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  • Would a USB hub work in reverse?

    - by Tim
    Imagine for a moment with a 4 port USB hub. Normally how this would work is the hub has one plug that goes to the computer, then 4 ports that you can plug in other things to (thumb drive, keyboard, mouse etc). I am wondering if I can use it in reverse. So I would have 1 keyboard going in to the hub, and then plug in male to male usb cables from the 4 ports to 4 different PCs, my aim is that when a key is pressed on the keyboard all 4 PCs will receive it as if the keyboard were plugged in to them. Does anyone know if this would work? And if not does anyone have any ideas how I could get the same effect? EDIT: So I am looking for more of a KVM switch type device rather than a USB hub. However all of the KVM switches I've found use some sort of mechanism to select which computer you'll be using. (some are physical switches / buttons, others do it via software "automatically" some how) However I need to have 1 keyboard hooked up to 2 computers and when I press a key on the keyboard I want the keypress to be sent to both computers simultaneously, not to one or the other. Does anyone know if KVMs with this feature exist?

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  • Android ListView item highlight programmatically

    - by dhomes
    Hi all, I know it's been asked around but I haven't found quite the answer yet (new to Android so sorry about the ignorance) my app's launch Activity has an EditText (called searchbox) , a ListView (designations) and a Spinner (types) I use the EditText as a searchbox, I have to pass the string through a custom editing to make searching more flexible. After that I match that against the closest approximation I find in 'designations' and do designations.setSelection(j); As expected, this sets the desired item to the top of designations. But I can find a way to highlight it via code. NOW, i do know that if the device is in touch mode the highlighting of a selected item won't occur. So the last 4 lines of my searchbox's onTextChanged event are: designations.setFocusable(true); designations.setFocusableInTouchMode(true); if (match==true) designations.setSelection(j); if (st.length()==0) designations.setSelection(0); to no avail. now, i don't have any code on searchbox's afterTextChanged(Editable s); so could anyone give me a clue on this? regards ~dh

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  • managing images in an iphone/ipad universal app

    - by taber
    Hi, I'm just curious as to what methods people are using to dynamically use larger or smaller images in their universal iPhone/iPad apps. I created a large test image and I tried scaling down (using cocos2d) by 0.46875. After viewing that in the iPhone 4.0 simulator I found the results were pretty crappy... rough pixel edges, etc. Plus, loading huge image files for iPhone users when they don't need them is pretty lame. So I guess what I will probably have to do is save out two versions of every sprite... large (for the iPad side) and small (for iPhone/iPod Touch) then detect the user's device and spit out the proper sprite like so: NSString *deviceType = [UIDevice currentDevice].model; CCSprite *test; if([deviceType isEqualToString:@"iPad"]) { test = [CCSprite spriteWithFile:@"testBigHuge.png"]; } else { test = [CCSprite spriteWithFile:@"testRegularMcTiny.png"]; } [self addChild: test]; How are you guys doing this? I'd rather avoid sprinkling all of my code with if statements like this. I want to also avoid using .xib files since it's an OpenGL-based app. Thanks!

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  • Iphone page curl effect

    - by dragon
    I am using this code for Page curl effect ....Its work fine in simulator and device... But its not (setType:@"pageCurl") apple documented api , this caused it to be rejected by the iPhone Developer Program during the App Store review process: animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; animation.startProgress = 0.5; animation.endProgress = 1; [animation setTimingFunction:UIViewAnimationCurveEaseInOut]; [animation setType:@"pageCurl"]; [animation setSubtype:@"fromRight"]; [animation setRemovedOnCompletion:NO]; [animation setFillMode: @"extended"]; [animation setRemovedOnCompletion: NO]; [[imageView layer] addAnimation:animation forKey:@"pageFlipAnimation"]; So i changed and using like this [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationDelegate:self]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationWillStartSelector:@selector(transitionWillStart:finished:context:)]; [UIView setAnimationDidStopSelector:@selector(transitionDidStop:finished:context:)]; // other animation properties [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:imageView cache:YES]; // set view properties [UIView commitAnimations]; In this above code i want to stop the page curl effect at midway.. But i cant stop it in midway like map applications in ipod... Is this any fix for this? or Is there any apple documented methods used for page curl effect in ipod touch? I am searching lot. but didnt get any answer ? can anyone help me? Thanks in advance..plz

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  • how does scrolling in android listview work?

