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  • SEO for images: can I use a different (cookieless) domain?

    - by Oliver
    Hello, We want to increase the value of some of our important images by means of SEO, and we want to start serving them from a different, i.e. cookieless, domain. We want to go from http://www.example.com/images/1234.jpg to http://www.example.com/germany/bavaria/landscape.jpg which can easily be done via URL rewriting. Then on the other hand, we would like to serve the image from a completely different domain, let's say http://www.examplestatic.com/germany/bavaria/landscape.jpg, to save the overhead of sending the cookie from www.example.com. Somehow I feel that this is not a good idea because I move the image away from the content by putting it on a different domain. Can anyone shed some light on this problem? Naturally, I would just use a different subdomain, e.g. img.example.com, but we already use subdomains for languages and our cookies are valid for all subdomains of example.com, so this won't help. I'd really appreciate any hints. Cheers,

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  • Upgrading 8.10 server to LTS

    - by user3215
    I'm in a plan to upgrade ubuntu 8.10 vbox vm servers to LTS(obviously 10.04) as 8.10 has no support. As far as I know I'll be executing the following to upgrade: apt-get install update-manager-core do-release-upgrade anybody could tell me how could I upgrade a ubuntu server from alternate iso image(Is the alternate iso image used for desktop editons the same used for servers?)? I heard it's possible to upgrade an LTS directly to another LTS and how could I do this after upgrading 8.10 to 9.04 then directly to 10.04 skipping 9.10? 8.10 servers are hosting many services/applications/databases like apache2, tomcat6, ldap, mysql, cvs... and I'm not sure that all of them work as ever after the upgrade. If there is any precautions that I've to following before upgrading, please anyone let me know(ofcourse backup and I'm not going to take backup as I will be trying this on a copy of vdi/vmdk vms) Thanks!

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  • I cannot see the drives on my computer

    - by Joseph
    I'm a new Ubuntu user and I installed this Ubuntu 12.04 fromn a usb stick. It all went fine(I think) but as I notice, there are no drives shown on the menu. I tried some command in the terminal to see if the drives are available and yes, they are available. My problem is how to make these drives show up on the menu above. Sorry if this question is somewhat vague. (I removed the image because I am not allowed to add an image because I have insufficient reputation)

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  • Scale DIV with tiles

    - by user15350
    I am trying to create a repeating background. I have a main DIV with a grid of small 16x16 DIVs. I am trying to scale the main DIV in CSS; when the small DIVs simply have a red background color everything works great, but when there is a background image in the small DIVs then borders become visible between the tiles. This image explains the problem: http://cl.ly/FpNW/o Check the HTML in these examples: With BG-COLOR: http://jsfiddle.net/pTLXw/ With BG-IMG: http://jsfiddle.net/vkpuY/ Does anyone know what is causing this problem and how to fix it? If it is not possible to fix while using DIV, is there another way to do this? Thanks you so much!

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  • How can I repair a corrupt kernel if no others are installed?

    - by Willi Ballenthin
    I've been running Ubuntu 10.04 on my laptop for quite some time. When I went to boot it up this morning, BAM! kernel panic (which immediately lead to human panic) when loading the kernel. So I've spent much of the day troubleshooting, and my current theory is that the FS is fine, but that the kernel image may be corrupt. Let's go with this current theory for the sake of this question, as I am interested how it is done. How can I replace the kernel image if I have no bootable kernels? Can I boot to a 10.04 live CD, copy the the vmlinuz-2.6.3x... to the HD and go from there? Wouldn't I want to copy the initramfs as well, but configured for the desktop system? Can I generate this from the live CD?

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  • How can I get my meshes to work with Bullet Physics?

    - by Molmasepic
    The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables of the model. If i use blender to export my model as a collision file, what type of file should I use? I have heard of a .bullet exporter, but i dont know hot to integrate this python script into my Blender 2.5 program.

