Search Results

Search found 2107 results on 85 pages for 'bob coder'.

Page 34/85 | < Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >

  • VB.NET switching from ADO.NET to LINQ

    - by Cj Anderson
    I'm VERY new to Linq. I have an application I wrote that is in VB.NET 2.0. Works great, but I'd like to switch this application to Linq. I use ADO.NET to load XML into a datatable. The XML file has about 90,000 records in it. I then use the Datatable.Select to perform searches against that Datatable. The search control is a free form textbox. So if the user types in terms it searches instantly. Any further terms that are typed in continue to restrict the results. So you can type in Bob, or type in Bob Barker. Or type in Bob Barker Price is Right. The more criteria typed in the more narrowed your result. I bind the results to a gridview. Moving forward what all do I need to do? From a high level, I assume I need to: 1) Go to Project Properties -- Advanced Compiler Settings and change the Target framework to 3.5 from 2.0. 2) Add the reference to System.XML.Linq, Add the Imports statement to the classes. So I'm not sure what the best approach is going forward after that. I assume I use XDocument.Load, then my search subroutine runs against the XDocument. Do I just do the standard Linq query for this sort of repeated search? Like so: var people = from phonebook in doc.Root.Elements("phonebook") where phonebook.Element("userid") = "whatever" select phonebook; Any tips on how to best implement?

    Read the article

  • php fuel 42000 error

    - by ryanc1256
    I don't get whats wrong. So this is the full error I get... Fuel\Core\Database_Exception [ 42000 ]: SQLSTATE[42000]: Syntax error or access violation: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'to, from, message, checked) VALUES ('1', 'freddy', 'bob', 'message', '1')' at line 1 with query: "INSERT INTO chatmes (id, to, from, message, checked) VALUES ('1', 'freddy', 'bob', 'message', '1')" and this my php code which is supposably giving me the error <?php define('DOCROOT', __DIR__.DIRECTORY_SEPARATOR); define('APPPATH', realpath('/var/www/vhosts/grubber.co.nz/httpdocs/fuel/app/').DIRECTORY_SEPARATOR); define('PKGPATH', realpath('/var/www/vhosts/grubber.co.nz/httpdocs/fuel/packages/').DIRECTORY_SEPARATOR); define('COREPATH', realpath('/var/www/vhosts/grubber.co.nz/httpdocs/fuel/core/').DIRECTORY_SEPARATOR); require APPPATH.'bootstrap.php'; error_reporting(-1); ini_set('display_errors', 1); $to = $_GET['to']; $from = $_GET['from']; $message = $_GET['message']; $dquotes = '"'; $squotes = "'"; $message = str_replace($dquotes, "&quot", $message); $message = str_replace($squotes, "&#039", $message); DB::insert('chatmes')->set(array('id' => '1', 'to' => 'freddy', 'from' => 'bob', 'message' => 'message', 'checked' => '1'))->execute(); ?> I dont know what I am doing wrong?? Also the connection im using is PDO At the moment the only line thats giving me a error is, the db update query

    Read the article

  • Display a ranking grid for game : optimization of left outer join and find a player

    - by Jerome C.
    Hello, I want to do a ranking grid. I have a table with different values indexed by a key: Table SimpleValue : key varchar, value int, playerId int I have a player which have several SimpleValue. Table Player: id int, nickname varchar Now imagine these records: SimpleValue: Key value playerId for 1 1 int 2 1 agi 2 1 lvl 5 1 for 6 2 int 3 2 agi 1 2 lvl 4 2 Player: id nickname 1 Bob 2 John I want to display a rank of these players on various SimpleValue. Something like: nickname for lvl Bob 1 5 John 6 4 For the moment I generate an sql query based on which SimpleValue key you want to display and on which SimpleValue key you want to order players. eg: I want to display 'lvl' and 'for' of each player and order them on the 'lvl' The generated query is: SELECT p.nickname as nickname, v1.value as lvl, v2.value as for FROM Player p LEFT OUTER JOIN SimpleValue v1 ON p.id=v1.playerId and v1.key = 'lvl' LEFT OUTER JOIN SimpleValue v2 ON p.id=v2.playerId and v2.key = 'for' ORDER BY v1.value This query runs perfectly. BUT if I want to display 10 different values, it generates 10 'left outer join'. Is there a way to simplify this query ? I've got a second question: Is there a way to display a portion of this ranking. Imagine I've 1000 players and I want to display TOP 10, I use the LIMIT keyword. Now I want to display the rank of the player Bob which is 326/1000 and I want to display 5 rank player above and below (so from 321 to 331 position). How can I achieve it ? thanks.

    Read the article

  • Automatically hyper-link URL's and Email's using C#, whilst leaving bespoke tags in place