    - by gartenkralleb
    hi, i have an android-app with a listview in an activity. the listview has, if i call it so, three data states. no data loaded from inet - only one dummy item is visible, saying that data is loading data is loaded and shown in list one listitem is clicked and now shows more information for this listitem (so it is increased in its height) on every state change (1 - 2, 2 - 3) i call notifyDataSetChanged() on this ListAdapater. this causes the listview to scroll down to the last item. this is ugly in the first transition and even more ugly in the second because the clicked list item is now out of focus. as i can see, this happens with a google g1 with android 1.6. a htc touch with the same sdk acts like desired (i try to figure it out with some more devices). to avoid this i tried to read out getScrollY() and set this value back. but this returns 0. the reason for this return value i already found on stackoverflow in other qutestions. does anyone else comes along with my problem so far? why does the listview scrolls to the last item? it was mentioned, that listview does keep track on the scroll position. but it seems that it does not in my case. or may i call the wrong refresh method? is notifyDataSetChanged the correct one?

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  • UITabbar without controller

    - by Etienne
    Hello. I have a simple app where the only view controller has an outlet to a UITabBar. It also implements UITabBarDelegate and is set as the delegate for the UITabBar: @interface TheMainViewController : UIViewController <UITabBarDelegate> { IBOutlet UITabBar *theTabBar; } I implemented the following method Which gets called whenever any of my 4 UITabBarItems get tapped. I tried just doing something really simple: - (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item { tabBar.selectedItem = [tabBar.items objectAtIndex:0]; return; } In theory, it should always stay selected on my first tab and it works perfectly when I just tap any UITabBarItem (nothing happens, the first one always stays selected). But when I touch a UITabBarItem and hold it (not taking my finger off) the selection changes anyway ! Debugging, everything gets called properly. It's like changing the selectedItem property doesn't have any effect is the user still has the item "down" (with his finger on it). What would be a good workaround? I tried overloading UITabBar and messing with touchesBegan and touchesEnd but they don't even get called. Same with UITabBarItem. Oh and please don't suggest using a UITabBarController as it is not flexible enough for my application. So frustrating....thanks!

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  • Android: How to keep onItemSelected from firing off on a newly instantiated Spinner

    - by Drennen
    I've thought of some less than elegant ways to solve this, but I know I must be missing something. My onItemSelected fires off immediately without any interaction with the user, and this is undesired behavior. I wish for the UI to wait until the user selects something before it does anything. I even tried setting up the listener in the onResume, hoping that would help, but it doesn't. How can I stop this from firing off before the user can touch the control? THANKS public class CMSHome extends Activity { private Spinner spinner; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Heres my spinner /////////////////////////////////////////// spinner = (Spinner) findViewById(R.id.spinner); ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource( this, R.array.pm_list, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); }; public void onResume() { super.onResume(); spinner.setOnItemSelectedListener(new MyOnItemSelectedListener()); } public class MyOnItemSelectedListener implements OnItemSelectedListener { public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Intent i = new Intent(CMSHome.this, ListProjects.class); i.putExtra("bEmpID", parent.getItemAtPosition(pos).toString()); startActivity(i); Toast.makeText(parent.getContext(), "The pm is " + parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show(); } public void onNothingSelected(AdapterView parent) { // Do nothing. } } }

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  • File path for J2ME FileConnection?

    - by Kilnr
    Hi, I'm writing a MIDlet which needs to write file. I'm using FileConnection from JSR-75 to accomplish this. The intention is to have this MIDlet runnning on as much devices as possible (all MIDP 2.0 devices with JSR-75 support, ideally). On several emulators and an HTC Touch Pro2, I can perfectly use the following code to get the root of the filesystem: Enumeration drives = FileSystemRegistry.listRoots(); String root = (String) drives.nextElement(); String path = "file:///" + root; However, on a Nokia S60 5th edition emulator, trying to open a FileConnection to this path throws a java.lang.SecurityException. Apparently S60 devices do not allow connections to the root of the filesystem. I realise I can use something like System.getProperty("fileconn.dir.photos"), but that isn't supported on all devices either. So, my actual question: what is the best approach to get a path to create a FileConnection with, that allows for maximum portability? Thanks. Edit: I suppose I could iterate over all the roots in the Enumeration, and check for a writable one, but that's hardly optimal for two reasons. First, there aren't necessarily any writable roots. Second, this could be the phone memory or a memory card, so the storage method wouldn't be consistent across devices, which is rather ugly.

