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  • How to get projects and payments formally in the name of company.

    - by piemesons
    I am having a serviced based registered firm. I am having some basic questions. I want to know how to take projects formally in the name of the company.(I have clients, Just need to know the procedure.) I need to make some general agreement for clients? Also, how to take payment. I was working as part time free lancer from 1.5 years and was taking payments directly in my account. Now as I have registered the firm so i want to know the exact procedure to follow. Please let me know about this. EDIT I am having a registered firm in India and most of the clients are from US(80%) or UK(20%)

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  • RPC protocols comparison

    - by Ricardo
    I have to select a protocol/technology to use for communicating a client-server architecture, with support both for Python and C. The main requirements are: Symmetrical communication in between ends: clients establish a connection and servers can send data back to clients through the same connection. Avoid excessive overhead by using HTTP or a big stack (if possible, TCP direct communication). TLS/SSL support for secure communications. Ease of implementation. For that, I evaluated the following protocols/communications technologies. Is the information on this table accurate and correct? (*1) TLS support for RPyC is based in a no-longer supported Python library.

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  • PHP city-sim castle layout

    - by Gert
    I am currently contemplating the layout system for my php based game but i've run into a couple of worries. So my idea is a 9X9 grid where the center 3X3 are inner castle. The inner castle will be 6X6 if you enter it(click on it). and with the option to expand the inner castle converting one of the 9X9 tiles to a 4X4 inner castle tile. So here is my question: What is the best way to tackle this type of layout? my original idea was a 18X18 grid and saving it in the db as (idCastle, Y, X) where X is a string of 18 numbers long telling me if the tile is an inner/outer tile or a inner/outer building. but i am not really fond of this idea and would like to hear some other ideas on how to tackle this. Thanks in Advance, Gert

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  • Is it possible to hide some topics in phpBB forum?

    - by Martin
    I would like to be able to hide some of the topics in a phpBB-based forum temporarily from the users - perhaps with the exception of administrators and moderators. I am using the forum for my students and I have solutions of some problems from exams and tests there - posted either by me or by some of the students. I plan to use the same or very similar problems during the next academic year. So I don't want the students to see them, but I want to make the solutions visible again after the tests; so that I do not have to post solutions to same questions again. Is something like this possible? Is this a standard part of phpBB, or do I need to install some modification(s) for it?

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  • Do you know some Information about train travel in China?

    - by user79989
    Me and my friend are planning to China travel next year.well train travel in China is an interesting experience, with the world's fastest train (guangzhou to wuhan), the word's highest train (in tibet) and the world's oldest working train (from Tonglio to Baotou in the north of China). Now travelling in China by train is not always easy.You can do a Hong Kong to Beijing Train trip, and buy those tickets online. But to be honest with you, most of that journey is pretty boring. The best part of it is going through northern Guangdong and Southern Hunan provinces.ChinaTour.com is a reliable China Travel Agency based in USA, which has specialized in inbound China travel for decades.

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  • How to do thread management in C++?

    - by Dipan Mehta
    We use pthread for thread management in C based systems. pthread is in general compilable by C++ compiler (like g++). However, what are the better ways of abstractions for threads in C++? Also, for making any system to be working in a multi-threaded system, it is also important to make thread safe. What are the standard libraries that requires alternative (installs) to be thread safe or are they unsafe for multi-threaded environments? Is smart pointers, templates require special measures to make it safe? What are the best practices for the thread managements in C++?

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  • Get Your Workshop Hands On!

    - by Justin Kestelyn
    Now that 2010 is behind us, that means a fresh set of Developer Day workshops (still free, always free) are ahead of us! Developer Day workshops are free, hands-on workshops that give you the software and skills to tame that learning curve and reach the next level in your technical knowledge. We have a range of entrees on the menu, including Java Development, Database Application Development, Fusion Development (Oracle ADF), and more. Most of these workshops let you walk away with a fully functional, VirtualBox-based software appliance that you can use for continued learning. Here's a short list of workshops for which you can register right now: - Java: Boston, March 8- Database App Development: Dallas, March 9- SOA Development: Reston, March 9- Data Integration: Seattle, March 15 + others planned for Toronto, Philadelphia, Shanghai, Perth, Istanbul, and many other cities in 2011! See this URL for more workshop info as it becomes available.

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  • When does a game idea cross the line between homage/parody to ripoff?

    - by Daniel T.
    I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game I've played. However, the idea that I have is very similar to the original game. I was wondering, when does a game idea cross from being a homage or parody into the realm of being a ripoff? Are there any hard or fast rules or does this cross into a gray area?

