... etc ... However, VideoCapture1 has some settings which refer to a DLL enum, like so (C# code): VideoCapture1.Mode = VisioForge_Video_Capture_4.TxVFMode.Mode_Video_Preview; I can see in Visual Web Developer that TxVFMode.Mode_Video_Preview is value 1 in the enum. However, the following JS does not appear to set the Mode properly: VideoCapture1.Mode = 1; Does anyone know how I can set VideoCapture1.Mode to the enum value found in the TxVFMode? PS: In Visual Web Developer, when I "Go to definition" on TxVFMode, I get the Guid for the enum. I thought I could create an with this Guid or instantiate a VisioForge_Video_Capture_4.TxVFMode in JS, but neither gives me a usable object.

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  • XSL-FO: Static content AND Flow content in Region-Body: Possible?

    - by Peterdk
    I have the following problem: I need to use XSLFO to generate a 2-column multipage document. Problem is: I need to have a vertical line between the 2 columns. Since XSLFO does not seem to specify a option for creating such a divider, I need to manually put it there. I was thinking of using a static rotated blockcontainer with a leader in it. However, it looks like it's not possible to use static-content on the same region as where the flow content comes. <fo:layout-master-set> <fo:simple-page-master page-width="170mm" page-height="222mm" master-name="page" > <fo:region-body region-name="xsl-region-body" margin-top="2mm" margin-bottom="2mm" margin-left="10mm" margin-right="10mm" column-count="2" column-gap="5mm" /> </fo:simple-page-master> </fo:layout-master-set> <fo:page-sequence master-reference="page"> <fo:static-content flow-name="xsl-region-body" ><!-- This gives a error --> <fo:block>test</fo:block> </fo:static-content> <fo:flow flow-name="xsl-region-body"> <xsl:apply-templates/> </fo:flow> </fo:page-sequence> Results in (XEP): [error] Duplicate identifier: flow-name="xsl-region-body". Property 'flow-name' should be unique within 'fo:page-sequence'. Are there any methods to place static content on the main region when also flow content is placed there? Or: Is there a way to define the divider that divides a 2-column layout?

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  • text not wrapping around some floated images, wraps in IE & FF but not chrome, safari

    - by Hartley
    This is unlike anything I've read about and I've been totally scratching my head for the last few hours trying to figure out what's going on. I have a hand-coded site @ hartbro.com Part of the site is a blog, in which I include pictures. Here's the HTML code around one of the images that's causing trouble. <a href="blogcontent/090811.jpg" class="img"> <img src="blogcontent/090811.jpg" alt="Downed trees" width="25%" class="floatright" /></a> The storm left as quickly as it came. The sky cleared up and we were glad that the oppressive heat had let up. What I've noticed is that, on some of the blog entries that include more than one image, the 2nd image isn't really floating like its supposed to be, with the text wrapping around it. I figure its got to be some sort of conflict with some CSS that I have that's causing the problem but I just can't figure out what it is. I don't understand how it works in FF & IE but not Chrome or Safari?? Here's all of the relevant CSS, let me know if you need anything else. Thanks in advance. img{ margin:10px; } img.floatleft{ float:left; } img.floatright{ float:right; } edit: here's an screen-shot of what's happening.

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  • embedded SWF isn't shown (SWFLoader)

    - by Trantec
    I embed a swf as ByteArray and load it at runtime with the SWFLoader. Here is the internal swf that I want to load: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Label id="rLabel" text="From InternalSWF"/> </mx:Application> The embeding swf loads it with the following code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" applicationComplete="main();"> <mx:Script> <![CDATA[ import mx.managers.SystemManager; import mx.events.FlexEvent; [Embed(source="../../InternalSWF/bin-release/InternalSWF.swf", mimeType="application/octet-stream")] mimeType="application/octet-stream")] private const internalSWF:Class; public function main(): void { var binary:ByteArray = new internalSWF() as ByteArray; // setup swfloader rSwfLoader.trustContent = true; rSwfLoader.addEventListener( Event.COMPLETE, onSWFLoaded ); rSwfLoader.load(binary); } public function onSWFLoaded( event:Event ): void { } ]]> </mx:Script> <mx:Box> <mx:SWFLoader id="rSwfLoader" height="100%" width="100%" scaleContent="true"/> <mx:Text id="rText" text="from EmbedingSWF"/> </mx:Box> The label "from EmbedingSWF" is shown on both, local and on the webserver. But the label with "From InternalSWF" isn't shown on the webserver, just on the local machine. With some tests I found out that the internal swf is loaded correctly, because it's later added applicationComplete-Function is called. Is this a bug in Adobe-Flash-Player or am I missunderstanding something ? Update: Internet Explorer is fine. Firefox and Chrome not...