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  • UIButton in UITableViewCell events not working

    - by Tristan
    I see this problem all over the net, and none of the solutions listed work for me! I have added UIButton to a UITableViewCell in IB. I have assigned a custom UITableViewCell class to the UITableViewCell. My custom UITableViewCell class has an IBAction that im connecting to the Touch Up Inside event (I have tried other events they all don't work) but the IBAction function is never called! There is nothing else in the UITableViewCell, I have added the UIButton directly into the Content View. And everything has user interaction enabled! It is as simple as that I have nothing complex going on! What is is about a UITableViewCell that stops buttons working? EDIT: By request the code where I initialize my UITableViewCells the custom class is called DownloadCell - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"DownloadCell"; DownloadCell *cell = (DownloadCell *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { UIViewController * cellController = [[UIViewController alloc] initWithNibName:@"DownloadCell" bundle:nil]; cell = (DownloadCell *)cellController.view; [cellController release]; } SoundLibrarianIPhoneAppDelegate * del = (SoundLibrarianIPhoneAppDelegate *)[UIApplication sharedApplication].delegate; DownloadQueue * dq = del.downloadQueue; DownloadJob * job = [dq getDownloadJob: indexPath.row]; [job setDelegate:self]; SoundInfo * info = [job sound]; NSArray * seperated = [info.fileName componentsSeparatedByString: @"."]; NSString * displayName = [seperated objectAtIndex:0]; displayName = [displayName stringByReplacingOccurrencesOfString:@"_" withString:@" "]; displayName = [displayName capitalizedString]; [cell.titleLabel setText: displayName]; cell.progressBar.progress = job.percentCompleted; [cell.progressLabel setText: [job getProgessText]]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.userInteractionEnabled = YES; [cell setDelegate:self]; return cell; }

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  • Help: Android paint/canvas issue; drawing smooth curves

    - by Wrapper
    How do I get smooth curves instead of dots or circles, when I draw with my finger on the touch screen, in Android? I am using the following code- public class DrawView extends View implements OnTouchListener { private static final String TAG = "DrawView"; List<Point> points = new ArrayList<Point>(); Paint paint = new Paint(); public DrawView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); paint.setColor(Color.WHITE); paint.setAntiAlias(true); } @Override public void onDraw(Canvas canvas) { for (Point point : points) { canvas.drawCircle(point.x, point.y, 5, paint); // Log.d(TAG, "Painting: "+point); } } public boolean onTouch(View view, MotionEvent event) { // if(event.getAction() != MotionEvent.ACTION_DOWN) // return super.onTouchEvent(event); Point point = new Point(); point.x = event.getX(); point.y = event.getY(); points.add(point); invalidate(); Log.d(TAG, "point: " + point); return true; } } class Point { float x, y; @Override public String toString() { return x + ", " + y; } }

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  • Changing size of content in HorizontalScrollView when phone is rotated by overriding onConfiguration

    - by Emil Arfvidsson
    Hello I have a problem with resizing content in a HorizontalScrollView when the phone is rotated. I'm overriding onConfigurationChanged in my activity containing the HorizontalScrollView, since I want to handle the resizing myself. However, I'm having great problem finding where i should put the resizing of the content. The HorizontalScrollView it self has FILL_PARENT as width and a fixed height. The idea is that it should always fill the screen width-wise, while having several cells of content, each as wide as the HorizontalScrollView itself. The content in my HorizontalScrollView consists of one LinearLayout (let's call it wrapperLayout) with several LinearLayouts inside it. When the phone rotates I simply want to change the width of all the LinearLayouts inside the wrapperLayout. This is easy to do and works great when I test the resizing code by putting it in onInterceptTouchEvent(MotionEvent ev), that is the views are resized just as they are supposed to when I touch the HorizontalScrollView. The difficulty appears when I try to find a good spot to execute resizing code, so that the resizing happens automatically when the phone is rotated. I have tried all possible combinations of requestLayout, onSizeChanged, onLayout, onConfigurationChanged and a few others and varying their calls to super (if any) before and after the resizing code. I can not make this work (the views are not resized even though the resize code is executed) and it is really frustrating. I've done a lot of logging to make sure the HorizonalScrollView really has changed width before calling my resize code but to no avail. Does anyone have any clue as to what is going on? What methods are called and in what order when I handle the onConfigurationChanged by myself like this? Thanks in advance

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  • Interface Builder is unable to open documents of type iPad XIB.