    - by marcusstarnes
    I have a site that enables users to post messages to a forum. At present, if a user types a web address or email address and posts it, it's treated the same as any other piece of text. There are tools that enable the user to supply hyper-linked web and email addresses (via some bespoke tags/markup) - these are sometimes used, but not always. In addition, a bespoke 'Image' tag can also be used to reference images that are hosted on the web. My objective is to both cater for those that use these existing tools to generate hyper-linked addresses, but to also cater for those that simply type a web or email address in, and to then automatically convert this to a hyper-linked address for them (as soon as they submit their post). I've found one or two regular expressions that convert a plain string web or email address, however, I obviously don't want to perform any manipulation on addresses that are already being handled via the sites bespoke tagging, and that's where I'm stuck - how to EXCLUDE any web or email addresses that are already catered for via the bespoke tagging - I wan't to leave them as is. Here are some examples of bespoke tagging for the variations that I need to be left alone: [URL=www.msn.com]www.msn.com[/URL] [URL=http://www.msn.com]http://www.msn.com[/URL] [[email protected]][email protected][/EMAIL] [IMG]www.msn.com/images/test.jpg[/IMG] [IMG]http://www.msn.com/images/test.jpg[/IMG] The following examples would however ideally need to be automatically converted into web & email links respectively: www.msn.com http://www.msn.com [email protected] Ideally, the 'converted' links would just have the appropriate bespoke tags applied to them as per the initial examples earlier in this post, so rather than: <a href="..." etc. they'd become: [URL=http://www.. etc.) Unfortunately, we have a LOT of historic data stored with this bespoke tagging throughout, so for now, we'd like to retain that rather than implementing an entirely new way of storing our users posts. Any help would be much appreciated. Thanks.

    Read the article

  • Searching in an Arraylist

    - by Puchatek
    Currently I have two classes. A Classroom class and a School class. I would like to write a method in the School class public void showClassRoomDetails which would find the classroom details by only using the teacherName. e.g. teacherName = Daniel className = Science teacherName = Bob className = Maths so when I input Bob, it would print out Bob and Maths many, thanks public class Classroom { private String classRoomName; private String teacherName; public void setClassRoomName(String newClassRoomName) { classRoomName = newClassRoomName; } public String returnClassRoomName() { return classRoomName; } public void setTeacherName(String newTeacherName) { teacherName = newTeacherName; } public String returnTeacherName() { return teacherName; } } import java.util.ArrayList; public class School { private ArrayList<Classroom> classrooms; private String classRoomName; private String teacherName; public School() { classrooms = new ArrayList<Classroom>(); } public void addClassRoom(Classroom newClassRoom, String theClassRoomName) { classrooms.add(newClassRoom); classRoomName = theClassRoomName; } public void addTeacherToClassRoom(int classroomId, String TeacherName) { if (classroomId < classrooms.size() ) { classrooms.get(classroomId).setTeacherName(TeacherName); } } public void showClassRoomDetails { //loop System.out.println(returnClassRoomName); System.out.println(returnTeacherName); } }

    Read the article

  • How do I keep my DataService up to date with ObservableCollection?

    - by joebeazelman
    I have a class called CustomerService which simply reads a collection of customers from a file or creates one and passes it back to the Main Model View where it is turned into an ObservableCollection. What the best practice for making sure the items in the CustomerService and ObservableCollection are in sync. I'm guessing I could hookup the CustomerService object to respond to RaisePropertyChanged, but isn't this only for use with WPF controls? Is there a better way? using System; public class MainModelView { public MainModelView() { _customers = new ObservableCollection<CustomerViewModel>(new CustomerService().GetCustomers()); } public const string CustomersPropertyName = "Customers" private ObservableCollection<CustomerViewModel> _customers; public ObservableCollection<CustomerViewModel> Customers { get { return _customers; } set { if (_customers == value) { return; } var oldValue = _customers; _customers = value; // Update bindings and broadcast change using GalaSoft.MvvmLight.Messenging RaisePropertyChanged(CustomersPropertyName, oldValue, value, true); } } } public class CustomerService { /// <summary> /// Load all persons from file on disk. /// </summary> _customers = new List<CustomerViewModel> { new CustomerViewModel(new Customer("Bob", "" )), new CustomerViewModel(new Customer("Bob 2", "" )), new CustomerViewModel(new Customer("Bob 3", "" )), }; public IEnumerable<LinkViewModel> GetCustomers() { return _customers; } }

    Read the article

  • Structure's with strings and input

    - by Beginnernato
    so i have the following structure and function that add's things to the function - struct scoreentry_node { struct scoreentry_node *next; int score; char* name; } ; typedef struct scoreentry_node *score_entry; score_entry add(int in, char* n, score_entry en) { score_entry r = malloc(sizeof(struct scoreentry_node)); r->score = in; r->name = n; r->next = en; return r; } i have input that take it in the following main file: int score; char name[]; int main(void) { score_entry readin = NULL; while(1) { scanf("%s%d", name, &score); readin = add(score, name, readin); // blah blah I dont know why but when input a name it gets added to readin, but when i input another name all the name's in readin have this new name for example: input: bob 10 readin = 10 bob NULL jill 20 readin = 20 jill 10 jill NULL I dont know why bob disappear's... any reason why it does that ?

    Read the article

  • LINQ query to find if items in a list are contained in another list

    - by cjohns
    I have the following code: List<string> test1 = new List<string> { "@bob.com", "@tom.com" }; List<string> test2 = new List<string> { "[email protected]", "[email protected]" }; I need to remove anyone in test2 that has @bob.com or @tom.com. What I have tried is this: bool bContained1 = test1.Contains(test2); bool bContained2 = test2.Contains(test1); bContained1 = false but bContained2 = true. I would prefer not to loop through each list but instead use a Linq query to retrieve the data. bContained1 is the same condition for the Linq query that I have created below: List<string> test3 = test1.Where(w => !test2.Contains(w)).ToList(); The query above works on an exact match but not partial matches. I have looked at other queries but I can find a close comparison to this with Linq. Any ideas or anywhere you can point me to would be a great help.