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  • Disable printing extraneous job info when I print a images

    - by pgrytdal
    As of 10/11/12 I this is still a problem. Peterling, that link you gave me was for Windows. Not Ubuntu. I need to know how to do this in Ubuntu. Whenever I print off an image, before the actual image prints, I get these weird "print job" sheets. (I named them that, because I don't know what else to call them.) They say something like: Media Limits: 0.12 x 0.38 to 8.38 x 10.38 inches Job ID: Officejet-Pro-L7700-64 Driver: hp-officejet_pro_17700.ppd Driver version: Description: HP Officejet Pro L7700 Make and Model: HP Officejet Pro L7700, hpcups 3.12.2 Printer: Officejet-Pro-L7700 Created at: Fri Sep 28 14:12:53 2012 Printed at: Fri Sep 28 14:12:53 2012 How do I fix this so the page doesn't print?

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  • What did I do wrong when installed this theme?

    - by Qmal
    I have a problem installing a theme for my Ubuntu, note that I am very new to it and probably messed something up. Still it seems to me that I did everything like it was stated in the INSTALL file. Theme: http://opendesktop.org/content/show.php/?content=140562 So I downloaded the *.zip package, unzipped it in home/.themes folder and changed Controls and Borders inside my theme preference. Still my result is pretty poor. You can look at the image, it looks nothing like what in the screenshot of the author. I also installed fonts running sudo apt-get install ttf-mscorefonts-installer and tried to install GTK2 engine as sudo apt-get install gtk2-engines-murrine gtk2-engines-pixbuf, but it showed that 0 files was modified since I already have it. Please tell me what did I did wrong so I can fix that :) (It seems that I can't upload images yet, no rep. I can give you link tho) http://postimage.org/image/1zhibxx5w/full/

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  • New file in ubuntu kernel ppa repository to install?

    - by Nikki Kononov
    Googling this question hasn't brought me to anything so I decided to ask here. Recently I noticed on kernel.org that kernel 3.7 finally considered to be a stable so I decided to upgrade, since I am on 3.7 RC7 but when I opened http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.7.1-raring/ I noticed new file (actually 2 which seems to be identical) linux-headers-3.7.1-030701-omap_3.7.1-030701.201212171620_armhf.deb and linux-image-3.7.1-030701-omap_3.7.1-030701.201212171620_armhf.deb so my question is should I install those as well or continue installing only 4 files (e.g. 3 AMD64 image and headers + all headers)? Thank you.

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Trying to update Asus BIOS: FreeDOS crashes

    - by ZekeDroid
    My UX31 zenbook is experiencing some weird shutdown behavior when the battery drops below 50% and the internet seems to agree that updating the BIOS is a good step forward since there were issue with the kernel before. I downloaded both the correct BIOS file and the windows 7 utility tool and now need to boot FreeDOS to run, however, I've tried every method out there and they all fail (or so I think): Using unetbootin's FreeDOS 1.0 image I get to an error saying it couldn't run drivers then I get to a command line on disk A:. I assumed a dead end. Using unetbootin but with the FreeDOS 1.1 version image downloaded directly: get an error of "bad or missing command interpreter". I looked online and the solutions didn't work either. So, is there an alternative to FreeDOS or to installing a BIOS that I could use?

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  • 11.04 64 bit live install cd freezes immediately on boot

    - by wrchis
    I am trying to install 11.04 alpha to a free set of partitions to try it out but neither the regular graphic installer or the alternate installer work. The graphic one freezes when I try to boot the cd (or cd image on usb stick rather) with a distorted static picture of my regular desktop repeated four times. I have an nvidia 240 graphics card if that is any help in diagnosis. I think it is a matter of getting the cd image to use a low rez video mode but I have no idea how to force that. I have used both the iso's from the regular page and the daily page (for several days so far) and they all do the same thing. I have tried both the internal utility and unetbootin to set up the stick with the same results. The alternate installer seems to work up to the point of the software selection step and then throws a 'failed step' error part way through.