    - by sagar
    After installing SDK 3.2 Beta 5 on your MAC. Please follow this steps to understand my problem. Start XCode. Click on Help Menu - Select Developer Documentation from the toolbar of window - Click on Home - & select iPhone OS 3.2 Library On the left side of screen - you can see Cocoa Touch Layer Category under Frameworks Select UIKit from it. On right side you will have - ToolbarSeach - as an first one link on it. Click on it. After clicking on it - You will see an option of "Open Project in xCode" on the title. Click on it & save the project to open it. Now, Click on run to execute this sample code. After compilation - it will give you two errors. something like this - "Interface Builder is unable to open documents of type iPad XIB." I don't know why this error is disturbing me? What should be solution to resolve it? Sagar.

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  • UIActionSheet not responding to touches

    - by mongeta
    Hello, I can't touch any button in my UIActionSheet. If I copy/paste this code in a new project, it works as expected. I'm forcing the First Responder = doesn't work I'm using [menu showFromTabBar:self.tabBarController.tabBar]; = doesn't work I'm using [menu showInView:self.view.window]; = doesn't work UIActivityIndicatorView *progressView = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(150, 105, 25, 25)]; progressView.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhiteLarge; UIActionSheet *menu = [[UIActionSheet alloc] initWithTitle:@"first_time_loading" delegate:self cancelButtonTitle:@"device_stop_info" destructiveButtonTitle:nil otherButtonTitles:nil]; [menu addSubview:progressView]; [menu setTag:9]; [menu becomeFirstResponder]; [menu showInView:self.view]; // [menu becomeFirstResponder]; [menu setBounds:CGRectMake(0,0,320, 175)]; [progressView startAnimating]; [progressView hidesWhenStopped]; [menu becomeFirstResponder]; Don't know where to look for more ideas ... I'm opening from a UITableViewController in: - (void)viewDidAppear:(BOOL)animated { // doesn't work -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath // doesn't work thanks, r.

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  • html textfield in WebView in an Android application is hidden by the soft keyboard

    - by user280503
    Hello, I have an Android application that is a TabHost with a WebView. I use it to load a specific html file that has a text field in its bottom part. When I touch the html textfield, the soft keyboard pops up, and hides the textfield, so that I cannot see what I have typed. Here is the layout: <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/main" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TabWidget android:focusableInTouchMode="false" android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="63dp" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" /> </LinearLayout> </FrameLayout> </LinearLayout> </TabHost> I have tried to configure the AndroidManifest.xml file with android:windowSoftInputMode="adjustResize" with no success. I have also tried replacing the FrameLayout in my layout with ScollView, but that caused my webview to increase in size indefinitely when the application is running.. this may be due to some javascript I have running on the page. I have noticed that the android's web browser has a nifty behaviour - in a web page, after the soft keyboard pops up, the web page scrolls smoothly so that the focusable textfield is visible to the user. How can I have this kind of behavior in my applicaiton?

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  • UIViewAnimationTransitionCurlUp in landscape mode transitioning right-to-left

    - by Thanos
    I have a view controller that is showing in portrait mode. When you touch the "menu" button, it calls the code below and it flips up to the MainMenu controller. So far, so good. - (void) menuButton: (id) sender { MainMenu_ViewController * viewController = [[MainMenu_ViewController alloc] initWithNibName:@"MainMenu_ViewController" bundle:nil]; self.menuView = viewController.view; self.menuView.frame = self.view.bounds; [viewController release]; [UIView beginAnimations:nil context: nil]; [UIView setAnimationDuration: 1.0]; [UIView setAnimationTransition: UIViewAnimationTransitionCurlUp forView: self.view cache: YES]; [self.view addSubview: self.menuView]; [UIView commitAnimations]; } However, when you do the same in landscape mode, instead of the animation flipping up (with respect to gravity, i.e. towards the long end of the iPhone) it flips towards the left (i.e. towards the short end of the iPhone). Is this a limitation of the animation, or am I missing something?