    Read the article

  • Daily tech links for .net and related technologies - Mar 29-31, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - Mar 29-31, 2010 Web Development Querying the Future With Reactive Extensions - Phil Haack Creating an OData API for StackOverflow including XML and JSON in 30 minutes - Scott Hanselman MVC Automatic Menu - Nuri Halperin jqGrid for ASP.NET MVC - TriRand Team Foolproof Provides Contingent Data Annotation Validation for ASP.NET MVC 2 -Nick Riggs Using FubuMVC.UI in asp.net MVC : Getting started - Cannibal Coder Building A Custom ActionResult in MVC...(read more)

    Read the article

  • How to Code Faster (Without Sacrificing Quality)

    - by ashes999
    I've been a professional coder for a several years. The comments about my code have generally been the same: writes great code, well-tested, but could be faster. So how do I become a faster coder, without sacrificing quality? For the sake of this question, I'm going to limit the scope to C#, since that's primarily what I code (for fun) -- or Java, which is similar enough in many ways that matter. Things that I'm already doing: Write the minimal solution that will get the job done Write a slew of automated tests (prevents regressions) Write (and use) reusable libraries for all kinds of things Use well-known technologies where they work well (eg. Hibernate) Use design patterns where they fit into place (eg. Singleton) These are all great, but I don't feel like my speed is increasing over time. I do care, because if I can do something to increase my productivity (even by 10%), that's 10% faster than my competitors. (Not that I have any.) Besides which, I've consistently gotten this feeback from my managers -- whether it was small-scale Flash development or enterprise Java/C++ development. Edit: There seem to be a lot of questions about what I mean by fast, and how I know I'm slow. Let me clarify with some more details. I worked in small and medium-sized teams (5-50 people) in various companies over various projects and various technologies (Flash, ASP.NET, Java, C++). The observation of my managers (which they told me directly) is that I'm "slow." Part of this is because a significant number of my peers sacrificed quality for speed; they wrote code that was buggy, hard to read, hard to maintain, and difficult to write automated tests for. My code generally is well-documented, readable, and testable. At Oracle, I would consistently solve bugs slower than other team-members. I know this, because I would get comments to that effect; this means that other (yes, more senior and experienced) developers could do my work in less time than it took me, at nearly the same quality (readability, maintainability, and testability). Why? What am I missing? How can I get better at this? My end goal is simple: if I can make product X in 40 hours today, and I can improve myself somehow so that I can create the same product at 20, 30, or even 38 hours tomorrow, that's what I want to know -- how do I get there? What process can I use to continually improve? I had thought it was about reusing code, but that's not enough, it seems.

    Read the article

  • 5 Helpful Tips When Hiring Freelance IT Help

    I recently finished creating my latest website, and since I am a designer, not a coder, I often find the need to seek the services of a freelance IT professional. There are several good sites out the... [Author: John Chilton - Computers and Internet - August 24, 2009]

    Read the article

  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

    Read the article

  • When do you call yourself a programmer

    - by benhowdle89
    "A programmer, computer programmer or coder is someone who writes computer software" from Wikipedia If you do frontend development using jQuery/CSS/HTML do you call yourself a programmer? If you develop PHP applications that deal with databases, do you call yourself a programmer? Are you only a programmer if you write applications for desktops and mobiles? Is the web a place where the line between developer and programmer stops?

    Read the article

  • What prefer a game developer company? UDK experience or c++ game projects?

    - by momboco
    What prefer a game developer company? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a lot of companies that develop his games with UDK. Now I don't know if is better specialize in a game engine like UDK.

    Read the article

  • JSP et Servlets efficaces : production de sites dynamiques en Java de Jean-Luc Déléage, critique par Benwit

    A l'occasion de ma critique de l'ouvrage JSP et Servlets efficaces : Production de sites dynamiques en Java, j'aimerai vous demander comment vous avez appris à coder des sites web en Java ? Citation: Ce livre s'adresse aux développeurs qui utilisent Java dans la production de sites et à ceux qui souhaitent découvrir l'aspect serveur web. Il permettra aussi un apprentissage concret de ces technologies aux étudiants en informatique en fin de licence et en mas...

    Read the article

  • Somewhere to get inspiration - Pair up the creative with the tech

    - by Morten Bergfall
    I am a somewhat green developer; some work experience, last year of school. As most of you, I am constantly working on an assortment of personal projects. Since my mind often has a somewhat drifting characteristic; I am not always able to keep the projects in check. After some time they all exhibit the moral fiber of Vikings, harlots and chain-letter-knitters. This includes constant forking, round-abouting, eating of school assignments of rather mundane, and hence pretty yawn-inducing, specifications, and of course quite a bit of gathering of folder dust. Well, on to my question....is there a place, forum... or something with the purpose of linking people with ideas to the people actually being able to bring said ideas to life? Of course, I know of the professional ones, like rent-a-coder and such. And there seem to be a lot of open source projects available for participation. What I'm looking for doesn't really fit into any of those categories....the form would be somewhat like rent-a-coder, but this is ideas&inspiration, not bubble-sort-my-quarterly-for-a-buck. The possibilities for developing bonds, spicy code, and plain old fun seem quite possible.As I see it, the main benefit would be that we (that is the tech-flipside of the proverbial eCoin) get something worthwhile to do, rather than squeeze the last creative grain out of our code-heavy brains.To give it some perspective...: My last project consists of an absurd jQuery-plugin that includes animated png-robots migrating from Google Earth to drag a html-element of your choosing onto the map, where it gets color, for so to be dragged back by this poorly animated robot.... Often, the line between the creative and the tech is blurred, to say the least. I wouldn't think that would be a problem. Think someone who has developed a nifty little windows application, then sees possibility for a broader use, perhaps some sort of networking functionality. This fellow sadly lacks the skill to implememet this. So he, she or it would then seek a developer with the know-how and they could complete this project together. So, do any of you know of such a place, or can nudge in the right direction? And yes, I understand completely that I should be dedicating myself to doing school work, or applying for mundane developer positions, so please.... :-) UPDATE Sadly, I'm situated in Oslo, Norway, and the number of developers are somewhat limited...and I have had quite some ahem personality issues with the ones who are available ;-) So I feel I must go deeper; search the multitude of the web...

