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  • ffmpeg fully html 5 converion supported

    - by user58542
    I need to know about library that required for ffmpeg for convert any format of audio and video for supported following format to have best configuration to convert audio and video files for html5 formats. I need for support mp3 and ogg for audio files. Also need for support FLV, H.264, Ogg Theora and VP8 (WebM) for video files. I'm using debian also using deb-multimedia repository. I need list of packages required for this formats(any format to this formats). also any configuration for install from package management or compile via latest ffmpeg repository. Thanks a lot.

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  • microphone volume control from javascript

    - by paleozogt
    I'd like to be able to control the system microphone volume from the browser. I know that the microphone can be recorded from using Flash or Silverlight, but these don't allow control of the microphone volume. (Flash has Microphone.gain, but as its just a software multiplier, it doesn't help when the system mic volume is muted or too loud.) I've heard that HTML5 will have some sort of microphone access, but whether it will allow volume control is unclear to me. At any rate, I don't think any browsers support it yet. Are there any plugins that would allow volume control? The old Google Gears project has some AudioApi docs, though these don't seem to have made it into the actual plugin. There's also the Google Talk plugin- it seems to do some kind of gain control, but its unclear if there's an api to the plugin. Perhaps there's a draft HTML5 implementation plugin for microphone access (like indexeddb, for example)?

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  • How to use HTML-5 data-* attributes in ASP.NET MVC

    - by sleepy
    I am trying to use HTML5 data- attributes in my ASP.NET MVC 1 project. (I am a C# and ASP.NET MVC newbie.) <%= Html.ActionLink("« Previous", "Search", new { keyword = Model.Keyword, page = Model.currPage - 1}, new { @class = "prev", data-details = "Some Details" })%> The "data-details" in the above htmlAttributes give the following error: CS0746: Invalid anonymous type member declarator. Anonymous type members must be declared with a member assignment, simple name or member access. It works when I use data_details, but I guess it need to be starting with "data-" as per the spec. My questions: Is there any way to get this working and use HTML5 data attributes with Html.ActionLink or similar Html helpers ? Is there any other alternative mechanism to attach custom data to an element? This data is to be processed later by JS.

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  • How to superpose two GwtCanvas ?

    - by Jeep314
    Hi, I'm trying to superpose two GwtCanvas (which use an Html5 canvas). I am able to get this effect by using an absolute panel. But by doing this, I can't get my object to fill my panel. I would like to this so I can do a whiteboard in GWT. So far, I'm pretty advance but I would like to have multiple canvas overlay to support undo or preview. For example, if we draw a rectangle, it would be good to preview it as we move the mouse. I have found a javascript tutorial to do this : ex: http://dev.opera.com/articles/view/html5-canvas-painting/ There is a javascript example, but I'm not sure how to do the bridge between GWT and JavaScript. Any ideas ?

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  • Will HTML 5 kill Flash? Is it even worth my time to learn Flash?

    - by typoknig
    Apple is always in the news these days with "i" this and "i" that. One of the biggest beefs people have with Apple is the lack of Flash support. Last year I held the same belief, Apple's choice to exclude Flash support just seemed senseless. HTML 5 seems to have changed this though. One of the most popular users of Flash is YouTube, and they are already getting on the HTML 5 bandwagon (http://www.youtube.com/html5). Still, I am torn between the two technologies. What is your take? Is it better for a budding developer to learn Flash or should their efforts be devoted to HTML5?

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  • <audio> elements not working on WordPress

    - by dannystewart
    Hello all, I have a small WordPress site. I do a lot of audio work and I'm trying to post HTML5 audio clips in blog entries on WordPress. For some reason it isn't working. It might have something to do with the style I'm using on my WordPress site but I haven't been able to nail it down. I know my audio tags are valid, as they work elsewhere. Here's an example audio tag: <audio src="http://files.dannystewart.com/dom2008.mp3"></audio> And here's a page demonstrating it not working: http://www.dannystewart.com/html5-audio-test/ I'm quite sure this is something very simple that I've just missed, but any pointers would be appreciated. Thanks!

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  • Can any JavaScript library perform as well as the Cut The Rope JavaScript implementation?

    - by joe
    Now that the canvas tag is starting to get hardware execration [acceleration - thanks guys!] by many browsers, developing casual games in HTML5 is becoming more feasible. ZeptoLabs did a great job porting Cut The Rope to HTML5 for use as a Windows 8 Metro App. You can find some of the details here but they do not get into specifics. I was wondering if anyone knew if they used a library (such as Impact or Crafty) or if you need to write all custom and optimized JavaScript code in order to get this type of performance. Thanks!

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  • Mobile application using REST web services in java to access database

    - by user1761991
    HTML5+CSS+javascript mobile app need to communicate with mysql database through REST Web services.I have a doubt in how html5 app consuming web services(Both storing and retrieving data in mysql database). Moreover, the app is not a native one. Phonegap is used to built this app to support in all OS available. The required rest web sevices ought to have JAVA in server coding part.Is there any possibility of having generalized rest web services which can able to consumed from all OS? Can anyone suggest any ideas related to this ? As i am new to mobile development unable to figure out the right and correct method to proceed. Thanks in Advance

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  • iOS JavaScript bridge

    - by andr111
    I'm working on an app where I'm going to use both HTML5 in UIWebView and native iOS framework together. I know that I can implement communication between JavaScript and Objective-C. Are there any libraries that simplify implementing this communication? I know that there are several libraries to create native iOS apps in HTML5 and javascript (for example AppMobi, PhoneGap), but I'm not sure if there is a library to help create native iOS apps with heavy JavaScript usage. I need to: Execute JS methods from Objective-C Execute Objective-C methods from JS Listen to native JS events from Objective-C (for example DOM ready event)

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  • Google I/O 2012 - HTML5 and App Engine: The Epic Tag Team Take on Modern Web Apps at Scale

    Google I/O 2012 - HTML5 and App Engine: The Epic Tag Team Take on Modern Web Apps at Scale Brad Abrams, Ido Green This talk discusses the latest and greatest application patterns and toolset for building cutting edge HTML5 applications that are backed by App Engine. This makes it incredibly easy to write an app that spans client and server; in particular, authentication just works out of the box. This talk walks through building a fantastic cloud-based HTML5 application For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 20 0 ratings Time: 59:50 More in Science & Technology

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  • Intel mise sur le HTML5 pour le développement multiplateforme et annonce des outils de développement pour le langage

    « Notre plus grosse erreur a été de trop miser sur le HTML5 », pour le PDG de Facebook le standard n'est-il pas encore mature pour le mobile ? HTML5, le futur standard émergeant du Web tant vanté et mis en avant par les éditeurs de navigateurs aurait au final de grosses faiblesses. Des faiblesses qui ont poussé Facebook à avoir des regrets après son adoption. Si la norme a fait ses preuves sur les navigateurs de bureaux et dans le domaine des jeux, il reste encore un secteur ou celle-ci a du mal à s'exprimer : le mobile. Un secteur pour lequel le réseau social Facebook a essentiellement parié sur le HTML5 pour ses applications mobiles afin de profiter d'un standard ouvert...

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  • Le HTML5, 6 à 10 fois moins rapide sur smartphone, d'après une étude : le standard est-il vraiment adapté pour les jeux mobiles ?

    Le HTML5, entre 6 et 10 fois moins rapide sur smartphones que sur bureau Le standard est-il vraiment adapté pour des jeux mobiles ? Le HTML5 sur mobile n'est pas encore tout à fait adapté pour les applications multi-plateformes complexes. C'est en résumé la conclusion d'une étude menée par la société spaceport.io qui souligne par exemple que le rendu des animations en HTML5 sur Smartphones et tablettes est très largement inférieur à celui sur PC de Bureau. Voilà qui a de quoi faire réfléchir sur la dimension "développer une fois, fonctionne partout" semblable à celle de Java et tant vantée pour la technologie Web comme alternative à des développements natifs. D'après cett...

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  • Google I/O 2010 - GWT + HTML5 can do what?!

    Google I/O 2010 - GWT + HTML5 can do what?! Google I/O 2010 - GWT + HTML5 can do what?! GWT 201 Joel Webber, Ray Cromwell, Stefan Haustein How can you take advantage of new HTML5 features in your GWT applications? In this session, we answer that question in the form of demos -- lots and lots of demos. We'll cover examples of how to use Canvas for advanced graphics, CSS3 features, Web Workers, and more within your GWT applications. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 1 ratings Time: 57:59 More in Science & Technology

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  • HTML5 Boilerplate : 4ème version de l'outil de prototypage de designs, documentation embarquée et de nouvelles @media queries

    HTML5 Boilerplate atteint sa quatrième version Code réorganisé, documentation embarquée, licence MIT et nouvelles @media queries La nouvelle version de HTML5 Boilerplate vient d'être distribuée. C'est le quatrième opus du fameux outil de prototypage de designs HTML5, à partir de templates HTML, CSS et JavaScript. Quoi de neuf dans cette version ? D'abord un nouveau site élégant, une nouvelle licence MIT (au lieu d'être simplement dans le domaine public), une documentation embarquée et un code réorganisé et épuré. Les commentaires « inlines » superflus ont été enlevés et les fichiers CSS, JS et les sous répertoires renommés. On remarque aussi une meilleure uniformisation du formatag...

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  • Photobooth.js : le framework JavaScript permet d'ajouter un système de webcam à un site Web en utilisant HTML5

    Photobooth.js : le framework JavaScript permet d'ajouter un système de webcam à un site Web en utilisant HTML5 Le HTML5, le futur standard du Web vient de révéler une fois de plus l'une de ses nombreuses facettes. Un développeur indépendant a exploité les nouveautés du langage pour mettre au point Photobooth.js, une bibliothèque open source en JavaScript qui permet d'intégrer dans un site Web assez aisément un système de prise de photo par webcam. Photobooth s'appuie sur la méthode getUserMedia du framework audio et vidéo open source WebRTC, qui est actuellement en cours de standardisation par le W3C comme une partie du HTML5. Photobooth.js permet de prendre dire...

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  • HTML5 : Microsoft sort deux modules Websocket et IndexedDB pour Internet Explorer 9 pour tester ces standards "encore instables"

    HTML5 : Microsoft propose des modules pour Websocket et IndexedDB Installables sur la bêta d'Internet Explorer 9 Microsoft vient de lancer un site dédié aux standards HTML5 ouverts, une manière de permettre aux développeurs d'expérimenter des standards qui ne seront pas intégrés à Internet Explorer avant leur finalisation par le W3C. Une approche qui se veut plus prudente et pragmatique que celles de ces concurrents, qui n'hésitent pas, eux, à implémenter - au moins partiellement - des standards en gestation dans les versions grand public de leurs navigateurs. Appelé HTML5 Labs, ce nouveau site propose, pour ses débuts, deux modules. Le premier est le...

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  • 5 Ways to Celebrate the Release of Internet Explorer 9

    - by David Wesst
    The day has finally come: Microsoft has released a web browser that is awesome. On Monday night, Microsoft officially introduced the world to the latest edition to its product family: Internet Explorer 9. That makes March 14, 2011 (also known as PI day) the official birthday of Microsoft’s rebirth in the world of web browsing. Just like any big event, you take some time to celebrate. Here are a few things that you can do to celebrate the return of Internet Explorer. 1. Download It If you’re not a big partier, that’s fine. The one thing you can do (and definitely should) is download it and give it a shot. Sure, IE may have disappointed you in the past, but believe me when I say they really put the effort in this time. The absolute least you can do is give it a shot to see how it stands up against your favourite browser. 2. Get yourself an HTML5 Shirt One of the coolest, if not best parts of IE9 being released is that it officially introduces HTML5 as a fully supported platform from Microsoft. IE9 supports a lot of what is already defined in the HTML5 technical spec, which really demonstrates Microsoft’s support of the new standard. Since HTML5 is cool on the web, it means that it is cool to wear it too. Head over to html5shirt.com and get yourself, or your staff, or your whole family, an HTML5 shirt to show the real world that you are ready for the future of the web. 3. HTML5-ify Something Okay, so maybe a shirt isn’t enough for you. Maybe you need start using HTML5 for real. If you have a blog, or a website, or anything out there on the web, celebrate IE9 adding some HTML5 to your site. Whether that is updating old code, adding something new, or just changing your WordPress theme, definitely take a look at what HTML5 can do for you. 4. Help Kill Old IE and Upgrade your Organization See this? This is sad. Upgrading web browsers in an large enterprise or organization is not a trivial task. A lot of companies will use the excuse of not having the resources to upgrade legacy web applications they were built for a specific version of IE and it doesn’t render correctly in legacy browsers. Well, it’s time to stop the excuses. IE9 allows you to define what version of Internet Explorer you would like it to emulate. It takes minimal effort for the developer, and will get rid of the excuses. Show your IT manager or software development team this link and show them how easy it is to make old code render right in the latest and greatest from the IE team. 5. Submit an Entry for DevUnplugged So, you’ve made it to number five eh? Well then, you must be pretty hardcore to make it this far down the list. Fine, let’s take it to the next level and build an HTML5 game. That’s right. A game. Like a video game. HTML5 introduces some amazing new features that can let you build working video games using HTML5, CSS3, and JavaScript. Plus, Microsoft is celebrating the launch of IE9 with a contest where you can submit an HTML5 game (or audio application) and have a chance to win a whack of cash and other prizes. Head here for the full scoop and rules for the DevUnplugged. This post also appears at http://david.wes.st

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  • Internet Explorer percent based layout issue

    - by Tom
    Heya, My goal is to make a layout that is 200% width and height, with four containers of equal height and width (100% each), using no javascript as the bear minimum (or preferably no hacks). Right now I am using HTML5, and CSS display:table. It works fine in Safari 4, Firefox 3.5, and Chrome 5. I haven't tested it yet on older versions. Nonetheless, in IE7 and IE8 this layout fails completely. (I do use the Javascript HTML5 enabling script /cc../, so it should not be the use of new HTML5 tags) Here is what I have: <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta charset="UTF-8" /> <title>IE issue with layout</title> <style type="text/css" media="all"> /* styles */ @import url("reset.css"); /* Generall CSS */ .table { display:table; } .row { display:table-row; } .cell { display:table-cell; } /* Specific CSS */ html, body { //overflow:hidden; I later intend to limit the viewport } section#body { position:absolute; width:200%; height:200%; overflow:hidden; } section#body .row { width:200%; height:50%; overflow:hidden; } section#body .row .cell { width:50%; overflow:hidden; } section#body .row .cell section { display:block; width:100%; height:100%; overflow:hidden; } section#body #stage0 section header { text-align:center; height:20%; display:block; } section#body #stage0 section footer { display:block; height:80%; } </style> </head> <body> <section id="body" class="table"> <section class="row"> <section id="stage0" class="cell"> <section> <header> <form> <input type="text" name="q" /> <input type="submit" value="Search" /> </form> </header> <footer> <table id="scrollers"> </table> </footer> </section> </section> <section id="stage1" class="cell"> <section> content </section> </section> </section> <section class="row"> <section id="stage2" class="cell"> <section> content </section> </section> <section id="stage3" class="cell"> <section> content </section> </section> </section> </section> </body> </html> You can see it live here: http://www.tombarrasso.com/ie-issue/

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  • HMTL5 Anti Aliasing Browser Disable

    - by Tappa Tappa
    I am forced to consider writing a library to handle the fundamental basics of drawing lines, thick lines, circles, squares etc. of an HTML5 canvas because I can't disable a feature embedded in the browser rendering of the core canvas algorithms. Am I forced to build the HTML5 Canvas rendering process from the ground up? If I am, who's in with me to do this? Who wants to change the world? Imagine a simple drawing application written in HTML5... you draw a shape... a closed shape like a rudimentary circle, free hand, more like an onion than a circle (well, that's what mine would look like!)... then imagine selecting a paint bucket icon and clicking inside that shape you drew and expecting it to be filled with a color of your choice. Imagine your surprise as you selected "Paint Bucket" and clicked in the middle of your shape and it filled your shape with color... BUT, not quite... HANG ON... this isn't right!!! On the inside of the edge of the shape you drew is a blur between the background color and your fill color and the edge color... the fill seems to be flawed. You wanted a straight forward "Paint Bucket" / "Fill"... you wanted to draw a shape and then fill it with a color... no fuss.... fill the whole damned inside of your shape with the color you choose. Your web browser has decided that when you draw the lines to define your shape they will be anti-aliased. If you draw a black line for your shape... well, the browser will draw grey pixels along the edges, in places... to make it look like a "better" line. Yeah, a "better" line that **s up the paint / flood fill process. How much does is cost to pay off the browser developers to expose a property to disable their anti-aliasing rendering? Disabling would save milliseconds for their rendering engine, surely! Bah, I really don't want to have to build my own canvas rendering engine using Bresenham line rendering algorithm... WHAT CAN BE DONE... HOW CAN THIS BE CHANGED!!!??? Do I need to start a petition aimed at the WC3???? Will you include your name if you are interested??? UPDATED function DrawLine(objContext, FromX, FromY, ToX, ToY) { var dx = Math.abs(ToX - FromX); var dy = Math.abs(ToY - FromY); var sx = (FromX < ToX) ? 1 : -1; var sy = (FromY < ToY) ? 1 : -1; var err = dx - dy; var CurX, CurY; CurX = FromX; CurY = FromY; while (true) { objContext.fillRect(CurX, CurY, objContext.lineWidth, objContext.lineWidth); if ((CurX == ToX) && (CurY == ToY)) break; var e2 = 2 * err; if (e2 > -dy) { err -= dy; CurX += sx; } if (e2 < dx) { err += dx; CurY += sy; } } }

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  • O'Reilly deals to April 5, 2012 14:00 PT on books on "where"

    - by TATWORTH
    At http://shop.oreilly.com/category/deals/where-conference.do, O'Reilly are offering a series of books on geo-location at 50% off until April 5, 2012 14:00 PT. HTML5 Geolocation Truly revolutionary: now you can write geolocation applications directly in the browser, rather than develop native apps for particular devices. This concise book demonstrates the W3C Geolocation API in action, with code and examples to help you build HTML5 apps using the "write once, deploy everywhere" model. Along the way, you get a crash course in geolocation, browser support, and ways to integrate the API with common geo tools like Google Maps. HTML5 Cookbook With scores of practical recipes you can use in your projects right away, this cookbook helps you gain hands-on experience with HTML5’s versatile collection of elements. You get clear solutions for handling issues with everything from markup semantics, web forms, and audio and video elements to related technologies such as geolocation and rich JavaScript APIs. Each informative recipe includes sample code and a detailed discussion on why and how the solution works. Perfect for intermediate to advanced web and mobile web developers, this handy book lets you choose the HTML5 features that work for you—and helps you experiment with the rest. HTML5 Applications HTML5 is not just a replacement for plugins. It also makes the Web a first-class development environment by giving JavaScript programmers a solid foundation for building industrial-strength applications. This practical guide takes you beyond simple site creation and shows you how to build self-contained HTML5 applications that can run on mobile devices and compete with desktop apps. You’ll learn powerful JavaScript tools for exploiting HTML5 elements, and discover new methods for working with data, such as offline storage and multi-threaded processing. Complete with code samples, this book is ideal for experienced JavaScript and mobile developers alike. There are also other books being offered at a discount at http://shop.oreilly.com/category/deals/where-conference.do

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  • Can I use Data URLs in Android 2.1's Webkit-based browser?

    - by Sven Haiges
    Hi all, I am writing a tutorial about the HTML5 Canvas for mobile and did some basic tests. While I can call the getDataURL() Method on an iPhone's HTML5 Canvas Element, it does not seem to return the data URL on Android 2.1 (Google Nexus One) and it's webkit-based default browser. Here is the sample: var dataURL = canvas.toDataURL(); var img = document.createElement('img'); img.setAttribute('src', dataURL); document.getElementById('box').appendChild(img); This will work on iPhone, it will add a new image element with the same content as the canvas. It does nothing or fails on Android 2.1. Has anyone ever gotten this to work? I am also wondering if anyone could help me with understanding the WebKit Build numbers and what it means with regards to what features I can expect. For the iphone, I see a build number of 528.18, on Android 2.1's Browser I see (from the user agent strign) a WebKit build 530.17. So it looks Android 2.1's webkit browser is more up to date, still some features work on iPhone's webkit but not on Android. Does this comparison just make no sense? Thanx all!

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  • CSS semantics; selecting elements directly or via order

    - by Joshua Cody
    Perhaps this question has been asked elsewhere, but I'm unable to find it. With HTML5 and CSS3 modules inching closer, I'm getting interested in a discussion about the way we write CSS. Something like this where selection is done via element order and type is particularly fascinating. The big advantage to this method seems to be complete modularization of HTML and CSS to make tweaks and redesigns simpler. At the same time, semantic IDs and classes seem advantageous for sundry reasons. Particularly, direct linking, JS targeting, and shorter CSS selectors. Also, it seems selector length might be an issue. For instance, I just wrote the following, which would be admittedly easier using some semantic HTML5 elements: body>div:nth-child(2)>div:nth-child(2)>ul:nth-child(2)>li:last-child So what say you, Stack Overflow? Is the future of CSS writing focused on element order and type? Or are IDs and classes and the current ways here to stay? (I'm well aware the IDs and classes have their place, although I am interested to hear more ways you think they'll continue to be necessary. The discussion I'm interested in is bigger-picture and the ways writing CSS is changing.)

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  • Suggestion on UPnP presentation

    - by Microkernel
    Hi all, I am working on an embedded device (bit higher end in terms of system resources but still an embedded one) which has lot of media content in it. I am trying to make it UPnP complaint and want to be able to control this device using a UPnP complaint control point/companion device like ipad. The step towards this is to be able to present the playlist content to the user. We thought of using HTML5 as a format to use. But as I am a noob in web technologies, I am not sure whats the best way to produce and present rich dynamic web pages. The content thats presented are video/audio listing that device can play and want this listing to be generated using the user's input criteria. So, what would be the best way to generate these dynamic pages which are rich and rendered as HTML5 pages. (looked at XML & XSLT, but there seems to be some limitations in how well one can use XSLT from some rewviews I saw). Thanks Microkernel PS: This may be silly or very basic as I am a embedded systems developer and not even a noob in web technologoes...

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  • Video not playing on android webview

    - by rand
    I am working with an Android and PhoneGap application and am using the HTML5 video tag to play videos on my web page. When I play the video is not visible and video is not playing itself. How can I play a HTML5 video on Android? Code for the same given below <!DOCTYPE HTML> <html> <head> <script type="text/javascript" charset="utf-8" src="cordova-1.8.1.js"></script> <meta http-equiv="content-type" content="text/html; charset="> <title></title> </head> <body > <video id="video" autobuffer height="240" width="360" onclick="this.play();> <source src="test.mp4"> <source src="test.mp4" type="video/webm"> <source src="test.mp4" type="video/ogg"> </video> <div id="msg"></div> <script type="text/javascript"> </script> </body> </html> and the activity class onCreate method-- public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final WebView webView = (WebView) findViewById(R.id.webview); WebSettings webSettings = webView.getSettings(); webSettings.setLayoutAlgorithm(LayoutAlgorithm.NARROW_COLUMNS); webView.getSettings().setJavaScriptEnabled(true); webSettings.setBuiltInZoomControls(true); webSettings.setPluginState(PluginState.ON); webView.getSettings().setPluginsEnabled(true); webSettings.setAllowFileAccess(true); webView.loadUrl("file:///android_asset/www/html5videoEvents.html"); }

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