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  • Incorporating the Windows 7 onscreen keyboard into a WPF app

    - by mmr
    Windows 7 has a really nice onscreen keyboard program/control for touchscreens. I have a touchscreen app that was originally written for, and will be deployed on, XP. Is it possible to incorporate this keyboard directly into my app, rather than me using a custom control? I can find no programmatic information about it, so any links would be very helpful. Specifically, I'd need: To be able to use the keyboard on an XP machine that will have .NET 3.5 sp1 installed on it. To be able to hide the native keyboard on Windows 7, because I've already incorporated the touchscreen keyboard in my UI and so I don't need another one cluttering up the UI. This native keyboard has two attractive aspects to it. First off, it's automatically localized to the customer's language (though the rest of the app will need modification), and second off, it doesn't seem to suffer from 'touch lag' as the OS tries to figure out whether or not I'm doing a gesture, because I'm clearly typing on a keyboard. The app is WPF based, which should mean easy integration with Windows 7 based controls. EDIT: I'd really like the XP thing, but it's not a requirement. The ability to use the keyboard in Win7, though, seems like it should be possible and even the right way to do it.

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  • ASP.NET MVC2 and MemberShipProvider: How well do they go together?

    - by Sparhawk
    I have an existing ASP.NET application with lots of users and a large database. Now I want to have it in MVC 2. I do not want to migrate, I do it more or less from scratch. The database I want to keep and not touch too much. I already have my database tables and I also want to keep my LINQ to SQL-Layer. I didn't use a MembershipProvider in my current implementation (in ASP.NET 1.0 that wasn't strongly supported). So, either I write my own Membershipprovider to meet the needs of my database and app or I don't use the membershipprovider at all. I'd like to understand the consequences if I don't use the membership provider. What is linked to that? I understand that in ASP.NET the Login-Controls are linked to the provider. The AccountModel which is automatically generated with MVC2 could easily be changed to support my existing logic. What happens when a user is identified by a an AuthCookie? Does MVC use the MembershipProvider then? Am I overlooking something? I have the same questions regarding RoleProvider. Input is greatly appreciated.

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  • iPhone: Override UIButton buttonWithType to return subclass

    - by Amagrammer
    I want to be able to create a UIButton with an oversized responsive area. I know that one way to do that is to override the hitTest method in a subclass, but how do I instantiate my custom button object in the first place? [OversizedButton buttonWithType: UIButtonTypeDetailDisclosure]; doesn't work out of the box because buttonWithType returns a UIButton, not an OversizedButton. So it seems like I need to override the buttonWithType method as well. Does anyone know how to do this? @implementation OversizedButton + (id)buttonWithType:(UIButtonType)buttonType { // Construct and return an OversizedButton rather than a UIButton // Needs to handle special types such as UIButtonTypeDetailDisclosure // I NEED TO KNOW HOW TO DO THIS PART } - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { // Return results if touch event was in oversized region // I ALREADY KNOW HOW TO DO THIS PART } @end Alternatively, maybe I could create the button using alloc/initWithFrame. But the buttonType property is readonly, so how do you create the custom button types? Note: I know there are other ways to do this, such as having an invisible button behind the visible one. I don't care for that approach and would prefer to avoid it. Any help on the approach described above would be very helpful. Thanks

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  • EXC_BREAKPOINT when starting iPhone app

    - by pgb
    A user of our app sent me the following crash log: Incident Identifier: 59D4D5E7-570A-4047-A679-3016B2A226C4 CrashReporter Key: d8284d671ee22ad17511360ce73409ebfa8b84bb Process: .... [63] Path: /var/mobile/Applications/.... Identifier: ... Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-08 17:00:15.437 -0800 OS Version: iPhone OS 2.2.1 (5H11a) Report Version: 103 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Crashed Thread: 0 Thread 0 Crashed: 0 dyld 0x2fe01060 dyld_fatal_error + 0 1 dyld 0x2fe088d4 dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3064 2 dyld 0x2fe0196c dyldbootstrap::start(mach_header const*, int, char const**, long) + 884 3 dyld 0x2fe01048 _dyld_start + 32 Thread 0 crashed with ARM Thread State: r0: 0x2fe23ca0 r1: 0x00000000 r2: 0x2fe23ca0 r3: 0x00000000 r4: 0x2ffff4e0 r5: 0x2ffff4bc r6: 0x2fe005c0 r7: 0x2ffffb00 r8: 0x00000004 r9: 0x2fe57cf0 r10: 0x2fe236c8 r11: 0x00000009 ip: 0x0000018d sp: 0x2ffff5b8 lr: 0x2fe088dc pc: 0x2fe01060 cpsr: 0x00000010 Binary Images: 0x2fe00000 - 0x2fe22fff dyld ??? (???) <f6a50d5f57a676b54276d0ecef46d5f0> /usr/lib/dyld My app uses OpenFeint and PinchMedia analytics. For PinchMedia, I'm linking using their provided .a file, and for OpenFeint, I'm compiling their code (as per their guidelines). The frameworks / libs I'm linking are: UIKit.framework (Weak) MapKit.framework (Weak) Foundation.framework CoreGraphics.framework OpenAL.framework AudioToolbox.framework libsqlite3 SystemConfiguration.framework CoreLocation.framework PinchMedia analytics Security.framework QuartzCore.framework CFNetwork.framework My base SDK is iPhone 3.0, and my Base OS Deployment Target is 2.2.1. There are two things I find weird: The app crashes even before the main method is invoked. The crash log looks exactly like the one posted here: http://stackoverflow.com/questions/2368689/objective-c-iphone-app-exc-breakpoint-sigtrap The user that sent me this crash is using a 2nd gen iPod Touch with OS 2.2.1. I wasn't able to reproduce the issue, but based on the comments in iTunes, it seems that more people is having the same issue.