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  • form layout in drupal from a module

    - by EricP
    I created my own module called "cssswitch". I'm trying to create my own html layout to display the admin form portion of the module. I understand how to use the hook_form_alter() to modify form elements, but I need to create the entire form layout to make some fields appear next to each other. It seems I need something like the way I have the frontend view of the node displayed with theme_cssswitch_display(), but for the admin part of the node. function cssswitch_form_alter(&$form, $form_state, $form_id) { switch($form_id) { case 'cssswitch_node_form': $form['hour_start']['#prefix'] = '<div class="start-box">'; $form['ampm_start']['#suffix'] = '</div>'; $form['ampm_start']['#attributes'] = array("style" => "border-width:2px;"); break; } } function cssswitch_theme() { return array( 'cssswitch_display' => array( 'arguments' => array('node'), ), ); } // to display the view of the node function theme_cssswitch_display($node) { $output = '<div class="cssswitch-cssfilename">Filename: '. check_plain($node->cssfilename). '</div>'; $output .= '<div class="cssswitch-time_start">Start: '. check_plain($node->hour_start). ':'.check_plain($node->minute_start).' '.check_plain($node->ampm_start).'</div>'; $output .= '<div class="cssswitch-time_end">End: '. check_plain($node->hour_end). ':'.check_plain($node->minute_end).' '.check_plain($node->ampm_end).'</div>'; return $output; } thanks for any help

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  • Adding a selection box into an ItemsControl?

    - by Jens
    I have a WPF ItemsControl with a Canvas ItemPanel. Drawing from an internal source, it displays lots of automatically generated Rectangles. As of now, it looks like this: <Window // .. NameSpaces > <Window.Resources> <DataTemplate x:Key="binTemplate"> <Rectangle x:Name="Rect" VerticalAlignment="Bottom" Canvas.Left="10" StrokeThickness="0"> // .. Databinding Height, Width, etc </Rectangle> </DataTemplate> </Window.Resources> <DockPanel x:Name="LayoutRoot" LastChildFill="True"> <ItemsControl ItemsSource="{Binding Bins}" ItemTemplate="{StaticResource binTemplate}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas MouseDown="Canvas_MouseDown" MouseMove="Canvas_MouseMove" MouseUp="Canvas_MouseUp"> <Rectangle x:Name="Selection" Canvas.Left="0" Canvas.Top="0" Visibility="Hidden" /> </Canvas> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </DockPanel> </Window> I now try to implement a selection box, too.. well.. select my Rectangles. =) I tried just adding the box into the ItemsControl PanelTemplate, and controlling it with the Canvas mouse events, but it appears I am not allowed to do so. The error message is "Cannot explicitly modify Children collection of Panel used as ItemsPanel for ItemsControl. ItemsControl generates child elements for Panel." What is the preferred way to implement such behavior? I thought about overlaying another canvas (using negative Margin) and drawing the selection box in there, but that seems like a bad hack. Thanks in advance!

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  • jQuery loading issues within wordpress

    - by Chase
    I am having a couple problems trying to manually insert some jQuery features into a wordpress theme. I have a lightbox wordpress plugin that is jQuery based that is working fine. So if I manually load the jQuery script into wordpress the functions seem to work but instead of say a slide being hidden it is revealed when it should still be hidden. Or a pop up that should work is already being shown instead of hidden. I don't think I'm supposed to manually include the jQuery into my skin but using the wp_enqueue_script('jquery'); doesn't seem to be resolving my issues either. <script src="http://platform.twitter.com/anywhere.js?id=i5CnpkmwnlWpDdAZGVpxw&v=1" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function(){ $(".btn-slide").click(function(){ $("#twitpanel").slideToggle("slow"); $(this).toggleClass("active"); }); }); </script> <div id="tweetit"><a class="btn-slide">Tell em'</a> <div id="twitpanel"></div> <script type="text/javascript"> twttr.anywhere(function (T) { T("#twitpanel").tweetBox({ height: 100, width: 225, defaultContent: "Some Random Text" }); }); </script> </div></h2> Like I said it works but in the reverse fashion that it should be. I think I'm just loading in something wrong? TIA, Chase

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  • WPF DataBinding to standard CLR properties in code-behind