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  • Animating isometric sprites

    - by Mike
    I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: < Game Folder Root /Assets/Sprites/< Sprite Name /< Sprite Animation /< Sprite Direction /< Frame Number .png So for example, /Assets/Sprites/Worker/Stand/North-East/01.png Sprite sheets aren't really viable for this type of animation. The example stand animation is 61 frames. 61 frames for all 8 directions alone is huge, but there's more then just a standing animation for each sprite. Creating an sf::Texture for every image and every frame seems like it will take up a lot of memory and be hard to keep track of that many images. Unloading the image and loading the next one every single frame seems like it will do a lot of unnecessary work. What's the best way to handle this?

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  • How to disable mouseover popup icons on launcher?

    - by John
    If an application is open and its icon is contained in the launcher panel, moving the mouse over the launcher icon will cause a very annoying popup icon to appear, showing a small image of the open application. It is annoying because it lingers too long and covers other information. For example, it covers the menus that appear when I right-click on a launcher panel icon. How do I disable these mouseover popups? I don't necessarily want to disable the "text" mouseover popup, I only want to disable the image popups. Thanks. Ubuntu 12.04, new install.

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  • Lakeside Sunset in the Mountains [Wallpaper]

    - by Asian Angel
    Note: Original image size is 5808*3786 pixels and 13.76 MB when downloaded. Sunset-HDR [DesktopNexus] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • Share on Facebook does not show thumbnail images

    - by matt74tm
    I have a PHP application which has a "Share on Facebook" button that, On the development server shows the thumbnail images correctly and allows the user to select between them On the live server, it does NOT show the thumbnail images at all. The relevant portion of the .htaccess file is: # Set up caching on media files for 2 days <FilesMatch "\.(gif|jpg|jpeg|png|flv)$"> ExpiresDefault A172800 Header append Cache-Control "public" </FilesMatch> I'm using the exact same set of php files and .htaccess, but the server configuration is different. What could be causing this? Note that the text appears fine. Edit1 We are also doing some URL rewriting related to images in the .htaccess (on both servers): ... RewriteRule ^.*/content/image/(.*)$ content/image/$1 [L] ... RewriteRule ^.*/images/(.*)$ images/$1 [L] ... Would that be somehow making a difference? Images appear fine all throughout the site. (I posted this question earlier as http://stackoverflow.com/questions/4142597/share-on-facebook-does-not-show-thumbnail-images) )

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  • How can i modify my Grub 1.99 configurations to install a new kernel?

    - by abhi
    I have configured kernel 3.2.x and made some changes in the kernel. I have compiled it and have the compiled image of the kernel with me. The problem i am facing is as in how to modify the boot loader Grub 1.99 in my case, so that i can boot through the new kernel i have compiled. I looked on net for any tutorials but all of them talked about older versions of Grub ? Can someone please give some info or point me towards some resource ? Currently i have compiled my new custom kernel image and have copied it to /boot.

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  • Hover alternatve for touch devices [migrated]

    - by Joshua Frank
    I'm building a standard infographic where you mouse over a region and the image changes as you move. For instance, imagine a map of the world, and when you mouse over a country, that country glows and a panel shows statistics about that country. The implementation is to have a separate image for the glowing country, and a div element with the statistics, and the code shows these additional elements on a hover over the country. The question is: what should this do on a tablet, where there's no hover event? What's a good alternative navigation metaphor for this kind of situation on touch-only devices?

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  • What tags should be used for SEO in simple blog posts? [closed]

    - by homepage
    Possible Duplicate: What are the best ways to increase your site's position in Google? Order of HTML meta tags I'm new to websites in general (which is why I'm starting on blogger) and am just curious as to which tags I should be using in my posts? My posts generally include a title relevant to the keyword of my blog, an image, a video, my content, and a link to my twitter. I don't really use any tags and someone mentioned that they may help for SEO. So I figured I would ask for some advice from people who know what they are doing. EDIT I apologize for not clarifying, I meant tags such as: Header tag: <h1>This is my title</h1> Image tags with attributes: <img src="keyword_image.jpg" width="100" height="78" ALT="this_shows_examples"> What other tags and attributes are ones I should use for a well put together website and SEO?