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  • set iPhone Required device capabilities

    - by chozinul
    My application is for "iPhone ONLY", But I have made a mistake in the first place by not setting the application for specific device. The current setting now is: Requirement: Compatible for iPhone, iPod touch and iPad. I would like to set it to: Requirement: Compatible for iPhone. I have go to some tutorial and forum. and nothing can solve my problem. I have also contact the apple support and this is what I got: "You are permitted to expand your device requirements only. Submitting an update to your binary to restrict your device requirements is not permitted. " is it mean that I can not set my application for iPhone only? If i can change it, what would you recommend me to do? I have change the setting of device capability inside the plist, to one of this. which one is correct, use "UIRequiredDeviceCapabilities" or "Required device capabilities"? i provide the screenshoot in here: http://img218.imageshack.us/gal.php?g=screenshot20100604atam1.png does the way I use it correct? Thanks.

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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  • maintaining a large list in python

    - by Oren
    I need to maintain a large list of python pickleable objects that will quickly execute the following algorithm: The list will have 4 pointers and can: Read\Write each of the 4 pointed nodes Insert new nodes before the pointed nodes Increase a pointer by 1 Pop nodes from the beginning of the list (without overlapping the pointers) Add nodes at the end of the list The list can be very large (300-400 MB), so it shouldnt be contained in the RAM. The nodes are small (100-200 bytes) but can contain various types of data. The most efficient way it can be done, in my opinion, is to implement some paging-mechanism. On the harddrive there will be some database of a linked-list of pages where in every moment up to 5 of them are loaded in the memory. On insertion, if some max-page-size was reached, the page will be splitted to 2 small pages, and on pointer increment, if a pointer is increased beyond its loaded page, the following page will be loaded instead. This is a good solution, but I don't have the time to write it, especially if I want to make it generic and implement all the python-list features. Using a SQL tables is not good either, since I'll need to implement a complex index-key mechanism. I tried ZODB and zc.blist, which implement a BTree based list that can be stored in a ZODB database file, but I don't know how to configure it so the above features will run in reasonable time. I don't need all the multi-threading\transactioning features. No one else will touch the database-file except for my single-thread program. Can anyone explain me how to configure the ZODB\zc.blist so the above features will run fast, or show me a different large-list implementation?

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  • Regex to extract this semi formatted data

    - by Codygman
    Alright, I can't quite figure out how to do this. Given the following text: Roland AX-1: /start Roland's AX-1 strap-on remote MIDI controller has a very impressive 45-note velocity sensitive keyboard, and has switchable velocity curves, goes octave up/down, transpose, split/layering zones, and has fun tempo control for sequencers and more. Roland's AX-1 comes with a built-in GS control for total MIDI control of GM/GS synths. Its "Expression Bar" can control pitch and mod via an almost ribbon-like controller. It's also the newest and most advanced remote controller for your synths or midi modules. /end Roland AX-7: /start Roland's AX-7 builds on the infamous Roland AX-1 design. You just strap it on and put it to the front of the stage. Offering several controllers, such as: a D-Beam, then you can open the door to amazing live performance. 7-segment LED display, larger patch memory (Around 128 patches with MIDI data backup), and comes with GM2/GS compatibility make it extra easy to use. The 45-note, velocity-sensitive keyboard. 5 realtime controllers including a data entry knob, touch controller knob, opression bar, a hold button, and D-Beam. 128 patches with MIDI data backup. 2 MIDI zones. /end I'm trying to use the following: /^([\w\d \-]*):\s\s\s\s^\/start([^\:]*)\/end$/im You can see on rubular here: http://rubular.com/r/BVRRHsnWdp Thanks for any help. I guess i'm trying to match blocks of text until I hit the next title which always ends with a :$

