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  • SQL - First row inserted every day for the past X days

    - by okie.floyd
    A tough SQL question (I'm using postgres by the way). I need the first row inserted every day for the past X days. one of my columns is a timestamp, which i hold the time inserted, and another column is the row id. If it's not possible to get the first row inserted every day, i at least need a unique one; a single row for every day for the past x days. Any suggestions? Thanks okie

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  • what plugin execute at first on zend framework?

    - by ulduz114
    hello i registered 2 plugin in my project on zend framework the first one in application.ini this is for change layout resources.frontController.plugins.LayoutSet="App_Plugins_LayoutSet" and second in the registred in the bootstrap $fc= Zend_Controller_Front::getInstance(); $fc->registerPlugin(new App_Plugins_AccessCheck($this->_acl)); 2 plugin work fine , i want to know what plugin execute at first , can we change prior's execute for these plugin?

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  • Highlight the first row in a ListView and a ListBox Control

    - by Bill
    I am attempting to show both a ListView and ListBox on a Windows Form (C#). The difficulty I am having is in having the first row for both the ListView and ListBox highlighted when the application opens. Could someone please steer me in the right direction so that the first row of both the ListView and ListBox are highlighted when the application opens?

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  • Groovy list.sort by first, second then third elements

    - by Ying
    Hi, I have a groovy list of lists i.e. list = [[2, 0, 1], [1, 5, 2], [1, 0, 3]] I would like sort it by order of the first element, then second, then third. Expected assert list == [[1, 0, 3], [1, 5, 2], [2, 0, 1]] I started with list = list.sort{ a,b -> a[0] <=> b[0] } but that only sorts the first element. How do you finish? Thanks

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  • It is only uploading first row's file input

    - by user1304328
    I have a application which you can access here. If you open the application please click on the "Add" button a couple of times. This will add a new row into a table below. In each table row there is an AJAX file uploader. Now the problem is that if I click on the "Upload" button in any row except the first row, then the uploading only happens in the first row so it is only uploading the first file input only. Why is it doing this and how can I get it so that when then the user clicks the "Upload" button, the file input within that row of the "Upload" button is uploaded and not the first row being uploaded? Below is the full code where it appends the file AJAX file uploaded in each table row: function insertQuestion(form) { var $tbody = $('#qandatbl > tbody'); var $tr = $("<tr class='optionAndAnswer' align='center'></tr>"); var $image = $("<td class='image'></td>"); var $fileImage = $("<form action='upload.php' method='post' enctype='multipart/form-data' target='upload_target' onsubmit='startUpload();' >" + "<p id='f1_upload_process' align='center'>Loading...<br/><img src='Images/loader.gif' /><br/></p><p id='f1_upload_form' align='center'><br/><label>" + "File: <input name='fileImage' type='file' class='fileImage' /></label><br/><label><input type='submit' name='submitBtn' class='sbtn' value='Upload' /></label>" + "</p> <iframe id='upload_target' name='upload_target' src='#' style='width:0;height:0;border:0px solid #fff;'></iframe></form>"); $image.append($fileImage); $tr.append($image); $tbody.append($tr); } function startUpload(){ document.getElementById('f1_upload_process').style.visibility = 'visible'; document.getElementById('f1_upload_form').style.visibility = 'hidden'; return true; } function stopUpload(success){ var result = ''; if (success == 1){ result = '<span class="msg">The file was uploaded successfully!<\/span><br/><br/>'; } else { result = '<span class="emsg">There was an error during file upload!<\/span><br/><br/>'; } document.getElementById('f1_upload_process').style.visibility = 'hidden'; document.getElementById('f1_upload_form').innerHTML = result + '<label>File: <input name="fileImage" type="file"/><\/label><label><input type="submit" name="submitBtn" class="sbtn" value="Upload" /><\/label>'; document.getElementById('f1_upload_form').style.visibility = 'visible'; return true; }

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  • Selecting first records of a type in a given period

    - by Emanuil Rusev
    I have a database table that stores user comments: comments(id, user_id, created_at) I want to get from it the number of users that have commented for the first time in the past week. Here's what I have so far: SELECT COUNT(DISTINCT `user_id`) FROM `comments` WHERE `created_at` BETWEEN DATE_SUB(NOW(), INTERVAL 7 DAY) AND NOW() This would give the number of users that have commented, but it would not take into consideration whether these comments are first for these users.

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  • Will First() perform the OrderBy()?

    - by Martin
    Is there any difference in (asymptotic) performance between Orders.OrderBy(order => order.Date).First() and Orders.Where(order => order.Date == Orders.Max(x => x.Date)); i.e. will First() perform the OrderBy()? I'm guessing no. MSDN says enumerating the collection via foreach och GetEnumerator does but the phrasing does not exclude other extensions.

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  • jquery document height reported incorrectly by IE (on XP) first time

    - by Zhami
    I'm having a "first time" problem with IE, which reports a different value for $(document).height(); when the page first loads versus subsequent queries. The difference is 17 pixels regardless of the opening size of the window -- on document ready, the height reported is 17 pixels larger than is subsequently reported. I wonder if this is an artifact of some aspect of my page (some margins or paddings somewhere), but so far can't account for 17 pixels.

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  • Replace first Letter in a field Oracle

    - by Stanley
    Hi Guys I have this Table I need to replace the First Letter in ACCT_NAME with the First Name of ACCT_SHORT_NAME. Records like the Higliighted(RAFFMAN) should not be changed. I have tried: select acct_name, ACCT_SHORT_NAME,replace(acct_name, substr(acct_name, 1, 1), ACCT_SHORT_NAME) from tbaadm.gam where schm_type = 'TDA' and rcre_user_id = 'SYSTEM' and substr(acct_name,2,1) = ' ' I am getting: This means that am Picking the whole value in ACCT_SHORT_NAME. WHat is the best way to do what am trying to do?

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  • CSS selector for first element with class

    - by Rajat
    I have a bunch of elements with a classname <p class="red"></p> <div class="red"></div> I cant seem to select the first element with the class="red" using the following CSS rule: .red:first-child{ border:5px solid red; } What is wrong in this selector and how to correct it ??

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  • ASP.NET lisbox - Selected first item, always

    - by Lijo
    I have a list box which is populated using a dictioanry. When I iterate throught the selected items using the following code, it always show only the first items as selected - even if the first item is not selected. Have you ever encountered this scenario? Could you please help on this? foreach (ListItem item in lstProcessName.Items) { if (item.Selected == true) { selectedNewSales.Add(item.Text); } }

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  • Fork two processes and kill the second when the first is done

    - by User1
    The title says it all. I want to create a bash script that will launch two processes and kill the second process when the first is done. Here's an example: #fork first process producer& #fork second process consumer& #wait for producer to finish ... #kill the consumer ... I have a feeling this can get ugly but has a very simple solution. Please help me fill in the blanks.

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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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  • Building my first Javascript Application (jQuery), struggling on something

    - by Jason Wells
    I'd really appreciate recommendations on the most efficient way to approach this. I'm building a simple javascript application which displays a list of records and allows the user to edit a record by clicking an "Edit" link in the records row. The user also can click the "Add" link to pop open a dialog allowing them to add a new record. Here's a working prototype of this: http://jsfiddle.net/FfRcG/ You'll note if you click "Edit" a dialog pops up with some canned values. And, if you click "Add", a dialog pops up with empty values. I need help on how to approach two problems I believe we need to pass our index to our edit dialog and reference the values within the JSON, but I am unsure how to pass the index when the user clicks edit. It bothers me that the Edit and Add div contents are so similiar (Edit just pre populates the values). I feel like there is a more efficient way of doing this but am at a loss. Here is my code for reference $(document).ready( function(){ // Our JSON (This would actually be coming from an AJAX database call) people = { "COLUMNS":["DATEMODIFIED", "NAME","AGE"], "DATA":[ ["9/6/2012", "Person 1","32"], ["9/5/2012","Person 2","23"] ] } // Here we loop over our JSON and build our HTML (Will refactor to use templating eventually) members = people.DATA; var newcontent = '<table width=50%><tr><td>date</td><td>name</td><td>age</td><td></td></tr>'; for(var i=0;i<members.length;i++) { newcontent+= '<tr id="member'+i+'"><td>' + members[i][0] + '</td>'; newcontent+= '<td>' + members[i][1] + '</td>'; newcontent+= '<td>' + members[i][2] + '</td>'; newcontent+= '<td><a href="#" class="edit" id=edit'+i+'>Edit</a></td><td>'; } newcontent += "</table>"; $("#result").html(newcontent); // Bind a dialog to the edit link $(".edit").click( function(){ // Trigger our dialog to open $("#edit").dialog("open"); // Not sure the most efficient way to change our dialog field values $("#name").val() // ??? alert($()); return false; }); // Bind a dialog to the add link $(".edit").click( function(){ // Trigger our dialog to open $("#add").dialog("open"); return false; }); // Bind a dialog to our edit DIV $("#edit").dialog(); // Bind a dialog to our add DIV $("#add").dialog(); }); And here's the HTML <h1>People</h1> <a href="#" class="add">Add a new person</a> <!-- Where results show up --> <div id="result"></div> <!-- Here's our edit DIV - I am not clear as to the best way to pass the index in our JSON so that we can reference positions in our array to pre populate the input values. --> <div id="edit"> <form> <p>Name:<br/><input type="text" id="name" value="foo"></p> <p>Age:<br/><input type="text" id="age" value="33"></p> <input type="submit" value="Save" id="submitEdit"> </form> </div> <!-- Here's our add DIV - This layout is so similiar to our edit dialog. What is the most efficient way to handle a situation like this? --> <div id="add"> <form> <p>Name:<br/><input type="text" id="name"></p> <p>Age:<br/><input type="text" id="age"></p> <input type="submit" value="Save" id="submitEdit"> </form> </div>

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  • Maze not being random.

    - by Matt Habel
    Hey there, I am building a program that generates a maze so I can later translate the path to my graphical part. I have most of it working, however, every time you can just take the east and south routes, and you'll get to the end. Even if I set the width as high as 64, so the maze is 64*64, I'm able to choose those 2 options and get to the end every time. I really don't understand why it is doing that. The code is below, it's fairly easy to understand. import random width = 8 def check(x,y): """Figures out the directions that Gen can move while""" if x-1 == -1: maze[x][y][3] = 0 if x+1 == width + 1: maze[x][y][1] = 0 if y+1 == width + 1: maze[x][y][2] = 0 if y-1 == -1: maze[x][y][0] = 0 if x + 1 in range(0,width) and visited[x+1][y] == False: maze[x][y][1] = 2 if x - 1 in range(0,width) and visited[x-1][y] == False: maze[x][y][3] = 2 if y + 1 in range(0,width) and visited[x][y+1] == False: maze[x][y][2] = 2 if y - 1 in range(0,width) and visited[x][y-1] == False: maze[x][y][0] = 2 def possibleDirs(x,y): """Figures out the ways that the person can move in each square""" dirs = [] walls = maze[x][y] if walls[0] == 1: dirs.append('n') if walls[1] == 1: dirs.append('e') if walls[2] == 1: dirs.append('s') if walls[3] == 1: dirs.append('w') return dirs def Gen(x,y): """Generates the maze using a depth-first search and recursive backtracking.""" visited[x][y] = True dirs = [] check(x,y) if maze[x][y][0] == 2: dirs.append(0) if maze[x][y][1] == 2: dirs.append(1) if maze[x][y][2] == 2: dirs.append(2) if maze[x][y][3] == 2: dirs.append(3) print dirs if len(dirs): #Randonly selects a derection for the current square to move past.append(current[:]) pos = random.choice(dirs) maze[x][y][pos] = 1 if pos == 0: current[1] -= 1 maze[x][y-1][2] = 1 if pos == 1: current[0] += 1 maze[x+1][y][3] = 1 if pos == 2: current[1] += 1 maze[x][y+1][0] = 1 if pos == 3: current[0] -= 1 maze[x-1][y][1] = 1 else: #If there's nowhere to go, go back one square lastPlace = past.pop() current[0] = lastPlace[0] current[1] = lastPlace[1] #Build the initial values for the maze to be replaced later maze = [] visited = [] past = [] #Generate empty 2d list with a value for each of the xy coordinates for i in range(0,width): maze.append([]) for q in range(0, width): maze[i].append([]) for n in range(0, 4): maze[i][q].append(4) #Makes a list of falses for all the non visited places for x in range(0, width): visited.append([]) for y in range(0, width): visited[x].append(False) dirs = [] print dirs current = [0,0] #Generates the maze so every single square has been filled. I'm not sure how this works, as it is possible to only go south and east to get to the final position. while current != [width-1, width-1]: Gen(current[0], current[1]) #Getting the ways the person can move in each square for i in range(0,width): dirs.append([]) for n in range(0,width): dirs[i].append([]) dirs[i][n] = possibleDirs(i,n) print dirs print visited pos = [0,0] #The user input part of the maze while pos != [width - 1, width - 1]: dirs = [] print pos if maze[pos[0]][pos[1]][0] == 1: dirs.append('n') if maze[pos[0]][pos[1]][1] == 1: dirs.append('e') if maze[pos[0]][pos[1]][2] == 1: dirs.append('s') if maze[pos[0]][pos[1]][3] == 1: dirs.append('w') print dirs path = raw_input("What direction do you want to go: ") if path not in dirs: print "You can't go that way!" continue elif path.lower() == 'n': pos[1] -= 1 elif path.lower() == 'e': pos[0] += 1 elif path.lower() == 's': pos[1] += 1 elif path.lower() == 'w': pos[0] -= 1 print"Good job!" As you can see, I think the problem is at the point where I generate the maze, however, when I just have it go until the current point is at the end, it doesn't fill every maze and is usually just one straight path. Thanks for helping. Update: I have changed the for loop that generates the maze to a simple while loop and it seems to work much better. It seems that when the for loop ran, it didn't go recursively, however, in the while loop it's perfectly fine. However, now all the squares do not fill out.

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