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  • Why did this command make my Ubuntu more awesome than before?

    - by the_misfit
    After running Ubuntu for months and liking it, I for the first time wanted to use headphones and was trying to get them to work so I ran the code in step 1 https://help.ubuntu.com/community/SoundTroubleshootingProcedure -- the result was an improvement in performance, resolution, and audio.. a vast improvement. What does that suggest about what was wrong with my settings before if running this improved system performance, graphics, and my audio problem? The command is: sudo add-apt-repository ppa:ubuntu-audio-dev/ppa; sudo apt-get update;sudo apt-get dist-upgrade; sudo apt-get install linux-sound-base alsa-base alsa-utils gdm ubuntu-desktop linux-image-`uname -r` libasound2; sudo apt-get -y --reinstall install linux-sound-base alsa-base alsa-utils gdm ubuntu-desktop linux-image-`uname -r` libasound2; killall pulseaudio; rm -r ~/.pulse*; sudo usermod -aG `cat /etc/group | grep -e '^pulse:' -e '^audio:' -e '^pulse-access:' -e '^pulse-rt:' -e '^video:' | awk -F: '{print $1}' | tr '\n' ',' | sed 's:,$::g'` `whoami`

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  • Kubuntu 12.04: Change login screen background?

    - by drezabek
    I am having trouble changing my login screen background. I can select the default wall paper, the Kde-default one, but when ever I select my own custom wallpaper, there is no image, just a solid color. Normally, I would just ignore it, but the thing that bugs me is that this is a fresh install of Kubuntu 12.04 64bit, and the OS before this one, the one I overwrote, I had no trouble using the exact same image as the background... Settings In the System Settings application, Login Screen settings, Background tab, enable background, Under "Background", selected Picture, under options, selected Position: Scaled. Colors: Single Color. Blending: No Blending.

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  • Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) after apt-get upgrade

    - by Edward
    I'm using Ubuntu 9.1 server edition, I get this error during boot time after I ran sudo apt-get upgrade when checking my kernel version, uname -r returns 2.6.31-14-generic but when i run dpkg -l 'linux-image*' | grep ^.i I cannot find 2.6.31-14 (only contains 2.6.32*) Following the solution in the thread: Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) doesn't work for me I'm running the commands inside the Rescue mode by booting from the Ubuntu 9.1 Installation Disc Do I need to update my kernel and run update-initramfs + update-grub again? If so, how can I update the kernel? apt-get install any linux-headers/image cannot change the uname -r value Thanks!

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  • Best practices on separating Update and Draw on game loop

    - by Galvanize
    I've been working on my first HTML5 prototype and I found a good model that uses the regular Update and Draw loop we see in game dev. My question is, where does one end and the other begins? The question popped when I wanted to rotate and draw an Image, and I kept wondering if the work of changing the tranformation matrix (that I presume would be a bit expensive since it works on the whole pixel array of an image) and calculating the right position do draw it would characterize drawing work, or maybe not, since after that I may need to check for collision or something similar. Thinkig of it, seems like a silly question, but I would like some advice from more experienced developers. Where does does update ends and draw starts? Thanks in advance.

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  • Compiz Error After Emerald Install

    - by KoopaTroopa
    Salutations! So, once again, I fell to the allure of the window decorator emerald. Where, just like the first time around, (I know I know) upon attempting to back out of emerald to the safety of compiz I'm faced with a problem. Seemingly after several minutes or after opening Chrome any window that isn't maximised has it's borders removed (so there's no close, minimise and maximise etc buttons). I can get them breifly back if I reload compiz via fusion-icon. After a brief chat on IRC it appears compiz is crashing. Here's a pastebin log of me running compiz via terminal. http://pastebin.com/sK65v4Fi I forgot my two vows of 'Never bother using Windows applications via wine or a VM' and 'Thou shalt never not use compiz'. ***GTK-Window-Decorator log gtk-window-decorator (gtk-window-decorator:11027): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", Segmentation fault ** also posted on ubuntuforums to widen my scope of help.

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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