    - by nukefusion
    Hi everyone, Just learning WPF databinding and have a gap in my understanding. I've seen a few similar questions on StackOverflow, but I'm still struggling in determining what I have done wrong. I have a simple Person class with a Firstname and Surname property (standard CLR properties). I also have a standard CLR property on my Window class that exposes an instance of Person. I've then got some XAML, with two methods of binding. The first works, the second doesn't. Can anybody help me to understand why the second method fails? There's no binding error message in the Output log. <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" Title="Window1" Height="300" Width="300" DataContext="{Binding RelativeSource={RelativeSource Self}, Path=MyPerson}"> <StackPanel> <Label>My Person</Label> <WrapPanel> <Label>First Name:</Label> <Label Content="{Binding RelativeSource={RelativeSource AncestorType=Window, Mode=FindAncestor}, Path=MyPerson.FirstName}"></Label> </WrapPanel> <WrapPanel> <Label>Last Name:</Label> <Label Content="{Binding MyPerson.Surname}"></Label> </WrapPanel> </StackPanel> Edit: Ok, thanks so far. I've changed the second expression to: <Label Content="{Binding Surname}"></Label> I still can't get it to work though!

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  • Making alpha PNGs with PHP GD

    - by WiseDonkey
    Hello, I've got a problem making alpha PNGs with PHP GD. I don't have imageMagik etc. Though the images load perfectly well in-browser and in GFX programs, I'm getting problems with Flash AS3 (actionscript) understanding the files. It complains of being an unknown type. But, exporting these files from Fireworks to the same spec works fine. So I'm suggesting it's something wrong with the formatting in PHP GD. There seems to be a number of ways of doing this, with several similar functions; so maybe this isn't right? $image_p = imagecreatetruecolor($width_orig, $height_orig); $image = imagecreatefrompng($filename); imagealphablending($image_p, false); ImageSaveAlpha($image_p, true); ImageFill($image_p, 0, 0, IMG_COLOR_TRANSPARENT); imagealphablending($image_p, true); imagecopyresampled($image_p, $image, 0, 0, 0, 0, $width_orig, $height_orig, $width_orig, $height_orig); imagepng($image_p, "new2/".$filename, 0); imagedestroy($image_p); This just takes files it's given and puts them into new files with a specified width/height - for this example it's same as original but in production it resizes, which is why I'm resampling.

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  • Convert JavaScript to jQuery

    - by bloggerious
    I have the following JavaScript code which I like to convert to jQuery but has no luck. I would like to convert it to jQuery specifically beginning from this: <?php if(Voting_Method == 2){ if (mnmxmlhttp[htmlid].readyState == 4) { xvotesString[htmlid] = mnmxmlhttp[htmlid].responseText; if (xvotesString[htmlid].match (errormatch)) { xvotesString[htmlid] = xvotesString[htmlid].substring (6, xvotesString[htmlid].length); <?php if(Voting_Method == 1){ echo "changemnmvalues (htmlid, value, true);"; }?> } else { <?php if(Voting_Method == 2){ echo "var mySplitResult = xvotesString[htmlid].split('~');\n"; echo "target3 = document.getElementById ('xvote-' + htmlid);\n"; echo "target3.style.width = mySplitResult[0] + 'px';\n"; echo "if (target4 = document.getElementById ('mnma-' + htmlid))"; echo " target4.innerHTML = mySplitResult[1];\n"; echo "if (target5 = document.getElementById ('mnmb-' + htmlid))"; echo " target5.innerHTML = mySplitResult[2];\n"; echo "if (target6 = document.getElementById ('mnmc-' + htmlid))"; echo " target6.style.display='none'; \n"; echo "if (target6 = document.getElementById ('mnmd-' + htmlid))"; echo " target6.style.display='block'; \n"; echo "target7 = document.getElementById ('xvotes-' + htmlid);\n"; echo "target7.className = 'star-rating-noh';\n"; }?> <?php if(Voting_Method == 1){ echo 'if (xvotesString[htmlid].substring (1, 6) == "ERROR") { '; echo "alert(xvotesString[htmlid]); } else {"; echo "changemnmvalues (htmlid, value, false); } "; }?> } Any help is greatly appreciated.

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  • Javascript API not working for Chrome or Safari on JW Player 5.9

