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  • Distinct or group by on some columns but not others

    - by Nazadus
    I have a view that I'm trying to filter with something similar to DISTINCT on some columns but not others. I have a view like this: Name LastName Zip Street1 HouseholdID (may not be unique because it may have multiple addresses -- think of it in the logical sense as grouping persons but not physical locations; If you lookup HouseholdID 4130, you may get two rows.. or more, because the person may have mutiple mailing locations) City State I need to pull all those columns but filter on LastName,Zip, and Street1. Here's the fun part: The filter is arbitrary -- meaning I don't care which one of the duplicates goes away. This is for a mail out type thing and the other information is not used for any other reason than than to look up a specific person if needed (I have no idea why). So.. given one of the records, you can easily figure out the removed ones. As it stands now, my Sql-Fu fails me and I'm filtering in C# which is incredibly slow and is pretty much a foreach that starts with an empty list and adds the row in if the combined last name, zip, and street aren't are not in the list. I feel like I'm missing a simple / basic part of SQL that I should be understanding.

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  • Segmentation fault on returning from main (very short and simple code, no arrays or pointers)

    - by Gábor Kovács
    I've been wondering why the following trivial code produces a segmentation fault when returning from main(): //Produces "Error while dumping state (probably corrupted stack); Segmentation fault" #include <iostream> #include <fstream> #include <vector> using namespace std; class Test { vector<int> numbers; }; int main() { Test a; ifstream infile; cout << "Last statement..." << endl; // this gets executed return 0; } Interestingly, 1) if only one of the two variables is declared, I don't get the error, 2) if I declare a vector variable instead of an object with a vector member, everything's fine, 3) if I declare an ofstream instead of an ifstream, again, everything works fine. Something appears to be wrong with this specific combination... Could this be a compiler bug? I use gcc version 3.4.4 with cygwin. Thanks for the tips in advance. Gábor

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  • Is there a better way to throttle a high throughput job?

    - by ChaosPandion
    I created a simple class that shows what I am trying to do without any noise. Feel free to bash away at my code. That's why I posted it here. public class Throttled : IDisposable { private readonly Action work; private readonly Func<bool> stop; private readonly ManualResetEvent continueProcessing; private readonly Timer throttleTimer; private readonly int throttlePeriod; private readonly int throttleLimit; private int totalProcessed; public Throttled(Action work, Func<bool> stop, int throttlePeriod, int throttleLimit) { this.work = work; this.stop = stop; this.throttlePeriod = throttlePeriod; this.throttleLimit = throttleLimit; continueProcessing = new ManualResetEvent(true); throttleTimer = new Timer(ThrottleUpdate, null, throttlePeriod, throttlePeriod); } public void Dispose() { throttleTimer.Dispose(); ((IDisposable)continueProcessing).Dispose(); } public void Execute() { while (!stop()) { if (Interlocked.Increment(ref totalProcessed) > throttleLimit) { lock (continueProcessing) { continueProcessing.Reset(); } if (!continueProcessing.WaitOne(throttlePeriod)) { throw new TimeoutException(); } } work(); } } private void ThrottleUpdate(object state) { Interlocked.Exchange(ref totalProcessed, 0); lock (continueProcessing) { continueProcessing.Set(); } } }

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  • Django Getting RequestContext in custom tag

    - by greggory.hz
    I'm trying to create a custom tag. Inside this custom tag, I want to be able to have some logic that checks if the user is logged in, and then have the tag rendered accordingly. This is what I have: class UserActionNode(template.Node): def __init__(self): pass def render(self, context): if context.user.is_authenticated(): return render_to_string('layout_elements/sign_in_register.html'); else: return render_to_string('layout_elements/logout_settings.html'); def user_actions(parser, test): return UserActionNode() register.tag('user_actions', user_actions) When I run this, I get this error: Caught AttributeError while rendering: 'Context' object has no attribute 'user' The view that renders this looks like this: return render_to_response('start/home.html', {}, context_instance=RequestContext(request)) Why doesn't the tag get a RequestContext object instead of the Context object? How can I get the tag to receive the RequestContext instead of the Context? EDIT: Whether or not it's possible to get a RequestContext inside a custom tag, I'd still be interested to know the "correct" or best way to determine a user's authentication state from within the custom tag. If that's not possible, then perhaps that kind of logic belongs elsewhere? Where?