    Read the article

  • How to deal with different programming styles in a team?

    - by user3287
    We have a small dev team (only 3 developers) and we recently got a new team member. While he is a smart coder, his coding style is completely different from ours. Our existing code base contains mostly readable, clean and maintainable code, but the new team member is quickly changing many files, introducing ugly hacks and shortcuts, using defines all over the place, adding functions in the wrong places, etc. My question is if others have experienced such a situation before, and if anyone has tips on how to talk to him.

    Read the article

  • Overheating laptop

    - by Moncef ben slimane
    i've been using ubuntu for ~2 months, when i installed it on my computer (laptop) it never overheat but a day, i don't know what happened, it over heated.. (70*C @ Idle) I've tryed what ever i found on the net, and as well, i can't change the CPU freq o.O, i5 M460 @ 2.53 GHz.. i have benn trying, jupiter (no result), lm-sensors (aswell), and the cpu freq thingy for unity (cpu wont move from 2.5GHz) Any help? (i'm a C++ user and PHP coder...)

    Read the article

  • Où va-t-on avec JavaScript ? Participez au débat sur l'orientation actuelle et le futur de JavaScript

    Bonjour a tous , cela faisait un moment que je n'avais pas posté Depuis quelques temps , je remarque une évolution des comportements vis a vis de JS , de plus en plus d'utilisateurs viennent ici pour comprendre / modifier des scripts existant en fonction de leur besoins, et bien souvent ces scripts sont basé sur des librairies / framework. d'ou ma question , concrètement pensez vous continuez à coder comme nous le faisons aujourd'hui en repartant de zéro ( Spaffy si tu m'entends ) ou vous même passer a du full librairie pour vos dev , même les plus minimes ? en appart...

    Read the article

  • Current activity logger

    - by user72605
    Very inexperienced coder here: Does anyone know of an app (for iOS or Mac) that asks for my current activity every hour or so? I see tons of apps that let you log your activities, but none that use popups/notifications to actively ask you. I found a script that looks promising (source), but I'm having trouble implementing it so that it repeats every hour: #!/bin/bash echo What are you doing right now? read -e what echo `date` - $what >> timelog.txt Thanks!

    Read the article

  • Refactoring obscurely commented code

    - by wraith808
    In refactoring code, I came across code that had comments. Looking closer at the comments, I could see that the code was clearly not doing what the comments said. Without access to the coder nor documentation, and without clear direction regarding the code (i.e. defects as to the fact that the code is operating incorrectly), is the best practice to assume that the code is correct, and clean up the comments?

    Read the article

  • "Outlook must be online or connected to complete this action" windows XP, outlook 2007, connect to e

    - by bob franklin smith harriet
    Hey, I can't connect to an exchange server using windows XP and outlook 2007, using the "connect anywhere over HTTP" process, it has been working until recently and the user reports no recent changes to his environment. The error is "Outlook must be online or connected to complete this action" It will prompt me for the username and password which I can enter, then it will give the errorm however this only happens when I delete the account and enter all details for the excahnge server again. The client computer that is unable to connect using outlook can connect to the HTTPS mail service and login send/receive fine. Nobody else has reported issues. making a test environment with a clean install of XP and outlook 2007 gives the same error, but using windows 7 and outlook 2007 connects perfectly fine everytime. I also removed all passwords using control keymgr.dll which didnt help. Any assistance or ideas would be appreciated, at this point nothing I've tried from technet or google works <_<

    Read the article

  • opendkim reporting read private key failed: no start line

    - by Bob
    I've set up keys with the following: opendkim-genkey -t -s mail -d test.com The private key (pertinent to this question) contains: -----BEGIN RSA PRIVATE KEY----- (some stuff here) -----END RSA PRIVATE KEY----- My opendkim.conf contains: Domain test.com KeyFile /etc/opendkim/dkim.private Selector mail I am then testing with: opendkim-testkey -d test.com -s mail -k /etc/mail/dkim.public Yet receive the following error: opendkim-testkey: PEM_read_bio_PrivateKey() failed error:0906D06C:PEM routines:PEM_read_bio:no start line The files exist and have opendkim as the user and group, and adequate permissions. Has anyone any advice?