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  • DIY HDTV Antenna Sticks To Your Window without Blocking the View

    - by Jason Fitzpatrick
    This DIY fractal-based HDTV antenna is cheap, easy to craft, and can be stuck unobtrusively on your window for better signal gains. Courtesy of HTPC-DIY, this simple build uses aluminum foil, a printed fractal pattern, clear plastic, and some basic hardware to create a lightweight and transparent antenna you can affix to a window without significantly blocking light from entering the window. Hit up the link below for the full build details as well as designs for other DIY antennas. DIY Flexible Fractal Window HDTV Antenna [via Hack A Day] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • How to modify VBO data

    - by Romeo
    I am learning LWJGL so i can start working on my game. In order to learn LWJGL I got the idea to implement the map builder so I can get comfortable with graphics programming. Now, for the map creation tool I need to draw new elements or draw the old one's with different coordinates. Let me explain this: My game will be a 2D scroller. The map will be consisting of multiple rectangles ( 2 strip triangles). When I click my left-mouse button i want to start the rectangle and when I release it I want to stop the rectangle bottom-right at that position. As I want to use VBOs I want to know how to modify data inside the VBO based on user input. Should i have a copy of a vertex array and then add the whole array to the VBO at each user input? How is usually implemented the VBO update?

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  • Is Silverlight only for eye-candy, or does it have a use in business?

    - by Cyberherbalist
    Granted that Silverlight may make eye-popping websites of great beauty, is there any justification for using it to make practical web applications that have serious business purposes? I'd like to use it (to learn it) for a new assignment I have, which is to build a web-based application that keeps track of the data interfaces used in our organization, but I'm not sure how to justify it, even to myself. Any thoughts on this? If I can't justify it then I will have to build the app using the same old tired straight ASP.NET approach I've used (it seems) a hundred times already.

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  • Should you salary reflect how much work there is for you or does that not matter? [closed]

    - by Kevin Simper
    I am working in a consulting company, where the company mostly do IT support. The website is also only focused on IT support, and we do not therefore capture leads for the Web Department. We aim for Small busniess, which needs new computers and firewalls. We were having a performance conversation and talked about salary and my employer told that he was not impressed by the revenue I was generating. I told that I did not have enough work and I would like to get more tasks and project so that i could reach the goal, but that i did not think it was my fault that there was not enough work. He said that it was not his fault either, but he could not pay me more. Is he right that I should not get paid more just because my employee can not get enough Web projects, or should i be paid what i am worth not based on the work amount the sales generate?

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  • Separate urls for a set of pages sharing 80% duplicate content

    - by user131003
    Issue: Currently my site has one particular page which has country specific data. So I've URLs like : mysite.com/sale-united-states mysite.com/sale-united-kingdom mysite.com/sale-sweden etc. All these pages have 80-90% common content and 10-20% country specific content. currently all these pages canonically point to mysite.com/sale-united-states. The problem is when someone searches for "sale Sweden", Google correctly shows mysite.com/sale-united-states page, which does not feel correct as it shows US page instead of Sweden. Now I'm thinking of not using canonical url so that country specific urls are produced in Google saerch. But I'm not sure how 80% duplicate content is going to affect SEO? What should be the recommended approach for this situation? A friend of mine suggested a "separate subdomain per country" based approach but it seems overkill for one page.

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  • Hosting cross-domain Silverlight applications (XAP)

    In the Silverlight world, there are two types of cross-domain things that may leave some banging their head against a wall for a while. The first involves making network-based calls (WebClient, HttpWebRequest, etc) to services hosted on a domain other than the one that is the site of origin for the XAP. This is solved by ensuring the service provider enables a clientaccesspolicy.xml file for their service. More information here: Cross Domain Policy Files with Silverlight. NOTE: site of origin is...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to do pragmatic high-level/meta-programming?

    - by Lenny222
    Imagine you have implemented the creation of a nice path-based star shape in Lisp. Then you discover Processing and you re-implement the whole code, because Processing/Java/Java2D is different. Then you want to tinker with libcinder, so you port your code to C++/Cairo. You are (re)writing a lot of boiler plate code, while the actual requirement "create a star shape" (or "create a path, moveto x y, lineto x y") has not changed. What are the options to encapsulate those implementation details? Some sort of pragmatic meta-programming? Maybe an expert system? How would you define your core business logic as language-independent as possible?

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  • would a composite design pattern be useful for group membership?

    - by changokun
    I'm trying to think about the best way to handle group memberships on a website. People sign up and select checkboxes in a list of interests. Every week we send out interest-themed emails to those members that indicated that interest. however i store the information in the database, while i am working with the lists and generating lists of email addresses or manipulating group memberships, the composite design pattern looked interesting. it would be easy to populate the group, then do some aggregating functions that say... generate the list of email addresses based on the interests. but i'm not sure i'm seeing any other advantages. i do need something scalable, and flexible. thoughts?