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  • How Many States Does an Activity Have?

    - by Android Eve
    The Activity lifecycle section in the Application Fundamentals tutorial states that there are 3 states: An activity has essentially three states: (1. active/running 2. paused 3. stopped) But then as I continued reading the actual Activity class documentation, the Activity Lifecycle section states that there are 4 state: An activity has essentially four states: (1. active/running 2. paused 3. stopped 4. "dropped"?) Both sources (on the same website) agree about the first 3, but the 4th one is only mentioned in the class documentation and is unnamed. So, are there really 4 states or only 3? If there are 4, what is the name of the 4th one? Please help me understand this discrepancy. Also, highlighted colored blocks in this beautiful and very informative flowchart don't seem to correspond to the states. Where, in the flowchart, would you mark the 3 or 4 states?

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  • Which OpenGL functions are not GPU-accelerated?

    - by Xavier Ho
    I was shocked when I read this (from the OpenGL wiki): glTranslate, glRotate, glScale Are these hardware accelerated? No, there are no known GPUs that execute this. The driver computes the matrix on the CPU and uploads it to the GPU. All the other matrix operations are done on the CPU as well : glPushMatrix, glPopMatrix, glLoadIdentity, glFrustum, glOrtho. This is the reason why these functions are considered deprecated in GL 3.0. You should have your own math library, build your own matrix, upload your matrix to the shader. For a very, very long time I thought most of the OpenGL functions use the GPU to do computation. I'm not sure if this is a common misconception, but after a while of thinking, this makes sense. Old OpenGL functions (2.x and older) are really not suitable for real-world applications, due to too many state switches. This makes me realise that, possibly, many OpenGL functions do not use the GPU at all. So, the question is: Which OpenGL function calls don't use the GPU? I believe knowing the answer to the above question would help me become a better programmer with OpenGL. Please do share some of your insights.

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  • How expensive is a context switch? Is it better to implement a manual task switch than to rely on OS

    - by Vilx-
    The title says it all. Imagine I have two (three, four, whatever) tasks that have to run in parallel. Now, the easy way to do this would be to create separate threads and forget about it. But on a plain old single-core CPU that would mean a lot of context switching - and we all know that context switching is big, bad, slow, and generally simply Evil. It should be avoided, right? On that note, if I'm writing the software from ground up anyway, I could go the extra mile and implement my own task-switching. Split each task in parts, save the state inbetween, and then switch among them within a single thread. Or, if I detect that there are multiple CPU cores, I could just give each task to a separate thread and all would be well. The second solution does have the advantage of adapting to the number of available CPU cores, but will the manual task-switch really be faster than the one in the OS core? Especially if I'm trying to make the whole thing generic with a TaskManager and an ITask, etc?

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  • Recreating a workflow instance with the same instance id

    - by Miron Brezuleanu
    We have some objects that have an associated workflow instance. The objects are identified with a GUID, which is also the GUID of the workflow instance associated with the object. We need to restart (see NOTE 3 for the meaning of 'restart') the workflow instance if the workflow definition changed (there is no state in the workflow itself and it is written to support restarting in this manner). The restarting is performed by calling Terminate on the WorkflowInstance, then recreating the instance with the same GUID. The weird part is that this works every other attempt (odd attempts - the workflow is stopped, but for some reason doesn't restart, even attempt - the already terminated workflow is recreated and started successfully). While I admit that using 'second hand' GUIDs is a sign of extraordinary cheapness (and something we plan to change), I'm wondering why this isn't working. Any ideas? NOTES: The terminated workflow instance is passivated (waiting for a notification) at the time of the termination. The Terminate call successfully deletes the data persisted in the database for that instance. We're using 'restarting' with a meaning that's less common in the context of WF - not restarting a passivated instance, but force the workflow to start again from the beginning of its definition. Thanks!

