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  • Different output between release and Debug

    - by AthomSfere
    I can't figure this one out. I have a c++ Application that works in Debug mode exactly as expected: #include "stdafx.h" #include <string> #include <Windows.h> #include <iostream> using namespace std; void truncateServer(std::string inString); int _tmain(int argc, char *argv[]) { char* server = argv[1]; truncateServer(server); } void truncateServer(std::string inString) { std::string server = ""; int whackCount = 0; for (unsigned int i = 0; i < inString.length(); i++) { char c = inString[i]; if (whackCount < 3) { if (c == '\\') whackCount++; else server += c; } } cout << server; } For example if I call the server I want via its UNC path \\serverName\Share\ in the debug it gives me exactly what I want: servername However, if I use the release build I get nothing: I deleted the release output folder, but the issue is exactly the same. I can only assume there is some other difference between the release and build applications that is exposing a major issue with my code? Or another difference between the outputs I need to account for. What do I need to do to get the expected output?

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  • Performance effect of using print statements in Python script

    - by Sudar
    I have a Python script that process a huge text file (with around 4 millon lines) and writes the data into two separate files. I have added a print statement, which outputs a string for every line for debugging. I want to know how bad it could be from the performance perspective? If it is going to very bad, I can remove the debugging line. Edit It turns out that having a print statement for every line in a file with 4 million lines is increasing the time way too much.

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  • Zip only public directory

    - by Nino55
    Hi guys, I've a lot of websites (100+ directories) I want to create a unique zip with only public subdirectory. My structure now is like: - Site 1 --- app --- tmp --- log --- public - Site 2 --- app --- tmp --- log --- public - ... 100+ dirs ... Now I need a unique zip and then after unzip it I want to see this structure: - Site 1 --- public - Site 2 --- public - others Any suggestion how I can do that with linux commands zip/tar ? Thanks so much!

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  • Personalize Diff Command in Ubuntu

    - by acidboy
    I have two files, both with a lot of data, what I need is compare the first word of each file (each file always starts with a number, and each number could have many digits). The files are identical when these numbers are the same. Example: I have 3 files: a.txt, b.txt and c.txt a.txt content is "1 a b c 3 5 6 hjkj" b.txt content is "1 c f a 1234 h" c.txt content is "2 a b c 3 5 6 hjkj" diff a.txt b.txt should return "files are identical" diff a.txt c.txt should return "files are different" How can I compare them using the diff command?

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  • Transactional Messaging in the Windows Azure Service Bus