    - by Lando
    I am working on a custom interface for the JW Player which displays the current track title and has play/pause, next track, previous track and volume toggle buttons. It works for IE8/9 and FF but fails for Chrome and Safari. Chrome's console gives the following error: Uncaught TypeError: Object # has no method 'addControllerListener' This is the code I am using for testing. <div id="container">Loading the player ...</div> <script type="text/javascript"> jwplayer("container").setup({ image: "preview.jpg", height: 320, width: 480, modes: [ { type: "html5" }, { type: "flash", src: "player.swf" } ], 'playlist': [ { 'file': "audio/01.mp3", 'title': "Track 1" }, { 'file': "audio/02.mp3", 'title': "Track 2" }, { 'file': "audio/03.mp3", 'title': "Track 3" } ], }); function playerReady(obj) { player = document.getElementById(obj.id); displayFirstItem(); }; function displayFirstItem() { try { playlist = player.getPlaylist(); } catch(e) { setTimeout("displayFirstItem()", 100); } player.addControllerListener('ITEM', 'itemMonitor'); itemMonitor({index:0}); }; function itemMonitor(obj) { $('#nowplaying').html('<span><strong>Now Playing:</strong> ' + playlist[obj.index]['title'] + '</span>'); }; </script> <div id="nowplaying"></div> <div class="control_bar"> <ul> <li onclick='player.sendEvent("play");'>[ &#8250; ] Play / Pause</li> <li onclick='player.sendEvent("prev");'>[ &laquo; ] Previous item</li> <li onclick='player.sendEvent("next");'>[ &raquo; ] Next item</li> </ul> </div> I have searched and tried several modifications, like adding the javascriptid parameter, nothing seems to work for Chrome or Safari. Any ideas? Thanks

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  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

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  • CSS opacity and child elements

    - by Rob
    <style type="text/css"> div#foo { background: #0000ff; width: 200px; height: 200px; opacity: 0.30; filter: alpha(opacity = 30); } div#foo>div { color: black; opacity:1; filter: alpha(opacity = 100); } </style> <div id="foo"> <div>Lorem</div> <div>ipsum</div> <div>dolor</div> </div> In the above example, the opacity of div#foo is inherited by child elements, causing the text to become nearly unreadable. I suppose it's wrong to say it is inherited, the opacity is applied to the parent div and the children are part of that, so attempting to override it for the child elements doesn't work because technically they are opaque. I typically just use an alpha png background image in such cases, but today i'm wondering if there's a better way to make a background of a div semi-transparent without affecting the contents.

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  • Vertical crosshair reposition on Google Map after map resize Issue

    - by joe
    I use the following function to add a crosshair to my Google Map. It works great for horizontal resizing. I can not figure out how to make it work for vertical. After resizing the map it requires the user to either zoom in or out 1 layer, upon which the crosshair snaps to center. var crosshairsSize=17; GMap2.prototype.addCrosshairs=function(){ var container=this.getContainer(); if(this.crosshairs){$(this.crosshairs).remove();} var crosshairs=document.createElement("img"); crosshairs.src='../images/crosshair2.gif'; crosshairs.style.width=crosshairsSize+'px'; crosshairs.style.height=crosshairsSize+'px'; crosshairs.style.border='0'; crosshairs.style.position='relative'; crosshairs.style.top=((parseInt(container.clientHeight)-crosshairsSize)/2)+'px'; crosshairs.style.left="0px"; // The map is centered so 0 will do crosshairs.style.zIndex='500'; container.appendChild(crosshairs); this.crosshairs=crosshairs; return crosshairs;}; I use map.checkResize(); and the map is correct, it's just the crosshair that is off. I've tried firing a javascript zoom in one level but it doesn't work like zooming in with the mouse. It's only zooming in/out with the mouse scroll wheel too... clicking and dragging the zoom slider doesn't work so somehow it's liking the mouse scroll wheel. Firing addCrosshairs(); after resize makes no difference. It places the new crosshair in old spot and still requires a mouse scroll zoom.

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  • AS3 URLRequest in for Loop problem

    - by Adrian
    Hi guys, I read some data from a xml file, everything works great besides urls. I can't figure what's the problem with the "navigateURL" function or with the eventListener... on which square I click it opens the last url from the xml file for(var i:Number = 0; i <= gamesInput.game.length() -1; i++) { var square:square_mc = new square_mc(); //xml values var tGame_name:String = gamesInput.game.name.text()[i];//game name var tGame_id:Number = gamesInput.children()[i].attributes()[2].toXMLString();//game id var tGame_thumbnail:String = thumbPath + gamesInput.game.thumbnail.text()[i];//thumb path var tGame_url:String = gamesInput.game.url.text()[i];//game url addChild(square); square.tgname_txt.text = tGame_name; square.tgurl_txt.text = tGame_url; //load & attach game thumb var getThumb:URLRequest = new URLRequest(tGame_thumbnail); var loadThumb:Loader = new Loader(); loadThumb.load(getThumb); square.addChild(loadThumb); // square.y = squareY; square.x = squareX; squareX += square.width + 10; square.buttonMode = true; this.addEventListener(MouseEvent.CLICK, navigateURL); } function navigateURL(event:MouseEvent):void { var url:URLRequest = new URLRequest(tGame_url); navigateToURL(url, "_blank"); trace(tGame_url); } Many thanks!

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