    Read the article

  • Httpd problem, suspect an attack but not sure

    - by Bob
    On one of my servers when I type netstat -n I get a huge output, something like 400 entries for httpd. The bandwidth on the server isn't high, so I'm confused as to what's causing it. I'm suspecting an attack, but not sure. Intermittently, the web server will stop responding. When this happens all other services such as ping, ftp, work just normally. System load is also normal. The only thing that isn't normal I think is the "netstat -n" output. Can you guys take a look and see if there's something I can do? I have APF installed, but not sure what rules I should put into place to mitigate the problem. Btw, I'm running CentOS 5 Linux with Apache 2. root@linux [/backup/stuff/apf-9.7-1]# netstat -n|grep :80 tcp 0 0 120.136.23.56:80 220.181.94.220:48397 TIME_WAIT tcp 0 0 120.136.23.56:80 218.86.49.153:1734 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.99:48316 TIME_WAIT tcp 0 0 120.136.23.56:80 208.80.193.33:54407 TIME_WAIT tcp 0 0 120.136.23.56:80 65.49.2.180:46768 TIME_WAIT tcp 0 0 120.136.23.56:80 120.0.70.180:9414 FIN_WAIT2 tcp 0 0 120.136.23.56:80 221.130.177.101:43386 TIME_WAIT tcp 0 0 120.136.23.92:80 220.181.7.112:51601 TIME_WAIT tcp 0 0 120.136.23.94:80 220.181.94.215:53097 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.188.236:53203 TIME_WAIT tcp 0 0 120.136.23.56:80 119.119.247.249:62297 TIME_WAIT tcp 0 0 120.136.23.56:80 119.119.247.249:64345 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.115.105:36600 TIME_WAIT tcp 0 0 120.136.23.56:80 118.77.25.129:1743 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.220:35107 TIME_WAIT tcp 0 0 120.136.23.56:80 119.119.247.249:61801 TIME_WAIT tcp 0 0 120.136.23.56:80 66.249.69.155:57641 TIME_WAIT tcp 0 1009 120.136.23.56:80 114.249.218.24:17204 CLOSING tcp 0 0 120.136.23.93:80 119.235.237.85:45355 TIME_WAIT tcp 0 0 120.136.23.56:80 217.212.224.182:45195 TIME_WAIT tcp 0 0 120.136.23.56:80 220.189.10.170:1556 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.180.102:35701 TIME_WAIT tcp 0 0 120.136.23.56:80 118.77.25.129:1745 TIME_WAIT tcp 0 0 120.136.23.56:80 118.77.25.129:1749 TIME_WAIT tcp 0 0 120.136.23.56:80 118.77.25.129:1748 TIME_WAIT tcp 0 0 120.136.23.56:80 221.195.76.250:26635 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.111.239:58417 TIME_WAIT tcp 0 0 120.136.23.56:80 67.218.116.164:53370 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.236:56168 TIME_WAIT tcp 0 0 120.136.23.93:80 120.136.23.93:36947 TIME_WAIT tcp 0 1009 120.136.23.56:80 114.249.218.24:16991 CLOSING tcp 0 305 120.136.23.56:80 59.58.149.147:1881 ESTABLISHED tcp 0 0 120.136.23.56:80 61.186.48.148:1405 ESTABLISHED tcp 0 0 120.136.23.56:80 123.125.66.46:26703 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4814 TIME_WAIT tcp 0 0 120.136.23.56:80 218.86.49.153:1698 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4813 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4810 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.236:60508 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4811 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.125.71:43991 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.125.71:52182 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4806 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.125.71:56024 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4805 TIME_WAIT tcp 0 0 120.136.23.56:80 222.89.251.167:2133 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.99:48340 TIME_WAIT tcp 0 0 120.136.23.56:80 119.119.247.249:63543 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.220:39544 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.125.71:48066 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4822 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.113.253:55817 TIME_WAIT tcp 0 0 120.136.23.56:80 219.141.124.130:11316 FIN_WAIT2 tcp 0 0 120.136.23.56:80 222.84.58.254:4820 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4816 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.180.140:40743 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.125.71:60979 TIME_WAIT tcp 0 2332 120.136.23.56:80 221.180.12.66:29255 LAST_ACK tcp 0 0 120.136.23.56:80 117.36.231.149:4078 TIME_WAIT tcp 0 2332 120.136.23.56:80 221.180.12.66:29251 LAST_ACK tcp 0 0 120.136.23.56:80 117.36.231.149:4079 TIME_WAIT tcp 0 2332 120.136.23.56:80 221.180.12.66:29260 LAST_ACK tcp 0 0 120.136.23.56:80 220.181.94.236:51379 TIME_WAIT tcp 0 0 120.136.23.56:80 114.237.16.26:1363 TIME_WAIT tcp 0 2332 120.136.23.56:80 221.180.12.66:29263 LAST_ACK tcp 0 0 120.136.23.56:80 220.181.94.220:63106 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.101:45795 TIME_WAIT tcp 0 0 120.136.23.56:80 