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  • Process development lifecycle in Oracle BPM 11g

    - by mesriniv
       Oracle BPM 11g platform provides two modeling tools tailored to different audience. The BPM Process Composer component is a web-based, role-driven, collaborative platform for discovery, design and documentation of business processes aimed at business audience. It empowers the business user to participate in the definition, feedback and design of business processes. The other modeling tool is Oracle BPM Studio that runs in the JDeveloper IDE .  Irrespective of the tool used, same BPMN and related artifacts are authored - that is , this is not import/export but just multiple tools working with same assets. In addition to BPMN 2.0, both tools provides editors for process data, organizational roles, human tasks (including assignment and user interface), business rules. The Oracle BPM design-time repository (Oracle Metadata Services Repository) is the glue that facilitates shared work environment across multiple BPM Composer and Studio clients.This document explains how to create snapshots and versions of your BPM projects and captures best practices for shared process development lifecycle. http://java.net/projects/oraclebpmsuite11g/downloads/directory/Samples/bpm-122-processdevelopment-lifecycle

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • Custom extensible file format for 2d tiled maps

    - by Christian Ivicevic
    I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how to (un)serialize this data. (I do not search for a map editor - I am speaking of the map file itself) For now I am looking for suggestions and resources, how to implement a custom file format for my maps which should provide the following functionality (based on MoSCoW method): Must have Extensibility and backward compatibility Handling of different layers Metadata on whether a tile is solid or can be passed through Special serialization of entities/triggers with associated properties/metadata Could have Some kind of inclusion of the tileset to prevent having scattered files/tilesets I am developing with C++ (using SDL) and targetting only Windows. Any useful help, tips, suggestions, ... would be appreciated!

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  • How was collision detection handled in The Legend of Zelda: A Link to the Past?

    - by Restart
    I would like to know how the collision detection was done in The Legend of Zelda: A Link To The Past. The game is 16x16 tile based, so how did they do the tiles where only a quarter or half of the tile is occupied? Did they use a smaller grid for collision detection like 8x8 tiles, so four of them make one 16x16 tile of the texture grid? But then, they also have true half tiles which are diagonally cut and the corners of the tiles seem to be round or something. If Link walks into tiles corner he can keep on walking and automatically moves around it's corner. How is that done? I hope someone can help me out here.

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  • Parallel.For Inconsistency results

    - by ni Gue ???
    I am using VB.net to write a parallel based code. I use Parallel.For to generate pairs of 500 objects or in combination C(500,2) such as the following code; but I found that it didn't always generate all combinations which should be 124750 (shown from variable Counter). No other thread was runing when this code was run. I am using a Win-7 32 Bit desktop with Intel Core i5 CPU [email protected], 3.33 GHz and RAM 2GB. What's wrong with the code and how to solve this problem? Thank You. Dim Counter As Integer = 0 Parallel.For(0, 499, Sub(i) For j As Integer = i + 1 To 499 Counter += 1 Console.Write(i & ":" & j) Next End Sub) Console.Writeline("Iteration number: " & Counter)

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  • How to Get the Folder Name of USB Disk?

    - by Kate Moss' Open Space
    When an USB Disk plugs into CE/Mobile based device, how do you know the folder name of the mounting point? Usually, it should be "USB Disk" but it is really depends on how OS image builder; they may change the folder name for whatever reason. FindFirstFlashCard looks simple and promising, the drawback is it only available on Windows Mobile. In fact, these find flash card API set will enumerate all of the mountable file system which includes SD card, CF and etc that we don't expect to get. So I am going to introduce you another way via Storage Manager. Here is the steps.

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  • Suggestions for Future or On-The-Edge Languages (2011)

    - by Kurtis
    I'm just looking for some suggestions on newer languages and language implementations that are useful for string manipulation. It's now 2011 and a lot has changed over the years. Most of my work includes web development (which is mostly text-based) and command line scripting. I'm pretty language agnostic, although I've felt violated using PHP over the years. My only requirements are that the language be good at text manipulation, without a lot of 3rd party libraries (core libraries are okay, though), and that the language and/or standard implementation is very up to date or even "futuristic". For example, the two main languages I'm looking at right now are Python (Version 3.x) or Perl (Version 6.x). Research, Academic, and Experimental languages are okay with me. I don't mind functional languages although I'd like to have the option of programming in a procedural or even object oriented manner. Thanks!

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  • Developing For Windows Phone 7 Series with XNA 4.0

    - by Chris Williams
    I have a talk submitted to the Heartland Developers Conference. It's called: Developing For Windows Phone 7 Series with XNA 4.0 Here's a description: Forget Droid, Windows Phone 7 Series is the iPhone killer. If you want to learn to build killer touch-based apps for this next generation mobile device then this is the session for you. We’ll go over phone specific features and how to leverage those features with XNA 4.0 and C# I need your votes in order to give this talk. Please go here: http://www.heartlanddc.com/?p=273 and give the talk a nice high rating to indicate interest. Thanks a bunch!!

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  • Checking whether a specific key was pressed in enchantJS

    - by MxyL
    I am using enchantJS and would like to use the letters and numbers as well as numpad on a keyboard to do different things (eg: hotkeys). From this page http://users.csc.calpoly.edu/~foaad/enchant/guide/playerInput.html By default, enchant.js provides input listeners for six buttons: UP, DOWN, LEFT, RIGHT, A, and B. By default, the directions are bound to the arrow keys. Any of the six buttons may also be bound to any key with an ASCII value. We’ll address that later. So enchant provides the ability to bind keys to different input such as up, down, left, right...but how can I simply check whether the D or X key was pressed, and if so, perform certain actions based on that event?

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