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  • Unlock all private keys on Ubuntu, entering password only once at login

    - by conradlee
    I login to Ubuntu 12.04 using a password. Later on, when I use my browser(Chrome), I'm asked for a password to unlock the keychain so that the browser can access my saved credentials for various websites (it's the same password). Also, whenever I use SSH to connect to other computers using my private key, I am prompted for the same password to unlock my private key. How can I make it so that I am asked for my password exactly once per login (given that my login password is the same as the one I use for all my private keys)? Probably someone will try to label this question as a duplicate of this question, this question, or this question. While these questions are similar, none of them explicitly say that there still needs to be a password entered on login, as I am demanding here. As a result, the accepted solutions just say "set your passwords to blank"--I don't want that, it's dangerous! So I am aware of the similar questions, but none of them has received the correct answer yet, because they are slightly different.

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • How to figure out which key was pressed on a BlackBerry

    - by Skrud
    What I want: To know when the user has pressed the button that has the number '2' on it, for example. I don't care whether "Alt" or "Shift" has been pressed. The user has pressed a button, and I want to evaluate whether this button has '2' printed on it. Naturally, if I switch devices this key will change. On a Bold 9700/9500 this is the 'E' key. On a Pearl, this is the 'T'/'Y' key. I've managed to get this working in what appears to be a roundabout way, by looking up the keycode of the '2' character with the ALT button enabled and using Keypad.key() to get the actual button: // figure out which key the '2' is on: final int BUTTON_2_KEY = Keypad.key(KeypadUtil.getKeyCode('2', KeypadListener.STATUS_ALT, KeypadUtil.MODE_EN_LOCALE)); protected boolean keyDown(int keycode, int time) { int key = Keypad.key(keycode); if ( key == BUTTON_2_KEY ) { // do something return true; } return super.keyDown(keycode,time); } I can't help but wonder if there is a better way to do this. I've looked at the constants defined in KeypadListener and Keypad but I can't find any constants mapped to the actual buttons on the device. Would any more experienced BlackBerry devs care to lend a helping hand? Thanks!

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  • How do you assign commands to keys in Terminal?

    - by NES
    Is there a solution to assign special key combinations to words in terminal use. For example the less command is very usefull and i use i a lot to pipe the output of another process through it. The idea would be to set up special key combinations that are only active in terminal use assigned to write different commands? So pressing CTRL + l in terminal window could write | less or CTRL + G could stand for | grep Note: i just mean adding the letters to commandline not execute the finally. A similar way what's tabcompletion but more specific.

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  • android: consume key press, bypassing framework processing

    - by user360024
    What I want android to do: when user presses a single key, have the view respond, but do so without opening a text area and displaying the character associated with the key that was pressed, and without requiring that the Enter key be pressed, and without requiring that the user press Esc to make the text area go away. For example, when user presses "u" (and doesn't press Enter), that means "undo the last action", so the controller and model immediately undo the last action, then the view does an invalidate() and user sees that their last action has been undone. In other words the "u" key press should be silently processed, such that the only visual result is that user's last action has been undone. I've implemented OnKeyListener and provided an onKey() method: the class: public class MyGameView extends View implements OnKeyListener{ in the constructor: //2010jun06, phj: With onKey(), helps let this View consume key presses // before the framework gets a chance to consume the key press. setOnKeyListener((View.OnKeyListener)this); the onKey() method: public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_R) { Log.d("BWA", "In onKey received keycode associated with R."); } return true; // meaning the event (key press) has been consumed, so // the framework should not handle this event. } but when user presses "u" key on the emulator keypad, a textarea is opened at the bottom of the screen, the "u" charater is displayed there, and the onKey() method doesn't execute until user presses the Enter key. Is there a way to make android do what I want? Thanks,

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  • OpenSSH does not accept public key?