    - by Alan Smith
    Introduction I’m currently working on broadening the content in the Windows Azure Service Bus Developer Guide. One of the features I have been looking at over the past week is the support for transactional messaging. When using the direct programming model and the WCF interface some, but not all, messaging operations can participate in transactions. This allows developers to improve the reliability of messaging systems. There are some limitations in the transactional model, transactions can only include one top level messaging entity (such as a queue or topic, subscriptions are no top level entities), and transactions cannot include other systems, such as databases. As the transaction model is currently not well documented I have had to figure out how things work through experimentation, with some help from the development team to confirm any questions I had. Hopefully I’ve got the content mostly correct, I will update the content in the e-book if I find any errors or improvements that can be made (any feedback would be very welcome). I’ve not had a chance to look into the code for transactions and asynchronous operations, maybe that would make a nice challenge lab for my Windows Azure Service Bus course. Transactional Messaging Messaging entities in the Windows Azure Service Bus provide support for participation in transactions. This allows developers to perform several messaging operations within a transactional scope, and ensure that all the actions are committed or, if there is a failure, none of the actions are committed. There are a number of scenarios where the use of transactions can increase the reliability of messaging systems. Using TransactionScope In .NET the TransactionScope class can be used to perform a series of actions in a transaction. The using declaration is typically used de define the scope of the transaction. Any transactional operations that are contained within the scope can be committed by calling the Complete method. If the Complete method is not called, any transactional methods in the scope will not commit.   // Create a transactional scope. using (TransactionScope scope = new TransactionScope()) {     // Do something.       // Do something else.       // Commit the transaction.     scope.Complete(); }     In order for methods to participate in the transaction, they must provide support for transactional operations. Database and message queue operations typically provide support for transactions. Transactions in Brokered Messaging Transaction support in Service Bus Brokered Messaging allows message operations to be performed within a transactional scope; however there are some limitations around what operations can be performed within the transaction. In the current release, only one top level messaging entity, such as a queue or topic can participate in a transaction, and the transaction cannot include any other transaction resource managers, making transactions spanning a messaging entity and a database not possible. When sending messages, the send operations can participate in a transaction allowing multiple messages to be sent within a transactional scope. This allows for “all or nothing” delivery of a series of messages to a single queue or topic. When receiving messages, messages that are received in the peek-lock receive mode can be completed, deadlettered or deferred within a transactional scope. In the current release the Abandon method will not participate in a transaction. The same restrictions of only one top level messaging entity applies here, so the Complete method can be called transitionally on messages received from the same queue, or messages received from one or more subscriptions in the same topic. Sending Multiple Messages in a Transaction A transactional scope can be used to send multiple messages to a queue or topic. This will ensure that all the messages will be enqueued or, if the transaction fails to commit, no messages will be enqueued.     An example of the code used to send 10 messages to a queue as a single transaction from a console application is shown below.   QueueClient queueClient = messagingFactory.CreateQueueClient(Queue1);   Console.Write("Sending");   // Create a transaction scope. using (TransactionScope scope = new TransactionScope()) {     for (int i = 0; i < 10; i++)     {         // Send a message         BrokeredMessage msg = new BrokeredMessage("Message: " + i);         queueClient.Send(msg);         Console.Write(".");     }     Console.WriteLine("Done!");     Console.WriteLine();       // Should we commit the transaction?     Console.WriteLine("Commit send 10 messages? (yes or no)");     string reply = Console.ReadLine();     if (reply.ToLower().Equals("yes"))     {         // Commit the transaction.         scope.Complete();     } } Console.WriteLine(); messagingFactory.Close();     The transaction scope is used to wrap the sending of 10 messages. Once the messages have been sent the user has the option to either commit the transaction or abandon the transaction. If the user enters “yes”, the Complete method is called on the scope, which will commit the transaction and result in the messages being enqueued. If the user enters anything other than “yes”, the transaction will not commit, and the messages will not be enqueued. Receiving Multiple Messages in a Transaction The receiving of multiple messages is another scenario where the use of transactions can improve reliability. When receiving a group of messages that are related together, maybe in the same message session, it is possible to receive the messages in the peek-lock receive mode, and then complete, defer, or deadletter the messages in one transaction. (In the current version of Service Bus, abandon is not transactional.)   The following code shows how this can be achieved. using (TransactionScope scope = new TransactionScope()) {       while (true)     {         // Receive a message.         BrokeredMessage msg = q1Client.Receive(TimeSpan.FromSeconds(1));         if (msg != null)         {             // Wrote message body and complete message.             string text = msg.GetBody<string>();             Console.WriteLine("Received: " + text);             msg.Complete();         }         else         {             break;         }     }     Console.WriteLine();       // Should we commit?     Console.WriteLine("Commit receive? (yes or no)");     string reply = Console.ReadLine();     if (reply.ToLower().Equals("yes"))     {         // Commit the transaction.         scope.Complete();     }     Console.WriteLine(); }     Note that if there are a large number of messages to be received, there will be a chance that the transaction may time out before it can be committed. It is possible to specify a longer timeout when the transaction is created, but It may be better to receive and commit smaller amounts of messages within the transaction. It is also possible to complete, defer, or deadletter messages received from more than one subscription, as long as all the subscriptions are contained in the same topic. As subscriptions are not top level messaging entities this scenarios will work. The following code shows how this can be achieved. try {     using (TransactionScope scope = new TransactionScope())     {         // Receive one message from each subscription.         BrokeredMessage msg1 = subscriptionClient1.Receive();         BrokeredMessage msg2 = subscriptionClient2.Receive();           // Complete the message receives.         msg1.Complete();         msg2.Complete();           Console.WriteLine("Msg1: " + msg1.GetBody<string>());         Console.WriteLine("Msg2: " + msg2.GetBody<string>());           // Commit the transaction.         scope.Complete();     } } catch (Exception ex) {     Console.WriteLine(ex.Message); }     Unsupported Scenarios The restriction of only one top level messaging entity being able to participate in a transaction makes some useful scenarios unsupported. As the Windows Azure Service Bus is under continuous development and new releases are expected to be frequent it is possible that this restriction may not be present in future releases. The first is the scenario where messages are to be routed to two different systems. The following code attempts to do this.   try {     // Create a transaction scope.     using (TransactionScope scope = new TransactionScope())     {         BrokeredMessage msg1 = new BrokeredMessage("Message1");         BrokeredMessage msg2 = new BrokeredMessage("Message2");           // Send a message to Queue1         Console.WriteLine("Sending Message1");         queue1Client.Send(msg1);           // Send a message to Queue2         Console.WriteLine("Sending Message2");         queue2Client.Send(msg2);           // Commit the transaction.         Console.WriteLine("Committing transaction...");         scope.Complete();     } } catch (Exception ex) {     Console.WriteLine(ex.Message); }     The results of running the code are shown below. When attempting to send a message to the second queue the following exception is thrown: No active Transaction was found for ID '35ad2495-ee8a-4956-bbad-eb4fedf4a96e:1'. The Transaction may have timed out or attempted to span multiple top-level entities such as Queue or Topic. The server Transaction timeout is: 00:01:00..TrackingId:947b8c4b-7754-4044-b91b-4a959c3f9192_3_3,TimeStamp:3/29/2012 7:47:32 AM.   Another scenario where transactional support could be useful is when forwarding messages from one queue to another queue. This would also involve more than one top level messaging entity, and is therefore not supported.   Another scenario that developers may wish to implement is performing transactions across messaging entities and other transactional systems, such as an on-premise database. In the current release this is not supported.   Workarounds for Unsupported Scenarios There are some techniques that developers can use to work around the one top level entity limitation of transactions. When sending two messages to two systems, topics and subscriptions can be used. If the same message is to be sent to two destinations then the subscriptions would have the default subscriptions, and the client would only send one message. If two different messages are to be sent, then filters on the subscriptions can route the messages to the appropriate destination. The client can then send the two messages to the topic in the same transaction.   In scenarios where a message needs to be received and then forwarded to another system within the same transaction topics and subscriptions can also be used. A message can be received from a subscription, and then sent to a topic within the same transaction. As a topic is a top level messaging entity, and a subscription is not, this scenario will work.