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  • ExecuteNonQuery: Connection property has not been initialized

    - by 20151012
    I get an error in my code: The error point at dbcom.ExecuteNonQuery();. Code(connection) public admin_addemp() { InitializeComponent(); con = new OleDbConnection(@"Provider=Microsoft.ACE.OLEDB.12.0;Data Source=|DataDirectory|\EMPS.accdb;Persist Security Info=True"); con.Open(); ds.Tables.Add(dt); ds.Tables.Add(dt2); } Code (Save button) private void save_btn_Click(object sender, EventArgs e) { OleDbCommand check = new OleDbCommand(); check.Connection = con; check.CommandText = "SELECT COUNT(*) FROM employeeDB WHERE ([EmployeeName]=?)"; check.Parameters.AddWithValue("@EmployeeName", tb_name.Text); if (Convert.ToInt32(check.ExecuteScalar()) == 0) { dbcom2 = new OleDbCommand("SELECT EmployeeID FROM employeeDB WHERE EmployeeID='" + tb_id.Text + "'", con); OleDbParameter param = new OleDbParameter(); param.ParameterName = tb_id.Text; dbcom.Parameters.Add(param); OleDbDataReader read = dbcom2.ExecuteReader(); if (read.HasRows) { MessageBox.Show("The Employee ID '" + tb_id.Text + "' already exist. Please choose another Employee ID."); read.Dispose(); read.Close(); } else { string q = "INSERT INTO employeeDB (EmployeeID, EmployeeName, IC, Address, State, " + " Postcode, DateHired, Phone, ManagerName) VALUES ('" + tb_id.Text + "', " + " '" + tb_name.Text + "', '" + tb_ic.Text + "', '" + tb_add1.Text + "', '" + cb_state.Text + "', " + " '" + tb_postcode.Text + "', '" + dateTimePicker1.Value + "', '" + tb_hp.Text + "', '" + cb_manager.Text + "')"; dbcom = new OleDbCommand(q, con); dbcom.ExecuteNonQuery(); MessageBox.Show("New Employee '" + tb_name.Text + "'- Successfuly Added."); } } else { MessageBox.Show("Employee name '" + tb_name.Text + "' already added into the database"); } ds.Dispose(); } I'm using Microsoft Access 2010 as my database and this is stand alone system. Please help me.

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  • Cross-platform HTML application options

    - by Charles
    I'd like to develop a stand-alone desktop application targeting Windows (XP through 7) and Mac (Tiger through Snow Leopard), and if possible iPhone and Android. In order to make it all work with as much common code as possible (and because it's the only thing I'm good at), I'd like to handle the main logic with HTML and JS. Using Adobe AIR is a possibility. And I think I can do this with various application wrappers, using .NET for Windows XP, Objective C for iPhone, Java for Android and native "widget" platform support for Mac and Windows Vista & 7 (though I'd like to keep the widget in the foreground, so the Mac dashboard isn't ideal). Does anyone have any suggestions on where to start? The two sticking points are: I'll certainly need some form of persistent storage (cookies perhaps) to keep state between sessions I'll also probably need access to remote data files, so if I use AJAX and the hosting HTML file resides on the device, it will need to be able to do cross-domain requests. I've done this on the iPhone without any problems, but I'd be surprised if this were possible on other platforms. For me, Android and iPhone will be the easiest to handle, and it looks like I can use Adobe AIR to handle the rest. But I wanted to know if there are any other alternatives. Does anyone have any suggesions?

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  • Could someone explain gtk2hs drag and drop to me, the listDND.hs demo just isn't doing it for me?