    - by Bob
    I've been trying to solve this for a while, but I'm admittedly quite stumped. I just started up a new server and was setting up OpenSSH to use key-based SSH logins, but I've run into quite a dilemma. All the guides are relatively similar, and I was following them closely (despite having done this once before). I triple checked my work to see if I would notice some obvious screw up - but nothing is apparent. As far as I can tell, I haven't done anything wrong (and I've checked very closely). If it's any help, on my end I'm using Cygwin and the server is running Ubuntu 12.04.1 LTS. Anyways, here is the output (I've removed/censored some parts for privacy (primarily anything with my name, website, or its IP address), but I can assure you that nothing is wrong there): $ ssh user@host -v OpenSSH_5.9p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Connecting to host [ipaddress] port 22. debug1: Connection established. debug1: identity file /home/user/.ssh/id_rsa type 1 debug1: identity file /home/user/.ssh/id_rsa-cert type -1 debug1: identity file /home/user/.ssh/id_dsa type -1 debug1: identity file /home/user/.ssh/id_dsa-cert type -1 debug1: identity file /home/user/.ssh/id_ecdsa type -1 debug1: identity file /home/user/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9p1 Debian-5ubuntu1 debug1: match: OpenSSH_5.9p1 Debian-5ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: sending SSH2_MSG_KEX_ECDH_INIT debug1: expecting SSH2_MSG_KEX_ECDH_REPLY debug1: Server host key: ECDSA 24:68:c3:d8:13:f8:61:94:f2:95:34:d1:e2:6d:e7:d7 debug1: Host 'host' is known and matches the ECDSA host key. debug1: Found key in /home/user/.ssh/known_hosts:2 debug1: ssh_ecdsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/user/.ssh/id_rsa debug1: Authentications that can continue: publickey debug1: Trying private key: /home/user/.ssh/id_dsa debug1: Trying private key: /home/user/.ssh/id_ecdsa debug1: No more authentication methods to try. Permission denied (publickey). What can I do to resolve my problem?

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  • Does Ruby have a special stack for returning a value?

    - by prosseek
    The following Ruby code def a(b,c) b+c end is the same as follows with Python def a(b,c): return b+c It looks like that ruby has the special stack that stores the final evaluation result and returns the value when a function is called. If so, what's the name of the stack, and how can I get that stack? If not, how does the Ruby code work without returning something?

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  • Will my shared variables loose value? (asp.net vb)

    - by Phil
    I have a class includes.vb that holds some variables (sharing them with other pages) like: Public Shared pageid As Integer = 0 I then have a function that does some work with these variables returning them with values; Return pageid When I step through the code, the variables have values (while stepping through the function), but when they are returned to the page, they come back null. Do they loose value everytime a page is loaded? Can you suggest an alternative method? Thanks a lot.

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  • Does Ruby have a special stack for return value?

    - by prosseek
    The following Ruby code def a(b,c) b+c end is the same as follows with Python def a(b,c): return b+c It looks like that ruby has the special stack that stores the final evaluation result and returns the value when a function is called. If so, what's the name of the stack, and how can I get that stack? If not, how does the Ruby code work without returning something?

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  • Is there a way to get the end value of an animation in jQuery?

    - by George Edison
    I have a script that animates an element as follows: var item_height = $('#item').height(); $('#item').height(0); $('#item').animate({ height: item_height }); Now suppose the animation needs to be stopped before it is complete: $('#item').stop(); How can I get the end value of the animation? (The total height of the element when the animation would have been complete)

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  • Query for model by key

    - by Jason Hall
    What I'm trying to do is query the datastore for a model where the key is not the key of an object I already have. Here's some code: class User(db.Model): partner = db.SelfReferenceProperty() def text_message(self, msg): user = User.get_or_insert(msg.sender) if not user.partner: # user doesn't have a partner, find them one # BUG: this line returns 'user' himself... :( other = db.Query(User).filter('partner =', None).get() if other: # connect users else: # no one to connect to! The idea is to find another User who doesn't have a partner, that isn't the User we already know. I've tried filter('key !=, user.key()), filter('__key__ !=, user.key()) and a couple others, and nothing returns another User who doesn't have a partner. filter('foo !=, user.key()) also returns nothing, for the record.