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  • C# 4.0 Optional/Named Parameters Beginner&rsquo;s Tutorial

    - by mbcrump
    One of the interesting features of C# 4.0 is for both named and optional arguments.  They are often very useful together, but are quite actually two different things.  Optional arguments gives us the ability to omit arguments to method invocations. Named arguments allows us to specify the arguments by name instead of by position.  Code using the named parameters are often more readable than code relying on argument position.  These features were long overdue, especially in regards to COM interop. Below, I have included some examples to help you understand them more in depth. Please remember to target the .NET 4 Framework when trying these samples. Code Snippet using System;   namespace ConsoleApplication3 {     class Program     {         static void Main(string[] args)         {               //C# 4.0 Optional/Named Parameters Tutorial               Foo();                              //Prints to the console | Return Nothing 0             Foo("Print Something");             //Prints to the console | Print Something 0             Foo("Print Something", 1);          //Prints to the console | Print Something 1             Foo(x: "Print Something", i: 5);    //Prints to the console | Print Something 5             Foo(i: 5, x: "Print Something");    //Prints to the console | Print Something 5             Foo("Print Something", i: 5);       //Prints to the console | Print Something 5             Foo2(i3: 77);                       //Prints to the console | 77         //  Foo(x:"Print Something", 5);        //Positional parameters must come before named arguments. This will error out.             Console.Read();         }           static void Foo(string x = "Return Nothing", int i = 0)         {             Console.WriteLine(x + " " + i + Environment.NewLine);         }           static void Foo2(int i = 1, int i2 = 2, int i3 = 3, int i4 = 4)         {             Console.WriteLine(i3);         }     } }

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  • C#, Delegates and LINQ

    - by JustinGreenwood
    One of the topics many junior programmers struggle with is delegates. And today, anonymous delegates and lambda expressions are profuse in .net APIs.  To help some VB programmers adapt to C# and the many equivalent flavors of delegates, I walked through some simple samples to show them the different flavors of delegates. using System; using System.Collections.Generic; using System.Linq; namespace DelegateExample { class Program { public delegate string ProcessStringDelegate(string data); public static string ReverseStringStaticMethod(string data) { return new String(data.Reverse().ToArray()); } static void Main(string[] args) { var stringDelegates = new List<ProcessStringDelegate> { //========================================================== // Declare a new delegate instance and pass the name of the method in new ProcessStringDelegate(ReverseStringStaticMethod), //========================================================== // A shortcut is to just and pass the name of the method in ReverseStringStaticMethod, //========================================================== // You can create an anonymous delegate also delegate (string inputString) //Scramble { var outString = inputString; if (!string.IsNullOrWhiteSpace(inputString)) { var rand = new Random(); var chs = inputString.ToCharArray(); for (int i = 0; i < inputString.Length * 3; i++) { int x = rand.Next(chs.Length), y = rand.Next(chs.Length); char c = chs[x]; chs[x] = chs[y]; chs[y] = c; } outString = new string(chs); } return outString; }, //========================================================== // yet another syntax would be the lambda expression syntax inputString => { // ROT13 var array = inputString.ToCharArray(); for (int i = 0; i < array.Length; i++) { int n = (int)array[i]; n += (n >= 'a' && n <= 'z') ? ((n > 'm') ? 13 : -13) : ((n >= 'A' && n <= 'Z') ? ((n > 'M') ? 13 : -13) : 0); array[i] = (char)n; } return new string(array); } //========================================================== }; // Display the results of the delegate calls var stringToTransform = "Welcome to the jungle!"; System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("String to Process: "); System.Console.ForegroundColor = ConsoleColor.Yellow; System.Console.WriteLine(stringToTransform); stringDelegates.ForEach(delegatePointer => { System.Console.WriteLine(); System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("Delegate Method Name: "); System.Console.ForegroundColor = ConsoleColor.Magenta; System.Console.WriteLine(delegatePointer.Method.Name); System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("Delegate Result: "); System.Console.ForegroundColor = ConsoleColor.White; System.Console.WriteLine(delegatePointer(stringToTransform)); }); System.Console.ReadKey(); } } } The output of the program is below: String to Process: Welcome to the jungle! Delegate Method Name: ReverseStringStaticMethod Delegate Result: !elgnuj eht ot emocleW Delegate Method Name: ReverseStringStaticMethod Delegate Result: !elgnuj eht ot emocleW Delegate Method Name: b__1 Delegate Result: cg ljotWotem!le une eh Delegate Method Name: b__2 Delegate Result: dX_V|`X ?| ?[X ]?{Z_X!