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  • WPF designer gives exception when databinding a label to a checkbox

    - by John
    I'm sure it's something stupid, but I'm playing around with databinding. I have a checkbox and a label on a form. What I'm trying to do is simply bind the Content of the label to the checkbox's IsChecked value. What I've done runs fine (no compilation errors and acts as expected), but if I touch the label in the XAML, the designer trows an exception: System.NullReferenceException Object reference not set to an instance of an object. at MS.Internal.Designer.PropertyEditing.Editors.MarkupExtensionInlineEditorControl.BuildBindingString(Boolean modeSupported, PropertyEntry propertyEntry) at <Window x:Class="UnitTestHelper.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:FileSysCtls="clr-namespace:WPFFileSystemUserControls;assembly=WPFFileSystemUserControls" xmlns:HelperClasses="clr-namespace:UnitTestHelper" Title="MainWindow" Height="406" Width="531"> <Window.Resources> <HelperClasses:ThreestateToBinary x:Key="CheckConverter" /> </Window.Resources> <Grid Height="367" Width="509"> <CheckBox Content="Step into subfolders" Height="16" HorizontalAlignment="Left" Margin="17,254,0,0" Name="chkSubfolders" VerticalAlignment="Top" Width="130" IsThreeState="False" /> <Label Height="28" HorizontalAlignment="Left" Margin="376,254,0,0" Name="lblStepResult" VerticalAlignment="Top" Width="120" IsEnabled="True" Content="{Binding IsChecked, ElementName=chkSubfolders, Mode=OneWay, UpdateSourceTrigger=PropertyChanged, Converter={StaticResource CheckConverter}}" /> </Grid> The ThreeStateToBinary class is as follows: class ThreestateToBinary : IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if ((bool)value) return "Checked"; else return "Not checked"; //throw new NotImplementedException(); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { return ((string)value == "Checked"); //throw new NotImplementedException(); } #endregion } Quite honestly, I'm playing around with it at this point. It was originally simpler (not using the ValueConverter) but was displaying similar behavior when I simply had the content set to: Content="{Binding IsChecked, ElementName=chkSubfolders, UpdateSourceTrigger=PropertyChanged}" Any ideas? Thanks, John

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  • Can I use boost::make_shared with a private constructor?

    - by Billy ONeal
    Consider the following: class DirectoryIterator; namespace detail { class FileDataProxy; class DirectoryIteratorImpl { friend class DirectoryIterator; friend class FileDataProxy; WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; DirectoryIteratorImpl(); explicit DirectoryIteratorImpl(const std::wstring& pathSpec); void increment(); public: ~DirectoryIteratorImpl() {}; }; class FileDataProxy //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { friend class DirectoryIterator; boost::shared_ptr<DirectoryIteratorImpl> iteratorSource; FileDataProxy(boost::shared_ptr<DirectoryIteratorImpl> parent) : iteratorSource(parent) {}; public: std::wstring GetFolderPath() const { return iteratorSource->root; } }; } class DirectoryIterator : public boost::iterator_facade<DirectoryIterator, detail::FileDataProxy, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; void increment() { impl->increment(); }; detail::FileDataProxy dereference() const { return detail::FileDataProxy(impl); }; public: DirectoryIterator() { impl = boost::make_shared<detail::DirectoryIteratorImpl>(); }; }; It seems like DirectoryIterator should be able to call boost::make_shared<DirectoryIteratorImpl>, because it is a friend of DirectoryIteratorImpl. However, this code fails to compile because the constructor for DirectoryIteratorImpl is private. Since this class is an internal implementation detail that clients of DirectoryIterator should never touch, it would be nice if I could keep the constructor private. Is this my fundamental misunderstanding around make_shared or do I need to mark some sort of boost piece as friend in order for the call to compile?

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