Search Results

Search found 15860 results on 635 pages for 'document oriented databas'.

Page 34/635 | < Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >

  • using static methods and classes

    - by vedant1811
    I know that static methods/variables are associated with the class and not the objects of the class and are useful in situations when we need to keep count of, say the number of objects of the class that were created. Non-static members on the other hand may need to work on the specific object (i.e. to use the variables initialized by the constructor) My question what should we do when we need neither of the functionalities? Say I just need a utility function that accepts value(s) and returns a value besed solely on the values passed. I want to know whether such methods should be static or not. How is programming efficiency affected and which is a better coding practice/convention and why. PS: I don't want to spark off a debate, I just want a subjective answer and/or references.

    Read the article

  • How to access functions in extended classes efficiently?

    - by nischayn22
    In PHP I have classes as below class Animal { //some vars public function printname(){ echo $this->name; } } class AnimalMySql extends Animal { static public function getTableFields(){ return array(); } } class AnimalPostgreSql extends Animal { static public function getTableFields(){ return array(); } } Now I have an object $lion = new Animal(); and I want to do if($store == mysql) //getTableFields from class AnimalMySql else //getTableFields form class AnimalPostgreSql I am new to OOP and not sure what is the best way to call the method from the specific class P.S. Please leave a note with the answer to explain the efficiency of the approach

    Read the article

  • Should I pass an object into a constructor, or instantiate in class?

    - by Prisoner
    Consider these two examples: Passing an object to a constructor class ExampleA { private $config; public function __construct($config) { $this->config = $config; } } $config = new Config; $exampleA = new ExampleA($config); Instantiating a class class ExampleB { private $config; public function __construct() { $this->config = new Config; } } $exampleA = new ExampleA(); Which is the correct way to handle adding an object as a property? When should I use one over the other? Does unit testing affect what I should use?

    Read the article

  • Is this JS code a good way for defining class with private methods?

    - by tigrou
    I was recently browsing a open source JavaScript project. The project is a straight port from another project in C language. It mostly use static methods, packed together in classes. Most classes are implemented using this pattern : Foo = (function () { var privateField = "bar"; var publicField = "bar";     function publicMethod() { console.log('this is public');     } function privateMethod() { console.log('this is private'); } return {   publicMethod : publicMethod, publicField : publicField }; })(); This was the first time I saw private methods implemented that way. I perfectly understand how it works, using a anonymous method. Here is my question : is this pattern a good practice ? What are the actual limitations or caveats ? Usually i declare my JavaScript classes like that : Foo = new function () { var privateField = "test"; this.publicField = "test";     this.publicMethod = function()     { console.log('this method is public'); privateMethod();     } function privateMethod() { console.log('this method is private'); } }; Other than syntax, is there any difference with the pattern show above ?

    Read the article

  • Is there a better way to handle data abstraction in this example?

    - by sigil
    I'm building an application that retrieves Sharepoint list data via a web service SPlists.Lists. To create an instance of the web service, I have the following class: class SharepointServiceCreator { public SPlists.Lists createService() { listsService.Url = "http://wss/sites/SPLists/_vti_bin/lists.asmx"; listsService.Credentials = System.Net.CredentialCache.DefaultCredentials; SPlists.Lists listsService=new SPlists.Lists(); } } I'm concerned that this isn't good OOP abstraction, though, because in order to create this service elsewhere in my application, I would need the following code: class someClass { public void someMethod() { SharepointServiceCreator s=new SharepointServiceCreator() SPlists.Lists listService=s.createService() } } Having to use declare the instance of listService in someMethod as type SPlists.Lists seems wrong, because it means that someClass needs to know about how SharepointServiceCreator is implemented. Or is this ok?

    Read the article

  • How should I define my Java Objects?

    - by HonorGod
    I have a data grid where I sort of show the following information - All Guests Total Adults = 22 Total Children = 27 Confirmed Total Adults = 9 Total Children = 13 Country = Germany Total Adults = 5 Total Childres = 6 Friends Adults = 2 Children = 2 Relatives Adults = 3 Children = 4 Country = USA Total Adults = 4 Total Childres = 7 Friends Adults = 2 Children = 5 Relatives Adults = 2 Children = 2 Tentative Total Adults = 13 Total Children - 14 Country = Australia Total Adults = 7 Total Childres = 8 Friends Adults = 2 Children = 3 Relatives Adults = 5 Children = 5 Country = China Total Adults = 6 Total Childres = 6 Friends Adults = 2 Children = 4 Relatives Adults = 4 Children = 2 And in the database what I have is data at the lowest level which is Friends / Relatives and the corresponding countries set as a look-up value which in indirectly connected to another look-up that can tell me if they fall under confirmed or tentative. I guess my question is how do I layout my Java Object and perform the aggregations and give it back to the client. I am not sure if I am clear with my question, but feel free to comment so I can update the question accordingly.

    Read the article

  • OOP Structure for web application

    - by Query
    Ok so I have a website in which users complete tasks to earn points. When they earn enough points, they rise in rank. The site from my understanding is very basic and only executes one query or two queries at most a page. There is a user table, a support ticket table, and an orders table. All of these contain a relational row for username. Our class was familiarized with OOP back in highschool with Java but that was for video games and I could grasp the concept on why you would need a class player and class enemy. However I don't understand it's web application. At least not in my situation. I understand the user class might contain stuff like: getUsername getPoints getEmail setEmail addPoints (does this belong here? OR only things the user can manipulate should be here?) etc.. But I'm at a loss with everything else such as user registration. Can you help give me a wire framework that I could wrap my head around? Pointing me to a good eBook would help greatly

    Read the article

  • Should single purpose utility app use a class

    - by jmoreno
    When writing a small utility app, that does just one thing, should that one thing be encapsulated in a seperate class, or just let it be part of whatever class/module is used to start the application? I.e. Main would consist of 2 or three lines calling the constructor and then the DoIt methods, nothing else. Or should Main be the DoIt method, with whatever functions it needs added to the main class? Asking because I want to get some alternative perspective, but couldn't find a similar question. If my google-fu is bad and there's a dup, please close.

    Read the article

  • OOP PHP make separate classes or one

    - by user2956219
    I'm studying OOP PHP and working on a small personal project but I have hard time grasping some concepts. Let's say I have a list of items, each item belongs to subcategory, and each subcategory belongs to category. So should I make separate classes for category (with methods to list all categories, add new category, delete category), class for subcategories and class for items? Or should I make creating, listing and deleting categories as methods for item class? Both category and subcategory are very simple and basically consist of ID, Name and parentID (for subcategory).

    Read the article

  • Search and Replace in MVC

    - by danip
    What would be a good MVC/OOP/GRASP/SOLID structure for a search/replace functionality. Methods: search/searchNext/replace/replaceAll. I'm interested only in the PHP arhitecture and how a professional developer would implement this in it's OWN FRAMEWORK. What names would you use for the classes? What subfolders would you used in your MODEL folder? How would you connect the MODELS/CONTROLLER? This is just a arhitecture question to understand better the principles of good OOP in practice. My current implementation is very simplistic using a service model: /controller/SearchReplaceController.php /models/services/SearchReplaceService.php The problem with this is I know I'm breaking SRP in the service but I found this somehow acceptable. Also creating a service does not feel like the best solution for this.

    Read the article

  • OOP Design: relationship between entity classes

    - by beginner_
    I have at first sight a simple issue but can't wrap my head around on how to solve. I have an abstract class Compound. A Compound is made up of Structures. Then there is also a Container which holds 1 Compound. A "special" implementation of Compound has Versions. For that type of Compound I want the Container to hold the Versionof the Compound and not the Compound itself. You could say "just create an interface Containable" and a Container holds 1 Containable. However that won't work. The reason is I'm creating a framework and the main part of that framework is to simplify storing and especially searching for special data type held by Structure objects. Hence to search for Containers which contain a Compound made up of a specific Structure requires that the "Path" from Containerto Structure is well defined (Number of relationships or joins). I hope this was understandable. My question is how to design the classes and relationships to be able to do what I outlined.

    Read the article

  • Is there a pattern to restrict which classes can update another class?

    - by Mike
    Say I have a class ImportantInfo with a public writable property Data. Many classes will read this property but only a few will ever set it. Basically, if you want to update Data you should really know what you're doing. Is there a pattern I could use to make this explicit other than by documenting it? For example, some way to enforce that only classes that implement IUpdateImportantData can do it (this is just an example)? I'm not talking about security here, but more of a "hey, are you sure you want to do that?" kind of thing.

    Read the article

  • How to separate and maintain customer specific code

    - by WYSIWYG
    I am implementing customer specific code and currently following simple approach like if (cusomterId == 23) do it. I want to separate out all the customer related code in separate place. But I have following problems. In code is in 1. Stored procs 2. Plain old classes. 3. Controllers 4. Views I came up with two solutions. First is to create table CustomerFunctionlity with columns CustomerId, FunctionalityName, method/Proc, inputs/outputs With this table I can simply check if exists, execute given function. Another way is creating a factory which returns customer related object for an interface. I am writting small end to end customer specific functionalities. How can I write maintenable code. Thanks

    Read the article

  • Where would a senior PHP developer locate the method getActiveEntries()?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

    Read the article

  • What is the better design decision approach?

    - by palm snow
    I have two classes (MyFoo1 and MyFoo2) that share some common functionality. So far it does not seem like I need any polymorphic inheritence but at this point I am considering the following options: Have the common functionality in a utility class. Both of these classes call these methods from that utility class. Have an abstract class and implement common methods in that abstract class. Then derive MyFoo1 and MyFoo2 from that abstract class. Any suggestion on what would be a better design decision?

    Read the article

  • Recommended design pattern for object with optional and modifiable attributtes? [on hold]

    - by Ikuzen
    I've been using the Builder pattern to create objects with a large number of attributes, where most of them are optional. But up until now, I've defined them as final, as recommended by Joshua Block and other authors, and haven't needed to change their values. I am wondering what should I do though if I need a class with a substantial number of optional but non-final (mutable) attributes? My Builder pattern code looks like this: public class Example { //All possible parameters (optional or not) private final int param1; private final int param2; //Builder class public static class Builder { private final int param1; //Required parameters private int param2 = 0; //Optional parameters - initialized to default //Builder constructor public Builder (int param1) { this.param1 = param1; } //Setter-like methods for optional parameters public Builder param2(int value) { param2 = value; return this; } //build() method public Example build() { return new Example(this); } } //Private constructor private Example(Builder builder) { param1 = builder.param1; param2 = builder.param2; } } Can I just remove the final keyword from the declaration to be able to access the attributes externally (through normal setters, for example)? Or is there a creational pattern that allows optional but non-final attributes that would be better suited in this case?

    Read the article

  • Name for this antipattern? Fields as local variables

    - by JSB????
    In some code I'm reviewing, I'm seeing stuff that's the moral equivalent of the following: public class Foo { private Bar bar; public MethodA() { bar = new Bar(); bar.A(); bar = null; } public MethodB() { bar = new Bar(); bar.B(); bar = null; } } The field bar here is logically a local variable, as its value is never intended to persist across method calls. However, since many of the methods in Foo need an object of type Bar, the original code author has just made a field of type Bar. This is obviously bad, right? Is there a name for this antipattern?

    Read the article

  • Advice on approaching a significant rearrangement/refactoring?

    - by Prog
    I'm working on an application (hobby project, solo programmer, small-medium size), and I have recently redesigned a significant part of it. The program already works in it's current state, but I decided to reimplement things to improve the OO design. I'm about to implement this new design by refactoring a big part of the application. Thing is I'm not sure where to start. Obviously, by the nature of a rearrangement, the moment you change one part of the program several other parts (at least temporarily) break. So it's a little 'scary' to rearrange something in a piece of software that already works. I'm asking for advice or some general guidelines: how should I approach a significant refactoring? When you approach rearranging large parts of your application, where do you start? Note that I'm interested only in re-arranging the high-level structure of the app. I have no intention of rewriting local algorithms.

    Read the article

  • "Collection Wrapper" pattern - is this common?

    - by Prog
    A different question of mine had to do with encapsulating member data structures inside classes. In order to understand this question better please read that question and look at the approach discussed. One of the guys who answered that question said that the approach is good, but if I understood him correctly - he said that there should be a class existing just for the purpose of wrapping the collection, instead of an ordinary class offering a number of public methods just to access the member collection. For example, instead of this: class SomeClass{ // downright exposing the concrete collection. Things[] someCollection; // other stuff omitted Thing[] getCollection(){return someCollection;} } Or this: class SomeClass{ // encapsulating the collection, but inflating the class' public interface. Thing[] someCollection; // class functionality omitted. public Thing getThing(int index){ return someCollection[index]; } public int getSize(){ return someCollection.length; } public void setThing(int index, Thing thing){ someCollection[index] = thing; } public void removeThing(int index){ someCollection[index] = null; } } We'll have this: // encapsulating the collection - in a different class, dedicated to this. class SomeClass{ CollectionWrapper someCollection; CollectionWrapper getCollection(){return someCollection;} } class CollectionWrapper{ Thing[] someCollection; public Thing getThing(int index){ return someCollection[index]; } public int getSize(){ return someCollection.length; } public void setThing(int index, Thing thing){ someCollection[index] = thing; } public void removeThing(int index){ someCollection[index] = null; } } This way, the inner data structure in SomeClass can change without affecting client code, and without forcing SomeClass to offer a lot of public methods just to access the inner collection. CollectionWrapper does this instead. E.g. if the collection changes from an array to a List, the internal implementation of CollectionWrapper changes, but client code stays the same. Also, the CollectionWrapper can hide certain things from the client code - from example, it can disallow mutation to the collection by not having the methods setThing and removeThing. This approach to decoupling client code from the concrete data structure seems IMHO pretty good. Is this approach common? What are it's downfalls? Is this used in practice?