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  • Why RSA SSH authentication only works after console log-in?

    - by smorhaim
    I setup RSA authentication on one of my Ubuntu servers, however after every restart, I can't log-in via ssh RSA. In order to log-in with ssh I need to first log-in via console, then the RSA starts working. Why??? Below are my sshd config file as well as an output from the ssh -vv command before console log-in and after. . Before console log-in: debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /Users/smorhaim/.ssh/smorhaim (0x7ff8d8c242c0) debug2: key: /Users/smorhaim/.ssh/id_rsaadmin (0x7ff8d8c24cf0) debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /Users/smorhaim/.ssh/smorhaim debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey debug1: Offering RSA public key: /Users/smorhaim/.ssh/id_rsaadmin debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey debug2: we did not send a packet, disable method debug1: No more authentication methods to try. Permission denied (publickey). After console log-in: debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /Users/smorhaim/.ssh/smorhaim (0x7f91c14242c0) debug2: key: /Users/smorhaim/.ssh/id_rsaadmin (0x7f91c1424ae0) debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /Users/smorhaim/.ssh/smorhaim debug2: we sent a publickey packet, wait for reply debug1: Server accepts key: pkalg ssh-rsa blen 279 debug2: input_userauth_pk_ok: fp b1:d5:90:43:be:43:52:a9:7f:05:c7:04:86:57:b3:ff debug1: Authentication succeeded (publickey). Authenticated to 10.10.30.151 ([10.10.30.151]:22). sshd config: Port 22 Protocol 2 ListenAddress 10.10.30.151 UsePrivilegeSeparation yes SyslogFacility AUTHPRIV PermitRootLogin no PasswordAuthentication no ChallengeResponseAuthentication no UsePAM yes X11Forwarding yes

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  • Why don't SCOM R2 web console performance views load?

    - by Nexus
    When I select any performance view via my SCOM R2 web console, I get the following error: Unexpected error There was an error displaying the page you requested. ... and some suggestions about restarting my browser, which doesn't resolve the issue. The request produces the following event in the logs: Event code: 3005 Event message: An unhandled exception has occurred. Event time: 7/05/2010 11:41:38 AM Event time (UTC): 7/05/2010 1:41:38 AM Event ID: f4c47d1302694e1c8039e6c0088c2520 Event sequence: 18 Event occurrence:1 Event detail code: 0 [snip] Exception information: Exception type: HttpException Exception message: Error executing child request for /ResultViews/ViewTypePerformance.aspx. I'm using forms authentication and all other web console functionality works perfectly. My server is Windows 2008 R2 Standard running SCOM R2 and runs the DB, Web Console and RMS roles. Has anyone else experienced this issue? Is it fixed in the cumulative update release for SCOM R2?

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  • How do I export HKEY_CURRENT_USER\Console\%SystemRoot%_system32_cmd.exe with regedit from cmd.exe?

    - by René Nyffenegger
    I am trying to export the registry key HKEY_CURRENT_USER\Console\%SystemRoot%_system32_cmd.exe but am unable to do so, probably because of the percent signs. I tried to escape the %-sign with a caret or another %-sign, but this didn't help me: regedit /e c:\temp\cmd.reg "HKEY_CURRENT_USER\Console\%%SystemRoot%%_system32_cmd.exe" and regedit /e c:\temp\cmd.reg "HKEY_CURRENT_USER\Console\^%SystemRoot^%_system32_cmd.exe" So, is there a way to do what I want. Edit as per ??????? ???????????'s comment: the key is the exact string, with the percent signs. So I don't want %SystemRoot% expanded, but passed to regedit as is.

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  • How to get access to console to reset Cisco 3750?

    - by genehack
    I acquired two Cisco 3750 switches from another part of my organization. I was able to complete the standard password/config reset procedure on one without any issues -- boot it, put it into express config mode, telnet in, reset the passwords, etc. The second one doesn't ever boot to the point where it displays anything on the console. When power cycled, the 'SYST' light flashes green a few times, then comes on a solid green and stays lit. None of the other lights ever flash or light up. Holding down the 'MODE' button for up to 30 seconds produces no noticeable effects. Nothing ever comes out on the console. Since I was able to configure the first one without any problems, I know my connectinon is good -- console port configured right, good cable, etc. Is this just a hardware problem with the switch? Is there any way I can recover from this and get the switch back into a state where I can configure it?

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  • How can a computer render a CLI/console along with a GUI?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI? GUI's are completely different from text. And how can we have GUI windows that display text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How does graphics get rendered to display? Is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that gather the pixel position of windows and widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How about the CLI's integrated with Graphics? How does the OS tell the GPU that a certain part of the screen wants to display text while the rest wants to display pixel data?