111.224.115.203:46315 ESTABLISHED tcp 0 0 120.136.23.56:80 66.249.69.5:35081 ESTABLISHED tcp 0 0 120.136.23.56:80 203.209.252.26:51590 TIME_WAIT tcp 0 2332 120.136.23.56:80 221.180.12.66:29268 LAST_ACK tcp 0 0 120.136.23.80:80 216.7.175.100:54555 TIME_WAIT tcp 0 0 120.136.23.92:80 220.181.7.38:47180 TIME_WAIT tcp 0 0 120.136.23.56:80 119.119.247.249:64467 TIME_WAIT tcp 0 2332 120.136.23.56:80 221.180.12.66:29265 LAST_ACK tcp 0 0 120.136.23.92:80 220.181.7.110:46593 TIME_WAIT tcp 0 2332 120.136.23.56:80 221.180.12.66:29276 LAST_ACK tcp 0 0 120.136.23.56:80 117.36.231.149:4080 TIME_WAIT tcp 0 0 120.136.23.56:80 117.36.231.149:4081 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.99:50215 TIME_WAIT tcp 0 101505 120.136.23.56:80 111.166.41.15:1315 ESTABLISHED tcp 0 2332 120.136.23.56:80 221.180.12.66:29274 LAST_ACK tcp 0 0 120.136.23.56:80 222.84.58.254:4878 TIME_WAIT tcp 0 1 120.136.23.93:80 58.33.226.66:4715 FIN_WAIT1 tcp 0 0 120.136.23.56:80 222.84.58.254:4877 TIME_WAIT tcp 0 1009 120.136.23.56:80 114.249.218.24:17062 CLOSING tcp 0 2332 120.136.23.56:80 221.180.12.66:29280 LAST_ACK tcp 0 0 120.136.23.56:80 222.84.58.254:4874 TIME_WAIT tcp 0 0 120.136.23.93:80 124.115.0.28:59777 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4872 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4870 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.99:50449 TIME_WAIT tcp 0 0 120.136.23.56:80 222.84.58.254:4868 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.107:37579 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.114.238:34255 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.105:35530 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.220:43960 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.111.229:41667 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.220:52669 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.111.239:56779 TIME_WAIT tcp 1 16560 120.136.23.56:80 210.13.118.102:43675 CLOSE_WAIT tcp 0 1009 120.136.23.56:80 114.249.218.24:17084 CLOSING tcp 0 0 120.136.23.56:80 221.130.177.105:33501 TIME_WAIT tcp 0 0 120.136.23.93:80 123.116.230.132:9703 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.99:49414 TIME_WAIT tcp 0 0 120.136.23.56:80 220.168.66.48:3360 ESTABLISHED tcp 0 0 120.136.23.56:80 220.168.66.48:3361 FIN_WAIT2 tcp 0 0 120.136.23.56:80 220.168.66.48:3362 ESTABLISHED tcp 0 0 120.136.23.80:80 66.249.68.183:39813 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.99:51569 TIME_WAIT tcp 0 0 120.136.23.56:80 216.129.119.11:58377 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.111.229:41914 TIME_WAIT tcp 0 0 120.136.23.56:80 60.213.146.54:33921 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.99:50287 TIME_WAIT tcp 0 0 120.136.23.56:80 61.150.84.6:2094 TIME_WAIT tcp 0 0 120.136.23.56:80 67.218.116.166:33262 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.101:38064 TIME_WAIT tcp 0 0 120.136.23.56:80 110.75.167.223:39895 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.99:48991 TIME_WAIT tcp 1 16560 120.136.23.56:80 210.13.118.102:61893 CLOSE_WAIT tcp 0 0 120.136.23.93:80 61.152.250.144:42832 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.180.174:37484 TIME_WAIT tcp 0 0 120.136.23.56:80 119.119.247.249:63403 TIME_WAIT tcp 0 0 120.136.23.56:80 119.119.247.249:62121 TIME_WAIT tcp 0 0 120.136.23.56:80 66.249.69.155:62189 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.180.80:60303 TIME_WAIT tcp 0 363 120.136.23.56:80 123.89.153.157:39067 ESTABLISHED tcp 0 0 127.0.0.1:80 127.0.0.1:49406 TIME_WAIT tcp 0 0 120.136.23.92:80 66.249.65.226:61423 TIME_WAIT tcp 0 0 120.136.23.56:80 122.136.173.33:19652 TIME_WAIT tcp 0 2332 120.136.23.56:80 221.180.12.66:29243 LAST_ACK tcp 0 0 120.136.23.56:80 122.136.173.33:19653 FIN_WAIT2 tcp 0 0 120.136.23.56:80 122.86.41.132:5061 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.179.90:51318 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5060 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.235:54333 TIME_WAIT tcp 0 1 120.136.23.56:80 122.86.41.132:5062 LAST_ACK tcp 0 0 120.136.23.56:80 220.181.94.229:42547 ESTABLISHED tcp 0 0 120.136.23.56:80 123.125.66.135:39557 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5057 TIME_WAIT tcp 0 0 120.136.23.56:80 202.127.20.37:17012 ESTABLISHED tcp 0 0 120.136.23.56:80 202.127.20.37:17013 ESTABLISHED tcp 0 0 120.136.23.93:80 222.190.105.186:4641 FIN_WAIT2 tcp 0 0 120.136.23.56:80 122.86.41.132:5059 TIME_WAIT tcp 0 0 120.136.23.56:80 202.127.20.37:17014 ESTABLISHED tcp 0 0 120.136.23.56:80 60.169.49.238:64078 ESTABLISHED tcp 0 0 120.136.23.56:80 122.86.41.132:5058 TIME_WAIT tcp 0 0 120.136.23.56:80 202.127.20.37:17015 ESTABLISHED tcp 0 0 120.136.23.56:80 60.169.49.238:64079 ESTABLISHED tcp 0 0 120.136.23.56:80 202.127.20.37:17016 