    - by Tom Carstens
    As the title says, I just don't get DND (or rather I understand the concept and I understand the order of callbacks, I just don't understand how to setup DND for actual usage.) I'd like to say that I've done DND stuff before in C, but considering I never really got that working... So I'm trying (and mostly succeeding, save DND) to write a text editor (using gtksourceview, because it has built in code highlighting.) Reasons are below if you want them. Anyways, there's not really a good DND demo or tutorial available for gtk2hs (listDND.hs just doesn't translate well in my head.) So what I'm asking is for code that demonstrates simple DND on a window widget (for example.) Ideally, it should accept drops from other windows (such as Thunar) and print out the information in string form. I think I can take it from there... Reasons: I'm running a fairly light weight setup, dwm and a few gtk+2 programs. I really don't want to have to pull in gtk+3 to get the current gedit from the repos (Arch Linux.) Currently, I'm using geany for all of my text editing needs, however, geany is a bit heavy for editing config files. Further, geany doesn't care for my terminal of choice (st;) so I don't even get the benefit of using it as an IDE. Meaning I'd like a lightweight text editor with syntax highlighting. I could configure emacs or vim or something, but that seems to me to be more of a hack then a proper solution. Thus my project was born. It's mostly working (aside from DND, all that's left is proper multi-tab support.) Admittedly, I could probably work this out if I wrote it in C, but there isn't that much state in a text editor so Haskell's been working fine with almost no need for mutable variables.

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  • Domain validates but won't save

    - by marko
    I have the following setup. Class, say, Car that has a CarPart (belongsTo=[car:Car]). When I'm creating a Car I also want to create som default CarParts, so I do def car = new Car(bla bla bla) def part = new CarPart(car:car) Now, when I do car.validate() or part.validate() it seems fine. But when I do if(car.save && part.save() I get this exception: 2012-03-24 14:02:21,943 [http-8080-4] ERROR util.JDBCExceptionReporter - Batch entry 0 insert into car_part (version, car_id, id) values ('0', '297', '298') was aborted. Call getNextException to see the cause. 2012-03-24 14:02:21,943 [http-8080-4] ERROR util.JDBCExceptionReporter - ERROR: value too long for type character varying(6) 2012-03-24 14:02:21,943 [http-8080-4] ERROR events.PatchedDefaultFlushEventListener - Could not synchronize database state with session org.hibernate.exception.DataException: Could not execute JDBC batch update Stacktrace follows: java.sql.BatchUpdateException: Batch entry 0 insert into car_part (version, deal_id, id) values ('0', '297', '298') was aborted. Call getNextException to see the cause. at org.postgresql.jdbc2.AbstractJdbc2Statement$BatchResultHandler.handleError(AbstractJdbc2Statement.java:2621) at org.postgresql.core.v3.QueryExecutorImpl.processResults(QueryExecutorImpl.java:1837) at org.postgresql.core.v3.QueryExecutorImpl.execute(QueryExecutorImpl.java:407) at org.postgresql.jdbc2.AbstractJdbc2Statement.executeBatch(AbstractJdbc2Statement.java:2754) at $Proxy20.flush(Unknown Source) at ristretto.DealController$_closure5.doCall(DealController.groovy:109) at ristretto.DealController$_closure5.doCall(DealController.groovy) at java.lang.Thread.run(Thread.java:722) Any ideas?

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  • Terminate function on System.in .. possible?

    - by Ronald
    I am currently working on a project where I have to make an agent to interact with a server. Each 50ms, the server will receive the last thing I outputted to System.out and send me a new set of lines as a 'state' through the System.in printstream to analyze and send my next message to System.out. Also, if the server receives multiple outputs from me, it only regards the most recent one. .. As for my question: My program originally constructed a tree and then analyzed each leaf node to see which would be optimal, and then waited around for the next input, but I can recursively do a deeper tree search that would make my output 'better' (and again and again to keep returning a better result). Using this and the fact that if the server receives multiple outputs, it only takes the most recent one, I could do each level, print my result and start the next level. But here comes my problem... I can't be stuck in some complex algorithm while I am supposed to receiving the next input as I will then miss it. So I was wondering if there is a way to cancel anything else I am doing when I receive something via System.in and then go back to the beginning of the function and start the search again with the new set of input (and rinse and repeat..) I hope this all makes sense, Thank ye all