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  • Ubuntu 12.04 Can't Login-Tty Console said: -bash: /usr/bin/byobu/-launch: no such file or directory

    - by zuhudfm
    I face problem in login to Ubuntu 12.04. I think it's caused by accessing super user (if not wrong). I type sudo nautilus to put a background to burg, but i fail x_x. After reboot, i can't login to desktop. But i can login as guest. I had 'googling' for problem solving. Most of it is login to screen like terminal (maybe tty console) by pressing ctrl+alt+F1. But after i login system says: -bash: /usr/bin/byobu/-launch: no such file or directory help help help :(

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  • Is it costly to leave the Console and Script features enabled in Firebug?

    - by parisminton
    For some time now, I've run Firebug constantly enabled to do quick DOM inspections, leaving the Console and Script panels disabled. I'm just starting to use these two features so I don't have to keep using alerts for testing and debugging. I enable them while I use them and turn them back off when I'm done. I'd like to know if these particular features can slow things down such that they shouldn't be left on round-the-clock. Like do they slow down page loads, use inordinate chunks of memory or something? I don't see anything about it in the Firebug wiki.

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  • Is it costly to leave the Console and Script features enabled in Firebug?

    - by parisminton
    For some time now, I've run Firebug constantly enabled to do quick DOM inspections, leaving the Console and Script panels disabled. I'm just starting to use these two features so I don't have to keep using alerts for testing and debugging. I enable them while I use them and turn them back off when I'm done. I'd like to know if these particular features can slow things down such that they shouldn't be left on round-the-clock. Like do they slow down page loads, use inordinate chunks of memory or something? I don't see anything about it in the Firebug wiki.

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  • E3 2012 : Tout savoir sur la Wii U : les caractéristiques de la console de Nintendo, les jeux et autres détails

    Tout savoir sur la Wii U Les caractéristiques, les jeux, les détails et le reste À l'occasion de l'E3, nous avons pu apprendre beaucoup sur la Wii U, la prochaine console de Nintendo. Commençons tout d'abord par les caractéristiques de la machine : Machine :[IMG]http://jeux.developpez.com/news/images/WiiU.jpg[/IMG] 4.57 cm de hauteur sur 26.67cm en longueur sur 17.2cm de large ; 1.5kg ; le processeur est basé sur un IBM Power ayant plusieurs coeurs ; la carte graphique est basée sur AMD Radeon HD mémoire flash, supporte aussi les cartes SD et possède quatre ports USB (deux à l'avant et deux à l'arrière) ; lec...

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  • How to configure screens in console or create screen configuration profiles?

    - by uncle Lem
    I have two monitors and integrated GPU (Intel® HD Graphics 4600). It works fine for work or movies, but if I launch games in fullscreen mode - I get artifacts, glitches and so on. Temporary disabling second monitor solve this problem, but then I have to enable it back, and set its properties manually (by default, additional screen attaches its left-top corner to main monitor's right-top corner, but I need it to be left-bottom and right-bottom corners). So I need some kind of automatization here. Best option - tool to create and swap between some kind of config profiles. Or, maybe, some console manipulations which I can put into script files would be fine too. (Ubuntu 13.04, if it matters)

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  • Les développeurs au centre de Firefox 17 : ajout d'un panneau de balisages, révisions de la console Web et du débogueur

    Les développeurs au centre de Firefox 17 ajout d'un panneau de balisages, révisions de la console Web, du débogueur et de l'inspecteur de page Le canal Aurora vient de recevoir la mise à jour Firefox 17, qui permet d'avoir un premier aperçu des nouvelles fonctionnalités et améliorations que le navigateur offrira. Firefox 17 met l'accent sur les outils de développement Web qui s'enrichissent d'un nouveau panneau de balisages pour l'éditeur HTML. Accessible via le raccourci clavier Alt + M (ou Ctrl + M pour les utilisateurs de Mac), ce panneau permet aux développeurs de mieux manipuler le DOM d'une page. [IMG]http://rdonfack.developpez.com/images/markup...

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  • Android : Google ajoute l'essai gratuit aux abonnements In-app, l'option de monétisation accessible via la console développeur

    Android : Google ajoute l'essai gratuit aux abonnements In-app la nouvelle option de monétisation accessible via la console développeur Google vient d'ajouter l'option de test avant achat au service d'abonnement In-app pour les applications Android. L'abonnement In-app permet aux développeurs de mettre au point un système d'accès au contenu et aux mises à jour d'une application moyennant le paiement d'échéances mensuelles ou annuelles. Afin d'offrir aux développeurs plusieurs possibilités pour monétiser leurs applications, le service vient de s'enrichir d'une fonctionnalité qui permettra la mise en oeuvre des essais gratuits au sein des applications. Selon la descri...

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  • Windows Azure Service Bus Splitter and Aggregator

    - by Alan Smith
    This article will cover basic implementations of the Splitter and Aggregator patterns using the Windows Azure Service Bus. The content will be included in the next release of the “Windows Azure Service Bus Developer Guide”, along with some other patterns I am working on. I’ve taken the pattern descriptions from the book “Enterprise Integration Patterns” by Gregor Hohpe. I bought a copy of the book in 2004, and recently dusted it off when I started to look at implementing the patterns on the Windows Azure Service Bus. Gregor has also presented an session in 2011 “Enterprise Integration Patterns: Past, Present and Future” which is well worth a look. I’ll be covering more patterns in the coming weeks, I’m currently working on Wire-Tap and Scatter-Gather. There will no doubt be a section on implementing these patterns in my “SOA, Connectivity and Integration using the Windows Azure Service Bus” course. There are a number of scenarios where a message needs to be divided into a number of sub messages, and also where a number of sub messages need to be combined to form one message. The splitter and aggregator patterns provide a definition of how this can be achieved. This section will focus on the implementation of basic splitter and aggregator patens using the Windows Azure Service Bus direct programming model. In BizTalk Server receive pipelines are typically used to implement the splitter patterns, with sequential convoy orchestrations often used to aggregate messages. In the current release of the Service Bus, there is no functionality in the direct programming model that implements these patterns, so it is up to the developer to implement them in the applications that send and receive messages. Splitter A message splitter takes a message and spits the message into a number of sub messages. As there are different scenarios for how a message can be split into sub messages, message splitters are implemented using different algorithms. The Enterprise Integration Patterns book describes the splatter pattern as follows: How can we process a message if it contains multiple elements, each of which may have to be processed in a different way? Use a Splitter to break out the composite message into a series of individual messages, each containing data related to one item. The Enterprise Integration Patterns website provides a description of the Splitter pattern here. In some scenarios a batch message could be split into the sub messages that are contained in the batch. The splitting of a message could be based on the message type of sub-message, or the trading partner that the sub message is to be sent to. Aggregator An aggregator takes a stream or related messages and combines them together to form one message. The Enterprise Integration Patterns book describes the aggregator pattern as follows: How do we combine the results of individual, but related messages so that they can be processed as a whole? Use a stateful filter, an Aggregator, to collect and store individual messages until a complete set of related messages has been received. Then, the Aggregator publishes a single message distilled from the individual messages. The Enterprise Integration Patterns website provides a description of the Aggregator pattern here. A common example of the need for an aggregator is in scenarios where a stream of messages needs to be combined into a daily batch to be sent to a legacy line-of-business application. The BizTalk Server EDI functionality provides support for batching messages in this way using a sequential convoy orchestration. Scenario The scenario for this implementation of the splitter and aggregator patterns is the sending and receiving of large messages using a Service Bus queue. In the current release, the Windows Azure Service Bus currently supports a maximum message size of 256 KB, with a maximum header size of 64 KB. This leaves a safe maximum body size of 192 KB. The BrokeredMessage class will support messages larger than 256 KB; in fact the Size property is of type long, implying that very large messages may be supported at some point in the future. The 256 KB size restriction is set in the service bus components that are deployed in the Windows Azure data centers. One of the ways of working around this size restriction is to split large messages into a sequence of smaller sub messages in the sending application, send them via a queue, and then reassemble them in the receiving application. This scenario will be used to demonstrate the pattern implementations. Implementation The splitter and aggregator will be used to provide functionality to send and receive large messages over the Windows Azure Service Bus. In order to make the implementations generic and reusable they will be implemented as a class library. The splitter will be implemented in the LargeMessageSender class and the aggregator in the LargeMessageReceiver class. A class diagram showing the two classes is shown below. Implementing the Splitter The splitter will take a large brokered message, and split the messages into a sequence of smaller sub-messages that can be transmitted over the service bus messaging entities. The LargeMessageSender class provides a Send method that takes a large brokered message as a parameter. The implementation of the class is shown below; console output has been added to provide details of the splitting operation. public class LargeMessageSender {     private static int SubMessageBodySize = 192 * 1024;     private QueueClient m_QueueClient;       public LargeMessageSender(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public void Send(BrokeredMessage message)     {         // Calculate the number of sub messages required.         long messageBodySize = message.Size;         int nrSubMessages = (int)(messageBodySize / SubMessageBodySize);         if (messageBodySize % SubMessageBodySize != 0)         {             nrSubMessages++;         }           // Create a unique session Id.         string sessionId = Guid.NewGuid().ToString();         Console.WriteLine("Message session Id: " + sessionId);         Console.Write("Sending {0} sub-messages", nrSubMessages);           Stream bodyStream = message.GetBody<Stream>();         for (int streamOffest = 0; streamOffest < messageBodySize;             streamOffest += SubMessageBodySize)         {                                     // Get the stream chunk from the large message             long arraySize = (messageBodySize - streamOffest) > SubMessageBodySize                 ? SubMessageBodySize : messageBodySize - streamOffest;             byte[] subMessageBytes = new byte[arraySize];             int result = bodyStream.Read(subMessageBytes, 0, (int)arraySize);             MemoryStream subMessageStream = new MemoryStream(subMessageBytes);               // Create a new message             BrokeredMessage subMessage = new BrokeredMessage(subMessageStream, true);             subMessage.SessionId = sessionId;               // Send the message             m_QueueClient.Send(subMessage);             Console.Write(".");         }         Console.WriteLine("Done!");     }} The LargeMessageSender class is initialized with a QueueClient that is created by the sending application. When the large message is sent, the number of sub messages is calculated based on the size of the body of the large message. A unique session Id is created to allow the sub messages to be sent as a message session, this session Id will be used for correlation in the aggregator. A for loop in then used to create the sequence of sub messages by creating chunks of data from the stream of the large message. The sub messages are then sent to the queue using the QueueClient. As sessions are used to correlate the messages, the queue used for message exchange must be created with the RequiresSession property set to true. Implementing the Aggregator The aggregator will receive the sub messages in the message session that was created by the splitter, and combine them to form a single, large message. The aggregator is implemented in the LargeMessageReceiver class, with a Receive method that returns a BrokeredMessage. The implementation of the class is shown below; console output has been added to provide details of the splitting operation.   public class LargeMessageReceiver {     private QueueClient m_QueueClient;       public LargeMessageReceiver(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public BrokeredMessage Receive()     {         // Create a memory stream to store the large message body.         MemoryStream largeMessageStream = new MemoryStream();           // Accept a message session from the queue.         MessageSession session = m_QueueClient.AcceptMessageSession();         Console.WriteLine("Message session Id: " + session.SessionId);         Console.Write("Receiving sub messages");           while (true)         {             // Receive a sub message             BrokeredMessage subMessage = session.Receive(TimeSpan.FromSeconds(5));               if (subMessage != null)             {                 // Copy the sub message body to the large message stream.                 Stream subMessageStream = subMessage.GetBody<Stream>();                 subMessageStream.CopyTo(largeMessageStream);                   // Mark the message as complete.                 subMessage.Complete();                 Console.Write(".");             }             else             {                 // The last message in the sequence is our completeness criteria.                 Console.WriteLine("Done!");                 break;             }         }                     // Create an aggregated message from the large message stream.         BrokeredMessage largeMessage = new BrokeredMessage(largeMessageStream, true);         return largeMessage;     } }   The LargeMessageReceiver initialized using a QueueClient that is created by the receiving application. The receive method creates a memory stream that will be used to aggregate the large message body. The AcceptMessageSession method on the QueueClient is then called, which will wait for the first message in a message session to become available on the queue. As the AcceptMessageSession can throw a timeout exception if no message is available on the queue after 60 seconds, a real-world implementation should handle this accordingly. Once the message session as accepted, the sub messages in the session are received, and their message body streams copied to the memory stream. Once all the messages have been received, the memory stream is used to create a large message, that is then returned to the receiving application. Testing the Implementation The splitter and aggregator are tested by creating a message sender and message receiver application. The payload for the large message will be one of the webcast video files from http://www.cloudcasts.net/, the file size is 9,697 KB, well over the 256 KB threshold imposed by the Service Bus. As the splitter and aggregator are implemented in a separate class library, the code used in the sender and receiver console is fairly basic. The implementation of the main method of the sending application is shown below.   static void Main(string[] args) {     // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Open the input file.     FileStream fileStream = new FileStream(AccountDetails.TestFile, FileMode.Open);       // Create a BrokeredMessage for the file.     BrokeredMessage largeMessage = new BrokeredMessage(fileStream, true);       Console.WriteLine("Sending: " + AccountDetails.TestFile);     Console.WriteLine("Message body size: " + largeMessage.Size);     Console.WriteLine();         // Send the message with a LargeMessageSender     LargeMessageSender sender = new LargeMessageSender(queueClient);     sender.Send(largeMessage);       // Close the messaging facory.     factory.Close();  } The implementation of the main method of the receiving application is shown below. static void Main(string[] args) {       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Create a LargeMessageReceiver and receive the message.     LargeMessageReceiver receiver = new LargeMessageReceiver(queueClient);     BrokeredMessage largeMessage = receiver.Receive();       Console.WriteLine("Received message");     Console.WriteLine("Message body size: " + largeMessage.Size);       string testFile = AccountDetails.TestFile.Replace(@"\In\", @"\Out\");     Console.WriteLine("Saving file: " + testFile);       // Save the message body as a file.     Stream largeMessageStream = largeMessage.GetBody<Stream>();     largeMessageStream.Seek(0, SeekOrigin.Begin);     FileStream fileOut = new FileStream(testFile, FileMode.Create);     largeMessageStream.CopyTo(fileOut);     fileOut.Close();       Console.WriteLine("Done!"); } In order to test the application, the sending application is executed, which will use the LargeMessageSender class to split the message and place it on the queue. The output of the sender console is shown below. The console shows that the body size of the large message was 9,929,365 bytes, and the message was sent as a sequence of 51 sub messages. When the receiving application is executed the results are shown below. The console application shows that the aggregator has received the 51 messages from the message sequence that was creating in the sending application. The messages have been aggregated to form a massage with a body of 9,929,365 bytes, which is the same as the original large message. The message body is then saved as a file. Improvements to the Implementation The splitter and aggregator patterns in this implementation were created in order to show the usage of the patterns in a demo, which they do quite well. When implementing these patterns in a real-world scenario there are a number of improvements that could be made to the design. Copying Message Header Properties When sending a large message using these classes, it would be great if the message header properties in the message that was received were copied from the message that was sent. The sending application may well add information to the message context that will be required in the receiving application. When the sub messages are created in the splitter, the header properties in the first message could be set to the values in the original large message. The aggregator could then used the values from this first sub message to set the properties in the message header of the large message during the aggregation process. Using Asynchronous Methods The current implementation uses the synchronous send and receive methods of the QueueClient class. It would be much more performant to use the asynchronous methods, however doing so may well affect the sequence in which the sub messages are enqueued, which would require the implementation of a resequencer in the aggregator to restore the correct message sequence. Handling Exceptions In order to keep the code readable no exception handling was added to the implementations. In a real-world scenario exceptions should be handled accordingly.

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  • The sign of a true manager is delegation (C# style)

    - by MarkPearl
    Today I thought I would write a bit about delegates in C#. Up till recently I have managed to side step any real understanding of what delegates do and why they are useful – I mean, I know roughly what they do and have used them a lot, but I have never really got down dirty with them and mucked about. Recently however with my renewed interest in Silverlight delegates came up again as a possible solution to a particular problem, and suddenly I found myself opening a bland little console application to just see exactly how far I could take delegates with my limited knowledge. So, let’s first look at the MSDN definition of delegates… A delegate declaration defines a reference type that can be used to encapsulate a method with a specific signature. A delegate instance encapsulates a static or an instance method. Delegates are roughly similar to function pointers in C++; however, delegates are type-safe and secure. Well, don’t you love MSDN for such a useful definition. I must give it credit though… later on it really explains it a bit better by saying “A delegate lets you pass a function as a parameter. The type safety of delegates requires the function you pass as a delegate to have the same signature as the delegate declaration.” A little more reading up on delegates mentions that delegates are similar to interfaces in that they enable the separation of specification and implementation. A delegate declares a single method, while an interface declares a group of methods. So enough reading - lets look at some code and see a basic example of a delegate… Let’s assume we have a console application with a simple delegate declared called AdjustValue like below… class Program { private delegate int AdjustValue(int val); static void Main(string[] args) { } } In a sense, all we have said is that we will be creating one or more methods that follow the same pattern as AdjustValue – i.e. they will take one input value of type int and return an integer. We could then expand our code to have various methods that match the structure of our delegate AdjustValue (remember the structure is int xxx (int xxx)) class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { } }  Above I have expanded my project to have two methods, one called Dbl and the other AlwaysOne. Dbl always returns double the input val and AlwaysOne always returns 1. I could now declare a variable and assign it to be one of those functions, like the following… class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } } In this instance I have declared an instance of the AdjustValue delegate called myDelegate; I have then told myDelegate to point to the method Dbl, and then called myDelegate(1). What would the result be? Yes, in this instance it would be exactly the same as me calling the following code… static void Main(string[] args) { Console.WriteLine(Dbl(1).ToString()); Console.ReadLine(); }   So why all the extra work for delegates when we could just do what we did above and call the method directly? Well… that separation of specification to implementation comes to mind. So, this all seems pretty simple. Let’s take a slightly more complicated variation to the console application. Assume that my project is the same as the one previously except that my main method is adjusted as follows… static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; myDelegate = AlwaysOne; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } What would happen in this scenario? Quite simply “1” would be written to the console, the reason being that myDelegate was last pointing to the AlwaysOne method before it was called. Make sense? In a way, the myDelegate is a variable method that can be swapped and changed when needed. Let’s make the code a little more confusing by using a delegate in the declaration of another delegate as shown below… class Program { private delegate int AdjustValue(InputValue val); private delegate int InputValue(); private static int Dbl(InputValue val) { return val()*2; } private static int GetInputVal() { Console.WriteLine("Enter a whole number : "); return Convert.ToInt32(Console.ReadLine()); } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(GetInputVal).ToString()); Console.ReadLine(); } }   Now it gets really interesting because it looks like we have passed a method into a function in the main method by declaring… Console.WriteLine(myDelegate(GetInputVal).ToString()); So, what it the output? Well, try take a guess on what will happen – then copy the code and see if you got it right. Well that brings me to the end of this short explanation of Delegates. Hopefully it made sense!

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  • What happens to the output to a log4net console appender in a Windows service?

    - by uriDium
    I have a console project that I have been working on. I added log4net to handle all my logging. In some places I have made use of the console appender. When I turn this application into a Windows Service should I just remove the console appender or what happens to that output? Does it just get lost? I would like to keep it if all possible because if I run it straight from the command prompt I would like to see the console output to help debug things.

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