ESTABLISHED tcp 0 0 120.136.23.56:80 67.195.113.224:53092 TIME_WAIT tcp 0 1 120.136.23.56:80 122.86.41.132:5065 LAST_ACK tcp 0 0 120.136.23.56:80 122.86.41.132:5064 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5067 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5066 TIME_WAIT tcp 0 0 120.136.23.80:80 125.46.48.20:58200 TIME_WAIT tcp 0 27544 120.136.23.56:80 124.160.125.8:8189 LAST_ACK tcp 0 0 120.136.23.56:80 123.125.66.27:30477 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.102:60019 TIME_WAIT tcp 0 0 120.136.23.56:80 60.169.49.238:64080 FIN_WAIT2 tcp 0 0 120.136.23.56:80 220.181.94.229:37673 TIME_WAIT tcp 0 26136 120.136.23.56:80 60.169.49.238:64081 ESTABLISHED tcp 0 0 120.136.23.56:80 202.127.20.37:17002 ESTABLISHED tcp 0 0 120.136.23.56:80 60.169.49.238:64082 ESTABLISHED tcp 0 0 120.136.23.56:80 60.169.49.238:64083 ESTABLISHED tcp 0 0 120.136.23.56:80 60.169.49.238:64084 FIN_WAIT2 tcp 0 0 120.136.23.56:80 60.169.49.238:64085 FIN_WAIT2 tcp 0 0 120.136.23.56:80 219.131.92.53:4084 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4085 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4086 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.235:42269 TIME_WAIT tcp 0 0 120.136.23.56:80 125.238.149.46:56911 TIME_WAIT tcp 0 0 120.136.23.56:80 125.238.149.46:56910 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4081 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.221:34606 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4082 TIME_WAIT tcp 0 0 120.136.23.80:80 125.46.48.20:25451 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4083 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.100:55875 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.100:51522 TIME_WAIT tcp 0 0 120.136.23.56:80 111.9.9.224:49650 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4088 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4089 TIME_WAIT tcp 0 0 120.136.23.56:80 124.224.63.144:18753 TIME_WAIT tcp 0 0 120.136.23.56:80 124.224.63.144:18752 TIME_WAIT tcp 0 0 120.136.23.56:80 124.224.63.144:18755 TIME_WAIT tcp 0 0 120.136.23.56:80 66.249.69.2:43954 ESTABLISHED tcp 0 0 120.136.23.56:80 124.224.63.144:18754 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.231:48903 TIME_WAIT tcp 0 0 120.136.23.56:80 121.0.29.194:61655 TIME_WAIT tcp 0 0 120.136.23.56:80 125.238.149.46:56915 TIME_WAIT tcp 0 0 120.136.23.56:80 125.238.149.46:56914 TIME_WAIT tcp 0 0 120.136.23.80:80 125.46.48.20:16247 TIME_WAIT tcp 0 0 120.136.23.56:80 125.238.149.46:56913 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.235:59909 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.235:48389 TIME_WAIT tcp 0 0 120.136.23.56:80 125.238.149.46:56912 TIME_WAIT tcp 0 0 120.136.23.93:80 222.190.105.186:4635 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.106:44326 TIME_WAIT tcp 0 0 120.136.23.56:80 222.170.217.26:1812 TIME_WAIT tcp 0 0 120.136.23.56:80 222.170.217.26:1810 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.104:36898 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.235:39033 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.231:58229 TIME_WAIT tcp 0 0 120.136.23.56:80 222.170.217.26:1822 TIME_WAIT tcp 0 0 120.136.23.56:80 222.170.217.26:1820 TIME_WAIT tcp 0 0 120.136.23.56:80 121.206.183.172:2214 FIN_WAIT2 tcp 0 0 120.136.23.56:80 220.181.94.221:54341 TIME_WAIT tcp 0 0 120.136.23.56:80 222.170.217.26:1818 TIME_WAIT tcp 0 0 120.136.23.56:80 124.224.63.144:18751 TIME_WAIT tcp 0 0 120.136.23.56:80 124.224.63.144:18750 TIME_WAIT tcp 0 0 120.136.23.56:80 61.177.143.210:4226 TIME_WAIT tcp 0 0 120.136.23.56:80 116.9.9.250:55700 TIME_WAIT tcp 0 39599 120.136.23.93:80 125.107.166.221:3083 ESTABLISHED tcp 0 0 120.136.23.56:80 120.86.215.180:62554 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.100:48442 TIME_WAIT tcp 0 0 120.136.23.56:80 123.150.182.221:34199 TIME_WAIT tcp 0 69227 120.136.23.93:80 125.107.166.221:3084 ESTABLISHED tcp 0 0 120.136.23.56:80 220.181.94.231:53605 TIME_WAIT tcp 0 0 120.136.23.56:80 123.150.182.221:34196 TIME_WAIT tcp 0 0 120.136.23.56:80 120.86.215.180:62556 TIME_WAIT tcp 0 0 120.136.23.56:80 123.150.182.221:34203 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.104:40252 TIME_WAIT tcp 0 0 120.136.23.56:80 123.150.182.221:34202 TIME_WAIT tcp 0 0 120.136.23.56:80 124.224.63.144:18731 TIME_WAIT tcp 0 0 120.136.23.56:80 123.150.182.221:34201 TIME_WAIT tcp 0 0 120.136.23.56:80 123.150.182.221:34200 TIME_WAIT tcp 0 0 120.136.23.56:80 111.9.9.224:49538 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.180.57:49229 TIME_WAIT tcp 0 0 120.136.23.56:80 124.224.63.144:18734 TIME_WAIT tcp 0 0 120.136.23.56:80 123.150.182.221:34204 TIME_WAIT tcp 0 0 120.136.23.56:80 111.72.156.95:2517 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.229:59728 