    Read the article

  • How to Document and Configure SQL Server Instance Settings

    Occasionally, when you install identical databases on two different SQL Server instances, they will behave in surprisingly different ways. Why? Most likely, it is down to different configuration settings. There are around seventy of these settings and the DBA needs to be aware of the effect that many of them have. Brad McGehee explains them all in enough detail to help with most common configuration problems, and suggests some best practices.

    Read the article

  • Should the 12-String be in it's own class and why?

    - by MayNotBe
    This question is regarding a homework project in my first Java programming class (online program). The assignment is to create a "stringed instrument" class using (among other things) an array of String names representing instrument string names ("A", "E", etc). The idea for the 12-string is beyond the scope of the assignment (it doesn't have to be included at all) but now that I've thought of it, I want to figure out how to make it work. Part of me feels like the 12-String should have it's own class, but another part of me feels that it should be in the guitar class because it's a guitar. I suppose this will become clear as I progress but I thought I would see what kind of response I get here. Also, why would they ask for a String[] for the instrument string names? Seems like a char[] makes more sense. Thank you for any insight. Here's my code so far (it's a work in progress): public class Guitar { private int numberOfStrings = 6; private static int numberOfGuitars = 0; private String[] stringNotes = {"E", "A", "D", "G", "B", "A"}; private boolean tuned = false; private boolean playing = false; public Guitar(){ numberOfGuitars++; } public Guitar(boolean twelveString){ if(twelveString){ stringNotes[0] = "E, E"; stringNotes[1] = "A, A"; stringNotes[2] = "D, D"; stringNotes[3] = "G, G"; stringNotes[4] = "B, B"; stringNotes[5] = "E, E"; numberOfStrings = 12; } } public int getNumberOfStrings() { return numberOfStrings; } public void setNumberOfStrings(int strings) { if(strings == 12 || strings == 6) { if(strings == 12){ stringNotes[0] = "E, E"; stringNotes[1] = "A, A"; stringNotes[2] = "D, D"; stringNotes[3] = "G, G"; stringNotes[4] = "B, B"; stringNotes[5] = "E, E"; numberOfStrings = strings; } if(strings == 6) numberOfStrings = strings; }//if else System.out.println("***ERROR***Guitar can only have 6 or 12 strings***ERROR***"); } public void getStringNotes() { for(int i = 0; i < stringNotes.length; i++){ if(i == stringNotes.length - 1) System.out.println(stringNotes[i]); else System.out.print(stringNotes[i] + ", "); }//for }

    Read the article

  • Should Equality be commutative within a Class Hierachy?

    - by vossad01
    It is easy to define the Equals operation in ways that are not commutative. When providing equality against other types, there are obviously situations (in most languages) were equality not being commutative is unavoidable. However, within one's own inheritance hierarchy where the root base class defines an equality member, a programmer has more control. Thus you can create situations where (A = B) ? (B = A), where A and B both derive from base class T Substituting the = with the appropriate variation for a given language. (.Equals(_), ==, etc.) That seems wrong to me, however, I recognize I may be biased by background in Mathematics. I have not been in programming long enough to know what is standard/accepted/preferred practice when programming. Do most programmers just accept .Equals(_)may not be commutative and code defensibly. Do they expect commutativity and get annoyed if it is not. In short, when working in a class hierarchy, should effort me made to ensure Equality is commutative?

    Read the article

  • How should I refactor switch statements like this (Switching on type) to be more OO?

    - by Taytay
    I'm seeing some code like this in our code base, and want to refactor it: (Typescript psuedocode follows): class EntityManager{ private findEntityForServerObject(entityType:string, serverObject:any):IEntity { var existingEntity:IEntity = null; switch(entityType) { case Types.UserSetting: existingEntity = this.getUserSettingByUserIdAndSettingName(serverObject.user_id, serverObject.setting_name); break; case Types.Bar: existingEntity = this.getBarByUserIdAndId(serverObject.user_id, serverObject.id); break; //Lots more case statements here... } return existingEntity; } } The downsides of switching on type are self-explanatory. Normally, when switching behavior based on type, I try to push the behavior into subclasses so that I can reduce this to a single method call, and let polymorphism take care of the rest. However, the following two things are giving me pause: 1) I don't want to couple the serverObject with the class that is storing all of these objects. It doesn't know where to look for entities of a certain type. And unfortunately, the identity of a type of ServerObject varies with the type of ServerObject. (So sometimes it's just an ID, other times it's a combination of an id and a uniquely identifying string, etc). And this behavior doesn't belong down there on those subclasses. It is the responsibility of the EntityManager and its delegates. 2) In this case, I can't modify the ServerObject classes since they're plain old data objects. It should be mentioned that I've got other instances of the above method that take a parameter like "IEntity" and proceed to do almost the same thing (but slightly modify the name of the methods they're calling to get the identity of the entity). So, we might have: case Types.Bar: existingEntity = this.getBarByUserIdAndId(entity.getUserId(), entity.getId()); break; So in that case, I can change the entity interface and subclasses, but this isn't behavior that belongs in that class. So, I think that points me to some sort of map. So eventually I will call: private findEntityForServerObject(entityType:string, serverObject:any):IEntity { return aMapOfSomeSort[entityType].findByServerObject(serverObject); } private findEntityForEntity(someEntity:IEntity):IEntity { return aMapOfSomeSort[someEntity.entityType].findByEntity(someEntity); } Which means I need to register some sort of strategy classes/functions at runtime with this map. And again, I darn well better remember to register one for each my my types, or I'll get a runtime exception. Is there a better way to refactor this? I feel like I'm missing something really obvious here.

    Read the article

  • Did Bjarne Stroustrup create the terms constructor/destructor when talking about objects?

    - by user104971
    I was watching this keynote and Bjarne Stroustrup (Creator of C++) claims that he hadn't yet invented the words constructor and destructor yet when he was giving an example of RAII. http://www.youtube.com/watch?v=IYBLXBJr0HU I know the concept of construction and destruction has been around a lot longer (even in C, a function that allocates and returns a struct and then a function that frees it etc.), but was Bjarne really the first to invent the terms?

    Read the article

  • A programmer who doesn't get to program - where to turn? [closed]

    - by Just an Anon
    I'm in my mid 20's, and have been working as a full time programmer / developer for the last ~6 years, with several years of part-time freelancing before this, and three straight years of freelancing in the middle of this short career. I work mostly with PHP and the Drupal framework. By and large, I focus on programming custom pieces of functionality; these, of course, vary greatly from project to project. I've got years of solid experience with OOP (have done some Java & C# years ago, too) including intensive experience with front-end development, and even some design work. I've lead small teams (2-4 people) of developers. And of course, given the large amount of freelancing, I've got decent project- & client-management skills. My problem is staying motivated at any place of employment. In the time mentioned I've worked (full-time) at six local companies. The longest I've stayed at any company was just over a year. I find that I'll get hired and be very excited and motivated for the first few months, but the work quickly gets "stale." By that I mean that the interesting components (ie. the programming) get done, and the rest of the work turns into boring cleanup (move a button, add text, change colours, add a field). I don't get challenged, and I don't feel like I'm learning anything new. This happens repeatedly time and time again, and I always end up leaving for either a new opportunity, or to freelance. I'm wondering if perhaps I've painted myself into a corner with the rather niche work market (although with very high demand and good compensation) and need to explore other career choices. Another possibility is that I may be choosing the wrong places of employment, mostly small agencies, and need to look into working for a larger, more established firm. I find programming, writing code, and architecting solutions very rewarding. When I'm working on an interesting problem I lose all sense of time and 14-16 hours can fly by like minutes. I get the same exciting feeling when I'm doing high-level planning of a complex system, breaking up the work and figuring out how everything will tie-in together. I absolutely hate doing small, "stupid" changes that pose no challenge, yet seem to make up more and more of my work. I want to find a workplace where I will get to work on such tasks, be challenged, and improve in all areas of product development. This maybe a programming job, management, architecture of desktop apps, or may be managing a taco stand on a beach in Mexico - I don't know, and I need some advice and real-world feedback. What are some job areas worth exploring? The requirements are fairly simple: working with computers interacting with others challenging decent pay (I'm making just short of 90k / year with a month of vacation & some benefits, and would like to stay in this range, but am willing to take a temporary cut in pay for a more interesting position) Any advice would be much appreciated!

    Read the article

< Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >