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  • Denali Paging–Key seek lookups

    - by Dave Ballantyne
    In my previous post “Denali Paging – is it win.win ?” I demonstrated the use of using the Paging functionality within Denali.  On reflection,  I think i may of been a little unfair and should of continued always planned to continue my investigations to the next step. In Pauls article, he uses a combination of ctes to first scan the ordered keys which is then filtered using TOP and rownumber and then uses those keys to seek the data.  So what happens if we replace the scanning portion of the code with the denali paging functionality. Heres the original procedure,  we are going to replace the functionality of the Keys and SelectedKeys ctes : CREATE  PROCEDURE dbo.FetchPageKeySeek         @PageSize   BIGINT,         @PageNumber BIGINT AS BEGIN         -- Key-Seek algorithm         WITH    Keys         AS      (                 -- Step 1 : Number the rows from the non-clustered index                 -- Maximum number of rows = @PageNumber * @PageSize                 SELECT  TOP (@PageNumber * @PageSize)                         rn = ROW_NUMBER() OVER (ORDER BY P1.post_id ASC),                         P1.post_id                 FROM    dbo.Post P1                 ORDER   BY                         P1.post_id ASC                 ),                 SelectedKeys         AS      (                 -- Step 2 : Get the primary keys for the rows on the page we want                 -- Maximum number of rows from this stage = @PageSize                 SELECT  TOP (@PageSize)                         SK.rn,                         SK.post_id                 FROM    Keys SK                 WHERE   SK.rn > ((@PageNumber - 1) * @PageSize)                 ORDER   BY                         SK.post_id ASC                 )         SELECT  -- Step 3 : Retrieve the off-index data                 -- We will only have @PageSize rows by this stage                 SK.rn,                 P2.post_id,                 P2.thread_id,                 P2.member_id,                 P2.create_dt,                 P2.title,                 P2.body         FROM    SelectedKeys SK         JOIN    dbo.Post P2                 ON  P2.post_id = SK.post_id         ORDER   BY                 SK.post_id ASC; END; and here is the replacement procedure using paging: CREATE  PROCEDURE dbo.FetchOffsetPageKeySeek         @PageSize   BIGINT,         @PageNumber BIGINT AS BEGIN         -- Key-Seek algorithm         WITH    SelectedKeys         AS      (                 SELECT  post_id                 FROM    dbo.Post P1                 ORDER   BY post_id ASC                 OFFSET  @PageSize * (@PageNumber-1) ROWS                 FETCH NEXT @PageSize ROWS ONLY                 )         SELECT  P2.post_id,                 P2.thread_id,                 P2.member_id,                 P2.create_dt,                 P2.title,                 P2.body         FROM    SelectedKeys SK         JOIN    dbo.Post P2                 ON  P2.post_id = SK.post_id         ORDER   BY                 SK.post_id ASC; END; Notice how all i have done is replace the functionality with the Keys and SelectedKeys CTEs with the paging functionality. So , what is the comparative performance now ?. Exactly the same amount of IO and memory usage , but its now pretty obvious that in terms of CPU and overall duration we are onto a winner.    

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  • Common mistakes which lead to corrupted invariants

    - by Dave B.
    My main source of income is web development and through this I have come to enjoy the wonders of programming as my knowledge of different languages has increased over the years through work and personal play. At some point I reached a decision that my college education was not enough and that I wanted to go back to school to get a university degree in either computer science or software engineering. I have tried a number of things in my life and it took me a while before I found something that I feel is a passion and this is it. There is one aspect of this area of study that I find throws me off though. I find the formal methods of proving program correctness a challenge. It is not that I have trouble writing code correctly, I can look at an algorithm and see how it is correct or flawed but I struggle sometimes to translate this into formal definitions. I have gotten perfect or near perfect marks on every programming assignment I have done at the college level but I recently got a swath of textbooks from a guy from univeristy of waterloo and found that I have had trouble when it comes to a few of the formalisms. Well at this point its really just one thing specifically, It would really help me if some of you could provide to me some good examples of common mistakes which lead to corrupted invariants, especially in loops. I have a few software engineering and computer science textbooks but they only show how things should be. I would like to know how things go wrong so that it is easier to recognize when it happens. Its almost embarrassing to broach this subject because formalisms are really basic foundations upon which matters of substance are built. I want to overcome this now so that it does not hinder me later.

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  • Microsoft Report Viewer 2010 Redistributable&hellip;

    - by Dave Noderer
    Ok, honestly, I’m posting this so I can find it when I need it but Visual Studio 2010 uses a new report viewer that is compatible with .net 4.0. http://www.microsoft.com/downloads/details.aspx?familyid=A941C6B2-64DD-4D03-9CA7-4017A0D164FD&displaylang=en Bill McCarthy has some complaints (and a work around): http://msmvps.com/blogs/bill/archive/2010/04/19/upgrading-report-applications-to-4-0.aspx

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  • Where's my MD.070?

    - by Dave Burke
    In a previous Blog entry titled “Where’s My MD.050” I discussed how the OUM Analysis Specification is the “new-and-improved” version of the more traditional Functional Design Document (or MD.050 for Oracle AIM stalwarts). In a similar way, the OUM Design Specification is an evolution of what we used to call the Technical Design Document (or MD.070). Let’s dig a little deeper…… In a traditional software development process, the “Design Task” would include all the time and resources required to design the software component(s), AND to create the final Technical Design Document. However, in OUM, we have created distinct Tasks for pure design work, along with an optional Task for pulling all of that work together into a Design Specification. Some of the Design Tasks shown above will result in their own Work Products (i.e. an Architecture Description), whilst other Tasks would act as “placeholders” for a specific work effort. In any event, the DS.140 Design Specification can include a combination of unique content, along with links to other Work Products, together which enable a complete technical description of the component, or solution, being designed. So next time someone asks “where’s my MD.070” the short answer would be to tell them to read the OUM Task description for DS.140 – Design Specification!