TIME_WAIT tcp 0 0 120.136.23.56:80 116.20.61.208:50598 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5031 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5030 TIME_WAIT tcp 0 0 120.136.23.56:80 220.191.255.196:46290 FIN_WAIT2 tcp 0 0 120.136.23.56:80 122.86.41.132:5037 TIME_WAIT tcp 0 1 120.136.23.56:80 122.86.41.132:5036 LAST_ACK tcp 0 0 120.136.23.80:80 115.56.48.140:38058 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5039 TIME_WAIT tcp 0 0 120.136.23.80:80 115.56.48.140:38057 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5038 TIME_WAIT tcp 0 0 120.136.23.80:80 125.46.48.20:45862 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5033 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5032 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5034 TIME_WAIT tcp 0 0 120.136.23.56:80 111.9.9.224:49582 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.221:38777 TIME_WAIT tcp 0 0 120.136.23.56:80 123.125.66.15:27007 TIME_WAIT tcp 0 0 120.136.23.56:80 67.195.37.98:59848 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5040 TIME_WAIT tcp 0 0 120.136.23.80:80 125.46.48.20:14651 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.221:58495 TIME_WAIT tcp 0 0 120.136.23.56:80 111.72.156.95:2765 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5053 TIME_WAIT tcp 0 0 120.136.23.56:80 120.86.215.180:62578 ESTABLISHED tcp 0 0 120.136.23.56:80 202.160.179.58:36715 TIME_WAIT tcp 0 0 120.136.23.56:80 122.86.41.132:5048 TIME_WAIT tcp 0 0 120.136.23.93:80 61.153.27.172:4889 TIME_WAIT tcp 0 0 120.136.23.56:80 111.72.156.95:1995 TIME_WAIT tcp 0 0 120.136.23.56:80 111.9.9.224:49501 TIME_WAIT tcp 0 12270 120.136.23.56:80 119.12.4.49:49551 ESTABLISHED tcp 0 6988 120.136.23.56:80 119.12.4.49:49550 ESTABLISHED tcp 0 0 120.136.23.56:80 66.249.67.106:60516 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.179.76:56301 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.178.41:32907 TIME_WAIT tcp 0 0 120.136.23.93:80 61.153.27.172:24811 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.180.155:35617 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.229:50081 TIME_WAIT tcp 0 3650 120.136.23.56:80 119.12.4.49:49555 ESTABLISHED tcp 0 0 120.136.23.56:80 116.9.9.250:55632 TIME_WAIT tcp 0 4590 120.136.23.56:80 119.12.4.49:49554 ESTABLISHED tcp 0 823 120.136.23.56:80 119.12.4.49:49553 ESTABLISHED tcp 0 778 120.136.23.56:80 119.12.4.49:49552 ESTABLISHED tcp 0 31944 120.136.23.93:80 222.67.49.170:52229 ESTABLISHED tcp 0 0 120.136.23.93:80 219.219.127.2:44661 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.102:38602 TIME_WAIT tcp 0 0 120.136.23.56:80 61.177.143.210:4208 TIME_WAIT tcp 0 0 120.136.23.56:80 117.23.111.2:3297 TIME_WAIT tcp 0 0 120.136.23.56:80 111.72.156.95:2079 TIME_WAIT tcp 0 0 120.136.23.92:80 220.181.7.49:44133 TIME_WAIT tcp 0 0 120.136.23.80:80 125.46.48.20:38627 TIME_WAIT tcp 0 660 120.136.23.56:80 113.16.37.24:62908 LAST_ACK tcp 0 0 120.136.23.56:80 220.181.94.231:62850 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.235:33423 TIME_WAIT tcp 0 0 120.136.23.56:80 216.129.119.40:53331 TIME_WAIT tcp 0 0 120.136.23.56:80 116.248.65.32:2580 ESTABLISHED tcp 0 0 120.136.23.56:80 61.177.143.210:4199 TIME_WAIT tcp 0 0 120.136.23.93:80 125.107.166.221:3052 TIME_WAIT tcp 0 0 120.136.23.56:80 216.7.175.100:36933 TIME_WAIT tcp 0 1 120.136.23.56:80 183.35.149.94:2414 FIN_WAIT1 tcp 0 26963 120.136.23.56:80 124.160.125.8:8274 LAST_ACK tcp 0 0 120.136.23.93:80 61.153.27.172:16350 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.229:64907 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4116 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.102:32937 TIME_WAIT tcp 0 0 120.136.23.56:80 218.59.137.178:52731 FIN_WAIT2 tcp 0 0 120.136.23.56:80 123.125.66.53:31474 ESTABLISHED tcp 0 8950 120.136.23.56:80 221.194.136.245:21574 ESTABLISHED tcp 0 0 120.136.23.56:80 216.7.175.100:36922 TIME_WAIT tcp 0 0 120.136.23.56:80 216.7.175.100:36923 TIME_WAIT tcp 0 0 120.136.23.56:80 221.130.177.106:41386 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.221:62681 TIME_WAIT tcp 0 0 120.136.23.56:80 111.72.156.95:1639 ESTABLISHED tcp 0 0 120.136.23.56:80 219.131.92.53:4103 TIME_WAIT tcp 0 0 120.136.23.56:80 220.181.94.231:44007 TIME_WAIT tcp 0 0 120.136.23.93:80 61.153.27.172:15026 TIME_WAIT tcp 0 0 120.136.23.56:80 202.160.180.125:59521 TIME_WAIT tcp 0 660 120.136.23.56:80 113.16.37.24:62921 FIN_WAIT1 tcp 0 0 120.136.23.56:80 220.181.94.229:54767 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4148 ESTABLISHED tcp 0 0 120.136.23.93:80 202.104.103.210:2423 TIME_WAIT tcp 0 0 120.136.23.56:80 219.131.92.53:4149 ESTABLISHED tcp 0 0 120.136.23.56:80 219.131.

    Read the article

< Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >