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  • Testing SMTP with .net

    - by ListenToRick
    I need to configure a SMTP server for testing my website which sends emails (for registration confirmation etc). I dont actually want the email to be sent, I just want to make sure that my code is correct. So I want to be able to check that the email is placed in a queue folder for example. Can anybody recommend a SMTP server which is easy to configure?

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  • Flex unit testing with ANT vs Flash Builder 4

    - by peterlindstrom21
    I have just tried setup unit testing in Flash Builder 4, and it working nicely. A setup of a parallel test source structure and using Flash Builder 4:s new TestCase and new TestSuite I was up and running with some testcases within minutes. But now I want to compile them from a ant flex task, the Flash Builder generates FlexUnitApplication.mxml and FlexUnitCompilerApplication.mxml. Is there a nice way to build the unit tests with ant using these? I cant find any sample where this is done.

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  • Unit testing Google wave robots in Java

    - by Paul
    Any tips or best practices for unit testing Google Wave robots written in Java? I'm expecting to deploy on AppEngine, if that helps. I'm a fan of TDD but new to both Wave Robots and AppEngine, so I'm hoping to use TDD to help me explore the design space.

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  • Is Unit Testing important?

    - by PieterG
    I've recently been catching up on my podcasts and reading and found this article from Joel Spolsky. The Question that I for all of you is the following. Is Unit Testing Important? What do you test? Do you write unit tests on all your projects? I suppose this question is a bit more of a poll on unit test coverage.

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  • Does software testing have a future?

    - by Firas
    Hello everybody. My current career is in software testing, but I feel that I am wasting my time, maybe because I don't know the future path of this career, and where I will arrive in the future if I continue in this career. And I don't know how can I develop myself in this career. Can I have my own job in this field? Please give me good suggestions and opinion. Many thanks.

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  • The ultimate browser testing machine...

    - by Mazzi
    Hi All, What would be the ultimate web application browser compatibility test machine be? The testing environment would be (XP: IE6,FF3.6), (XP: IE7,Chrome), (XP: IE8,Safari), (MacOsX: Safari, FF3.6, Chrome), (Ubuntu: FF3.6, Chrome) Of course I want it all in one machine, my initial thought was Using a MacOsX as a host machine and use virtual box to install 3 xp and one ubuntu on it. Do you think it is an optimal solution? Do you have any better solution to achieve the above?

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  • Good books and resources on user interface testing

    - by josefx
    I am looking for good books and articles on user-interface testing. What they should contain (one or more of): different test methods/strategies examples, use cases naming pros and cons for different methods something important I might have forgotten :-) What they should not be: Only about general tests and not gui tests describing a test framework limited to a single language What are the best resources you know of? (preferably language agnostic)

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  • IIS Integration testing: remove X-Powered-By: ASP.NET header

    - by stacker
    I want to have a test that testing the inexistent of this http headers, using NAnt and NUnit: X-AspNet-Version: 4.0.30319 X-Powered-By: ASP.NET Edit: I'm asking hot to actually test this rule: "don't have asp headers". so, I can have this test in each new website that I'm doing, so it make it easier no to forget this simple step.

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  • C# Unit testing resources

    - by Mohit Deshpande
    I migrated from Java to C# and so I am wondering how to unit tests in C#. I remember using JUnit to test my Java applications and importing the package, etc. How can I unit test in C#? What are some good resources for unit testing in C#?

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  • Unit Testing in iphone i got below error.

    - by Pradeep
    whenever i run the unit testing application to find whether appdelegate is there r not using the test suit -(void)testAppDelegate { id app_delegate=[[UIApplication sharedApplication]delegate]; STAssertNotNil(app_delegate,@"delegate not found"); } i got this error. Please help. "_OBJC_CLASS_$_UIApplication", referenced from: objc-class-ref-to-UIApplication in Tests.o ld: symbol(s) not found collect2: ld returned 1 exit status

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  • Unit Testing XQuery

    - by toddk
    I've been working with a document repository using XQuery (via Java and .NET interfaces) and was wondering if anyone has any recommendations for unit testing XQuery modules?

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  • UI Testing Tool on linux

    - by Hulk
    Looking for a tool to UI testing on Linux .Platform used for development is django. The idea is that the analysts will capture the tests thru some UI and it will be able to be played back over and over again.

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  • Software testing terminology

    - by shiouming
    Let say I have written a small program that reads file_A and file_B as input data of test_case_A and test_case_B, passes the input to component_X which needs to be test, then verifies result against predefined expectation. That component_X could be in the same process, or different process on another machine. I try to learn more about testing, but confused by various terms. Take above scenario as example, which of them is fixture/mock/harness/stub? Thanks.

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  • Multi language testing framework

    - by santiiiii
    I need to write two versions of the same application, one in .NET and the other one in Java. So I'd like to write a single test suite, and then use it against both codebases. Which testing tool would you advise me to use?

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  • Zelda-style top-down RPG. How to store tile and collision data?

    - by Delerat
    I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, these are the choices I can see in front of me: Store each tile as its own array. Each one having 3-4 layers, texture/animation, depth, flags, and maybe collision(depending on how I do it). I've read warning about memory issues going this route, and my biggest map will probably be 160x120 tiles. My average map however will be about 40x30. The number of tiles might cut in half if I decide to double my tile size, which is currently 16x16. This is the most appealing approach for me, as I feel like I would know how to save maps, make changes, and separate it into chunks for collision checks. Store the static parts of my tile map in multiple arrays acting as the different layers. Then I would just use entities for anything that wasn't static. All of the other tile data such as collisions, depth, etc., would be stored in their own layers as well I guess? This way just seems messy to me though. Regardless of which one I choose, I'm also unsure how to plan all of that other tile data. I could write a bunch of code that would know which integer represents what tile and it's data, but if I changed a tileset in Tiled and exported it again, all of those integers could potentially change and I'd have to adjust a whole bunch of code. My other issue is about how I could do collision. I want to at least support angled collision that slides you around the corners of objects like LTTP does, if not more oddball shapes as well. So do I: Store collision as a flag for binary collision. Could I get this to support angles? Would it be fine to store collision as an integer and have each number represent a certain angle of collision? Store a list of rectangles or other shapes and do collision that way? Sorry for the large two-part(three-part?) question. I felt like these needed to be asked together as I believe each choice influences the other.

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