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  • Will WCF allow me to use object references across boundries on objects that implement INotifyPropert

    - by zimmer62
    So I've created a series of objects that interact with a piece of hardware over a serial port. There is a thread running monitoring the serial port, and if the state of the hardware changes it updates properties in my objects. I'm using observable collections, and INotifyPropertyChanged. I've built a UI in WPF and it works great, showing me real time updating when the hardware changes and allows me to send changes to the hardware as well by changing these properties using bindings. What I'm hoping is that I can run the UI on a different machine than what the hardware is hooked up to without a lot of wiring up of events. Possibly even allow multiple UI's to connect to the same service and interact with this hardware. So far I understand I'm going to need to create a WCF service. I'm trying to figure out if I'll be able to pass a reference to an object created at the service to the client leaving events intact. So that the UI will really just be bound to a remote object. Am I moving the right direction with WCF? Also I see tons of examples for WCF in C#, are there any good practical use examples in VB that might be along the lines of what I'm trying to do?

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  • Returning two or more values from a function

    - by cf_PhillipSenn
    I need to return multiple values from a ColdFusion function in an ajax callback function. Here's what I've got: $('input[name="StateName"]').live('change', function() { var StateID = $(this).parents('tr').attr('id'); var StateName = $(this).val(); $.ajax({ url: 'Remote/State.cfc' ,type: "POST" ,data: { 'method': 'UpdateStateName' ,'StateID': StateID ,'StateName': StateName } ,success: function(result){ if (isNaN(result)) { $('#msg').text(result).addClass('err'); } else { $('#' + result + ' input[name="StateName"]').addClass('changed'); }; } ,error: function(msg){ $('#msg').text('Connection error').addClass('err'); } }); }); If I trap a database error, then the success callback is fired, and the result is Not a Number (It is in fact, the text of the error message). I need the function to also pass back other values. One might be the primary key of the row that caused the error. Another might be the old StateName, so that I can refresh the old value on the screen so that the client will know absolutely for sure that their change did not take effect. I guess I'm breaking the rule of atomicity here and need to fix that, because I'm using result as both the primary key of the row that was updated, or it's the error message if the update fails. I need to return both the primary key and the error message.

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  • Best practice for debug Asserts during Unit testing

    - by Steve Steiner
    Does heavy use of unit tests discourage the use of debug asserts? It seems like a debug assert firing in the code under test implies the unit test shouldn't exist or the debug assert shouldn't exist. "There can be only one" seems like a reasonable principle. Is this the common practice? Or do you disable your debug asserts when unit testing, so they can be around for integration testing? Edit: I updated 'Assert' to debug assert to distinguish an assert in the code under test from the lines in the unit test that check state after the test has run. Also here is an example that I believe shows the dilema: A unit test passes invalid inputs for a protected function that asserts it's inputs are valid. Should the unit test not exist? It's not a public function. Perhaps checking the inputs would kill perf? Or should the assert not exist? The function is protected not private so it should be checking it's inputs for safety.

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • How To perform a SQL Query to DataTable Operation That Can Be Cancelled

    - by David W
    I tried to make the title as specific as possible. Basically what I have running inside a backgroundworker thread now is some code that looks like: SqlConnection conn = new SqlConnection(connstring); SqlCommand cmd = new SqlCommand(query, conn); conn.Open(); SqlDataAdapter sda = new SqlDataAdapter(cmd); sda.Fill(Results); conn.Close(); sda.Dispose(); Where query is a string representing a large, time consuming query, and conn is the connection object. My problem now is I need a stop button. I've come to realize killing the backgroundworker would be worthless because I still want to keep what results are left over after the query is canceled. Plus it wouldn't be able to check the canceled state until after the query. What I've come up with so far: I've been trying to conceptualize how to handle this efficiently without taking too big of a performance hit. My idea was to use a SqlDataReader to read the data from the query piece at a time so that I had a "loop" to check a flag I could set from the GUI via a button. The problem is as far as I know I can't use the Load() method of a datatable and still be able to cancel the sqlcommand. If I'm wrong please let me know because that would make cancelling slightly easier. In light of what I discovered I came to the realization I may only be able to cancel the sqlcommand mid-query if I did something like the below (pseudo-code): while(reader.Read()) { //check flag status //if it is set to 'kill' fire off the kill thread //otherwise populate the datatable with what was read } However, it would seem to me this would be highly ineffective and possibly costly. Is this the only way to kill a sqlcommand in progress that absolutely needs to be in a datatable? Any help would be appreciated!

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  • CSV is actually .... Semicolon Separated Values ... (Excel export on AZERTY)

    - by Bugz R us
    I'm a bit confused here. When I use Excel 2003 to export a sheet to CSV, it actually uses semicolons ... Col1;Col2;Col3 shfdh;dfhdsfhd;fdhsdfh dgsgsd;hdfhd;hdsfhdfsh Now when I read the csv using Microsoft drivers, it expects comma's and sees the list as one big column ??? I suspect Excel is exporting with semicolons because I have a AZERTY keyboard. However, doesn't the CSV reader then also have to take in account the different delimiter ? How can I know the appropriate delimiter, and/or read the csv properly ?? public static DataSet ReadCsv(string fileName) { DataSet ds = new DataSet(); string pathName = System.IO.Path.GetDirectoryName(fileName); string file = System.IO.Path.GetFileName(fileName); OleDbConnection excelConnection = new OleDbConnection (@"Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + pathName + ";Extended Properties=Text;"); try { OleDbCommand excelCommand = new OleDbCommand(@"SELECT * FROM " + file, excelConnection); OleDbDataAdapter excelAdapter = new OleDbDataAdapter(excelCommand); excelConnection.Open(); excelAdapter.Fill(ds); } catch (Exception exc) { throw exc; } finally { if(excelConnection.State != ConnectionState.Closed ) excelConnection.Close(); } return ds; }

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  • Is there unresizable space in latex? Pictures in good looking grid.

    - by drasto
    I've created latex macro to typeset guitar chords diagrams(using picture environment). Now I want to make diagrams of different appear in good looking grid when typeset one next to each other as the picture shows: The picture. (on the picture: Labeled "First" bad layout of diagrams, labeled "Second" correct layout when equal number of diagrams in line) I'm using \hspace to make some skips between diagrams, otherwise they would be too near to each other. As you can see in second case when latex arrange pictures in so that there is same number of them in each line it works. However if there is less pictures in the last line they become "shifted" to the right. I don't want this. I guess is because latex makes the space between diagrams in first line a little longer for the line to exactly fit the page width. How do I tell latex not to resize spaces created by \hspace ? Or is there any other way ? I guess I cannot use tables because I don't know how many diagrams will fit in one line... This is current state of code: \newcommand{\spaceForChord}{1.7cm} \newcommnad{\chordChart}[1]{% %calculate dimensions xdim and ydim according to setings \begin{picture}(xdim, ydim){% %draw the diagram inside defined area }% \hspace*{\spaceForChord}% \hspace*{-\xdim}% }% %end preambule and begin document \begin{document} First:\\* \\* \chordChart{...some arguments for to change diagram look...} \chordChart{...some arguments for to change diagram look...} \chordChart{...some arguments for to change diagram look...} \chordChart{...some arguments for to change diagram look...} \chordChart{...some arguments for to change diagram look...} %...above line is repeated 12 more times to produce result shown at the picture \end{document} Thanks for any help.

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  • Best practice- How to team-split a django project while still allowing code reusal

    - by Infinity
    I know this sounds kind of vague, but please let me explain- I'm starting work on a brand new project, it will have two main components: "ACME PRODUCT" (think Gmail, Meebo, etc), and "THE SITE" (help, information, marketing stuff, promotional landing pages, etc lots of marketing-induced cruft). So basically the url /acme/* will load stuff in the uber cool ajaxy application, and every other URI will load stuff in the other site. Problem: "THE SITE" component is out of my hands, and will be handled by a consultants team that will work closely with marketing, And I and my team will work solely on the ACME PRODUCT. Question: How to set up the django project in such a way that we can have: Seperate releases. (They can push new marketing pages and functionality without having to worry about the state of our code. Maybe even separate Subversion "projects") Minimize impact (on our product) of whatever flying-unicorns-hocus-pocus the other team codes into the site. Still allow some code reusal. My main concern is that the ACME product needs to be rock solid, and therefore needs to be somewhat isolated of whatever mistakes/code bloopers the consultants make in their marketing side of the site. How have you handled this? Any ideas? Thanks!

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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • Deterministic floating point and .NET

    - by code2code
    How can I guarantee that floating point calculations in a .NET application (say in C#) always produce the same bit-exact result? Especially when using different versions of .NET and running on different platforms (x86 vs x86_64). Inaccuracies of floating point operations do not matter. In Java I'd use strictfp. In C/C++ and other low level languages this problem is essentially solved by accessing the FPU / SSE control registers but that's probably not possible in .NET. Even with control of the FPU control register the JIT of .NET will generate different code on different platforms. Something like HotSpot would be even worse in this case... Why do I need it? I'm thinking about writing a real-time strategy (RTS) game which heavily depends on fast floating point math together with a lock stepped simulation. Essentially I will only transmit user input across the network. This also applies to other games which implement replays by storing the user input. Not an option are: decimals (too slow) fixed point values (too slow and cumbersome when using sqrt, sin, cos, tan, atan...) update state across the network like an FPS: Sending position information for hundreds or a few thousand units is not an option Any ideas?

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  • jsf annotations

    - by Andrew Bucknell
    I've created an address bean and I want to use it twice - once for street address and once for mailing address. I can achieve this using faces config as per the below, but I'm wondering if I can do this via annotations. e.g. put @ManagedBean(name="StreetAddress") and @ManagedBean(name="MailingAddress") on the same class? I feel like I am missing something obvious here but I'm not sure what. <managed-bean> <managed-bean-name>MailingAddress</managed-bean-name> <managed-bean-class>com.leetb.jsf_ex1.model.AddressBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <map-entries/> </managed-bean> <managed-bean> <managed-bean-name>StreetAddress</managed-bean-name> <managed-bean-class>com.leetb.jsf_ex1.model.AddressBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <map-entries/> </managed-bean> public class AddressBean { private String line_one; private String line_two; private String suburb; private String state; private String postcode; /* getters and setters snipped */ }

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  • what is the relation between SIGTSTP and SIGCHLD

    - by Rawhi
    I have tow handlers for each one of them (SIGTSTP, SIGCHLD), the thing is that when I pause a process using SIGTSTP the handler function of SIGCHLD run too. what should I do to prevent this . void ExeExternal(char *args[MAX_ARG], char* cmdString, LIST_ELEMENT** pList, int *Susp_Bg_Pid, int *susp) { int pID, status, w; switch (pID = fork()) { case -1: perror("smash error: >"); break; case 0: // Child Process setpgrp(); execv(args[0], args); execvp(args[0], args); perror("error"); exit(EXIT_FAILURE); break; default: if (cmdString[strlen(cmdString) - 1] != '&') { *Susp_Bg_Pid = pID; *susp = 1; while(*susp); } else { InsertElem(pList, args[0], getpid(), pID, 0); } break; } } signal handlers : void signalHandler(int signal) { int pid, cstatus; if (signal == SIGCHLD) { susp = 0; pid = waitpid(-1, &cstatus, WNOHANG); printf("[[child %d terminated]]\n", pid); DelPID(&JobsList, pid); } } void ctrlZsignal(int signal){ kill(Susp_Bg_Pid, SIGTSTP); susp = 0; printf("\nchild %d suspended\n", Susp_Bg_Pid); } Susp_Bg_Pid used to save the paused process id. susp indicates the state of the "smash" the parent process if it is suspended or not .

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