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  • How to prevent ‘Select *’ : The elegant way

    - by Dave Ballantyne
    I’ve been doing a lot of work with the “Microsoft SQL Server 2012 Transact-SQL Language Service” recently, see my post here and article here for more details on its use and some uses. An obvious use is to interrogate sql scripts to enforce our coding standards.  In the SQL world a no-brainer is SELECT *,  all apologies must now be given to Jorge Segarra and his post “How To Prevent SELECT * The Evil Way” as this is a blatant rip-off IMO, the only true way to check for this particular evilness is to parse the SQL as if we were SQL Server itself.  The parser mentioned above is ,pretty much, the best tool for doing this.  So without further ado lets have a look at a powershell script that does exactly that : cls #Load the assembly [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.SqlServer.Management.SqlParser") | Out-Null $ParseOptions = New-Object Microsoft.SqlServer.Management.SqlParser.Parser.ParseOptions $ParseOptions.BatchSeparator = 'GO' #Create the object $Parser = new-object Microsoft.SqlServer.Management.SqlParser.Parser.Scanner($ParseOptions) $SqlArr = Get-Content "C:\scripts\myscript.sql" $Sql = "" foreach($Line in $SqlArr){ $Sql+=$Line $Sql+="`r`n" } $Parser.SetSource($Sql,0) $Token=[Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SET $IsEndOfBatch = $false $IsMatched = $false $IsExecAutoParamHelp = $false $Batch = "" $BatchStart =0 $Start=0 $End=0 $State=0 $SelectColumns=@(); $InSelect = $false $InWith = $false; while(($Token = $Parser.GetNext([ref]$State ,[ref]$Start, [ref]$End, [ref]$IsMatched, [ref]$IsExecAutoParamHelp ))-ne [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::EOF) { $Str = $Sql.Substring($Start,($End-$Start)+1) try{ ($TokenPrs =[Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]$Token) | Out-Null #Write-Host $TokenPrs if($TokenPrs -eq [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SELECT){ $InSelect =$true $SelectColumns+="" } if($TokenPrs -eq [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_FROM){ $InSelect =$false #Write-Host $SelectColumns -BackgroundColor Red foreach($Col in $SelectColumns){ if($Col.EndsWith("*")){ Write-Host "select * is not allowed" exit } } $SelectColumns =@() } }catch{ #$Error $TokenPrs = $null } if($InSelect -and $TokenPrs -ne [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SELECT){ if($Str -eq ","){ $SelectColumns+="" }else{ $SelectColumns[$SelectColumns.Length-1]+=$Str } } } OK, im not going to pretend that its the prettiest of powershell scripts,  but if our parsed script file “C:\Scripts\MyScript.SQL” contains SELECT * then “select * is not allowed” will be written to the host.  So, where can this go wrong ?  It cant ,or at least shouldn’t , go wrong, but it is lacking in functionality.  IMO, Select * should be allowed in CTEs, views and Inline table valued functions at least and as it stands they will be reported upon. Anyway, it is a start and is more reliable that other methods.

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  • Why am I getting this "Connection to PulseAudio failed" error?

    - by Dave M G
    I have a computer that runs Mythbuntu 11.10. It has an external USB Kenwood Digital Audio device. When I open up pavucontrol, I get this message: If I do as the message suggests and run start-pulseaudio-x11, I get this output: $ start-pulseaudio-x11 Connection failure: Connection refused pa_context_connect() failed: Connection refused How do I correct this error? Update: Somewhere during the course of doing the suggested tests in the comments, a new audio device has now become visible in my sound settings. I have not attached or made any new device, so this must be the result of of some setting change. The device I use and know about is the Kenwood Audio device. The "GF108" device will play sound through the Kenwood anyway, but not reliably: Command line output as requested in the comments: $ ls -l ~/.pulse* -rw------- 1 mythbuntu mythbuntu 256 Feb 28 2011 /home/mythbuntu/.pulse-cookie /home/mythbuntu/.pulse: total 200 -rw-r--r-- 1 mythbuntu mythbuntu 8192 Oct 23 01:38 2b98330d36bf53bb85c97fc300000008-card-database.tdb -rw-r--r-- 1 mythbuntu mythbuntu 69 Nov 16 22:51 2b98330d36bf53bb85c97fc300000008-default-sink -rw-r--r-- 1 mythbuntu mythbuntu 68 Nov 16 22:51 2b98330d36bf53bb85c97fc300000008-default-source -rw-r--r-- 1 mythbuntu mythbuntu 49152 Oct 14 12:30 2b98330d36bf53bb85c97fc300000008-device-manager.tdb -rw-r--r-- 1 mythbuntu mythbuntu 61440 Oct 23 01:40 2b98330d36bf53bb85c97fc300000008-device-volumes.tdb lrwxrwxrwx 1 mythbuntu mythbuntu 23 Nov 16 22:50 2b98330d36bf53bb85c97fc300000008-runtime -> /tmp/pulse-EAwvLIQZn7e8 -rw-r--r-- 1 mythbuntu mythbuntu 77824 Nov 1 12:54 2b98330d36bf53bb85c97fc300000008-stream-volumes.tdb And yet more requested command line output: $ ps auxw|grep pulse 1000 2266 0.5 0.2 294184 9152 ? S<l Nov16 4:26 pulseaudio -D 1000 2413 0.0 0.0 94816 3040 ? S Nov16 0:00 /usr/lib/pulseaudio/pulse/gconf-helper 1000 4875 0.0 0.0 8108 908 pts/0 S+ 12:15 0:00 grep --color=auto pulse

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  • Solarized Theme in Terminal Vim on Xubuntu

    - by Dave Long
    I recently setup my laptop with Xubuntu 13.04 and after installing and setting up all my dotfiles, which have previously worked fine with Ubuntu 13.04 with XFCE installed, my colorscheme in Vim is using the wrong colors. I dropped the terminalrc file from the Solarized repository in ~/.config/xfce4/terminal/terminalrc and setup my dotfiles (which can be found at http://github.com/davejlong/dotfiles). Here is a screen shot of my Temrinal when I open a file in Vim: Here is the contents of ~/.config/xfce4/terminal/terminalrc: [Configuration] ColorCursor=#0f0f49499999 ColorForeground=#838394949696 ColorBackground=#00002b2b3636 ColorPalette1=#070736364242 ColorPalette2=#dcdc32322f2f ColorPalette3=#858599990000 ColorPalette4=#b5b589890000 ColorPalette5=#26268b8bd2d2 ColorPalette6=#d3d336368282 ColorPalette7=#2a2aa1a19898 ColorPalette8=#eeeee8e8d5d5 ColorPalette9=#00002b2b3636 ColorPalette10=#cbcb4b4b1616 ColorPalette11=#58586e6e7575 ColorPalette12=#65657b7b8383 ColorPalette13=#838394949696 ColorPalette14=#6c6c7171c4c4 ColorPalette15=#9393a1a1a1a1 ColorPalette16=#fdfdf6f6e3e3 Term=xterm-256color FontName=Inconsolata Medium 12 MiscAlwaysShowTabs=FALSE MiscBell=FALSE MiscBordersDefault=TRUE MiscCursorBlinks=FALSE MiscCursorShape=TERMINAL_CURSOR_SHAPE_BLOCK MiscDefaultGeometry=80x24 MiscInheritGeometry=FALSE MiscMenubarDefault=TRUE MiscMouseAutohide=FALSE MiscToolbarDefault=FALSE MiscConfirmClose=TRUE MiscCycleTabs=TRUE MiscTabCloseButtons=TRUE MiscTabCloseMiddleClick=TRUE MiscTabPosition=GTK_POS_TOP MiscHighlightUrls=TRUE MiscScrollAlternateScreen=TRUE

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  • MCP 70-536 Acquired

    - by dave
    Yeah...   Today I passed the 70-536 exam, so my way to 70-562 (ASP.NET 3.5) is open. Points: 815 Points needed for pass:700 Strarting to read new book :)

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  • Thread placement policies on NUMA systems - update

    - by Dave
    In a prior blog entry I noted that Solaris used a "maximum dispersal" placement policy to assign nascent threads to their initial processors. The general idea is that threads should be placed as far away from each other as possible in the resource topology in order to reduce resource contention between concurrently running threads. This policy assumes that resource contention -- pipelines, memory channel contention, destructive interference in the shared caches, etc -- will likely outweigh (a) any potential communication benefits we might achieve by packing our threads more densely onto a subset of the NUMA nodes, and (b) benefits of NUMA affinity between memory allocated by one thread and accessed by other threads. We want our threads spread widely over the system and not packed together. Conceptually, when placing a new thread, the kernel picks the least loaded node NUMA node (the node with lowest aggregate load average), and then the least loaded core on that node, etc. Furthermore, the kernel places threads onto resources -- sockets, cores, pipelines, etc -- without regard to the thread's process membership. That is, initial placement is process-agnostic. Keep reading, though. This description is incorrect. On Solaris 10 on a SPARC T5440 with 4 x T2+ NUMA nodes, if the system is otherwise unloaded and we launch a process that creates 20 compute-bound concurrent threads, then typically we'll see a perfect balance with 5 threads on each node. We see similar behavior on an 8-node x86 x4800 system, where each node has 8 cores and each core is 2-way hyperthreaded. So far so good; this behavior seems in agreement with the policy I described in the 1st paragraph. I recently tried the same experiment on a 4-node T4-4 running Solaris 11. Both the T5440 and T4-4 are 4-node systems that expose 256 logical thread contexts. To my surprise, all 20 threads were placed onto just one NUMA node while the other 3 nodes remained completely idle. I checked the usual suspects such as processor sets inadvertently left around by colleagues, processors left offline, and power management policies, but the system was configured normally. I then launched multiple concurrent instances of the process, and, interestingly, all the threads from the 1st process landed on one node, all the threads from the 2nd process landed on another node, and so on. This happened even if I interleaved thread creating between the processes, so I was relatively sure the effect didn't related to thread creation time, but rather that placement was a function of process membership. I this point I consulted the Solaris sources and talked with folks in the Solaris group. The new Solaris 11 behavior is intentional. The kernel is no longer using a simple maximum dispersal policy, and thread placement is process membership-aware. Now, even if other nodes are completely unloaded, the kernel will still try to pack new threads onto the home lgroup (socket) of the primordial thread until the load average of that node reaches 50%, after which it will pick the next least loaded node as the process's new favorite node for placement. On the T4-4 we have 64 logical thread contexts (strands) per socket (lgroup), so if we launch 48 concurrent threads we will find 32 placed on one node and 16 on some other node. If we launch 64 threads we'll find 32 and 32. That means we can end up with our threads clustered on a small subset of the nodes in a way that's quite different that what we've seen on Solaris 10. So we have a policy that allows process-aware packing but reverts to spreading threads onto other nodes if a node becomes too saturated. It turns out this policy was enabled in Solaris 10, but certain bugs suppressed the mixed packing/spreading behavior. There are configuration variables in /etc/system that allow us to dial the affinity between nascent threads and their primordial thread up and down: see lgrp_expand_proc_thresh, specifically. In the OpenSolaris source code the key routine is mpo_update_tunables(). This method reads the /etc/system variables and sets up some global variables that will subsequently be used by the dispatcher, which calls lgrp_choose() in lgrp.c to place nascent threads. Lgrp_expand_proc_thresh controls how loaded an lgroup must be before we'll consider homing a process's threads to another lgroup. Tune this value lower to have it spread your process's threads out more. To recap, the 'new' policy is as follows. Threads from the same process are packed onto a subset of the strands of a socket (50% for T-series). Once that socket reaches the 50% threshold the kernel then picks another preferred socket for that process. Threads from unrelated processes are spread across sockets. More precisely, different processes may have different preferred sockets (lgroups). Beware that I've simplified and elided details for the purposes of explication. The truth is in the code. Remarks: It's worth noting that initial thread placement is just that. If there's a gross imbalance between the load on different nodes then the kernel will migrate threads to achieve a better and more even distribution over the set of available nodes. Once a thread runs and gains some affinity for a node, however, it becomes "stickier" under the assumption that the thread has residual cache residency on that node, and that memory allocated by that thread resides on that node given the default "first-touch" page-level NUMA allocation policy. Exactly how the various policies interact and which have precedence under what circumstances could the topic of a future blog entry. The scheduler is work-conserving. The x4800 mentioned above is an interesting system. Each of the 8 sockets houses an Intel 7500-series processor. Each processor has 3 coherent QPI links and the system is arranged as a glueless 8-socket twisted ladder "mobius" topology. Nodes are either 1 or 2 hops distant over the QPI links. As an aside the mapping of logical CPUIDs to physical resources is rather interesting on Solaris/x4800. On SPARC/Solaris the CPUID layout is strictly geographic, with the highest order bits identifying the socket, the next lower bits identifying the core within that socket, following by the pipeline (if present) and finally the logical thread context ("strand") on the core. But on Solaris on the x4800 the CPUID layout is as follows. [6:6] identifies the hyperthread on a core; bits [5:3] identify the socket, or package in Intel terminology; bits [2:0] identify the core within a socket. Such low-level details should be of interest only if you're binding threads -- a bad idea, the kernel typically handles placement best -- or if you're writing NUMA-aware code that's aware of the ambient placement and makes decisions accordingly. Solaris introduced the so-called critical-threads mechanism, which is expressed by putting a thread into the FX scheduling class at priority 60. The critical-threads mechanism applies to placement on cores, not on sockets, however. That is, it's an intra-socket policy, not an inter-socket policy. Solaris 11 introduces the Power Aware Dispatcher (PAD) which packs threads instead of spreading them out in an attempt to be able to keep sockets or cores at lower power levels. Maximum dispersal may be good for performance but is anathema to power management. PAD is off by default, but power management polices constitute yet another confounding factor with respect to scheduling and dispatching. If your threads communicate heavily -- one thread reads cache lines last written by some other thread -- then the new dense packing policy may improve performance by reducing traffic on the coherent interconnect. On the other hand if your threads in your process communicate rarely, then it's possible the new packing policy might result on contention on shared computing resources. Unfortunately there's no simple litmus test that says whether packing or spreading is optimal in a given situation. The answer varies by system load, application, number of threads, and platform hardware characteristics. Currently we don't have the necessary tools and sensoria to decide at runtime, so we're reduced to an empirical approach where we run trials and try to decide on a placement policy. The situation is quite frustrating. Relatedly, it's often hard to determine just the right level of concurrency to optimize throughput. (Understanding constructive vs destructive interference in the shared caches would be a good start. We could augment the lines with a small tag field indicating which strand last installed or accessed a line. Given that, we could augment the CPU with performance counters for misses where a thread evicts a line it installed vs misses where a thread displaces a line installed by some other thread.)

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  • Inverted schedctl usage in the JVM

    - by Dave
    The schedctl facility in Solaris allows a thread to request that the kernel defer involuntary preemption for a brief period. The mechanism is strictly advisory - the kernel can opt to ignore the request. Schedctl is typically used to bracket lock critical sections. That, in turn, can avoid convoying -- threads piling up on a critical section behind a preempted lock-holder -- and other lock-related performance pathologies. If you're interested see the man pages for schedctl_start() and schedctl_stop() and the schedctl.h include file. The implementation is very efficient. schedctl_start(), which asks that preemption be deferred, simply stores into a thread-specific structure -- the schedctl block -- that the kernel maps into user-space. Similarly, schedctl_stop() clears the flag set by schedctl_stop() and then checks a "preemption pending" flag in the block. Normally, this will be false, but if set schedctl_stop() will yield to politely grant the CPU to other threads. Note that you can't abuse this facility for long-term preemption avoidance as the deferral is brief. If your thread exceeds the grace period the kernel will preempt it and transiently degrade its effective scheduling priority. Further reading : US05937187 and various papers by Andy Tucker. We'll now switch topics to the implementation of the "synchronized" locking construct in the HotSpot JVM. If a lock is contended then on multiprocessor systems we'll spin briefly to try to avoid context switching. Context switching is wasted work and inflicts various cache and TLB penalties on the threads involved. If context switching were "free" then we'd never spin to avoid switching, but that's not the case. We use an adaptive spin-then-park strategy. One potentially undesirable outcome is that we can be preempted while spinning. When our spinning thread is finally rescheduled the lock may or may not be available. If not, we'll spin and then potentially park (block) again, thus suffering a 2nd context switch. Recall that the reason we spin is to avoid context switching. To avoid this scenario I've found it useful to enable schedctl to request deferral while spinning. But while spinning I've arranged for the code to periodically check or poll the "preemption pending" flag. If that's found set we simply abandon our spinning attempt and park immediately. This avoids the double context-switch scenario above. One annoyance is that the schedctl blocks for the threads in a given process are tightly packed on special pages mapped from kernel space into user-land. As such, writes to the schedctl blocks can cause false sharing on other adjacent blocks. Hopefully the kernel folks will make changes to avoid this by padding and aligning the blocks to ensure that one cache line underlies at most one schedctl block at any one time.

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  • Output = MAXDOP 1

    - by Dave Ballantyne
    It is widely know that data modifications on table variables do not support parallelism, Peter Larsson has a good example of that here .  Whilst tracking down a performance issue,  I saw that using the OUTPUT clause also causes parallelism to not be used. By way of example,  first lets create two tables with a simple parent and child (one to one) relationship, and then populate them with 100,000 rows. Drop table ParentDrop table Childgocreate table Parent(id integer identity Primary Key,data1 char(255))Create Table Child(id integer Primary Key)goinsert into Parent(data1)Select top 1000000 NULL from sys.columns a cross join sys.columns b insert into ChildSelect id from Parentgo If we then execute update Parent set data1 =''from Parentjoin Child on Parent.Id = Child.Id where Parent.Id %100 =1 and Child.id %100 =1 We should see an execution plan using parallelism such as   However,  if the OUTPUT clause is now used update Parent set data1 =''output inserted.idfrom Parentjoin Child on Parent.Id = Child.Id where Parent.Id %100 =1 and Child.id %100 =1   The execution plan shows that Parallelism was not used Make of that what you will, but i thought that this was a pretty unexpected outcome. Update : Laurence Hoff has mailed me to note that when the OUTPUT results are captured to a temporary table using the INTO clause,  then parallelism is used.  Naturally if you use a table variable then there is still no parallelism  

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  • Scribe Workbench Update Source

    - by Dave Noderer
    I’ve been working with a program Scribe, similar in function to SSIS although I’m still an SSIS fanboy!! The main feature my customer has Scribe for is to load data into Microsoft CRM 4.0. A lot of what I’ve been doing is loading campaigns into CRM which are staged in SQL Server but I need to mark each one as imported so it will not get imported again. The screen shot below shows how to setup the Source update. One important thing is that the source SQL table has to have a primary key defined (this was a staging table and I did not do that at first)

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  • Is there such a thing as a Google Result Set simulator?

    - by Dave Adams
    I am always making tweaks to my site, be it in the .htaccess file, some new SEO plugin, different types of content or whatever. For all these changes, I would really like to be able test it immediately and see if the change had any positive or negative effect. I am just wondering if there was some way of doing immediate testing using some simulator instead of having to wait for Google to discover and index it - which could take a long time.

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  • What changed with timidity, alsa and jack in 11.10?

    - by Dave
    I (just) upgraded from 11.4 to 11.10 and noticed some differences in the behavior of timidity. I used to (11.4) exectute >timidity midifile.midi without running jackd, and thus using alsa (or pulseaudio?) to produce sound from midi files. Now having upgraded, this does not work -- currently this command just freezes if jack is not running. If jack is running, it does work but there is an initial audio glitch (noise burst at the start of playback, analogous to the sound of a plug being inserted) that I'd rather not have to deal with. All the indications that I have is that in 11.10 timidity will only work (albeit glitchy) with jack on, whereas in 11.4 it did not require this. Is there any way to restore timidity's non-jack operation in 11.10? Is there a way to get rid of the audio glitch in with jack operation? Overall, what underlying changes in these programs and the audio infrastructure are behind this?

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  • Infinite detail inside Perlin noise procedural mapping

    - by Dave Jellison
    I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world. Here's the question and it's more conceptual than code-based in answer, I think. I understand the concept of "I plug in (x, y) and get back from Perlin noise p" (I'll call it p). P will always be the same value for the same (x, y) (as long as the Perlin algorithm parameters haven't changed, like altering number of octaves, et cetera). What I want to do is be able to zoom into a square and be able to generate smaller squares inside of the already generated overhead tile of terrain. Let's say I have a jungle tile for overhead terrain but I want to zoom in and maybe see a small river tile that would only be a creek and not large enough to be a full "big tile" of water in the overhead. Of course, I want the same net effect as a Perlin equation inside a Perlin equation if that makes sense? (aka. I want two people playing the game with the same settings to get the same terrain and details every time). I can conceptually wrap my head around the large tile being based on an "zoomed out" coordinate leaving enough room to drill into but this approach doesn't make sense in my head (maybe I'm wrong). I'm guessing with this approach my overhead terrain would lose all of the cohesiveness delivered by the Perlin. Imagine I calculate (0, 0) as overhead tile 1 and then to the east of that I plug in (50, 0). OK, great, I now have 49 pixels of detail I could then "drill down" into. The issue I have in my head with this approach (without attempting it) is that there's no guarantee from my Perlin noise that (0,0) would be a good neighbor to (50,0) as they could have wildly different "elevations" or p/resultant values returning from the Perlin equation when I generate the overhead map. I think I can conceive of using the Perlin noise for the overhead tile to then reuse the p value as a seed for the "detail" level of noise once I zoom in. That would ensure my detail Perlin is always the same configuration for (0,0), (1,0), etc. ad nauseam but I'm not sure if there are better approaches out there or if this is a sound approach at all.

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  • PTLQueue : a scalable bounded-capacity MPMC queue

    - by Dave
    Title: Fast concurrent MPMC queue -- I've used the following concurrent queue algorithm enough that it warrants a blog entry. I'll sketch out the design of a fast and scalable multiple-producer multiple-consumer (MPSC) concurrent queue called PTLQueue. The queue has bounded capacity and is implemented via a circular array. Bounded capacity can be a useful property if there's a mismatch between producer rates and consumer rates where an unbounded queue might otherwise result in excessive memory consumption by virtue of the container nodes that -- in some queue implementations -- are used to hold values. A bounded-capacity queue can provide flow control between components. Beware, however, that bounded collections can also result in resource deadlock if abused. The put() and take() operators are partial and wait for the collection to become non-full or non-empty, respectively. Put() and take() do not allocate memory, and are not vulnerable to the ABA pathologies. The PTLQueue algorithm can be implemented equally well in C/C++ and Java. Partial operators are often more convenient than total methods. In many use cases if the preconditions aren't met, there's nothing else useful the thread can do, so it may as well wait via a partial method. An exception is in the case of work-stealing queues where a thief might scan a set of queues from which it could potentially steal. Total methods return ASAP with a success-failure indication. (It's tempting to describe a queue or API as blocking or non-blocking instead of partial or total, but non-blocking is already an overloaded concurrency term. Perhaps waiting/non-waiting or patient/impatient might be better terms). It's also trivial to construct partial operators by busy-waiting via total operators, but such constructs may be less efficient than an operator explicitly and intentionally designed to wait. A PTLQueue instance contains an array of slots, where each slot has volatile Turn and MailBox fields. The array has power-of-two length allowing mod/div operations to be replaced by masking. We assume sensible padding and alignment to reduce the impact of false sharing. (On x86 I recommend 128-byte alignment and padding because of the adjacent-sector prefetch facility). Each queue also has PutCursor and TakeCursor cursor variables, each of which should be sequestered as the sole occupant of a cache line or sector. You can opt to use 64-bit integers if concerned about wrap-around aliasing in the cursor variables. Put(null) is considered illegal, but the caller or implementation can easily check for and convert null to a distinguished non-null proxy value if null happens to be a value you'd like to pass. Take() will accordingly convert the proxy value back to null. An advantage of PTLQueue is that you can use atomic fetch-and-increment for the partial methods. We initialize each slot at index I with (Turn=I, MailBox=null). Both cursors are initially 0. All shared variables are considered "volatile" and atomics such as CAS and AtomicFetchAndIncrement are presumed to have bidirectional fence semantics. Finally T is the templated type. I've sketched out a total tryTake() method below that allows the caller to poll the queue. tryPut() has an analogous construction. Zebra stripping : alternating row colors for nice-looking code listings. See also google code "prettify" : https://code.google.com/p/google-code-prettify/ Prettify is a javascript module that yields the HTML/CSS/JS equivalent of pretty-print. -- pre:nth-child(odd) { background-color:#ff0000; } pre:nth-child(even) { background-color:#0000ff; } border-left: 11px solid #ccc; margin: 1.7em 0 1.7em 0.3em; background-color:#BFB; font-size:12px; line-height:65%; " // PTLQueue : Put(v) : // producer : partial method - waits as necessary assert v != null assert Mask = 1 && (Mask & (Mask+1)) == 0 // Document invariants // doorway step // Obtain a sequence number -- ticket // As a practical concern the ticket value is temporally unique // The ticket also identifies and selects a slot auto tkt = AtomicFetchIncrement (&PutCursor, 1) slot * s = &Slots[tkt & Mask] // waiting phase : // wait for slot's generation to match the tkt value assigned to this put() invocation. // The "generation" is implicitly encoded as the upper bits in the cursor // above those used to specify the index : tkt div (Mask+1) // The generation serves as an epoch number to identify a cohort of threads // accessing disjoint slots while s-Turn != tkt : Pause assert s-MailBox == null s-MailBox = v // deposit and pass message Take() : // consumer : partial method - waits as necessary auto tkt = AtomicFetchIncrement (&TakeCursor,1) slot * s = &Slots[tkt & Mask] // 2-stage waiting : // First wait for turn for our generation // Acquire exclusive "take" access to slot's MailBox field // Then wait for the slot to become occupied while s-Turn != tkt : Pause // Concurrency in this section of code is now reduced to just 1 producer thread // vs 1 consumer thread. // For a given queue and slot, there will be most one Take() operation running // in this section. // Consumer waits for producer to arrive and make slot non-empty // Extract message; clear mailbox; advance Turn indicator // We have an obvious happens-before relation : // Put(m) happens-before corresponding Take() that returns that same "m" for T v = s-MailBox if v != null : s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 // unlock slot to admit next producer and consumer return v Pause tryTake() : // total method - returns ASAP with failure indication for auto tkt = TakeCursor slot * s = &Slots[tkt & Mask] if s-Turn != tkt : return null T v = s-MailBox // presumptive return value if v == null : return null // ratify tkt and v values and commit by advancing cursor if CAS (&TakeCursor, tkt, tkt+1) != tkt : continue s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 return v The basic idea derives from the Partitioned Ticket Lock "PTL" (US20120240126-A1) and the MultiLane Concurrent Bag (US8689237). The latter is essentially a circular ring-buffer where the elements themselves are queues or concurrent collections. You can think of the PTLQueue as a partitioned ticket lock "PTL" augmented to pass values from lock to unlock via the slots. Alternatively, you could conceptualize of PTLQueue as a degenerate MultiLane bag where each slot or "lane" consists of a simple single-word MailBox instead of a general queue. Each lane in PTLQueue also has a private Turn field which acts like the Turn (Grant) variables found in PTL. Turn enforces strict FIFO ordering and restricts concurrency on the slot mailbox field to at most one simultaneous put() and take() operation. PTL uses a single "ticket" variable and per-slot Turn (grant) fields while MultiLane has distinct PutCursor and TakeCursor cursors and abstract per-slot sub-queues. Both PTL and MultiLane advance their cursor and ticket variables with atomic fetch-and-increment. PTLQueue borrows from both PTL and MultiLane and has distinct put and take cursors and per-slot Turn fields. Instead of a per-slot queues, PTLQueue uses a simple single-word MailBox field. PutCursor and TakeCursor act like a pair of ticket locks, conferring "put" and "take" access to a given slot. PutCursor, for instance, assigns an incoming put() request to a slot and serves as a PTL "Ticket" to acquire "put" permission to that slot's MailBox field. To better explain the operation of PTLQueue we deconstruct the operation of put() and take() as follows. Put() first increments PutCursor obtaining a new unique ticket. That ticket value also identifies a slot. Put() next waits for that slot's Turn field to match that ticket value. This is tantamount to using a PTL to acquire "put" permission on the slot's MailBox field. Finally, having obtained exclusive "put" permission on the slot, put() stores the message value into the slot's MailBox. Take() similarly advances TakeCursor, identifying a slot, and then acquires and secures "take" permission on a slot by waiting for Turn. Take() then waits for the slot's MailBox to become non-empty, extracts the message, and clears MailBox. Finally, take() advances the slot's Turn field, which releases both "put" and "take" access to the slot's MailBox. Note the asymmetry : put() acquires "put" access to the slot, but take() releases that lock. At any given time, for a given slot in a PTLQueue, at most one thread has "put" access and at most one thread has "take" access. This restricts concurrency from general MPMC to 1-vs-1. We have 2 ticket locks -- one for put() and one for take() -- each with its own "ticket" variable in the form of the corresponding cursor, but they share a single "Grant" egress variable in the form of the slot's Turn variable. Advancing the PutCursor, for instance, serves two purposes. First, we obtain a unique ticket which identifies a slot. Second, incrementing the cursor is the doorway protocol step to acquire the per-slot mutual exclusion "put" lock. The cursors and operations to increment those cursors serve double-duty : slot-selection and ticket assignment for