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  • foreign key and index issue

    - by George2
    Hello everyone, I am using SQL Server 2008 Enterprise. I have a table and one of its column is referring to another column in another table (in the same database) as foreign key, here is the related SQL statement, in more details, column [AnotherID] in table [Foo] refers to another table [Goo]'s column [GID] as foreign key. [GID] is primary key and clustered index on table [Goo]. My question is, in this way, if I do not create index on [AnotherID] column on [Foo] explicitly, will there be an index created automatically for [AnotherID] column on [Foo] -- because its foreign key reference column [GID] on table [Goo] already has primary clustered key index? CREATE TABLE [dbo].[Foo]( [ID] [bigint] IDENTITY(1,1) NOT NULL, [AnotherID] [int] NULL, [InsertTime] [datetime] NULL CONSTRAINT DEFAULT (getdate()), CONSTRAINT [PK_Foo] PRIMARY KEY CLUSTERED ( [ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] ALTER TABLE [dbo].[Foo] WITH CHECK ADD CONSTRAINT [FK_Foo] FOREIGN KEY([Goo]) REFERENCES [dbo].[Goo] ([GID]) ALTER TABLE [dbo].[Foo] CHECK CONSTRAINT [FK_Foo] thanks in advance, George

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  • Referencing surrogate key

    - by Arman
    I have a table that has an autoincrement surrogate key. I want to use it as a foreign key of my other table. The thing is, I cant figure out how I can reference it to that table, because it is nearly impossible to determine what I have to reference(the actual value of the surrogate key). Please be noted that what I am trying to do is adding a tuple/record through my program(outside the dbms). The process is: Add a new record in Table1 and generate an autoincrement key. Update Add a new record in Table2 and reference its foreign key to the primary key of Table1. Update My question is : HOW do I store the foreign key if I didnt know what is it?

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  • OS X Terminal: Meta key + alt functionality at the same time

    - by abababa22
    Is there a way to use "alt/option" key as a meta key but still be able to use the key to make some characters which need it? For example in my local keyboard layout: @ is alt-2 \ is alt-shift-7 | is alt-7 etc. So if I set alt as meta key, I can't make those characters. On the other hand using "press esc, release esc, press a key" to make meta key sequences makes my hands hurt. Any emacs users with international keyboards who have solved this, please give any tips you might have! :) edit: It appears that I can set alt as meta key and then add these kind of settings in inputrc: "\e2": "@" This works in bash shell but it still won't work with emacs though, so no good.

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  • Problems in Binary Search Tree

    - by user2782324
    This is my first ever trial at implementing the BST, and I am unable to get it done. Please help The problem is that When I delete the node if the node is in the right subtree from the root or if its a right child in the left subtree, then it works fine. But if the node is in the left subtree from root and its any left child, then it does not get deleted. Can someone show me what mistake am I doing?? the markedNode here gets allocated to the parent node of the node to be deleted. the minValueNode here gets allocated to a node whose left value child is the smallest value and it will be used to replace the value to be deleted. package DataStructures; class Node { int value; Node rightNode; Node leftNode; } class BST { Node rootOfTree = null; public void insertintoBST(int value) { Node markedNode = rootOfTree; if (rootOfTree == null) { Node newNode = new Node(); newNode.value = value; rootOfTree = newNode; newNode.rightNode = null; newNode.leftNode = null; } else { while (true) { if (value >= markedNode.value) { if (markedNode.rightNode != null) { markedNode = markedNode.rightNode; } else { Node newNode = new Node(); newNode.value = value; markedNode.rightNode = newNode; newNode.rightNode = null; newNode.leftNode = null; break; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { markedNode = markedNode.leftNode; } else { Node newNode = new Node(); newNode.value = value; markedNode.leftNode = newNode; newNode.rightNode = null; newNode.leftNode = null; break; } } } } } public void searchBST(int value) { Node markedNode = rootOfTree; if (rootOfTree == null) { System.out.println("Element Not Found"); } else { while (true) { if (value > markedNode.value) { if (markedNode.rightNode != null) { markedNode = markedNode.rightNode; } else { System.out.println("Element Not Found"); break; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { markedNode = markedNode.leftNode; } else { System.out.println("Element Not Found"); break; } } if (value == markedNode.value) { System.out.println("Element Found"); break; } } } } public void deleteFromBST(int value) { Node markedNode = rootOfTree; Node minValueNode = null; if (rootOfTree == null) { System.out.println("Element Not Found"); return; } if (rootOfTree.value == value) { if (rootOfTree.leftNode == null && rootOfTree.rightNode == null) { rootOfTree = null; return; } else if (rootOfTree.leftNode == null ^ rootOfTree.rightNode == null) { if (rootOfTree.rightNode != null) { rootOfTree = rootOfTree.rightNode; return; } else { rootOfTree = rootOfTree.leftNode; return; } } else { minValueNode = rootOfTree.rightNode; if (minValueNode.leftNode == null) { rootOfTree.rightNode.leftNode = rootOfTree.leftNode; rootOfTree = rootOfTree.rightNode; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node rootOfTree.value = minValueNode.leftNode.value; // The value has been swapped if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } } else { while (true) { if (value > markedNode.value) { if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { break; } else { markedNode = markedNode.rightNode; } } else { System.out.println("Element Not Found"); return; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { break; } else { markedNode = markedNode.leftNode; } } else { System.out.println("Element Not Found"); return; } } } // Parent of the required element found // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { if (markedNode.rightNode.rightNode == null && markedNode.rightNode.leftNode == null) { markedNode.rightNode = null; return; } else if (markedNode.rightNode.rightNode == null ^ markedNode.rightNode.leftNode == null) { if (markedNode.rightNode.rightNode != null) { markedNode.rightNode = markedNode.rightNode.rightNode; return; } else { markedNode.rightNode = markedNode.rightNode.leftNode; return; } } else { if (markedNode.rightNode.value == value) { minValueNode = markedNode.rightNode.rightNode; } else { minValueNode = markedNode.leftNode.rightNode; } if (minValueNode.leftNode == null) { // MinNode has no left value markedNode.rightNode = minValueNode; return; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { markedNode.leftNode.value = minValueNode.leftNode.value; } } if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { markedNode.rightNode.value = minValueNode.leftNode.value; } } // MarkedNode exchanged if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } // //////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { if (markedNode.leftNode.rightNode == null && markedNode.leftNode.leftNode == null) { markedNode.leftNode = null; return; } else if (markedNode.leftNode.rightNode == null ^ markedNode.leftNode.leftNode == null) { if (markedNode.leftNode.rightNode != null) { markedNode.leftNode = markedNode.leftNode.rightNode; return; } else { markedNode.leftNode = markedNode.leftNode.leftNode; return; } } else { if (markedNode.rightNode.value == value) { minValueNode = markedNode.rightNode.rightNode; } else { minValueNode = markedNode.leftNode.rightNode; } if (minValueNode.leftNode == null) { // MinNode has no left value markedNode.leftNode = minValueNode; return; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { markedNode.leftNode.value = minValueNode.leftNode.value; } } if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { markedNode.rightNode.value = minValueNode.leftNode.value; } } // MarkedNode exchanged if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } } // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// } } } } } } public class BSTImplementation { public static void main(String[] args) { BST newBst = new BST(); newBst.insertintoBST(19); newBst.insertintoBST(13); newBst.insertintoBST(10); newBst.insertintoBST(20); newBst.insertintoBST(5); newBst.insertintoBST(23); newBst.insertintoBST(28); newBst.insertintoBST(16); newBst.insertintoBST(27); newBst.insertintoBST(9); newBst.insertintoBST(4); newBst.insertintoBST(22); newBst.insertintoBST(17); newBst.insertintoBST(30); newBst.insertintoBST(40); newBst.deleteFromBST(5); newBst.deleteFromBST(4); newBst.deleteFromBST(9); newBst.deleteFromBST(10); newBst.deleteFromBST(13); newBst.deleteFromBST(16); newBst.deleteFromBST(17); newBst.searchBST(5); newBst.searchBST(4); newBst.searchBST(9); newBst.searchBST(10); newBst.searchBST(13); newBst.searchBST(16); newBst.searchBST(17); System.out.println(); newBst.deleteFromBST(20); newBst.deleteFromBST(23); newBst.deleteFromBST(27); newBst.deleteFromBST(28); newBst.deleteFromBST(30); newBst.deleteFromBST(40); newBst.searchBST(20); newBst.searchBST(23); newBst.searchBST(27); newBst.searchBST(28); newBst.searchBST(30); newBst.searchBST(40); } }