locking the slot's MailBox field. At any given time a slot MailBox field can be in one of the following states: empty with no pending operations -- neutral state; empty with one or more waiting take() operations pending -- deficit; occupied with no pending operations; occupied with one or more waiting put() operations -- surplus; empty with a pending put() or pending put() and take() operations -- transitional; or occupied with a pending take() or pending put() and take() operations -- transitional. The partial put() and take() operators can be implemented with an atomic fetch-and-increment operation, which may confer a performance advantage over a CAS-based loop. In addition we have independent PutCursor and TakeCursor cursors. Critically, a put() operation modifies PutCursor but does not access the TakeCursor and a take() operation modifies the TakeCursor cursor but does not access the PutCursor. This acts to reduce coherence traffic relative to some other queue designs. It's worth noting that slow threads or obstruction in one slot (or "lane") does not impede or obstruct operations in other slots -- this gives us some degree of obstruction isolation. PTLQueue is not lock-free, however. The implementation above is expressed with polite busy-waiting (Pause) but it's trivial to implement per-slot parking and unparking to deschedule waiting threads. It's also easy to convert the queue to a more general deque by replacing the PutCursor and TakeCursor cursors with Left/Front and Right/Back cursors that can move either direction. Specifically, to push and pop from the "left" side of the deque we would decrement and increment the Left cursor, respectively, and to push and pop from the "right" side of the deque we would increment and decrement the Right cursor, respectively. We used a variation of PTLQueue for message passing in our recent OPODIS 2013 paper. ul { list-style:none; padding-left:0; padding:0; margin:0; margin-left:0; } ul#myTagID { padding: 0px; margin: 0px; list-style:none; margin-left:0;} -- -- There's quite a bit of related literature in this area. I'll call out a few relevant references: Wilson's NYU Courant Institute UltraComputer dissertation from 1988 is classic and the canonical starting point : Operating System Data Structures for Shared-Memory MIMD Machines with Fetch-and-Add. Regarding provenance and priority, I think PTLQueue or queues effectively equivalent to PTLQueue have been independently rediscovered a number of times. See CB-Queue and BNPBV, below, for instance. But Wilson's dissertation anticipates the basic idea and seems to predate all the others. Gottlieb et al : Basic Techniques for the Efficient Coordination of Very Large Numbers of Cooperating Sequential Processors Orozco et al : CB-Queue in Toward high-throughput algorithms on many-core architectures which appeared in TACO 2012. Meneghin et al : BNPVB family in Performance evaluation of inter-thread communication mechanisms on multicore/multithreaded architecture Dmitry Vyukov : bounded MPMC queue (highly recommended) Alex Otenko : US8607249 (highly related). John Mellor-Crummey : Concurrent queues: Practical fetch-and-phi algorithms. Technical Report 229, Department of Computer Science, University of Rochester Thomasson : FIFO Distributed Bakery Algorithm (very similar to PTLQueue). Scott and Scherer : Dual Data Structures I'll propose an optimization left as an exercise for the reader. Say we wanted to reduce memory usage by eliminating inter-slot padding. Such padding is usually "dark" memory and otherwise unused and wasted. But eliminating the padding leaves us at risk of increased false sharing. Furthermore lets say it was usually the case that the PutCursor and TakeCursor were numerically close to each other. (That's true in some use cases). We might still reduce false sharing by incrementing the cursors by some value other than 1 that is not trivially small and is coprime with the number of slots. Alternatively, we might increment the cursor by one and mask as usual, resulting in a logical index. We then use that logical index value to index into a permutation table, yielding an effective index for use in the slot array. The permutation table would be constructed so that nearby logical indices would map to more distant effective indices. (Open question: what should that permutation look like? Possibly some perversion of a Gray code or De Bruijn sequence might be suitable). As an aside, say we need to busy-wait for some condition as follows : "while C == 0 : Pause". Lets say that C is usually non-zero, so we typically don't wait. But when C happens to be 0 we'll have to spin for some period, possibly brief. We can arrange for the code to be more machine-friendly with respect to the branch predictors by transforming the loop into : "if C == 0 : for { Pause; if C != 0 : break; }". Critically, we want to restructure the loop so there's one branch that controls entry and another that controls loop exit. A concern is that your compiler or JIT might be clever enough to transform this back to "while C == 0 : Pause". You can sometimes avoid this by inserting a call to a some type of very cheap "opaque" method that the compiler can't elide or reorder. On Solaris, for instance, you could use :"if C == 0 : { gethrtime(); for { Pause; if C != 0 : break; }}". It's worth noting the obvious duality between locks and queues. If you have strict FIFO lock implementation with local spinning and succession by direct handoff such as MCS or CLH,then you can usually transform that lock into a queue. Hidden commentary and annotations - invisible : * And of course there's a well-known duality between queues and locks, but I'll leave that topic for another blog post. * Compare and contrast : PTLQ vs PTL and MultiLane * Equivalent : Turn; seq; sequence; pos; position; ticket * Put = Lock; Deposit Take = identify and reserve slot; wait; extract & clear; unlock * conceptualize : Distinct PutLock and TakeLock implemented as ticket lock or PTL Distinct arrival cursors but share per-slot "Turn" variable provides exclusive role-based access to slot's mailbox field put() acquires exclusive access to a slot for purposes of "deposit" assigns slot round-robin and then acquires deposit access rights/perms to that slot take() acquires exclusive access to slot for purposes of "withdrawal" assigns slot round-robin and then acquires withdrawal access rights/perms to that slot At any given time, only one thread can have withdrawal access to a slot at any given time, only one thread can have deposit access to a slot Permissible for T1 to have deposit access and T2 to simultaneously have withdrawal access * round-robin for the purposes of; role-based; access mode; access role mailslot; mailbox; allocate/assign/identify slot rights; permission; license; access permission; * PTL/Ticket hybrid Asymmetric usage ; owner oblivious lock-unlock pairing K-exclusion add Grant cursor pass message m from lock to unlock via Slots[] array Cursor performs 2 functions : + PTL ticket + Assigns request to slot in round-robin fashion Deconstruct protocol : explication put() : allocate slot in round-robin fashion acquire PTL for "put" access store message into slot associated with PTL index take() : Acquire PTL for "take" access // doorway step seq = fetchAdd (&Grant, 1) s = &Slots[seq & Mask] // waiting phase while s-Turn != seq : pause Extract : wait for s-mailbox to be full v = s-mailbox s-mailbox = null Release PTL for both "put" and "take" access s-Turn = seq + Mask + 1 * Slot round-robin assignment and lock "doorway" protocol leverage the same cursor and FetchAdd operation on that cursor FetchAdd (&Cursor,1) + round-robin slot assignment and dispersal + PTL/ticket lock "doorway" step waiting phase is via "Turn" field in slot * PTLQueue uses 2 cursors -- put and take. Acquire "put" access to slot via PTL-like lock Acquire "take" access to slot via PTL-like lock 2 locks : put and take -- at most one thread can access slot's mailbox Both locks use same "turn" field Like multilane : 2 cursors : put and take slot is simple 1-capacity mailbox instead of queue Borrow per-slot turn/grant from PTL Provides strict FIFO Lock slot : put-vs-put take-vs-take at most one put accesses slot at any one time at most one put accesses take at any one time reduction to 1-vs-1 instead of N-vs-M concurrency Per slot locks for put/take Release put/take by advancing turn * is instrumental in ... * P-V Semaphore vs lock vs K-exclusion * See also : FastQueues-excerpt.java dice-etc/queue-mpmc-bounded-blocking-circular-xadd/ * PTLQueue is the same as PTLQB - identical * Expedient return; ASAP; prompt; immediately * Lamport's Bakery algorithm : doorway step then waiting phase Threads arriving at doorway obtain a unique ticket number Threads enter in ticket order * In the terminology of Reed and Kanodia a ticket lock corresponds to the busy-wait implementation of a semaphore using an eventcount and a sequencer It can also be thought of as an optimization of Lamport's bakery lock was designed for fault-tolerance rather than performance Instead of spinning on the release counter, processors using a bakery lock repeatedly examine the tickets of their peers --

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  • Dependency Injection/IoC container practices when writing frameworks

    - by Dave Hillier
    I've used various IoC containers (Castle.Windsor, Autofac, MEF, etc) for .Net in a number of projects. I have found they tend to encourage a number of bad practices. Are there any established practices for IoC container use, particularly when providing a platform/framework? My aim as a framework writer is to make code as simple and as easy to use as possible. I'd rather write one line of code to construct an object than ten or even just two. For example, a couple of code smells that I've noticed and don't have good suggestions to: Large number of parameters (5) for constructors. Creating services tends to be complex; all of the dependencies are injected via the constructor - despite the fact that the components are rarely optional (except for maybe in testing). Lack of private and internal classes; this one may be a specific limitation of using C# and Silverlight, but I'm interested in how it is solved. It's difficult to tell what a frameworks interface is if all the classes are public; it allows me access to private parts that I probably shouldnt touch. Coupling the object lifecycle to the IoC container. It is often difficult to manually construct the dependencies required to create objects. Object lifecycle is too often managed by the IoC framework. I've seen projects where most classes are registered as Singletons. You get a lack of explicit control and are also forced to manage the internals (it relates to the above point, all classes are public and you have to inject them). For example, .Net framework has many static methods. such as, DateTime.UtcNow. Many times I have seen this wrapped and injected as a construction parameter. Depending on concrete implementation makes my code hard to test. Injecting a dependency makes my code hard to use - particularly if the class has many parameters. How do I provide both a testable interface, as well as one that is easy to use? What are the best practices?

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  • Can Unity be uninstalled?

    - by Dave M G
    Recently when doing an update, I noticed I was downloading a bunch of packages related to Unity. I use Gnome-Classic, and have no intention of ever using Unity. So, I thought I might save myself some bandwidth and download times (which can be slow on my laptop) by removing Unity. However, on next reboot, I could not get any form of GUI interface. Only by reinstalling Unity was I able to get the log in interface and get back into Gnome Classic. Can I get rid of Unity, or is it somehow now integral to Ubuntu in a way that makes Ubuntu not run without it (even if I'm exlusively using Gnome-Classic)?

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  • Developing with Fluid UI – The Fluid Home Page

    - by Dave Bain
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} The first place to start with Fluid UI is with the Fluid Home Page. Sometimes it’s referred to as the landing page, but it’s formally called the Fluid Home Page. It’s delivered with PeopleTools 8.54, and the nice thing about it is, it’s a component. That’s one thing you’ll discover with Fluid UI. Fluid UI is built int PeopleTools with Fluid UI. The Home Page is a component, the tiles or grouplets are group boxes, and the search and prompt pages are just pages. It makes it easy to find things, customize and brand the applications (and of course to see what’s going on) when you can open it in AppDesigner. To see what makes a component fluid, let’s start with the Fluid Home Page. It’s a component called PT_LANDINGPAGE. You can open it in AppDesigner and see what’s unique and different about Fluid UI. If you open the Component Properties dialog, you’ll see a new tab called Fluid On the Component Properties Fluid tab you’ll see the most important checkbox of all, Fluid Mode. That is the one flag that will tell PeopleSoft if the component is Fluid (responsive, dynamic layout) or classic (pixel perfect). Now that you know it’s a single flag, you know that a component can’t be both Fluid UI and Classic at the same time, it’s one or the other. There are some other interesting fields on this page. The Small Form Factor Optimized field tells us whether or not to display this on a small device (think smarphone). Header Toolbar Actions offer standard options that are set at the component level so you have complete control of the components header bar. You’ll notice that the PT_LANDINGPAGE has got some PostBuild PeopleCode. That’s to build the grouplets that are used to launch Fluid UI Pages (more about those later). Probably not a good idea to mess with that code! The next thing to look at is the Page Definition for the PT_LANDINGPAGE component. When you open the page PT_LANDINGPAGE it will look different than anything you’ve ever seen. You’re probably thinking “What’s up with all the group boxes”? That is where Fluid UI is so different. In classic PeopleSoft, you put a button, field, group, any control on a page and that’s where it shows up, no questions asked. With Fluid UI, everything is positioned relative to something else. That’s why there are so many containers (you know them as group boxes). They are UI objects that are used for dynamic positioning. The Fluid Home Page has some special behavior and special settings. The first is in the Web Profile Configuration settings (Main Menu->PeopleTools->Web Profile->Web Profile Configuration from the main menu). There are two checkboxes that control the behavior of Fluid UI. Disable Fluid Mode and Disable Fluid On Desktop. Disable Fluid Mode prevents any Fluid UI component from being run from this installation. This is a web profile setting for users that want to run later versions of PeopleTools but only want to run Classic PeopleSoft pages. The second setting, Disable Fluid On Desktop allows the Fluid UI to be run on mobile devices such as smartphones and tablets, but prevents Fluid UI from running on a desktop computer. Fluid UI settings are also make in My Personalizations (Main Menu->My Personalizations from the Main Menu), in the General Options section. In that section, each user has the choice to determine the home page for their desktop and for tablets. Now that you know the Fluid UI landing page is just a component, and the profile and personalization settings, you should be able to launch one. It’s pretty easy to add a menu using Structure and Content, just make sure the proper security is set up. You’ll have to run a Fluid UI supported browser in order to see it. Latest versions of Chrome, Firefox and IE will do. Check the certification page on MOS for all the details. When you open the first Fluid Landing Page, there’s not much there. Not to worry, we’ll get some content on it soon. Take a moment to navigate around and look at some of the header actions that were set up from the component properties. The home button takes you back to the classic system. You won’t see any notifications and the personalization doesn’t have any content to add. The NavBar icon on the top right has a lot of content, including a Navigator and Classic home. Spend some time looking through what’s available. Stay tuned for more. Next up is adding some content. Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Use Case Actors - Primary versus Secondary

    - by Dave Burke
    The Unified Modeling Language (UML1) defines an Actor (from UseCases) as: An actor specifies a role played by a user or any other system that interacts with the subject. In Alistair Cockburn’s book “Writing Effective Use Cases” (2) Actors are further defined as follows: Primary Actor: The primary actor of a use case is the stakeholder that calls on the system to deliver one of its services. It has a goal with respect to the system – one that can be satisfied by its operation. The primary actor is often, but not always, the actor who triggers the use case. Supporting Actors: A supporting actor in a use case in an external actor that provides a service to the system under design. It might be a high-speed printer, a web service, or humans that have to do some research and get back to us. In a 2006 article (3) Cockburn refined the definitions slightly to read: Primary Actors: The Actor(s) using the system to achieve a goal. The Use Case documents the interactions between the system and the actors to achieve the goal of the primary actor. Secondary Actors: Actors that the system needs assistance from to achieve the primary actor’s goal. Finally, the Oracle Unified Method (OUM) concurs with the UML definition of Actors, along with Cockburn’s refinement, but OUM also includes the following: Secondary actors may or may not have goals that they expect to be satisfied by the use case, the primary actor always has a goal, and the use case exists to satisfy the primary actor. Now that we are on the same “page”, let’s consider two examples: A bank loan officer wants to review a loan application from a customer, and part of the process involves a real-time credit rating check. Use Case Name: Review Loan Application Primary Actor: Loan Officer Secondary Actors: Credit Rating System A Human Resources manager wants to change the job code of an employee, and as part of the process, automatically notify several other departments within the company of the change. Use Case Name: Maintain Job Code Primary Actor: Human Resources Manager Secondary Actors: None The first example is quite straight forward; we need to define the Secondary Actor because without the “Credit Rating System” we cannot successfully complete the Use Case. In other words, the goal of the Primary Actor is to successfully complete the Loan Application, but they need the explicit “help” of the Secondary Actor (Credit Rating System) to achieve this goal. The second example is where people sometimes get confused. Within OUM we would not include the “other departments” as Secondary Actors and therefore not include them on the Use Case diagram for the following reasons: The other departments are not required for the successful completion of the Use Case We are not expecting any response from the other departments (at least within the bounds of the Use Case under discussion) Having said that, within the detail of the Use Case Specification Main Success Scenario, we would include something like: “The system sends a notification to the related department heads (ref. Business Rule BR101)” Now let’s consider one final example. A Procurement Manager wants to place a “bid” for some goods using an On-Line Trading Community (B2B version of eBay) Use Case Name: Create Bid Primary Actor: Procurement Manager Secondary Actors: On-Line Trading Community You might wonder why the Trading Community is listed as a Secondary Actor, i.e. if all we are going to do is place a bid for a specific quantity of goods at a given price and send that off to the Trading Community, then why would the Trading Community need to “assist” in that Use Case? Well, once again, it comes back to the “User Experience” and how we want to optimize that when we think about our Use Case, and ultimately, when the developer comes to assembling some code. In this final example, the Procurement Manager cannot successfully complete the “Create Bid” Use Case until they receive an affirmative confirmation back from the Trading Community that the Bid has been accepted. Therefore, the Trading Community must become a Secondary Actor and be referenced both on the Use Case diagram and Use Case Specification. Any astute readers who are wondering about the “single sitting” rule will have to wait for a follow-up Blog entry to find out how that consideration can be factored in!!! Happy Use Case writing! (1) OMG Unified Modeling LanguageTM (OMG UML), Superstructure Version 2.4.1 (2) Cockburn, A, 2000, Writing Effective Use Case, Addison-Wesley Professional; Edition 1 (3) Cockburn, A, 2006 “Use Case fundamentals” viewed 20th March 2012, http://alistair.cockburn.us/Use+case+fundamentals

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  • Is there a pattern or best practice for passing a reference type to multiple classes vs a static class?

    - by Dave
    My .NET application creates HTML files, and as such, the structure looks like variable myData BuildHomePage() variable graph = new BuildGraphPage(myData) variable table = BuildTablePage(myData) BuildGraphPage and BuildTablePage both require access data, the myData object. In the above example, I've passed the myData object to 2 constructors. This is what I'm doing now, in my current project. The myData object, and it's properties are all readonly. The problem is, the number of pages which will require this object has grown. In the real project, there are currently 4, but the new spec is to have about 20. Passing this object to the constructor of each new object and assigning it to a field is a little time consuming, but not a hardship! This poses the question whether it's better practice to continue as I have, or to refactor and create a new static class for myData which can be referenced from any where in my project. I guess my abilities to use Google are poor, because I did try and find an appropriate pattern as I am sure this type of design must be common place but my results returned nothing. Is there a pattern which is suited, or do best practices lean towards one implementation over another.

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