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  • Parent key of type encoded string?

    - by user246114
    Hi, How do we create a parent key which is an encoded string? Example: class Parent { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String mEncKey; } class Child { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) @Extension(vendorName="datanucleus", key="gae.encoded-pk", value="true") private String mEncKey; // In the doc examples, they have Key as the type here. @Persistent @Extension(vendorName="datanucleus", key="gae.parent-pk", value="true") private String mParentEncKey; } yeah I'm not sure how to make mParentEncKey an encoded string type, because the 'key' label is already being used? I would need something like?: key="gae.parent-pk.encoded-pk" not sure - is that possible? Thanks

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  • SQL Server PIVOT on key-value table

    - by Zenox
    I have a table that has attributes based on a key-value. Example: CREATE TABLE ObjectAttributes ( int objectId, key nvarchar(64), value nvarchar(512) ) When I select from this I get: objectId key value ---------------------------- 1 Key 1 Value 1 1 Key 2 Value 2 I was wondering if I could use the PIVOT syntax to turn this into: objectId Key 1 Key 2 --------------------------- 1 Value 1 Value 2 I know all of my tables will have the same keys. (Unfortunately I cannot easily change the table structure. This is what is leading me to attempt using PIVOTS). The big issue here though is that pivots require an aggression function to be used. Is there a way to avert this? Am I completely wrong attempting this? Or is there a better solution?

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  • Key repeat on Windows

    - by Rolle
    When you hold a key on the keyboard under Windows XP, the keyboard seems to send Key Down, Key Up repeatedly. However I am developing for a device where holding a key generates a "proper" key repeat, that is, lots of Key Down and then one Key Up when you release the button. I want to get the same behaviour under Windows to get our emulator to work as on he device. Is there anyway to acheive this? Do I need to get another keyboard driver? Thanks!

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  • Oracle AutoVue Key Highlights from Oracle OpenWorld 2012

    - by Celine Beck
    We closed another successful Oracle Open World for AutoVue. Thanks to everyone who joined us this year. As usual, from customer presentations to evening networking activities, there was enough to keep us busy during the entire event. Here is a summary of some of the key highlights of the conference: Sessions:We had two AutoVue-specific sessions during Oracle Open World this year. The first session was part of the Product Lifecycle Management track and covered how AutoVue can be used to help drive effective decision making and streamline design for manufacturing processes. Attendees had the opportunity to learn from customer speaker GLOBALFOUNDRIES how they have been leveraging Oracle AutoVue within Agile PLM to enable high degree of collaboration during the exceptionally creative phases of their product development processes, securely, without risking valuable intellectual property. If you are interested, you can actually download the presentation by visiting launch.oracle.com/?plmopenworld2012.AutoVue was also featured as part of the Utilities track. This session focused on how visualization solutions play a critical role in effective plant optimization and configuration strategies defined by owners and operators of power generation facilities. Attendees learnt how integrated with document management systems, and enterprise applications like Oracle Primavera and Asset Lifecycle Management, AutoVue improves change management processes; minimizes risks by providing access to accurate engineering drawings which capture and reflect the as-maintained status of assets; and allows customers to drive complex maintenance projects to successful completion.Augmented Business Visualization for Agile PLMDuring Oracle Open World, we also showcased an Augmented Business Visualization-based solution for Oracle Agile PLM. An Augmented Business Visualization (ABV) solution is one where your structured data (from Oracle Agile PLM for instance) and your unstructured data (documents, designs, 3D models, etc) come together to allow you to make better decisions (check out our blog posts on the topic: Augment the Value of Your Data (or Time to replace the “attach” button) and Context is Everything ). As part of the Agile PLM, the idea is to support more effective decision-making by turning 3D assemblies into color-coded reports, and streamlining business processes like Engineering Change Management by enabling the automatic creation of engineering change requests in Agile PLM directly from documents being viewed in AutoVue. More on this coming soon...probably during the Oracle Value Chain Summit to be held in San Francisco, from Feb. 4-6, 2013 in San Francisco! Mark your calendars and stay tuned for more information! And thanks again for joining us at Oracle OpenWorld!

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  • SQL SERVER – Storing 64-bit Unsigned Integer Value in Database

    - by Pinal Dave
    Here is a very interesting question I received in an email just another day. Some questions just are so good that it makes me wonder how come I have not faced it first hand. Anyway here is the question - “Pinal, I am migrating my database from MySQL to SQL Server and I have faced unique situation. I have been using Unsigned 64-bit integer in MySQL but when I try to migrate that column to SQL Server, I am facing an issue as there is no datatype which I find appropriate for my column. It is now too late to change the datatype and I need immediate solution. One chain of thought was to change the data type of the column from Unsigned 64-bit (BIGINT) to VARCHAR(n) but that will just change the data type for me such that I will face quite a lot of performance related issues in future. In SQL Server we also have the BIGINT data type but that is Signed 64-bit datatype. BIGINT datatype in SQL Server have range of -2^63 (-9,223,372,036,854,775,808) to 2^63-1 (9,223,372,036,854,775,807). However, my digit is much larger than this number. Is there anyway, I can store my big 64-bit Unsigned Integer without loosing much of the performance of by converting it to VARCHAR.” Very interesting question, for the sake of the argument, we can ask user that there should be no need of such a big number or if you are taking about identity column I really doubt that if your table will grow beyond this table. Here the real question which I found interesting was how to store 64-bit unsigned integer value in SQL Server without converting it to String data type. After thinking a bit, I found a fairly simple answer. I can use NUMERIC data type. I can use NUMERIC(20) datatype for 64-bit unsigned integer value, NUMERIC(10) datatype for 32-bit unsigned integer value and NUMERIC(5) datatype for 16-bit unsigned integer value. Numeric datatype supports 38 maximum of 38 precision. Now here is another thing to keep in mind. Using NUMERIC datatype will indeed accept the 64-bit unsigned integer but in future if you try to enter negative value, it will also allow the same. Hence, you will need to put any additional constraint over column to only accept positive integer there. Here is another big concern, SQL Server will store the number as numeric and will treat that as a positive integer for all the practical purpose. You will have to write in your application logic to interpret that as a 64-bit Unsigned Integer. On another side if you are using unsigned integers in your application, there are good chance that you already have logic taking care of the same. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Datatype

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  • SQL: empty string vs NULL value

    - by Jacek Prucia
    I know this subject is a bit controversial and there are a lot of various articles/opinions floating around the internet. Unfortunatelly, most of them assume the person doesn't know what the difference between NULL and empty string is. So they tell stories about surprising results with joins/aggregates and generally do a bit more advanced SQL lessons. By doing this, they absolutely miss the whole point and are therefore useless for me. So hopefully this question and all answers will move subject a bit forward. Let's suppose I have a table with personal information (name, birth, etc) where one of the columns is an email address with varchar type. We assume that for some reason some people might not want to provide an email address. When inserting such data (without email) into the table, there are two available choices: set cell to NULL or set it to empty string (''). Let's assume that I'm aware of all the technical implications of choosing one solution over another and I can create correct SQL queries for either scenario. The problem is even when both values differ on the technical level, they are exactly the same on logical level. After looking at NULL and '' I came to a single conclusion: I don't know email address of the guy. Also no matter how hard i tried, I was not able to sent an e-mail using either NULL or empty string, so apparently most SMTP servers out there agree with my logic. So i tend to use NULL where i don't know the value and consider empty string a bad thing. After some intense discussions with colleagues i came with two questions: am I right in assuming that using empty string for an unknown value is causing a database to "lie" about the facts? To be more precise: using SQL's idea of what is value and what is not, I might come to conclusion: we have e-mail address, just by finding out it is not null. But then later on, when trying to send e-mail I'll come to contradictory conclusion: no, we don't have e-mail address, that @!#$ Database must have been lying! Is there any logical scenario in which an empty string '' could be such a good carrier of important information (besides value and no value), which would be troublesome/inefficient to store by any other way (like additional column). I've seen many posts claiming that sometimes it's good to use empty string along with real values and NULLs, but so far haven't seen a scenario that would be logical (in terms of SQL/DB design). P.S. Some people will be tempted to answer, that it is just a matter of personal taste. I don't agree. To me it is a design decision with important consequences. So i'd like to see answers where opion about this is backed by some logical and/or technical reasons.

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  • Enum types, FlagAttribute & Zero value

    - by nmgomes
    We all know about Enums types and use them every single day. What is not that often used is to decorate the Enum type with the FlagsAttribute. When an Enum type has the FlagsAttribute we can assign multiple values to it and thus combine multiple information into a single enum. The enum values should be a power of two so that a bit set is achieved. Here is a typical Enum type: public enum OperationMode { /// <summary> /// No operation mode /// </summary> None = 0, /// <summary> /// Standard operation mode /// </summary> Standard = 1, /// <summary> /// Accept bubble requests mode /// </summary> Parent = 2 } In such scenario no values combination are possible. In the following scenario a default operation mode exists and combination is used: [Flags] public enum OperationMode { /// <summary> /// Asynchronous operation mode /// </summary> Async = 0, /// <summary> /// Synchronous operation mode /// </summary> Sync = 1, /// <summary> /// Accept bubble requests mode /// </summary> Parent = 2 } Now, it’s possible to do statements like: [DefaultValue(OperationMode.Async)] [TypeConverter(typeof(EnumConverter))] public OperationMode Mode { get; set; } /// <summary> /// Gets a value indicating whether this instance supports request from childrens. /// </summary> public bool IsParent { get { return (this.Mode & OperationMode.Parent) == OperationMode.Parent; } } or switch (this.Mode) { case OperationMode.Sync | OperationMode.Parent: Console.WriteLine("Sync,Parent"); break;[…]  But there is something that you should never forget: Zero is the absorber element for the bitwise AND operation. So, checking for OperationMode.Async (the Zero value) mode just like the OperationMode.Parent mode makes no sense since it will always be true: (this.Mode & 0x0) == 0x0 Instead, inverse logic should be used: OperationMode.Async = !OperationMode.Sync public bool IsAsync { get { return (this.Mode & ContentManagerOperationMode.Sync) != ContentManagerOperationMode.Sync; } } or public bool IsAsync { get { return (int)this.Mode == 0; } } Final Note: Benefits Allow multiple values combination The above samples snippets were taken from an ASP.NET control and enabled the following markup usage: <my:Control runat="server" Mode="Sync,Parent"> Drawback Zero value is the absorber element for the bitwise AND operation Be very carefully when evaluating the Zero value, either evaluate the enum value as an integer or use inverse logic.

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